Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 19:45:01

Player: CrossedViper

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (468)     2340
Value Destroyed (24589)    24589
Prototype IDs (253)        5060
Alien Tech Used (12)       2400
Bonus (16719)              16719
              TOTAL SCORE: 60208

 Bonus
-------
High Alert Combat Kills    6984
Follower Combat Kills      872
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met R17 at Cetus           500
Scanned by Researcher      500
Pursued by Intercept       1500
Win                        3000
Friendly Fire              -237

 Cogmind 
---------
Core Integrity             1278/1600
Matter                     132/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Walking (200) Ox3
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Biometal Leg
>               --- UTILITY (16) -----
       Advanced Power Amplifier
       Advanced Cooling System
   Experimental Cooling System
       Improved Coolant Injector
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Target Analyzer
>               --- WEAPON (4) -------
                Omega Cannon
                Molecular Deconstructor
>               --- INVENTORY (20) ---
                Quantum Capacitor
          Heavy Regenerative Plating
                Subatomic Replicator
          Heavy Proton Cannon
                Core Cannon
                Graviton Cannon
                Z-bomb Delivery System

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
   Experimental Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Cooling System
   Experimental Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Target Analyzer
                Quantum Capacitor
   Experimental Weapon Cycler
          Heavy Regenerative Plating
                Phase Armor
>               --- WEAPON -----------
                Gamma Rifle
     Long-range Phase Cannon
                Multirail
       Enhanced Gamma Bomb Array
>               --- INVENTORY --------
       Advanced Power Amplifier
       Advanced Cooling System
   Experimental Cooling System
       Improved Coolant Injector
       Advanced Coolant Injector
                Quantum Capacitor
          Heavy Regenerative Plating
                EM Dispersion Field
                Phase Redirector
                Subatomic Replicator
                Core Cannon
                Tri-rail Accelerator
                Graviton Cannon
                Omega Cannon
                Gamma Bomb Array
                Z-bomb Delivery System
                Molecular Deconstructor
[Rating: 216]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Experimental Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Salvage Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
  Artifact                 Phase Armor
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   .   .   .   .   2   2   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   2   .   .   .   1   1   2   .   .   .   .   1   1   .   .   2   .   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             424  | .   10  1   25  5   16  17  14  29  3   13  5   24  7   31  13  27  11  3   31  12  47  59  21  
  Power                    30   | .   1   .   1   .   1   .   1   2   .   .   .   1   .   3   1   4   1   .   2   1   4   6   1   
    Engine                 8    | .   1   .   1   .   1   .   1   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   1   4   6   1   
  Propulsion               62   | .   2   .   5   .   3   3   3   5   .   1   1   2   .   6   5   7   1   .   2   1   5   8   2   
    Treads                 36   | .   2   .   5   .   3   2   .   3   .   1   1   .   .   6   .   3   1   .   2   1   .   6   .   
    Leg                    20   | .   .   .   .   .   .   1   3   2   .   .   .   2   .   .   .   4   .   .   .   .   5   2   1   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  165  | .   3   .   6   2   9   7   4   7   1   7   .   10  5   13  4   6   4   2   11  3   21  28  12  
    Device                 57   | .   .   .   1   .   2   4   1   4   .   4   .   3   2   5   2   1   .   1   4   2   6   9   6   
    Storage                21   | .   3   .   4   .   1   .   3   .   .   .   .   3   .   1   .   1   .   .   1   .   4   .   .   
    Processor              14   | .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   .   1   .   4   .   2   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Protection             64   | .   .   .   1   2   6   3   .   2   1   3   .   3   2   5   1   3   3   1   2   1   5   16  4   
    Artifact               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   2   
  Weapon                   167  | .   4   1   13  3   3   7   6   15  2   5   4   11  2   9   3   10  5   1   16  7   17  17  6   
    Energy Gun             53   | .   1   .   5   1   .   1   1   10  2   3   2   4   .   3   .   .   .   1   6   4   6   3   .   
    Energy Cannon          19   | .   .   .   3   .   .   1   .   .   .   .   .   2   1   .   .   1   .   .   .   .   2   8   1   
    Ballistic Gun          56   | .   .   .   1   .   2   3   4   3   .   1   1   4   1   3   .   7   5   .   9   3   6   3   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   .   2   1   2   
    Launcher               27   | .   3   1   4   2   .   2   1   2   .   1   1   .   .   2   2   1   .   .   1   .   1   2   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   .   .   1   5   1   2   .   1   .   .   .   .   .   .   .   .   5   .   6   9   2   
Parts Lost                 138  | .   .   .   .   .   1   1   10  14  .   .   1   16  1   8   16  10  2   .   8   2   6   23  19  
  Power                    17   | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   3   2   .   .   .   1   1   4   3   
  Propulsion               26   | .   .   .   .   .   .   .   2   2   .   .   .   3   .   3   5   3   .   .   1   .   1   3   3   
  Utility                  48   | .   .   .   .   .   1   1   3   3   .   .   .   4   .   2   4   2   2   .   4   1   2   8   11  
  Weapon                   47   | .   .   .   .   .   .   .   4   8   .   .   1   8   1   3   4   3   .   .   3   .   2   8   2   
  Highest Loss Streak      16   | .   .   .   .   .   1   1   10  5   .   .   1   16  1   3   8   6   2   .   4   1   3   7   14  
Average Slot Usage (%)     89   | .   99  100 99  99  86  87  75  94  92  93  99  76  92  95  77  82  81  83  86  82  85  80  55  
  Engine                   4    | .   14  14  11  11  11  11  9   5   .   .   .   2   6   7   .   3   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   1   6   6   6   2   .   3   7   3   5   4   3   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   4   7   7   7   3   
  Treads                   12   | .   26  28  22  22  22  22  4   3   20  18  18  7   .   8   10  2   10  9   8   8   6   7   2   
  Leg                      4    | .   2   .   .   .   .   .   19  19  .   .   .   2   12  4   .   10  .   .   .   .   2   4   1   
  Device                   9    | .   .   .   11  .   .   7   2   11  13  18  25  13  10  8   9   5   5   7   7   8   11  12  16  
  Storage                  17   | .   27  28  22  22  14  11  16  23  20  18  18  18  18  15  15  15  15  13  16  16  14  12  10  
  Processor                6    | .   .   .   .   .   .   .   .   5   6   .   .   3   10  11  11  14  10  9   14  20  16  14  7   
  Protection               7    | .   .   .   10  21  17  13  4   2   5   7   6   4   8   10  6   5   11  16  11  3   4   6   3   
  Energy Gun               6    | .   2   .   7   1   .   4   1   9   19  22  19  12  12  8   .   .   .   3   1   3   3   2   .   
  Energy Cannon            1    | .   .   .   2   .   .   3   2   .   .   .   .   2   5   1   .   .   .   .   .   .   1   4   .   
  Ballistic Gun            7    | .   2   .   7   11  14  9   11  7   .   .   4   3   5   9   5   9   19  13  16  12  10  4   .   
