Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 15:12:13

Player: Gale

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (67)      335
Value Destroyed (1990)     1990
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (146)                146
              TOTAL SCORE: 5031

 Bonus
-------
High Alert Combat Kills    76
Follower Combat Kills      70

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     103/160
System Corruption          2%
Temperature                Critical (529)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (5) ------
           Cryofiber Web
  Advanced Visual Processing Unit
           Energy Filter
           Energy Filter
           Particle Charger
>          --- WEAPON (3) -------
           Gatling Laser
           Gatling Laser
>          --- INVENTORY (5) ----
           Aluminum Leg
           Energy Filter
           Particle Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
    Medium Storage Unit
           Backup Plating I
           Thief Drone Bay
>          --- WEAPON -----------
           Gatling Laser
     Heavy Particle Cannon
           Ion Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Advanced Visual Processing Unit
           EM Pulse Cannon
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Thief Drone Bay
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             69   | 7   7   .   5   19  31  
  Power                    9    | 2   1   .   .   2   4   
    Engine                 5    | 2   1   .   .   2   .   
    Core                   4    | .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   3   .   3   6   12  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    26   | 2   3   .   3   6   12  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | 1   2   .   1   8   8   
    Device                 9    | .   1   .   .   1   7   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   1   6   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   .   1   3   7   
    Energy Gun             10   | 2   1   .   1   1   5   
    Energy Cannon          4    | .   .   .   .   2   2   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 26   | .   .   .   .   3   23  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               7    | .   .   .   .   1   6   
  Utility                  8    | .   .   .   .   2   6   
  Weapon                   8    | .   .   .   .   .   8   
  Highest Loss Streak      11   | .   .   .   .   2   11  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   96  100 99  94  86  
  Engine                   7    | .   14  14  11  9   2   
  Core                     3    | .   .   .   .   .   8   
  Leg                      25   | .   28  28  32  26  21  
  Device                   12   | .   10  14  11  5   18  
  Storage                  8    | .   14  14  11  9   5   
  Processor                1    | .   .   .   .   1   1   
  Protection               8    | .   .   .   11  16  7   
  Energy Gun               17   | .   28  28  22  21  8   
  Energy Cannon            5    | .   .   .   .   5   9   
Peak Build Rating          40   | 6   7   8   12  27  40  
  Average Rating           20   | 4   6   7   11  19  30  
  On Entrance              9    | .   6   7   8   12  24  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 13  20  19  25  40  44  
  Greatest Support         45   | 20  20  20  30  40  45  
  Greatest Overweight (x)  4    | .   .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  9   
  Most Carried             10   | 1   7   8   10  10  10  
  Average Carried          6    | .   2   7   6   7   7   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            10   | 1   7   8   10  8   3   

