Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 18:11:14 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (768) 768 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3483 Bonus ------- None Cogmind --------- Core Integrity 624/700 Matter 235/300 Energy 69/450 System Corruption 3% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (6) ------ Improved Cooling System Small Storage Unit Enhanced Optical Array Long-range Terrain Scanner Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON (2) ------- Arc Projector EM Pulse Cannon > --- INVENTORY (6) ---- Improved Deuterium Engine Armored Huge Wheel Advanced Weight Redist. System Advanced Sensor Array Advanced Sensor Array Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Small Storage Unit Enhanced Optical Array Long-range Terrain Scanner Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Advanced Weight Redist. System Advanced Sensor Array Advanced Sensor Array [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Airjet Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Visual Processing Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Light Cannon Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 4 | . . 2 . 1 1 Weapon . | . . . . . . Parts Attached 48 | . 2 20 . 13 13 Power 6 | . . 2 . 2 2 Engine 6 | . . 2 . 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . . 4 . 6 2 Treads . | . . . . . . Leg 1 | . . 1 . . . Wheel 3 | . . 1 . . 2 Hover 8 | . . 2 . 6 . Flight . | . . . . . . Utility 16 | . 2 4 . 4 6 Device 5 | . . 1 . 1 3 Storage 2 | . 1 . . . 1 Processor 4 | . 1 1 . 1 1 Hackware . | . . . . . . Protection 5 | . . 2 . 2 1 Artifact . | . . . . . . Weapon 14 | . . 10 . 1 3 Energy Gun 4 | . . 3 . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | . . 1 . . 1 Ballistic Cannon 3 | . . 3 . . . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 21 | . . 10 . 10 1 Power 2 | . . 1 . 1 . Propulsion 10 | . . 4 . 6 . Utility 3 | . . 1 . 2 . Weapon 6 | . . 4 . 1 1 Highest Loss Streak 7 | . . 7 . 7 1 Average Slot Usage (%) 91 | . 89 92 100 95 83 Engine 11 | . 14 10 11 8 14 Leg 6 | . 28 9 . . . Wheel 5 | . . 5 . . 14 Hover 8 | . . 4 22 24 . Device 8 | . . 2 11 16 15 Storage 5 | . 14 8 . . 3 Processor 16 | . 4 17 22 21 15 Protection 7 | . . 10 11 5 6 Energy Gun 1 | . . . . . 3 Energy Cannon 1 | . . . . . 4 Ballistic Gun 5 | . 28 5 . . . Ballistic Cannon 4 | . . 11 . . . Launcher 3 | . . 2 11 8 . Impact Weapon 3 | . . 2 11 8 2 Naked Turns . | . . . . . . Heaviest Build 46 | 12 40 46 10 19 42 Greatest Support 50 | 20 20 20 18 28 50 Greatest Overweight (x) 4 | . 1 4 . 1 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 12 | . 12 12 4 4 6 Average Capacity 6 | . 6 10 4 4 5 Most Carried 12 | . 12 12 4 4 6 Average Carried 6 | . 5 10 3 3 4 Final Capacity 12 | 6 12 4 4 4 6 Final Carried 12 | 6 12 4 3 2 6 Class Distribution -------------------- 44% | Mutant 18% | Scout 17% | Skirmisher 13% | Scavenger-Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scout | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 933 | 198 54 440 . 181 60 Remotely . | . . . . . . Salvage Created 922 | . 186 574 35 55 72 Parts 46 | . 9 30 . 3 4 Haulers Intercepted 4 | . 1 2 . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 26 | . 5 15 2 1 3 Melee 3 | . . 2 . . 1 Guns 7 | . 5 2 . . . Cannons 9 | . . 8 . . 1 AOE 4 | . . 3 . 1 . Classes Destroyed 9 | . 3 5 . 1 . Worker 2 | . . 2 . . . Builder 1 | . . 1 . . . Hauler 4 | . 1 2 . 1 . Operator 1 | . . . . 1 . Watcher 1 | . . 1 . . . Swarmer 13 | . 3 4 2 1 3 Grunt 7 | . 2 5 . . . Duelist 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 7 | . 5 7 2 1 3 Combat Bots Only 5 | . 5 5 2 1 3 Max Kills in Single Turn 3 | . 1 3 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 1 . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3030 | . 140 1307 100 952 531 Core 667 | . 27 343 24 197 76 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 89 . 8 64 . Volleys Fired 82 | . 17 50 . 2 13 Largest 2 | . 2 2 . 1 2 Hottest 118 | . 40 112 . 30 118 Shots Fired 158 | . 34 97 . 2 25 Gun 81 | . 34 35 . . 12 Cannon 73 | . . 60 . . 13 Launcher 4 | . . 2 . 2 . Special . | . . . . . . Kinetic 118 | . 34 84 . . . Thermal 7 | . . 7 . . . Explosive 4 | . . 2 . 2 . Electromagnetic 29 | . . 4 . . 25 Robot Hit Streak 28 | . 8 28 . . 