  Launcher                 3    | .   22  28  4   9   6   4   2   2   .   .   .   .   .   1   1   3   .   .   .   .   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             242  | 10  59  59  83  92  111 111 113 135 150 155 147 149 153 171 160 189 197 205 219 217 242 228 231 
  Greatest Support         160  | 20  40  40  43  43  46  46  83  83  76  76  68  68  56  74  74  140 150 150 160 160 160 145 145 
  Greatest Overweight (x)  39   | .   2   1   1   2   2   2   2   4   1   2   2   39  2   5   13  7   1   1   1   1   6   3   7   
  Average Overweight (x)   1    | .   .   1   1   2   1   2   1   1   1   1   2   3   2   2   2   2   1   1   1   1   1   1   2   
Largest Inventory Capacity 40   | .   18  18  20  20  40  24  28  28  28  28  28  28  28  28  28  28  28  28  36  36  36  28  28  
  Average Capacity         26   | .   16  18  18  20  22  24  24  28  28  28  28  28  28  27  28  28  28  28  33  36  33  28  26  
  Most Carried             36   | .   18  18  20  20  24  24  24  28  28  28  28  28  28  28  28  28  28  28  36  36  36  28  22  
  Average Carried          24   | .   10  17  17  18  21  23  15  22  26  27  27  24  27  26  26  25  27  26  32  35  32  25  18  
  Final Capacity           36   | 6   18  18  20  20  24  24  28  28  28  28  28  28  28  28  28  28  28  28  36  36  28  28  20  
  Final Carried            36   | 6   18  18  20  18  24  24  15  28  28  28  28  27  28  26  28  27  28  26  36  36  28  21  10  

 Class Distribution 
--------------------
 26% | Hauler-Mutant
 13% | Mutant
 13% | Scavenger-Tank
 13% | Scavenger-Mutant
 10% | Scavenger-Gunner
  9% | Hauler-Tank
  8% | Hauler-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
        Hauler-Mutant | -9/Mines
        Hauler-Mutant | -9/Exiles
        Hauler-Mutant | -8/Mines
        Hauler-Mutant | -8/Materials
        Hauler-Mutant | -7/Factory
        Hauler-Gunner | -6/Factory
          Hauler-Tank | -6/Lower Caves
          Hauler-Tank | -6/Lower Caves
        Hauler-Mutant | -6/Data Miner
        Hauler-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
       Scavenger-Tank | -4/Factory
 Scavenger-Skirmisher | -4/Extension
       Scavenger-Tank | -4/Cetus
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -3/Testing
     Scavenger-Mutant | -2/Research
     Scavenger-Gunner | -2/Quarantine
     Scavenger-Mutant | -2/Section 7
     Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           12922 | 159  182  202  583  13   437  273  476  796  138  330  121  361  125  816  388  1030 678  202  1476 396  1336 1732 672  
  Remotely                 132   | .    .    .    .    .    .    .    .    132  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            24798 | .    277  96   1096 35   143  277  484  1912 458  371  221  408  376  1610 582  1071 1044 640  2705 1354 3410 5081 1147 
  Parts                    1301  | .    22   14   83   17   .    14   22   115  15   18   13   13   12   87   40   62   53   30   141  73   159  250  48   
Haulers Intercepted        8     | .    .    .    3    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    
Recyclers Shooed           14    | .    1    .    1    1    .    1    .    1    .    .    .    .    .    3    2    .    .    .    2    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40    | .    .    .    .    .    .    .    .    .    .    20   8    .    12   .    .    .    .    .    .    .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  369  | .   11  8   24  12  8   9   9   27  5   9   6   4   6   20  10  20  15  6   28  15  31  64  22  
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     172  | .   .   .   9   .   .   2   5   16  5   6   2   2   4   15  1   4   15  6   28  7   29  16  .   
  Cannons                  56   | .   .   .   3   .   .   .   .   .   .   .   .   1   2   .   4   10  .   .   .   .   2   21  13  
  AOE                      106  | .   11  8   12  12  7   7   4   10  .   3   4   .   .   3   5   6   .   .   .   .   .   12  2   
Classes Destroyed          25   | .   4   1   4   .   1   1   .   4   .   1   1   .   .   1   .   1   .   .   4   .   1   1   .   
  Worker                   36   | .   .   .   4   .   .   .   .   13  1   .   .   .   .   5   5   .   .   1   .   .   2   3   2   
  Builder                  27   | .   1   1   .   .   .   .   1   6   .   .   .   .   .   4   5   3   .   1   2   .   3   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   
  Recycler                 12   | .   .   1   1   .   .   .   1   5   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   
  Watcher                  9    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   1   1   1   
  Swarmer                  74   | .   3   6   7   12  .   3   .   3   .   4   4   .   1   4   .   5   5   .   4   .   .   13  .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Grunt                    126  | .   8   2   11  .   .   4   8   13  .   2   .   .   4   8   6   6   .   2   11  5   16  13  7   
  Brawler                  8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   
  Duelist                  10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   5   1   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Sentry                   27   | .   .   .   7   .   .   .   .   4   2   .   .   .   1   3   .   .   .   4   .   .   2   3   1   
  Hunter                   37   | .   .   .   .   .   .   1   1   1   .   2   .   .   .   3   3   3   2   .   4   6   .   7   4   
  Programmer               38   | .   .   .   .   .   .   .   .   4   3   .   .   .   .   2   .   1   .   .   3   4   3   9   9   
  Q-Series                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Cetus Guard              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  S7 Guard                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protovariant H           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | .   4   3   4   4   7   3   5   11  2   4   4   2   3   13  9   5   6   5   6   5   10  16  10  
  Combat Bots Only         16   | .   3   3   4   4   7   3   4   9   2   4   4   2   3   7   5   5   6   4   4   5   8   16  5   
Max Kills in Single Turn   4    | .   2   3   3   4   3   2   2   3   1   2   4   1   1   4   4   2   2   2   2   1   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Exploded                 4    | .   2   3   3   4   3   2   1   2   .   2   4   .   .   3   2   2   .   .   .   .   .   2   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  12-ASH (-8/Mines)
  Data Miner (-6/Data Miner)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Fac   Low   Low   Dat   Pro   Fac   Fac   Ext   Cet   Res   Tes   Res   Qua   Sec   Acc   
Damage Taken               43794 | .     134   192   662   117   712   940   1285  2384  299   836   145   2565  698   2079  2522  2073  2340  420   4246  1575  4422  8936  4212  
  Core                     4086  | .     55    14    141   28    107   59    217   250   14    131   9     407   77    192   287   133   34    22    257   59    793   478   322   
  Absorbed by Shields      760   | .     .     .     256   16    .     .     .     .     .     25    57    24    .     .     .     382   .     .     .     .     .     .     .     
