Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 20:55:11

Player: erm

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (1168)     1168
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2983

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             317/550
Matter                     300/300
Energy                     91/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
>          --- WEAPON (3) -------
           Beam Rifle
>          --- INVENTORY (10) ---
           Ion Engine
     Light Ion Engine
           Nuclear Core
     Light Nuclear Core
           Heat Sink
  Improved Heat Sink
           Field Recycling Unit (0)
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
           Particle Charger
>          --- WEAPON -----------
     Heavy Particle Cannon
           Ion Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Heat Sink
  Improved Light Cannon
           Plasma Cutter
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             56   | 6   11  21  18  
  Power                    4    | 1   .   1   2   
    Engine                 3    | 1   .   1   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | 2   3   13  3   
    Treads                 .    | .   .   .   .   
    Leg                    17   | 2   3   9   3   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   .   4   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 1   7   2   4   
    Device                 6    | .   3   .   3   
    Storage                4    | 1   2   1   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   1   5   9   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          3    | .   .   .   3   
    Ballistic Gun          5    | 2   1   2   .   
    Ballistic Cannon       5    | .   .   2   3   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   2   3   15  
  Power                    2    | .   .   .   2   
  Propulsion               11   | .   1   3   7   
  Utility                  2    | .   1   .   1   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      7    | .   2   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   97  96  72  
  Engine                   10   | .   14  11  5   
  Core                     1    | .   .   .   2   
  Leg                      27   | .   27  36  21  
  Hover                    1    | .   .   5   .   
  Device                   4    | .   6   .   6   
  Storage                  10   | .   14  9   9   
  Processor                5    | .   2   11  4   
  Protection               1    | .   3   .   .   
  Energy Gun               1    | .   .   4   1   
  Energy Cannon            2    | .   .   .   8   
  Ballistic Gun            13   | .   27  12  .   
  Ballistic Cannon         5    | .   .   5   10  
Peak Build Rating          20   | 6   8   12  20  
  Average Rating           10   | 5   6   10  13  
  On Entrance              6    | .   6   7   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             50   | 14  50  49  34  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  9    | .   2   1   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  10  
  Average Capacity         10   | 7   12  10  10  
  Most Carried             10   | 4   9   10  10  
  Average Carried          5    | 1   6   7   4   
  Final Capacity           20   | 8   20  10  10  
  Final Carried            9    | 2   7   9   8   

