Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 15:08:46 Player: f_ Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (3386) 3386 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1431) 1431 TOTAL SCORE: 8727 Bonus ------- High Alert Combat Kills 340 Follower Combat Kills 227 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -136 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Rolling (140) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Hacking Suite Hacking Suite Hacking Suite PSU Rigger > --- WEAPON (2) ------- Gauss Rifle Great Maul > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hardened Medium Armor Plating Hardlight Generator Relay Coupler [Grunt] (33) Relay Coupler [Specialist] (24) Relay Coupler [Behemoth] (10) Heavy Ion Cannon Heavy Ion Cannon Flak Cannon Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Bomb Drone Bay PSU Rigger > --- WEAPON ----------- Mini Grenade Launcher Katana > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Wheel Wheel Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Hardlight Generator Hacking Suite Hacking Suite Hacking Suite System Shield Relay Coupler [Grunt] Heavy Particle Cannon Gauss Rifle Flak Cannon Katana [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Bomb Drone Bay Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 91 | 6 3 1 34 6 1 . 25 15 Power 11 | 1 . . 3 2 . . 4 1 Engine 9 | 1 . . 3 2 . . 2 1 Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 1 8 1 . . 3 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 17 | 2 . 1 8 1 . . 3 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 2 . 12 2 1 . 10 9 Device 12 | . . . 2 1 1 . 6 2 Storage 6 | 1 2 . 2 . . . 1 . Processor 3 | . . . 1 1 . . . 1 Hackware 4 | . . . . . . . . 4 Protection 12 | . . . 7 . . . 3 2 Artifact . | . . . . . . . . . Weapon 26 | 2 1 . 11 1 . . 8 3 Energy Gun 6 | 2 . . 4 . . . . . Energy Cannon 3 | . 1 . 1 . . . 1 . Ballistic Gun 2 | . . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . . 2 1 . . 5 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 Slashing Weapon 4 | . . . 2 . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . . . Parts Lost 34 | . . . 11 1 . . 13 9 Power 6 | . . . 2 . . . 2 2 Propulsion 10 | . . . 5 . . . 2 3 Utility 12 | . . . 2 1 . . 6 3 Weapon 6 | . . . 2 . . . 3 1 Highest Loss Streak 13 | . . . 3 1 . . 13 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 93 100 86 90 88 88 84 85 Engine 9 | . 14 14 10 11 11 11 1 4 Core 1 | . . . . . . . 5 3 Wheel 20 | . 28 28 19 22 22 22 16 17 Device 6 | . . . 4 5 . . 20 11 Storage 13 | . 21 28 11 11 11 11 7 9 Processor 5 | . . . 2 14 22 22 10 2 Hackware 1 | . . . . . . . . 6 Protection 8 | . . . 16 5 . . 4 11 Energy Gun 4 | . 18 14 4 4 . . . . Energy Cannon 5 | . 9 14 7 . . . 1 . Launcher 4 | . . . 1 6 11 11 8 7 Impact Weapon 1 | . . . 3 . . . . 3 Slashing Weapon 5 | . . . 4 11 11 11 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 100 | 14 100 100 100 60 50 50 66 74 Greatest Support 29 | 26 26 26 26 26 20 20 29 20 Greatest Overweight (x) 19 | . 3 3 19 2 2 2 3 5 Average Overweight (x) 2 | . 1 3 2 2 2 2 1 2 Largest Inventory Capacity 25 | 8 25 25 25 20 20 20 20 20 Average Capacity 20 | 7 17 25 20 20 20 20 17 20 Most Carried 20 | 4 7 15 20 20 20 20 20 20 Average Carried 16 | 1 4 11 17 18 19 20 15 18 Final Capacity 25 | 8 25 25 20 20 20 20 20 20 Final Carried 20 | 2 7 15 20 19 20 20 16 17 Class Distribution -------------------- 63% | Mutant 27% | Scavenger-Mutant 4% | Scavenger-Assassin 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 2085 | 125 88 87 433 211 . . 710 431 Remotely . | . . . . . . . . . Salvage Created 3689 | . 