Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 20:55:11 Player: erm Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1168) 1168 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2983 Bonus ------- None Cogmind --------- Core Integrity 317/550 Matter 300/300 Energy 91/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (10) --- Ion Engine Light Ion Engine Nuclear Core Light Nuclear Core Heat Sink Improved Heat Sink Field Recycling Unit (0) Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Particle Charger > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Heat Sink Improved Light Cannon Plasma Cutter [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 56 | 6 11 21 18 Power 4 | 1 . 1 2 Engine 3 | 1 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 21 | 2 3 13 3 Treads . | . . . . Leg 17 | 2 3 9 3 Wheel . | . . . . Hover 4 | . . 4 . Flight . | . . . . Utility 14 | 1 7 2 4 Device 6 | . 3 . 3 Storage 4 | 1 2 1 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 17 | 2 1 5 9 Energy Gun 2 | . . 1 1 Energy Cannon 3 | . . . 3 Ballistic Gun 5 | 2 1 2 . Ballistic Cannon 5 | . . 2 3 Launcher . | . . . . Special Weapon 2 | . . . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . 2 3 15 Power 2 | . . . 2 Propulsion 11 | . 1 3 7 Utility 2 | . 1 . 1 Weapon 5 | . . . 5 Highest Loss Streak 7 | . 2 2 7 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 97 96 72 Engine 10 | . 14 11 5 Core 1 | . . . 2 Leg 27 | . 27 36 21 Hover 1 | . . 5 . Device 4 | . 6 . 6 Storage 10 | . 14 9 9 Processor 5 | . 2 11 4 Protection 1 | . 3 . . Energy Gun 1 | . . 4 1 Energy Cannon 2 | . . . 8 Ballistic Gun 13 | . 27 12 . Ballistic Cannon 5 | . . 5 10 Peak Build Rating 20 | 6 8 12 20 Average Rating 10 | 5 6 10 13 On Entrance 6 | . 6 7 12 Naked Turns . | . . . . Heaviest Build 50 | 14 50 49 34 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 9 | . 2 1 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 20 10 Average Capacity 10 | 7 12 10 10 Most Carried 10 | 4 9 10 10 Average Carried 5 | 1 6 7 4 Final Capacity 20 | 8 20 10 10 Final Carried 9 | 2 7 9 8 Class Distribution -------------------- 72% | Mutant 15% | Scavenger-Gunner 7% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1374 | 244 374 346 410 Remotely . | . . . . Salvage Created 1310 | . 353 499 458 Parts 76 | . 14 33 29 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 6 10 14 Guns 16 | . 6 10 . Cannons 14 | . . . 14 Classes Destroyed 8 | . 2 2 4 Builder 2 | . . . 2 Recycler 2 | . 1 1 . Watcher 1 | . . 1 . Swarmer 4 | . . . 4 Grunt 19 | . 6 7 6 Duelist 1 | . . . 1 Sentry 5 | . . 3 2 Hunter 1 | . . . 1 Best Kill Streak 4 | . 2 4 4 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 238 | . 42 62 134 Missed 54 | . 4 20 30 Damage Taken 2515 | . 484 537 1494 Core 365 | . 47 85 233 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 248 | . 92 156 . Core Remaining (%) 86 | 100 81 78 . Volleys Fired 132 | . 43 35 54 Largest 3 | . 2 2 3 Hottest 174 | . 40 104 174 Shots Fired 263 | . 86 70 107 Gun 153 | . 86 64 3 Cannon 108 | . . 6 102 Launcher . | . . . . Special 2 | . . . 2 Kinetic 198 | . 86 64 48 Thermal 65 | . . 6 59 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 11 12 12 Robot Miss Streak 8 | . 4 7 8 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 176 | . 53 57 66 Core Hits 65 | . 17 24 24 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 . 2 Destroy 1 | . 1 . . Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3129 | . 679 863 1587 Guns 1448 | . 679 724 45 Cannons 1620 | . . 102 1518 Explosions . | . . . . Melee . | . . . . Ramming 61 | . . 37 24 Kinetic 2093 | . 679 741 673 Thermal 975 | . . 85 890 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 22 | . . . 22 Projectiles 22 | . . . 22 Explosions . | . . . . Melee . | . . . . Knockbacks 11 | . . . 11 Impact 1 | . . . 1 Kinetic 7 | . . . 7 Secondary 3 | . . . 3 Self-Inflicted Damage 2 | . . 2 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 7 | . . 5 2 Kicked 6 | . . 4 2 Crushed . | . . . . Highest Temperature 529 | . 20 201 529 Average Temperature 112 | . 4 80 141 Received Heat Transfer 1089 | . 294 237 558 Effects 5 | . . . 5 Interference 1 | . . . 1 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1511 | . . 105 1406 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 303 | . 226 303 227 Initial 22 | . . 5 22 Average 88 | . 74 145 74 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 89 | 100 86 85 94 Level 1 10 | . 13 14 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 18 24 22 Peak Tracking Total 5 | . 4 4 5 Tactical Retreats 5 | . 1 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 7 5 1 Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . . 