Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 14:27:37 Player: weedlord420 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (161) 805 Value Destroyed (5214) 5214 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1136) 1136 TOTAL SCORE: 12135 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 475 Met Imprinter 300 Was Imprinted 300 Friendly Fire -53 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 89/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Improved Particle Charger Bomb Factory No. 2 Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Experimental Targeting Computer Improved Transmission Jammer Layered Heavy Armor Plating Hacking Suite Makeshift Hacking Suite Experimental System Shield > --- WEAPON ----------- Variable Charge Gun Plasma Cannon > --- INVENTORY -------- Improved Cooling System Improved Particle Charger Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Force Field Bomb Factory No. 2 Cooled Plasma Cannon [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Hacking Suite Device Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Improved EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . . . . Utility 7 | . . . 2 . . . 4 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 136 | 6 6 4 30 1 8 3 28 8 9 33 . Power 14 | 1 1 1 3 . 1 . 4 . 1 2 . Engine 11 | 1 . . 3 . 1 . 4 . 1 1 . Core 3 | . 1 1 . . . . . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 2 1 6 . 1 . 8 2 . 3 . Treads 23 | 2 2 1 6 . 1 . 6 2 . 3 . Leg . | . . . . . . . . . . . . Wheel 2 | . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 64 | 1 3 . 11 1 5 2 11 5 4 21 . Device 29 | . 2 . 4 1 2 . 2 4 3 11 . Storage 4 | 1 1 . 2 . . . . . . . . Processor 4 | . . . . . 1 . 3 . . . . Hackware 6 | . . . 2 . 1 . 2 1 . . . Protection 21 | . . . 3 . 1 2 4 . 1 10 . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 . 2 10 . 1 1 5 1 4 7 . Energy Gun 5 | . . 1 2 . . . . . . 2 . Energy Cannon 12 | . . . 1 . . . 5 1 2 3 . Ballistic Gun 13 | 2 . 1 7 . 1 1 . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 2 | . . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 4 1 3 . 3 . . 3 . Parts Lost 27 | . 1 1 3 . . . 1 . 5 16 . Power 3 | . . . . . . . . . 1 2 . Propulsion 6 | . 1 . . . . . . . 1 4 . Utility 12 | . . . 3 . . . 1 . . 8 . Weapon 6 | . . 1 . . . . . . 3 2 . Highest Loss Streak 13 | . 1 1 1 . . . 1 . 5 13 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 99 98 94 98 100 86 92 87 78 . Engine 8 | . 9 . 10 11 11 11 5 6 3 3 . Core 1 | . 3 14 . . . . . . . 2 . Treads 20 | . 28 28 22 22 22 22 12 12 12 11 . Wheel 1 | . . . . . . . 5 6 6 . . Device 8 | . 12 14 15 6 9 . 3 6 5 4 . Storage 9 | . 14 14 11 11 11 11 6 6 6 4 . Processor 3 | . . . . . . . 9 13 13 10 . Hackware 15 | . . . 14 22 20 22 20 20 20 16 . Protection 3 | . . . 1 . 1 10 6 6 6 5 . Energy Gun 3 | . . 13 5 11 7 . . . . 3 . Energy Cannon 3 | . . . 1 . . . 12 13 7 3 . Ballistic Gun 12 | . 28 14 14 11 14 22 . . . . . Naked Turns 50 | . . . . . . . . . . 9 41 Heaviest Build 78 | 14 31 32 51 35 66 47 70 57 57 78 . Greatest Support 126 | 40 40 40 43 40 40 40 42 28 50 126 3 Greatest Overweight (x) 2 | . 1 . 1 . 1 1 2 2 2 1 . Average Overweight (x) . | . . . . . . . 1 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 5 Average Carried 14 | 1 10 14 14 14 14 14 14 14 14 13 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 1 15 15 15 14 15 15 15 15 14 5 5 Class Distribution -------------------- 57% | Hacker-Mutant 28% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Matter Collected 3336 | 203 478 337 964 10 106 62 293 128 91 664 . Remotely . | . . . . . . . . . . . . Salvage Created 7458 | . 