Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 21:38:44 Player: Skysub Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1100 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine ECM Suite Light Armor Plating Light Armor Plating Mini Grenade Launcher Peak State ------------ None Favorites ----------- Power None Propulsion None Utility None Weapon None Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached . | . . . Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion . | . . . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility . | . . . Device . | . . . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon . | . . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 3 | . 2 4 Power . | . 1 1 Propulsion . | . . . Utility 2 | . 1 3 Weapon . | . . . Tool/Special . | . . . Unused Backups 5 | . . 5 Power 1 | . . 1 Propulsion . | . . . Utility 3 | . . 3 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) . | . . . Peak Build Rating . | . . . Average Rating . | . . . On Entrance . | . . . Avg Prop Armor Cover (%) . | . . . Naked Turns 135 | . 34 101 Heaviest Build . | . . . Greatest Support 3 | 3 3 3 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 1 4 5 Average Carried 3 | . 2 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 1 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 200 | 200 . . Remotely . | . . . Salvage Created . | . . . Parts . | . . . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed . | . . . Classes Destroyed . | . . . Best Kill Streak . | . . . Combat Bots Only . | . . . Max Kills in Single Turn . | . . . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 65 | . 4 61 Missed 20 | . 3 17 Hits 45 | . 1 44 Projectile 45 | . 1 44 Critical Strikes 1 | . . 1 Damage Taken 420 | . 14 406 Core 420 | . 14 406 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 94 . Volleys Fired . | . . . Largest . | . . . Hottest . | . . . Shots Fired . | . . . Gun . | . . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak . | . . . Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots . | . . . Core Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 21 | . . 21 Guns . | . . . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 21 | . . 21 Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 10 | . . 10 Shots . | . . . Rammed 6 | . . 6 Targets Rammed 6 | . . 6 Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 54 | . 9 45 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 50 | . 5 50 Initial 1 | . . 1 Average 14 | . 2 20 Influence Increases 89 | . 9 80 Successful Hack 14 | . 9 5 Lose Combat Pursuer 75 | . . 75 Influence Decreases 49 | . 5 44 Entered New Map 3 | . . 3 Time Decay 46 | . 5 41 Squads Dispatched 3 | . . 3 Investigation 3 | . . 3 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 5 10 Peak Tracking Total 9 | . 5 9 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 2 3 Terminals 5 | . 2 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 19 | . 9 10 Successful 5 | . 3 2 Failed 14 | . 6 8 Catastrophic 7 | . 4 3 Database Lockouts . | . . . Manual 18 | . 8 10 Terminals 19 | . 9 10 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 2 2 Terminals 4 | . 2 2 Botnet 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 2 3 Full Trace Events 5 | . 2 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 149 | 14 34 101 Spaces Moved 275 | 27 62 186 Core 275 | 27 62 186 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 50 Average Speed 50 | 50 50 50 Slowest Speed 50 | 50 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 23 38 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 285 | 27 64 194 Wait 1 | . . 1 Move 273 | 26 61 186 Hop . | . . . Pick Up 5 | 1 3 1 Fast Attach . | . . . Attach . | . . . Detach . | . . . Swap . | . . . Drop . | . . . Fire . | . . . Melee . | . . . Ram 6 | . . 6 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 16) 49 | -10/Materials | Entered another Materials area 49 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 64 | -9/Materials | Discovered new exit (range 14) 80 | -9/Materials | Discovered new exit (range 6) 119 | -9/Materials | Core integrity fell below 50% 134 | -9/Materials | Core integrity fell below 20% 150 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Investigation squad. 00102_ Critical hit (Burn: +37). 00102_ K-01 Serf collects debris. 00103_ Acquired Mni. Grenade Launcher. 00109_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 00109_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 00115_ Connecting with Terminal... 00115_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. 00118_ Slammed into S-10 Pest. 00118_ Destabilizing: System corrupted (+1). 00119_ Slammed into S-10 Pest. 00119_ Destabilizing: System corrupted (+2). 00120_ Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???? ? ??????????????????????? | | ??? #?????????????????????? | | #?? #??????????###########? | | #??? ???????????#| #? | | #??? ????????????# #? | | #??? ????????????# """ #? | | #??? ?????????????# """ ""#? | | #??? ??????????????# """ Y"#? | | #??##+#####??????????# ""#? | | #??# ???????????# #? | | #### #?????????????####+####??? | | % ##########??????# #????? | | # #??????# #????? | | [[* # #??????# #????? | | [[* # #??????# #????? | | [** ] + """ #?????## ##???? | | # """"" #?????# #???? | | # """""???????# #???? | | """ # """"" #?????# "s #???? | | """ + """ #?????# s #???? | | """ # ##????# s@ #???? | | #+##+###### ???### ###???? | | ###### ###### #?????? | | """ ### ##????? | | """ ### #????? | | """ ""# #????? | | T"# #????? | | ""# #????? | | [[= ### ##### #????? | | [[= ## #??# #????? | | [== #??# #????? | | #??# #????? | | #??# #????? | | ##### #??####### #????? | | +##????### ###????????# #????? | | ????##### ############ #????? | | ?????+ # ## #????? | | ?????##### # T ## #????? | | ?????????#%# ## #????? | | ?????????#%/% ## #????? | | ?????#####+############ #????? | | ?????# % / #????? | | ?????# T #############????? | | ?????# #????????????????? | | ?????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireMasterAutopenetrator Manual? 0 Play Time 00:03:24 Cumulative 290.8 hours Start 2025.11.26 @ 21:36:38 End 2025.11.26 @ 21:38:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 348 Adventurer 0 Explorer 0 Win Type - Total 18 Types 11/0/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1b3d641-41ce-438a-b3aa-f201a132fea7