Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.20 @ 19:47:55 Player: Daisuke Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (343) 1715 Value Destroyed (12333) 12333 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1375) 1375 TOTAL SCORE: 19843 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 434 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Location -6/Waste Parts ------- Power (2) Propulsion (4) Utility (6) Weapon (4) Inventory (4) Peak State ------------ Power Improved Deuterium Engine Light Angular Momentum Engine Propulsion Carbon-fiber Leg Titanium Leg Improved Titanium Leg Armored Leg Utility Advanced Heat Sink Large Storage Unit Long-range Sensor Array Advanced Targeting Computer Improved Maneuvering Thrusters Drone Bay Weapon Improved Heavy Laser Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Inventory Light Angular Momentum Engine Titanium Leg Improved Cooling System Improved Terrain Scan Processor Advanced Targeting Computer Drone Bay Improved Heavy Laser Proton Cannon [Rating: 71] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Medium Reactive Plating Weapon Mini Assault Cannon Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Slots Evolved 9 | . 1 2 2 . . . 2 . . 2 . Power 1 | . 1 . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 4 | . . 1 . . . . 1 . . 2 . Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 285 | 6 12 9 36 30 41 49 70 1 3 18 10 Power 40 | . 4 3 6 1 7 5 11 . . 2 1 Engine 16 | . 4 3 3 . . . 3 . . 2 1 Core 24 | . . . 3 1 7 5 8 . . . . Reactor . | . . . . . . . . . . . . Propulsion 68 | 2 2 1 8 2 11 8 24 . . 6 4 Treads . | . . . . . . . . . . . . Leg 68 | 2 2 1 8 2 11 8 24 . . 6 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 105 | 2 3 2 12 24 14 11 23 . 3 8 3 Device 33 | . . 2 7 . 6 5 2 . 3 6 2 Storage 6 | . 1 . . . 1 2 2 . . . . Processor 7 | . 1 . . . 1 1 3 . . . 1 Hackware . | . . . . . . . . . . . . Protection 59 | 2 1 . 5 24 6 3 16 . . 2 . Artifact . | . . . . . . . . . . . . Weapon 72 | 2 3 3 10 3 9 25 12 1 . 2 2 Energy Gun 8 | . 2 . . . . . 4 . . 1 1 Energy Cannon 3 | . . . . . . 1 . 1 . . 1 Ballistic Gun 47 | 2 1 2 9 3 9 17 4 . . . . Ballistic Cannon 13 | . . 1 . . . 7 4 . . 1 . Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 3 2 . . 1 . Parts Lost 28 | . . . 1 . 2 1 9 . . 5 10 Power 5 | . . . . . . . 3 . . . 2 Propulsion 7 | . . . . . . . 3 . . . 4 Utility 13 | . . . 1 . 2 1 2 . . 4 3 Weapon 3 | . . . . . . . 1 . . 1 1 Highest Loss Streak 8 | . . . 1 . 1 1 3 . . 1 8 Average Slot Usage (%) 96 | . 93 95 99 99 99 99 96 92 92 93 55 Engine 3 | . 21 20 3 . . . 1 7 7 8 7 Core 11 | . . . 12 16 15 16 11 7 7 3 . Leg 24 | . 24 20 24 25 24 24 27 21 21 24 13 Device 7 | . . 5 9 8 7 6 6 7 13 16 9 Storage 4 | . 1 . . . 3 7 8 7 7 6 3 Processor 3 | . . 10 . . . 3 6 7 7 6 6 Protection 9 | . 21 10 13 15 12 6 5 7 . 4 . Energy Gun 1 | . 7 2 . . . . 2 6 . . 3 Ballistic Gun 17 | . 16 18 21 31 32 30 1 . . . . Ballistic Cannon 9 | . . 8 8 1 . 2 22 21 21 18 10 Naked Turns 50 | . . . . . . . . . . . 50 Heaviest Build 67 | 9 20 31 39 55 67 64 64 60 60 62 59 Greatest Support 75 | 20 20 23 49 49 55 55 75 58 40 70 71 Greatest Overweight (x) 17 | . 1 1 1 1 3 1 1 1 1 1 17 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 4 4 4 4 4 10 10 10 10 10 10 10 Average Capacity 7 | 4 4 4 4 4 6 9 9 10 10 10 7 Most Carried 10 | 2 4 4 4 4 10 10 10 10 10 10 10 Average Carried 6 | . 2 3 3 3 6 9 8 8 9 9 5 Final Capacity 10 | 4 4 4 4 4 10 10 10 10 10 10 4 Final Carried 10 | . 