Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 23:20:54 Player: Johnny5001 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (25) 125 Value Destroyed (688) 688 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (6130) 6130 TOTAL SCORE: 15363 Bonus ------- Follower Combat Kills 101 Aligned with FarCom 300 Met Imprinter 300 Win 3000 Win Speed 2429 Cogmind --------- Core Integrity 1600/1600 Matter 108/300 Energy 266/310 System Corruption 0% Temperature Cool (19) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (6) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Diametric Drive > --- UTILITY (16) ----- Small Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield Makeshift System Shield Improved System Shield > --- WEAPON (2) ------- Enhanced Autogun Makeshift Hammer > --- INVENTORY (8) ---- Heavy Deuterium Engine Antimatter Reactor Diametric Drive Improved Propulsion Shielding Improved Light Armor Plating Insulated Plating Rocket Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Diametric Drive > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield Makeshift System Shield Improved System Shield > --- WEAPON ----------- Enhanced Autogun Makeshift Hammer > --- INVENTORY -------- Heavy Deuterium Engine Antimatter Reactor Makeshift Flight Unit Improved Propulsion Shielding Improved Light Armor Plating Insulated Plating Rocket Launcher Improved Plasma Cutter [Rating: 93] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Enhanced Autogun Energy Gun Particle Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . 4 . . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 . . . . . . . . Utility 14 | . . . . . 2 . . 2 . . . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 87 | 7 2 3 7 1 4 36 1 8 2 2 . 3 2 5 3 1 Power 8 | 1 . . . . . 3 1 1 . . . . . 2 . . Engine 6 | 1 . . . . . 2 1 1 . . . . . 1 . . Core 1 | . . . . . . 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . . Propulsion 24 | 2 1 . . 1 2 14 . 2 . 1 . . . 1 . . Treads 3 | . . . . . 1 2 . . . . . . . . . . Leg 9 | 2 1 . . 1 1 4 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . 3 . . . . . . . . . . Flight 9 | . . . . . . 5 . 2 . 1 . . . 1 . . Utility 36 | 2 . 1 4 . 2 11 . 5 . . . 3 2 2 3 1 Device 13 | 1 . 1 4 . . 4 . 2 . . . 1 . . . . Storage 2 | 1 . . . . . 1 . . . . . . . . . . Processor 3 | . . . . . 1 2 . . . . . . . . . . Hackware 11 | . . . . . 1 2 . 1 . . . 1 1 2 2 1 Protection 7 | . . . . . . 2 . 2 . . . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 19 | 2 1 2 3 . . 8 . . 2 1 . . . . . . Energy Gun 5 | . 1 . 1 . . 3 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 . 1 2 . . 3 . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . Launcher 2 | . . 1 . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 5 . 1 . . . . . 1 . . Parts Lost 15 | . . . . . . 14 . . . . . 1 . . . . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . . . . 5 . . . . . . . . . . Utility 4 | . . . . . . 3 . . . . . 1 . . . . Weapon 5 | . . . . . . 5 . . . . . . . . . . Highest Loss Streak 12 | . . . . . . 12 . . . . . 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 100 75 83 95 100 100 100 100 100 98 97 98 92 Engine 7 | . 14 14 14 14 9 5 4 6 6 6 6 5 5 4 4 4 Treads 1 | . . . . . . 4 . . . . . . . . . . Leg 11 | . 28 28 28 28 21 9 . . . . . . . . . . Flight 16 | . . . . . . 10 36 40 40 40 40 35 31 28 26 24 Device 7 | . 14 14 14 14 9 8 . 8 . . . 5 5 4 4 4 Storage 8 | . 14 14 14 14 9 8 9 6 6 6 6 5 5 4 4 4 Processor 5 | . . . . . 4 13 9 6 6 6 6 5 5 4 4 4 Hackware 12 | . . . . . 4 4 18 16 20 20 20 23 26 30 37 36 Protection 3 | . . . . . . 