  Reduced by Siege Mode    1018  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     152   .     248   94    209   259   56    
  Redirected to Core       879   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     635   104   140   
Core Remaining (%)         62    | 100   .     72    .     .     .     16    60    64    .     .     .     .     24    80    .     .     60    .     78    .     .     49    79    
Volleys Fired              1173  | .     20    8     60    10    26    25    30    95    17    26    15    44    21    63    35    69    34    21    104   56    123   195   76    
  Largest                  4     | .     2     2     2     1     2     2     2     3     3     4     4     2     4     4     2     3     4     4     4     4     4     4     1     
  Hottest                  310   | .     60    60    136   33    60    63    86    160   60    120   90    130   158   191   120   128   135   185   185   185   310   306   100   
Shots Fired                2601  | .     23    11    113   10    39    34    53    203   51    72    44    65    47    171   54    138   136   60    344   85    414   358   76    
  Gun                      2087  | .     2     .     80    1     26    21    46    192   51    70    42    44    30    155   12    101   136   60    344   85    387   202   .     
  Cannon                   343   | .     .     .     18    .     .     2     1     .     .     .     .     21    17    13    34    30    .     .     .     .     26    126   55    
  Launcher                 157   | .     21    11    15    9     13    11    6     11    .     2     2     .     .     3     8     7     .     .     .     .     1     30    7     
  Special                  14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Kinetic                  1546  | .     .     .     40    1     26    15    27    55    .     .     12    38    12    94    46    128   136   43    319   35    328   136   55    
  Thermal                  552   | .     .     .     18    .     .     .     .     38    51    70    30    8     35    50    .     3     .     17    25    9     80    118   .     
  Explosive                120   | .     21    11    15    9     13    11    6     11    .     2     2     .     .     3     8     7     .     .     .     .     1     .     .     
  Electromagnetic          369   | .     2     .     40    .     .     8     20    99    .     .     .     19    .     24    .     .     .     .     .     41    5     104   7     
  Robot Hit Streak         57    | .     1     3     20    2     4     7     7     19    28    40    22    18    10    15    18    15    21    14    43    41    57    43    28    
  Robot Miss Streak        9     | .     .     .     2     2     6     2     2     9     1     3     1     7     5     4     3     4     3     1     2     3     2     3     2     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     1     1     .     1     1     1     1     .     
  Secondary Targets        29    | .     .     .     2     .     .     .     1     3     .     1     .     .     1     5     .     .     3     1     4     2     6     .     .     
    Max Gunslinging Chain  1     | .     .     .     1     .     .     .     1     1     .     1     .     .     1     1     .     .     1     1     1     1     1     .     .     
  Capacitor                112   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    3     63    .     
Shots Hit Robots           1854  | .     1     2     78    4     27    18    35    136   43    59    29    50    22    118   45    78    101   35    235   73    311   285   69    
  Core Hits                1139  | .     28    13    57    13    16    18    26    119   18    22    13    27    17    69    56    56    43    17    86    26    138   208   53    
  Critical Hits            200   | .     .     .     .     .     .     .     2     .     .     .     .     2     .     2     3     6     10    9     54    16    42    40    14    
  Critical Kills           59    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     4     6     19    3     9     10    4     
  Critical Parts Destroyed 113   | .     .     .     .     .     .     .     1     .     .     .     .     2     .     2     3     3     6     3     28    13    25    18    9     
Melee Attacks              15    | .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 15    | .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           65298 | .     836   655   2185  903   1235  935   1094  4274  963   1576  879   1276  560   3728  3340  4117  2732  1075  5761  2312  8935  11349 4578  
  Guns                     36835 | .     .     .     870   17    45    181   496   2318  951   1172  617   777   402   2952  415   1875  2732  1075  5624  2306  7951  4059  .     
  Cannons                  12884 | .     .     .     287   .     .     50    .     .     .     .     .     312   158   69    1861  1451  .     .     .     .     984   4145  3567  
  Explosions               14653 | .     818   632   1001  886   517   670   579   1920  .     404   262   181   .     706   1057  764   .     .     117   .     .     3145  994   
  Melee                    673   | .     .     .     .     .     673   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  253   | .     18    23    27    .     .     34    19    36    12    .     .     6     .     1     7     27    .     .     20    6     .     .     17    
  Kinetic                  33463 | .     .     .     452   17    45    143   298   820   .     .     193   775   146   1704  2276  3255  2732  787   5332  1022  7078  2821  3567  
  Thermal                  12690 | .     .     .     408   .     .     57    168   783   951   1172  424   274   414   1003  .     71    .     288   292   130   1827  4164  264   
  Explosive                9647  | .     818   632   880   886   517   613   411   1739  .     404   262   .     .     547   1057  764   .     .     117   .     .     .     .     
  Electromagnetic          8572  | .     .     .     418   .     .     88    198   896   .     .     .     221   .     473   .     .     .     .     .     1154  30    4364  730   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 673   | .     .     .     .     .     673   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         22    | .     .     .     .     .     .     .     .     6     .     .     .     .     .     8     .     .     .     .     14    8     16    22    .     
  Average Corruption       9     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     5     .     .     .     .     7     4     12    20    .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  375   | .     .     .     .     .     .     .     .     30    .     .     .     .     .     25    .     .     .     .     32    13    114   161   .     
    Message Errors         52    | .     .     .     .     .     .     .     .     9     .     .     .     .     .     3     .     .     .     .     5     5     10    20    .     
    Matter Fused           49    | .     .     .     .     .     .     .     .     2     .     .     .     .     .     6     .     .     .     .     7     2     15    17    .     
    Heat Flow Errors       20    | .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     4     .     5     7     .     
    Energy Discharges      25    | .     .     .     .     .     .     .     .     10    .     .     .     .     .     3     .     .     .     .     .     1     4     7     .     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
    Data Loss (minor)      25    | .     .     .     .     .     .     .     .     3     .     .     .     .     .     2     .     .     .     .     2     3     5     10    .     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     
    Misfires               8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     6     1     .     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     
    Misdirections          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     14    .     
    Targeting Errors       134   | .     .     .     .     .     .     .     .     3     .     .     .     .     .     7     .     .     .     .     11    2     49    62    .     
    Weapon Failures        31    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     10    19    .     
Overload Shots             6     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     .     .     .     .     .     .     2     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            555   | .     .     35    3     42    .     10    .     69    .     10    .     2     28    15    45    30    .     .     25    .     .     71    170   
  Projectiles              306   | .     .     .     .     .     .     8     .     .     .     .     .     2     28    .     45    17    .     .     .     .     .     71    135   
  Explosions               249   | .     .     35    3     42    .     2     .     69    .     10    .     .     .     15    .     13    .     .     25    .     .     .     35    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 60    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     29    9     .     .     .     .     3     .     16    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  53    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     24    9     .     .     .     .     3     .     14    
  Secondary                7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      2036  | .     78    94    67    48    39    48    72    431   .     54    .     .     .     37    67    102   .     .     256   .     29    538   76    
  Shots                    76    | .     4     3     3     1     1     1     3     9     .     2     .     .     .     1     2     3     .     .     2     .     1     36    4     
  Rammed                   21    | .     1     .     4     .     .     7     1     1     1     .     .     .     .     1     1     1     .     .     1     1     .     .     1     
Targets Rammed             29    | .     1     2     5     .     .     7     1     3     1     .     .     1     .     1     1     2     .     .     1     1     .     .     2     
  Kicked                   4     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
  Crushed                  4     | .     .     2     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        344   | .     1     4     258   .     15    123   111   181   .     72    .     207   187   289   344   303   54    278   173   207   202   189   .     
