Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 03:53:55 Player: Sen Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2243) 2243 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 5148 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/700 Matter 150/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Armored Wheel Improved Cooling System Component Analysis Suite Gatling Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Trap Scanner Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Target Analyzer Armor Integrity Analyzer System Restoration Module > --- WEAPON ----------- Gauss Rifle Rocket Array > --- INVENTORY -------- Light Nuclear Core Armored Wheel Cryofiber Web Improved Cooling System Improved Light Armor Plating Component Analysis Suite Lightning Gun Gatling Laser Cooled Pulse Rifle Mining Laser [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 82 | 6 3 15 27 31 Power 10 | 2 . 3 2 3 Engine 9 | 2 . 3 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 19 | 2 . 4 8 5 Treads 10 | . . 2 8 . Leg 3 | 2 . 1 . . Wheel 4 | . . 1 . 3 Hover . | . . . . . Flight 2 | . . . . 2 Utility 34 | . 3 5 11 15 Device 13 | . 1 1 2 9 Storage 2 | . . 1 1 . Processor 10 | . 2 1 3 4 Hackware 1 | . . . 1 . Protection 8 | . . 2 4 2 Artifact . | . . . . . Weapon 19 | 2 . 3 6 8 Energy Gun 7 | 1 . 1 1 4 Energy Cannon 1 | . . . 1 . Ballistic Gun 6 | 1 . 1 1 3 Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . . 2 1 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 23 | . . . 1 22 Power 2 | . . . . 2 Propulsion 6 | . . . . 6 Utility 8 | . . . . 8 Weapon 7 | . . . 1 6 Highest Loss Streak 12 | . . . 1 12 To Critical Strikes . | . . . . . Average Backups 8 | 1 3 7 9 8 Power . | . 1 . . . Propulsion 1 | . 1 1 2 1 Utility 2 | . . 1 3 3 Weapon 2 | . . 2 2 3 Tool/Special . | . . . . . Unused Backups 9 | . 1 1 3 4 Power 4 | . 1 1 1 1 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 3 | . . . 1 2 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 93 | . 91 96 99 87 Engine 7 | . 14 11 9 2 Core 1 | . . . . 3 Treads 6 | . . 1 18 2 Leg 6 | . 28 20 . . Wheel 2 | . . . . 6 Device 14 | . 3 14 12 17 Storage 6 | . . 6 9 7 Processor 20 | . 15 10 21 25 Protection 6 | . . 8 8 3 Energy Gun 7 | . 14 11 5 5 Ballistic Gun 6 | . 14 9 4 4 Ballistic Cannon 1 | . . . 2 . Launcher 2 | . . . 4 2 Peak Build Rating 48 | 5 7 14 25 48 Average Rating 23 | 3 6 11 22 36 On Entrance 9 | . 5 7 14 22 Avg Prop Armor Cover (%) 7 | . . 7 . . Naked Turns 2 | . . . . 2 Heaviest Build 34 | 7 8 26 34 34 Greatest Support 43 | 20 20 40 43 43 Greatest Overweight (x) 10 | 1 . 8 . 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 Average Capacity 9 | 5 5 7 10 9 Most Carried 10 | 2 5 10 10 10 Average Carried 8 | 1 3 7 9 8 Final Capacity 10 | 5 5 10 10 5 Final Carried 10 | 2 5 10 10 5 Class Distribution -------------------- 44% | Mutant 39% | Scavenger-Mutant 10% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1639 | 215 69 200 335 820 Remotely . | . . . . . Salvage Created 2805 | . 99 428 1167 1111 Parts 174 | . 6 43 53 72 Haulers Intercepted 6 | . 1 1 3 1 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . . 12 15 18 Guns 31 | . . 12 6 13 Cannons 1 | . . . 1 . AOE 13 | . . . 8 5 Classes Destroyed 11 | . 2 3 3 3 Worker 10 | . . . 3 7 Builder 7 | . . . . 7 Hauler 6 | . 1 1 3 1 Recycler 8 | . . . 4 4 Watcher 6 | . 2 . 2 2 Swarmer 13 | . . 7 . 6 Grunt 15 | . . 1 8 6 Brawler 2 | . . . 1 1 Sentry 10 | . . 4 6 . Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 12 | . 1 4 8 12 Combat Bots Only 5 | . . 4 3 5 Max Kills in Single Turn 10 | . 1 2 4 10 Gunslinging 1 | . . 1 . 1 Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 388 | . 11 53 81 243 Missed 112 | . 7 8 20 77 Hits 276 | . 4 45 61 166 Melee 2 | . . . . 2 Projectile 274 | . 4 45 61 164 Critical Strikes 10 | . . 3 2 5 Part Disruptions 2 | . . . . 2 Damage Taken 5043 | . 54 519 1044 3426 Core 953 | . . 139 101 713 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 15 | . . . 15 . Core Remaining (%) 86 | 100 100 65 81 . Volleys Fired 150 | . 6 32 61 51 Largest 2 | . 2 2 2 2 Hottest 156 | . 60 156 145 128 Shots Fired 277 | . 12 64 110 91 Gun 226 | . 12 62 69 83 Cannon 27 | . . . 