3 4 4 4 9 10 8 10 9 10 . Class Distribution -------------------- 37% | Tank 27% | Scavenger-Tank 14% | Scavenger-Gunner 9% | Mutant 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Storage Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Matter Collected 12331 | 238 463 476 1537 901 1871 1924 3818 131 182 675 115 Remotely . | . . . . . . . . . . . . Salvage Created 12324 | 47 412 742 1859 1183 2280 2118 3007 34 78 564 . Parts 634 | 4 19 45 90 54 129 113 146 1 4 29 . Haulers Intercepted 3 | . . . 1 . . 2 . . . . . Recyclers Shooed 16 | . . . 1 . 2 1 11 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Combat Hostiles Destroyed 257 | 1 6 16 42 27 45 38 67 1 2 12 . Guns 157 | 1 6 10 27 25 45 38 4 . . 1 . Cannons 97 | . . 6 14 2 . . 61 1 2 11 . AOE 2 | . . . 1 . . . 1 . . . . Classes Destroyed 17 | 1 2 6 2 1 1 1 3 . . . . Worker 30 | . . 2 3 . 2 . 18 . . 5 . Builder 10 | . . 1 1 . 1 2 4 . . 1 . Tunneler 2 | . . . . . 1 . 1 . . . . Hauler 3 | . . . 1 . . 2 . . . . . Recycler 14 | . 1 . . . 1 2 10 . . . . Mechanic 1 | . . . . . . . 1 . . . . Operator 3 | . . . . . . . 3 . . . . Watcher 22 | . 3 1 5 . 5 2 5 . . 1 . Swarmer 36 | . . 2 7 6 8 2 9 . 2 . . Grunt 124 | 1 6 7 21 9 22 18 34 . . 6 . Brawler 15 | . . 2 2 5 2 3 1 . . . . Duelist 4 | . . 1 . . . 1 1 . . 1 . Protector 2 | . . . . . . 1 1 . . . . Sentry 45 | . . 4 10 3 11 9 6 . . 2 . Specialist 2 | . . . . 2 . . . . . . . Hunter 18 | . . . 2 2 2 4 7 . . 1 . Programmer 11 | . . . . . . . 8 1 . 2 . Decomposer 1 | . . . . . . . . . 1 . . Best Kill Streak 21 | 1 4 5 7 6 5 9 21 1 2 7 . Combat Bots Only 9 | 1 3 3 4 6 5 9 7 1 2 3 . Max Kills in Single Turn 2 | 1 1 2 2 2 2 2 2 1 1 1 . Gunslinging 1 | . . . . . 1 . . . . . . Exploded 1 | . . . 1 . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Damage Taken 9345 | 14 231 237 1026 666 1206 809 3000 124 35 1126 871 Core 1673 | 7 16 63 77 50 124 57 409 . 9 99 762 Absorbed by Shields 245 | . . . . 66 . 179 . . . . . Core Remaining (%) 71 | 97 90 84 . . . 44 . . 40 . . Volleys Fired 680 | 2 32 35 99 48 96 95 204 17 4 47 1 Largest 4 | 2 2 3 4 4 4 4 4 4 4 4 2 Hottest 224 | 40 50 153 118 113 102 102 224 224 219 219 140 Shots Fired 2239 | 4 64 104 335 192 364 376 645 31 11 111 2 Gun 1405 | 4 64 74 233 175 364 376 98 5 . 11 1 Cannon 831 | . . 30 99 17 . . 547 26 11 100 1 Launcher 3 | . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 2091 | 4 61 96 332 192 364 376 553 15 6 92 . Thermal 120 | . 3 8 . . . . 92 5 . 11 1 Explosive 3 | . . . 3 . . . . . . . . Electromagnetic 25 | . . . . . . . . 11 5 8 1 Robot Hit Streak 52 | 4 32 30 39 31 41 52 43 15 18 30 24 Robot Miss Streak 5 | . 2 1 3 1 2 2 5 1 . 3 . Penetration Max 1 | . . . 1 1 1 1 . . . . . Secondary Targets 21 | . 2 1 . 6 8 4 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . . . Shots Hit Robots 1645 | 4 52 82 248 148 278 251 464 26 3 87 2 Core Hits 638 | 2 21 34 95 52 99 92 189 5 3 36 10 Critical Hits 29 | . 1 . 1 2 7 6 7 1 1 3 . Critical Kills 8 | . 1 . 1 . 1 1 2 . 1 1 . Critical Parts Destroyed 20 | . . . . 2 6 4 5 1 . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 30782 | 41 447 1209 4403 2622 4608 4267 10470 365 88 2172 90 Guns 17283 | 41 440 814 2831 2466 4528 4169 1610 108 . 251 25 Cannons 12151 | . . 391 1192 156 . . 8198 257 88 1867 2 Explosions 667 | . . . 292 . . . 375 . . . . Melee . | . . . . . . . . . . . . Ramming 681 | . 7 4 88 . 80 98 287 . . 54 63 Kinetic 27153 | 41 421 1148 4023 2622 4528 4169 8330 195 . 1676 . Thermal 2313 | . 19 57 . . . . 1853 108 . 251 25 Explosive 292 | . . . 292 . . . . . . . . Electromagnetic 343 | . . . . . . . . 