Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 20:05:58 Player: rapskalian Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1877) 1877 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6467 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 31/300 System Corruption 6% Temperature Cool (0) Movement Walking (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Improved VSS Leg > --- UTILITY (6) ------ 0b10 Decoder Chip [Skirmisher] Melee Analysis Suite Target Analyzer Core Analyzer Improved Weapon Shielding > --- WEAPON (3) ------- Power Maul Carbide Saw Companion Sword (fused) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Improved Trap Scanner Phase Shifter Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- 0b10 Decoder Chip [Skirmisher] Melee Analysis Suite Target Analyzer Core Analyzer Improved Weapon Shielding Remote Shield > --- WEAPON ----------- Heavy Laser Carbide Saw Companion Sword > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Trap Scanner Phase Shifter Remote Datajack [Rating: 65] Favorites ----------- Power Graviton Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Graviton Reactor Propulsion Overtuned Titanium Leg Treads Light Treads Leg Overtuned Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility 0b10 Decoder Chip [Skirmisher] Device Scrap Suit Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Improved Light Armor Plating Weapon Companion Sword Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Companion Sword Build | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Slots Evolved 8 | . . . . 8 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . . 4 . . Weapon 1 | . . . . 1 . . Parts Attached 74 | 8 . . 8 8 22 28 Power 13 | 1 . . 1 1 5 5 Engine 9 | 1 . . . 1 4 3 Core 3 | . . . . . 1 2 Reactor 1 | . . . 1 . . . Propulsion 20 | 2 . . 4 1 5 8 Treads 2 | . . . . . 1 1 Leg 14 | 2 . . 3 1 2 6 Wheel 1 | . . . 1 . . . Hover 1 | . . . . . 1 . Flight 2 | . . . . . 1 1 Utility 25 | 3 . . 1 5 6 10 Device 14 | 1 . . 1 2 4 6 Storage 2 | 2 . . . . . . Processor 7 | . . . . 3 1 3 Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 16 | 2 . . 2 1 6 5 Energy Gun 6 | 1 . . . . 3 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . 1 . 1 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 38 | . . . . 2 22 14 Power 9 | . . . . . 5 4 Propulsion 13 | . . . . 1 7 5 Utility 8 | . . . . . 5 3 Weapon 8 | . . . . 1 5 2 Highest Loss Streak 7 | . . . . 2 7 6 To Critical Strikes . | . . . . . . . Average Backups 5 | 4 8 8 7 4 4 5 Power . | . 1 1 . . . . Propulsion 1 | 2 4 4 3 . . . Utility . | . 1 1 1 . . . Weapon 2 | 1 2 2 1 2 3 3 Tool/Special . | . . . . . . . Unused Backups 15 | . 1 . 7 . . 7 Power 1 | . . . 1 . . . Propulsion 4 | . . . 3 . . 1 Utility 3 | . . . 1 . . 2 Weapon 6 | . 1 . 2 . . 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 86 | . 100 100 96 87 69 86 Engine 8 | . 14 14 10 4 3 10 Core 1 | . . . . . 3 1 Reactor 2 | . . . 3 6 1 . Treads 1 | . . . . . . 5 Leg 19 | . 28 28 27 24 8 15 Device 12 | . 14 14 14 12 14 7 Storage 3 | . 14 14 10 . . . Processor 12 | . . . . 19 13 20 Protection 1 | . . . . . . 4 Energy Gun 6 | . 14 14 13 1 5 4 Ballistic Gun 7 | . 14 14 14 9 1 2 Slashing Weapon 5 | . . . . 6 6 9 Peak Build Rating 65 | 7 7 8 33 64 63 65 Average Rating 38 | 5 7 7 12 58 47 51 On Entrance 21 | . 7 7 8 33 62 32 Naked Turns . | . . . . . . . Heaviest Build 57 | 15 15 15 26 49 57 38 Greatest Support 76 | 20 20 20 38 76 57 68 Greatest Overweight (x) 10 | 1 . . 