9 Robot Miss Streak 2 | . 2 2 . 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 125 | . 21 75 3 5 21 Core Hits 44 | . 9 27 . 2 6 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 40 | . . 6 5 26 3 Impact 40 | . . 6 5 26 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 1 . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2591 | . 211 1591 62 556 171 Guns 589 | . 211 356 . . 22 Cannons 719 | . . 656 . . 63 Explosions 706 | . . 441 . 265 . Melee 577 | . . 138 62 291 86 Ramming . | . . . . . . Kinetic 1100 | . 211 889 . . . Thermal 126 | . . 126 . . . Explosive 665 | . . 400 . 265 . Electromagnetic 123 | . . 38 . . 85 Impact 577 | . . 138 62 291 86 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 . . . 3 Average Corruption 2 | . 2 . . . 2 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 320 | . . 62 1 252 5 Projectiles 12 | . . 12 . . . Explosions 118 | . . 33 . 85 . Melee 190 | . . 17 1 167 5 Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 112 | . . 49 . 63 . Shots 2 | . . 1 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 471 | . 6 191 . . 471 Average Temperature 78 | . 6 34 . . 202 Received Heat Transfer 534 | . 30 333 . 171 . Effects 4 | . . . . . 4 Shutdowns 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 1 1 1 1 Impact Corruptions 10 | . . 2 2 5 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 235 | . . 235 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 296 | . 156 296 94 140 88 Initial 65 | . . 65 54 36 . Average 105 | . 127 166 71 75 39 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 87 | . 100 64 100 100 100 Level 1 12 | . . 35 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 . 4 2 Investigation 2 | . . 1 . . 1 Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 . . 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . 1 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 7 21 8 38 9 Peak Tracking Total 13 | . 5 6 4 13 5 Tactical Retreats 14 | . . 2 2 10 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . 1 1 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 2 | . . . 2 . . Traps Extracted . | . . . . . . Installed 2 | . . . 2 . . Triggered 2 | . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 3 | . . 1 . 1 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 16 | . 3 3 . 5 5 Terminals 14 | . 3 3 . 5 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 57 | . 7 10 . 21 19 Successful 32 | . 3 3 . 14 12 Failed 25 | . 4 7 . 7 7 Catastrophic 4 | . 1 1 . 1 1 Database Lockouts . | . . . . . . Manual 51 | . 7 9 . 21 14 Terminals 52 | . 7 10 . 21 14 Fabricators 4 | . . . . . 4 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 13 | . 1 2 . 5 5 Record 1 | . . 1 . . . Part Schematic 1 | . . 1 . . . Level Access Points 1 | . . . . 1 . Branch Access Points 3 | . . . . 1 2 Emergency Access Points 1 | . . . . 1 . Locate Traps 2 | . 1 . . . 1 Zone Layout 4 | . . . . 2 2 Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 16 | . 2 1 . 9 4 Terminals 16 | . 2 1 . 9 4 Track 5 | . . . . 4 1 Botnet 10 | . 2 1 . 5 2 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 3 . 4 4 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 1 | . . . . . 1 Matter 102 | . . . . . 102 Time 25 | . . . . . 25 Total Part Build Rating 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2653 | . 280 976 159 591 647 Spaces Moved 2011 | 1 179 448 249 727 407 Core 16 | . . . . 3 13 Treads . | . . . . . . Legs 251 | 1 179 71 . . . Wheels 642 | . . 248 . . 394 Hover 1102 | . . 129 249 724 . Flight . | . . . . . . Fastest Speed 48 | 120 120 56 56 48 100 Average Speed 82 | 120 122 114 56 51 104 Slowest Speed 240 | 120 150 240 56 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 2 40 41 69 49 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . . 20 . Terrain Destroyed 42 | . . 17 . 25 . Melee 20 | . . . . 20 . Projectile . | . . . . . . AOE 22 | . . 17 . 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2774 | . 211 812 262 893 596 Wait 513 | . 1 257 2 105 148 Move 2006 | . 178 447 248 726 407 Hop . | . . . . . . Pick Up 43 | . 9 15 2 10 7 Fast Attach 19 | . 1 4 . 4 10 Attach 19 | . . 11 . 6 2 Detach 3 | . . 1 . 1 1 Swap 10 | . 1 5 . 3 1 Drop 37 | . 4 16 3 10 4 Fire 82 | . 17 50 . 2 13 Melee 40 | . . 6 5 26 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . 2 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 14) 247 | -10/Materials | Discovered new exit (range 4) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 922 | -9/Materials | Core integrity fell below 50% 977 | -9/Materials | Build established: Scavenger-Mutant 1051 | -9/Materials | Core integrity fell below 20% 1077 | -9/Materials | Lost 7 parts (1p2n1u3w) 1251 | -9/Materials | Discovered new exit (range 12) 1257 | -9/Materials | Entered Mines 1258 | -9/Mines | Discovered new exit (range 11) 1316 | -9/Mines | Found a hidden stash of uninstalled traps 1341 | -9/Mines | Assembled infested the area 1346 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1360 | -9/Mines | Build established: Mutant 1410 | -9/Mines | Discovered new exit (range 15) 1416 | -9/Mines | Entered Materials 1416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1820 | -8/Materials | Build established: Scout 1937 | -8/Materials | Identified exit to Factory 2007 | -8/Materials | Entered Factory 2007 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2037 | -7/Factory | Lost 7 parts (1p3n2u1w) 2296 | -7/Factory | Fabricated Sml. Storage Unit (x1) 2465 | -7/Factory | Identified exit to Storage 2465 | -7/Factory | Identified exit to Lower Caves 2508 | -7/Factory | Build established: Skirmisher 2654 | -7/Factory | Self-destructed Last Messages --------------- 02533_ Connecting with Garrison Access... >>Seal Access door sealed. 02558_ Dropped Imp. Deuterium Engine. 02560_ Acquired Adv. Weight Redist. System. 02562_ Dropped Deuterium Engine. 02564_ Acquired Imp. Deuterium Engine. 02585_ Discarded Visual Processing Unit. 02586_ Acquired Enh. Optical Array. 02614_ 2 02640_ P-60 Hacker reactivates. 02653_ C-30 ARC bursts open, deploying its payload. 02653_ L-41 Fighter unfolds itself. 02653_ G-47 Trooper unfolds itself. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????? ???????? ?????????????????????? | | ???????????????????#??????????? ?????????????????? | | ???????????#????????? ?"?"????????#?????????? | | ???????????????#???? ?? ??? ?? ???????#??????? | | ????????? ????#?????##?#?##?###?#????????????????? | | ????????????#?#??#??? ##?##?????? ? ???????#?????? | | ????????????#??##?????#??###?#### ??? ?????#?????? | | ???????????###???##?#?##?#??????#??###?#?????????? | | ???????????######?### ???###?#?###??? ? ??????? | | ????????? ??##?######??##??##??##?### ?? ???????? | | ???????? ? ?? ???? ????#?#??#####?? ?? ????#?? | | ???????? ? ???????#?#?####??#?#? ??????? | | ???????? ?? ?? ? ??? #?#??########? ????????? | | ????????? #?? ?????"? ##?###?##?##??? ?? ?##?#?? | | ????? ? ?? ??? """""??######?#??#??? ?? ##?? # | | ?????? ? #?? ?""" ? ?###?###? ? ##? ??? ####?? | | ????? ? ??+?? ? ?? ???###?##? ? ?? ####?? | | ????? ? ??#? ??"""?" ??#####?# ##? ??#??#?? | | ???## ?? ?? ? """"? ########?? ## ? ? ?##? ? | | ?#?#?# ?? ? ?""?? ##] # ? ?? ??###??# | | ??#??# ## ? ?? ?# "" # ? ##??? ???#??? | | ??#?## ?# ? ? ?? ?## Y" # ?# ????#??? ? | | ?##??# ? #######?##?#/### " #? ## ? ? ###??? | | ?#?### ?#??####?###?### # ?## ? ?#?## # | | ?#?# ? ? ##?#######?### l ###??#? ?##??# | | ??## ?? #####?#?## ?##@pg # ?? ##+####### ? ? | | ??## ? ???####?#?### #####g### ? ? | | ???? > ?#####?### ? ? | | #??# ? ? ??#####?######## ### | | ?##? ? ?? ???#?#?########## ### ? ##+####?## ?? | | ??## ? ##??#####??##### ######### ? ??#?#?? | | ##### ###?#?#?##?#?#?## # #? ?"? # ?? | | #??## ################# # """ ## "?"? # ???? | | ##??# ""G"" + """ ## "?" ?#? ? | | #?### "" "" # """ ## ? ? # "?"? | | ##### # #? "?" #?""?? | | # * #? ?"" #????? | | ###### ########? "?" ??? ?? ? | | #######+######## # ## ?? #? ??? | | # + + """ ## ""? #?#??? | | # """ """ ###+########## """ ## ??" ?##?#?? | | + """ """ # ##?# """ ##?""" ??###?#? | | # """ """ " " # #### #? ???##???? | | # "T" # #### = ## ?? ??#???#? | | # """ # #?##########??? ????#?# | | ###################################?#?#????##????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Sml. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Just Browsing Challenges ------------ None Game ------ Seed FactoryReinforcedMapper Manual? 0 Play Time 00:44:06 Cumulative 22.1 hours Start 2020.10.09 @ 09:27:18 End 2020.10.10 @ 18:11:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12acd10c-d760-48c2-944e-6ba10add05a3