Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.21 @ 10:52:59 Player: skye Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (223) 1115 Value Destroyed (8375) 8375 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1611) 1611 TOTAL SCORE: 16341 Bonus ------- High Alert Combat Kills 749 Follower Combat Kills 1143 Friendly Fire -281 Cogmind --------- Core Integrity 0/1150 Matter 7/300 Energy 13/100 System Corruption 9% Temperature Hot (225) Movement Hovering (62) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Improved Signal Interpreter System Restoration Module > --- WEAPON (4) ------- Mass Driver > --- INVENTORY (5) ---- Advanced Cooling System Advanced Reaction Control System Hypervelocity Coil Gun Mass Driver Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Advanced Coolant Injector Large Storage Unit Advanced Phase Shifter Advanced Thermal Shield EM Disruption Field Advanced Shield Generator > --- WEAPON ----------- Advanced Plasma Cannon Hypervelocity Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Antimatter Reactor Improved Treads Nuclear Pulse Thruster Improved Cooling System Improved Cooling System Advanced Cooling System Improved Signal Interpreter System Restoration Module Drone Bay Heavy Laser Thermic Laser Heavy Battle Rifle Remote Datajack [Rating: 92] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Improved Cooling System Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun High-powered Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . . 2 Power 2 | . . . . 1 . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . . . . Utility 6 | . . 1 1 1 1 . . 1 . . 1 Weapon 2 | . . . 1 . . . . 1 . . . Parts Attached 177 | . 7 18 18 46 18 3 . 11 16 19 21 Power 22 | . 1 2 1 7 2 . . 1 5 . 3 Engine 14 | . 1 2 . 7 . . . 1 2 . 1 Core 5 | . . . 1 . 2 . . . . . 2 Reactor 3 | . . . . . . . . . 3 . . Propulsion 44 | . 2 6 5 11 3 1 . 1 3 5 7 Treads 35 | . 2 4 5 11 3 1 . 1 2 5 1 Leg 1 | . . 1 . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . Hover 5 | . . . . . . . . . . . 5 Flight 2 | . . . . . . . . . 1 . 1 Utility 51 | . 1 4 4 14 3 . . 3 6 9 7 Device 30 | . 1 . 1 5 1 . . 3 6 8 5 Storage 3 | . . 1 . . 2 . . . . . . Processor 5 | . . 2 1 1 . . . . . . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 12 | . . 1 2 8 . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 60 | . 3 6 8 14 10 2 . 6 2 5 4 Energy Gun 22 | . 1 4 4 3 4 1 . 3 . 1 1 Energy Cannon 16 | . . . . 9 3 . . . 1 1 2 Ballistic Gun 7 | . 1 . 3 . . . . . 1 2 . Ballistic Cannon 7 | . . 1 . 1 1 1 . 1 . 1 1 Launcher 7 | . 1 . 1 1 2 . . 2 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . Corrupted Parts 2 | . . . . . . . . . . 2 . System Corruption 4 | . . . . . . . . . . 4 . Parts Lost 46 | . 1 6 1 3 2 . 1 4 8 3 17 Power 7 | . . 1 . 1 . . . . 2 . 3 Propulsion 13 | . . 1 1 . . . . 2 2 2 5 Utility 16 | . . 2 . 1 1 . 1 1 3 . 7 Weapon 10 | . 1 2 . 1 1 . . 1 1 1 2 Highest Loss Streak 8 | . 1 4 1 1 2 . 1 3 8 3 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 91 95 99 98 100 98 85 77 96 63 Engine 7 | . 14 10 2 14 4 . . 4 2 . . Core 2 | . . . 6 . 8 13 13 5 . . . Reactor 1 | . . . . . . . . . 7 11 6 Treads 21 | . 26 26 25 22 25 26 26 17 11 19 9 Device 16 | . . 5 4 13 18 20 18 17 30 34 25 Storage 8 | . 14 11 9 7 11 13 13 11 5 5 3 Processor 4 | . . 12 12 7 1 . . . . . . Protection 4 | . . . 5 7 6 6 6 2 . . . Energy Gun 8 | . 14 14 17 7 8 5 6 10 10 4 . Energy Cannon 6 | . . . . 9 7 6 6 5 1 5 4 Ballistic Gun 2 | . 12 . 7 . . . . . 3 8 2 Ballistic Cannon 2 | . . 4 . 2 2 6 6 3 . 1 3 Naked Turns 9 | . . . . . . . . . . . 