144 237 1706 168 . . 919 515 Parts 231 | . 15 11 97 11 . . 70 27 Haulers Intercepted 7 | . 1 . 4 . . . 2 . Recyclers Shooed 6 | . 1 1 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 73 | . 3 5 24 3 . . 21 17 Melee 5 | . . . 2 . . . 2 1 Guns 11 | . 3 2 3 2 . . . 1 Cannons 17 | . . 3 10 . . . 4 . AOE 39 | . . . 8 1 . . 15 15 Classes Destroyed 13 | . 4 2 5 . . . 1 1 Worker 10 | . . . 7 . . . 3 . Builder 9 | . 1 1 2 . . . 5 . Tunneler 4 | . . 1 1 1 . . 1 . Hauler 7 | . 1 . 4 . . . 2 . Recycler 8 | . . . 5 . . . 3 . Mechanic 1 | . . . 1 . . . . . Operator 3 | . . . 3 . . . . . Watcher 10 | . 2 . 4 . . . 4 . Swarmer 16 | . 3 3 3 . . . 4 3 Grunt 41 | . . 2 15 2 . . 13 9 Sentry 10 | . . . 6 1 . . 3 . Hunter 5 | . . . . . . . . 5 Heavy 1 | . . . . . . . 1 . Thug 1 | . . . . . . . . 1 Best Kill Streak 13 | . 6 3 6 3 . . 13 3 Combat Bots Only 5 | . 3 3 5 2 . . 5 3 Max Kills in Single Turn 3 | . 1 1 2 1 . . 3 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 1 1 . . 2 3 Melee 1 | . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 301 | . 13 21 120 7 . 4 59 77 Missed 73 | . 4 3 24 2 . 2 21 17 Damage Taken 4067 | . 71 189 1331 117 . 13 1220 1126 Core 964 | . 27 35 335 . . 7 348 212 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 23 | . . . 12 11 . . . . Core Remaining (%) 63 | 100 . 75 . . . 14 . . Volleys Fired 257 | . 16 14 125 6 . . 62 34 Largest 2 | . 2 2 2 1 . . 1 1 Hottest 110 | . 110 110 110 45 . . 75 75 Shots Fired 339 | . 32 28 175 8 . . 61 35 Gun 107 | . 23 14 52 8 . . . 10 Cannon 140 | . 9 14 99 . . . 15 3 Launcher 92 | . . . 24 . . . 46 22 Special . | . . . . . . . . . Kinetic 10 | . . . . . . . . 10 Thermal 203 | . 25 28 132 . . . 15 3 Explosive 92 | . . . 24 . . . 46 22 Electromagnetic 34 | . 7 . 19 8 . . . . Robot Hit Streak 10 | . 7 7 9 10 . . 9 3 Robot Miss Streak 6 | . 3 3 6 1 . . 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 230 | . 17 17 117 9 . . 48 22 Core Hits 196 | . 8 10 64 8 . . 78 28 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . 4 . . . . . Critical Strikes 10 | . . . 5 1 . . . 4 Corrupt 1 | . . . 1 . . . . . Smash 4 | . . . 4 . . . . . Sever 5 | . . . . 1 . . . 4 Melee Attacks 107 | . . . 33 1 . . 29 44 Impact 37 | . . . 23 . . . . 14 Slashing 70 | . . . 10 1 . . 29 30 Piercing . | . . . . . . . . . Sneak Attacks 17 | . . . 5 . . . 11 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 1 | . . . 1 . . . . . Damage Inflicted 9692 | . 251 270 3074 189 . . 4238 1670 Guns 979 | . 145 98 461 121 . . . 154 Cannons 1552 | . 106 172 949 . . . 300 25 Explosions 4843 | . . . 790 41 . . 2924 1088 Melee 2318 | . . . 874 27 . . 1014 403 Ramming . | . . . . . . . . . Kinetic 154 | . . . . . . . . 154 Thermal 2050 | . 179 270 1235 41 . . 300 25 Explosive 4781 | . . . 769 . . . 2924 1088 Electromagnetic 389 | . 72 . 196 121 . . . . Impact 665 | . . . 568 . . . . 97 Slashing 1653 | . . . 306 27 . . 1014 306 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 3 3 3 3 4 5 Average Corruption 3 | . . . 2 3 3 3 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 82 | . . . 20 9 7 3 10 33 Message Errors 15 | . . . 2 2 2 1 3 5 Matter Fused 24 | . . . 5 3 2 . 1 13 Heat Flow Errors 7 | . . . 4 . . . 2 1 Energy Discharges 8 | . . . 1 2 2 . . 3 Parts Fused 3 | . . . . . . . 2 1 Data Loss (minor) 9 | . . . 3 . 1 2 . 3 Data Loss (major) 7 | . . . 2 . . . 1 4 Misfires 4 | . . . 1 2 . . . 1 Alerts 3 | . . . 1 . . . . 2 Weapon Failures 2 | . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 586 | . . . 253 . . . 266 67 Projectiles 9 | . . . 4 . . . 5 . Explosions 115 | . . . 9 . . . 39 67 Melee 462 | . . . 240 . . . 222 . Knockbacks 2 | . . . 