62 88 191 2 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . 1 1 4 6 7 7 7 2 7 Average Corruption 3 | . . . 1 1 3 4 3 7 7 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 411 | . . . 21 8 103 100 112 36 19 9 3 Message Errors 112 | . . . 7 4 20 26 29 15 6 3 2 Matter Fused 71 | . . . . . 21 18 20 6 6 . . Heat Flow Errors 47 | . . . . . 14 13 11 6 1 1 1 Energy Discharges 51 | . . . 6 1 16 10 13 1 2 2 . Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 44 | . . . 3 2 15 12 6 2 2 2 . Data Loss (major) 5 | . . . . . . 2 1 1 1 . . Misfires 8 | . . . . . . 1 2 4 1 . . Targeting Errors 60 | . . . 5 1 12 16 24 1 . 1 . Weapon Failures 12 | . . . . . 5 2 5 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 504 | . . . 51 . 1 18 384 26 . 24 . Projectiles 335 | . . . 42 . . . 252 26 . 15 . Explosions 127 | . . . 9 . . . 118 . . . . Melee 42 | . . . . . 1 18 14 . . 9 . Knockbacks 133 | . . 4 12 1 . 1 92 3 . 20 . Impact 4 | . . . . . . 1 2 . . 1 . Kinetic 120 | . . 4 11 1 . . 83 3 . 18 . Secondary 9 | . . . 1 . . . 7 . . 1 . Self-Inflicted Damage 99 | . 1 2 26 . 20 10 7 . . 8 25 Shots . | . . . . . . . . . . . . Rammed 52 | . 1 1 7 . 4 5 6 . . 3 25 Targets Rammed 122 | . 2 1 12 . 8 16 46 . . 12 25 Kicked 70 | . 1 . 5 . 4 11 40 . . 9 . Crushed . | . . . . . . . . . . . . Highest Temperature 622 | . 156 413 245 88 386 372 622 240 208 452 159 Average Temperature 88 | . 50 118 50 28 95 78 120 68 79 109 59 Received Heat Transfer 4290 | 12 213 150 576 417 747 381 1113 . . 681 . Effects 38 | . . 3 1 . 5 8 19 . . 2 . Shutdowns 12 | . . 1 . . 3 1 6 . . 1 . Energy Bleed 6 | . . 1 1 . 1 1 2 . . . . Interference 14 | . . 1 . . 1 4 7 . . 1 . Matter Decay 1 | . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . Damage (minor) 3 | . . . . . . 1 2 . . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 10 | . . . 1 . 1 2 4 . . 2 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . 1 . . . . . 5 . . . . Heat Transferred 4243 | . 74 148 . . . . 3364 250 . 370 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Peak Influence 775 | 20 203 293 354 775 486 371 329 . . 319 15 Average Influence 121 | 5 37 120 101 504 112 70 94 . . 104 6 Maximum Alert Level 3 | . 1 1 1 3 2 1 1 . . 1 . Low Security (%) 79 | . . . . . . . . . . . . Level 1 14 | . . . . . . . . . . . . Level 2 4 | . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 65 | . 2 2 6 . 7 14 31 . . 3 . Investigation 30 | . 2 . 3 . 3 6 14 . . 2 . Extermination 8 | . . . . . . . 7 . . 1 . Reinforcement 22 | . . 2 3 . 3 6 8 . . . . Assault 3 | . . . . . . 2 1 . . . . Garrison 2 | . . . . . 1 . 1 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 7 | . . . . . 2 1 4 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Distress Signals 12 | . 1 . 3 . 3 3 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 371 | 1 9 21 61 27 59 68 93 4 2 20 6 Peak Tracking Total 9 | 1 3 5 4 6 5 9 6 3 2 3 6 Tactical Retreats 27 | . . 1 4 1 4 5 7 . . 5 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Traps Triggered 46 | . 2 . . 15 10 7 10 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Machines Disabled 53 | . 1 2 6 . 3 4 36 . . 1 . Max in Single Turn 9 | . 1 1 1 . 1 1 9 . . 1 . Garrison Access 2 | . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Machines Accessed 73 | . 6 6 13 . 11 12 22 1 . 2 . Terminals 37 | . 4 3 6 . 6 8 9 . . 1 . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 12 | . 1 1 2 . 2 2 4 . . . . Recycling Units 11 | . 1 2 2 . 1 2 3 . . . . Scanalyzers 7 | . . . 2 . 1 . 