Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 18:09:20 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3322) 3322 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 7713 Bonus ------- High Alert Combat Kills 311 Cogmind --------- Core Integrity 710/850 Matter 293/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (385) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Spear > --- INVENTORY (25) --- Large Battery (200) Medium Matter Pod (100) High-capacity Matter Pod (62) Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Seismic Detector Transport Network Coupler ECM Suite Improved Medium Armor Plating Layered Light Armor Plating Authchip [R/Combat] Recalibrator Missile Launcher Missile Launcher Precision Grenade Launcher Rocket Array Remote Datajack Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating Recalibrator > --- WEAPON ----------- Gauss Cannon Rocket Array > --- INVENTORY -------- Cooled Ion Engine Advanced Treads Advanced Treads Large Battery Medium Matter Pod High-capacity Matter Pod Sensor Array Signal Interpreter Terrain Scan Processor Seismic Detector Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer ECM Suite Layered Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [Weapon] Improved EM Shotgun Pulse Rifle Improved Assault Rifle Flak Gun Rocket Launcher Precision Grenade Launcher Remote Datajack [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Weapon] Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 5 | . . . 2 . 1 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 112 | 1 16 1 27 17 16 30 4 Power 10 | . 1 . 5 1 2 1 . Engine 6 | . . . 3 1 1 1 . Core 4 | . 1 . 2 . 1 . . Reactor . | . . . . . . . . Propulsion 20 | . 3 . . 3 3 9 2 Treads 15 | . . . . 3 1 9 2 Leg 1 | . 1 . . . . . . Wheel 4 | . 2 . . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 43 | 1 6 . 14 3 4 13 2 Device 22 | 1 5 . 8 . 2 6 . Storage 5 | . 1 . 2 1 . 1 . Processor 6 | . . . . 1 1 4 . Hackware 2 | . . . . . . . 2 Protection 8 | . . . 4 1 1 2 . Artifact . | . . . . . . . . Weapon 39 | . 6 1 8 10 7 7 . Energy Gun 6 | . 3 1 1 . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | . 1 . 5 5 2 2 . Ballistic Cannon 2 | . . . . . 1 1 . Launcher 5 | . . . . 1 1 3 . Special Weapon 2 | . 2 . . . . . . Impact Weapon 7 | . . . 2 4 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 5 | . . . 3 . 1 1 . Parts Lost 17 | . . . 2 . 4 4 7 Power 3 | . . . 1 . . 1 1 Propulsion 6 | . . . . . 1 1 4 Utility 6 | . . . 1 . 2 1 2 Weapon 2 | . . . . . 1 1 . Highest Loss Streak 5 | . . . 1 . 2 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 97 97 91 64 Engine 7 | . 6 . 4 11 8 7 4 Core 1 | . 7 14 6 . . . . Treads 16 | . . . . 20 11 27 19 Leg 2 | . 17 . . . . . . Wheel 7 | . 10 28 22 1 15 1 . Device 12 | . 14 14 21 12 15 8 . Storage 10 | . 14 14 17 11 9 7 6 Processor 10 | . . . . 9 14 15 24 Protection 5 | . . . 4 10 4 6 . Energy Gun 3 | . 14 28 8 . . . . Ballistic Gun 7 | . 12 . 10 14 4 2 . Ballistic Cannon 2 | . . . . . 2 6 . Launcher 2 | . . . . 3 6 2 . Impact Weapon 1 | . . . 2 3 2 . . Naked Turns . | . . . . . . . . Heaviest Build 124 | 14 92 92 102 99 110 124 90 Greatest Support 112 | 20 24 24 24 46 24 112 84 Greatest Overweight (x) 9 | . 3 3 4 8 8 9 1 Average Overweight (x) 2 | . 1 3 3 2 4 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 8 14 25 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 24 Average Carried 22 | 7 12 25 24 24 24 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 8 25 25 25 24 25 24 20 Class Distribution -------------------- 89% | Mutant 4% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 3281 | 224 446 68 396 411 761 972 3 Remotely 62 | . . . 2 . . 