Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 19:05:22 Player: AnthonyDPS 2004 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (14) 70 Value Destroyed (257) 257 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2547 Bonus ------- None Cogmind --------- Core Integrity 50/550 Matter 288/300 Energy 100/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Advanced Treads Titanium Leg Titanium Leg Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Visual Processing Unit Signal Interpreter Seismic Detector > --- WEAPON ----------- Light Assault Rifle Mining Laser > --- INVENTORY -------- Light Ion Engine Advanced Treads Titanium Leg Titanium Leg Visual Processing Unit Improved Weapon Shielding [Rating: 20] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . 2 . . . 1 Weapon . | . . . . . . . Parts Attached 27 | 8 2 11 2 . . 4 Power 2 | 1 . 1 . . . . Engine 2 | 1 . 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 4 . . . 2 Treads 4 | . . 2 . . . 2 Leg . | . . . . . . . Wheel 4 | 2 . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 3 1 4 . . . 1 Device 4 | 1 . 2 . . . 1 Storage 2 | 2 . . . . . . Processor 3 | . 1 2 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 1 2 2 . . 1 Energy Gun 4 | 2 1 . 1 . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 14 | . . 3 . . . 11 Power 1 | . . . . . . 1 Propulsion 5 | . . 2 . . . 3 Utility 6 | . . 1 . . . 5 Weapon 2 | . . . . . . 2 Highest Loss Streak 11 | . . 2 . . . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 100 98 89 88 88 79 Engine 11 | . 14 11 11 11 11 7 Treads 16 | . . 15 22 22 22 24 Wheel 6 | . 28 5 . . . . Device 10 | . 5 10 11 11 11 13 Storage 11 | . 14 11 11 11 11 9 Processor 18 | . 8 22 22 22 22 14 Energy Gun 9 | . 28 13 1 . . . Energy Cannon 2 | . . 7 . . . . Ballistic Gun 4 | . . . 8 11 11 8 Peak Build Rating 20 | 7 7 18 16 15 15 20 Average Rating 13 | 5 7 15 15 15 15 16 On Entrance 10 | . 7 7 16 15 15 15 Naked Turns . | . . . . . . . Heaviest Build 22 | 16 13 22 20 17 17 19 Greatest Support 66 | 32 32 44 44 44 44 66 Greatest Overweight (x) 1 | . . 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 8 Average Carried 6 | . 4 7 8 8 8 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 8 5 Class Distribution -------------------- 69% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 580 | 216 138 151 61 . 14 . Remotely . | . . . . . . . Salvage Created 490 | 108 139 215 28 . . . Parts 30 | 5 10 11 4 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 7 | . 2 3 2 . . . Guns 7 | . 2 3 2 . . . Classes Destroyed 8 | 2 3 2 1 . . . Worker 2 | . 1 1 . . . . Builder 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Recycler 1 | 1 . . . . . . Watcher 2 | . 1 1 . . . . Swarmer 2 | . . . 2 . . . Grunt 4 | . 2 2 . . . . Brawler 1 | . . 1 . . . . Best Kill Streak 4 | 1 4 2 1 . . . Combat Bots Only 2 | . 2 2 1 . . . Max Kills in Single Turn 1 | 1 1 1 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 112 | . 15 65 32 . . . Missed 41 | . 6 26 9 . . . Damage Taken 2353 | . 120 433 185 . . 1615 Core 678 | . 87 54 37 . . 500 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 65 . . . 77 . Volleys Fired 90 | 4 12 35 23 . . 16 Largest 2 | 2 2 2 1 . . 1 Hottest 118 | 90 100 118 50 . . 100 Shots Fired 140 | 8 24 71 22 . . 15 Gun 116 | 8 24 51 22 . . 11 Cannon 20 | . . 20 . . . . Launcher . | . . . . . . . Special 4 | . . . . . . 4 Kinetic 16 | . . . 5 . . 11 Thermal 124 | 8 24 71 17 . . 4 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 2 12 6 1 . . 2 Robot Miss Streak 4 | 1 1 4 3 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 54 | 5 17 25 6 . . 1 Core Hits 21 | 3 7 9 2 . . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 4 . . . . Burn 4 | . 1 3 . . . . Meltdown 1 | . . 1 . . . . Melee Attacks 14 | . . 14 . . . . Impact 14 | . . 14 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 766 | 71 212 416 58 . . 9 Guns 623 | 71 212 273 58 . . 9 Cannons 143 | . . 143 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 19 | . . . 10 . . 9 Thermal 747 | 71 212 416 48 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 35 | . . 4 4 4 4 35 Average Corruption 4 | . . 4 4 4 4 25 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . 16 12 4 3 4 Message Errors 10 | . . 3 5 . 1 1 Matter Fused 10 | . . 4 2 2 . 2 Heat Flow Errors 3 | . . 1 . . 2 . Energy Discharges 5 | . . 2 2 1 . . Data Loss (minor) 5 | . . 2 2 1 . . Data Loss (major) 1 | . . 1 . . . . Misfires 2 | . . 2 . . . . Weapon Failures 3 | . . 1 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 2 | . . 2 . . . . Projectiles 2 | . . 2 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 350 | 45 324 350 . . 240 . Average Temperature 115 | 22 133 117 . . 109 . Received Heat Transfer 177 | . 69 108 . . . . Effects 2 | . . 2 . . . . Energy Bleed 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 3 . . . . Heat Transferred 2332 | 186 703 1295 148 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 140 | 10 68 140 56 . . 1 Initial 28 | . 6 28 6 . . . Average 37 | 4 16 72 50 . . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . 1 . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 27 | . 5 18 3 . . 1 Peak Tracking Total 10 | . 3 10 3 . . 1 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 4 | . 