Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.24 @ 22:51:23 // Winter2022/Polymind Player: aperiodic Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1631) 1631 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (4626) 4626 TOTAL SCORE: 9772 Bonus ------- Polymind Skill 3680 High Alert Combat Kills 18 Follower Combat Kills 328 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 83/200 Energy 110/110 System Corruption 5% Temperature Cool (4) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (2) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (3) ------ Targeting Computer Targeting Computer Phase Shifter > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Targeting Computer Targeting Computer Phase Shifter > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- (None) [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Processor Improved Melee Analysis Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Flak Gun Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached . | . . . . . . . . Power . | . . . . . . . . Engine . | . . . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion . | . . . . . . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility . | . . . . . . . . Device . | . . . . . . . . Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon . | . . . . . . . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 26 | . . 1 9 . . 1 15 Power 5 | . . 1 1 . . 1 2 Propulsion 10 | . . . 4 . . . 6 Utility 5 | . . . 2 . . . 3 Weapon 6 | . . . 2 . . . 4 Highest Loss Streak 5 | . . 1 3 . . 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 71 | . . 95 76 40 47 97 70 Engine 6 | . . . 9 20 . . 3 Core 8 | . . 18 4 . 9 17 6 Treads 2 | . . . 8 . . . 4 Leg 20 | . . 38 19 . 18 40 9 Flight 1 | . . . . . . . 7 Device 7 | . . 19 10 . . . 10 Processor 4 | . . . . . 9 20 5 Protection 1 | . . . 4 . . . 2 Energy Gun 6 | . . 19 9 . . . 5 Ballistic Gun 1 | . . . . . . . 7 Impact Weapon 5 | . . . 9 20 . . . Slashing Weapon 4 | . . . . . 9 20 2 Naked Turns 443 | . 27 25 . . 242 . 149 Heaviest Build 23 | . . 9 15 12 18 18 23 Greatest Support 40 | 3 3 20 40 3 40 40 40 Greatest Overweight (x) 3 | . . . 3 3 3 . 2 Average Overweight (x) . | . . . . 3 . . . Largest Inventory Capacity 5 | . . 1 1 1 1 1 5 Average Capacity . | . . . 1 1 . 1 1 Most Carried 1 | . . 1 1 . . . . Average Carried . | . . . . . . . . Final Capacity 1 | . . 1 1 1 1 1 1 Final Carried 1 | . . 1 . . . . . Class Distribution -------------------- 32% | Grunt 28% | Brawler 20% | Duelist 10% | Cogmind Dominant Class ---------------- Cogmind | -10/Materials Grunt | -10/Mines Grunt | -9/Materials Brawler | -9/Mines Cogmind | -7/Zion Duelist | -6/Proximity Caves Cogmind | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 128 | . . . . . . . 128 Remotely . | . . . . . . . . Salvage Created 1660 | . . 409 461 . . 158 632 Parts 77 | . . 21 28 . . 10 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 43 | . . 9 15 . . 4 15 Melee 8 | . . . 1 . . 4 3 Guns 28 | . . 8 10 . . . 10 AOE 2 | . . . . . . . 2 Classes Destroyed 9 | . . 1 5 . . 1 2 Builder 1 | . . . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 12 | . . . 8 . . . 4 Grunt 22 | . . 9 4 . . 3 6 Duelist 1 | . . . 1 . . . . Sentry 4 | . . . 2 . . . 2 Demolisher 1 | . . . . . . . 1 Hunter 2 | . . . . . . 1 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 4 | . . 4 4 . . 3 4 Combat Bots Only 4 | . . 4 4 . . 3 4 Max Kills in Single Turn 2 | . . 1 1 . . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4563 | . . 319 1170 . . 392 2682 Core 1294 | . . 78 268 . . 85 863 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 59 | 100 . 68 . . . 11 . Volleys Fired 133 | . . 33 43 . . . 57 Largest 3 | . . 1 1 . . . 3 Hottest 108 | . . 65 65 . . . 108 Shots Fired 156 | . . 33 43 . . . 80 Gun 156 | . . 33 43 . . . 80 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 39 | . . . . . . . 39 Thermal 107 | . . 33 43 . . . 