9 Heaviest Build 103 | 11 14 23 30 65 79 77 73 80 84 103 93 Greatest Support 99 | 20 40 60 60 71 91 99 99 99 71 92 69 Greatest Overweight (x) 16 | . . 1 . 1 . . . 1 1 1 16 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 Average Capacity 11 | 8 8 8 10 10 14 15 15 15 15 15 12 Most Carried 15 | 6 8 10 10 10 15 15 15 15 15 15 15 Average Carried 11 | 6 7 8 9 9 13 15 15 14 12 14 11 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 6 6 10 10 10 15 15 15 15 13 14 4 Class Distribution -------------------- 34% | Gunner 21% | Tank 17% | Scavenger-Tank 8% | Mutant 8% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Matter Collected 3379 | 200 42 253 295 960 248 214 12 143 316 431 265 Remotely . | . . . . . . . . . . . . Salvage Created 8850 | . 395 606 736 3116 620 304 259 925 47 947 895 Parts 456 | . 21 37 36 143 48 12 15 58 1 38 47 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 9 11 . . . . Prevented 4 | . . . . . . 2 2 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Combat Hostiles Destroyed 184 | . 12 17 20 59 18 6 6 20 . 15 11 Melee 3 | . . . 1 . . . . . . 2 . Guns 78 | . 10 11 15 27 3 2 2 2 . 6 . Cannons 74 | . . 3 . 30 8 4 2 11 . 7 9 AOE 22 | . 2 1 3 . 7 . 2 6 . . 1 Classes Destroyed 16 | . 3 2 2 4 2 . . . . 3 . Worker 15 | . . . 1 6 4 . . 1 . 1 2 Builder 9 | . . . . . 3 . . 1 . . 5 Tunneler 1 | . . . . . . . . . . 1 . Recycler 9 | . 1 1 1 3 . . . 1 . 1 1 Operator 1 | . . . . 1 . . . . . . . Watcher 7 | . . 1 . 4 1 . . 1 . . . Swarmer 53 | . 6 8 8 9 8 . 3 9 . 2 . Saboteur 1 | . . . . . . . . . . 1 . Grunt 70 | . 6 3 6 25 5 3 2 5 . 8 7 Brawler 3 | . . . . 3 . . . . . . . Duelist 4 | . . . . 2 . 1 1 . . . . Protector 1 | . . . . . 1 . . . . . . Sentry 26 | . . 6 5 10 3 . . 1 . 1 . Hunter 8 | . . . 1 . . 2 . 3 . 1 1 Programmer 17 | . . . . 10 1 . . 2 . 1 3 Heavy 1 | . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | . 6 4 6 6 9 4 3 8 . 4 7 Combat Bots Only 7 | . 6 4 5 6 7 4 3 5 . 3 3 Max Kills in Single Turn 4 | . 2 1 2 2 3 1 1 4 1 2 4 Gunslinging 1 | . 1 . 1 . . . . . . . . Exploded 3 | . 1 1 2 . 3 . 1 3 . . 1 Melee 1 | . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Hostile Shots Fired 1266 | . 63 94 105 338 132 38 14 70 3 43 366 Missed 445 | . 15 31 34 124 49 8 3 20 1 9 151 Damage Taken 10399 | . 378 583 723 2346 826 334 103 731 385 929 3061 Core 1977 | . 51 132 61 253 82 49 19 28 95 44 1163 Absorbed by Shields 682 | . . . . . 279 122 34 . . 100 147 Redirected to Shielding 26 | . . . . 26 . . . . . . . Ignored by Resistances 3421 | . 120 170 209 694 317 129 40 227 105 271 1139 Regen/Repaired (Parts) 1353 | . . 211 . 537 157 . . . 261 187 . Core Remaining (%) 80 | 100 79 67 88 63 . . 82 . . 83 . Volleys Fired 446 | . 37 61 45 134 33 10 10 40 4 31 41 Largest 4 | . 2 2 3 3 3 3 3 4 1 4 3 Hottest 284 | . 70 112 144 210 255 188 188 262 39 284 240 Shots Fired 1055 | . 63 88 107 348 78 30 14 116 5 121 85 Gun 580 | . 59 77 100 152 33 9 10 63 1 56 20 Cannon 447 | . . 10 4 193 38 20 4 48 . 65 65 Launcher 28 | . 4 1 3 3 7 1 . 5 4 . . Special . | . . . . . . . . . . . . Kinetic 282 | . 26 10 34 64 13 10 2 17 . 62 44 Thermal 606 | . 33 77 60 243 56 10 2 61 . 32 32 Explosive 28 | . 4 1 3 3 7 1 . 5 4 . . Electromagnetic 139 | . . . 10 38 2 9 10 33 1 27 9 Robot Hit Streak 61 | . 13 24 61 21 16 7 12 16 7 22 17 Robot Miss Streak 5 | . 4 1 2 5 2 1 1 3 . 3 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 8 | . 3 1 3 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . Shots Hit Robots 790 | . 48 78 88 252 62 19 12 83 5 81 62 Core Hits 389 | . 22 25 34 135 50 13 11 38 2 31 28 Critical Kills 3 | . . . . . . . . 1 . 2 . Critical Parts Destroyed 7 | . . . . . . . . . . 6 1 Critical Strikes 55 | . . 7 6 14 1 2 . 