Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 00:20:35 Player: JustDragon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (651) 651 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2286 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 100/100 System Corruption 2% Temperature Warm (132) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Makeshift Hacking Suite Hacking Drone Bay (0/1) > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Terrain Scan Processor Target Analyzer Improved Weapon Shielding Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Small Storage Unit Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Terrain Scan Processor Target Analyzer Improved Weapon Shielding Makeshift Hacking Suite [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Target Analyzer Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 27 | 6 6 13 . 1 1 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 4 . . . Treads 4 | 2 . 2 . . . Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 4 . 1 1 Device 2 | . 1 . . . 1 Storage 1 | 1 . . . . . Processor 2 | . . 2 . . . Hackware 1 | . . . . 1 . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 9 | 2 3 4 . . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 2 4 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . 1 8 . . 6 Power 3 | . 1 1 . . 1 Propulsion 5 | . . 3 . . 2 Utility 2 | . . 1 . . 1 Weapon 5 | . . 3 . . 2 Highest Loss Streak 6 | . 1 4 . . 6 To Critical Strikes . | . . . . . . Average Backups 4 | 3 2 6 4 5 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 3 3 4 5 Weapon 1 | 1 1 1 1 . . Tool/Special . | . . . . . . Unused Backups 9 | . 2 3 . . 4 Power 1 | . . 1 . . . Propulsion 1 | . 1 . . . . Utility 7 | . 1 2 . . 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 95 82 88 88 85 Engine 10 | . 14 8 11 11 11 Treads 22 | . 28 18 22 22 19 Leg 1 | . . 4 . . . Storage 11 | . 14 11 11 11 11 Processor 5 | . . 6 11 7 . Hackware 1 | . . . . 3 11 Protection 11 | . 10 14 11 11 11 Ballistic Gun 20 | . 21 17 22 22 22 Launcher 1 | . 5 2 . . . Peak Build Rating 16 | 5 9 14 13 15 16 Average Rating 11 | 4 6 10 13 14 14 On Entrance 9 | . 5 8 13 13 15 Avg Prop Armor Cover (%) 12 | 24 . 11 . . . Naked Turns . | . . . . . . Heaviest Build 18 | 9 17 18 17 17 17 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 3 | 1 . 3 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 8 8 4 8 5 Average Carried 5 | 3 2 6 4 6 4 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 6 | 4 6 4 4 5 4 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 911 | 147 256 470 . 38 . Remotely . | . . . . . . Salvage Created 798 | . 238 560 . . . Parts 52 | . 20 32 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . 2 1 Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 8 11 . . . Guns 14 | . 3 11 . . . AOE 5 | . 5 . . . . Classes Destroyed 5 | . 3 2 . . . Worker 3 | . 1 2 . . . Watcher 1 | . . 1 . . . Swarmer 3 | . 3 . . . . Grunt 14 | . 5 9 . . . Sentry 2 | . . 2 . . . Best Kill Streak 6 | . 6 4 . . . Combat Bots Only 5 | . 5 2 . . . Max Kills in Single Turn 3 | . 3 2 . . . Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 207 | . 60 101 . . 46 Missed 57 | . 15 35 . . 7 Hits 150 | . 45 66 . . 39 Melee 5 | . . . . . 5 Projectile 145 | . 45 66 . . 34 Critical Strikes 3 | . . 2 . . 1 Actively Blocked 1 | . . 1 . . . Damage Taken 2204 | . 498 868 . . 838 Core 466 | . 62 123 . . 281 Absorbed by Shields . | . . . . . . Redirected to Shielding 113 | . 6 76 . . 31 Core Remaining (%) 87 | 100 75 . . . . Volleys Fired 90 | . 27 58 . . 5 Largest 2 | . 2 2 . . 2 Hottest 53 | . 50 53 . . 46 Shots Fired 151 | . 54 87 . . 10 Gun 146 | . 51 85 . . 10 Cannon . | . . . . . . Launcher 5 | . 3 2 . . . Special . | . . . . . . Kinetic 146 | . 51 85 . . 10 Thermal . | . . . . . . Explosive 5 | . 3 2 . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 9 . . 5 Robot Miss Streak 5 | . 3 5 . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 90 | . 33 52 . . 5 Core Hits 46 | . 16 28 . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 2 | . 1 1 . . . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1467 | 1 533 838 . . 95 Guns 1138 | . 250 793 . . 95 Cannons . | . . . . . . Explosions 325 | . 283 42 . . . Melee . | . . . . . . Ramming 4 | 1 . 3 . . . Kinetic 1138 | . 250 793 . . 95 Thermal . | . . . . . . Explosive 325 | . 283 42 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 25 | . 25 . . . . Projectiles . | . . . . . . Explosions 25 | . 25 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . 11 . . . . Shots 2 | . 2 . . . . Rammed 1 | 1 . . . . . Targets Rammed 2 | 1 . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 125 | . 26 22 . . 125 Average Temperature 18 | . 9 7 . . 64 Received Heat Transfer 936 | . 150 462 . . 324 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 176 | . 176 74 . . . Initial 27 | . . 27 . . . Average 26 | . 45 20 . . . Influence Increases 574 | . 224 350 . . . Destroy 0b10 Robot/C 380 | . 160 220 . . . Destroy 0b10 Robot/NC 20 | . 5 15 . . . Destroy Leader 102 | . 30 72 . . . Successful Hack 12 | . 2 10 . . . Disable Machine 15 | . 15 . . . . Destroy Structure 30 | . 12 18 . . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 574 | . 158 416 . . . Entered New Map 39 | . . 39 . . . Time Decay 455 | . 148 307 . . . Lost Part 80 | . 10 70 . . . Squads Dispatched 6 | . 2 4 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 11 17 . . 8 Peak Tracking Total 8 | . 7 3 . . 8 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 4 7 . . . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 10 21 . . . Successful 20 | . 7 13 . . . Failed 11 | . 3 8 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 15 | . . 8 . 7 . Terminals 21 | . 8 13 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 9 | . 2 7 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 6 8 . . . Record 10 | . 4 6 . . . Alert Level 3 | . 2 1 . . . Maintenance Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 1 5 . . . Recycle Component 3 | . 1 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 3 | . 1 2 . . . Recycled Matter 127 | . . 127 . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 56 | . . 56 . . . Optics 56 | . . 56 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches 1 | . . . . . 1 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4045 | 298 761 1228 8 1712 38 Spaces Moved 2344 | 161 417 682 6 1063 15 Core 92 | 57 . 33 . . 2 Treads 2122 | 104 417 519 6 1063 13 Legs 130 | . . 130 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 160 160 100 Average Speed 156 | 121 160 156 160 160 158 Slowest Speed 200 | 160 160 200 160 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 9 45 40 3 70 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . 9 17 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 26 | . 9 17 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2611 | 264 471 772 5 1078 21 Wait 86 | 83 3 . . . . Move 2339 | 160 416 681 5 1062 15 Hop . | . . . . . . Pick Up 39 | 9 11 13 . 6 . Fast Attach . | . . . . . . Attach 30 | 8 6 12 . 3 1 Detach 12 | 3 3 3 . 3 . Swap 1 | . . 1 . . . Drop 12 | . 5 3 . 4 . Fire 90 | . 27 58 . . 5 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | 1 . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 299 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 974 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -9/Materials | Lost 4 parts (1p1n1u1w) 2071 | -9/Materials | Discovered new exit (range 6) 2288 | -9/Materials | Entered Mines 2289 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2296 | -9/Mines | Entered Zion 2379 | -7/Zion | Discovered new exit (range 14) 2393 | -7/Zion | Given the Hacking Drone Bay 2397 | -7/Zion | Found Prototype Device 3177 | -7/Zion | Learned Factory emergency access door positions 3483 | -7/Zion | Learned Factory emergency access door positions 3561 | -7/Zion | Received a visual enhancement algorithm 3572 | -7/Zion | Ran a visual enhancement algorithm 3595 | -7/Zion | Ran a visual enhancement algorithm 4008 | -7/Zion | Entered Proximity Caves 4039 | -6/Proximity Caves | Core integrity fell below 50% 4042 | -6/Proximity Caves | Identified Hacking Drone Bay 4045 | -6/Proximity Caves | Core integrity fell below 20% 4046 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dropped Self-destruct Interrupter. Self-destruct Interrupter emitting active interruption sequence. LOCATION=UNKNOWN GOAL=ESCAPE Lgt. Treads destroyed. Critical hit (Burn: +37). Autogun destroyed. Lgt. Treads destroyed. System corrupted by crushing effect (+1). Core Shielding destroyed. Identified Hacking Drone Bay. Ion Engine destroyed. Hacking Drone released from Hacking Drone Bay. B-48 Gladiator sneak attacks. Hacking Drone system corrupted by crushing effect. You have a new controllable ally. Review and give out orders from the Allies menu (F5). Hacking Drone system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####???????????????????????????????? | | ?????????????## #???######?????????????????????? | | ?????????????# #?## ##????????????????????? | | ?????????????# ## ##???????????????????? | | ???????????### g g #???????????????????? | | ????????# g @ ###???????????????????? | | ??????? ## b ##?????????????????????? | | ???????????? ????## %#??????????????????????? | | ????????????????????###gb #??????????????????????? | | ??????????????????????# g#??????????????????????? | | ??????????????????????# g ?????????????????????? | | ?????????????????????? ????????????????????? | | ????????????????????? #### ???????????????????? | | ???????????????????? #???? ??????????????????? | | ??????????????????? ????? ?????????????????? | | ?????????????????? ??????#????????????????? | | ?????????????????? ???????????????????????? | | ????????????????? ##??????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ?????????????????? #????????????????????????? | | ???????????????????? ###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Librarian Novice Programmer Physics Hates This One Trick Robot Respite Spot Them First That Tickles There's More Where That Came From Challenges ------------ None Game ------ Seed AlertRelayTurretformer Manual? 0 Play Time 00:44:59 Cumulative 1.9 hours Start 2026.01.01 @ 20:54:20 End 2026.01.02 @ 00:20:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 448bfcba-ac70-4c8c-b215-e8fd389e58ef