743 307 2151 . . 68 1844 926 100 1319 . Parts 386 | . 51 15 135 . . 7 88 21 3 66 . Haulers Intercepted 7 | . 1 . 3 . . . 2 . . 1 . Recyclers Shooed 11 | . . . 4 . . . 2 . . 5 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 9 . 19 2 . . Prevented 10 | . . . . . . 10 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Combat Hostiles Destroyed 122 | . 15 14 39 . . 3 20 10 2 19 . Guns 65 | . 15 14 33 . . 3 . . . . . Cannons 50 | . . . 6 . . . 20 6 1 17 . AOE 1 | . . . . . . . . . 1 . . Classes Destroyed 18 | . 8 1 3 . . . 1 2 . 3 . Worker 5 | . . . 1 . . . 2 . . 2 . Builder 3 | . 1 . . . . . 1 . . 1 . Tunneler 1 | . 1 . . . . . . . . . . Hauler 7 | . 1 . 3 . . . 2 . . 1 . Recycler 11 | . 2 . 5 . . . 2 . . 2 . Mechanic 1 | . . . . . . . . . . 1 . Operator 7 | . 2 . 2 . . . 3 . . . . Watcher 9 | . 1 . 4 . . . 2 . . 2 . Swarmer 24 | . 6 3 8 . . 3 2 . . 2 . Saboteur 2 | . . . . . . . . . . 2 . Grunt 59 | . 9 6 20 . . . 11 5 1 7 . Brawler 2 | . . . 1 . . . . 1 . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 15 | . . . 10 . . . 3 1 1 . . Specialist 3 | . . . . . . . . . . 3 . Hunter 5 | . . . . . . . . 2 . 3 . Programmer 6 | . . . . . . . 4 . . 2 . Assembled 5 | . . 5 . . . . . . . . . Best Kill Streak 11 | . 4 4 6 . . 3 5 3 1 11 . Combat Bots Only 9 | . 3 4 4 . . 3 5 3 1 9 . Max Kills in Single Turn 2 | . 2 1 2 . . 1 2 1 1 2 . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Hostile Shots Fired 899 | . 92 47 183 . . 15 114 58 79 267 44 Missed 251 | . 30 19 44 . . 5 44 23 27 39 20 Damage Taken 9049 | . 501 260 1253 . . 133 1320 465 916 3837 364 Core 1693 | . 99 44 194 . . 20 128 80 117 647 364 Absorbed by Shields 594 | . 128 103 318 . . . . . . 45 . Reduced by Siege Mode 160 | . . . . . . . . . . 160 . Core Remaining (%) 62 | 100 . 42 . . . 46 . . 61 . . Volleys Fired 492 | . 89 43 161 . 6 3 74 30 14 72 . Largest 2 | . 2 2 2 . 2 2 2 2 2 2 . Hottest 305 | . 40 85 91 . 68 58 210 210 144 305 . Shots Fired 928 | . 178 81 300 . 12 6 146 59 21 125 . Gun 566 | . 178 81 278 . 12 6 . . . 11 . Cannon 355 | . . . 22 . . . 146 59 14 114 . Launcher 7 | . . . . . . . . . 7 . . Special . | . . . . . . . . . . . . Kinetic 488 | . 178 50 199 . 7 6 . . . 48 . Thermal 391 | . . 31 66 . . . 146 59 14 75 . Explosive 7 | . . . . . . . . . 7 . . Electromagnetic 42 | . . . 35 . 5 . . . . 2 . Robot Hit Streak 37 | . 12 7 10 . . 5 19 11 7 37 . Robot Miss Streak 6 | . 6 3 5 . . 2 4 4 3 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 9 | . 3 3 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 584 | . 114 45 187 . . 5 86 34 10 103 . Core Hits 263 | . 36 21 81 . . 4 42 14 15 50 . Critical Kills 7 | . 1 . . . . . . 4 . 2 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . 1 1 1 . . . . 4 . 8 . Burn 2 | . . 1 1 . . . . . . . . Meltdown 6 | . . . . . . . . 4 . 2 . Destroy 1 | . 1 . . . . . . . . . . Blast 6 | . . . . . . . . . . 6 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14937 | . 1477 613 3108 . . 86 3647 1607 1072 3327 . Guns 5329 | . 1450 613 2770 . . 86 . . . 410 . Cannons 8693 | . . . 267 . . . 3640 1607 350 2829 . Explosions 849 | . . . 57 . . . . . 710 82 . Melee . | . . . . . . . . . . . . Ramming 66 | . 27 . 14 . . . 7 . 12 6 . Kinetic 4849 | . 1450 313 1751 . . 86 . . . 1249 . Thermal 8755 | . . 300 826 . . . 3640 1607 350 2032 . Explosive 710 | . . . . . . . . . 710 . . Electromagnetic 557 | . . . 517 . . . . . . 40 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . 1 1 1 1 1 . 3 3 3 9 9 Average Corruption 1 | . 1 1 1 1 1 . 2 3 3 4 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 98 | . 3 6 11 1 6 . 17 32 10 10 2 Message Errors 28 | . 1 1 4 . 3 . 4 12 1 2 . Matter Fused 26 | . 1 3 3 . 1 . 3 8 4 3 . Heat Flow Errors 8 | . . 1 1 . . . 3 1 2 . . Energy Discharges 12 | . 1 1 1 . 1 . 2 4 . 1 1 Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 12 | . . . 1 . 1 . 2 4 2 1 1 Misfires 6 | . . . 1 . . . . 2 1 2 . Alerts 3 | . . . . 1 . . 1 . . 1 . Weapon Failures 2 | . . . . . . . 1 1 . . . Overload Shots 64 | . . . . . . . 28 26 5 5 . Effects 5 | . . . . . . . . 3 2 . . Energy Bleed 1 | . . . . . . . . . 1 . . Heat Surge 3 | . . . . . . . . 2 1 . . Short Circuit 1 | . . . . . . . . 1 . . . Overflow Damage 273 | . . . . . . . 98 70 21 84 . Projectiles 230 | . . . . . . . 98 70 6 56 . Explosions 43 | . . . . . . . . . 15 28 . Melee . | . . . . . . . . . . . . Knockbacks 25 | . . . . . . . . . . 25 . Impact . | . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . 19 . Secondary 6 | . . . . . . . . . . 6 . Self-Inflicted Damage 175 | . . . 30 . . . 3 . 104 38 . Shots 5 | . . . 1 . . . . . 3 1 . Rammed 17 | . 7 . 4 . . . 1 . 3 2 . Targets Rammed 18 | . 8 . 4 . . . 1 . 3 2 . Kicked . | . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 559 | . 21 263 444 . 15 36 303 396 334 559 . Average Temperature 109 | . 7 97 95 . 8 19 107 123 115 138 . Received Heat Transfer 2392 | . 215 127 379 . . 18 417 198 240 789 9 Effects 7 | . . . 2 . . . 1 . . 4 . Shutdowns 4 | . . . 2 . . . . . . 2 . Interference 2 | . . . . . . . 1 . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations 4 | . . . . . . . . . . 4 . Total Turns 155 | . . . . . . . . . . 155 . Longest Duration 65 | . . . . . . . . . . 65 . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . . . . . 1 4 . 2 . Combat Hostiles 6 | . . . . . . . . 4 . 2 . Parts Melted 33 | . . . 3 . . . 11 8 4 7 . Heat Transferred 13963 | . . 777 1839 . . . 5150 2200 510 3487 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Peak Influence 610 | . 240 232 610 105 . . 391 . . 357 . Initial 105 | . . 72 19 105 . . . . . 18 . Average 173 | . 82 69 351 105 . . 131 . . 90 . Maximum Alert Level 2 | . 1 1 2 . . . 1 . . 1 . Low Security (%) 64 | 100 87 98 12 100 . . 77 . . 88 . Level 1 25 | . 12 1 54 . . . 22 . . 11 . Level 2 9 | . . . 32 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 3 . 6 . . . 4 . 1 6 . Investigation 5 | . 1 . 4 . . . . . . . . Extermination 4 | . . . . . . . 3 . . 1 . Reinforcement 7 | . 2 . 2 . . . 1 . . 2 . Assault 1 | . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Distress Signals 9 | . 2 . 5 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 219 | . 34 15 55 . . 6 30 11 19 34 15 Peak Tracking Total 16 | . 5 2 6 . . 4 5 3 9 11 16 Tactical Retreats 16 | . 1 1 5 . . . 1 . 4 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Traps Triggered 3 | . . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Machines Disabled 4 | . . . . . . . 3 . . 1 . Max in Single Turn 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Machines Accessed 21 | . 5 1 9 . 1 . 4 . . 1 . Terminals 14 | . 4 1 9 . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 64 | . 15 3 31 . 5 . 8 . . 2 . Successful 32 | . 6 1 13 . 5 . 6 . . 1 . Failed 32 | . 9 2 18 . . . 2 . . 1 . Catastrophic 5 | . 2 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 55 | . 12 3 17 . 2 . 18 . . 3 . Terminals 48 | . 14 3 31 . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers 4 | . . . . . . . 