Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 12:45:41 Player: DreamCore Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2973) 2973 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 7697 Bonus ------- High Alert Combat Kills 4 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 148/150 System Corruption 6% Temperature Cool (12) Movement Hovering (120) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Linear Gravjet > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- Advanced Beam Rifle Improved Remote Datajack > --- INVENTORY (5) ---- Heavy Deuterium Engine Heavy Deuterium Engine Micro Fission Core Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Gravmag System Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Matter Filter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Micro Fission Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Advanced Heat Sink Improved Core Shielding Advanced Beam Rifle [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Welding Torch Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 2 . . 1 . . . Utility 5 | . . . 2 1 1 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 108 | . 12 12 23 14 28 10 4 5 Power 10 | . 2 1 2 1 2 1 . 1 Engine 4 | . 2 1 1 . . . . . Core 6 | . . . 1 1 2 1 . 1 Reactor . | . . . . . . . . . Propulsion 44 | . 5 7 7 5 13 3 3 1 Treads . | . . . . . . . . . Leg 37 | . 5 7 7 5 13 . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . 3 . 1 Flight 3 | . . . . . . . 3 . Utility 23 | . 1 1 6 4 7 3 . 1 Device 8 | . . . 1 1 4 1 . 1 Storage 3 | . 1 . 2 . . . . . Processor 4 | . . . 1 2 . 1 . . Hackware . | . . . . . . . . . Protection 8 | . . 1 2 1 3 1 . . Artifact . | . . . . . . . . . Weapon 31 | . 4 3 8 4 6 3 1 2 Energy Gun 12 | . 3 . 1 3 4 . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . 1 3 4 1 1 1 . . Ballistic Cannon 4 | . . . 1 . . 2 1 . Launcher . | . . . . . . . . . Special Weapon 3 | . . . 2 . . . . 1 Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 52 | . 3 . 5 2 21 3 17 1 Power 7 | . 1 . 1 1 2 . 2 . Propulsion 22 | . . . 1 1 11 3 6 . Utility 14 | . . . 3 . 4 . 6 1 Weapon 9 | . 2 . . . 4 . 3 . Highest Loss Streak 14 | . 2 . 5 2 10 2 14 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 97 100 98 91 84 85 41 23 Engine 4 | . 14 11 5 3 . . . . Core 3 | . . . 3 2 5 5 4 3 Leg 27 | . 28 44 35 29 27 12 . . Hover 1 | . . . . . . 6 5 3 Device 7 | . . . 8 2 13 17 6 2 Storage 10 | . 27 12 9 11 6 5 3 . Processor 3 | . . . 2 7 6 5 5 5 Protection 7 | . . 9 14 7 5 11 3 . Energy Gun 8 | . 12 9 2 8 10 9 1 3 Ballistic Gun 9 | . 14 12 14 11 4 3 . . Ballistic Cannon 1 | . . . . 1 . 3 4 . Peak Build Rating 73 | . 11 14 26 33 54 73 70 31 Average Rating 31 | . 8 13 18 29 45 59 31 21 On Entrance 23 | 6 6 11 14 19 33 46 70 7 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 12 22 23 34 45 48 54 54 12 Greatest Support 85 | 20 20 40 50 47 85 45 28 9 Greatest Overweight (x) 3 | . 1 . 1 1 3 1 3 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 10 10 10 10 10 5 Average Capacity 9 | . 8 8 9 10 10 10 8 5 Most Carried 10 | . 8 8 10 10 10 10 10 5 Average Carried 8 | . 7 7 9 9 8 8 7 2 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 Final Carried 10 | 6 8 8 4 10 10 10 5 3 Class Distribution -------------------- 41% | Scavenger-Mutant 40% | Scavenger-Tank 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Matter Collected 1986 | 200 202 222 484 437 394 47 . . Remotely . | . . . . . . . . . Salvage Created 2945 | . 383 397 620 420 987 132 6 . Parts 156 | . 21 27 47 18 34 8 1 . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Combat Hostiles Destroyed 62 | . 8 7 16 7 17 6 1 . Guns 51 | . 