  Average Temperature      65    | .     1     2     59    .     7     36    66    31    .     18    .     66    54    113   97    103   16    98    29    102   111   59    .     
  Received Heat Transfer   4290  | .     24    21    182   .     .     27    612   492   60    102   9     350   117   306   153   158   9     81    318   18    387   522   342   
  Effects                  5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     1     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     
Siege Activations          35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     8     3     7     8     4     
  Total Turns              887   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     76    30    203   44    282   188   64    
  Longest Duration         110   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    28    56    29    110   78    19    
Robots Corrupted           30    | .     .     .     .     .     .     .     .     2     .     .     .     1     .     2     .     .     .     .     .     8     .     15    2     
  Combat Hostiles          29    | .     .     .     .     .     .     .     .     1     .     .     .     1     .     2     .     .     .     .     .     8     .     15    2     
  Parts Fried              69    | .     .     .     .     .     .     1     .     2     .     .     .     3     .     8     .     3     .     .     .     11    .     35    6     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             30    | .     .     .     .     .     .     .     1     3     7     2     3     2     2     3     .     .     .     .     1     .     2     4     .     
  Heat Transferred         16122 | .     .     .     681   .     .     .     250   1306  1702  2183  814   409   445   1608  .     100   .     333   407   148   1943  3543  250   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      21    | .     .     .     3     .     .     1     1     3     .     .     .     1     .     1     .     .     .     .     .     .     .     7     4     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             1781 | .    283  274  583  494  .    303  254  612  409  .    .    .    .    405  383  992  841  609  815  641  746  1781 1469 
  Initial                  1068 | .    .    109  5    200  .    .    39   115  268  .    .    .    .    .    186  187  492  384  342  386  312  352  1068 
  Average                  451  | .    64   171  364  399  .    122  164  245  311  .    .    .    .    211  234  755  711  526  564  464  565  903  1207 
Maximum Alert Level        5    | .    1    1    2    2    .    1    1    2    2    .    .    .    .    2    1    3    3    2    3    2    3    5    4    
  Low Security (%)         24   | .    86   55   15   .    .    69   50   64   .    .    .    .    .    43   47   .    .    .    .    .    .    .    .    
  Level 1                  27   | .    13   44   41   43   .    30   49   12   92   .    .    .    .    42   52   14   .    16   20   36   19   8    .    
  Level 2                  28   | .    .    .    43   56   .    .    .    23   7    .    .    .    .    13   .    20   32   83   56   63   59   25   .    
  Level 3                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   67   .    23   .    21   42   8    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   91   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          76   | .    3    .    4    .    .    2    3    11   2    .    .    .    .    5    3    5    .    1    9    4    7    14   3    
  Investigation            10   | .    2    .    3    .    .    .    .    1    1    .    .    .    .    1    .    1    .    .    .    1    .    .    .    
  Extermination            14   | .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    2    1    2    3    1    
  Reinforcement            28   | .    1    .    1    .    .    2    3    3    .    .    .    .    .    4    3    2    .    .    5    1    1    2    .    
  Assault                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    6    2    
  Garrison                 7    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    .    .    
Construction Impeded       10   | .    .    .    .    .    .    2    1    1    .    .    .    .    .    2    1    1    .    .    1    .    .    1    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    1    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Tes Res Qua Sec Acc 
Distress Signals           28   | .   1   .   1   .   .   1   .   3   1   .   .   .   .   2   3   3   2   2   1   .   3   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              530  | .   18  8   35  10  17  10  17  45  9   9   7   4   14  32  24  36  15  7   39  20  38  79  37  
  Peak Tracking Total      9    | .   3   3   4   4   9   3   7   9   2   4   4   3   8   8   8   6   7   3   5   6   6   9   7   
  Tactical Retreats        28   | .   .   .   1   .   4   1   2   1   .   .   1   .   .   3   4   1   1   .   1   1   2   4   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Tes Res Qua Sec Acc 
Traps Triggered            22   | .   1   .   1   .   .   .   .   3   .   .   .   .   .   4   1   .   .   1   1   1   2   7   .   
  Indirectly               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Tes Res Qua Sec Acc 
Machines Disabled          65   | .   3   2   4   1   7   2   .   7   .   1   1   .   .   1   1   6   .   .   10  .   6   11  2   
  Max in Single Turn       4    | .   1   2   2   1   2   2   .   4   .   1   1   .   .   1   1   1   .   .   1   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Tes Res Qua Sec Acc 
Machines Accessed          52   | .   5   1   7   1   2   .   .   4   2   1   2   4   .   4   1   11  .   .   2   2   2   1   .   
  Terminals                36   | .   4   .   6   1   .   .   .   3   2   .   1   .   .   2   1   11  .   .   2   2   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Total Hacks                130  | .   13  1   22  5   2   .   .   11  3   1   2   25  .   10  1   24  .   .   3   3   3   1   .   
  Successful               72   | .   4   1   11  2   2   .   .   4   1   1   2   25  .   3   1   10  .   .   2   1   2   .   .   
  Failed                   57   | .   8   .   11  3   .   .   .   7   2   .   .   .   .   7   .   14  .   .   1   2   1   1   .   
    Catastrophic           15   | .   1   .   3   1   .   .   .   3   1   .   .   .   .   2   .   1   .   .   1   2   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   10  .   16  5   1   .   .   6   3   1   .   .   .   4   .   .   .   .   2   1   .   .   .   
  Terminals                82   | .   11  .   17  5   .   .   .   8   3   .   1   .   .   4   1   24  .   .   3   3   2   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   
Terminal Hacks             56   | .   4   1   3   1   2   .   .   2   1   1   2   25  .   .   1   10  .   .   1   1   1   .   .   
  Record                   13   | .   .   .   .   .   1   .   .   .   .   .   1   11  .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                14   | .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   1   9   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         5    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                5    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Track                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   4   .   7   1   .   .   .   4   1   .   .   .   .   3   .   5   .   .   2   2   1   1   .   
  Full Trace Events        10   | .   2   .   3   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 102  | .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Res  Tes  Res  Qua  Sec  Acc  
Total Allies               16   | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Largest Group            11   | .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Highest-Rated Group      572  | .    .    86   86   .    .    .    .    .    .    .    .    .    .    .    .    572  .    .    .    .    .    .    .    
  Highest-Rated Ally       156  | .    .    31   31   .    .    .    .    .    .    .    .    .    .    .    .    156  .    .    .    .    .    .    .    
Total Orders               3    | .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               174  | .    .    .    28   .    28   30   .    .    .    .    .    .    .    .    .    88   .    .    .    .    .    .    .    
  Total Damage             3532 | .    .    .    368  .    124  261  .    .    .    .    .    .    .    .    .    2779 .    .    .    .    .    .    .    
