Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 21:58:59 Player: horseplaya Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (259) 1295 Value Destroyed (10892) 10892 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1489) 1489 TOTAL SCORE: 20696 Bonus ------- High Alert Combat Kills 489 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 106/300 Energy 170/170 System Corruption 15% Temperature Cool (0) Movement Walking (120) Location -3/Armory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (8) ------ Improved Weapon Shielding > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Helical Railgun Linear Accelerator Linear Accelerator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector High-capacity Storage Unit Humpback Advanced Target Analyzer Improved Kinecellerator > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Micro Fission Core Micro Fission Core Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Fusion Compressor Large Storage Unit Large Storage Unit Energy Well High-capacity Matter Pod Advanced Weapon Cycler Improved Weapon Shielding Improved Shock Absorption System Advanced Hardlight Generator Long-range Tractor Beam Plasma Rifle Force Rifle Neutron Cannon Matter Neutralizer Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Helical Railgun Linear Accelerator Linear Accelerator Linear Accelerator Gamma Bomb Array [Rating: 138] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Target Analyzer Protection Improved Heavy Armor Plating Weapon Coil Gun Energy Gun Tesla Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Linear Accelerator Launcher Gamma Bomb Array Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Slots Evolved 14 | . . 2 . 2 2 2 . . 2 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 1 . . . . 1 . Utility 6 | . . . . 2 1 2 . . . . . . . . 1 . Weapon 3 | . . . . . . . . . 2 1 . . . . . . Parts Attached 299 | 3 6 17 2 11 34 17 5 3 44 82 12 6 8 13 8 28 Power 35 | . 1 2 . 2 6 2 . . 5 9 2 . 1 . . 5 Engine 6 | . 1 2 . . . . . . 3 . . . . . . . Core 22 | . . . . 2 6 2 . . 2 5 2 . 1 . . 2 Reactor 7 | . . . . . . . . . . 4 . . . . . 3 Propulsion 86 | 2 2 8 . 3 8 2 1 . 15 26 2 3 4 3 2 5 Treads 22 | 1 1 1 . 1 4 1 . . 3 5 . . 4 . . 1 Leg 54 | . . 4 . 2 2 . 1 . 10 21 2 3 . 3 2 4 Wheel 10 | 1 1 3 . . 2 1 . . 2 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 71 | 1 . 2 1 4 10 5 . 3 11 17 2 1 1 2 2 9 Device 40 | . . . 1 1 7 4 . 3 6 8 1 . . . 2 7 Storage 14 | 1 . 2 . 2 1 . . . 2 2 1 1 . 2 . . Processor 6 | . . . . 1 1 . . . 1 3 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 11 | . . . . . 1 1 . . 2 4 . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 107 | . 3 5 1 2 10 8 4 . 13 30 6 2 2 8 4 9 Energy Gun 25 | . 2 . . 2 2 . . . 4 9 2 1 . 2 1 . Energy Cannon 20 | . . 3 1 . 3 6 1 . 4 . . . . . . 2 Ballistic Gun 46 | . 1 2 . . 4 1 1 . 4 20 3 . 2 5 3 . Ballistic Cannon 10 | . . . . . . . 1 . 1 . . 1 . . . 7 Launcher 6 | . . . . . 1 1 1 . . 1 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . . 1 . . . . 1 . Parts Lost 130 | . 1 7 . 1 9 . 3 . 33 46 1 1 4 10 . 14 Power 12 | . . 1 . . . . . . 5 4 . . . 1 . 1 Propulsion 47 | . . 5 . 1 4 . 1 . 8 15 . 1 2 2 . 8 Utility 25 | . . . . . . . 2 . 10 7 1 . . 1 . 4 Weapon 46 | . 1 1 . . 5 . . . 10 20 . . 2 6 . 1 Highest Loss Streak 11 | . 1 5 . 1 9 . 2 . 9 11 1 1 4 7 . 