1 . . 6 6 6 5 9 9 8 8 Energy Gun 5 | . 8 14 13 14 9 5 . . . . . . . . . . Ballistic Gun 9 | . 19 14 13 14 9 10 9 6 3 6 6 5 5 4 4 4 Impact Weapon 2 | . . . . . . . 9 6 6 6 6 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 31 | 14 16 16 16 16 16 26 18 24 24 24 24 26 28 28 31 28 Greatest Support 47 | 20 20 20 20 20 30 47 20 30 30 33 33 33 33 32 32 32 Greatest Overweight (x) 6 | . . . . . . 6 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 8 Average Carried 7 | 4 7 8 7 7 7 7 8 7 8 7 8 5 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 7 8 8 8 8 7 8 8 8 8 8 8 5 8 8 8 8 Class Distribution -------------------- 42% | Mutant 15% | Hacker-Sprinter 13% | Wizard-Scout 11% | Hacker-Scout 6% | Sprinter 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Matter Collected 1090 | 268 74 17 93 . . 442 68 . . 53 . . 20 . 55 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 697 | 37 102 17 . . . 456 . . 46 . . . 20 . 19 . Parts 53 | 5 9 6 . . . 24 . . 9 . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 6 . 1 . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 18 | . 2 3 . . . 9 . . 4 . . . . . . . Guns 10 | . 2 . . . . 8 . . . . . . . . . . Cannons 1 | . . . . . . 1 . . . . . . . . . . AOE 7 | . . 3 . . . . . . 4 . . . . . . . Classes Destroyed 6 | 2 1 1 . . . 2 . . . . . . . . . . Worker 5 | 1 1 . . . . 1 . . . . . . 1 . 1 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . Swarmer 7 | . . 3 . . . . . . 4 . . . . . . . Grunt 7 | . 2 . . . . 5 . . . . . . . . . . Sentry 4 | . . . . . . 4 . . . . . . . . . . Best Kill Streak 4 | 2 1 3 . . . 4 . . 4 . . . 1 . 1 . Combat Bots Only 4 | . 1 3 . . . 3 . . 4 . . . . . . . Max Kills in Single Turn 3 | 2 1 3 . . . 1 . . 2 . . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 214 | . 13 3 . . . 154 . 2 11 . 2 6 . 2 17 4 Missed 62 | . 4 1 . . . 32 . 2 5 . 1 3 . 1 10 3 Damage Taken 2550 | . 106 54 . . . 1958 . . 92 . 25 101 . 21 173 20 Core 564 | . . 13 . . . 526 . . . . . . . . 25 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 35 | . . . . . . . . . 9 . . 26 . . . . Core Remaining (%) 88 | 100 . . . 94 . . 4 . . . 100 100 100 100 98 100 Volleys Fired 76 | 7 7 1 . . . 56 . . 5 . . . . . . . Largest 2 | 2 2 2 . . . 2 . . 1 . . . . . . . Hottest 121 | 40 85 95 . . . 121 . . 33 . . . . . . . Shots Fired 126 | 14 14 2 . . . 91 . . 5 . . . . . . . Gun 115 | 14 14 1 . . . 86 . . . . . . . . . . Cannon 5 | . . . . . . 5 . . . . . . . . . . Launcher 6 | . . 1 . . . . . . 5 . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 71 | 14 10 . . . . 47 . . . . . . . . . . Thermal 49 | . 4 1 . . . 44 . . . . . . . . . . Explosive 6 | . . 1 . . . . . . 5 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 3 6 8 . . . 15 . . . . . . . . . . Robot Miss Streak 7 | 7 1 . . . . 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . Shots Hit Robots 86 | 6 10 2 . . . 66 . . . . . . 1 . 1 . Core Hits 39 | 3 5 3 . . . 24 . . 4 . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 5 | . 1 . . . . 4 . . . . . . . . . . Burn 5 | . 1 . . . . 4 . . . . . . . . . . Melee Attacks 35 | . . . . . . 2 . 2 . . . 6 6 6 11 2 Impact 35 | . . . . . . 2 . 2 . . . 6 6 6 11 2 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 1965 | 70 141 148 . . . 1055 . . 326 . . . 117 . 108 . Guns 1165 | 70 141 15 . . . 939 . . . . . . . . . . Cannons 116 | . . . . . . 116 . . . . . . . . . . Explosions 459 | . . 133 . . . . . . 326 . . . . . . . Melee 225 | . . . . . . . . . . . . . 117 . 108 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 627 | 70 93 . . . . 464 . . . . . . . . . . Thermal 654 | . 