Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 20:50:43

Player: Demise

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (226)     1130
Value Destroyed (6159)     6159
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (2068)               2068
              TOTAL SCORE: 14657

 Bonus
-------
High Alert Combat Kills    765
Follower Combat Kills      676
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -173

 Cogmind 
---------
Core Integrity             0/850
Matter                     264/300
Energy                     323/360
System Corruption          9%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
      Makeshift Power Source
>               --- PROPULSION (5) ---
          Light Treads
          Light Treads
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY (6) ------
       Advanced Heat Sink
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
          Heavy Riot Gun
                KE Penetrator
>               --- INVENTORY (4) ----
                Energy Well (500)
  High-capacity Matter Pod (200)
                Mobile Refinery Mk. CCLXVII
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
      Makeshift Power Source
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
         Medium Treads
       Improved Flight Unit
       Improved Flight Unit
>               --- UTILITY ----------
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Transmission Jammer
                System Shield
                Hacking Drone Bay
>               --- WEAPON -----------
                Neutron Cannon
                Chainsword
>               --- INVENTORY --------
                Energy Well
  High-capacity Matter Pod
                Mobile Refinery Mk. CCLXVII
                Self-destruct Interrupter
[Rating: 62]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             233  | 3   26  3   44  3   2   1   39  27  15  10  17  9   1   3   30  
  Power                    37   | .   2   1   8   .   .   .   7   2   1   1   3   5   .   .   7   
    Engine                 30   | .   2   1   8   .   .   .   4   1   1   .   3   4   .   .   6   
    Core                   7    | .   .   .   .   .   .   .   3   1   .   1   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               59   | 2   3   1   17  .   1   .   6   3   4   4   5   .   .   .   13  
    Treads                 47   | 2   3   1   16  .   1   .   6   3   3   4   .   .   .   .   8   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   1   .   .   .   .   .   1   .   5   .   .   .   .   
  Utility                  54   | 1   7   .   3   .   1   .   14  5   3   4   6   1   .   3   6   
    Device                 15   | .   .   .   .   .   .   .   4   2   .   1   2   1   .   3   2   
    Storage                14   | 1   7   .   1   .   1   .   1   .   .   1   2   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Protection             18   | .   .   .   1   .   .   .   8   2   2   2   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | .   14  1   16  3   .   1   12  17  7   1   3   3   1   .   4   
    Energy Gun             15   | .   5   .   5   .   .   .   1   .   3   .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Ballistic Gun          34   | .   2   1   9   .   .   1   7   9   2   1   .   .   .   .   2   
    Ballistic Cannon       8    | .   3   .   1   2   .   .   2   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   
    Special Weapon         8    | .   3   .   1   .   .   .   .   1   .   .   1   2   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        10   | .   .   .   .   .   .   .   1   6   2   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   4   .   .   .   1   .   1   1   .   .   .   2   .   
Parts Lost                 54   | .   1   .   7   1   .   .   9   6   1   1   5   .   1   .   22  
  Power                    7    | .   .   .   1   .   .   .   2   1   .   .   1   .   .   .   2   
  Propulsion               13   | .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   9   
  Utility                  17   | .   .   .   .   .   .   .   3   3   1   .   1   .   1   .   8   
  Weapon                   17   | .   1   .   5   1   .   .   3   1   .   1   2   .   .   .   3   
  Highest Loss Streak      13   | .   1   .   2   1   .   .   2   3   1   1   4   .   1   .   13  
Average Slot Usage (%)     91   | .   99  100 98  100 92  88  89  89  83  80  94  91  91  91  80  
  Engine                   9    | .   14  14  10  11  11  11  4   8   8   5   5   9   13  13  10  
  Core                     1    | .   .   .   .   .   .   .   4   .   .   1   6   2   .   .   .   
  Treads                   18   | .   27  28  21  22  22  22  17  17  17  23  1   .   .   .   14  
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   30  26  26  26  5   
  Device                   5    | .   .   .   .   .   .   .   8   6   .   2   17  20  18  18  14  
  Storage                  19   | .   28  28  32  33  26  22  18  18  18  15  2   .   .   .   .   