10 Average Slot Usage (%) 88 | . 99 95 100 100 92 86 80 86 87 91 88 92 92 82 88 71 Engine 1 | . 14 10 11 2 . . . . 4 . . . . . . . Core 7 | . . . . 6 15 13 13 13 4 6 10 10 10 6 4 3 Treads 8 | . 15 13 11 17 10 13 9 6 1 5 . . 2 15 14 10 Leg 10 | . . 13 11 13 7 . 2 6 7 15 21 24 23 6 13 7 Wheel 3 | . 12 14 22 5 5 5 6 6 5 . . . . . . . Device 8 | . . . 11 13 3 14 17 26 18 8 6 5 4 . 7 12 Storage 16 | . 28 22 11 18 23 19 13 13 15 15 13 14 14 18 15 7 Processor 4 | . . . . 3 4 . . . 1 5 10 10 10 10 9 4 Protection 2 | . . . . . 6 6 3 . 1 3 . . . 1 . 1 Energy Gun 4 | . 13 2 . 9 5 . . . 2 6 7 5 5 3 3 . Energy Cannon 4 | . . 4 22 8 5 12 10 6 7 . . . . . . 1 Ballistic Gun 10 | . 14 13 . . 3 . 1 6 10 17 14 15 14 14 18 7 Ballistic Cannon 1 | . . . . . . . . . . . . . 5 1 . 9 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 197 | 13 16 45 30 50 61 85 85 70 115 125 152 157 174 173 161 197 Greatest Support 152 | 20 40 40 20 40 48 58 58 30 46 125 90 110 110 82 82 152 Greatest Overweight (x) 5 | . . 2 1 3 5 2 3 2 5 5 1 2 3 3 1 4 Average Overweight (x) 1 | . . . 1 1 2 1 1 2 2 1 1 1 1 1 1 . Largest Inventory Capacity 38 | 8 8 16 16 16 16 16 16 16 24 24 32 32 32 38 38 38 Average Capacity 22 | 6 8 11 10 16 16 16 16 16 22 24 26 32 32 36 38 26 Most Carried 32 | 6 8 16 15 16 16 16 16 16 24 24 22 21 30 29 20 32 Average Carried 17 | 6 7 8 10 13 15 15 16 16 14 23 15 20 22 22 19 21 Final Capacity 38 | 8 8 16 10 16 16 16 16 16 24 24 32 32 32 38 38 4 Final Carried 30 | 6 6 16 10 16 16 16 16 16 24 23 18 21 30 21 20 4 Class Distribution -------------------- 44% | Scavenger-Gunner 31% | Mutant 14% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Matter Collected 7038 | 234 298 324 . 129 440 131 160 20 1265 2273 263 292 99 262 . 848 Remotely 224 | . . . . . . . . . . . . . . . . 224 Salvage Created 12889 | 53 549 466 . 296 749 1237 538 . 2910 4072 284 690 . 519 . 526 Parts 597 | 2 38 41 . 18 39 45 14 . 136 173 16 19 . 36 . 20 Haulers Intercepted 6 | . 1 1 . . 2 1 . . . 1 . . . . . . Recyclers Shooed 10 | . . . . 1 . 1 . . 5 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 135 | . . . . . . . 6 . . . 10 6 102 11 . . Prevented 45 | . . . . . . . 6 . . . 2 9 9 19 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Combat Hostiles Destroyed 203 | . 14 16 . 11 14 17 10 . 33 47 7 7 . 13 . 14 Guns 117 | . 13 13 . 7 7 . . . 19 44 4 5 . 3 . 2 Cannons 48 | . . 3 . 4 4 13 6 . 6 . . . . . . 12 AOE 26 | . 1 . . . 3 2 . . 5 . 3 2 . 10 . . Classes Destroyed 17 | 1 5 2 . . 1 3 . . 3 . . . . . . 2 Worker 12 | . . . . . . 1 . . 7 4 . . . . . . Builder 10 | . . . . . . . . . 5 5 . . . . . . Tunneler 2 | . . 1 . . . . . . . 1 . . . . . . Hauler 6 | . 1 1 . . 2 1 . . . 1 . . . . . . Recycler 12 | 1 . . . . . 1 . . 5 5 . . . . . . Operator 3 | . 2 . . . . . . . 1 . . . . . . . Watcher 9 | . 1 1 . . 2 . . . 2 2 . . . . . 1 Swarmer 67 | . 6 10 . 7 4 3 3 . 5 8 5 1 . 13 . 2 Grunt 68 | . 8 5 . 3 7 9 4 . 9 9 1 5 . . . 8 Brawler 3 | . . . . . . . . . 2 1 . . . . . . Duelist 2 | . . . . . . 1 . . 1 . . . . . . . Protector 2 | . . . . . . . . . 1 1 . . . . . . Sentry 13 | . . 1 . 1 1 2 . . 3 3 1 1 . . . . Demolisher 1 | . . . . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . 2 Hunter 26 | . . . . . . 1 2 . 7 16 . . . . . . Programmer 19 | . . . . . 2 1 1 . 5 9 . . . . . 1 Packrat 2 | . . . . . . . . . . . . 