4 . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 21 | . 4 1 11 . 5 . . . . . . Part Schematic 5 | . . . . . 5 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . Unreport Threat 4 | . 1 . 3 . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 6 | . 2 . 2 . . . 2 . . . . Terminals 4 | . 2 . 2 . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Reject 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 5 1 9 . . . 2 . . 1 . Full Trace Events 4 | . 1 . 3 . . . . . . . . Feedback Events 2 | . 1 . 1 . . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 3 . 3 . . . . Robots Built 4 | . . . . . . . 4 . . . . Authchips 1 | . . . . . . . 1 . . . . Time 67 | . . . . . . . 67 . . . . Total Robot Build Rating 16 | . . . . . . . 16 . . . . Part Schematics Acquired 19 | . . . . . 18 . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Total Allies 12 | . . . 1 . 4 . 4 . . 3 . Largest Group 4 | . . . 1 . 4 4 4 . . 3 . Highest-Rated Group 210 | . . . 10 . 155 155 48 . . 210 . Highest-Rated Ally 70 | . . . 10 . 41 41 39 . . 70 . Zionite Dispatches 1 | . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 76 | . . . . . . 27 28 . . 21 . Total Damage 1548 | . . . . . . 686 479 . . 383 . Kills 14 | . . . . . . 4 5 . . 5 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 1 1 . 3 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . 4 . . . . Main Access 1 | . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Turns Passed 16661 | 58 2143 1095 2835 163 2625 2215 1956 1854 597 1079 41 Spaces Moved 8482 | 34 775 574 1318 74 1410 971 1040 1324 395 486 81 Core 108 | 13 . . . . . . . . . 14 81 Treads 5640 | 21 775 574 1318 74 1410 971 45 . 42 410 . Legs . | . . . . . . . . . . . . Wheels 2734 | . . . . . . . 995 1324 353 62 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 115 130 100 50 50 Average Speed 159 | 117 160 160 164 160 177 225 134 130 119 147 50 Slowest Speed 240 | 160 240 160 240 160 240 240 240 130 152 225 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 3 80 94 92 19 91 96 29 95 28 9 21 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 14 | . . 2 . . 1 1 10 . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 17 | . . 1 . 1 5 5 . 4 1 . . Spaces Dug 31 | . . . . . . . 16 . 15 . . Terrain Destroyed 164 | . . . 7 . . . 39 20 88 10 . Melee . | . . . . . . . . . . . . Projectile 68 | . . . . . . . 39 20 4 5 . AOE 96 | . . . 7 . . . . . 84 5 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Total 10687 | 52 1496 673 1687 119 1525 990 1452 1395 495 722 81 Wait 1381 | 7 596 47 117 45 89 7 269 30 73 101 . Move 8471 | 33 774 573 1317 73 1409 970 1039 1323 394 485 81 Hop . | . . . . . . . . . . . . Pick Up 90 | 6 19 2 21 . 3 2 21 1 1 14 . Fast Attach 41 | 1 . 2 9 . 6 2 9 2 1 9 . Attach 50 | 5 3 . 8 1 1 . 14 . 2 16 . Detach 5 | . . . 1 . 1 . 1 . . 2 . Swap 45 | . 3 2 13 . 1 1 5 6 6 8 . Drop 94 | . 4 4 36 . 9 5 19 3 1 13 . Fire 492 | . 89 43 161 . 6 3 74 30 14 72 . Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . 1 . . 2 . Kick . | . . . . . . . . . . . . Crush 15 | . 8 . 4 . . . . . 3 . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 5) 646 | -10/Materials | Discovered new exit (range 16) 1784 | -10/Materials | Discovered new exit (range 15) 2202 | -10/Materials | Entered Mines 2292 | -10/Mines | Assembled infested the area 2551 | -10/Mines | Core integrity fell below 50% 2893 | -10/Mines | Build established: Scavenger-Mutant 2920 | -10/Mines | Discovered new exit (range 15) 2975 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2980 | -10/Mines | Found Prototype Device 3079 | -10/Mines | Learned location of Zion (-7) 3217 | -10/Mines | Discovered new exit (range 5) 3218 | -10/Mines | Learned location of Storage (-9) 3287 | -10/Mines | Build established: Mutant 3297 | -10/Mines | Entered Materials 3297 | -9/Materials | Evolved 2 slots: Utility x2 4097 | -9/Materials | Discovered new exit (range 15) 4710 | -9/Materials | Discovered new exit (range 13) 5006 | -9/Materials | Discovered new exit (range 5) 5584 | -9/Materials | Build established: Scavenger-Mutant 5743 | -9/Materials | Discovered new exit (range 5) 5776 | -9/Materials | Discovered new exit (range 16) 6132 | -9/Materials | Entered Mines 6204 | -9/Mines | Identified Exp. Sensor Array 6291 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6295 | -9/Mines | Entered Zion 6320 | -7/Zion | Learned 4 Factory zone layouts 6417 | -7/Zion | Given A8's code to call for help 6417 | -7/Zion | Discovered new exit (range 16) 6660 | -7/Zion | Found Prototype Device 6660 | -7/Zion | Identified Bomb Factory No. 2 6745 | -7/Zion | System corruption cleaned by Quarantine Array 7055 | -7/Zion | Found Prototype Hackware 7055 | -7/Zion | Identified Exp. System Shield 7059 | -7/Zion | Found Prototype Processor 7059 | -7/Zion | Identified Exp. Melee Analysis Suite 7306 | -7/Zion | Received a visual enhancement algorithm 7361 | -7/Zion | Build established: Hacker-Mutant 7623 | -7/Zion | Learned location of Warlord (-5) 8190 | -7/Zion | Imprinted 8192 | -7/Zion | Declared Zion's savior 8920 | -7/Zion | Entered Proximity Caves 8920 | -6/Proximity Caves | Accompanied by 4 allies 8973 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8973 | -6/Proximity Caves | Core integrity fell below 50% 9249 | -6/Proximity Caves | Spotted B-75 Beast 9281 | -6/Proximity Caves | Allies destroyed B-75 Beast 9844 | -6/Proximity Caves | Discovered new exit (range 5) 11135 | -6/Proximity Caves | Entered Factory 11135 | -6/Factory | Accompanied by 1 ally 11135 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 11640 | -6/Factory | Discovered new exit (range 15) 11666 | -6/Factory | Identified exit to Factory 11728 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11842 | -6/Factory | Found Prototype Processor 11842 | -6/Factory | Identified Exp. Targeting Computer 11851 | -6/Factory | Found Exp. Targeting Computer 12023 | -6/Factory | Retrieved Zion intel report: Main Access 12424 | -6/Factory | Fabricated S-27 Virus (x4) 12536 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12648 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12666 | -6/Factory | Terminal network hard line cut 13026 | -6/Factory | Discovered new exit (range 11) 13052 | -6/Factory | Identified exit to Lower Caves 13091 | -6/Factory | Entered Lower Caves 13380 | -6/Lower Caves | Learned Factory stockpile data 13489 | -6/Lower Caves | Learned Factory stockpile data 13961 | -6/Lower Caves | Discovered new exit (range 9) 13987 | -6/Lower Caves | Identified exit to Lower Caves 14581 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14611 | -6/Lower Caves | Learned Factory security intel 14945 | -6/Lower Caves | Entered another Lower Caves area 14945 | -6/Lower Caves | Discovered exit to Factory (range 8) 15397 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15482 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15526 | -6/Lower Caves | Lost 5 parts (1p1n3w) 15542 | -6/Lower Caves | Entered Factory 15542 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15616 | -5/Factory | Zion