  Processor                7    | .   .   .   10  11  11  11  9   11  2   .   .   6   6   6   12  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   7   7   12  13  13  13  5   
  Protection               3    | .   .   .   .   .   .   .   8   9   10  6   5   .   .   .   2   
  Energy Gun               3    | .   11  4   2   4   .   .   .   .   10  13  .   .   .   .   .   
  Ballistic Gun            7    | .   2   9   13  .   .   5   16  12  6   1   .   .   .   .   .   
  Ballistic Cannon         5    | .   12  14  4   17  22  16  1   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   1   .   5   6   6   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 12  75  77  113 115 131 131 137 132 145 145 147 24  24  23  37  
  Greatest Support         108  | 40  40  40  40  40  40  40  44  44  44  88  88  24  24  24  108 
  Greatest Overweight (x)  9    | .   1   1   5   2   3   3   3   5   6   3   4   .   .   .   9   
  Average Overweight (x)   1    | .   .   1   1   2   2   3   2   2   3   1   .   .   .   .   .   
Largest Inventory Capacity 52   | 6   20  20  28  28  32  32  52  32  32  32  32  4   4   4   4   
  Average Capacity         23   | 6   15  20  27  28  29  32  32  32  32  32  6   4   4   4   4   
  Most Carried             32   | 6   20  20  28  28  32  32  32  32  32  32  28  4   4   4   4   
  Average Carried          22   | 5   15  19  27  27  27  32  31  31  31  29  5   3   4   4   4   
  Final Capacity           32   | 6   20  20  28  28  32  32  32  32  32  32  4   4   4   4   4   
  Final Carried            32   | 6   20  20  28  28  32  32  30  32  32  25  3   4   4   4   4   

 Class Distribution 
--------------------
 74% | Hauler-Mutant
 10% | Mutant
  6% | Hacker-Sprinter
  5% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
    Hauler-Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  Low  Zio  Pro  
Matter Collected           6053 | 322  371  152  1299 276  10   60   1437 800  406  82   158  204  46   20   410  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7860 | 214  554  146  1477 185  .    132  2307 1144 899  75   354  96   .    .    277  
  Parts                    472  | 15   47   9    113  15   .    6    127  61   49   2    16   .    .    .    12   
Haulers Intercepted        15   | .    1    .    6    .    .    .    5    .    3    .    .    .    .    .    .    
Recyclers Shooed           5    | 1    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    29   
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Combat Hostiles Destroyed  170  | .   16  6   34  12  .   2   43  28  13  1   10  .   .   .   5   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   5   
  Guns                     116  | .   6   1   29  2   .   2   36  28  12  .   .   .   .   .   .   
  Cannons                  28   | .   6   5   5   8   .   .   4   .   .   .   .   .   .   .   .   
  AOE                      16   | .   4   .   .   2   .   .   3   .   1   .   6   .   .   .   .   
Classes Destroyed          18   | 3   6   .   1   .   .   .   2   4   .   .   1   1   .   .   .   
  Worker                   6    | 2   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   
  Builder                  4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 7    | 5   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   15   | .   1   .   6   .   .   .   5   .   3   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   .   5   .   .   .   3   .   2   .   1   .   .   .   .   
  Swarmer                  59   | .   8   3   17  8   .   2   8   6   2   .   4   .   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Grunt                    75   | .   8   3   7   4   .   1   23  11  10  .   5   .   .   .   3   
  Brawler                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   .   10  .   .   .   10  4   1   1   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 4   6   3   4   3   .   2   6   6   4   1   8   1   .   .   4   
  Combat Bots Only         7    | .   3   3   4   3   .   2   5   6   3   1   7   .   .   .   4   
Max Kills in Single Turn   4    | 2   4   1   2   2   .   3   3   2   2   1   2   1   .   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   2   .   .   3   .   1   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  Low  Zio  Pro  
Damage Taken               11476 | 32   447  222  1878 468  .    64   2320 1278 573  118  725  54   126  .    3171 
  Core                     1843  | .    75   22   258  101  .    8    255  173  69   12   119  22   29   .    700  
  Absorbed by Shields      55    | .    .    .    .    .    .    .    .    34   21   .    .    .    .    .    .    
Core Remaining (%)         55    | 100  .    61   .    .    .    8    .    .    9    98   .    .    .    .    .    