2 . . . . Best Kill Streak 12 | 1 4 7 . 4 8 5 3 . 10 12 4 4 . 5 . 4 Combat Bots Only 8 | . 4 7 . 4 8 4 3 . 6 8 4 4 . 5 . 4 Max Kills in Single Turn 5 | 1 2 1 . 2 2 4 1 . 4 4 2 2 . 5 . 1 Gunslinging 2 | . 1 . . 1 . . . . . 2 . . . . . . Exploded 4 | . 1 . . . 2 2 . . 2 . 2 2 . 4 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Damage Taken 25202 | . 446 1048 . 349 1779 963 891 . 4233 7582 247 516 1905 1244 . 3999 Core 3277 | . 104 108 . 72 238 88 119 . 406 451 28 46 170 145 . 1302 Absorbed by Shields 126 | . . . . . . . . . . . . . 30 . . 96 Reduced by Siege Mode 198 | . . . . . . . . . . 138 . . . . . 60 Core Remaining (%) 67 | 100 58 . 73 86 66 . . 75 59 . . . . 26 . . Volleys Fired 597 | 4 49 76 . 24 47 50 28 . 98 143 8 11 2 10 . 47 Largest 5 | 2 2 2 . 2 2 2 2 . 4 5 5 5 5 5 . 5 Hottest 369 | 60 60 136 . 160 148 150 138 . 276 271 233 238 225 305 . 369 Shots Fired 1701 | 8 93 127 . 48 83 92 56 . 330 596 30 45 10 38 . 145 Gun 1295 | 8 93 114 . 30 48 2 2 . 244 592 28 38 8 29 . 59 Cannon 377 | . . 13 . 18 33 87 49 . 86 1 . 1 2 1 . 86 Launcher 29 | . . . . . 2 3 5 . . 3 2 6 . 8 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1042 | 4 48 109 . . 24 2 8 . 222 423 18 30 8 27 . 119 Thermal 299 | 4 1 13 . 48 57 74 . . 23 31 10 9 2 1 . 26 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 360 | . 44 5 . . 2 16 48 . 85 142 2 6 . 10 . . Robot Hit Streak 32 | 3 21 16 . 10 10 25 6 . 19 32 12 7 4 3 . 25 Robot Miss Streak 7 | 2 5 7 . 7 6 3 2 . 5 6 4 4 4 4 . 3 Penetration Max 1 | . . . . . . . . . 1 1 . 1 . . . . Secondary Targets 16 | . 1 . . 1 1 . . . 1 11 1 . . . . . Max Gunslinging Chain 2 | . 1 . . 1 1 . . . 1 2 1 . . . . . Shots Hit Robots 1070 | 5 59 68 . 41 58 66 32 . 201 380 12 30 5 17 . 96 Core Hits 557 | 2 28 33 . 18 39 34 13 . 107 170 14 31 1 38 . 29 Critical Hits 54 | . . 2 . . 1 1 . . 9 25 2 2 . 3 . 9 Critical Kills 19 | . . 1 . . 1 1 . . 2 9 2 . . . . 3 Critical Parts Destroyed 32 | . . 1 . . . . . . 6 15 . 1 . 3 . 6 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 27349 | 48 706 781 . 681 1407 2047 843 . 6400 8599 384 1004 149 1181 . 3119 Guns 15819 | 48 644 638 . 314 814 18 . . 3577 7859 232 631 107 269 . 668 Cannons 7420 | . . 143 . 367 437 1641 629 . 1692 39 . . 24 . . 2448 Explosions 4017 | . 59 . . . 156 373 214 . 1092 686 152 373 . 912 . . Melee . | . . . . . . . . . . . . . . . . . Ramming 93 | . 3 . . . . 15 . . 39 15 . . 18 . . 3 Kinetic 12739 | 14 182 638 . . 253 18 72 . 3227 5146 143 431 76 249 . 2290 Thermal 6261 | 34 59 143 . 681 1085 1388 29 . 899 549 89 225 55 199 . 826 Explosive 668 | . . . . . . . . . 345 323 . . . . . . Electromagnetic 7588 | . 462 . . . 69 626 742 . 1890 2566 152 348 . 733 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . 3 . . . 23 14 14 15 19 6 . 15 Average Corruption 9 | . . . . . 2 . . . 17 7 14 14 10 6 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 340 | . . . . . 10 . . . 102 129 26 33 3 30 . 7 Message Errors 49 | . . . . . 3 . . . 11 16 2 8 1 6 . 2 Matter Fused 41 | . . . . . 4 . . . 7 15 6 6 . 2 . 1 Heat Flow Errors 21 | . . . . . 1 . . . 7 6 1 . . 6 . . Energy Discharges 26 | . . . . . 2 . . . 9 7 1 1 . 4 . 2 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 24 | . . . . . . . . . 2 9 3 3 2 4 . 1 Data Loss (major) 9 | . . . . . . . . . . 3 1 1 . 3 . 1 Misfires 8 | . . . . . . . . . 2 3 1 1 . 1 . . Alerts 1 | . . . . . . . . . . 