60 . Salvage Created 3431 | 95 365 68 551 534 824 994 . Parts 206 | 9 22 9 34 30 43 59 . Haulers Intercepted 7 | . . . 1 2 3 1 . Recyclers Shooed 4 | . . . 2 . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 74 | . 7 3 8 10 19 27 . Melee 10 | . . . . . 8 2 . Guns 42 | . 7 3 7 10 7 8 . Cannons 11 | . . . . . 1 10 . AOE 9 | . . . . . 2 7 . Classes Destroyed 13 | 2 5 . 2 1 1 2 . Worker 3 | . 1 . 1 . 1 . . Builder 4 | . 1 . . . 1 2 . Tunneler 6 | 2 1 1 1 . . 1 . Hauler 7 | . . . 1 2 3 1 . Recycler 4 | 1 1 . 1 . . 1 . Watcher 2 | . 1 . . . . 1 . Swarmer 14 | . 3 3 . . 4 4 . Grunt 39 | . 4 . 4 5 9 17 . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . 1 . Sentry 16 | . . . 4 4 5 3 . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Best Kill Streak 6 | 1 3 4 3 4 4 6 . Combat Bots Only 5 | . 3 4 2 4 4 5 . Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 2 . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 514 | . 40 12 53 60 90 216 43 Missed 170 | . 17 2 20 21 24 74 12 Damage Taken 5124 | . 228 83 471 582 952 2027 781 Core 736 | . 29 18 112 70 213 154 140 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 . 81 . 54 61 78 . Volleys Fired 254 | 14 46 7 42 44 52 49 . Largest 2 | 2 2 2 2 2 2 2 . Hottest 130 | 70 130 130 130 46 63 76 . Shots Fired 415 | 28 90 14 72 68 60 83 . Gun 346 | 28 88 14 72 59 53 32 . Cannon 48 | . . . . . 3 45 . Launcher 19 | . . . . 9 4 6 . Special 2 | . 2 . . . . . . Kinetic 300 | 14 45 . 60 59 45 77 . Thermal 86 | 14 45 14 2 . 11 . . Explosive 19 | . . . . 9 4 6 . Electromagnetic 10 | . . . 10 . . . . Robot Hit Streak 24 | 6 6 5 7 24 12 9 . Robot Miss Streak 6 | 3 4 3 3 5 4 6 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 325 | 16 50 7 57 51 69 75 . Core Hits 215 | 6 21 4 23 25 40 96 . Critical Kills 5 | . . . 1 2 2 . . Critical Parts Destroyed 6 | . 1 . 2 . 3 . . Critical Strikes 23 | 1 3 1 3 2 5 8 . Burn 4 | 1 2 1 . . . . . Destroy 6 | . 1 . 2 2 1 . . Blast 5 | . . . . . . 5 . Smash 5 | . . . 1 . 4 . . Impale 3 | . . . . . . 3 . Melee Attacks 60 | . . . 8 11 24 15 2 Impact 41 | . . . 8 11 22 . . Slashing . | . . . . . . . . Piercing 17 | . . . . . . 15 2 Sneak Attacks 4 | . . . . . 2 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6705 | 172 567 125 720 811 1732 2578 . Guns 3545 | 172 567 125 689 775 817 400 . Cannons 1135 | . . . . . 81 1054 . Explosions 1153 | . . . . 36 260 857 . Melee 872 | . . . 31 . 574 267 . Ramming . | . . . . . . . . Kinetic 3778 | 70 223 . 526 775 730 1454 . Thermal 756 | 102 344 125 17 . 168 . . Explosive 1111 | . . . . 36 260 815 . Electromagnetic 188 | . . . 146 . . 42 . Impact 605 | . . . 31 . 574 . . Slashing . | . . . . . . . . Piercing 267 | . . . . . . 267 . Highest Corruption 6 | . . . 4 4 2 6 1 Average Corruption 4 | . . . 4 4 2 4 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 70 | . . . 7 26 2 34 1 Message Errors 12 | . . . 3 4 . 5 . Matter Fused 16 | . . . 3 3 1 9 . Heat Flow Errors 12 | . . . . 5 . 6 1 Energy Discharges 10 | . . . . 4 1 5 . Data Loss (minor) 10 | . . . 1 7 . 2 . Data Loss (major) 2 | . . . . 1 . 1 . Misfires 4 | . . . . 2 . 2 . Alerts 2 | . . . . . . 2 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 268 | . . . 31 . 159 78 . Projectiles 75 | . . . . . . 75 . Explosions 3 | . . . . . . 3 . Melee 190 | . . . 31 . 159 . . Knockbacks 7 | . . . . . 1 6 . Impact . | . . . . . . . . Kinetic 7 | . . . . . 1 6 . Secondary . | . . . . . . . . Self-Inflicted Damage 179 | . . . . 46 . 133 . Shots 5 | . . . . 1 . 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 361 | 110 312 361 251 275 354 343 251 Average Temperature 93 | 46 83 140 34 70 134 108 137 Received Heat Transfer 1560 | . 99 . 189 252 468 480 72 Effects 5 | . . 4 . . . 1 . Shutdowns 1 | . . 1 . . . . . Interference 2 | . . 2 . . . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 1 . 3 . . Impact Corruptions 7 | . . . 1 . 6 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . Heat Transferred 2220 | 370 1073 370 37 . 370 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 867 | 15 189 127 208 306 526 867 419 Initial 419 | . 9 37 49 67 110 170 419 Average 274 | 7 52 118 95 195 347 417 391 Maximum Alert Level 3 | . 1 . 1 1 2 3 2 Low Security (%) 54 | 100 99 100 93 49 15 49 . Level 1 19 | . . . 6 50 46 3 30 Level 2 14 | . . . . . 37 16 69 Level 3 10 | . . . . . . 30 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . 2 3 2 6 1 Investigation 3 | . . . . . 1 1 1 Extermination 3 | . . . . . . 3 . Reinforcement 8 | . 1 . 2 3 1 1 . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 6 | . 3 . 1 . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 16 3 21 13 28 38 1 Peak Tracking Total 6 | . 4 3 4 5 4 6 1 Tactical Retreats 11 | . 3 . 4 1 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 7 | . . . . 2 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 25 | . . . . 6 1 18 . Max in Single Turn 4 | . . . . 2 1 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 16 | . 3 . 2 2 1 6 2 Terminals 12 | . 3 . 2 2 1 4 . Fabricators 3 | . . . . . . 1 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 46 | . 12 . 7 6 3 13 5 Successful 19 | . 5 . 4 3 2 3 2 Failed 27 | . 7 . 3 3 1 10 3 Catastrophic 4 | . . . . . . 3 1 Database Lockouts . | . . . . . . . . Manual 21 | . 8 . 6 2 . 2 3 Terminals 34 | . 12 . 7 6 3 6 . Fabricators 7 | . . . . . . 2 5 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 . 2 3 2 1 . Part Schematic 1 | . . . . 1 . . . Robot Schematic 1 | . . . . . . 1 . Prototype ID Bank 2 | . 1 . . . 1 . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . Zone Layout 3 | . 1 . 1 . 1 . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . . Terminals 5 | . 3 . 2 . . . . Assimilate 1 | . 1 . . . . . . Botnet 4 | . 2 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 . 1 2 1 6 2 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built 3 | . . . . . . . 3 Authchips 1 | . . . . . . . 1 Time 76 | . . . . . . . 76 Total Robot Build Rating 15 | . . . . . . . 15 Part Schematics Acquired 2 | . . . . 1 . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat . | . . . . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 87 | . . . . . . . 87 Highest-Rated Ally 29 | . . . . . . . 29 Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . . 2 Total Damage 40 | . . . . . . . 40 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 5773 | 93 716 95 623 1009 925 2074 238 Spaces Moved 2349 | 40 413 54 306 262 401 808 65 Core . | . . . . . . . . Treads 1031 | . . . . 249 . 717 65 Legs 303 | 40 263 . . . . . . Wheels 1015 | . 150 54 306 13 401 91 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 90 135 135 150 135 150 160 Average Speed 192 | 120 125 135 140 320 160 224 228 Slowest Speed 480 | 120 135 135 150 480 210 305 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 44 12 27 40 38 27 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 23 | . 2 . 6 9 1 4 1 Terrain Destroyed 329 | . 2 . 6 57 37 226 1 Melee 13 | . . . 6 1 1 4 1 Projectile 9 | . 2 . . . . 7 . AOE 307 | . . . . 56 36 215 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 3126 | 60 526 63 418 350 595 964 150 Wait 192 | . 16 . 9 . 67 21 79 Move 2342 | 39 412 53 305 261 400 807 65 Hop . | . . . . . . . . Pick Up 76 | 4 24 1 10 5 19 13 . Fast Attach 34 | 1 4 . 6 3 4 16 . Attach 17 | . 1 . 2 2 6 3 3 Detach 2 | . 1 . . . . 1 . Swap 61 | . 11 1 19 12 6 11 1 Drop 88 | 2 11 1 17 12 17 28 . Fire 254 | 14 46 7 42 44 52 49 . Melee 60 | . . . 