Volleys Fired              578   | 14   52   16   117  26   .    3    166  63   40   3    7    16   8    3    44   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    1    1    1    1    2    
  Hottest                  100   | 60   100  85   100  100  .    72   84   84   100  100  36   90   90   90   93   
Shots Fired                1045  | 28   94   32   218  51   .    6    323  120  81   5    7    16   8    3    53   
  Gun                      809   | 28   40   16   194  10   .    3    294  119  81   5    .    .    .    .    19   
  Cannon                   203   | .    45   16   23   40   .    3    28   .    .    .    .    4    7    3    34   
  Launcher                 11    | .    3    .    .    1    .    .    1    .    .    .    6    .    .    .    .    
  Special                  22    | .    6    .    1    .    .    .    .    1    .    .    1    12   1    .    .    
  Kinetic                  814   | 14   48   23   212  40   .    6    316  113  32   .    .    .    .    .    10   
  Thermal                  121   | .    17   9    6    10   .    .    6    7    17   .    1    4    7    3    34   
  Explosive                11    | .    3    .    .    1    .    .    1    .    .    .    6    .    .    .    .    
  Electromagnetic          86    | 14   26   .    .    .    .    .    .    .    32   5    .    .    .    .    9    
  Robot Hit Streak         23    | 6    11   10   15   10   .    7    23   21   9    10   15   13   1    .    21   
  Robot Miss Streak        11    | 2    5    2    4    11   .    1    5    5    4    .    1    .    2    .    2    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    .    3    .    .    .    2    6    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           789   | 17   47   23   148  38   .    5    237  112  65   5    29   21   1    .    41   
  Core Hits                461   | 8    34   8    67   26   .    8    117  97   48   2    28   3    .    .    15   
  Critical Hits            23    | .    1    .    9    .    .    .    10   .    2    .    .    .    .    .    1    
  Critical Kills           5     | .    .    .    1    .    .    .    3    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 17    | .    1    .    8    .    .    .    6    .    1    .    .    .    .    .    1    
Melee Attacks              108   | .    .    .    .    .    .    .    1    17   10   .    37   14   2    .    27   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 98    | .    .    .    .    .    .    .    1    7    10   .    37   14   2    .    27   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    .    .    .    9    .    .    5    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15813 | 309  979  377  2439 606  .    145  3914 1942 1217 153  2062 478  86   .    1106 
  Guns                     9698  | 205  283  181  2031 118  .    67   3356 1916 1155 112  .    .    .    .    274  
  Cannons                  2064  | .    383  196  408  379  .    78   419  .    .    .    .    .    86   .    115  
  Explosions               1638  | 104  310  .    .    109  .    .    139  .    62   41   873  .    .    .    .    
  Melee                    2382  | .    .    .    .    .    .    .    .    26   .    .    1178 478  .    .    700  
  Ramming                  20    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Kinetic                  9805  | 70   405  276  2389 379  .    145  3672 1846 447  .    .    .    .    .    176  
  Thermal                  1196  | 104  112  101  50   118  .    .    103  70   285  41   11   .    86   .    115  
  Explosive                1367  | .    264  .    .    109  .    .    139  .    .    .    855  .    .    .    .    
  Electromagnetic          1043  | 135  195  .    .    .    .    .    .    .    485  112  18   .    .    .    98   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2382  | .    .    .    .    .    .    .    .    26   .    .    1178 478  .    .    700  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    6    6    .    1    1    3    3    9    
  Average Corruption       6     | .    .    .    .    .    .    .    .    6    6    .    1    1    1    3    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    .    .    .    .    .    .    14   51   .    .    .    4    2    65   
    Message Errors         24    | .    .    .    .    .    .    .    .    1    8    .    .    .    .    1    14   
    Matter Fused           35    | .    .    .    .    .    .    .    .    5    13   .    .    .    .    .    17   
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    2    6    .    .    .    .    .    3    
    Energy Discharges      18    | .    .    .    .    .    .    .    .    1    10   .    .    .    2    1    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      22    | .    .    .    .    .    .    .    .    3    6    .    .    .    2    .    11   
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    
    Misfires               2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Targeting Errors       16    | .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    9    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            428   | .    1    33   .    6    .    .    .    .    .    28   276  44   .    .    40   
  Projectiles              54    | .    .    33   .    6    .    .    .    .    .    .    .    .    .    .    15   
  Explosions               30    | .    1    .    .    .    .    .    .    .    .    28   1    .    .    .    .    
