Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 00:23:24 Player: ktur Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1233) 1233 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (238) 238 TOTAL SCORE: 5031 Bonus ------- Follower Combat Kills 49 Aligned with FarCom 300 Friendly Fire -111 Cogmind --------- Core Integrity 610/700 Matter 300/300 Energy 156/160 System Corruption 4% Temperature Cool (17) Movement Flying (112) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Improved Datajack Spear > --- INVENTORY (10) --- Flight Unit Improved VTOL Module Improved Sensor Array Transmission Jammer Cloak of Protection System Shield Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Improved Datajack Spear > --- INVENTORY -------- Improved VTOL Module Compact Matter Pod Improved Sensor Array Transmission Jammer Cloak of Protection Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Improved Grenade Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Large Storage Unit Device Component Analysis Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 72 | 6 14 2 2 . 31 17 Power 5 | 1 . . . . 1 3 Engine 1 | 1 . . . . . . Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 25 | 2 1 . 1 . 15 6 Treads 17 | 2 1 . 1 . 13 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight 7 | . . . . . 1 6 Utility 22 | 1 6 . 1 . 9 5 Device 1 | . . . . . 1 . Storage 5 | 1 2 . 1 . . 1 Processor 5 | . . . . . 3 2 Hackware 5 | . . . . . 3 2 Protection 6 | . 4 . . . 2 . Artifact . | . . . . . . . Weapon 20 | 2 7 2 . . 6 3 Energy Gun 7 | 1 4 . . . 2 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 6 | 1 . 1 . . 4 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 5 | . 3 . . . . 2 Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 4 | . . . . . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . 1 . Highest Loss Streak 1 | . . . . . 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 98 91 Engine 9 | . 14 14 14 14 2 . Core 2 | . . . . . 6 7 Treads 29 | . 27 28 28 28 35 2 Flight 1 | . . . . . . 26 Device 1 | . . . . . 4 . Storage 11 | . 14 14 14 14 9 7 Processor 2 | . . . . . 5 14 Hackware 4 | . . . . . 9 21 Protection 10 | . 13 14 14 14 6 . Energy Gun 4 | . 13 1 . . 1 . Ballistic Gun 17 | . 14 22 28 28 16 1 Naked Turns . | . . . . . . . Heaviest Build 41 | 14 33 33 31 31 41 32 Greatest Support 80 | 40 40 40 40 40 80 80 Greatest Overweight (x) 1 | . 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 10 Most Carried 15 | 6 14 15 15 15 15 15 Average Carried 13 | 3 10 14 14 15 14 10 Final Capacity 15 | 8 15 15 15 15 15 10 Final Carried 15 | 6 14 15 15 15 15 10 Class Distribution -------------------- 63% | Mutant 31% | Scavenger-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1976 | 228 308 238 . 20 867 315 Remotely . | . . . . . . . Salvage Created 2152 | . 339 205 . . 1519 89 Parts 151 | . 20 18 . . 102 11 Haulers Intercepted 7 | . 1 . . . 5 1 Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 39 | . 8 12 . . 18 1 Melee 1 | . . . . . . 1 Guns 32 | . 8 6 . . 18 . Cannons 6 | . . 6 . . . . Classes Destroyed 15 | . 5 2 . . 7 1 Worker 2 | . . . . . 2 . Builder 2 | . . . . . 2 . Tunneler 3 | . . 1 . . 2 . Hauler 7 | . 1 . . . 5 1 Recycler 3 | . 1 . . . 2 . Mechanic 1 | . . . . . 1 . Operator 3 | . . . . . 3 . Watcher 4 | . 1 . . . 3 . Swarmer 16 | . 6 7 . . 3 . Grunt 12 | . 2 1 . . 9 . Brawler 1 | . . . . . 1 . Sentry 4 | . . . . . 4 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Assembled 4 | . . 4 . . . . Best Kill Streak 8 | . 4 3 . . 8 1 Combat Bots Only 6 | . 3 3 . . 6 1 Max Kills in Single Turn 2 | . 2 2 . . 2 1 Gunslinging 1 | . 1 1 . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 2168 | . 249 322 . . 1444 153 Core 285 | . 57 31 . . 107 90 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 59 | . 54 . . . . 5 Core Remaining (%) 81 | 100 . . . 64 80 . Volleys Fired 172 | . 26 29 . . 117 . Largest 2 | . 2 2 . . 2 . Hottest 85 | . 70 85 . . 85 . Shots Fired 341 | . 52 58 . . 231 . Gun 321 | . 52 38 . . 231 . Cannon 20 | . . 20 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 283 | . 26 35 . . 222 . Thermal 58 | . 26 23 . . 9 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 10 8 . . 19 . Robot Miss Streak 8 | . 3 4 . . 8 . Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . 2 3 . . 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 230 | . 34 29 . . 164 3 Core Hits 112 | . 16 18 . . 76 2 Critical Kills 3 | . . . . . 3 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 . . . 3 . Burn 1 | . 1 . . . . . Destroy 3 | . . . . . 3 . Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 8 | . . . . . . 8 Sneak Attacks 3 | . . . . . . 3 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 3475 | . 458 448 . . 2351 218 Guns 3005 | . 447 266 . . 2292 . Cannons 179 | . . 179 . . . . Explosions . | . . . . . . . Melee 157 | . . . . . . 157 Ramming 134 | . 11 3 . . 59 61 Kinetic 2639 | . 217 237 . . 2185 . Thermal 545 | . 230 208 . . 107 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 157 | . . . . . . 157 Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 12 | . . 12 . . . . Projectiles 12 | . . 12 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 61 | . . . . . . 61 Shots . | . . . . . . . Rammed 11 | . 5 1 . . 5 . Targets Rammed 13 | . 5 2 . . 6 . Kicked . | . . . . . . . Crushed 2 | . . 1 . . 1 . Highest Temperature 276 | . 276 216 . . 239 6 Average Temperature 66 | . 80 74 . . 51 4 Received Heat Transfer 647 | . 78 29 . . 522 18 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1443 | . 740 444 . . 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 423 | . 154 167 . . 195 423 Initial 88 | . . 22 . . . 88 Average 72 | . 43 52 . . 92 184 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 97 | 100 100 100 . 100 100 61 Level 1 2 | . . . . . . 35 Level 2 . | . . . . . . 2 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . . . 3 2 Investigation 2 | . 1 . . . . 1 Extermination . | . . . . . . . Reinforcement 4 | . . . . . 3 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 6 | . 3 . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 17 17 . . 35 20 Peak Tracking Total 8 | . 5 3 . . 4 8 Tactical Retreats 10 | . . 3 . . 3 4 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 5 | . 3 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts 42 | . 42 . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed 8 | . 2 . . . 6 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 27 | . 10 . 2 . 8 7 Terminals 15 | . 7 . . . 6 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . . . . 1 Recycling Units 3 | . 2 . . . . 1 Scanalyzers 3 | . . . . . 2 1 Garrison Access 1 | . . . . . . 1 Total Hacks 78 | . 36 . 2 . 24 16 Successful 40 | . 15 . 2 . 14 9 Failed 38 | . 21 . . . 10 7 Catastrophic 8 | . 6 . . . 1 1 Database Lockouts . | . . . . . . . Manual 37 | . 21 . 1 . 12 3 Terminals 51 | . 29 . . . 16 6 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . 2 . . . . 2 Recycling Units 6 | . 5 . . . . 1 Scanalyzers 12 | . . . . . 8 4 Garrison Access 1 | . . . . . . 1 Terminal Hacks 19 | . 11 . 2 . 6 . Record 1 | . . . 1 . . . Part Schematic 1 | . 1 . . . . . Robot Analysis 4 | . 3 . . . 1 . Prototype ID Bank 1 | . . . . . 1 . Unreport Threat 4 | . 3 . . . 1 . Locate Traps 3 | . 2 . . . 1 . Reprogram Traps 1 | . . . . . 1 . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 4 | . 2 . . . . 2 Scan Component 2 | . 1 . . . . 1 Repair 2 | . 1 . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 8 | . . . . . 6 2 Insert Component 4 | . . . . . 3 1 Analyze 4 | . . . . . 3 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 6 | . 2 . . . 2 2 Terminals 6 | . 2 . . . 2 2 Assimilate 2 | . . . . . 1 1 Botnet 1 | . . . . . . 1 Disrupt 1 | . 1 . . . . . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 10 . . . 8 5 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . 1 . . . 2 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 39 | . 13 . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed 3 | . . . . . 2 1 Part Schematics Acquired 3 | . . . . . 2 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 4 | . . 2 . . 1 1 Largest Group 2 | . . 2 2 . 1 1 Highest-Rated Group 50 | . . 50 50 . 10 26 Highest-Rated Ally 31 | . . 31 31 . 10 26 Total Orders . | . . . . . . . Ally Attacks 14 | . . 14 . . . . Total Damage 230 | . . 230 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 3 . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 5081 | 83 1339 962 438 107 1859 293 Spaces Moved 3102 | 48 693 503 271 67 867 653 Core 7 | 7 . . . . . . Treads 2453 | 41 693 503 271 67 867 11 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 642 | . . . . . . 