5 1 11 8 Burn 25 | . . 7 6 8 . . . 1 . 1 2 Meltdown 1 | . . . . . . . . 1 . . . Destroy 9 | . . . . . . . . . . 8 1 Blast 18 | . . . . 6 1 2 . 3 . 1 5 Corrupt 2 | . . . . . . . . . 1 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23119 | . 724 1164 1637 6798 2977 731 327 2601 629 2631 2900 Guns 8751 | . 465 944 1282 3106 713 160 138 998 21 720 204 Cannons 9484 | . . 160 19 3509 883 325 90 985 . 1748 1765 Explosions 4784 | . 259 60 313 168 1359 244 99 618 608 125 931 Melee . | . . . . . . . . . . . . Ramming 100 | . . . 23 15 22 2 . . . 38 . Kinetic 4415 | . 153 160 446 1100 225 135 27 283 . 935 951 Thermal 11621 | . 312 944 764 5155 1310 190 162 1256 . 825 703 Explosive 4447 | . 259 60 313 . 1359 244 . 618 608 55 931 Electromagnetic 2536 | . . . 91 528 61 160 138 444 21 778 315 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . 1 . . . 2 2 3 9 Average Corruption 1 | . . . . 1 . . . 1 2 1 3 Corruption Purged 5 | . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 45 | . . . . 19 . . . 7 10 3 6 Message Errors 9 | . . . . 6 . . . 1 1 1 . Matter Fused 9 | . . . . 2 . . . . 3 1 3 Heat Flow Errors 6 | . . . . 3 . . . . 2 . 1 Energy Discharges 5 | . . . . 2 . . . 1 1 . 1 Parts Rejected 1 | . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . 1 . . . 2 1 . . Data Loss (major) 4 | . . . . 2 . . . 1 1 . . Misfires 5 | . . . . 1 . . . 1 1 1 1 Alerts 1 | . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 637 | . 18 7 . 101 101 3 . 68 64 9 266 Projectiles 237 | . . . . 101 47 . . 27 . 9 53 Explosions 400 | . 18 7 . . 54 3 . 41 64 . 213 Melee . | . . . . . . . . . . . . Knockbacks 24 | . . . 1 5 . 4 . 2 . 2 10 Impact 1 | . . . . . . . . . . 1 . Kinetic 21 | . . . 1 5 . 3 . 2 . 1 9 Secondary 2 | . . . . . . 1 . . . . 1 Self-Inflicted Damage 186 | . . . . 39 . . . 32 115 . . Shots 6 | . . . . 1 . . . 1 4 . . Rammed 13 | . . . 2 3 1 1 . 1 . 5 . Targets Rammed 20 | . . . 3 5 3 1 . 1 . 7 . Kicked . | . . . . . . . . . . . . Crushed 7 | . . . 1 2 2 . . . . 2 . Highest Temperature 463 | . 221 173 366 463 209 186 65 216 147 168 410 Average Temperature 89 | . 67 46 130 89 107 72 37 78 90 50 116 Received Heat Transfer 3131 | . 156 201 342 999 378 109 15 180 . 170 581 Effects 17 | . 2 . 5 9 . . . . . . 1 Shutdowns 2 | . . . . 2 . . . . . . . Energy Bleed 4 | . . . 1 3 . . . . . . . Interference 9 | . 2 . 4 3 . . . . . . . Matter Decay 2 | . . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 11 | . . . 1 1 . 2 . 1 . 2 4 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . 2 1 2 . . . 1 . . . Combat Hostiles 6 | . . 2 1 2 . . . 1 . . . Parts Melted 48 | . . 8 9 21 3 . . 3 . . 4 Heat Transferred 23113 | . 925 3034 2405 8604 2587 300 200 2160 . 1498 1400 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Peak Influence 1097 | . 343 308 526 522 548 . . 470 200 1097 670 Initial 414 | . . 51 54 126 94 . . 87 137 . 414 Average 260 | . 147 192 306 172 174 . . 301 75 662 464 Maximum Alert Level 3 | . 1 1 2 2 2 . . 2 1 3 2 Low Security (%) 51 | 100 60 60 22 61 74 . . 30 99 24 . Level 1 28 | . 39 39 64 34 7 . . 38 . 5 12 Level 2 14 | . . . 13 3 17 . . 31 . 12 87 Level 3 6 | . . . . . . . . . . 57 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 52 | . 1 4 2 18 4 . . 4 . 14 5 Investigation 11 | . 1 2 . 3 1 . . . . 2 2 Extermination 14 | . . . . 8 1 . . 1 . 2 2 Reinforcement 17 | . . 2 2 2 1 . . 3 . 6 1 Assault 2 | . . . . . 1 . . . . 1 . Garrison 8 | . . . . 5 . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 1 . 2 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Distress Signals 19 | . 1 1 2 6 . . . 2 . 5 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 287 | . 