31 Explosive . | . . . . . . . . Electromagnetic 10 | . . . . . . . 10 Robot Hit Streak 17 | . . 6 6 . . . 17 Robot Miss Streak 4 | . . 2 3 . . . 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 169 | . . 25 60 . . 10 74 Core Hits 80 | . . 10 15 . . 5 50 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . 4 . . . . Critical Strikes 7 | . . . 5 . . 1 1 Burn 1 | . . . 1 . . . . Corrupt 1 | . . . . . . . 1 Smash 4 | . . . 4 . . . . Sever 1 | . . . . . . 1 . Melee Attacks 62 | . . . 37 . 3 12 10 Impact 37 | . . . 37 . . . . Slashing 25 | . . . . . 3 12 10 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles 1 | . . . 1 . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3853 | . . 414 1203 . . 407 1829 Guns 2204 | . . 414 445 . . . 1345 Cannons . | . . . . . . . . Explosions 140 | . . . . . . . 140 Melee 1503 | . . . 752 . . 407 344 Ramming 6 | . . . 6 . . . . Kinetic 574 | . . . . . . . 574 Thermal 1613 | . . 414 445 . . . 754 Explosive . | . . . . . . . . Electromagnetic 157 | . . . . . . . 157 Impact 752 | . . . 752 . . . . Slashing 751 | . . . . . . 407 344 Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 2 2 1 4 Average Corruption 1 | . . . 2 2 2 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . 7 5 1 5 1 Message Errors 1 | . . . 1 . . . . Heat Flow Errors 7 | . . . 1 2 . 3 1 Energy Discharges 5 | . . . 3 1 . 1 . Data Loss (minor) 3 | . . . 1 1 1 . . Data Loss (major) 3 | . . . 1 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 125 | . . . 124 . . . 1 Projectiles . | . . . . . . . . Explosions 1 | . . . . . . . 1 Melee 124 | . . . 124 . . . . Knockbacks 3 | . . . 3 . . . . Impact 3 | . . . 3 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . 2 . . . . Kicked 2 | . . . 2 . . . . Crushed . | . . . . . . . . Highest Temperature 241 | . . 52 201 174 . 171 241 Average Temperature 58 | . . 21 64 82 . 88 17 Received Heat Transfer 1155 | . . 177 306 . . 81 591 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 2 . . 1 . Impact Corruptions 9 | . . . 9 . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 7 | . . . 1 . . . 6 Heat Transferred 3490 | . . 962 1147 . . . 1381 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 463 | . . 110 223 47 . . 463 Initial 75 | . . . . 47 . . 75 Average 103 | . . 33 109 25 . . 270 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 80 | 100 100 100 89 100 . . 22 Level 1 18 | . . . 10 . . . 76 Level 2 . | . . . . . . . 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . 1 . . . 8 Investigation 3 | . . . . . . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . . 11 30 . 1 13 44 Peak Tracking Total 9 | . . 4 6 . 1 4 9 Tactical Retreats 11 | . . . 3 . 1 3 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . 1 . . . . Triggered 3 | . . . 3 . . . . Most Traps Carried 1 | . . 1 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . . . 3 1 . . 3 Terminals 3 | . . . 3 . . . . Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . . . 7 1 . . 8 Successful 8 | . . . 4 1 . . 3 Failed 8 | . . . 3 . . . 5 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . 3 . . . 3 Terminals 7 | . . . 7 . . . . Fabricators 8 | . . . . . . . 8 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . . 2 1 . . . Robot Analysis 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . . . . 2 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . Terminals 2 | . . . 2 . . . . Track 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 3 . . . 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built 7 | . . . . . . . 7 Authchips . | . . . . . . . . Time 201 | . . . . . . . 201 Total Robot Build Rating 28 | . . . . . . . 28 Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 7 | . . 1 2 . . . 4 Non-combat . | . . . . . . . . Combat 7 | . . 1 2 . . . 4 Robot Hacks Applied 11 | . . 1 2 . . . 8 find_shortcuts 7 | . . 1 2 . . . 4 find_garrison 4 | . . . . . . . 4 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 17 | . . . . . 4 . 13 Largest Group 10 | . . . . . 