48 15 . . . 591 . . . . . . . . . . Explosive 459 | . . 133 . . . . . . 326 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 225 | . . . . . . . . . . . . . 117 . 108 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 191 | . . . . . . 11 . . 10 . . . 102 . 68 . Projectiles 11 | . . . . . . 11 . . . . . . . . . . Explosions 10 | . . . . . . . . . 10 . . . . . . . Melee 170 | . . . . . . . . . . . . . 102 . 68 . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . 40 . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 312 | . 60 33 . . . 255 . 66 60 312 30 6 6 47 70 4 Average Temperature 44 | . 25 19 . . . 79 . 27 29 110 11 3 3 13 11 1 Received Heat Transfer 1081 | . 45 . . . . 963 . . . . . . . 37 27 9 Effects 4 | . . . . . . . . . . 4 . . . . . . Interference 3 | . . . . . . . . . . 3 . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . . . . . . . 1 . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 3 . . . . . . . . . . Heat Transferred 1887 | . 185 37 . . . 1665 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Peak Influence 351 | 10 138 145 . . . 236 16 35 . . . 215 208 154 351 242 Initial 120 | . 6 53 . . . . 1 6 . . . 75 105 5 86 120 Average 86 | 1 57 143 . . . 87 10 18 . . . 128 96 66 230 156 Maximum Alert Level 1 | . . . . . . 1 . . . . . 1 1 . 1 1 Low Security (%) 91 | 100 100 100 . 100 100 94 100 100 . . . 98 99 100 34 75 Level 1 8 | . . . . . . 5 . . . . . 1 . . 65 24 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 1 2 . . . . . 2 2 . . . Investigation 4 | . 1 . . . . . . . . . . 1 2 . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 4 | . . . . . 1 2 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Distress Signals 8 | . 1 . . . . 5 . . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 101 | . 6 3 . . . 32 . 7 4 . 6 7 4 5 18 9 Peak Tracking Total 10 | . 4 3 . . . 7 . 5 4 . 9 6 3 4 10 8 Tactical Retreats 19 | . 1 . . . . 4 . . . . 4 1 1 1 5 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Traps Triggered 4 | . . . . . . 1 . . . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . 2 . . . . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 2 . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Machines Accessed 65 | . 3 . 2 . 1 8 7 1 . . . 7 13 5 11 7 Terminals 45 | . 2 . . . 1 8 4 1 . . . 5 9 3 6 6 Fabricators 6 | . . . . . . . . . . . . 1 1 1 3 . Repair Stations 2 | . . . . . . . . . . . . 1 1 . . . Recycling Units 5 | . 1 . . . . . 3 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 2 . 2 1 Total Hacks 214 | . 6 . 2 . 2 27 12 4 . . . 20 50 20 44 27 Successful 138 | . 3 . 2 . 1 14 9 3 . . . 14 34 12 25 21 Failed 73 | . 3 . . . 1 12 3 1 . . . 6 14 8 19 6 Catastrophic 10 | . 1 . . . . 3 . . . . . . 1 3 2 . Database Lockouts 3 | . . . . . . 1 . . . . . . 2 . . . Manual 92 | . 5 . 1 . 2 12 9 4 . . . 8 20 9 17 5 Terminals 172 | . 5 . . . 2 27 9 4 . . . 14 43 13 29 26 Fabricators 21 | . . . . . . . . . . . . 4 4 5 8 . Repair Stations 3 | . . . . . . . . . . . . 2 1 . . . Recycling Units 6 | . 1 . . . . . 3 . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . . . . . 2 . 7 1 Terminal Hacks 99 | . 1 . 2 . . 13 5 2 . . . 7 25 8 17 19 Record 16 | . . . 1 . . . . . . . . 1 4 . 2 8 Part Schematic 3 | . . . . . . 1 1 . . . . . 1 . . . Robot Schematic 3 | . . . . . . 3 . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . 1 . Prototype ID Bank 2 | . . . . . . . . . . . . . 2 . . . Open Door 5 | . . . . . . 3 . . . . . 1 . . . 1 Level Access Points 8 | . 1 . . . . . 1 1 . . . 1 1 1 1 1 Branch Access Points 3 | . . . . . . 