14 20 29 85 22 6 6 23 5 40 37 Peak Tracking Total 8 | . 3 5 7 7 5 4 3 6 2 7 8 Tactical Retreats 17 | . 1 . 1 9 1 . . 1 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Traps Triggered 15 | . 1 1 2 5 1 . . 1 . 1 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Machines Disabled 35 | . . . . 5 4 . . 1 . 13 12 Max in Single Turn 6 | . . . . 2 4 . . 1 . 4 6 Garrison Access 2 | . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Machines Accessed 37 | . 3 3 3 17 4 . . 1 . 4 2 Terminals 23 | . 3 1 3 10 1 . . 1 . 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . 2 . 4 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 Garrison Access 5 | . . . . 3 1 . . . . 1 . Total Hacks 80 | . 6 8 7 36 9 . . 2 . 7 5 Successful 40 | . 3 4 3 19 5 . . 2 . 2 2 Failed 40 | . 3 4 4 17 4 . . . . 5 3 Catastrophic 10 | . . 1 1 4 1 . . . . 3 . Database Lockouts . | . . . . . . . . . . . . Manual 50 | . 6 2 7 22 4 . . 2 . 5 2 Terminals 45 | . 6 2 7 18 2 . . 2 . 6 2 Fabricators . | . . . . . . . . . . . . Repair Stations 21 | . . 6 . 13 2 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 6 | . . . . . 3 . . . . . 3 Garrison Access 8 | . . . . 5 2 . . . . 1 . Terminal Hacks 6 | . . . 1 3 . . . 1 . 1 . Record 1 | . . . . . . . . . . 1 . Open DSF 1 | . . . . 1 . . . . . . . Terminal Index 3 | . . . 1 1 . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 16 | . . 4 . 10 2 . . . . . . Scan Component 9 | . . 2 . 6 1 . . . . . . Repair 7 | . . 2 . 4 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . 1 Insert Component 2 | . . . . . 1 . . . . . 1 Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 14 | . 3 . 2 5 1 . . 1 . 1 1 Terminals 12 | . 3 . 2 3 1 . . 1 . 1 1 Botnet 12 | . 3 . 2 3 1 . . 1 . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . Jam 1 | . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 3 1 3 14 4 . . 1 . 4 2 Full Trace Events 4 | . . 1 . . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 7 | . . 2 . 4 1 . . . . . . Time 241 | . . 52 . 167 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . Programmers 3 | . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Total Allies 23 | . . . . 3 . . . . 20 . . Largest Group 19 | . . . . 3 . . . . 19 16 1 Highest-Rated Group 684 | . . . . 36 . . . . 684 607 23 Highest-Rated Ally 50 | . . . . 12 . . . . 50 50 23 Total Orders 2 | . . . . . . . . 2 . . . EXPLORE 1 | . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . 1 . . . Ally Attacks 339 | . . . . 39 . . . . 180 120 . Total Damage 11441 | . . . . 387 . . . . 6709 4345 . Kills 45 | . . . . 1 . . . . 6 38 . Allies Corrupted 2 | . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Turns Passed 13075 | 8 416 1058 939 4971 1174 862 112 585 669 1282 999 Spaces Moved 6458 | 7 198 492 479 2549 579 502 56 225 258 577 536 Core 90 | . . . . . . . . . . . 90 Treads 6137 | . 180 492 479 2549 579 502 56 225 258 577 240 Legs 25 | 7 18 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 205 | . . . . . . . . . . . 205 Flight 1 | . . . . . . . . . . . 1 Fastest Speed 50 | 120 120 160 160 160 162 162 162 160 160 160 50 Average Speed 169 | 120 156 160 160 167 164 163 162 194 230 192 152 Slowest Speed 850 | 120 160 240 160 246 165 165 162 240 240 240 850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 40 40 37 66 19 54 11 8 84 22 17 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . . 1 1 . . . . Spaces Dug 47 | . . . . 35 . . . 12 . . . Terrain Destroyed 518 | . 30 8 25 106 118 21 14 46 37 48 65 Melee . | . . . . . . . . . . . . Projectile 62 | . . . . 17 6 6 1 10 . 12 10 AOE 455 | . 