  Kills                    27   | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Ext Cet Res Tes Res Qua Sec Acc 
Robot Analysis Total       118  | .   1   .   2   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   11  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         18   | .   .   .   .   .   11  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               21698 | .    707  887  1639 544  1777 416  358  2144 792  1069 1235 526  859  1028 553  1204 421  223  1311 688  1355 1402 560  
Spaces Moved               9182  | 1    343  475  757  259  552  152  160  1155 385  475  581  140  416  378  259  582  139  81   448  311  472  488  173  
  Core                     6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6534  | .    309  475  757  259  552  152  38   185  385  475  581  78   .    212  165  128  139  81   448  311  335  346  123  
  Legs                     2446  | 1    34   .    .    .    .    .    122  970  .    .    .    56   416  166  .    352  .    .    .    .    137  142  50   
  Wheels                   196   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   102  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            100   | 120  120  180  180  200  180  200  110  143  180  180  200  180  180  180  100  120  180  180  180  180  140  140  170  
  Average Speed            179   | 120  174  180  180  200  199  200  152  150  180  196  200  271  180  201  170  164  180  180  180  180  169  164  192  
  Slowest Speed            2000  | 120  180  180  180  200  200  200  200  245  180  200  203  2000 180  260  260  210  180  180  180  180  290  230  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 2    73   88   74   46   71   40   17   39   15   68   71   79   50   14   11   70   57   4    53   10   50   27   8    
  Regions Visited          23
    Branch Regions         13
  Pre-discovered Areas     29    | .    .    1    .    .    1    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    1    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      18    | 1    .    1    .    1    1    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             9     | .    .    1    .    .    .    1    .    .    .    2    3    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 192   | .    32   14   7    .    .    .    15   29   .    22   9    .    2    14   16   19   .    1    1    1    7    3    .    
Terrain Destroyed          1257  | .    103  60   102  77   82   116  45   154  .    45   24   8    14   52   71   83   21   4    63   2    19   81   31   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               179   | .    .    .    .    .    8    8    3    1    .    2    2    3    14   19   15   28   21   4    12   2    13   19   5    
  AOE                      1078  | .    103  60   102  77   74   108  42   153  .    43   22   5    .    33   56   55   .    .    51   .    6    62   26   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Cet  Res  Tes  Res  Qua  Sec  Acc  
Total                      12457 | .    428  498  920  275  1175 221  218  1377 445  574  634  222  487  519  322  704  231  118  722  416  745  898  308  
  Wait                     1163  | .    29   6    28   .    533  9    .    58   37   44   27   4    38   10   3    7    17   14   97   21   53   98   30   
  Move                     9158  | .    342  474  756  258  551  151  159  1154 384  474  580  139  415  377  258  581  138  80   447  310  471  487  172  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  250   | .    18   3    26   .    15   5    14   29   3    8    3    7    4    19   9    7    13   .    26   8    14   18   1    
  Fast Attach              132   | .    1    .    2    .    3    1    2    9    .    2    2    7    1    10   5    13   6    .    6    2    17   38   5    
  Attach                   156   | .    2    .    5    2    3    4    10   14   2    6    1    10   1    12   8    10   1    2    10   6    12   19   16   
  Detach                   20    | .    .    .    .    .    3    1    .    1    .    .    .    2    .    1    1    2    .    .    .    1    1    1    6    
  Swap                     145   | .    7    1    18   3    10   12   2    6    1    6    2    7    5    9    .    4    4    1    15   4    19   9    .    
  Drop                     214   | .    8    4    20   2    16   6    .    8    .    8    4    1    2    17   2    8    18   .    16   7    35   32   .    
  Fire                     1173  | .    20   8    60   10   26   25   30   95   17   26   15   44   21   63   35   69   34   21   104  56   123  195  76   
  Melee                    15    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Kick                     6     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
  Crush                    22    | .    1    2    5    .    .    7    1    .    1    .    .    1    .    1    1    .    .    .    1    1    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: *Ext x2)
-4/Extension (discovered 2 exits: [*Res] / [*Cet])
-4/Cetus (discovered 2 exits: [*Res] / [*Arc])
-3/Research
-3/Testing
-2/Research
-2/Quarantine
-2/Section 7
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   276 | -10/Materials      | Discovered new exit (range 13)
   313 | -10/Materials      | Build established: Mutant
   331 | -10/Materials      | Central database locked down
   331 | -10/Materials      | Identified exit to Mines
   708 | -10/Materials      | Entered Mines
   908 | -10/Mines          | Learned location of Zion (-7)
   922 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1076 | -10/Mines          | Discovered new exit (range 5)
  1090 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1219 | -10/Mines          | Found the Drone Emporium
  1226 | -10/Mines          | Found Prototype Device
  1332 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1595 | -10/Mines          | Entered Materials
  1595 | -9/Materials       | Accompanied by 5 allies
  1595 | -9/Materials       | Evolved 2 slots: Utility x2
  1596 | -9/Materials       | Discovered new exit (range 7)
  1600 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1860 | -9/Materials       | Discovered new exit (range 5)
  2064 | -9/Materials       | Discovered new exit (range 13)
  2282 | -9/Materials       | Discovered new exit (range 15)
  2572 | -9/Materials       | Identified Thief Drone Bay
  2637 | -9/Materials       | Discovered new exit (range 5)
  3115 | -9/Materials       | Identified exit to Mines
  3115 | -9/Materials       | Identified exit to Storage
  3234 | -9/Materials       | Entered Mines
  3268 | -9/Mines           | Identified exit to Materials
  3301 | -9/Mines           | Build established: Hauler-Mutant
  3554 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3554 | -9/Mines           | Discovered new exit (range 5)
  3665 | -9/Mines           | Assembled infested the area
  3670 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3778 | -9/Mines           | Entered Exiles
  3921 | -9/Exiles          | Met 8R-AWN