 Class Distribution 
--------------------
 72% | Mutant
 15% | Scavenger-Gunner
  7% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1374 | 244 374 346 410 
  Remotely                 .    | .   .   .   .   
Salvage Created            1310 | .   353 499 458 
  Parts                    76   | .   14  33  29  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  30   | .   6   10  14  
  Guns                     16   | .   6   10  .   
  Cannons                  14   | .   .   .   14  
Classes Destroyed          8    | .   2   2   4   
  Builder                  2    | .   .   .   2   
  Recycler                 2    | .   1   1   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  4    | .   .   .   4   
  Grunt                    19   | .   6   7   6   
  Duelist                  1    | .   .   .   1   
  Sentry                   5    | .   .   3   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | .   2   4   4   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        238  | .    42   62   134  
  Missed                   54   | .    4    20   30   
Damage Taken               2515 | .    484  537  1494 
  Core                     365  | .    47   85   233  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   248  | .    92   156  .    
Core Remaining (%)         86   | 100  81   78   .    
Volleys Fired              132  | .    43   35   54   
  Largest                  3    | .    2    2    3    
  Hottest                  174  | .    40   104  174  
Shots Fired                263  | .    86   70   107  
  Gun                      153  | .    86   64   3    
  Cannon                   108  | .    .    6    102  
  Launcher                 .    | .    .    .    .    
  Special                  2    | .    .    .    2    
  Kinetic                  198  | .    86   64   48   
  Thermal                  65   | .    .    6    59   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    11   12   12   
  Robot Miss Streak        8    | .    4    7    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           176  | .    53   57   66   
  Core Hits                65   | .    17   24   24   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    1    .    2    
    Destroy                1    | .    1    .    .    
    Blast                  2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3129 | .    679  863  1587 
  Guns                     1448 | .    679  724  45   
  Cannons                  1620 | .    .    102  1518 
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  61   | .    .    37   24   
  Kinetic                  2093 | .    679  741  673  
  Thermal                  975  | .    .    85   890  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            22   | .    .    .    22   
  Projectiles              22   | .    .    .    22   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 11   | .    .    .    11   
  Impact                   1    | .    .    .    1    
  Kinetic                  7    | .    .    .    7    
  Secondary                3    | .    .    .    3    
Self-Inflicted Damage      2    | .    .    2    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             7    | .    .    5    2    
  Kicked                   6    | .    .    4    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        529  | .    20   201  529  
  Average Temperature      112  | .    4    80   141  
  Received Heat Transfer   1089 | .    294  237  558  
  Effects                  5    | .    .    .    5    
    Interference           1    | .    .    .    1    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1511 | .    .    105  1406 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             303  | .   226 303 227 
  Initial                  22   | .   .   5   22  
  Average                  88   | .   74  145 74  
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         89   | 100 86  85  94  
  Level 1                  10   | .   13  14  5   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   1   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              64   | .   18  24  22  
  Peak Tracking Total      5    | .   4   4   5   
  Tactical Retreats        5    | .   1   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          13   | .   7   5   1   
  Terminals                7    | .   6   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          3    | .   .   2   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                42   | .   15  23  4   
  Successful               27   | .   8   16  3   
  Failed                   15   | .   7   7   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   13  4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          10   | .   2   8   .   
  Recycling Units          9    | .   .   5   4   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   6   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   2   5   .   
  Scan Component           4    | .   1   3   .   
  Repair                   3    | .   1   2   .   
Recycling Unit Hacks       7    | .   .   4   3   
  Report Inventory         3    | .   .   2   1   
  Retrieve Components      4    | .   .   2   2   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   5   3   1   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   1   2   .   
  Time                     78   | .   26  52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     26   | .   .   14  12  
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3074 | 205  1022 810  1037 
Spaces Moved               1510 | 49   537  470  454  
  Core                     13   | 10   .    .    3    
  Treads                   .    | .    .    .    .    
  Legs                     1417 | 39   537  390  451  
  Wheels                   .    | .    .    .    .    
  Hover                    80   | .    .    80   .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            48   | 50   120  48   120  
  Average Speed            143  | 105  150  115  167  
  Slowest Speed            500  | 120  260  190  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 7    71   33   17   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          15   | .    .    .    15   
  Melee                    .    | .    .    .    .    
  Projectile               15   | .    .    .    15   
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2189 | 202 672 679 636 
  Wait                     380  | 140 60  99  81  
  Move                     1507 | 48  536 469 454 
  Hop                      .    | .   .   .   .   
  Pick Up                  65   | 8   14  29  14  
  Fast Attach              .    | .   .   .   .   
  Attach                   56   | 6   11  21  18  
  Detach                   17   | .   5   3   9   
  Swap                     .    | .   .   .   .   
  Drop                     25   | .   3   18  4   
  Fire                     132  | .   43  35  54  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   1   .   
  Kick                     6    | .   .   4   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
  206 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 9)
  307 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 11)
  663 | -10/Materials | Discovered new exit (range 8)
  684 | -10/Materials | Identified exit to Materials
  943 | -10/Materials | Repaired Assault Rifle
 1228 | -10/Materials | Entered another Materials area
 1228 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1529 | -9/Materials  | Discovered new exit (range 8)
 1540 | -9/Materials  | Identified exit to Materials
 1734 | -9/Materials  | Discovered new exit (range 16)
 1804 | -9/Materials  | Repaired Aluminum Leg
 1831 | -9/Materials  | Repaired Aluminum Leg
 1868 | -9/Materials  | Identified exit to Mines
 2038 | -9/Materials  | Entered another Materials area
 2038 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2470 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 2690 | -8/Materials  | Lost 4 parts (3n1w)
 3075 | -8/Materials  | Self-destructed

 Last Messages 
---------------
U-05 Engineer builds a Wall.
Acquired 1 matter. <x2>
Acquired 5 matter.
K-01 Serf cleans the Fusion Modulator.
Acquired 23 matter.
Acquired Field Recycling Unit.
K-01 Serf collects debris.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.
U-05 Engineer lays Concrete. <x4>
Acquired Nuclear Core.
Penetrated by Slug.
Welding Torch destroyed.
Imp. Ion Engine destroyed.
Imp. Light Cannon destroyed.
Penetrated by Slug.
Aluminum Leg destroyed.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????#?#       #??#         #?????#    |
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| ?????????????????????????????????????#     ####### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Particle Charging          15

 Item Schematics 
-----------------
       Aluminum Leg | -9/Materials | Scanalyzed
  Lgt. Nuclear Core | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertInertialCycler
  Manual?         0
Play Time         00:35:55
  Cumulative      3.3 hours
  Start           2025.01.10 @ 20:19:07
  End             2025.01.10 @ 20:55:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6f27265-496e-4dc5-acd8-0b29cc5dbc17