  Melee                    344   | .    .    .    .    .    .    .    .    .    .    .    275  44   .    .    25   
Knockbacks                 37    | .    1    7    2    13   .    4    9    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  33    | .    1    5    2    12   .    4    9    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      359   | 33   84   .    .    .    .    .    .    .    39   55   140  .    .    .    8    
  Shots                    9     | 1    2    .    .    .    .    .    .    .    1    1    4    .    .    .    .    
  Rammed                   5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        329   | 20   162  186  117  174  .    6    1    153  297  .    2    8    11   108  329  
  Average Temperature      61    | 17   28   80   15   61   .    4    1    24   84   .    2    8    7    50   94   
  Received Heat Transfer   3156  | .    84   60   474  126  .    .    927  328  262  18   162  40   9    .    666  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              6     | .    3    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2015  | 100  162  296  111  259  .    .    222  72   581  50   37   .    50   .    75   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | 2    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  Low  Zio  Pro  
Peak Influence             1243 | 40   200  124  425  235  .    78   652  1243 774  287  372  .    .    .    .    
  Initial                  605  | .    26   39   .    165  .    .    29   425  605  287  .    .    .    .    .    
  Average                  273  | 25   82   49   229  115  .    22   293  815  595  189  48   .    .    .    .    
Maximum Alert Level        4    | .    1    .    2    1    .    .    2    4    3    1    1    .    .    .    .    
  Low Security (%)         54   | 100  99   100  46   97   .    100  38   .    .    52   91   .    .    .    .    
  Level 1                  16   | .    .    .    38   2    .    .    27   .    .    47   8    .    .    .    .    
  Level 2                  21   | .    .    .    15   .    .    .    33   43   87   .    .    .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    25   12   .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    3    1    1    .    .    .    8    .    4    1    2    .    .    .    .    
  Investigation            10   | .    1    1    1    .    .    .    5    .    2    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Reinforcement            7    | .    2    .    .    .    .    .    2    .    2    .    1    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Distress Signals           8    | .   3   .   .   .   .   .   4   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              279  | .   30  7   46  13  .   4   76  31  29  2   19  1   2   .   19  
  Peak Tracking Total      9    | .   4   3   4   3   .   3   7   5   4   1   7   1   1   .   9   
  Tactical Retreats        30   | .   4   .   4   .   .   .   10  1   2   .   4   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Traps Triggered            15   | .   1   .   .   .   .   .   1   8   1   1   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Machines Disabled          13   | .   .   .   .   .   .   .   6   .   1   .   4   1   1   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   .   1   .   2   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Machines Accessed          53   | .   9   1   17  1   1   .   10  .   7   3   1   2   .   1   .   
  Terminals                30   | .   6   .   11  1   .   .   5   .   5   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   1   .   2   .   .   .   2   .   .   2   .   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                173  | .   29  1   61  2   1   .   35  .   26  8   4   2   .   4   .   
  Successful               118  | .   19  1   48  2   1   .   22  .   10  7   2   2   .   4   .   
  Failed                   53   | .   9   .   12  .   .   .   13  .   16  1   2   .   .   .   .   
    Catastrophic           6    | .   .   .   1   .   .   .   .   .   4   1   .   .   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   17  .   24  1   .   .   12  .   21  2   4   .   .   .   .   
  Terminals                107  | .   20  .   36  2   .   .   22  .   21  2   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          31   | .   5   .   14  .   .   .   6   .   .   6   .   .   .   .   .   
  Recycling Units          9    | .   4   .   2   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   9   .   .   .   6   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
Terminal Hacks             43   | .   4   1   17  2   1   .   8   .   4   .   .   2   .   4   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             9    | .   1   .   5   .   .   .   2   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   .   2   .   .   .   2   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       26   | .   4   .   12  .   .   .   4   .   .   6   .   .   .   .   .   
  Scan Component           13   | .   2   .   6   .   .   .   2   .   .   3   .   .   .   .   .   
  Repair                   13   | .   2   .   6   .   .   .   2   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       7    | .   4   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   9   .   .   .   5   .   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   5   .   .   .   3   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   7   .   8   .   .   .   4   .   4   1   2   .   .   .   .   
  Terminals                26   | .   7   .   8   .   .   .   4   .   4   1   2   .   .   .   .   