30 8 25 89 112 15 13 36 37 35 55 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Total 7726 | 6 246 683 580 2978 727 520 65 283 324 666 648 Wait 437 | . . 80 3 188 81 . . 1 45 17 22 Move 6445 | 6 197 491 478 2548 578 501 55 225 257 573 536 Hop 1 | . . . . . . . . . . 1 . Pick Up 66 | . 2 15 13 17 8 2 . 1 . 4 4 Fast Attach 70 | . 1 11 6 15 3 1 . 4 7 9 13 Attach 26 | . 1 3 2 3 3 . . 2 6 1 5 Detach 15 | . . 4 2 2 1 . . 1 2 1 2 Swap 81 | . 5 4 10 28 12 2 . 5 3 9 3 Drop 106 | . 3 14 18 38 5 3 . 2 . 13 10 Fire 446 | . 37 61 45 134 33 10 10 40 4 31 41 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 20 | . . . 3 5 3 1 . 1 . 7 . Escape Stasis 12 | . . . . . . . . . . . 12 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Lost 4 parts (1p1u2w) 991 | -9/Materials | Build established: Scavenger-Mutant 1021 | -9/Materials | Discovered new exit (range 16) 1146 | -9/Materials | Discovered new exit (range 7) 1212 | -9/Materials | Repaired Lgt. Treads 1370 | -9/Materials | Repaired Lgt. Treads 1422 | -9/Materials | Discovered new exit (range 17) 1483 | -9/Materials | Entered another Materials area 1483 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2113 | -8/Materials | Build established: Scavenger-Gunner 2241 | -8/Materials | Discovered new exit (range 15) 2422 | -8/Materials | Entered Factory 2422 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2754 | -7/Factory | Discovered new exit (range 10) 3295 | -7/Factory | Build established: Gunner 4316 | -7/Factory | Build established: Tank 4574 | -7/Factory | Repaired Arm. Treads 4652 | -7/Factory | Build established: Gunner 5185 | -7/Factory | Repaired Lyr. Light Armor Plating 5232 | -7/Factory | Repaired Imp. Ion Engine 5774 | -7/Factory | Garrison activated, responded to threat 6451 | -7/Factory | Lost 3 allies 6891 | -7/Factory | Repaired Broken Arm. Treads 7241 | -7/Factory | Garrison activated, responded to threat 7318 | -7/Factory | Discovered new exit (range 16) 7393 | -7/Factory | Entered another Factory area 7393 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7627 | -6/Factory | Spotted B-75 Beast 7911 | -6/Factory | Build established: Tank 7981 | -6/Factory | Repaired Med. Treads 8303 | -6/Factory | Destroyed 7 combat bots 8323 | -6/Factory | Discovered new exit (range 14) 8443 | -6/Factory | First assault squad dispatched 8567 | -6/Factory | Entered Lower Caves 9345 | -6/Lower Caves | Discovered new exit (range 13) 9429 | -6/Lower Caves | Entered another Lower Caves area 9429 | -6/Lower Caves | Discovered new exit (range 13) 9541 | -6/Lower Caves | Entered Factory 9541 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9542 | -5/Factory | Identified exit to Upper Caves 9889 | -5/Factory | Lost 3 parts (2n1u) 10126 | -5/Factory | Sucked down chute 10126 | -5/Factory | Entered Waste 10127 | -5/Waste | Met a frightened Derelict 10139 | -5/Waste | Spotted C-40 Crusher 10150 | -5/Waste | Spotted C-40 Crusher 10158 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10169 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10184 | -5/Waste | Warlord forces began an assault 10193 | -5/Waste | Allies destroyed C-40 Crusher 10194 | -5/Waste | Allies destroyed C-40 Crusher 10197 | -5/Waste | Spotted C-40 Crusher 10210 | -5/Waste | Allies destroyed C-40 Crusher 10222 | -5/Waste | Lost 8 parts (2p2n3u1w) 10266 | -5/Waste | Spotted C-40 Crusher 10273 | -5/Waste | Allies destroyed C-40 Crusher 10332 | -5/Waste | Spotted C-40 Crusher 10369 | -5/Waste | Lost 3 allies 10443 | -5/Waste | Spotted C-40 Crusher 10453 | -5/Waste | Allies destroyed C-40 Crusher 10546 | -5/Waste | Discovered new exit (range 13) 10660 | -5/Waste | Build established: Scavenger-Tank 10795 | -5/Waste | Entered Factory 10795 | -5/Factory | Accompanied by 16 allies 11374 | -5/Factory | Lost 5 allies 11395 | -5/Factory | First assault squad dispatched 11579 | -5/Factory | Cargo convoy interrupted 11820 | -5/Factory | Garrison activated, responded to threat 11874 | -5/Factory | Lost 3 allies 11992 | -5/Factory | Discovered new exit (range 15) 12057 | -5/Factory | Lost 3 parts (2n1w) 12077 | -5/Factory | Entered another Factory area 12077 | -4/Factory | Accompanied by 1 ally 12077 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12391 | -4/Factory | P-70 Sage assimilated allied A2-HE7(m) 12713 | -4/Factory | Spotted B-86 Titan 12714 | -4/Factory | Lost 5 parts (1p2n2u) 12782 | -4/Factory | Lost 5 parts (1p1n1u2w) 12814 | -4/Factory | Core integrity fell below 50% 12836 | -4/Factory | Lost 4 parts (1n3u) 12908 | -4/Factory | Core integrity fell below 20% 13001 | -4/Factory | Build established: Mutant 13076 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- G-67 Veteran destroyed. Imp. Gyrokinetic Inverter destroyed. R-10 Processor collects HERF Cannon. Nuclear Reactor explodes. U-05 Engineer destroyed. Destroyed Welding Torch. U-05 Engineer destroyed. G-67 Veteran destroyed. Destroyed Antigrav System. System corrupted: FCS attempts to trigger Mass Driver. System corrupted: Mass Driver misfires. P-70 Sage knocked back. Nuclear Reactor explodes. R-10 Processor collects Mic. Fission Core. U-05 Engineer lays Concrete. Door malfunctions. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-10 Processor collects Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?############### ########## ???????? | | ?### != ##??????????? ????????? | | ?# " # # ###????????????????????? | | ???# ### #####??????????????????????? | | ???# ! #?# #??????????????????????????? | | ???# ! #?# ##?????????????????????????? | | ???# !## #?????????????????????????? | | ???# != ## "" #?????????????????????????? | | ???# =! / "T +?????????????????????????? | | ???# ! ## #?????????????????????????? | | ???# ! =## ? %#?????????????????????????? | | ???# ###?####?????????????????????????? | | ???# #????????????????????????????????? | | ########+#+######??????################??????????? | | ######????# ! # ?????????? | | ###### [ +??????????? | | + """ #??????????? | | """" ###### !! """"" #????? ????? | | ""F" #????# !! """"" #???? ???? | | "" |#????# ]!! % #?? #??? | | """ """ %#?##?##########/#####? #??? | | """ """ ! =#############%##### #??? | | """ """ %=%[* u %m #??? | | =[ % p m #??? | | """ """ " = R % / ? | | ?""" """ " ! @ # ?? | | ??"" """ " % #??? | | ???? R #??? | | ???? w #??? | | ????####### ################/##### ##??? | | ????????????####?????????????????? ??? #???? | | ?????????????????????????????????? ?? #???? | | ?????????????????????????????????? " " #?? #???? | | ?????????????????????????????????? " " #??? ????? | | ?????????????????????????????????? " " #?????????? | | ?????????????????????????????????? " " #?????????? | | ?????????????????????????????????? "?" #?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 100 Energy Generation 50 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 EM Shielding 2 Corruption Block 8 Armor Coverage 375 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 22 Item Schematics ----------------- Enh. Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed LaserSuspensionRailgun Manual? 0 Play Time 01:46:45 Cumulative 39.4 hours Start 2024.03.21 @ 00:59:11 End 2024.03.21 @ 10:52:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 5 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b5b866d1-d06a-4e39-affe-5191788bb673