Light squad teleported in 15858 | -5/Factory | Garrison activated, responded to threat 16286 | -5/Factory | Found Prototype Protection 16286 | -5/Factory | Identified Zio. Weapon Casing 16403 | -5/Factory | Discovered new exit (range 16) 16450 | -5/Factory | Garrison activated, responded to threat 16543 | -5/Factory | Cargo convoy interrupted 16612 | -5/Factory | Released all parts (7) 16615 | -5/Factory | Core integrity fell below 50% 16621 | -5/Factory | Entered Upper Caves 16623 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16628 | -5/Upper Caves | Destroyed 9 combat bots 16632 | -5/Upper Caves | Encountered a Warlord checkpoint 16638 | -5/Upper Caves | Core integrity fell below 20% 16641 | -5/Upper Caves | Lost 13 parts (2p3n6u2w) 16662 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 16614_ K-01 Serf collects debris. 16614_ Acquired 29 matter. 16616_ K-01 Serf collects debris. 16618_ R-10 Processor collects Adv. Cooling System. 16620_ K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE 16623_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 16624_ Slug penetrates B-60 Warrior. 16632_ 0J-HJN(M): "Unaware activity is slow around here lately. Bring on the action!" 16632_ 0J-HJN(M) destroyed. 16637_ System corrupted: Component data lost. 16649_ C-30 ARC bursts open, deploying its payload. 16649_ L-41 Fighter unfolds itself. 16649_ G-50 Soldier unfolds itself. 16653_ System corrupted: Energy discharge (-37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ? | | ?????????????????????????????????????????? ? | | ?????????????????????????????????????????? ? | | ??????????????????????????????????????????? # | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????###??????????????????# | | ???????????????????????? #??????????????????+ | | ????????????????????????# #??????????????????# | | ????????????????????????# #??????????????????# | | ????????????????????????# #??????????????????# | | ????????????????????????# #?????#????????????# | | ????????????????????????# #?????# ########### | | ??????????????????????###@####??# " ## | | ??????????????????????# #??# %"## | | ??????????????????????## #????##### ###" # | | ???????????????????????### #?????#### | | ?????????????????????????# #????# | | ?????????????????????????## s###### ### | | ??????????????????????????## ##???## | | ??????????????????????????# s########?#### | | ??????????????????????????# #????????# ## | | ??????????????????????????# #????????# ## | | ??????????????????????????# ########## | | ??????????????????????????# ## | | ??????????????????????????# #? | | ??????????????????????????############## ##?# | | ???????????????????????????????????????# ##??? | | ???????????????????????????????????????## ####???? | | ????????????????????????????????????????###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 21 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Adv. Plasma Cannon | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Beamcaster | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Cld. Plasma Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-02 Transporter | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel Fabricated ------------ S-27 Virus | x4 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotInertialProcessor Manual? 0 Play Time 01:39:01 Cumulative 62.4 hours Start 2024.08.05 @ 12:48:20 End 2024.08.05 @ 14:27:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 107 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1e2c850-030f-4513-9b7d-9759b8da4b2f