1 . . . . 1 Impact 2 | . . . 1 . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 499 | . . . 183 48 . . 75 193 Shots 18 | . . . 7 1 . . 4 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 445 | . 192 296 445 57 . . 208 188 Average Temperature 92 | . 73 127 98 22 . . 37 67 Received Heat Transfer 927 | . 6 57 435 60 . . 234 135 Effects 3 | . . . 3 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Damage (major) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 4 1 . . . . Impact Corruptions 6 | . . . 6 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 2 2 . . . 1 2 Heat Transferred 4312 | . 444 666 2671 50 . . 444 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 955 | . 131 106 511 281 . 59 645 955 Initial 334 | . . 51 1 180 . . 22 334 Average 247 | . 91 55 141 183 . 11 330 606 Maximum Alert Level 3 | . . . 2 1 . . 2 3 Low Security (%) 55 | 100 100 100 71 40 . 100 35 . Level 1 23 | . . . 22 59 . . 32 25 Level 2 12 | . . . 6 . . . 32 32 Level 3 8 | . . . . . . . . 42 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . 3 . . . 7 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 7 | . . . 3 . . . 4 . Assault 1 | . . . . . . . 1 . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 5 | . 1 . 2 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 8 5 36 5 . 2 32 21 Peak Tracking Total 5 | . 4 3 4 2 . 3 5 5 Tactical Retreats 7 | . . . 2 1 . . 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 4 | . . . 2 . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 2 | . . . . . . . . 2 Exploded 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 11 | . 1 . 7 . . . 2 1 Max in Single Turn 2 | . 1 . 2 . . . 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 20 | . 3 1 6 . 5 . 3 2 Terminals 13 | . 3 . 6 . . . 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 72 | . 4 1 10 . 50 . 4 3 Successful 65 | . 3 1 7 . 50 . 3 1 Failed 7 | . 1 . 3 . . . 1 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 19 | . 4 . 10 . . . 2 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 64 | . 3 1 7 . 50 . 2 1 Record 53 | . . . 3 . 49 . 1 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Security Status 1 | . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . 4 . . . 3 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 5 | . . . . 3 . . . 2 Largest Group 3 | . . . . 3 3 3 2 1 Highest-Rated Group 40 | . . . . 40 40 40 32 31 Highest-Rated Ally 31 | . . . . 16 16 16 16 31 Total Orders 26 | . . . 6 3 . . 6 11 ROAM 3 | . . . 1 . . . 1 1 EXPLORE 19 | . . . 5 3 . . 3 8 RETURN 4 | . . . . . . . 2 2 Ally Attacks 67 | . . . 6 3 . 13 31 14 Total Damage 624 | . . . . . . 172 348 104 Kills 9 | . . . . . . 3 5 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . Drone Launches 19 | . . . 6 3 . . 3 7 Drone Recoveries 4 | . . . . . . . 2 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 7264 | 44 218 1027 2434 650 483 151 846 1411 Spaces Moved 4585 | 39 139 704 1398 462 437 109 454 843 Core 37 | 11 . . 25 . . . 1 . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 4548 | 28 139 704 1373 462 437 109 453 843 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 135 105 110 110 110 80 110 Average Speed 122 | 78 114 135 135 110 110 110 100 123 Slowest Speed 1000 | 90 135 135 1000 120 110 110 200 155 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 3 . Exploration Rate (%) 61 | 3 29 96 90 90 76 27 53 88 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 32 | . . . 12 . . . 6 14 Terrain Destroyed 550 | . . . 170 6 . . 234 140 Melee 24 | . . . 4 . . . 6 14 Projectile 4 | . . . . . . . 3 1 AOE 522 | . . . 166 6 . . 