1 . . . . . . Misdirections 16 | . . . . . . . . . 7 1 3 5 . . . . Targeting Errors 117 | . . . . . . . . . 48 55 7 5 . 2 . . Weapon Failures 27 | . . . . . . . . . 9 12 1 3 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 280 | . . . . . 9 . 3 . 183 7 . 17 . . . 61 Projectiles 169 | . . . . . 9 . 3 . 96 . . . . . . 61 Explosions 108 | . . . . . . . . . 87 4 . 17 . . . . Melee 3 | . . . . . . . . . . 3 . . . . . . Knockbacks 21 | . . . . . . . . . 4 . . . . . . 17 Impact 1 | . . . . . . . . . 1 . . . . . . . Kinetic 19 | . . . . . . . . . 3 . . . . . . 16 Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 738 | . . . . . 3 . 47 . 418 98 9 49 . 113 . 1 Shots 25 | . . . . . 1 . 1 . 7 2 1 5 . 8 . . Rammed 10 | . 2 . . . . 2 . 1 2 1 . . 1 . . 1 Targets Rammed 11 | . 2 . . . . 2 . 1 2 2 . . 1 . . 1 Kicked 1 | . . . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 556 | 20 82 330 . 243 420 144 63 . 464 335 177 196 331 556 . 196 Average Temperature 92 | 15 26 94 . 69 161 56 24 . 94 65 81 106 153 191 . 106 Received Heat Transfer 2732 | . 156 183 . 63 324 261 36 . 345 612 . 93 106 18 . 535 Effects 13 | . . . . . 7 . . . 1 . . . . 5 . . Shutdowns 5 | . . . . . 3 . . . 1 . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . 2 . . Interference 1 | . . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . Short Circuit 3 | . . . . . 2 . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . Siege Activations 7 | . . . . . . . . . . 3 . . . . . 4 Total Turns 171 | . . . . . . . . . . 110 . . . . . 61 Longest Duration 49 | . . . . . . . . . . 49 . . . . . 29 Robots Corrupted 13 | . . . . . . 1 4 . 4 4 . . . . . . Combat Hostiles 11 | . . . . . . 1 4 . 3 3 . . . . . . Parts Fried 48 | . . . . . . 4 9 . 14 17 2 1 . 1 . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . Parts Melted 11 | . . . . 1 2 6 . . . 1 1 . . . . . Heat Transferred 9081 | 75 50 259 . 1366 2053 1974 100 . 736 704 200 500 100 150 . 814 Parts Sabotaged 6 | . . . . . . . . . . 3 . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . 1 . . . 1 2 1 . 4 . 1 1 . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Peak Influence 949 | 5 222 406 129 150 285 314 . . 532 949 . . . . . 202 Average Influence 182 | 3 117 244 129 77 192 161 . . 245 223 . . . . . 73 Maximum Alert Level 3 | . 1 2 . . 1 1 . . 2 3 . . . . . 1 Low Security (%) 59 | 100 89 32 100 100 33 57 . . 33 61 . . . . 100 98 Level 1 31 | . 10 63 . . 66 42 . . 45 18 . . . . . 1 Level 2 8 | . . 3 . . . . . . 20 18 . . . . . . Level 3 . | . . . . . . . . . . 1 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 5 3 . . 4 5 . . 6 13 . . . . . 2 Investigation 6 | . . . . . 2 . . . 1 3 . . . . . . Extermination 8 | . . . . . 1 1 . . 1 4 . . . . . 1 Reinforcement 15 | . 5 3 . . . 1 . . 2 3 . . . . . 1 Assault 3 | . . . . . . . . . 1 2 . . . . . . Garrison 6 | . . . . . 1 3 . . 1 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 2 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Distress Signals 14 | . 1 5 . 1 1 2 . . 2 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 314 | . 24 30 . 14 19 18 13 . 39 76 7 8 14 15 . 37 Peak Tracking Total 12 | . 4 9 . 4 9 4 4 . 5 6 4 4 12 6 . 9 Tactical Retreats 19 | . 1 1 . 1 . . 3 . 1 4 . . . 1 . 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Traps Triggered 10 | . . . . . 4 1 . . . 