3 . . 1 . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 6 . . 1 . . Successful 3 | . 2 . . 1 . . Failed 4 | . 4 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . Record 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 1917 | 98 312 585 312 231 156 223 Spaces Moved 1135 | 79 245 288 181 160 107 75 Core 11 | 11 . . . . . . Treads 709 | . . 186 181 160 107 75 Legs . | . . . . . . . Wheels 415 | 68 245 102 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 90 145 145 145 145 Average Speed 127 | 93 100 127 145 145 145 145 Slowest Speed 145 | 100 100 145 145 145 145 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 9 | . . . . . . 9 Exploration Rate (%) 29 | 5 39 20 48 53 40 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 16 | . . 12 . . . 4 Terrain Destroyed 16 | . . 12 . . . 4 Melee 12 | . . 12 . . . . Projectile 4 | . . . . . . 4 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 1438 | 92 289 415 209 159 108 166 Wait 135 | . 19 42 1 . 2 71 Move 1129 | 78 244 287 180 159 106 75 Hop . | . . . . . . . Pick Up 25 | 1 9 15 . . . . Fast Attach 12 | 8 . 1 2 . . 1 Attach 7 | . 1 4 . . . 2 Detach 1 | 1 . . . . . . Swap 8 | . 1 6 . . . 1 Drop 17 | . 3 11 3 . . . Fire 90 | 4 12 35 23 . . 16 Melee 14 | . . 14 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 15) 244 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 15) 406 | -10/Materials | Identified exit to Materials 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Utility x2 916 | -9/Materials | Build established: Scavenger-Mutant 983 | -9/Materials | Discovered new exit (range 6) 996 | -9/Materials | Entered Mines 1125 | -9/Mines | Learned location of Storage (-7) 1301 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1302 | -9/Mines | Discovered new exit (range 5) 1306 | -9/Mines | Identified exit to Exiles 1308 | -9/Mines | Entered Exiles 1308 | -9/Exiles | Found Exiles lab abandoned 1330 | -9/Exiles | Discovered new exit (range 16) 1353 | -9/Exiles | Identified exit to Mines 1516 | -9/Exiles | Discovered exit to Mines (range 12) 1539 | -9/Exiles | Entered Mines 1684 | -8/Mines | Discovered new exit (range 9) 1694 | -8/Mines | Identified exit to Materials 1695 | -8/Mines | Entered Materials 1695 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1869 | -8/Materials | Crushed by falling debris 1869 | -8/Materials | System corruption reached 10% 1882 | -8/Materials | Crushed by falling debris 1886 | -8/Materials | Crushed by falling debris 1888 | -8/Materials | Crushed by falling debris 1890 | -8/Materials | Crushed by falling debris 1890 | -8/Materials | Core integrity fell below 50% 1891 | -8/Materials | Crushed by falling debris 1891 | -8/Materials | System corruption reached 30% 1904 | -8/Materials | Crushed by falling debris 1904 | -8/Materials | Core integrity fell below 20% 1914 | -8/Materials | Crushed by falling debris 1918 | -8/Materials | Crushed by falling debris 1918 | -8/Materials | Self-destructed Last Messages --------------- 01890_ The unstable cave ceiling collapses. 01890_ Crushed by falling debris. 01891_ The unstable cave ceiling collapses. 01891_ Crushed by falling debris. 01891_ Lgt. Assault Rifle destroyed. 01891_ System corrupted by crushing effect (+4). 01891_ Adv. Treads destroyed. 01891_ System corrupted by crushing effect (+1). 01901_ System corrupted: Matter fused (-10). 01904_ The unstable cave ceiling collapses. 01904_ Crushed by falling debris. 01914_ The unstable cave ceiling collapses. 01914_ Crushed by falling debris. 01914_ Sml. Storage Unit destroyed. 01914_ System corrupted by crushing effect (+4). 01918_ System corrupted: Matter fused (-6). 01918_ The unstable cave ceiling collapses. 01918_ Crushed by falling debris. 01918_ Adv. Treads destroyed. 01918_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????###############????????????? | | ???????????????????# | [ #????????????? | | ???????????????????# #????????????? | | ???????????????????# """ """ """ #????????????? | | ???????????????????# """ """ """ #????????????? | | ???????????????????# """ """ """ #????????????? | | ???????????????????# #######??????? | | ???????????????????###########+### #??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ???????????????????# #??????? | | ???????????????????#"############# #??????? | | ???????????????????# ###?????????## ##??????? | | ???????????????????###@#??????????# #???????? | | ?????????????????????###??????????# #???????? | | ??????????????????????????????????# +???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????# #???????? | | ??????????????????????????????????? #???????? | | ??????????????????????????????????? #???????? | | ??????????????????????????????????? #???????? | | ??????????????????????????????????? +???????? | | ??????????????????????????????????? #???????? | | ??????????????????????????????????? #???????? | | ??????????????????????????????????? ????????? | | ??????????????????????????????????? ????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedCouplerTriangulator Manual? 0 Play Time 00:17:01 Cumulative 35.9 hours Start 2024.08.19 @ 18:50:25 End 2024.08.19 @ 19:05:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d06a090a-fe9b-4015-900b-586dd2c4fad9