  3955 | -9/Exiles          | Met EX-HEX
  4013 | -9/Exiles          | Met EX-BIN
  4223 | -9/Exiles          | Met EX-DEC
  4406 | -9/Exiles          | Aligned with FarCom system
  4408 | -9/Exiles          | Given EX-Vault access code
  4454 | -9/Exiles          | Opened EX-Vault
  4466 | -9/Exiles          | Found Longsword +1
  4475 | -9/Exiles          | Found AWS/Thermal
  4518 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4635 | -9/Exiles          | Attacked by the Exiles
  4673 | -9/Exiles          | Core integrity fell below 50%
  4706 | -9/Exiles          | Destroyed 7 combat bots
  4777 | -9/Exiles          | Found 8R-AWN's Boregun
  4779 | -9/Exiles          | Found 8R-AWN's Boregun
  5419 | -9/Exiles          | Destroyed 8R-AWN
  5446 | -9/Exiles          | Found Prototype Device
  5533 | -9/Exiles          | Discovered new exit (range 14)
  5555 | -9/Exiles          | Entered Mines
  5594 | -8/Mines           | 12-ASH came to Exiles' defense
  5618 | -8/Mines           | Destroyed 12-ASH
  5629 | -8/Mines           | Found Prototype Ballistic Gun
  5630 | -8/Mines           | Identified 12-ASH's Boomstick
  5671 | -8/Mines           | Core integrity fell below 20%
  5856 | -8/Mines           | Identified AS-neutralizer No. 17b
  5953 | -8/Mines           | Discovered exit to Materials (range 10)
  5971 | -8/Mines           | Entered Materials
  5971 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6167 | -8/Materials       | Lost 10 parts (1p2n3u4w)
  6256 | -8/Materials       | Discovered new exit (range 15)
  6329 | -8/Materials       | Entered Factory
  6329 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7483 | -7/Factory         | Identified exit to Factory
  7489 | -7/Factory         | Build established: Hauler-Gunner
  7905 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
  7977 | -7/Factory         | Garrison activated, responded to threat
  8014 | -7/Factory         | Build established: Hauler-Mutant
  8019 | -7/Factory         | Lost 5 parts (1p1n1u2w)
  8031 | -7/Factory         | Destroyed 9 combat bots
  8149 | -7/Factory         | Lost 3 parts (1n1u1w)
  8473 | -7/Factory         | Entered another Factory area
  8473 | -6/Factory         | Evolved 2 slots: Utility x2
  8787 | -6/Factory         | Build established: Hauler-Gunner
  8901 | -6/Factory         | Identified exit to Lower Caves
  9265 | -6/Factory         | Entered Lower Caves
  9308 | -6/Lower Caves     | Spotted B-75 Beast
  9351 | -6/Lower Caves     | Destroyed B-75 Beast
  9623 | -6/Lower Caves     | Build established: Hauler-Tank
  9652 | -6/Lower Caves     | Found Alien Artifact
  9652 | -6/Lower Caves     | Identified Core Expander
  9652 | -6/Lower Caves     | Installed Core Expander, added new Weapon slot
  9870 | -6/Lower Caves     | Learned Factory interactive machine intel
  9963 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10132 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 10161 | -6/Lower Caves     | Found Prototype Special Weapon
 10307 | -6/Lower Caves     | Discovered new exit (range 9)
 10334 | -6/Lower Caves     | Entered another Lower Caves area
 10410 | -6/Lower Caves     | Spotted B-75 Beast
 10550 | -6/Lower Caves     | Discovered new exit (range 8)
 10945 | -6/Lower Caves     | Destroyed B-75 Beast
 11183 | -6/Lower Caves     | Learned Factory emergency access door positions
 11441 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 11520 | -6/Lower Caves     | Discovered new exit (range 7)
 11569 | -6/Lower Caves     | Entered Data Miner
 11569 | -6/Data Miner      | Discovered new exit (range 6)
 11608 | -6/Data Miner      | Met Data Miner
 11671 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11671 | -6/Data Miner      | Learned location of Section 7 (-2)
 11687 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11713 | -6/Data Miner      | Destroyed Data Miner
 11713 | -6/Data Miner      | Interfaced with the Data Conduit
 11804 | -6/Data Miner      | Core integrity fell below 50%
 11868 | -6/Data Miner      | Lost 16 parts (1p3n4u8w)
 12026 | -6/Data Miner      | Found Exp. Thermal Shield
 12095 | -6/Data Miner      | Entered Proximity Caves
 12159 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12196 | -5/Proximity Caves | Learned Factory stockpile data
 12259 | -5/Proximity Caves | Build established: Scavenger-Tank
 12763 | -5/Proximity Caves | Spotted B-75 Beast
 12938 | -5/Proximity Caves | Discovered new exit (range 9)
 12954 | -5/Proximity Caves | Entered Factory
 12954 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12957 | -5/Factory         | Loaded intel: 249 machine locations
 12958 | -5/Factory         | Loaded intel: 45 interactive machine locations
 12993 | -5/Factory         | Repaired Hcp. Storage Unit
 13427 | -5/Factory         | Destroyed 7 combat bots
 13527 | -5/Factory         | Lost 3 parts (2n1u)
 13831 | -5/Factory         | Spotted B-75 Beast
 13933 | -5/Factory         | Discovered new exit (range 10)
 13982 | -5/Factory         | Entered another Factory area
 13982 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13983 | -4/Factory         | Loaded intel: 230 machine locations
 14180 | -4/Factory         | Spotted B-86 Titan
 14279 | -4/Factory         | Discovered new exit (range 10)
 14413 | -4/Factory         | Lost 8 parts (1p3n3u1w)
 14460 | -4/Factory         | Lost 4 parts (1p1n2w)
 14471 | -4/Factory         | Spotted B-86 Titan
 14523 | -4/Factory         | Discovered new exit (range 10)
 14535 | -4/Factory         | Entered Extension
 14536 | -4/Extension       | Loaded intel: 46 machine locations
 14565 | -4/Extension       | Disrupted transfer network
 14619 | -4/Extension       | Rescued a captive Derelict
 14633 | -4/Extension       | Build established: Hauler-Mutant
 14645 | -4/Extension       | Rescued a captive Derelict
 14645 | -4/Extension       | Rescued a captive Derelict
 14711 | -4/Extension       | Rescued a captive Derelict
 14757 | -4/Extension       | Rescued a captive Derelict
 14770 | -4/Extension       | Rescued a captive Derelict
 14785 | -4/Extension       | First assault squad dispatched
 14826 | -4/Extension       | Rescued a captive Derelict
 14837 | -4/Extension       | Rescued a captive Derelict
 14849 | -4/Extension       | Rescued a captive Derelict
 14849 | -4/Extension       | Rescued a captive Derelict
 14878 | -4/Extension       | Rescued A7
 14983 | -4/Extension       | P-70 Sage assimilated allied K9-V9S(l)
 15238 | -4/Extension       | Build established: Scavenger-Skirmisher
 15357 | -4/Extension       | Destroyed B-86 Titan
 15422 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 15449 | -4/Extension       | Lost 6 parts (2p2u2w)
 15452 | -4/Extension       | Destroyed B-86 Titan
 15511 | -4/Extension       | Found Hvy. Reflective Plating
 15712 | -4/Extension       | Discovered new exit (range 16)
 15714 | -4/Extension       | Discovered new exit (range 15)
 15739 | -4/Extension       | Entered Cetus
 15740 | -4/Cetus           | Loaded intel: 24 machine locations