2 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 42 | . 15 23 4 Successful 27 | . 8 16 3 Failed 15 | . 7 7 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 13 4 . Fabricators . | . . . . Repair Stations 10 | . 2 8 . Recycling Units 9 | . . 5 4 Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 7 | . 6 1 . Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Branch Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Maintenance Status 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 2 5 . Scan Component 4 | . 1 3 . Repair 3 | . 1 2 . Recycling Unit Hacks 7 | . . 4 3 Report Inventory 3 | . . 2 1 Retrieve Components 4 | . . 2 2 Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 5 3 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 78 | . 26 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 26 | . . 14 12 Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3074 | 205 1022 810 1037 Spaces Moved 1510 | 49 537 470 454 Core 13 | 10 . . 3 Treads . | . . . . Legs 1417 | 39 537 390 451 Wheels . | . . . . Hover 80 | . . 80 . Flight . | . . . . Fastest Speed 48 | 50 120 48 120 Average Speed 143 | 105 150 115 167 Slowest Speed 500 | 120 260 190 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 7 71 33 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 15 | . . . 15 Melee . | . . . . Projectile 15 | . . . 15 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2189 | 202 672 679 636 Wait 380 | 140 60 99 81 Move 1507 | 48 536 469 454 Hop . | . . . . Pick Up 65 | 8 14 29 14 Fast Attach . | . . . . Attach 56 | 6 11 21 18 Detach 17 | . 5 3 9 Swap . | . . . . Drop 25 | . 3 18 4 Fire 132 | . 43 35 54 Melee . | . . . . Ram 1 | . . 1 . Kick 6 | . . 4 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 206 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 11) 663 | -10/Materials | Discovered new exit (range 8) 684 | -10/Materials | Identified exit to Materials 943 | -10/Materials | Repaired Assault Rifle 1228 | -10/Materials | Entered another Materials area 1228 | -9/Materials | Evolved 2 slots: Propulsion x2 1529 | -9/Materials | Discovered new exit (range 8) 1540 | -9/Materials | Identified exit to Materials 1734 | -9/Materials | Discovered new exit (range 16) 1804 | -9/Materials | Repaired Aluminum Leg 1831 | -9/Materials | Repaired Aluminum Leg 1868 | -9/Materials | Identified exit to Mines 2038 | -9/Materials | Entered another Materials area 2038 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2470 | -8/Materials | Lost 7 parts (1p3n1u2w) 2690 | -8/Materials | Lost 4 parts (3n1w) 3075 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. Acquired 1 matter. Acquired 5 matter. K-01 Serf cleans the Fusion Modulator. Acquired 23 matter. Acquired Field Recycling Unit. K-01 Serf collects debris. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. Acquired Nuclear Core. Penetrated by Slug. Welding Torch destroyed. Imp. Ion Engine destroyed. Imp. Light Cannon destroyed. Penetrated by Slug. Aluminum Leg destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#k #?????????????????##### | | ???????????????????????# #?????????????????# | | ???????????????????????# #?????????????????# | | ???????????????????????#k #?????????????????# | | ?????????????????####### r#?????????????????# | | ?????????????????? r #?????????????????# | | ???????????????????# #?????????????????## | | ???????????????????#k #??????????????????# | | ???????????????????# #??????????????????# | | ???????????????????#w h #??###########?????# | | ?????????????????#?# #??# #?????# | | ?????????????#####T# @ #### ##????# | | ??????????? # #????# | | ?????????? uu + ##????# | | ??????????? % # #?????# | | ???????????"" """ """ !! # """ """ #?????# | | ???????????????""" """ !!! # """ """ #?????# | | ???????????????"""m """ !!! # """ """ #?##??# | | ???????????? ##############??# | | ???????????? = u####### #### | | ????????????# ### % | | ????????????? ??# | | ????????????? #####+#??# | | ?????????????????????????# ####### ####### | | ?????????????????????????#######????### ######## | | ????????????????????????????########### ##! | | ????????????????????????????#!!!= *%# ## """ | | ????????????????????????????# == %+ ## """ | | ????????????????????????????# "Y" # ## """ | | ????????????????????????????# """ # % ## | | ????????????????????????????########### ## ! | | ?????????????????????????????????????# ###+### | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Particle Charging 15 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertInertialCycler Manual? 0 Play Time 00:35:55 Cumulative 3.3 hours Start 2025.01.10 @ 20:19:07 End 2025.01.10 @ 20:55:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6f27265-496e-4dc5-acd8-0b29cc5dbc17