Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 16:31:46 Player: muesli Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1808) 1808 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5088 Bonus ------- None Cogmind --------- Core Integrity 649/850 Matter 77/300 Energy 290/290 System Corruption 6% Temperature Cool (18) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Power Shielding Layered Light Armor Plating > --- WEAPON (4) ------- Chainsword > --- INVENTORY (10) --- Light Ion Engine Deuterium Engine Core Shielding Improved Shield Generator Hacking Suite System Restoration Module Heavy Assault Rifle Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Kinecellerator Improved Power Shielding Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Autogun Autogun Autogun Autogun > --- INVENTORY -------- Light Ion Engine Deuterium Engine Core Shielding Hacking Suite System Restoration Module Heavy Assault Rifle Improved Grenade Launcher Chainsword Chainsword [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Protection Core Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . . 1 1 1 Weapon 2 | . . 2 . . . Parts Attached 77 | . 24 12 11 25 5 Power 9 | . 5 2 . 2 . Engine 8 | . 5 1 . 2 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 16 | . 5 . 4 6 1 Treads . | . . . . . . Leg 16 | . 5 . 4 6 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 2 . 2 8 2 Device 4 | . . . . 3 1 Storage 3 | . 1 . . 2 . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . 1 . 2 3 1 Artifact . | . . . . . . Weapon 38 | . 12 10 5 9 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 23 | . 8 6 2 7 . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 12 | . 4 3 2 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 2 . 1 8 9 Power 1 | . 1 . . . . Propulsion 9 | . 1 . 1 4 3 Utility 4 | . . . . 2 2 Weapon 6 | . . . . 2 4 Highest Loss Streak 9 | . 1 . 1 3 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 94 99 92 89 88 Engine 8 | . 13 5 9 7 6 Core 1 | . . 5 . . . Leg 25 | . 27 22 25 24 26 Device 3 | . . . . 6 12 Storage 10 | . 14 11 9 7 6 Protection 11 | . 9 11 12 14 12 Ballistic Gun 28 | . 23 43 29 22 22 Ballistic Cannon 1 | . . . 5 2 . Slashing Weapon 1 | . 3 . . 1 . Peak Build Rating 42 | . 10 16 25 37 42 Average Rating 19 | . 8 15 19 29 36 On Entrance 15 | 6 6 9 16 25 33 Naked Turns . | . . . . . . Heaviest Build 46 | 10 22 32 37 44 46 Greatest Support 68 | 20 20 20 40 58 68 Greatest Overweight (x) 12 | . 1 1 3 1 12 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 Average Capacity 9 | . 8 10 10 9 10 Most Carried 10 | . 9 10 10 10 10 Average Carried 8 | . 7 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 9 10 8 8 Class Distribution -------------------- 66% | Tank 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2007 | 176 220 556 354 640 61 Remotely . | . . . . . . Salvage Created 2278 | . 423 728 244 815 68 Parts 125 | . 23 51 14 36 1 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 40 | . 8 14 3 14 1 Melee 4 | . . . . 3 1 Guns 34 | . 8 14 3 9 . Cannons 2 | . . . . 2 . Classes Destroyed 12 | . 3 5 1 2 1 Worker 2 | . . 1 . 1 . Builder 2 | . . 1 . 1 . Hauler 1 | . 1 . . . . Recycler 6 | . 1 3 1 1 . Mechanic 1 | . . . . 1 . Operator 2 | . . . 1 1 . Watcher 2 | . . 2 . . . Swarmer 8 | . . 7 . 1 . Grunt 20 | . 8 5 . 7 . Brawler 1 | . . . . . 1 Sentry 7 | . . 2 3 2 . Programmer 4 | . . . . 4 . Best Kill Streak 7 | . 3 7 1 5 1 Combat Bots Only 4 | . 2 4 1 3 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 371 | . 47 50 21 199 54 Missed 103 | . 13 22 6 53 9 Damage Taken 3791 | . 818 303 200 1563 907 Core 521 | . 200 18 23 79 201 Absorbed by Shields 316 | . . . . 257 59 Redirected to Shielding 204 | . 31 4 4 132 33 Core Remaining (%) 79 | 100 20 95 95 88 . Volleys Fired 127 | . 33 30 10 49 5 Largest 4 | . 2 4 4 4 4 Hottest 113 | . 46 92 113 113 92 Shots Fired 404 | . 64 120 40 169 11 Gun 370 | . 64 120 36 140 10 Cannon 33 | . . . 4 29 . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 403 | . 64 120 40 169 10 Thermal . | . . . . . . Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 12 8 4 8 4 Robot Miss Streak 4 | . 2 4 2 4 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 3 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 223 | . 44 52 20 97 10 Core Hits 98 | . 22 26 10 34 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks 96 | . 55 8 10 17 6 Impact . | . . . . . . Slashing 96 | . 55 8 10 17 6 Piercing . | . . . . . . Sneak Attacks 2 | . 1 . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4126 | . 528 876 365 2090 267 Guns 2935 | . 446 876 261 1283 69 Cannons 456 | . . . 48 408 . Explosions 202 | . 36 . . 83 83 Melee 515 | . 46 . 51 309 109 Ramming 18 | . . . 5 7 6 Kinetic 3391 | . 446 876 309 1691 69 Thermal 36 | . 36 . . . . Explosive 83 | . . . . . 83 Electromagnetic 83 | . . . . 83 . Impact . | . . . . . . Slashing 515 | . 46 . 51 309 109 Piercing . | . . . . . . Highest Corruption 6 | . 3 . . 3 6 Average Corruption 1 | . 3 . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 3 . . 7 1 Message Errors 1 | . . . . 