1 1 1 . . . . . . . . Emergency Access Points 3 | . . . . . . 1 . . . . . . . . 1 1 Machine Index 2 | . . . . . . . . . . . . . . . 1 1 Terminal Index 5 | . . . . . . . 1 . . . . . 1 1 1 1 Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . Garrison Index 2 | . . . . . . . . . . . . . . 1 1 . Alert Level 11 | . . . . . . . 1 . . . . . 3 2 4 1 Unreport Threat 6 | . . . . . . 1 . . . . . . 3 . 2 . Locate Traps 9 | . . . . . . 1 . . . . . 2 2 2 1 1 Disarm Traps 1 | . . . . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . Dispatch Records 2 | . . . . . . 1 . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 10 | . . . . . . . . . . . . 2 2 . 2 4 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . 2 2 1 1 . Network Status 1 | . . . . . . . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . . . . 1 1 . . . Build 3 | . . . . . . . . . . . . 1 1 1 . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . . . Report Inventory 3 | . . . . . . . 3 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . 2 . 2 1 Seal Access 5 | . . . . . . . . . . . . . 2 . 2 1 Unauthorized Hacks 24 | . 2 . . . 1 1 1 1 . . . 4 5 3 5 1 Terminals 13 | . 1 . . . 1 1 1 1 . . . 2 2 1 2 1 Track 1 | . . . . . . . . . . . . . . 1 . . Assimilate 4 | . . . . . . . . . . . . 1 1 . 2 . Botnet 8 | . 1 . . . 1 1 1 1 . . . 1 1 . . 1 Fabricators 9 | . . . . . . . . . . . . 2 2 2 3 . Prioritize 3 | . . . . . . . . . . . . 1 1 1 . . Fabnet 6 | . . . . . . . . . . . . 1 1 1 3 . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Mechanics 1 | . . . . . . . . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 2 . . . 1 8 5 1 . . . 6 9 4 8 5 Full Trace Events 2 | . . . . . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 1 . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 146 | . . . . . . . . . . . . 36 36 74 . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 10 | . . . . . . . . . . . . . . 3 4 10 Robots Rewired 2 | . . . . . . . . 1 . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Total Allies 12 | . . . . 3 . . . 1 . 3 . 1 2 . 2 . Largest Group 3 | . . . . 3 3 3 . 1 . 3 3 1 1 1 1 1 Highest-Rated Group 82 | . . . . 40 40 40 . 25 . 82 82 10 56 10 45 26 Highest-Rated Ally 56 | . . . . 16 16 16 . 25 . 31 31 10 56 10 45 26 Total Orders 2 | . . . . . 2 . . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . Ally Attacks 54 | . . . . . . 27 . 4 . . 20 . 3 . . . Total Damage 816 | . . . . . . 315 . 100 . . 256 . 145 . . . Kills 4 | . . . . . . 3 . . . . 1 . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . 1 . Derelict Logs Recovered 4 | . . 1 . . . . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Turns Passed 4037 | 127 352 101 522 153 95 1021 124 95 28 343 90 174 249 178 232 153 Spaces Moved 6340 | 77 234 77 423 115 73 581 300 281 71 913 287 440 637 480 805 546 Core 11 | 6 . . . . . 5 . . . . . . . . . . Treads 134 | . . . . . . 134 . . . . . . . . . . Legs 1119 | 71 234 77 423 115 73 126 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5076 | . . . . . . 316 300 281 71 913 287 440 637 480 805 546 Fastest Speed 19 | 50 120 120 120 120 120 26 26 20 20 20 23 23 23 19 19 19 Average Speed 43 | 114 120 120 120 120 120 94 26 20 20 21 23 23 23 19 19 19 Slowest Speed 350 | 120 120 120 120 120 120 350 26 20 20 23 23 23 23 19 19 19 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . 2 1 4 . . . 1 1 . 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 34 16 74 25 7 74 67 15 20 84 60 15 24 23 30 18 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 4 | . 1 1 1 . . . . . . 1 . . . . . . Known Exits Taken 8 | . . . . . . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . 1 1 . . . . . . Scrap Searched 2 | . . . . . . . . . . 2 . . . . . . Spaces Dug 39 | . . . . . . . . 2 9 . . 6 4 6 10 2 Terrain Destroyed 67 | . . 7 . . . . . 2 30 . . 6 4 6 10 2 Melee 30 | . . . . . . . . 2 . . . 6 4 6 10 2 Projectile . | . . . . . . . . . . . . . . . . . AOE 37 | . . 7 . . . . . . 30 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Fac Fac Res Res Acc Total 7439 | 99 294 82 437 130 79 964 344 311 77 1062 310 505 731 558 864 592 Wait 802 | 2 41 1 . 13 2 256 41 14 . 144 24 58 82 48 52 24 Move 6292 | 76 233 76 422 114 72 576 297 273 70 912 286 437 634 479 790 545 Hop 15 | . . . . . . 2 1 3 . . . 1 1 . 7 . Pick Up 41 | 7 5 . 2 1 1 11 2 5 . 1 . . 4 1 . 1 Fast Attach 44 | 7 1 1 4 . 2 21 1 1 . 1 . . 1 1 2 1 Attach 19 | . . . 1 . 2 6 . 4 . . . 3 1 1 1 . Detach 4 | . . . . . . 3 . . . . . . . . 1 . Swap 24 | . 1 2 2 1 . 9 . 3 2 1 . . . 3 . . Drop 45 | . 6 1 6 1 . 22 2 2 . 3 . . . 1 . 1 Fire 76 | 7 7 1 . . . 56 . . 5 . . . . . . . Melee 35 | . . . . . . 2 . 2 . . . 6 6 6 11 2 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . 18 . 18 Rewire 6 | . . . . . . . . 4 . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp / [*Ext]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 128 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 16) 365 | -10/Materials | Identified exit to Materials 480 | -10/Materials | Entered Mines 551 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 554 | -10/Mines | Found Prototype Device 554 | -10/Mines | Identified Exp. Sensor Array 576 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 576 | -10/Mines | Discovered new exit (range 5) 581 | -10/Mines | Entered Exiles 613 | -10/Exiles | Met 8R-AWN 632 | -10/Exiles | Met EX-HEX 715 | -10/Exiles | Met EX-BIN 752 | -10/Exiles | Met EX-DEC 757 | -10/Exiles | Learned location of Zion (-6) 800 | -10/Exiles | Aligned with FarCom system 801 | -10/Exiles | Given EX-Vault access code 846 | -10/Exiles | Opened EX-Vault 854 | -10/Exiles | Found Cloak of Protection 884 | -10/Exiles | Found AWS/Gauss 888 | -10/Exiles | Found Supersonic Drone Bay 925 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1090 | -10/Exiles | Discovered new exit (range 12) 1103 | -10/Exiles | Left Exiles lab with Cloak of Protection 1103 | -10/Exiles | Entered Mines 1113 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1161 | -9/Mines | Discovered new exit (range 5) 1248 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1256 | -9/Mines | Entered Materials 1256 | -8/Materials | Accompanied by 3 allies 1256 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1256 | -8/Materials | Discovered new exit (range 15) 1351 | -8/Materials | Entered Storage 1351 | -8/Storage | Accompanied by 3 allies 1685 | -8/Storage | Core integrity fell below 50% 1697 | -8/Storage | Core integrity fell below 20% 1735 | -8/Storage | Lost 12 parts (1p5n2u4w) 2339 | -8/Storage | Identified exit to Recycling 2367 | -8/Storage | Central database locked down 2371 | -8/Storage | Used back door to open Recycling access 2372 | -8/Storage | Entered Recycling 2388 | -8/Recycling | Identified exit to Factory 2496 | -8/Recycling | Entered Factory 2496 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2543 | -6/Factory | Identified exit to Lower Caves 2543 | -6/Factory | Identified exit to Factory 2591 | -6/Factory | Entered Lower Caves 2617 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2619 | -6/Lower Caves | Entered Zion 2680 | -6/Zion | Gained Derelict followers 2722 | -6/Zion | Rebuked by Imprinter 2871 | -6/Zion | Discovered new exit (range 19) 