8 7 13 7 15 1 . . Cannons 8 | . . . 3 . . 4 1 . AOE 1 | . . . . . . 1 . . Classes Destroyed 13 | . 2 4 4 2 1 . . . Worker 2 | . . . 1 . 1 . . . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . Hauler 1 | . . 1 . . . . . . Recycler 4 | . . 1 2 1 . . . . Operator 3 | . . 1 2 . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 12 | . . . 6 . 1 4 1 . Cutter 3 | . . . 3 . . . . . Grunt 30 | . 8 5 6 4 7 . . . Sentry 7 | . . 2 . 1 4 . . . Hunter 2 | . . . 1 1 . . . . Programmer 8 | . . . . 1 5 2 . . Best Kill Streak 6 | . 5 3 6 3 5 4 1 . Combat Bots Only 5 | . 4 3 4 3 5 4 1 . Max Kills in Single Turn 2 | . 1 1 2 1 1 2 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Hostile Shots Fired 801 | . 48 35 102 49 352 31 176 8 Missed 250 | . 9 7 24 11 132 8 57 2 Damage Taken 8872 | . 529 397 1327 571 3404 403 2131 110 Core 1912 | . 71 40 273 43 470 28 937 50 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 73 | . . . . . 73 . . . Core Remaining (%) 74 | 100 71 90 50 93 44 . . . Volleys Fired 239 | . 36 27 64 26 69 6 9 2 Largest 3 | . 2 2 2 3 3 3 3 1 Hottest 194 | . 88 88 88 157 175 194 194 61 Shots Fired 481 | . 58 54 125 77 128 20 16 3 Gun 422 | . 58 54 97 67 128 12 3 3 Cannon 39 | . . . 8 10 . 8 13 . Launcher . | . . . . . . . . . Special 20 | . . . 20 . . . . . Kinetic 304 | . 36 31 104 57 53 10 13 . Thermal 164 | . 9 23 21 20 75 10 3 3 Explosive . | . . . . . . . . . Electromagnetic 13 | . 13 . . . . . . . Robot Hit Streak 16 | . 8 8 7 9 16 4 3 4 Robot Miss Streak 12 | . 5 3 12 4 4 4 4 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 305 | . 42 25 70 48 99 10 9 2 Core Hits 170 | . 20 15 45 24 47 12 6 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . 1 . . 2 2 1 1 Burn 4 | . . 1 . . 2 . . 1 Blast 3 | . . . . . . 2 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5862 | . 540 394 1152 860 2157 406 313 40 Guns 5044 | . 539 379 1041 713 2151 130 51 40 Cannons 690 | . . . 77 147 . 230 236 . Explosions 46 | . . . . . . 46 . . Melee . | . . . . . . . . . Ramming 82 | . 1 15 34 . 6 . 26 . Kinetic 3826 | . 350 272 1118 653 942 255 236 . Thermal 1850 | . 85 107 . 207 1209 151 51 40 Explosive . | . . . . . . . . . Electromagnetic 104 | . 104 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 2 2 3 6 6 Average Corruption 2 | . . . . 2 1 2 3 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . 7 4 10 3 3 Message Errors 6 | . . . . 1 1 4 . . Matter Fused 10 | . . . . 3 . 3 2 2 Heat Flow Errors 3 | . . . . 1 2 . . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 3 | . . . . . . 2 . 1 Alerts 2 | . . . . 1 . . 1 . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 19 | . . . . . 4 8 7 . Projectiles 15 | . . . . . . 8 7 . Explosions 4 | . . . . . 4 . . . Melee . | . . . . . . . . . Knockbacks 12 | . . 1 1 5 . 2 3 . Impact 1 | . . 1 . . . . . . Kinetic 10 | . . . 1 5 . 2 2 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 136 | . . . . . 96 28 12 . Shots 2 | . . . . . 1 1 . . Rammed 12 | . . . . . . . 12 . Targets Rammed 22 | . 1 3 4 . 2 . 12 . Kicked 10 | . 1 3 4 . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 540 | . 114 252 117 311 540 248 366 4 Average Temperature 75 | . 34 96 30 85 86 125 155 3 Received Heat Transfer 2960 | . 339 141 315 132 1180 9 814 30 Effects 6 | . . 1 . . 4 . 1 . Shutdowns 2 | . . . . . 1 . 1 . Energy Bleed 1 | . . 1 . . . . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Melted 12 | . . . . 1 11 . . . Heat Transferred 4169 | . 211 333 . 407 2683 262 125 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Peak Influence 435 | . 155 157 409 235 195 293 435 228 Initial 228 | . . 20 66 124 . 95 116 228 Average 98 | . 37 60 151 119 58 114 192 227 Maximum Alert Level 2 | . . . 