225 125 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 5718 | 52 166 752 1725 597 439 140 735 1112 Wait 536 | . 1 27 79 116 . 32 137 144 Move 4578 | 38 138 703 1397 461 436 108 454 843 Hop . | . . . . . . . . . Pick Up 91 | 8 7 7 35 1 1 . 20 12 Fast Attach 13 | . . . 3 2 . . 6 2 Attach 50 | 6 2 . 16 2 1 . 11 12 Detach 9 | . . . 2 1 1 . 1 4 Swap 28 | . 1 1 15 2 . . 8 1 Drop 41 | . 1 . 22 5 . . 7 6 Fire 257 | . 16 14 125 6 . . 62 34 Melee 105 | . . . 31 1 . . 29 44 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap 2 | . . . . . . . . 2 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 12) 263 | -10/Materials | Entered Mines 270 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 305 | -10/Mines | Learned Materials security intel 314 | -10/Mines | Build established: Mutant 459 | -10/Mines | Learned Materials garrison access intel 473 | -10/Mines | Discovered new exit (range 9) 523 | -10/Mines | Discovered new exit (range 9) 549 | -10/Mines | Learned location of Zion (-6) 566 | -10/Mines | Found a hidden stash of uninstalled traps 702 | -10/Mines | Found the Drone Emporium 710 | -10/Mines | Found Prototype Device 1200 | -10/Mines | Discovered new exit (range 3) 1290 | -10/Mines | Entered Materials 1290 | -9/Materials | Evolved 2 slots: Utility x2 1583 | -9/Materials | Lost 3 parts (2n1w) 1802 | -9/Materials | Identified Bomb Drone Bay 2172 | -9/Materials | Discovered new exit (range 15) 2946 | -9/Materials | Discovered new exit (range 12) 3272 | -9/Materials | Discovered new exit (range 8) 3288 | -9/Materials | Identified exit to Mines 3506 | -9/Materials | Core integrity fell below 50% 3657 | -9/Materials | Core integrity fell below 20% 3666 | -9/Materials | Lost 3 parts (1p1n1u) 3724 | -9/Materials | Entered Mines 3844 | -9/Mines | Discovered new exit (range 3) 4054 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4194 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4195 | -9/Mines | Discovered new exit (range 5) 4200 | -9/Mines | Identified exit to Exiles 4280 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4374 | -9/Mines | Entered Exiles 4374 | -9/Exiles | Accompanied by 3 allies 4403 | -9/Exiles | Met 8R-AWN 4422 | -9/Exiles | Met EX-HEX 4454 | -9/Exiles | Met EX-BIN 4469 | -9/Exiles | Aligned with FarCom system 4470 | -9/Exiles | Given EX-Vault access code 4486 | -9/Exiles | Build established: Scavenger-Mutant 4495 | -9/Exiles | Opened EX-Vault 4504 | -9/Exiles | Found Prototype Device 4505 | -9/Exiles | Identified PSU Rigger 4528 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4561 | -9/Exiles | Met EX-DEC 4750 | -9/Exiles | Visited The Gauntlet 4843 | -9/Exiles | Discovered new exit (range 14) 4855 | -9/Exiles | Identified exit to Mines 4857 | -9/Exiles | Left Exiles lab with PSU Rigger 4857 | -9/Exiles | Entered Mines 4857 | -8/Mines | Accompanied by 3 allies 4899 | -8/Mines | Discovered new exit (range 10) 4986 | -8/Mines | Identified exit to Materials 5008 | -8/Mines | Entered Materials 5008 | -8/Materials | Accompanied by 2 allies 5008 | -8/Materials | Evolved 2 slots: Utility x2 5009 | -8/Materials | Loaded intel: 1 garrison access location 5477 | -8/Materials | Crushed by falling debris 5477 | -8/Materials | Core integrity fell below 50% 5482 | -8/Materials | Crushed by falling debris 5487 | -8/Materials | Crushed by falling debris 5518 | -8/Materials | Lost 13 parts (2p2n6u3w) 5664 | -8/Materials | Garrison activated, responded to threat 5808 | -8/Materials | First assault squad dispatched 5811 | -8/Materials | Build established: Scavenger-Assassin 5854 | -8/Materials | Identified exit to Garrison 5854 | -8/Materials | Entered Garrison 5885 | -8/Garrison | Triggered checkpoint 5886 | -8/Garrison | Triggered checkpoint 5886 | -8/Garrison | Triggered checkpoint 5898 | -8/Garrison | Triggered checkpoint 6093 | -8/Garrison | Discovered new exit (range 10) 6153 | -8/Garrison | Build established: Scavenger-Mutant 6264 | -8/Garrison | Triggered checkpoint 6432 | -8/Garrison | Triggered checkpoint 6488 | -8/Garrison | Triggered checkpoint 6554 | -8/Garrison | Build established: Mutant 6590 | -8/Garrison | Discovered new exit (range 13) 6658 | -8/Garrison | Rescued a captive Derelict 6660 | -8/Garrison | Rescued a captive Derelict 6676 | -8/Garrison | Triggered checkpoint 6972 | -8/Garrison | Discovered new exit (range 8) 6978 | -8/Garrison | Triggered checkpoint 7004 | -8/Garrison | Identified exit to Materials 7055 | -8/Garrison | Installed Relay Interface Framework 7198 | -8/Garrison | Core integrity fell below 20% 7228 | -8/Garrison | Lost 5 parts (1p2n1u1w) 7265 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07191_ System corrupted: Matter fused (-10). 07191_ The unstable cave ceiling collapses. 07194_ Deuterium Engine destroyed. 07196_ H-55 Commando knocked back. 07197_ Penetrated by Slug. 07197_ Wheel destroyed. 07200_ Slug penetrates H-55 Commando. 07200_ Penetrated by Slug. 07203_ Slug penetrates Wall. 07206_ Slug penetrates H-55 Commando. 07208_ H-55 Commando destroyed. 07211_ Acquired 12 matter. 07213_ Acquired 22 matter. 07252_ P-60 Hacker springs to life. 07255_ Slug penetrates Wall. 07257_ Slug penetrates P-60 Hacker. 07261_ Slug penetrates Wall. 07263_ Slug penetrates P-60 Hacker. 07264_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# #???? | | ?????????????????????###################### ##??? | | ?????????????????????# % "#??? | | ?????????????????????# =[ ##??? | | ?????????????????????# ####"##############"##???? | | ?????????????????????# #??#=#????????????# #???? | | ?????????????????????# #??# #????????????# #???? | | ?????????????????????# #??# #????????????# #???? | | ?????????????????????# #??# #????????????# #???? | | ?????????????????????# #??# #????????????# #???? | | ?????????????????????# #??# #????????????# #???? | | ?????????????????????# #??# #????????????# #???? | | ?????????????????????# #### #????????????# #???? | | ?????????????????????# "# #????????????# #???? | | ?????????????????????# < " #????????????# #???? | | ?????????????????????# ####????????????# #???? | | ?????????????????????# ###???????????????# #???? | | ?????????????????????# #?????????????????# #???? | | ?????????????????????# #?????????????????# #???? | | ?????????????????????# #?????????????????# #???? | | ?????????????????????# #?????????????????# #???? | | ???????????????#####?# #??????????????#### #???? | | ???????????????# ### ##????????###### ## #???? | | ?????????####### # #% ########## # ##??? | | ?????????# ^^ % =pp = ! "#??? | | ?????????#^^ p@ ! ##??? | | ?????????## ###### # ####;####### = #"#???? | | ?????????#"""""#???#* " #??###????# ###???? | | ?????????#######???# " #?????????## = ##?????? | | ???????????????????#"#" #??????????# # ##??????? | | ???????????????????#! # #??????????### ##???????? | | ???????????????????#! # #????????????####????????? | | ???????????????????######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 450 Power Shielding 33 Evasion (%) 50 Target Analysis 5 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupCannonPerforator Manual? 0 Play Time 01:27:09 Cumulative 80.1 hours Start 2024.03.26 @ 08:44:02 End 2024.03.26 @ 15:08:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 72 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 775e49c6-71c7-4b21-90a6-a706ffb2d3cb