    Assimilate             3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 18   | .   4   .   6   .   .   .   3   .   3   1   1   .   .   .   .   
    Operators              5    | .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   7   .   13  1   .   .   9   .   7   1   1   .   .   .   .   
  Full Trace Events        10   | .   1   .   2   .   .   .   6   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   5   1   .   .   3   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             13   | .   2   .   6   .   .   .   2   .   .   3   .   .   .   .   .   
  Time                     466  | .   52  .   162 .   .   .   138 .   .   114 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          116  | .   116 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         116  | .   116 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   5   .   .   .   4   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  Low  Zio  Pro  
Total Allies               22   | .    .    .    1    3    .    .    .    5    .    .    .    4    .    7    2    
  Largest Group            10   | .    .    .    1    3    3    3    1    5    2    .    .    4    4    10   10   
  Highest-Rated Group      290  | .    .    .    10   40   40   40   16   70   28   .    .    80   80   290  290  
  Highest-Rated Ally       49   | .    .    .    10   16   16   16   16   14   14   .    .    20   20   41   49   
Total Orders               12   | .    .    .    1    2    3    .    1    3    .    .    .    .    .    2    .    
  STAY                     6    | .    .    .    1    1    1    .    1    1    .    .    .    .    .    1    .    
  FOLLOW                   6    | .    .    .    .    1    2    .    .    2    .    .    .    .    .    1    .    
Ally Attacks               85   | .    .    .    .    .    .    9    7    2    1    .    .    1    10   .    55   
  Total Damage             2278 | .    .    .    .    .    .    116  113  .    .    .    .    123  326  .    1600 
  Kills                    21   | .    .    .    .    .    .    2    1    .    .    .    .    1    3    .    14   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   1   .   .   .   .   .   .   .   1   2   3   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  Low  Zio  Pro  
Turns Passed               18595 | 157  1799 849  3501 1226 484  566  2521 1397 1500 843  727  262  354  494  1915 
Spaces Moved               10226 | 65   856  438  1405 565  212  247  938  542  624  374  597  590  679  883  1211 
  Core                     199   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    199  
  Treads                   6833  | 60   856  438  1405 565  212  247  938  542  624  374  21   .    .    .    551  
  Legs                     56    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3138  | .    .    .    .    .    .    .    .    .    .    .    576  590  679  883  410  
  Fastest Speed            23    | 120  160  180  180  200  180  220  185  185  185  165  23   26   26   26   26   
  Average Speed            143   | 156  170  180  199  200  210  220  191  195  205  182  84   26   26   26   123  
  Slowest Speed            500   | 160  180  180  260  200  220  220  220  245  265  205  303  26   26   26   500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       62    | 3    98   95   97   99   54   40   76   60   46   8    17   82   76   89   59   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    1    
  Known Exits Taken        7     | .    .    .    1    .    .    .    1    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    .    .    1    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    1    .    .    .    .    .    .    .    2    3    1    2    
Spaces Dug                 59    | .    6    .    1    .    .    .    1    .    10   .    10   6    3    3    19   
Terrain Destroyed          166   | 2    26   .    1    7    .    .    10   .    16   2    65   6    5    3    23   
  Melee                    25    | .    .    .    .    .    .    .    1    .    10   .    10   2    2    .    .    
  Projectile               43    | .    6    .    1    .    .    .    3    .    .    .    .    4    3    3    23   
  AOE                      98    | 2    20   .    .    7    .    .    6    .    6    2    55   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  Low  Zio  Pro  
Total                      13017 | 94   1095 471  1911 611  259  264  1346 740  756  534  763  663  843  1143 1524 
  Wait                     1434  | 5    109  4    258  13   5    13   149  59   41   127  41   30   154  249  177  
  Move                     10207 | 64   855  437  1404 564  211  246  938  541  623  373  596  585  678  882  1210 
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Pick Up                  151   | 4    26   4    39   3    20   .    21   10   10   7    2    3    .    2    .    
  Fast Attach              80    | 1    5    1    16   .    1    1    7    3    5    3    5    2    .    3    27   
  Attach                   50    | 2    3    .    8    1    .    .    13   6    2    5    9    1    .    .    .    
  Detach                   22    | .    3    .    1    .    2    .    5    2    1    1    6    1    .    .    .    