 15764 | -4/Cetus           | Spotted Cetus Guard
 15768 | -4/Cetus           | Spotted Cetus Guard
 15772 | -4/Cetus           | Destroyed Cetus Guard
 15779 | -4/Cetus           | Destroyed Cetus Guard
 15784 | -4/Cetus           | Build established: Scavenger-Tank
 15785 | -4/Cetus           | Spotted Cetus Guard
 15789 | -4/Cetus           | Destroyed Cetus Guard
 15795 | -4/Cetus           | Spotted Cetus Guard
 15796 | -4/Cetus           | Destroyed Cetus Guard
 16008 | -4/Cetus           | Discovered new exit (range 15)
 16045 | -4/Cetus           | Destroyed Cetus Guard
 16052 | -4/Cetus           | Destroyed Cetus Guard
 16052 | -4/Cetus           | Destroyed Cetus Guard
 16055 | -4/Cetus           | Destroyed Cetus Guard
 16091 | -4/Cetus           | Discovered new exit (range 16)
 16100 | -4/Cetus           | Met Revision 17
 16160 | -4/Cetus           | Entered Research
 16160 | -3/Research        | Evolved 2 slots: Utility x2
 16161 | -3/Research        | Loaded intel: 97 machine locations
 16200 | -3/Research        | Garrison activated, responded to threat
 16255 | -3/Research        | Discovered new exit (range 12)
 16383 | -3/Research        | Entered Testing
 16384 | -3/Testing         | Loaded intel: 66 machine locations
 16594 | -3/Testing         | Found Prototype Energy Cannon
 16677 | -3/Testing         | Scanned by Researcher
 16698 | -3/Testing         | Found Prototype Processor
 16698 | -3/Testing         | Identified Exp. Target Analyzer
 16721 | -3/Testing         | Spotted Striker
 16737 | -3/Testing         | Destroyed Striker
 16745 | -3/Testing         | Spotted Alpha 7
 16772 | -3/Testing         | Destroyed Alpha 7
 16797 | -3/Testing         | Found Exp. ECM Suite
 16800 | -3/Testing         | Found Exp. Target Analyzer
 16808 | -3/Testing         | Found Exp. Targeting Computer
 16917 | -3/Testing         | Found Prototype Ballistic Cannon
 17001 | -3/Testing         | Found Prototype Launcher
 17135 | -3/Testing         | Found Quantum Capacitor
 17242 | -3/Testing         | Found Prototype Energy Gun
 17242 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 17276 | -3/Testing         | Intercept squad dispatched
 17283 | -3/Testing         | Spotted Tracker
 17307 | -3/Testing         | Spotted Combat Programmer
 17315 | -3/Testing         | Destroyed Combat Programmer
 17347 | -3/Testing         | Destroyed Tracker
 17362 | -3/Testing         | Found Exp. Targeting Computer
 17425 | -3/Testing         | System corruption reached 10%
 17459 | -3/Testing         | Lost 4 parts (1n1u2w)
 17521 | -3/Testing         | Spotted PH-X3FF10CY97
 17547 | -3/Testing         | Destroyed PH-X3FF10CY97
 17556 | -3/Testing         | Found Zero-point Reactor
 17579 | -3/Testing         | Found Exp. Weapon Cycler
 17626 | -3/Testing         | Discovered new exit (range 14)
 17677 | -3/Testing         | Identified Z-bomb Delivery System
 17694 | -3/Testing         | Entered Research
 17694 | -2/Research        | Evolved 2 slots: Utility x2
 17695 | -2/Research        | Loaded intel: 112 machine locations
 17851 | -2/Research        | Build established: Scavenger-Gunner
 18256 | -2/Research        | Build established: Scavenger-Mutant
 18363 | -2/Research        | Intercept squad dispatched
 18371 | -2/Research        | Discovered new exit (range 8)
 18382 | -2/Research        | Entered Quarantine
 18383 | -2/Quarantine      | Loaded intel: 54 machine locations
 18429 | -2/Quarantine      | Found Alien Artifact
 18429 | -2/Quarantine      | Identified Phase Redirector
 18625 | -2/Quarantine      | Destroyed 8 combat bots
 18632 | -2/Quarantine      | First assault squad dispatched
 18698 | -2/Quarantine      | System corruption reached 10%
 18844 | -2/Quarantine      | Found Alien Artifact
 18844 | -2/Quarantine      | Identified Phase Armor
 18956 | -2/Quarantine      | Found Alien Artifact
 18956 | -2/Quarantine      | Identified Subatomic Replicator
 18999 | -2/Quarantine      | Build established: Scavenger-Gunner
 19016 | -2/Quarantine      | Found Alien Energy Cannon
 19187 | -2/Quarantine      | Spotted Fortress
 19217 | -2/Quarantine      | Core integrity fell below 50%
 19286 | -2/Quarantine      | Lost 3 parts (1p2w)
 19299 | -2/Quarantine      | Destroyed Fortress
 19320 | -2/Quarantine      | Found Thermal Barrier
 19324 | -2/Quarantine      | Identified Omega Cannon
 19329 | -2/Quarantine      | Found Centrium Heavy Armor Plating
 19340 | -2/Quarantine      | Found EM Dispersion Field
 19342 | -2/Quarantine      | Identified Hpw. Disruptor Cannon
 19368 | -2/Quarantine      | Intercept squad dispatched
 19379 | -2/Quarantine      | Spotted Tracker
 19381 | -2/Quarantine      | Spotted Tracker
 19387 | -2/Quarantine      | Destroyed Tracker
 19394 | -2/Quarantine      | Destroyed Tracker
 19423 | -2/Quarantine      | Destroyed Combat Programmer
 19433 | -2/Quarantine      | Destroyed Combat Programmer
 19548 | -2/Quarantine      | Found Gamma Bomb Array
 19552 | -2/Quarantine      | Found Enh. Gamma Bomb Array
 19554 | -2/Quarantine      | Found Prototype Processor
 19554 | -2/Quarantine      | Identified Exp. Armor Integrity Analyzer
 19714 | -2/Quarantine      | Build established: Scavenger-Tank
 19730 | -2/Quarantine      | Discovered new exit (range 6)
 19737 | -2/Quarantine      | Entered Section 7
 19738 | -2/Section 7       | Loaded intel: 143 machine locations
 19770 | -2/Section 7       | Spotted S7 Guard
 19805 | -2/Section 7       | Destroyed S7 Guard
 19821 | -2/Section 7       | Found Prototype Protection
 19821 | -2/Section 7       | Identified Hvy. Regenerative Plating
 19837 | -2/Section 7       | Found Alien Artifact
 19837 | -2/Section 7       | Identified Integrated Heat Negator
 19837 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 19946 | -2/Section 7       | Found Alien Artifact
 19946 | -2/Section 7       | Identified Integrity Redistributor
 19946 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity to core (+235)
 19993 | -2/Section 7       | Found Alien Artifact
 19993 | -2/Section 7       | Identified Integrated Reactor
 19993 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 20107 | -2/Section 7       | Lost 4 parts (1p2n1w)
 20182 | -2/Section 7       | Spotted Alpha 7
 20182 | -2/Section 7       | Spotted Alpha 7
 20227 | -2/Section 7       | Destroyed Alpha 7
 20257 | -2/Section 7       | Destroyed Alpha 7
 20282 | -2/Section 7       | Found Prototype Ballistic Gun
 20282 | -2/Section 7       | Identified Multirail
 20287 | -2/Section 7       | Lost 7 parts (1p1n2u3w)
 20326 | -2/Section 7       | Found Exp. Target Analyzer
 20388 | -2/Section 7       | Spotted B-90 Cyclops
 20412 | -2/Section 7       | Destroyed B-90 Cyclops
 20437 | -2/Section 7       | Found Quantum Capacitor
 20475 | -2/Section 7       | Spotted S7 Guard
 20487 | -2/Section 7       | Destroyed S7 Guard
 20519 | -2/Section 7       | Found Alien Artifact
 20519 | -2/Section 7       | Identified Core Membrane