2 . 10 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 Most Carried 8 | 8 8 8 8 5 5 5 Average Carried 5 | 4 7 7 7 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | 8 8 8 5 5 5 5 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Mutant 19% | Scavenger-Scrapper 12% | Scavenger-Gladiator 10% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Scrapper | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Gladiator | -6/Factory Resources | -11 -10 -10 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Gar Fac Matter Collected 1389 | 292 . 6 149 80 486 376 Remotely . | . . . . . . . Salvage Created 2049 | 170 . . 369 100 619 791 Parts 104 | 11 . . 30 6 23 34 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . 2 3 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Combat Hostiles Destroyed 37 | . . . 8 2 17 10 Melee 22 | . . . 4 2 6 10 Guns 8 | . . . 4 . 4 . Cannons 3 | . . . . . 3 . AOE 4 | . . . . . 4 . Classes Destroyed 14 | 2 . . 3 3 4 2 Tunneler 4 | 4 . . . . . . Recycler 3 | 1 . . . . . 2 Operator 1 | . . . . . . 1 Watcher 1 | . . . . 1 . . Swarmer 7 | . . . . . 4 3 Grunt 10 | . . . . . 7 3 Sentry 3 | . . . . . 2 1 Specialist 1 | . . . . . . 1 Hunter 2 | . . . . 1 . 1 Programmer 5 | . . . . 1 3 1 Behemoth 1 | . . . . . 1 . Federalist 4 | . . . 4 . . . Ranger 1 | . . . 1 . . . Scrapper 3 | . . . 3 . . . Best Kill Streak 5 | 4 . . 4 1 5 4 Combat Bots Only 5 | . . . 4 1 5 3 Max Kills in Single Turn 2 | 2 . . 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Gar Fac Hostile Shots Fired 597 | . . 3 80 27 301 186 Missed 174 | . . . 26 7 90 51 Hits 423 | . . 3 54 20 211 135 Projectile 423 | . . 3 54 20 211 135 AOE 3 | . . . . 3 . . Critical Strikes 17 | . . . 5 . 4 8 Part Disruptions 1 | . . . . . 1 . Damage Taken 5628 | . . 121 739 457 2274 2037 Core 1089 | . . 79 156 . 533 321 Absorbed by Shields 807 | . . . . . 663 144 Redirected to Shielding 63 | . . . . . . 63 Ignored by Resistances 143 | . . . . . . 143 Regen/Repaired (Parts) 57 | . . . 47 . 10 . Core Remaining (%) 53 | 100 . . 6 . . . Volleys Fired 64 | 6 . 2 19 . 37 . Largest 2 | 2 . 2 2 . 2 . Hottest 113 | 70 . 70 78 . 113 . Shots Fired 106 | 10 . 4 32 . 59 1 Gun 83 | 10 . 4 32 . 36 1 Cannon 13 | . . . . . 13 . Launcher 10 | . . . . . 10 . Special . | . . . . . . . Kinetic 40 | 4 . 2 19 . 15 . Thermal 54 | 6 . 2 13 . 32 1 Explosive 10 | . . . . . 10 . Electromagnetic 2 | . . . . . 2 . Robot Hit Streak 10 | 2 . 3 3 . 10 . Robot Miss Streak 6 | 1 . 1 3 . 6 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 143 | 6 . 3 19 5 63 47 Core Hits 70 | 6 . . 10 4 34 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | 1 . . 3 . 7 4 Burn 5 | 1 . . 1 . 3 . Melee Attacks 125 | . . . 5 16 41 63 Impact 2 | . . . . . . 2 Slashing 123 | . . . 5 16 41 61 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . . 4 Damage Inflicted 5255 | 87 . 33 390 207 2535 2003 Guns 643 | 84 . 33 185 . 341 . Cannons 277 | . . . . . 277 . Explosions 880 | . . . . . 880 . Melee 3452 | . . . 205 207 1037 2003 Ramming 3 | 3 . . . . . . Kinetic 436 | 24 . 21 98 . 293 . Thermal 468 | 60 . 12 87 . 309 . Explosive 880 | . . . . . 880 . Electromagnetic 16 | . . . . . 16 . Impact 101 | . . . . . . 101 Slashing 3351 | . . . 205 207 1037 1902 Piercing . | . . . . . . . Highest Corruption 11 | . . . . 1 9 11 Average Corruption 7 | . . . . 1 7 8 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 86 | . . . . 