  Swap                     103   | .    18   2    20   2    1    .    19   18   8    2    3    6    1    .    3    
  Drop                     200   | 4    23   7    48   2    19   1    27   6    16   11   21   3    .    4    8    
  Fire                     578   | 14   52   16   117  26   .    3    166  63   40   3    7    16   8    3    44   
  Melee                    108   | .    .    .    .    .    .    .    1    17   10   .    37   14   2    .    27   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            46    | .    .    .    .    .    .    .    .    7    .    2    36   .    .    .    1    
  Rewire                   31    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    23   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 5 exits: *Fac x2 / [*Sto x2] / Gar)
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 2)
   158 | -11/Scrapyard      | Entered Materials
   227 | -10/Materials      | Central database locked down
   308 | -10/Materials      | Build established: Mutant
   487 | -10/Materials      | Discovered new exit (range 13)
   584 | -10/Materials      | Discovered new exit (range 16)
   642 | -10/Materials      | Discovered new exit (range 6)
  1348 | -10/Materials      | Discovered new exit (range 13)
  1351 | -10/Materials      | Build established: Hauler-Mutant
  1407 | -10/Materials      | Repaired Lgt. Treads
  1434 | -10/Materials      | Repaired Lgt. Treads
  1957 | -10/Materials      | Entered Mines
  1991 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2020 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2166 | -10/Mines          | Discovered new exit (range 15)
  2193 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  2200 | -10/Mines          | Learned Materials trap positions
  2303 | -10/Mines          | Learned Materials terminal intel
  2328 | -10/Mines          | Discovered new exit (range 8)
  2806 | -10/Mines          | Entered Materials
  2806 | -9/Materials       | Evolved 2 slots: Utility x2
  2807 | -9/Materials       | Loaded intel: 11 trap records
  2808 | -9/Materials       | Loaded intel: 12 terminal locations
  3366 | -9/Materials       | Discovered new exit (range 3)
  3777 | -9/Materials       | Repaired Lgt. Treads
  3804 | -9/Materials       | Repaired Lgt. Treads
  3839 | -9/Materials       | Identified exit to Mines
  4225 | -9/Materials       | Discovered new exit (range 11)
  4533 | -9/Materials       | Central database locked down
  4959 | -9/Materials       | Core integrity fell below 50%
  5151 | -9/Materials       | Discovered new exit (range 16)
  6075 | -9/Materials       | Repaired Lgt. Treads
  6102 | -9/Materials       | Repaired Lgt. Treads
  6130 | -9/Materials       | Repaired Lgt. Treads
  6163 | -9/Materials       | Repaired Imp. Ion Engine
  6307 | -9/Materials       | Entered Mines
  6473 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  6573 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6573 | -9/Mines           | Discovered new exit (range 5)
  6703 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  6708 | -9/Mines           | Found Prototype Device
  6830 | -9/Mines           | Discovered new exit (range 12)
  6904 | -9/Mines           | Learned Materials stockpile data
  6978 | -9/Mines           | Core integrity fell below 20%
  7329 | -9/Mines           | Discovered new exit (range 7)
  7533 | -9/Mines           | Entered Exiles
  7533 | -9/Exiles          | Accompanied by 3 allies
  7563 | -9/Exiles          | Discovered new exit (range 15)
  7587 | -9/Exiles          | Met 8R-AWN
  7617 | -9/Exiles          | Met EX-HEX
  7846 | -9/Exiles          | Met EX-DEC
  7884 | -9/Exiles          | Learned location of Zion (-6)
  7999 | -9/Exiles          | Discovered new exit (range 10)
  8017 | -9/Exiles          | Entered Mines
  8017 | -8/Mines           | Accompanied by 3 allies
  8501 | -8/Mines           | Discovered new exit (range 13)
  8583 | -8/Mines           | Entered Materials
  8583 | -8/Materials       | Accompanied by 1 ally
  8583 | -8/Materials       | Evolved 2 slots: Utility x2
  9053 | -8/Materials       | Discovered new exit (range 4)
  9429 | -8/Materials       | Discovered new exit (range 10)
  9828 | -8/Materials       | Discovered new exit (range 3)
  9973 | -8/Materials       | Identified Exp. Sensor Array
 10220 | -8/Materials       | Discovered new exit (range 7)
 10386 | -8/Materials       | Repaired Broken Exp. Sensor Array?
