Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 18:50:48 Player: OctarineSorcerer Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (791) 791 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2856 Bonus ------- Follower Combat Kills 50 Met Imprinter 300 Was Imprinted 300 Friendly Fire -450 Cogmind --------- Core Integrity 0/400 Matter 256/300 Energy 350/350 System Corruption 0% Temperature Cool (12) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Battery Makeshift Light Armor Plating > --- WEAPON (2) ------- Thermic Laser > --- INVENTORY (15) --- Improved Cooling System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Energy Filter ECM Suite Makeshift System Shield Storm Laser Rocket Array Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Makeshift Light Armor Plating > --- WEAPON ----------- Minigun Rocket Array > --- INVENTORY -------- Improved Cooling System 0b10 Decoder Chip [Generic] Energy Filter ECM Suite Makeshift System Shield Medium Laser Storm Laser [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility High-capacity Battery Storage High-capacity Battery Protection Makeshift Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 43 | 6 2 7 14 2 2 10 Power 6 | 1 . 2 3 . . . Engine 6 | 1 . 2 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 1 3 . . 3 Treads . | . . . . . . . Leg 5 | . . . 2 . . 3 Wheel 4 | 2 . 1 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 1 1 . 1 1 Device . | . . . . . . . Storage 5 | 1 1 1 1 . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 22 | 2 1 3 7 2 1 6 Energy Gun 5 | 1 . . 1 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 12 | 1 . 3 6 . 1 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . . 2 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 15 | . . 1 7 . . 7 Power 3 | . . . 1 . . 2 Propulsion 5 | . . . 3 . . 2 Utility . | . . . . . . . Weapon 7 | . . 1 3 . . 3 Highest Loss Streak 6 | . . 1 6 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 94 99 95 100 99 78 Engine 17 | . 14 14 18 22 22 6 Leg 19 | . . . 15 22 22 17 Wheel 2 | . 28 28 6 . . . Storage 25 | . 25 28 32 33 25 22 Protection 7 | . . . . . 7 11 Energy Gun 9 | . 14 3 . 11 11 9 Ballistic Gun 10 | . . 22 20 11 11 1 Launcher 1 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 44 | 13 17 27 35 34 37 44 Greatest Support 32 | 32 32 32 32 26 26 28 Greatest Overweight (x) 2 | . . . 1 1 1 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 Average Capacity 10 | 6 8 8 10 10 10 13 Most Carried 11 | 3 6 9 10 7 10 11 Average Carried 9 | 1 4 7 5 7 9 10 Final Capacity 15 | 8 8 10 10 10 10 15 Final Carried 11 | 3 6 9 8 7 10 11 Class Distribution -------------------- 85% | Mutant 10% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1031 | 193 . 230 322 . 40 246 Remotely . | . . . . . . . Salvage Created 949 | . . 278 301 . . 370 Parts 46 | . . 21 16 . . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | . . 6 8 . . 10 Guns 15 | . . 6 8 . . 1 Cannons 1 | . . . . . . 1 AOE 8 | . . . . . . 8 Classes Destroyed 7 | . . 4 2 . . 1 Tunneler 1 | . . 1 . . . . Recycler 2 | . . 2 . . . . Mechanic 1 | . . . 1 . . . Swarmer 12 | . . 5 4 . . 3 Grunt 7 | . . . 1 . . 6 Sentry 5 | . . 1 3 . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 5 | . . 4 3 . . 5 Combat Bots Only 5 | . . 4 3 . . 5 Max Kills in Single Turn 3 | . . 1 2 . . 3 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 294 | . . 47 123 . . 124 Missed 80 | . . 13 26 . . 41 Damage Taken 2363 | . . 281 966 . . 1116 Core 486 | . . 75 237 . . 174 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 90 | . . . 90 . . . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired 78 | . . 24 29 . . 25 Largest 2 | . . 2 2 . . 2 Hottest 138 | . . 73 73 . . 138 Shots Fired 138 | . . 40 53 . . 45 Gun 127 | . . 40 53 . . 34 Cannon 7 | . . . . . . 7 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 103 | . . 30 52 . . 21 Thermal 31 | . . 10 1 . . 20 Explosive 4 | . . . . . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . . 5 7 . . 7 Robot Miss Streak 6 | . . 3 6 . . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 83 | . 2 24 29 . . 28 Core Hits 56 | . . 11 12 . . 33 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 . . . 1 Burn 2 | . . 1 . . . 1 Melee Attacks 3 | . 3 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2490 | . . 359 438 . . 1693 Guns 1173 | . . 359 435 . . 379 Cannons 112 | . . . . . . 112 Explosions 1202 | . . . . . . 1202 Melee . | . . . . . . . Ramming 3 | . . . 3 . . . Kinetic 1032 | . . 283 435 . . 314 Thermal 253 | . . 76 . . . 177 Explosive 1202 | . . . . . . 1202 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 132 | . . . . . . 132 Shots 5 | . . . . . . 5 Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 543 | . . 60 24 . . 543 Average Temperature 108 | . . 27 9 . . 149 Received Heat Transfer 441 | . . . 138 . . 303 Effects 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 . . . 2 Heat Transferred 905 | . . 296 . . . 609 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 290 | . 15 190 290 36 . . Initial 74 | . . 5 74 36 . . Average 133 | . 8 118 170 36 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 73 | 100 100 100 55 100 . . Level 1 26 | . . . 44 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | . 1 8 15 . . 11 Peak Tracking Total 6 | . 2 4 6 . . 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . . . 3 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 10 | . . . 10 . . . Successful 7 | . . . 7 . . . Failed 3 | . . . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . 1 . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Record 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 2 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . parse_system 2 | . 