3 . . 1 . Garrison Access 2 | . . . 1 . 1 . . . . . . Total Hacks 251 | . 24 14 34 . 42 41 85 1 . 10 . Successful 216 | . 24 14 31 . 42 28 66 1 . 10 . Failed 35 | . . . 3 . . 13 19 . . . . Catastrophic 2 | . . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . 2 . . . . . Terminals 119 | . 15 6 17 . 17 23 38 . . 3 . Fabricators 7 | . . . . . . . 7 . . . . Repair Stations 63 | . 5 2 6 . 17 15 18 . . . . Recycling Units 30 | . 4 6 7 . 1 3 9 . . . . Scanalyzers 29 | . . . 3 . 6 . 13 . . 7 . Garrison Access 2 | . . . 1 . 1 . . . . . . Terminal Hacks 102 | . 15 6 15 . 17 15 30 1 . 3 . Record 49 | . 10 . 9 . 8 5 16 . . 1 . Part Schematic 5 | . . . . . . 3 2 . . . . Robot Analysis 1 | . . . . . . 1 . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . Open Door 4 | . . . . . . 3 . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 5 | . 1 1 . . 2 1 . . . . . Alert Level 15 | . 3 2 3 . 3 . 3 . . 1 . Unreport Threat 2 | . . . . . . 1 1 . . . . Locate Traps 8 | . 1 2 1 . 1 . 2 . . 1 . Disarm Traps 1 | . . . . . 1 . . . . . . Dispatch Records 3 | . . 1 . . . . 2 . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . . Network Status 3 | . . . . . . . 3 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 58 | . 5 2 6 . 17 10 18 . . . . Scan Component 31 | . 2 1 3 . 10 6 9 . . . . Repair 26 | . 2 1 3 . 7 4 9 . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 23 | . 4 6 7 . 1 3 2 . . . . Recycle Component 1 | . 1 . . . . . . . . . . Process 6 | . 2 1 2 . . . 1 . . . . Report Inventory 11 | . 1 3 3 . 1 2 1 . . . . Retrieve Matter 3 | . . 1 2 . . . . . . . . Retrieve Components 2 | . . 1 . . . 1 . . . . . Scanalyzer 26 | . . . 2 . 6 . 11 . . 7 . Insert Component 14 | . . . 1 . 3 . 6 . . 4 . Analyze 12 | . . . 1 . 3 . 5 . . 3 . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 54 | . 5 3 9 . 6 8 21 . . 2 . Full Trace Events 31 | . 2 . 3 . 3 7 14 . . 2 . Feedback Events 3 | . . . . . . . 3 . . . . Corruption 3 | . . . . . . . 3 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 2 3 6 . . 3 . Parts Built 1 | . . . . . . . 1 . . . . Matter 146 | . . . . . . . 146 . . . . Time 73 | . . . . . . . 73 . . . . Total Part Build Rating 3 | . . . . . . . 3 . . . . Parts Repaired 26 | . 2 1 3 . 7 4 9 . . . . Time 1130 | . 52 26 114 . 330 178 430 . . . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter 687 | . 34 154 204 . . . 295 . . . . Retrieved Matter 471 | . . 194 277 . . . . . . . . Retrieved Components 11 | . . 1 . . . 10 . . . . . Parts Scanalyzed 11 | . . . 1 . 3 . 4 . . 3 . Part Schematics Acquired 10 | . . . 1 . 2 . 4 . . 3 . Parts Damaged 1 | . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Total Allies 13 | . . . . . . 12 . . . . 1 Largest Group 10 | . . . . . . 10 . . . . 1 Highest-Rated Group 173 | . . . . . . 173 . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 . . . . 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 142 | . . . . . . 136 . . . . 6 Total Damage 1863 | . . . . . . 1777 . . . . 86 Kills 18 | . . . . . . 18 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . Drone Launches 4 | . . . . . . . . . . 4 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Turns Passed 23449 | 118 1199 839 3135 1536 4560 3575 5598 1158 591 976 164 Spaces Moved 13784 | 95 847 436 2092 831 2343 1934 3361 747 381 595 122 Core 71 | 19 . . . . . . . . . . 52 Treads . | . . . . . . . . . . . . Legs 13713 | 76 847 436 2092 831 2343 1934 3361 747 381 595 70 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 126 126 120 120 150 122 50 Average Speed 137 | 106 120 149 125 151 155 149 125 148 150 132 100 Slowest Speed 900 | 120 150 150 150 156 220 160 156 150 150 150 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . . . 5 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 58 | 7 86 36 98 72 98 95 63 69 33 11 36 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 1 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 220 | . . 1 24 1 4 8 165 4 2 11 . Melee . | . . . . . . . . . . . . Projectile 120 | . . 1 4 1 4 8 85 4 2 11 . AOE 100 | . . . 20 . . . 80 . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Was Total 16688 | 108 973 560 2401 982 3016 2364 4260 770 394 699 161 Wait 1472 | . 48 60 116 . 473 222 533 3 5 12 . Move 13759 | 94 846 435 2091 825 2342 1923 3360 746 380 595 122 Hop 5 | . . . . . . 5 . . . . . Pick Up 103 | 6 21 11 10 2 22 15 9 2 . 5 . Fast Attach 116 | . 2 1 11 3 19 27 46 1 . 5 1 Attach 52 | 6 8 5 2 . 4 2 11 . 1 6 7 Detach 19 | . . . . . 2 1 13 . 1 1 1 Swap 117 | . 2 3 23 27 18 20 13 . 2 7 2 Drop 173 | . 12 9 37 10 32 35 25 1 1 9 2 Fire 680 | 2 32 35 99 48 96 95 204 17 4 47 1 Melee . | . . . . . . . . . . . . Ram 23 | . . . . . . . . . . . 23 Kick 99 | . 2 1 12 . 8 16 46 . . 12 2 Crush . | . . . . . . . . . . . . Escape Stasis 66 | . . . . 66 . . . . . . . Rewire 4 | . . . . 1 . 3 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Identified exit to Materials 72 | -11/Scrapyard | Discovered exit to Materials (range 8) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Power x1 316 | -10/Materials | Build established: Mutant 376 | -10/Materials | Identified exit to Mines 376 | -10/Materials | Discovered exit to Mines (range 9) 534 | -10/Materials | Identified exit to Materials 534 | -10/Materials | Discovered exit to Materials (range 16) 670 | -10/Materials | Repaired Lgt. Armor Plating 696 | -10/Materials | Repaired Lgt. Assault Rifle 1015 | -10/Materials | Discovered exit to Mines (range 15) 1308 | -10/Materials | Discovered exit to Materials (range 5) 1318 | -10/Materials | Entered another Materials area 1318 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2012 | -9/Materials | Build established: Scavenger-Gunner 2038 | -9/Materials | Identified exit to Materials 2038 | -9/Materials | Discovered exit to Materials (range 16) 2143 | -9/Materials | Repaired Heat Sink 2157 | -9/Materials | Entered another Materials area 2157 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2516 | -8/Materials | Repaired Autogun 2811 | -8/Materials | Build established: Scavenger-Tank 2882 | -8/Materials | Identified exit to Storage 2882 | -8/Materials | Discovered exit to Storage (range 15) 3051 | -8/Materials | Identified exit to Factory 3051 | -8/Materials | Discovered exit to Factory (range 14) 3343 | -8/Materials | Repaired Titanium Leg 3388 | -8/Materials | Repaired Mic. Nuclear Core 3442 | -8/Materials | Discovered exit to Factory (range 16) 3808 | -8/Materials | Identified exit to Garrison 4688 | -8/Materials | Discovered exit to Factory (range 16) 4844 | -8/Materials | Build established: Tank 5292 | -8/Materials | Entered Garrison 5346 | -8/Garrison | Triggered checkpoint 5908 | -8/Garrison | Triggered checkpoint 6030 | -8/Garrison | Triggered checkpoint 6093 | -8/Garrison | Identified exit to Materials 6093 | -8/Garrison | Discovered exit to Materials (range 14) 6207 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6304 | -8/Garrison | Triggered checkpoint 6388 | -8/Garrison | Discovered exit to Materials (range 8) 6419 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6427 | -8/Garrison | Installed Relay Interface Framework 6578 | -8/Garrison | Triggered checkpoint 6732 | -8/Garrison | Triggered checkpoint 6818 | -8/Garrison | Discovered exit to Materials (range 8) 6828 | -8/Garrison | Entered Materials 6962 | -8/Materials | Build established: Scavenger-Tank 7248 | -8/Materials | Garrison activated, responded to threat 7659 | -8/Materials | Repaired Imp. Assault Rifle 7702 | -8/Materials | Repaired Titanium Leg 7746 | -8/Materials | Build established: Tank 7751 | -8/Materials | Repaired Gauss Rifle 7805 | -8/Materials | Repaired Imp. Assault Rifle 7868 | -8/Materials | Discovered exit to Factory (range 5) 8137 | -8/Materials | Discovered exit to Factory (range 16) 8149 | -8/Materials | Build established: Scavenger-Tank 9032 | -8/Materials | Repaired Imp. Assault Rifle 9084 | -8/Materials | Repaired Imp. Assault Rifle 9130 | -8/Materials | Repaired Gauss Rifle 9189 | -8/Materials | Build established: Tank 9304 | -8/Materials | Discovered exit to Factory (range 8) 9351 | -8/Materials | Discovered exit to Storage (range 15) 11388 | -8/Materials | Entered Storage 11459 | -8/Storage | Repaired Gauss Rifle 11512 | -8/Storage | Repaired Imp. Assault Rifle 12070 | -8/Storage | Met a pair of Derelict thieves 12147 | -8/Storage | Build established: Scavenger-Tank 12202 | -8/Storage | Core integrity fell below 50% 12245 | -8/Storage | Destroyed 9 combat bots 12876 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 13263 | -8/Storage | Discovered exit to Factory (range 16) 13353 | -8/Storage | Repaired Gauss Rifle 13997 | -8/Storage | Repaired Gauss Rifle 14800 | -8/Storage | Build established: Tank 14963 | -8/Storage | Entered Factory 14963 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15152 | -7/Factory | Repaired Med. Reactive Plating 15166 | -7/Factory | Garrison activated, responded to threat 15180 | -7/Factory | Repaired Lrg. Storage Unit 15797 | -7/Factory | Destroyed 7 combat bots 16225 | -7/Factory | Repaired Imp. Titanium Leg 16271 | -7/Factory | Repaired Imp. Carbon-fiber Leg 16316 | -7/Factory | Repaired Imp. Medium Armor Plating 16819 | -7/Factory | Identified exit to Factory 16819 | -7/Factory | Discovered exit to Factory (range 8) 17514 | -7/Factory | Identified exit to Lower Caves 17514 | -7/Factory | Discovered exit to Lower Caves (range 12) 17784 | -7/Factory | Repaired Mni. Assault Cannon 17823 | -7/Factory | Repaired Carbon-fiber Leg 18266 | -7/Factory | Lost 3 parts (1n1u1w) 18717 | -7/Factory | Build established: Scavenger-Gunner 19129 | -7/Factory | Core integrity fell below 50% 19725 | -7/Factory | Repaired Lgt. Angular Momentum Engine 19797 | -7/Factory | Repaired Mni. Assault Cannon 19818 | -7/Factory | Build established: Gunner 19909 | -7/Factory | Fabricated Adv. Targeting Computer (x1) 20561 | -7/Factory | Entered Lower Caves 20598 | -7/Lower Caves | Imp. Carbon-fiber Leg stolen by Master Thief 20900 | -7/Lower Caves | Build established: Scavenger-Gunner 21709 | -7/Lower Caves | Identified exit to Lower Caves 21709 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 21719 | -7/Lower Caves | Entered another Lower Caves area 21846 | -7/Lower Caves | Discovered exit to Factory (range 10) 21979 | -7/Lower Caves | Learned 12 Factory zone layouts 22310 | -7/Lower Caves | Entered Factory 22310 | -6/Factory | Evolved 2 slots: Utility x2 23286 | -6/Factory | Sucked down chute 23286 | -6/Factory | Entered Waste 23287 | -6/Waste | Met a frightened Derelict 23326 | -6/Waste | Build established: Mutant 23341 | -6/Waste | Spotted C-40 Crusher 23358 | -6/Waste | Spotted C-40 Crusher 23368 | -6/Waste | Spotted C-40 Crusher 23371 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23372 | -6/Waste | Spotted C-40 Crusher 23376 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 23377 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 23380 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 23383 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23389 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23395 | -6/Waste | Spotted C-40 Crusher 23420 | -6/Waste | Lost 8 parts (2p3n3u) 23423 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23426 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23433 | -6/Waste | Core integrity fell below 50% 23445 | -6/Waste | Core integrity fell below 20% 23450 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 23428_ Slammed into C-40 Crusher. 23428_ Destabilizing: System corrupted (+1). 23429_ Slammed into C-40 Crusher. 23429_ Destabilizing: Core damaged (-25). 23430_ Slammed into C-40 Crusher. 23430_ Destabilizing: Core damaged (-8). 23431_ ZNQ:,GDXDX0AU1W,K9CI 23431_ Slammed into C-40 Crusher. 23431_ Destabilizing: System corrupted (+2). 23432_ Slammed into C-40 Crusher. 23442_ Destabilizing: System corrupted (+1). 23443_ Slammed into C-40 Crusher. 23445_ 4 Matter crushed. 23446_ Slammed into C-40 Crusher. 23447_ 5 Matter crushed. 23448_ Slammed into C-40 Crusher. 23448_ Destabilizing: Core damaged (-42). 23448_ 2 Matter crushed. 23449_ Slammed into C-40 Crusher. 23450_ 4 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ??????######?????????????????????? | | ??????????? #??????# * #?????????????????????? | | ??????????? #??????#CC@%#?????????????????????? | | ??????????# #??????#CCCC#?????????????????????? | | ??????????# #??????#CCCC#?????????????????????? | | ?????????## #??????#CCCC#?????????????????????? | | ????????? #??????#CCCC#?????????????????????? | | ?????????? #??????#CC #?????????????????????? | | ?????????? #??????# CC#?????????????????????? | | ?????????? #??????# CC#?????????????????????? | | ??????????# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | #??# #??????# #???????????#?????????? | | #??# #??????# #????????? #?????????? | | % #### #??????# ######## ##????????? | | !! #??????# ???????? | | #??????# ???????? | | #??????# ???????? | | #??????# ???????? | | #### #??????# ######## ##????????? | | #??# #??????# #????????? #?????????? | | #??# #??????# #???????????#?????????? | | ########??# #??????# #?????????????????????? | | ????????### ######## #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# " #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Utility Shielding | -8/Materials | Scanalyzed Flak Gun | -8/Storage | Hacked Core Analyzer | -8/Storage | Hacked Imp. Hardlight Generator | -8/Storage | Hacked Imp. Reclamation Unit | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Adv. Targeting Computer | -7/Factory | Scanalyzed Drone Bay | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Factory | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Proton Cannon | -6/Factory | Scanalyzed Imp. Terrain Scan Processor | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Tourist Challenges ------------ None Game ------ Seed ThrusterShadingBoomstick Manual? 0 Play Time 04:11:52 Cumulative 15.8 hours Start 2019.11.09 @ 01:59:36 End 2019.11.20 @ 19:47:55 Sessions 15 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 915eac38-3b14-4ae5-bff4-6cba0cd4238b