4 . . . . . 1 Indirectly 2 | . . . . . 1 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . 3 4 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Machines Disabled 41 | . . . . 2 1 1 . . 14 21 . . . . . 2 Max in Single Turn 12 | . . . . 2 1 1 . . 3 12 . . . . . 1 Garrison Access 4 | . . . . . 2 . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Machines Accessed 32 | . 1 3 . 4 5 5 . . 4 5 . . 2 . 2 1 Terminals 17 | . . 2 . 3 1 4 . . 2 2 . . . . 2 1 Fabricators 2 | . . . . . . . . . 1 1 . . . . . . Repair Stations 4 | . 1 . . . 1 1 . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . 1 . . . . . . . Total Hacks 77 | . 3 7 . 11 12 12 . . 8 12 . . 6 . 4 2 Successful 40 | . 2 6 . 9 3 7 . . 2 4 . . 6 . 1 . Failed 37 | . 1 1 . 2 9 5 . . 6 8 . . . . 3 2 Catastrophic 8 | . . . . . 3 . . . 2 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 19 | . . 2 . 4 4 3 . . 1 3 . . . . 2 . Terminals 38 | . . 5 . 7 2 10 . . 3 5 . . . . 4 2 Fabricators 4 | . . . . . . . . . 2 2 . . . . . . Repair Stations 11 | . 3 . . . 2 2 . . . 4 . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . Scanalyzers 6 | . . 2 . 4 . . . . . . . . . . . . Garrison Access 11 | . . . . . 8 . . . 3 . . . . . . . Terminal Hacks 21 | . . 3 . 5 . 4 . . 1 1 . . 6 . 1 . Prototype ID Bank 6 | . . 1 . . . . . . . . . . 5 . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . Unreport Threat 4 | . . . . 1 . 1 . . 1 1 . . . . . . Locate Traps 5 | . . 1 . 1 . 2 . . . . . . . . 1 . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 1 . . . . . . Build 2 | . . . . . . . . . 1 1 . . . . . . Repair Station Hacks 6 | . 2 . . . 1 2 . . . 1 . . . . . . Scan Component 4 | . 1 . . . 1 1 . . . 1 . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . . Scanalyzer 6 | . . 2 . 4 . . . . . . . . . . . . Insert Component 3 | . . 1 . 2 . . . . . . . . . . . . Analyze 3 | . . 1 . 2 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 3 | . . 1 . . 1 1 . . . . . . . . . . Terminals 2 | . . 1 . . . 1 . . . . . . . . . . Track 2 | . . 1 . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 3 . 3 4 4 . . 4 4 . . . . 2 1 Full Trace Events 4 | . . . . . 1 . . . 1 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . . . . . . . Matter 153 | . . . . . . . . . 153 . . . . . . . Time 40 | . . . . . . . . . 40 . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . Matter 256 | . . . . . . . . . . 256 . . . . . . Time 64 | . . . . . . . . . . 64 . . . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . . . . . Time 70 | . 26 . . . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 4 . . . 2 1 . . . . . . Machine Destruction 3 | . . . . . . . . . 2 1 . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Total Allies 2 | . . . . . . . . . 1 . . . 1 . . . Largest Group 1 | . . . . . . . . . . . . . 1 . . . Highest-Rated Group 60 | . . . . . . . . . . . . . 60 . . . Highest-Rated Ally 60 | . . . . . . . . . . . . . 60 . . . Total Orders 4 | . . . . . . 3 . . 1 . . . . . . . EXPLORE 3 | . . . . . . 2 . . 1 . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 . . . 1 . . . . . Drone Launches 4 | . . . . . . 2 . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Turns Passed 11906 | 35 579 628 39 475 1015 1105 937 42 1254 2223 397 459 954 906 112 746 Spaces Moved 5748 | 18 282 245 19 206 493 538 568 23 530 883 226 271 596 422 53 375 Core 146 | . . . . . . . . . . . . . . . . 