2 1 . 1 2 1 Low Security (%) 84 | . 100 100 60 74 100 98 54 . Level 1 14 | . . . 39 25 . 1 43 100 Level 2 . | . . . . . . . 1 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 6 2 5 1 . . Investigation 4 | . 1 1 . 1 1 . . . Extermination 6 | . . . . 1 4 1 . . Reinforcement 3 | . . . 3 . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 11 14 26 9 23 8 32 4 Peak Tracking Total 19 | . 5 4 8 3 7 3 19 4 Tactical Retreats 7 | . . 1 . . 1 1 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Traps Triggered 7 | . 1 1 . 1 3 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Machines Disabled 8 | . . . . . 2 4 2 . Max in Single Turn 4 | . . . . . 1 4 1 . Garrison Access 1 | . . . . . . . . 1 Garrison Relay 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Machines Accessed 23 | . 7 4 4 1 2 2 1 2 Terminals 16 | . 7 4 3 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 52 | . 15 12 9 3 5 3 2 3 Successful 30 | . 10 4 5 3 4 2 1 1 Failed 22 | . 5 8 4 . 1 1 1 2 Catastrophic 6 | . 3 . 1 . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 11 | . 5 2 4 . . . . . Terminals 38 | . 15 12 8 . . . 2 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units 4 | . . . 1 3 . . . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access 4 | . . . . . . 2 . 2 Terminal Hacks 19 | . 10 4 4 . . . 1 . Record 3 | . 1 1 1 . . . . . Open Door 1 | . . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 3 | . 1 1 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 5 | . 4 . 1 . . . . . Dispatch Records 2 | . 1 . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . Scan Component 2 | . . . . . 2 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 4 | . . . 1 3 . . . . Process 1 | . . . . 1 . . . . Report Inventory 3 | . . . 1 2 . . . . Scanalyzer 2 | . . . . . 1 1 . . Insert Component 2 | . . . . . 1 1 . . Garrison Access Hacks 2 | . . . . . . 1 . 1 Unlock Access 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 16 | . 5 3 3 1 1 1 1 1 Full Trace Events 3 | . . . . 1 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 4 | . . . . 4 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Turns Passed 5122 | . 566 629 870 869 1181 722 165 120 Spaces Moved 2896 | 1 312 366 294 465 688 433 160 177 Core 115 | . . . . . . . 62 53 Treads . | . . . . . . . . . Legs 2419 | 1 312 366 294 465 688 293 . . Wheels . | . . . . . . . . . Hover 302 | . . . . . . 140 38 124 Flight 60 | . . . . . . . 60 . Fastest Speed 32 | 120 120 120 120 112 112 108 32 40 Average Speed 117 | 120 135 120 120 119 123 128 74 52 Slowest Speed 360 | 120 190 120 190 190 360 190 275 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 2 41 39 23 10 17 9 37 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 58 | . . . . . 23 34 1 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 1 . AOE 56 | . . . . . 23 33 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac Total 4193 | . 405 508 688 724 899 581 185 203 Wait 793 | . 16 87 275 193 82 123 . 17 Move 2889 | . 311 365 293 464 687 433 159 177 Hop . | . . . . . . . . . Pick Up 76 | . 15 4 11 13 27 4 . 2 Fast Attach 16 | . . 1 2 4 2 6 . 1 Attach 56 | . 5 2 9 5 23 4 4 4 Detach 3 | . . . . 2 . . 1 . Swap 36 | . 7 9 12 5 3 . . . Drop 63 | . 14 10 18 12 4 5 . . Fire 239 | . 36 27 64 26 69 6 9 2 Melee . | . . . . . . . . . Ram 12 | . . . . . . . 12 . Kick 10 | . 1 3 4 . 