2 38 46 Message Errors 16 | . . . . . 8 8 Matter Fused 23 | . . . . . 7 16 Heat Flow Errors 11 | . . . . 1 4 6 Energy Discharges 11 | . . . . . 7 4 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . 1 1 . Data Loss (minor) 10 | . . . . . 3 7 Data Loss (major) 5 | . . . . . 2 3 Misfires 4 | . . . . . 3 1 Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 266 | . . . . . 106 160 Projectiles . | . . . . . . . Explosions 34 | . . . . . 34 . Melee 232 | . . . . . 72 160 Knockbacks 7 | . . . . . 7 . Impact . | . . . . . . . Kinetic 6 | . . . . . 6 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 52 | . . . . . 52 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed 1 | 1 . . . . . . Kicked 1 | 1 . . . . . . Crushed . | . . . . . . . Highest Temperature 418 | 10 . . 222 198 418 272 Average Temperature 98 | 6 . . 71 94 123 111 Received Heat Transfer 1425 | . . . 424 36 551 414 Effects 2 | . . . . . 2 . Damage (major) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | 2 . . 1 . 2 . Heat Transferred 1443 | 259 . 37 333 . 814 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 75 | 100 100 . . 100 22 100 Level 1 24 | . . . . . 77 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 307 | 15 . . . 61 307 150 Initial 150 | . . . . . 6 150 Average 82 | 3 . . . 9 219 26 Influence Increases 979 | 25 . . . 171 501 282 Destroy 0b10 Robot/C 580 | . . . . 40 340 200 Destroy 0b10 Robot/NC 45 | 25 . . . 5 . 15 Destroy Leader 132 | . . . . 12 60 60 Successful Hack 7 | . . . . . . 7 Disable Machine 30 | . . . . 15 15 . Destroy Structure 80 | . . . . 9 71 . Partial Spotted 30 | . . . . 30 . . Lose Combat Pursuer 75 | . . . . 60 15 . Influence Decreases 973 | 25 . . . 162 223 563 Entered New Map 140 | . . . . . 3 137 Time Decay 516 | 25 . . . 156 . 335 Lost Part 317 | . . . . 6 220 91 Squads Dispatched 5 | . . . . 1 . 4 Investigation . | . . . . . . . Extermination 2 | . . . . 1 . 1 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . . 3 22 9 17 12 Peak Tracking Total 6 | . . 2 6 4 6 3 Tactical Retreats 3 | . . . 1 1 1 . Traps | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Gar Fac Machines Disabled 2 | . . . . 1 1 . Max in Single Turn 1 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Machines Accessed 9 | . . . 3 4 . 2 Terminals 5 | . . . . 3 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 18 | . . . 9 6 . 3 Successful 14 | . . . 9 3 . 2 Failed 4 | . . . . 3 . 1 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . . . . 4 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 13 | . . . 9 2 . 2 Record 5 | . . . 4 1 . . Part Schematic 1 | . . . . . . 1 Robot Analysis 4 | . . . 4 . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . 1 . . Alert Level 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 3 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 10 | . . . 10 . . . Intel | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Active Infowar (turns) 4810 | 12 79 236 1004 994 1162 1323 Sensors 1454 | . . . . 924 530 . Seismic 1331 | 12 79 236 1004 . . . Decoding 3479 | . . . . 994 1162 1323 Machine Analysis 992 | . . . . 992 . . Robot Analysis Total 4 | . . . 4 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 60 | . . . . 20 11 29 Garrisons 2 | . . . . 1 . 1 Patrols 40 | . . . . 14 10 16 Reinforcements 6 | . . . . . . 6 Guards 12 | . . . . 