642 Fastest Speed 29 | 50 160 160 160 160 160 29 Average Speed 132 | 143 160 160 160 160 160 31 Slowest Speed 240 | 160 240 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 14 | . . . . . . 14 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 97 95 61 25 59 25 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 6 | . . . . . . 6 Terrain Destroyed 7 | . . . . . . 7 Melee 6 | . . . . . . 6 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed 1 | . . . . . . 1 Walls Destroyed 1 | . . . . . . 1 Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 3725 | 59 867 607 277 67 1128 720 Wait 216 | . 60 58 . 1 61 36 Move 3072 | 47 692 502 270 66 866 629 Hop 10 | . . . . . . 10 Pick Up 50 | 6 16 7 2 . 14 5 Fast Attach 35 | 6 7 1 . . 16 5 Attach 17 | . . . 1 . 6 10 Detach 3 | . 1 . . . 1 1 Swap 20 | . 7 1 1 . 9 2 Drop 65 | . 11 7 3 . 32 12 Fire 172 | . 26 29 . . 117 . Melee 9 | . . . . . . 9 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 13 | . 5 2 . . 6 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 42 | . 42 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 13) 690 | -10/Materials | Discovered new exit (range 10) 1177 | -10/Materials | Discovered new exit (range 10) 1289 | -10/Materials | Repaired Lgt. Armor Plating 1423 | -10/Materials | Entered Mines 1455 | -10/Mines | Discovered new exit (range 5) 1515 | -10/Mines | Assembled infested the area 1599 | -10/Mines | Discovered new exit (range 10) 2375 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2375 | -10/Mines | Discovered new exit (range 5) 2385 | -10/Mines | Entered Exiles 2385 | -10/Exiles | Accompanied by 2 allies 2406 | -10/Exiles | Discovered new exit (range 15) 2415 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2425 | -10/Exiles | Met 8R-AWN 2449 | -10/Exiles | Met EX-HEX 2497 | -10/Exiles | Met EX-BIN 2523 | -10/Exiles | Met EX-DEC 2533 | -10/Exiles | Learned location of Zion (-7) 2589 | -10/Exiles | Aligned with FarCom system 2590 | -10/Exiles | Given EX-Vault access code 2629 | -10/Exiles | Opened EX-Vault 2642 | -10/Exiles | Found Cloak of Protection 2652 | -10/Exiles | Found Modified TNC 2690 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2809 | -10/Exiles | Discovered new exit (range 10) 2823 | -10/Exiles | Stole two prototypes: Modified TNC, Cloak of Protection 2823 | -10/Exiles | Entered Mines 2896 | -9/Mines | Learned Materials emergency access door positions 2922 | -9/Mines | Discovered new exit (range 6) 2930 | -9/Mines | Entered Materials 2930 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3535 | -8/Materials | Build established: Scavenger-Mutant 4370 | -8/Materials | Discovered new exit (range 4) 4789 | -8/Materials | Entered Factory 4789 | -7/Factory | Evolved 2 slots: Utility x2 4791 | -7/Factory | FarCom data flow suspended 4896 | -7/Factory | Repaired Flight Unit 4927 | -7/Factory | Discovered new exit (range 16) 5082 | -7/Factory | Discovered new exit (range 6) 5082 | -7/Factory | Self-destructed Last Messages --------------- (121,132) - Idle (127,78) - Loaded: Y-54 Guardian (68,197) - Building: G-47 Trooper (143,181) - Loaded: Imp. Core Shielding (45,115) - Loaded: Prc. Assault Rifle 05052_ K-01 Serf cleans the Construction Platform. 05056_ XCNNMAS LBW3TIS=NL PU&=OR%YU CB 05075_ TA0FQT7JOY 6SBPNCY1YV L 05075_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05076_ O-16 Technician uses terminal to summon reinforcements. 05076_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 05076_ O-16 Technician locks terminal. 05076_ K-01 Serf cleans the Terminal. 05078_ Dropped Com. Matter Pod. 05079_ Acquired System Shield. 05080_ Extracted 30 matter. 05082_ K-01 Serf cleans the Terminal. 05082_ EXIT=FOUND 05082_ Flight Unit destroyed. 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Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldSpliceSheargun Manual? 0 Play Time 00:46:09 Cumulative 335.4 hours Start 2022.04.14 @ 23:05:38 End 2022.04.15 @ 00:23:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 351 Adventurer 0 Explorer 0 Win Type - Total 19 Types 11/2/3/2/0/0/0/1/0 Lore% 90 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4ee6ca7-4462-41ff-a640-26ae3b6988ef