 Class Distribution 
--------------------
 38% | Mutant
 29% | Tank
 14% | Scavenger-Mutant
  6% | Skirmisher
  4% | Scavenger-Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
             Tank | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           985  | 197  167  .    55   110  456  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2154 | .    286  .    208  624  1036 
  Parts                    125  | .    23   .    11   41   50   
Haulers Intercepted        2    | .    .    .    .    1    1    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  52   | .   10  .   7   15  20  
  Guns                     34   | .   9   .   6   11  8   
  Cannons                  12   | .   .   .   .   3   9   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          11   | .   3   .   .   3   5   
  Worker                   7    | .   1   .   .   5   1   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   1   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   1   1   
  Swarmer                  20   | .   6   .   4   7   3   
  Grunt                    21   | .   4   .   3   6   8   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   2   4   
  Programmer               4    | .   .   .   .   .   4   
Best Kill Streak           6    | .   3   .   4   6   4   
  Combat Bots Only         4    | .   3   .   4   4   4   
Max Kills in Single Turn   5    | .   1   .   1   5   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        406  | .    57   .    34   51   264  
  Missed                   119  | .    13   .    9    11   86   
Damage Taken               4151 | .    435  .    329  666  2721 
  Core                     1067 | .    112  .    76   150  729  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   286  | .    .    .    39   247  .    
Core Remaining (%)         77   | 100  .    55   81   72   .    
Volleys Fired              153  | .    42   .    17   29   65   
  Largest                  3    | .    2    .    2    3    3    
  Hottest                  240  | .    100  .    106  181  240  
Shots Fired                359  | .    83   .    34   81   161  
  Gun                      273  | .    83   .    34   76   80   
  Cannon                   86   | .    .    .    .    5    81   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  352  | .    83   .    34   79   156  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    2    5    
  Robot Hit Streak         11   | .    11   .    5    8    9    
  Robot Miss Streak        6    | .    4    .    4    3    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    1    1    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    
Shots Hit Robots           210  | .    46   .    19   46   99   
  Core Hits                108  | .    15   .    9    33   51   
  Critical Kills           2    | .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         14   | .    4    .    2    4    4    
    Burn                   12   | .    4    .    2    4    2    
    Meltdown               2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4483 | .    567  .    258  1217 2441 
  Guns                     2431 | .    567  .    258  555  1051 
  Cannons                  1162 | .    .    .    .    72   1090 
  Explosions               890  | .    .    .    .    590  300  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  4298 | .    567  .    258  1195 2278 
  Explosive                108  | .    .    .    .    .    108  
  Electromagnetic          77   | .    .    .    .    22   55   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    .    .    2    
  Average Corruption       1    | .    2    3    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  23   | .    9    3    .    .    11   
    Message Errors         4    | .    1    .    .    .    3    
    Matter Fused           7    | .    3    1    .    .    3    
    Heat Flow Errors       1    | .    1    .    .    .    .    
    Energy Discharges      2    | .    1    1    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    
    Data Loss (minor)      4    | .    1    1    .    .    2    
    Misfires               4    | .    1    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            216  | .    .    .    .    84   132  
  Projectiles              16   | .    .    .    .    .    16   
  Explosions               200  | .    .    .    .    84   116  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      437  | .    .    .    68   143  226  
  Shots                    6    | .    .    .    1    2    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        626  | .    276  .    360  626  538  
  Average Temperature      157  | .    101  .    119  222  154  
  Received Heat Transfer   1026 | .    156  .    96   117  657  
  Effects                  36   | .    .    .    .    23   13   
    Shutdowns              9    | .    .    .    .    4    5    
    Energy Bleed           3    | .    .    .    .    .    3    
    Interference           4    | .    .    .    .    4    .    
    Matter Decay           5    | .    .    .    .    3    2    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         2    | .    .    .    .    1    1    
    Damage (major)         11   | .    .    .    .    9    2    
    Damage (core)          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              5    | .    1    .    1    .    3    
  Combat Hostiles          5    | .    1    .    1    .    3    
  Parts Melted             32   | .    6    .    1    3    22   
  Heat Transferred         9156 | .    1831 .    888  2224 4213 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             552  | .   245 64  297 552 480 
  Initial                  250  | .   .   64  24  125 250 
  Average                  258  | .   120 64  138 351 321 
Maximum Alert Level        2    | .   1   .   1   2   2   
  Low Security (%)         31   | 100 97  100 59  13  .   
  Level 1                  57   | .   2   .   40  59  90  
  Level 2                  10   | .   .   .   .   26  9   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   1   3   10  
  Investigation            2    | .   .   .   .   2   .   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            8    | .   3   .   1   1   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           5    | .   2   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              101  | .   30  .   14  20  37  
  Peak Tracking Total      6    | .   5   .   4   4   6   
  Tactical Retreats        15   | .   10  .   2   1   2   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   
  Reused                   1    | .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          14   | .   .   .   1   8   5   
  Max in Single Turn       8    | .   .   .   1   8   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          14   | .   2   1   3   6   2   
  Terminals                10   | .   2   .   2   4   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                46   | .   5   1   12  22  6   
  Successful               25   | .   3   1   8   11  2   
  Failed                   21   | .   2   .   4   11  4   
    Catastrophic           4    | .   .   .   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   2   4   
  Terminals                33   | .   5   .   8   14  6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   4   6   .   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             18   | .   3   1   5   7   2   
  Record                   5    | .   .   .   2   2   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   2   .   .   
  Alert Level              4    | .   1   .   .   2   1   
  Locate Traps             2    | .   .   .   1   1   .   
  Reprogram Traps          1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   3   4   .   
  Scan Component           4    | .   .   .   2   2   .   
  Repair                   3    | .   .   .   1   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   2   6   2   
  Full Trace Events        5    | .   1   .   .   4   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   2   .   
  Time                     106  | .   .   .   36  70  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   37  
  Total Damage             148  | .   .   .   .   .   148 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             8    | .   .   .   .   .   8   
  Drone Recoveries         8    | .   .   .   .   .   8   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               3565 | 69   646  118  360  791  1581 
Spaces Moved               1961 | 55   386  98   204  350  868  
  Core                     23   | 9    .    .    .    .    14   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1938 | 46   386  98   204  350  854  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   
  Average Speed            130  | 108  120  120  120  141  135  
  Slowest Speed            260  | 120  120  120  120  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    51   30   32   45   27   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          109  | .    .    .    46   40   23   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      108  | .    .    .    46   40   22   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      2640 | 61   486  98   283  581  1131 
  Wait                     418  | .    41   .    55   173  149  
  Move                     1956 | 54   385  97   203  349  868  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  23   | .    7    1    3    3    9    
  Fast Attach              18   | 6    1    .    1    4    6    
  Attach                   27   | .    2    .    2    5    18   
  Detach                   2    | .    1    .    .    .    1    
  Swap                     24   | 1    4    .    2    10   7    
  Drop                     19   | .    3    .    .    8    8    
  Fire                     153  | .    42   .    17   29   65   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  563 | -10/Materials | Discovered new exit (range 10)
  696 | -10/Materials | Discovered new exit (range 14)
  716 | -10/Materials | Entered Mines
  728 | -10/Mines     | Learned 4 Materials zone layouts
  806 | -10/Mines     | Discovered new exit (range 11)
  813 | -10/Mines     | Found the Drone Emporium
  817 | -10/Mines     | Found Prototype Device
  834 | -10/Mines     | Entered Materials
  834 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  949 | -9/Materials  | Repaired Broken Aluminum Leg
 1171 | -9/Materials  | Discovered new exit (range 16)
 1194 | -9/Materials  | Entered another Materials area
 1194 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1585 | -8/Materials  | Discovered new exit (range 11)
 1627 | -8/Materials  | Build established: Tank
 1659 | -8/Materials  | Identified Thief Drone Bay
 1737 | -8/Materials  | Repaired Carbon-fiber Leg
 1771 | -8/Materials  | Repaired Hrd. Light Armor Plating
 1985 | -8/Materials  | Entered Factory
 1985 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2124 | -7/Factory    | Discovered new exit (range 10)
 2669 | -7/Factory    | Build established: Scavenger-Mutant
 3035 | -7/Factory    | Lost 3 parts (1p1n1u)
 3137 | -7/Factory    | Garrison activated, responded to threat
 3218 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 3297 | -7/Factory    | Core integrity fell below 50%
 3322 | -7/Factory    | Core integrity fell below 20%
 3346 | -7/Factory    | Lost 11 parts (1p3n3u4w)
 3566 | -7/Factory    | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
  report to Factory Zone 2Z.
03507_ Y-54 Guardian destroyed.
03511_ R-06 Scavenger collects Imp. Deuterium
  Engine.
03515_ R-06 Scavenger collects Flak Gun.
03518_ Power failure, Lgt. Nuclear Core
  shutdown.
03518_ R-06 Scavenger collects Imp. Heat Sink.
03528_ Overheating: Energy bleed (-38).
03550_ Acquired Particle Charger.
03560_ Gatling Laser destroyed.
03564_ P-60 Hacker heat spikes uncontrollably.
03565_ Power failure, Lgt. Nuclear Core
  shutdown.
03565_ Overheating: Energy bleed (-35).
03565_ Shock Rifle melted.
03565_ P-60 Hacker destroyed.
03566_ Nuclear Reactor explodes.
03566_ Overheating: Matter decay (-35).
03566_ T-07 Excavator destroyed.