2 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 3 Highest-Rated Group 145 | . . . . . 145 109 Highest-Rated Ally 37 | . . . . . 37 37 Total Orders . | . . . . . . . Ally Attacks 16 | . . . . . . 16 Total Damage 254 | . . . . . . 254 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4866 | 55 47 218 557 45 2889 1055 Spaces Moved 2407 | 46 38 139 273 23 1511 377 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 2084 | . . . 173 23 1511 377 Wheels 318 | 41 38 139 100 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 190 190 190 Average Speed 181 | 94 100 100 156 190 190 215 Slowest Speed 260 | 100 100 100 190 190 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 11 51 23 9 90 42 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . 3 4 Spaces Dug . | . . . . . . . Terrain Destroyed 89 | . . . . . . 89 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 86 | . . . . . . 86 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2757 | 54 45 178 349 24 1535 572 Wait 179 | . . . 24 . . 155 Move 2401 | 45 37 138 272 22 1510 377 Hop . | . . . . . . . Pick Up 26 | 3 2 3 6 . 10 2 Fast Attach 17 | 6 2 2 1 . 2 4 Attach 10 | . . . 8 1 . 1 Detach 3 | . 1 1 . . 1 . Swap 16 | . . 5 5 1 . 5 Drop 23 | . . 5 3 . 12 3 Fire 78 | . . 24 29 . . 25 Melee 3 | . 3 . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 9) 103 | -10/Materials | Entered Mines 155 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 302 | -10/Mines | Discovered new exit (range 13) 310 | -10/Mines | Learned location of Zion (-7) 321 | -10/Mines | Entered Materials 321 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 514 | -9/Materials | Lost 6 parts (1p3n2w) 562 | -9/Materials | Repaired Hvy. Assault Rifle 638 | -9/Materials | Core integrity fell below 50% 866 | -9/Materials | Discovered new exit (range 6) 878 | -9/Materials | Entered Mines 879 | -9/Mines | Assembled infested the area 884 | -9/Mines | Assisted by a Guerilla fighting off Assembled 907 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 923 | -9/Mines | Entered Zion 1117 | -7/Zion | Found Prototype Launcher 1183 | -7/Zion | Learned location of Extension (-4) 1185 | -7/Zion | Build established: Mutant 1349 | -7/Zion | Learned location of Armory (-3) 1432 | -7/Zion | Imprinted 1434 | -7/Zion | Declared Zion's savior 1664 | -7/Zion | Identified exit to Deep Caves 2107 | -7/Zion | Found Prototype Energy Gun 2321 | -7/Zion | Given the Hacking Drone Bay 3783 | -7/Zion | Discovered new exit (range 16) 3812 | -7/Zion | Entered Proximity Caves 3812 | -6/Proximity Caves | Accompanied by 4 allies 3812 | -6/Proximity Caves | Identified Rocket Array 3917 | -6/Proximity Caves | Spotted B-75 Beast 3980 | -6/Proximity Caves | Lost 3 allies 4253 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4430 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4522 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 4631 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4706 | -6/Proximity Caves | Learned 4 Factory zone layouts 4754 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 4826 | -6/Proximity Caves | Spotted B-75 Beast 4830 | -6/Proximity Caves | Core integrity fell below 20% 4867 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04634_ Found 14 Matter. 04639_ Acquired Magnetic Acceleration Cannon. 04706_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 04755_ Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 04791_ Y-54 Guardian suffers critical hit (Burn). 04797_ Melted Lgt. Treads. 04798_ Y-54 Guardian heat spikes uncontrollably. 04799_ Y-54 Guardian heat damages Imp. Heat Sink. 04800_ Imp. Deuterium Engine melted. 04800_ Y-54 Guardian destroyed. 04803_ Overheating: Energy bleed (-51). 04809_ Overheating: Matter decay (-47). 04810_ Acquired 4 matter. 04816_ Acquired 46 matter. 04829_ Magnetic Acceleration Cannon destroyed. 04829_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????# #??# ## #????????????????#????????? | | ??????????# #### ## #??????????????? ?????????? | | ??????????# #??????????????? ??????????? | | ??????????# #?????????????? #??????????? | | ??????????######### #####?????##### #####??????? | | ???????????????##### ##???? #??????? | | ???????????????#" ## ##??? ##?????? | | ???????????????# "" #### #?????? | | ???????????????#""" / #??????? | | ???????????????#"" / #??????? | | ???????????????# "## / #??????? | | ???????????????####?## / ???? | | ?????????????????????## % B " ???? | | ??????????????????????## B"## #??????? | | ???????????????????????# ;#?? #??????? | | ???????????????????????# "???? #??????? | | ???????????????????????# ;#?????## #####??????? | | ???????????????????????# ;;#???????? #??????????? | | ???????????????????????# ; ??????????#??????????? | | ???????????????????????# ; ?????????????????????? | | ??????????????????????## ;#?????????????????????? | | ??????????????????????#; ;??????????????????????? | | ??????????????????????## ;??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#% #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 680 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 40 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Angular Momentum Engine | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Wave Gun | -7/Zion | Archive Spear | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Chainsword | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Focal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileCoreMagmablaster Manual? 0 Play Time 01:00:21 Cumulative 23.6 hours Start 2024.03.03 @ 15:32:37 End 2024.03.03 @ 18:50:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4471006-cedf-433c-a983-790156ad5049