1 . Matter Fused 4 | . 2 . . 2 . Energy Discharges 2 | . 1 . . 1 . Data Loss (minor) 3 | . . . . 2 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 32 | . 6 . 11 15 . Projectiles 9 | . . . . 9 . Explosions . | . . . . . . Melee 23 | . 6 . 11 6 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 177 | . 51 . . 96 30 Shots 5 | . 1 . . 3 1 Rammed . | . . . . . . Targets Rammed 5 | . . . 1 3 1 Kicked 5 | . . . 1 3 1 Crushed . | . . . . . . Highest Temperature 409 | . 24 155 101 409 72 Average Temperature 72 | . 8 47 34 109 29 Received Heat Transfer 1267 | . 246 123 99 454 345 Effects 2 | . . . . 2 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 307 | . 140 307 170 247 112 Initial 97 | . . 38 16 14 97 Average 84 | . 20 153 65 117 70 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 90 | . 100 68 100 88 100 Level 1 9 | . . 31 . 11 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 1 . 7 2 Investigation 3 | . 1 . . 2 . Extermination 4 | . . . . 4 . Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 4 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 14 19 9 24 6 Peak Tracking Total 6 | . 4 4 4 6 4 Tactical Retreats 3 | . . . 1 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 2 . . 4 1 Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . 3 2 . 8 . Max in Single Turn 4 | . 3 1 . 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 3 | . . . 1 2 . Terminals 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . . . 3 7 . Successful 5 | . . . 2 3 . Failed 5 | . . . 1 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . 1 3 . Terminals 7 | . . . 3 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . 2 2 . Record 2 | . . . . 2 . Alert Level 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used 1 | . . . 1 . . Hacking Detections 3 | . . . 1 2 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5838 | . 1736 1256 733 1474 639 Spaces Moved 3325 | 1 1039 572 405 888 420 Core 1 | . . . . . 1 Treads . | . . . . . . Legs 3324 | 1 1039 572 405 888 419 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 190 123 120 120 Average Speed 145 | 120 125 190 159 133 142 Slowest Speed 650 | 120 190 190 330 195 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . 2 . . . . Exploration Rate (%) 27 | 2 84 30 26 14 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 42 | . 31 3 3 5 . Terrain Destroyed 61 | . 41 3 4 8 5 Melee 42 | . 31 3 3 5 . Projectile 2 | . . . 1 1 . AOE 17 | . 10 . . 2 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3883 | . 1300 653 442 1045 443 Wait 195 | . 126 15 3 48 3 Move 3320 | . 1038 571 404 887 420 Hop . | . . . . . . Pick Up 24 | . 7 8 2 5 2 Fast Attach 19 | . 9 . 1 7 2 Attach 13 | . 1 2 2 6 2 Detach 3 | . 1 . . 2 . Swap 45 | . 14 10 8 12 1 Drop 31 | . 16 9 1 4 1 Fire 127 | . 33 30 10 49 5 Melee 96 | . 55 8 10 17 6 Ram . | . . . . . . Kick 5 | . . . 1 3 1 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 15) 1310 | -10/Materials | Discovered new exit (range 16) 1505 | -10/Materials | Crushed by falling debris 1505 | -10/Materials | Core integrity fell below 50% 1511 | -10/Materials | Crushed by falling debris 1628 | -10/Materials | Discovered new exit (range 15) 1737 | -10/Materials | Entered another Materials area 1737 | -9/Materials | Evolved 2 slots: Weapon x2 2013 | -9/Materials | Build established: Tank 2972 | -9/Materials | Discovered new exit (range 5) 2993 | -9/Materials | Entered another Materials area 2993 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3662 | -8/Materials | Discovered new exit (range 11) 3726 | -8/Materials | Entered Factory 3726 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4088 | -7/Factory | Lost 3 parts (1n2w) 4779 | -7/Factory | Lost 3 parts (2n1u) 5109 | -7/Factory | Discovered new exit (range 15) 5200 | -7/Factory | Entered another Factory area 5200 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5794 | -6/Factory | Garrison activated, responded to threat 5839 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. B-48 Gladiator calls for garrison reinforcements. ALERT: Activating Garrison Access F001. Knocked back. Aluminum Leg destroyed. Imp. Shield Generator destroyed. System corrupted by crushing effect (+3). Knocked back. System corrupted: Component data lost. Kicked B-48 Gladiator out of the way. Autogun destroyed. Aluminum Leg destroyed. System corrupted by crushing effect (+3). Critical hit (Burn: +37). Critical hit (Smash). Autogun destroyed. B-48 Gladiator destroyed. Acquired 61 matter. Imp. Grenade Launcher destroyed. Kinecellerator destroyed. 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""" #?????????????????? | | ?????????????????????? % ?????????????????? | | ??????????????????????""" ####?????????????????? | | ???????????????????????"" ?????????????????????? | | ????????????????????????" ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicClaymoresVibroblade Manual? 0 Play Time 00:56:35 Cumulative 11.6 hours Start 2025.01.15 @ 15:06:35 End 2025.01.15 @ 16:31:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bf23ebac-ba9e-4182-9c0e-8cc9c03e5c9c