 Map 
-----
+----------------------------------------------------+
|   #################??????????????????????????????? |
|      ^             ??????????????????????????????? |
|       ^            ??????????????????????????????? |
|         ^          ??????????????????????????????? |
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|       ^ ^          ??????????????????????????????? |
|          ####### ????????????????????????????????? |
|          ##??????????????????????????????????????? |
|          ###?????????????????????????????????????? |
|          # #?????????????????????????????????????? |
|       [*%# #?????????????????????????????????????? |
|       %=!# #?????????????????????????????????????? |
|        % # ##????????????????????????????????????? |
|          #  #??????????????????""????????????????? |
|             #??????????????????""????????????????? |
|          # ##??????????????????  ????????????????? |
|          #  #??????????????????#+#???????????????? |
|          #  #??????????????????# #???????????????? |
|          ####??????????????????# #???????????????? |
|            ##??????###########?# #?##########????? |
|            "#??????#         #?# #?#        #????? |
|            ##??????# """      ## ### |   """#????? |
|            #???????# "T"    %      #     """#????? |
|            #???????#               #     """#????? |
|          ###???????#          %    +        #????? |
|       %  ##????????# !!  @         #     """#????? |
|          ########### !!!     #  %  # ==  """#????? |
|  ""#     #        ## !!!     ### ### ==  """#????? |
| ####     #### "################# #?# =      #????? |
| ???#                             #?##########????? |
| ???#                             #???????????????? |
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| ???#                             #???????????????? |
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| #]]        = #    ####  """   """ #??????????????? |
| #]]          #    #??#  """    Y" #??????????????? |
| #            #    #??#  """   """ #??????????????? |
| #            #    #??#            #??????????????? |
| #            #    #######+#######+###????????????? |
| #            /            ##        #????????????? |
| #    """     #            ##   """  #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          24
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       100
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         5
Energy Filtering           45
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              Broke
  Manual?         1
Play Time         00:36:42
  Cumulative      4.2 hours
  Start           2025.01.26 @ 14:18:46
  End             2025.01.26 @ 15:12:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9a31edd-6cfc-4731-9678-33ef14a83d11