4 4 10 Highest-Rated Group 238 | . . . . . 154 154 238 Highest-Rated Ally 40 | . . . . . 40 40 30 Zionite Dispatches 1 | . . . . . . . 1 Fire 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 83 | . . . . . . 38 45 Total Damage 1359 | . . . . . . 529 830 Kills 13 | . . . . . . 5 8 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 9 | . . 1 2 . 1 . 5 Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 4377 | 10 27 816 1046 749 475 565 689 Spaces Moved 2867 | 20 53 328 560 372 628 407 499 Core 1326 | 20 53 16 156 372 488 . 221 Treads 132 | . . . 83 . . . 49 Legs 1263 | . . 312 321 . 140 407 83 Wheels . | . . . . . . . . Hover 44 | . . . . . . . 44 Flight 102 | . . . . . . . 102 Fastest Speed 32 | 50 50 50 50 200 50 120 32 Average Speed 112 | 50 50 116 139 200 67 120 75 Slowest Speed 200 | 50 50 120 200 200 200 120 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 15 69 47 75 63 50 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 5 | . . . . . 1 . 4 Melee 1 | . . . . . 1 . . Projectile . | . . . . . . . . AOE 4 | . . . . . . . 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3737 | 19 52 728 717 378 677 465 701 Wait 665 | . . 367 74 7 47 47 123 Move 2853 | 19 52 327 559 371 627 406 492 Hop 2 | . . . . . . . 2 Pick Up 1 | . . 1 . . . . . Fast Attach . | . . . . . . . . Attach . | . . . . . . . . Detach . | . . . . . . . . Swap . | . . . . . . . . Drop 1 | . . . 1 . . . . Fire 133 | . . 33 43 . . . 57 Melee 62 | . . . 37 . 3 12 10 Ram . | . . . . . . . . Kick 2 | . . . 2 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap 1 | . . . 1 . . . . Miscellaneous 15 | . . . . . . . 15 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 11 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 16) 38 | -10/Materials | Entered Mines 276 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 399 | -10/Mines | Excavation squad dispatched 399 | -10/Mines | A large section of the Mines collapsed 649 | -10/Mines | Excavation squad dispatched 812 | -10/Mines | Discovered new exit (range 9) 833 | -10/Mines | Found a hidden stash of uninstalled traps 854 | -10/Mines | Entered Materials 1001 | -9/Materials | Discovered new exit (range 4) 1160 | -9/Materials | Lost 3 parts (2n1w) 1434 | -9/Materials | Lost 3 parts (1p1u1w) 1638 | -9/Materials | Core integrity fell below 50% 1669 | -9/Materials | Lost 3 parts (2n1u) 1694 | -9/Materials | Discovered new exit (range 11) 1900 | -9/Materials | Entered Mines 1903 | -9/Mines | Met a Derelict bent on vengeance 1942 | -9/Mines | Learned location of Zion (-7) 1960 | -9/Mines | Learned Materials stockpile data 1993 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2162 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2460 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2535 | -9/Mines | Discovered new exit (range 9) 2649 | -9/Mines | Entered Zion 2698 | -7/Zion | Discovered new exit (range 9) 2714 | -7/Zion | System corruption cleaned by Quarantine Array 2769 | -7/Zion | Learned Factory stockpile data 2875 | -7/Zion | Imprinted 2877 | -7/Zion | Declared Zion's savior 3124 | -7/Zion | Entered Proximity Caves 3124 | -6/Proximity Caves | Accompanied by 4 allies 3592 | -6/Proximity Caves | Core integrity fell below 20% 3657 | -6/Proximity Caves | Discovered new exit (range 6) 3689 | -6/Proximity Caves | Entered Factory 3814 | -6/Factory | Discovered new exit (range 12) 3931 | -6/Factory | Fabricated S-27 Virus (x4) 3940 | -6/Factory | Zion Fire squad teleported in 3940 | -6/Factory | Fabricated L-41 Fighter? 3956 | -6/Factory | Garrison activated, responded to threat 4082 | -6/Factory | Lost 3 parts (1n2w) 4173 | -6/Factory | Lost 5 parts (1p2n1u1w) 4196 | -6/Factory | Core integrity fell below 50% 4332 | -6/Factory | Core integrity fell below 20% 4365 | -6/Factory | Lost 4 parts (1n2u1w) 4378 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04334_ Penetrated by Slug. 04334_ Imp. Heat Sink destroyed. 04336_ System corrupted: Heat flow error (+246). 