 20519 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 20529 | -2/Section 7       | First assault squad dispatched
 20535 | -2/Section 7       | Discovered new exit (range 10)
 20544 | -2/Section 7       | Garrison activated, responded to threat
 20601 | -2/Section 7       | Spotted S7 Guard
 20620 | -2/Section 7       | Destroyed S7 Guard
 20620 | -2/Section 7       | Found Hvy. Regenerative Plating
 20659 | -2/Section 7       | Found Alien Artifact
 20659 | -2/Section 7       | Identified Integrated Singularity Reactor
 20659 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 20727 | -2/Section 7       | Found Alien Artifact
 20727 | -2/Section 7       | Identified Integrated Dissipator
 20727 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20817 | -2/Section 7       | Build established: Scavenger-Mutant
 20851 | -2/Section 7       | Destroyed 7 combat bots
 20851 | -2/Section 7       | Lost 4 parts (1p2u1w)
 21049 | -2/Section 7       | Spotted S7 Guard
 21062 | -2/Section 7       | Destroyed 16 combat bots
 21078 | -2/Section 7       | Destroyed S7 Guard
 21096 | -2/Section 7       | Found Alien Artifact
 21096 | -2/Section 7       | Identified Core Regenerator
 21096 | -2/Section 7       | Used Core Regenerator, restored core integrity (+362)
 21139 | -2/Section 7       | Entered Access
 21139 | -1/Access          | Evolved 2 slots: Utility x2
 21140 | -1/Access          | Loaded intel: 116 machine locations
 21210 | -1/Access          | Lost 3 parts (1p1n1u)
 21415 | -1/Access          | First assault squad dispatched
 21552 | -1/Access          | Identified Molecular Deconstructor
 21656 | -1/Access          | Identified Core Cannon
 21667 | -1/Access          | Lost 14 parts (2p1n9u2w)
 21693 | -1/Access          | Discovered new exit (range 4)
 21699 | ***                | Escaped!

 Last Messages 
---------------
21679_ U-05 Engineer lays Concrete.
21681_ Concrete disintegrates.
21681_ U-05 Engineer lays Concrete.
21682_ U-05 Engineer builds a Reinforced Barrier.
21685_ Concrete disintegrates.
21685_ Sealed Barrier disintegrates.
21685_ Concrete destabilizing. <x2>
21685_ Entropy package melds with Main Access Shell.
21686_ Concrete disintegrates.
21686_ Concrete destabilizing.
21686_ U-05 Engineer lays Concrete.
21687_ Concrete disintegrates. <x2>
21687_ U-05 Engineer lays Concrete.
21688_ Penetrated by Slug.
21688_ U-05 Engineer lays Concrete.
21689_ Concrete disintegrates.
21689_ U-05 Engineer lays Concrete. <x4>
21693_ Main Access Shell breached.
21693_ EXIT=FOUND
[Achievement: Data Run]

 Map 
-----
+----------------------------------------------------+
| ???????????????????        ????""????????????????? |
| ???????????????????         ?????????????????????? |
| ???????????????????         ?????????????????????? |
| ???????????########          ????????????????????? |
| ???????????#        % !!    ?????????????????????? |
| ???????????#          !!  ???????????????????????? |
| ???????????#       %%   ?????????????????????????? |
| ???????????#       %[ ???????????????????????????? |
| ???????????#        ?????????????????????????????? |
| ???????????#      #??????????????????????????????? |
| ???????????#  = = ################   ????????????? |
| ???????????+  *=|   *                ????????????? |
| ???????????# ! =   =                 ????????????? |
| ???????????#  #######        ""#?????????????????? |
| ???????????#  #?????#        ""#?????????????????? |
| ???????????#  #?????#        ""#?????????????????? |
| ???????????#  #?????#         T#?????????????????? |
| ?#######???#  #?????#        ""#?????????????????? |
| ##     ##??#  #?????#        ""#?????????????????? |
| ##     *####  ##????#        ""#?????????????????? |
|     #######    #???#"  "  """"""??""?????????????? |
|       !  %%%   #???##          #??""?????????????? |
|       /  [%    #???##          #??""?????????????? |
|     #######    #????#  """ ""  #??S??????????????? |
|    =#  #####+###????#  "    "?????""?????????????? |
|  / !#          ?????#  " @" "?????""?????????????? |
|     #           #???#  " "" "?????""?????????????? |
|     #           #???#  "    "????????????????????? |
|     #           #???#  """"""????????????????????? |
|     #      """""#???#   ?????????????????????????? |
|     #      """""????#""""""""""??????????????????? |
| #####      """""?????""""""""""??????????????????? |
| ????#      """""?????""""""""""??????????????????? |
| ????#      """""?????""""""""""??????"???????????? |
| ????+      """""????????????????????""???????????? |
| ????#       ????????????????????????""???????????? |
| ?????     ??????????????????????????""???????????? |
| ?????    ???????????????????????????""???????????? |
| ????????????????????????????????????""???????????? |
| ????????????????????????????????????""???????????? |
| ????????????????????????????????????"????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????"""?? |
| ????????????????????????????????????????????""T""? |
| ????????????????????????????????????????????""?""? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????""????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           219
Coolant Potential          180
Energy Generation          83
Energy Capacity            890
Matter Stores              413
Matter Capacity            550
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       110
Power Amplification        30
EM Shielding               4
Armor Coverage             2550
Resistance: KI             30
Resistance: TH             50
Resistance: EM             75
Weapon Shielding           90
Weapon Cycling             30
Evasion (%)                40
Targeting Accuracy         24
Target Analysis            12
Armor Integrity Analysis   90
Recoil Reduction           4
Matter Filtering           50
Particle Charging          25
Salvage Targeting          2
Defensive Hacking          14

 Item Schematics 
-----------------
           Hcp. Storage Unit | -9/Materials  | Scanalyzed
             Cld. Ion Engine | -9/Materials  | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
     Exp. Targeting Computer | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
Core Expander
Phase Redirector
Phase Armor
Subatomic Replicator
Integrated Heat Negator
Integrity Redistributor
Integrated Reactor
Core Membrane
Integrated Singularity Reactor
Integrated Dissipator
Core Regenerator
Core Cannon

 Achievements 
--------------
Data Run
Left-hand Path

 Challenges 
------------
None

 Game 
------
Seed              MicroComponentEdition
  Manual?         0
Play Time         03:01:38
  Cumulative      249.6 hours
  Start           2021.01.14 @ 16:19:27
  End             2021.01.14 @ 19:45:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          220
  Rogue           213
  Adventurer      0
  Explorer        7
Win Type          0
  Total           6
  Types           2/0/4/0/0/0/0/0/0
Lore%             72
Gallery%          91
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec997e0f-b3fa-40ef-a618-e2604809bae4