2899 | -6/Zion | Build established: Hacker-Sprinter 2962 | -6/Zion | Entered Proximity Caves 2962 | -5/Proximity Caves | Accompanied by 3 allies 2966 | -5/Proximity Caves | Spotted B-75 Beast 2994 | -5/Proximity Caves | Learned Factory interactive machine intel 3052 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3052 | -5/Proximity Caves | Entered Factory 3052 | -5/Factory | Evolved 2 slots: Utility x2 3053 | -5/Factory | Identified exit to Upper Caves 3054 | -5/Factory | Loaded intel: 54 interactive machine locations 3150 | -5/Factory | Identified exit to Factory 3172 | -5/Factory | Discovered new exit (range 6) 3226 | -5/Factory | Entered another Factory area 3226 | -4/Factory | Evolved 2 slots: Utility x2 3274 | -4/Factory | Fabricated Imp. Propulsion Shielding (x2) 3352 | -4/Factory | Build established: Hacker-Scout 3379 | -4/Factory | Identified exit to Research 3411 | -4/Factory | Central database locked down 3439 | -4/Factory | Spotted B-86 Titan 3442 | -4/Factory | Central database locked down 3451 | -4/Factory | Spotted B-86 Titan 3475 | -4/Factory | Entered Research 3475 | -3/Research | Accompanied by 1 ally 3475 | -3/Research | Evolved 2 slots: Utility x2 3516 | -3/Research | Identified exit to Research 3653 | -3/Research | Entered another Research area 3653 | -2/Research | Evolved 2 slots: Utility x2 3693 | -2/Research | Identified exit to Access 3712 | -2/Research | Spotted B-90 Cyclops 3721 | -2/Research | Discovered new exit (range 15) 3783 | -2/Research | Build established: Wizard-Scout 3885 | -2/Research | Entered Access 3885 | -1/Access | Accompanied by 1 ally 3885 | -1/Access | Evolved 2 slots: Utility x2 3979 | -1/Access | Identified exit to Surface 4038 | *** | Escaped! Last Messages --------------- capable of reaching only 17% the speed of light, each ship is capable of perpetually sustaining a crew of thousands, making interstellar space travel a possibility for the first time in [Human] history. >>Query(ISCS Leo) Launched as part of the [Interstellar Exploration Fleet] in 2140, the Leo was scheduled to arrive in the [Wolf 359 System] in 2185. It presumably arrived as intended, though the distance is too great to have received any communications to that effect. A significant portion of the Leo's crew were science personnel, with a cargo including advanced factories and terraforming modules. >>Query(Wolf 359 System) A red dwarf star system, fourth nearest from the Sun at 2.39 parsecs. Destination of the [ISCS Leo]. 04037_ The Access Shell folds into the floor. 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S ????? | | ???## """"" ##????????????????? "" ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 20 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 5 Power Amplification 20 Armor Coverage 300 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 66 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 66 Defensive Hacking 43 Item Schematics ----------------- System Shield | -8/Storage | Hacked Imp. Propulsion Shielding | -8/Recycling | Hacked Quantum Reactor | -4/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked Y-45 Defender | -8/Storage | Hacked S-10 Pest | -8/Storage | Hacked Fabricated ------------ Imp. Propulsion Shielding | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed GunGyrokineticPropulsion Manual? 0 Play Time 02:13:08 Cumulative 45.4 hours Start 2024.06.30 @ 21:03:10 End 2024.06.30 @ 23:20:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 42 Gallery% 42 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: aa7d1139-3cae-4766-8d72-7ffe4d949881