2 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 8) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Propulsion x2 626 | -9/Materials | Identified exit to Materials 850 | -9/Materials | Build established: Scavenger-Mutant 971 | -9/Materials | Discovered new exit (range 12) 1196 | -9/Materials | Entered another Materials area 1196 | -8/Materials | Evolved 2 slots: Utility x2 1634 | -8/Materials | Garrison activated, responded to threat 2040 | -8/Materials | Lost 5 parts (1p1n3u) 2058 | -8/Materials | Discovered new exit (range 6) 2066 | -8/Materials | Entered Factory 2066 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2361 | -7/Factory | Build established: Scavenger-Tank 2902 | -7/Factory | Discovered new exit (range 13) 2935 | -7/Factory | Entered another Factory area 2935 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3091 | -6/Factory | Repaired Carbon-fiber Leg 3235 | -6/Factory | Lost 10 parts (2p5n1u2w) 3298 | -6/Factory | Lost 5 parts (2n2u1w) 4023 | -6/Factory | Core integrity fell below 50% 4108 | -6/Factory | Discovered new exit (range 8) 4116 | -6/Factory | Entered another Factory area 4116 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4838 | -5/Factory | Identified exit to Garrison 4838 | -5/Factory | Entered Garrison 4878 | -5/Garrison | Triggered checkpoint 4878 | -5/Garrison | Triggered checkpoint 4931 | -5/Garrison | Garrison Relay disabled 4945 | -5/Garrison | Lost 14 parts (2p5n5u2w) 4961 | -5/Garrison | Core integrity fell below 50% 4984 | -5/Garrison | Core integrity fell below 20% 4988 | -5/Garrison | Triggered checkpoint 4997 | -5/Garrison | Lost 3 parts (1n1u1w) 4999 | -5/Garrison | Discovered new exit (range 10) 5003 | -5/Garrison | Identified exit to Factory 5003 | -5/Garrison | Entered Factory 5123 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04990_ Slug penetrates Reinforced Barrier. 04994_ System corrupted: Matter fused (-9). 04999_ EXIT=FOUND 05003_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE 05021_ System corrupted: Matter fused (-8). 05030_ Acquired Linear Gravjet. 05038_ System corrupted: Matter fused (-9). 05063_ Connecting with DSF Access... 05079_ Connecting with Garrison Access... >>Seal Access door sealed. 05093_ Acquired Imp. Remote Datajack. 05106_ ALERT: All DSF locations entering lockdown mode. 05109_ Imp. Heat Sink destroyed. 05112_ System corrupted: FCS attempts to trigger Adv. Beam Rifle. 05112_ System corrupted: Adv. Beam Rifle misfires. 05115_ Acquired Mic. Fission Core. 05122_ G-67 Veteran suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ????????# + # """ # | | ????????# """" """" # # + | | ????????# """" """" # # """ # | | ????????# """" """" # # """ # # | | ????????# """" """" # # """ # # | | ????????# # # # # | | ????????# # # # # | | ????????############# # + # | | ????????????????????# # # # | | ????????????????????# ######### # | | ????????????????????######## #????######+##### | | ????????????????????# # #????# | | ????????????????????# # #????# | | ????????????? ?????# # #????# | | ???????????? ????# # #????# | | ??????????? k ???# # #????# | | ???????????? ??# # #????# | | ?????????????# ?# # #????# | | ?????????????# #####+### #????# """"""" | | ?????????????# #????# """"""" | | ?????????????# #????# """"""" | | ?????????????+ #????# """"""" | | ?????????????# ggg #????# | | ?????????????# g #????############ | | ?????????????##### #####;#########???????????????? | | ?????????????????# # @ #???????????????????? | | ?????????????????#?# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 24 Energy Capacity 515 Matter Stores 300 Matter Capacity 350 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 63 Matter Filtering 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessShockCarapace Manual? 0 Play Time 01:13:41 Cumulative 31.4 hours Start 2025.01.01 @ 10:36:52 End 2025.01.01 @ 12:45:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aec7323-65d6-45eb-a88f-f5d0a459f187