 10610 | -8/Materials       | Repaired Adv. Treads
 11037 | -8/Materials       | Garrison activated, responded to threat
 11104 | -8/Materials       | Identified exit to Garrison
 11104 | -8/Materials       | Entered Garrison
 11152 | -8/Garrison        | Triggered checkpoint
 11231 | -8/Garrison        | Core integrity fell below 50%
 11308 | -8/Garrison        | Triggered checkpoint
 11794 | -8/Garrison        | Triggered checkpoint
 11802 | -8/Garrison        | Triggered checkpoint
 11830 | -8/Garrison        | Triggered checkpoint
 11966 | -8/Garrison        | Triggered checkpoint
 12116 | -8/Garrison        | Lost 3 parts (1n2u)
 12384 | -8/Garrison        | Discovered new exit (range 3)
 12501 | -8/Garrison        | Entered Materials
 12501 | -8/Materials       | Accompanied by 2 allies
 12616 | -8/Materials       | Core integrity fell below 20%
 13655 | -8/Materials       | Identified exit to Factory
 14001 | -8/Materials       | Entered Factory
 14001 | -7/Factory         | Evolved 2 slots: Propulsion x2
 14524 | -7/Factory         | Repaired Hvy. Armor Plating
 14672 | -7/Factory         | Discovered new exit (range 14)
 14791 | -7/Factory         | Repaired Adv. Treads
 14831 | -7/Factory         | Repaired Adv. Treads
 14844 | -7/Factory         | Entered another Factory area
 14844 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15183 | -6/Factory         | Build established: Hacker-Mutant
 15552 | -6/Factory         | Lost 4 parts (1p1n1u1w)
 15555 | -6/Factory         | Destroyed 7 combat bots
 15567 | -6/Factory         | Discovered new exit (range 7)
 15570 | -6/Factory         | Identified exit to Lower Caves
 15571 | -6/Factory         | Entered Lower Caves
 15655 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15660 | -6/Lower Caves     | Learned 4 Factory zone layouts
 15793 | -6/Lower Caves     | Discovered new exit (range 8)
 15799 | -6/Lower Caves     | Identified exit to Lower Caves
 15803 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 15817 | -6/Lower Caves     | Build established: Hacker-Sprinter
 15833 | -6/Lower Caves     | Entered another Lower Caves area
 15833 | -6/Lower Caves     | Accompanied by 4 allies
 15833 | -6/Lower Caves     | Discovered new exit (range 11)
 15836 | -6/Lower Caves     | Identified exit to Factory
 16003 | -6/Lower Caves     | Learned Factory garrison access intel
 16105 | -6/Lower Caves     | P-60 Hacker assimilated allied 7B-SQP(b)
 16148 | -6/Lower Caves     | Discovered new exit (range 7)
 16150 | -6/Lower Caves     | Identified exit to Zion
 16187 | -6/Lower Caves     | Entered Zion
 16187 | -6/Zion            | Accompanied by 3 allies
 16196 | -6/Zion            | Gained Derelict followers
 16201 | -6/Zion            | Discovered new exit (range 14)
 16271 | -6/Zion            | System corruption cleaned by Quarantine Array
 16291 | -6/Zion            | Given A8's code to call for help
 16298 | -6/Zion            | Learned location of Quarantine (-3)
 16310 | -6/Zion            | Given the Hacking Drone Bay
 16311 | -6/Zion            | Found Prototype Device
 16311 | -6/Zion            | Identified Hacking Drone Bay
 16330 | -6/Zion            | Learned Factory trap positions
 16421 | -6/Zion            | Imprinted
 16423 | -6/Zion            | Declared Zion's savior
 16448 | -6/Zion            | Learned location of 1 exit from Factory
 16454 | -6/Zion            | Found Prototype Device
 16454 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 16518 | -6/Zion            | Identified exit to Proximity Caves
 16681 | -6/Zion            | Entered Proximity Caves
 16681 | -5/Proximity Caves | Accompanied by 10 allies
 16823 | -5/Proximity Caves | Crushed by falling debris
 16854 | -5/Proximity Caves | Lost 3 parts (2n1u)
 17132 | -5/Proximity Caves | Build established: Mutant
 17169 | -5/Proximity Caves | Spotted B-75 Beast
 17681 | -5/Proximity Caves | Build established: Scavenger-Mutant
 17993 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 18051 | -5/Proximity Caves | Core integrity fell below 50%
 18060 | -5/Proximity Caves | Lost 3 parts (2n1w)
 18126 | -5/Proximity Caves | Core integrity fell below 20%
 18155 | -5/Proximity Caves | Lost 13 parts (2p5n5u1w)
 18298 | -5/Proximity Caves | Learned Factory terminal intel
 18596 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
18564_ Acquired 26 matter.