8 11 24 15 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 94 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 810 | -10/Materials | Entered Mines 870 | -10/Mines | Discovered new exit (range 6) 905 | -10/Mines | Entered Materials 905 | -9/Materials | Evolved 2 slots: Utility x2 1511 | -9/Materials | Discovered new exit (range 4) 1528 | -9/Materials | Entered Storage 1530 | -9/Storage | Identified exit to Recycling 2461 | -9/Storage | Discovered new exit (range 16) 2537 | -9/Storage | Entered Materials 2537 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3454 | -8/Materials | Discovered new exit (range 4) 3460 | -8/Materials | Identified exit to Factory 3462 | -8/Materials | Entered Factory 3462 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3901 | -7/Factory | Found Prototype Launcher 3901 | -7/Factory | Identified Rocket Array 5468 | -7/Factory | Discovered new exit (range 14) 5487 | -7/Factory | First assault squad dispatched 5513 | -7/Factory | Identified exit to Factory 5536 | -7/Factory | Entered another Factory area 5536 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5631 | -6/Factory | Fabricated G-50 Soldier (x3) 5692 | -6/Factory | Spotted B-75 Beast 5733 | -6/Factory | Lost 3 allies 5746 | -6/Factory | Lost 5 parts (1p2n2u) 5774 | -6/Factory | Self-destructed Last Messages --------------- 05692_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 05702_ Soldier 5c suffers critical hit (Meltdown). 05702_ Nuclear Reactor explodes. 05702_ Neutrino Reactor explodes. 05702_ Soldier 5b destroyed. 05702_ Soldier 5a destroyed. 05704_ System corrupted: Heat flow error (+282). 05706_ Cld. Ion Engine destroyed. 05706_ Authchip [Weapon] destroyed. 05706_ Critical hit (Blast). 05709_ ALERT: All DSF locations entering lockdown mode. 05709_ Imp. Melee Analysis Suite destroyed. 05713_ U-05 Engineer lays Concrete. 05715_ Med. Treads destroyed. 05763_ Nuclear Reactor explodes. 05763_ Med. Treads destroyed. 05765_ Acquired 3 matter. 05767_ Nuclear Reactor explodes. 05773_ Adv. Treads destroyed. 05774_ The unstable cave ceiling collapses. 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""" """ """ #?????????????? | | ???????????????????# + ??????????? | | ???????????????????# """ """ """ # ????????? | | ???????????????????# """ """ """ # #???????? | | ???????????????????# """ """ """ # #???????? | | ???????????????????# # #???????? | | ???????????????????#! @ % # #???????? | | ???????????????????# % % # #???????? | | ???????????????????## #???????? | | ????????????????????# # #???????? | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????# #???????? | | ???????????????????## #???????? | | ????????????????????# ! #???????? | | ????????????????????# " #???????? | | ????????????????????# # +???????? | | ??????????????????????#######+#### #???????? | | ??????????????????????###???# ???# #???????? | | ??????????????????????# #??# ???# #???????? | | ??????????????????##### """# "### #???????? | | ?????????????????? !!! #???????? | | ????????????????? !!! #???????? | | ????????????????? !!! !! % #???????? | | ????????????????? #???????? | | ????????????????? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 480 Matter Stores 362 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 24 Melee Accuracy 6 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- Imp. Field Recycling Unit | -9/Storage | Hacked Terrain Scan Processor | -7/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded, Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugCoilFalx Manual? 0 Play Time 00:54:24 Cumulative 128.9 hours Start 2024.06.17 @ 16:46:17 End 2024.06.17 @ 18:09:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 202 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c95caac0-f82d-4355-80d1-5b0bd1e4d66e