5 1 6 Exploration | -11 -10 -10 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Gar Fac Turns Passed 5193 | 106 79 236 1291 996 1162 1323 Spaces Moved 2908 | 50 45 148 1021 588 466 590 Core 15 | 2 . . . . 13 . Treads 43 | . . . . . 10 33 Legs 2842 | 48 45 148 1013 588 443 557 Wheels 8 | . . . 8 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 100 100 100 90 Average Speed 128 | 140 120 120 116 100 180 140 Slowest Speed 550 | 190 120 120 170 100 550 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 11 14 50 10 42 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 9 | . . . . 9 . . Terrain Destroyed 106 | . . . . 9 97 . Melee 9 | . . . . 9 . . Projectile 1 | . . . . . 1 . AOE 96 | . . . . . 96 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Total 4049 | 72 70 203 1090 970 656 988 Wait 821 | . 24 52 22 349 81 293 Move 2902 | 49 44 147 1020 587 465 590 Hop . | . . . . . . . Pick Up 26 | 7 1 1 4 5 4 4 Fast Attach 47 | 8 . . 1 4 16 18 Attach 9 | . . . . 5 4 . Detach 3 | 1 . . . 1 1 . Swap 29 | . . . 8 1 6 14 Drop 26 | . 1 1 11 2 1 10 Fire 64 | 6 . 2 19 . 37 . Melee 121 | . . . 5 16 41 59 Ram . | . . . . . . . Kick 1 | 1 . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Scraptown -6/Factory -6/Garrison -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 14) 107 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Met a group of wandering Federalists 145 | -10/Materials | Discovered new exit (range 12) 186 | -10/Materials | Entered Subcaves 186 | -10/Subcaves | Accompanied by 2 allies 187 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 187 | -10/Subcaves | Continued accompanying wandering Federalists (5) 222 | -10/Subcaves | Learned location of Zion (-7) 222 | -10/Subcaves | Met a Zionite searching for "candidates" 313 | -10/Subcaves | Build established: Mutant 360 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 391 | -10/Subcaves | Lost 6 allies 396 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 422 | -10/Subcaves | Entered Scraptown 542 | -8/Scraptown | Visited UFD Registry 542 | -8/Scraptown | Registered with UFD as "Laserchassis" 586 | -8/Scraptown | Visited LU-1G1's Boring Crew 616 | -8/Scraptown | Visited Junk Cannon Lab 850 | -8/Scraptown | Visited Research Penetration Think Tank 875 | -8/Scraptown | Visited Scrap Suit Storage 912 | -8/Scraptown | Visited Derelict Rescue Squad 952 | -8/Scraptown | Visited Analyses Database 1005 | -8/Scraptown | Discovered new exit (range 3) 1104 | -8/Scraptown | Visited Sword Containment 1144 | -8/Scraptown | Visited Science Guys 1188 | -8/Scraptown | Visited Infowarlord's Domain 1308 | -8/Scraptown | Met Optimus 1308 | -8/Scraptown | Accepted into 0bPrime 1391 | -8/Scraptown | Civil war broke out across Scraptown 1418 | -8/Scraptown | Core integrity fell below 50% 1428 | -8/Scraptown | Found Scrap Suit 1458 | -8/Scraptown | Lost 6 allies 1583 | -8/Scraptown | Lost 3 allies 1621 | -8/Scraptown | Core integrity fell below 20% 1658 | -8/Scraptown | Optimus destroyed in the chaos of civil war 1685 | -8/Scraptown | Lost 8 allies 1711 | -8/Scraptown | Build established: Scrapper 1713 | -8/Scraptown | Entered Factory 1713 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 2013 | -6/Factory | Build established: Scavenger-Scrapper 2708 | -6/Factory | Identified exit to Garrison 2709 | -6/Factory | Entered Garrison 2723 | -6/Garrison | Triggered checkpoint 2834 | -6/Garrison | Spotted B-75 Beast 2840 | -6/Garrison | Triggered checkpoint 2856 | -6/Garrison | Destroyed B-75 Beast 3014 | -6/Garrison | Lost 7 parts (2p3n1u1w) 3374 | -6/Garrison | Build established: Scavenger-Mutant 3391 | -6/Garrison | Triggered checkpoint 3511 | -6/Garrison | Lost 4 parts (1n1u2w) 3557 | -6/Garrison | Triggered checkpoint 3613 | -6/Garrison | Core integrity fell below 50% 3640 | -6/Garrison | Lost 6 parts (2p1n2u1w) 3789 | -6/Garrison | Discovered new exit (range 15) 3843 | -6/Garrison | Lost 4 parts (1p2n1u) 3871 | -6/Garrison | Entered Factory 4470 | -6/Factory | Lost 3 parts (1p1n1u) 4591 | -6/Factory | Discovered new exit (range 15) 4638 | -6/Factory | System corruption reached 10% 4701 | -6/Factory | Discovered new exit (range 9) 4813 | -6/Factory | Build established: Scavenger-Gladiator 5159 | -6/Factory | Core integrity fell below 20% 5164 | -6/Factory | Garrison activated, responded to threat 5194 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 05151_ >> DECODED: Security location. 05152_ Discarded Imp. System Restoration Module. 05152_ Acquired Remote Shield. 05157_ System corrupted: Matter fused (-9). 05164_ X-67 Chaingunner Kinecellerator severed. 05164_ X-67 Chaingunner calls for garrison reinforcements. 05164_ ALERT: Activating Garrison Access F001. 05170_ Power Maul follow-up attack on X-67 Chaingunner. 05176_ Lgt. Fission Core destroyed. 05176_ Lgt. Angular Momentum Engine destroyed. 05176_ X-67 Chaingunner Hvy. Machine Gun severed. 05178_ Remote Shield destroyed. 05180_ System corrupted: Matter fused (-6). 05182_ >> DECODED: Reinforcement location. 05182_ Imp. Carbon-fiber Leg destroyed. 05189_ X-67 Chaingunner destroyed. 05189_ Flexi-carbon Leg destroyed. 05189_ Lgt. Treads destroyed. 05190_ Acquired 72 matter. 05192_ Acquired Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ????? #########+####?????????????????????????? | | ???? ##########????????????????? | | ???? # #????????????????? | | ???? # #????????????????? | | ???? # #????????????????? | | ???? # #????????????????? | | ?????############# # [ #????????????????? | | ???????# [! !# # x #????????????????? | | ???##### [ = # #! #????????????????? | | " + [% + +!@ #????????????????? | | ##### """"=%# #[ ! #????????????????? | | ???????# """"=[# ########################??? | | ???????# """" # + #??? | | ???????# """" [# # #??# | | ???????# # # #?? | | ???????########### / +? | | ?????????????????########### #? | | ???????????????????????????# #? | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????##############+##### | | ??????????????????????################## | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# """ """ """ # #### | | ??????????????????????#! """ """ """ # #??? | | ??????????????????????# """ """ """ # #??? | | ??????????????????????# "" "" "" + #??? | | ??????????????????????#! "" "" "" # #??? | | ??????????????????????# # #??? | | ??????????????????????# ! + #??? | | ??????????????????????###################+###/#??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# """ """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 42 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Resistance: TH 20 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Particle Charging 20 Item Schematics ----------------- Imp. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed LinkedMultireflexTrap Manual? 0 Play Time 00:57:31 Cumulative 35.3 hours Start 2025.10.10 @ 18:25:51 End 2025.10.10 @ 20:05:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74dc7b14-f7c4-4c8b-80fa-52cb6fd3694e