18565_ System corrupted: Barrage Gun targeting data glitched.
18566_ Acquired 4 matter.
18568_ System corrupted: Matter fused (-8).
18568_ Acquired 8 matter.
18569_ Acquired 4 matter. <x2>
18573_ Microactuators destroyed.
18575_ Acquired 4 matter.
18577_ System corrupted: Hvy. Riot Gun failed to cycle.
18578_ Acquired 4 matter.
18579_ Barrage Gun destroyed.
18581_ Acquired KE Penetrator.
18582_ Slug penetrates B-75 Beast.
18583_ System corrupted: Imp. Deuterium Engine rejected.
18585_ Acquired Imp. Deuterium Engine.
18585_ B-75 Beast misfires.
18587_ System corrupted: KE Penetrator targeting data glitched.
18587_ Slug penetrates B-75 Beast. <x2>
18593_ System corrupted: KE Penetrator targeting data glitched.
18593_ Slug penetrates B-75 Beast.

 Map 
-----
+----------------------------------------------------+
| ?????????#  #????????####### !%   /          +     |
| ?????????#  #???######    ## !  = %          +     |
| ????????##  #??##          "  %%             +     |
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| ???????#          ##    ##?#            #????????? |
| ##?????#          ###   "#?#   %        #????????? |
|  ########          #"###"#?##           #####????? |
|     #"#?##          ##??##??#    ##      "  #????? |
|      "##?#           ###????#    ##  ##  ####????? |
|      ""###  ##         ###??##   ##  ##  #???????? |
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|      ##                         ""       #???????? |
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|     %    ###?#  #?#####????????##         ###????? |
|       /  #?###  #???????????????#           #????? |
|      *  ##?#    ###??####???????# [        ##????? |
|        ##?##      ####  ##????###!%;##### ##?????? |
| #    ###??#              #??##;;; !###??# #??????? |
| ##  ##???#    ##         #?        ; #??###??????? |
| ?#  #????##  #?#######   ##        #?????????????? |
| ##  ##????#  #???????## !!; BB     ##????????????? |
| ##   ##???#  #??????### =%[ BB      #????????????? |
|       #####  ##?????# ;  @           #???????????? |
|               ##????###               #??????????? |
|                ##?????#;#    ####      #?????????? |
| "    "           #????########??????    ?????????? |
| " """""    ###   #???????????????????????????????? |
|    ""   "  #######???????????????????????????????? |
| "  """ "#  # ##??????????????????????????????????? |
| "" "" "##     ###????????????????????????????????? |
| "  ""  ##  #    ##???????????????????????????????? |
|        ##  #     #???????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            850
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             600
Resistance: KI             20
Core Shielding             20
Melee Speed Boost          20
Evasion (%)                65
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           5
Kinecelleration            30
Salvage Targeting          1
Defensive Hacking          20

 Item Schematics 
-----------------
   Hcp. Storage Unit | -9/Materials | Hacked
 Cesium-ion Thruster | -9/Materials | Scanalyzed
    Imp. Flight Unit | -9/Materials | Scanalyzed
       System Shield | -9/Materials | Scanalyzed
     Hcp. Matter Pod | -9/Materials | Scanalyzed
        Hcp. Battery | -9/Mines     | Hacked
       Hacking Suite | -8/Materials | Hacked
            Humpback | -8/Materials | Scanalyzed
   Exp. Sensor Array | -8/Materials | Scanalyzed
            Riot Gun | -6/Zion      | Free
        Battle Rifle | -6/Zion      | Free
              Flamer | -6/Zion      | Free
         Enh. Flamer | -6/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoBladeSegregator
  Manual?         0
Play Time         02:34:00
  Cumulative      29.0 hours
  Start           2020.10.09 @ 17:53:46
  End             2020.10.09 @ 20:50:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          37
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88b73e56-8364-4000-bbf4-e3c36b62f252