26 1 Launcher 19 | . . . 14 5 Special 5 | . . 2 1 2 Kinetic 121 | . 6 30 46 39 Thermal 95 | . 6 34 13 42 Explosive 19 | . . . 14 5 Electromagnetic 42 | . . . 37 5 Robot Hit Streak 14 | . 5 10 14 12 Robot Miss Streak 4 | . 2 1 4 3 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . . 2 1 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 186 | . 8 43 74 61 Core Hits 158 | . 3 21 67 67 Critical Kills 3 | . 1 . 1 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 9 | . 1 3 2 3 Burn 3 | . . 3 . . Destroy 5 | . 1 . 1 3 Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5954 | . 79 479 2225 3171 Guns 2529 | . 79 479 845 1126 Cannons 359 | . . . 344 15 Explosions 3055 | . . . 1036 2019 Melee . | . . . . . Ramming 11 | . . . . 11 Kinetic 1225 | . 32 195 433 565 Thermal 2658 | . 47 284 515 1812 Explosive 1448 | . . . 737 711 Electromagnetic 612 | . . . 540 72 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 4 5 Average Corruption 3 | . . . 3 2 Corruption Purged 3 | . . . . 3 Corruption Blocked . | . . . . . Effects 30 | . . . 15 15 Message Errors 7 | . . . 3 4 Matter Fused 6 | . . . 3 3 Heat Flow Errors 3 | . . . 2 1 Energy Discharges 4 | . . . 2 2 Data Loss (minor) 6 | . . . 2 4 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 487 | . . . 27 460 Projectiles . | . . . . . Explosions 487 | . . . 27 460 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1044 | . . . 131 913 Shots 22 | . . . 7 15 Rammed 7 | . . . . 7 Targets Rammed 7 | . . . . 7 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 266 | . 20 120 266 82 Average Temperature 43 | . 15 33 64 24 Received Heat Transfer 1182 | . 33 222 504 423 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 3 . 4 Heat Transferred 3321 | . 100 950 546 1725 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 92 | 100 100 100 87 89 Level 1 6 | . . . 12 7 Level 2 1 | . . . . 3 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 598 | . 18 115 214 598 Initial 77 | . . . 22 77 Average 72 | . 1 48 90 93 Influence Increases 2123 | . 32 364 604 1123 Destroy 0b10 Robot/C 900 | . . 240 300 360 Destroy 0b10 Robot/NC 185 | . 15 5 60 105 Destroy Leader 264 | . 6 62 110 86 Successful Hack 66 | . 11 11 32 12 Disable Machine 375 | . . 15 30 330 Destroy Structure 258 | . . 1 57 200 Lose Combat Pursuer 75 | . . 30 15 30 Influence Decreases 1555 | . 32 311 486 726 Entered New Map 125 | . . . 31 94 Time Decay 1210 | . 32 311 445 422 Lost Part 220 | . . . 10 210 Squads Dispatched 8 | . . . 2 6 Investigation 2 | . . . 1 1 Extermination 3 | . . . . 3 Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 2 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 4 18 31 45 Peak Tracking Total 16 | . 2 7 4 16 Tactical Retreats 4 | . . 2 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 25 | . . 1 2 22 Max in Single Turn 10 | . . 1 1 10 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 21 | . 4 3 9 5 Terminals 14 | . 4 3 5 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 1 1 Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 53 | . 10 11 21 11 Successful 29 | . 5 7 11 6 Failed 22 | . 5 4 9 4 Catastrophic 6 | . 3 2 . 1 Database Lockouts 2 | . . . 1 1 Manual 26 | . 8 6 10 2 Terminals 37 | . 10 11 13 3 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . 2 . Recycling Units 4 | . . . 2 2 Scanalyzers 8 | . . . 4 4 Garrison Access . | . . . . . Terminal Hacks 11 | . 3 4 4 . Record 2 | . 2 . . . Prototype ID Bank 2 | . . 1 1 . Locate Traps 2 | . . . 2 . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 1 1 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . 1 . Scanalyzer 4 | . . . 1 3 Retrieve Study 4 | . . . 1 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 2 3 3 1 Terminals 9 | . 2 3 3 1 Botnet 6 | . 1 2 2 1 Operators 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 4 3 9 4 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . . 1 3 Parts Repaired 1 | . . . 1 . Time 19 | . . . 19 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . . . 5 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3440 | . 185 781 1180 1294 Optics 1786 | . . . 492 1294 Sensors 2037 | . 93 781 982 181 Terrain 195 | . . . . 195 Traps 732 | . . . . 