04337_ Released control of Y-54 Guardian. 04337_ Penetrated by Slug. 04337_ Took control of H-66 Slayer. 04337_ Extracted analysis data for H-66 Slayer. 04337_ Slug penetrates Y-54 Guardian. 04337_ Y-54 Guardian destroyed. 04342_ Acquired 28 Protomatter. 04344_ Acquired 37 matter. 04344_ R-10 Processor collects Flexi-carbon Leg. 04345_ K-01 Serf collects debris. 04348_ R-10 Processor collects Lgt. Treads. 04349_ K-01 Serf collects debris. 04367_ Slug penetrates Wall. 04374_ Slug penetrates P-60 Hacker. 04374_ Subcomponent Replicator disabled. 04374_ Slug penetrates P-60 Hacker. 04377_ Destroyed Shock Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # ???????????????????????????????????????????????? | | ? [???????????????????????????+??????????????????? | | ? ??????????????????????"???????????????????????? | | ?# ??????????????????????"???????????????????????? | | ?# ##+#?????????????????? ???????????????????????? | | ?# #####?????????????? ???????????????????????? | | ?# ! #?????????????? ???????????????????????? | | ?# #?????????????#/#??????????????????????? | | ?# #????????????? p ??????????????????????? | | ?+ #????????????? !??????????????????????? | | ?# = #??###+####### ??????????????????????? | | ?# """#??# ! ## #######????????????????? | | ?+ """#??# ## # #????????????????? | | ?# ""#???? ## # #????????????????? | | ?# F""#?????? ??# # """ #????????????????? | | ?# """#########+#####h# """ #????????????????? | | ## + """ #????????????????? | | ] # #????????????????? | | ############# # """ #????????????????? | | #???????????# # """ #????????????????? | | #???????????# ########## """ #????????????????? | | #???????????# #????????# #????????????????? | | #???????????# #????????# ] #????????????????? | | ##+#######?????# #????????# #????????????????? | | # ####### #????????###+###????????????????? | | # # #??????????# #??????????????????? | | # # ############+#######????????????? | | # ! # # # #????????????? | | # + / """ # """ """ #????????????? | | # ### # """ # """ """ #????????????? | | # ## # """ # """ """ #????????????? | | # * ##T #? # "" " #????????????? | | # =%= ## #? # "" " ]#????????????? | | ########## # #?#/#### #????????????? | | ######### # ### #??#######/#####????????????? | | # %#### #### % ####????????????? | | # """"" /%% !% ?????? | | # "" F" ####### * #########???????? | | # "" "" # ##?# ## #####???????????????? | | # % ####### ## #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 24 Energy Capacity 265 Matter Stores 127 Matter Capacity 200 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 25 Resistance: EX 50 Resistance: EM 75 Resistance: I 25 Resistance: S 25 Resistance: P 25 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 10 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Mak. Ablative Armor | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Force Booster | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Power Maul | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded L-41 Fighter | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Robots Controlled 9 | . . 1 2 . 1 . 5 Combat Hostiles 7 | . . 1 2 . . . 4 Allies 2 | . . . . . 1 . 1 Classes Controlled 7 | . . 1 1 . 1 . 4 Average Host Suspicion 89 | . . 100 88 67 89 97 95 Unsuspicious Activity 13 | . . . . . 11 . 2 Returns to Shadow . | . . . . . . . . Fuzzy Dispatches . | . . . . . . . . Protomatter Created 376 | . . 29 39 36 . 133 139 Used 296 | . . 30 53 . 22 . 191 Decayed 8 | . . 8 . . . . . Highest Spend 51 | . . 30 30 . 22 . 51 Top 5 Hosts by Kills: G-47 Trooper (-10/Mines: 13) Game ------ Seed GaussFrostCleaver Manual? 0 Play Time 00:40:07 Cumulative 657.7 hours Start 2022.12.24 @ 21:59:31 End 2022.12.24 @ 22:51:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 211 Rogue 207 Adventurer 4 Explorer 0 Win Type - Total 20 Types 9/2/6/0/0/0/1/2/0 Lore% 88 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e08f9acb-c49d-464b-954c-84cf0b508e21