Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 23:17:24

Player: forsamori

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (256)      256
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 736

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     242/300
Energy                     95/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Hacking Suite
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        Ion Engine
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
        Seismic Detector
        ECM Suite
        Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
         Hacking Suite
>        --- WEAPON -----------
  Medium Laser
         Rocket Launcher
>        --- INVENTORY --------
         Ion Engine
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Seismic Detector
         ECM Suite
         Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   11  1   
  Power                    3    | 2   1   .   
    Engine                 2    | 2   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   4   .   
    Device                 1    | .   1   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   4   1   
    Energy Gun             4    | .   4   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   97  93  
  Engine                   11   | .   12  .   
  Core                     2    | .   1   12  
  Leg                      27   | .   28  26  
  Device                   5    | .   6   .   
  Storage                  12   | .   12  14  
  Hackware                 7    | .   7   14  
  Energy Gun               26   | .   27  22  
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 9   31  14  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  8   
  Average Capacity         7    | 5   7   8   
  Most Carried             8    | 5   8   8   
  Average Carried          5    | 3   6   7   
  Final Capacity           8    | 5   8   8   
  Final Carried            7    | 5   7   7   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           364  | 272 70  22  
  Remotely                 .    | .   .   .   
Salvage Created            431  | 33  364 34  
  Parts                    38   | 4   34  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | 1   8   10  
  Guns                     9    | 1   8   .   
  AOE                      10   | .   .   10  
Classes Destroyed          7    | 1   5   1   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   6   .   
  Grunt                    3    | 1   2   .   
  Assembled                10   | .   .   10  
Best Kill Streak           10   | 1   5   10  
  Combat Bots Only         10   | 1   3   10  
Max Kills in Single Turn   4    | 1   2   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        69   | 2   33  34  
  Missed                   19   | 1   8   10  
Damage Taken               795  | 10  205 580 
  Core                     269  | .   39  230 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   44   | .   44  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              36   | 2   25  9   
  Largest                  2    | 2   2   2   
  Hottest                  90   | 40  80  90  
Shots Fired                64   | 4   50  10  
  Gun                      59   | 4   50  5   
  Cannon                   .    | .   .   .   
  Launcher                 5    | .   .   5   
  Special                  .    | .   .   .   
  Kinetic                  4    | 4   .   .   
  Thermal                  4    | .   .   4   
  Explosive                5    | .   .   5   
  Electromagnetic          51   | .   50  1   
  Robot Hit Streak         8    | 2   8   1   
  Robot Miss Streak        5    | 1   5   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           29   | 2   26  1   
  Core Hits                41   | 2   16  23  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Corrupt                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1198 | 20  454 724 
  Guns                     487  | 20  454 13  
  Cannons                  .    | .   .   .   
  Explosions               711  | .   .   711 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  20   | 20  .   .   
  Thermal                  13   | .   .   13  
  Explosive                711  | .   .   711 
  Electromagnetic          454  | .   454 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   .   2   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Data Loss (minor)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            27   | .   .   27  
  Projectiles              .    | .   .   .   
  Explosions               27   | .   .   27  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      15   | .   .   15  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        90   | .   90  76  
  Average Temperature      32   | .   29  42  
  Received Heat Transfer   206  | 6   .   200 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              3    | .   3   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         37   | .   .   37  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             196  | 20  196 34  
  Initial                  17   | .   13  17  
  Average                  77   | 12  103 15  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | 1   16  17  
  Peak Tracking Total      13   | 1   3   13  
  Tactical Retreats        5    | .   4   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   
Most Traps Carried         1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               12   | .   12  .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Record                   4    | .   4   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1190 | 226 854 110 
Spaces Moved               800  | 142 585 73  
  Core                     22   | 22  .   .   
  Treads                   .    | .   .   .   
  Legs                     778  | 120 585 73  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            118  | 109 120 120 
  Slowest Speed            190  | 120 190 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       32   | 7   66  23  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          57   | .   .   57  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      57   | .   .   57  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      977  | 208 683 86  
  Wait                     93   | 49  44  .   
  Move                     798  | 141 584 73  
  Hop                      .    | .   .   .   
  Pick Up                  24   | 10  12  2   
  Fast Attach              .    | .   .   .   
  Attach                   11   | 5   5   1   
  Detach                   .    | .   .   .   
  Swap                     7    | 1   6   .   
  Drop                     8    | .   7   1   
  Fire                     36   | 2   25  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   74 | -11/Scrapyard | Discovered new exit (range 8)
  227 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 7)
  306 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Discovered new exit (range 16)
  472 | -10/Materials | Repaired EM Pulse Gun
 1081 | -10/Materials | Entered Mines
 1096 | -10/Mines     | Found a hidden stash of uninstalled traps
 1112 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1144 | -10/Mines     | Assembled infested the area
 1184 | -10/Mines     | Core integrity fell below 50%
 1190 | -10/Mines     | Core integrity fell below 20%
 1191 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
as-51779 destroyed.
Lgt. Nuclear Core destroyed.
Destroyed Asb. Hover Unit.
as-21504 destroyed.
Destroyed Asb. Hover Unit.
as-11686 destroyed.
System corrupted: Component data lost.
as-07244 destroyed.
as-97275 destroyed.
as-24698 destroyed.
Destroyed Asb. Hover Unit.
as-10214 destroyed.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
as-00203 destroyed.
as-95260 destroyed.
as-95593 destroyed.
Aluminum Leg destroyed.
Rocket Launcher destroyed.
Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????? ?????????????? |
| ??????????????????????????????????? ?????????????? |
| ?????????????????????????????????#  ?????????????? |
| ?????????????????????????????????#  ???????###???? |
| ??????????????????????????????????  ???????  ##??? |
| ??????????????????????????????????  #?????    #??? |
| ??????????????????????????????????   ###?#    ##?? |
| ??????????????????????????????????     ##      ### |
| ???????????????????????????????????              # |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????#               |
| ???????????????????????????????????#               |
| ???????????????????????????????????#          #??? |
| ?? ??????????????????????????###??##         #???? |
| #   ????????????????????????##   ##      #???????? |
|     ????????????????????????#           ##???????? |
|      ???????????????????????#          ##????????? |
| ?     ??????????????????????##         #?????????? |
| ??     ????????????????##############  #?????????? |
| ???    #??????????????##   #     ##?#  #?????????? |
| ???"""  #????????????##           ###  #?????????? |
|  ? """   #??????????##              #  ##????????? |
|    """    ###########       d      ##   ##???????? |
|                     #       d%      #    ##??????? |
| ?????#                   @         #      #??????? |
| ??????#        ###                        #??????? |
| ??????###      #?#            [####       #??????? |
| ????????##     #?##          # #??## &   ##??????? |
| ?????????#     #?#          ## #####&&   #???????? |
| ?????????#    ##?#          ## &        ##???????? |
| ?????????##  ##??####     ##########    #????????? |
| ??????????####??????##### #????????##  ##????????? |
| ????????????????????????##???????????###?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              HeatAluminumAutobeam
  Manual?         0
Play Time         00:30:00
  Cumulative      1.7 hours
  Start           2024.05.12 @ 15:38:30
  End             2024.05.13 @ 23:17:24
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d0e711ea-9e82-43c4-8258-fd3b980c7f25