732 Seismic 67 | . . . . 67 T.N.C. 345 | . 185 160 . . Jamming 162 | . . . . 162 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3643 | 63 323 781 1180 1296 Spaces Moved 1973 | 50 248 379 527 769 Core 19 | 11 . 1 . 7 Treads 655 | . . 18 527 110 Legs 627 | 39 248 340 . . Wheels 669 | . . 20 . 649 Hover . | . . . . . Flight 3 | . . . . 3 Fastest Speed 50 | 50 120 110 160 50 Average Speed 136 | 107 120 152 160 120 Slowest Speed 550 | 120 120 450 160 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 39 28 51 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 273 | . . 1 49 223 Melee . | . . . . . Projectile 6 | . . 1 4 1 AOE 267 | . . . 45 222 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2630 | 56 262 522 759 1031 Wait 290 | . . 76 96 118 Move 1969 | 49 247 378 526 769 Hop . | . . . . . Pick Up 37 | 1 4 5 14 13 Fast Attach 42 | 5 3 9 6 19 Attach 17 | . . 1 3 13 Detach 16 | . 1 5 . 10 Swap 46 | 1 . 6 23 16 Drop 56 | . 1 10 30 15 Fire 150 | . 6 32 61 51 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 6 | . . . . 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Utility x2 585 | -9/Materials | Discovered new exit (range 10) 773 | -9/Materials | Build established: Scavenger-Mutant 1168 | -9/Materials | Entered another Materials area 1168 | -8/Materials | Evolved 2 slots: Utility x2 1862 | -8/Materials | Central database locked down 2188 | -8/Materials | Repaired Imp. Sensor Array 2243 | -8/Materials | Discovered new exit (range 17) 2346 | -8/Materials | Identified exit to Factory 2348 | -8/Materials | Entered Factory 2348 | -7/Factory | Evolved 2 slots: Utility x2 2468 | -7/Factory | Central database locked down 2557 | -7/Factory | Core integrity fell below 50% 2603 | -7/Factory | Lost 12 parts (2p4n4u2w) 3095 | -7/Factory | Build established: Mutant 3309 | -7/Factory | Found Prototype Launcher 3338 | -7/Factory | Identified Rocket Array 3503 | -7/Factory | Core integrity fell below 20% 3533 | -7/Factory | Lost 4 parts (2u2w) 3639 | -7/Factory | Cargo convoy interrupted 3642 | -7/Factory | Released all parts (9) 3644 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03639_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 03640_ U-05 Engineer lays Concrete. 03641_ Rocket Array destroyed. 03641_ U-05 Engineer builds a Wall. 03642_ Arm. Huge Wheel destroyed. 03642_ Released Imp. Terrain Scanner. 03642_ Released Enh. Nuclear Core. 03642_ Released Imp. Signal Interpreter. 03642_ Released Visual Processing Unit. 03642_ Released Med. Storage Unit. 03642_ Released Target Analyzer. 03642_ Released Armor Integrity Analyzer. 03642_ Released Cryofiber Web. 03642_ Released Trap Scanner. 03642_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03643_ K-01 Serf collects debris. 03643_ Slug penetrates Wall. 03644_ R-06 Scavenger collects Mining Laser. Map ----- +----------------------------------------------------+ | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ! ? ??????????????????? | | ??????????????????????# ????????????????????? | | ?????????????????????? ??? ?#??????????????? | | ?????????????????????? ?? #???#+#????????? | | ??????????############# ### +### ????????? | | ????????? ???????? | | ????????? ???????? | | ???????? " ??????? | | ???????? h i%" ??????? | | ???????? p ip" ??????? | | ??????????????#?##+#### xp ######??????????????? | | ??????????????#???????? #???????????????????? | | ??????????????????????? hh #??? ?? ? ??????????? | | ???????????????????????? 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" #??? | | ???????????# # "" #### | | ???????????# # | | ???????????# ##### | | ???????????# #???# | | ???????#???# #???# ^ | | ???????????# #???# !!* | | ???????????##############???# !! # | | ???????????????#??#?????????# ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 31% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked EM Shotgun | -7/Factory | Hacked Deuterium Engine | -7/Factory | Hacked Imp. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeArmoredBuckler Manual? 0 Play Time 01:10:30 Cumulative 94.7 hours Start 2026.02.22 @ 23:35:34 End 2026.02.23 @ 03:53:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b9f7a2f-0bdf-4fab-9828-7a7d2019d9c6