146 Treads 1933 | . 203 120 19 37 75 326 255 10 81 199 . . 12 336 53 207 Legs 2225 | 11 . 98 . 169 176 . . . 52 530 226 271 584 86 . 22 Wheels 1444 | 7 79 27 . . 242 212 313 13 397 154 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 100 100 90 180 150 110 120 120 120 110 120 150 150 150 192 192 50 Average Speed 157 | 112 143 155 180 171 159 156 147 154 151 162 150 150 155 203 192 135 Slowest Speed 270 | 120 160 200 180 210 270 200 200 200 270 260 150 180 210 218 192 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 28 | 3 50 19 12 26 13 15 64 6 17 19 41 51 65 59 2 22 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . . . 1 . . . . . Known Exits Taken 3 | . . . . 1 . 1 . . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 . 1 . 1 1 . 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . . 3 1 . . 1 3 . 1 . . Spaces Dug 8 | . . . . . . 8 . . . . . . . . . . Terrain Destroyed 235 | . 3 . . 22 . 8 12 . 49 89 3 7 1 19 . 22 Melee . | . . . . . . . . . . . . . . . . . Projectile 56 | . . . . . . . 1 . 15 16 . . 1 1 . 22 AOE 179 | . 3 . . 22 . 8 11 . 34 73 3 7 . 18 . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp War Pro Res Arm Total 7357 | 24 375 377 26 273 648 714 609 28 745 1315 266 289 617 448 63 540 Wait 406 | . 27 25 . 18 23 80 7 . 35 140 8 . . . . 43 Move 5733 | 17 281 244 18 205 492 538 567 22 529 882 225 270 595 421 52 375 Hop . | . . . . . . . . . . . . . . . . . Pick Up 147 | . 4 10 . 7 18 11 1 1 30 32 11 2 . 3 1 16 Fast Attach 98 | 1 1 7 . 5 8 3 1 3 14 30 . 2 6 1 2 14 Attach 106 | . 1 6 . 3 10 2 . . 24 26 10 1 . 11 4 8 Detach 35 | . . 4 . 4 2 . . . 3 1 . . 7 . 2 12 Swap 95 | 2 4 4 2 3 16 12 4 . 6 26 2 3 2 1 2 6 Drop 116 | . 6 1 6 4 24 16 1 1 3 33 2 . . 1 . 18 Fire 597 | 4 49 76 . 24 47 50 28 . 98 143 8 11 2 10 . 47 Melee . | . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . 2 . . . . . . 1 Kick 1 | . . . . . . . . . . 1 . . . . . . Crush 6 | . 2 . . . . 1 . 1 . 1 . . 1 . . . Escape Stasis 8 | . . . . . 8 . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . . 4 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . 1 . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Armory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 13) 429 | -10/Materials | Repaired EM Pulse Gun 458 | -10/Materials | Discovered new exit (range 6) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Propulsion x2 901 | -9/Materials | Destroyed 7 combat bots 909 | -9/Materials | Lost 5 parts (1p4n) 1155 | -9/Materials | Discovered new exit (range 17) 1182 | -9/Materials | Build established: Scavenger-Mutant 1243 | -9/Materials | Entered Mines 1267 | -9/Mines | Discovered new exit (range 8) 1282 | -9/Mines | Entered Materials 1282 | -8/Materials | Evolved 2 slots: Utility x2 1563 | -8/Materials | Identified exit to Factory 1757 | -8/Materials | Entered Factory 1757 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2311 | -7/Factory | Destroyed 8 combat bots 2315 | -7/Factory | Lost 9 parts (4n5w) 2329 | -7/Factory | Build established: Mutant 2563 | -7/Factory | Garrison activated, responded to threat 2740 | -7/Factory | Discovered new exit (range 13) 2772 | -7/Factory | Entered another Factory area 2772 | -6/Factory | Evolved 2 slots: Utility x2 3032 | -6/Factory | Repaired Arm. Huge Wheel 3239 | -6/Factory | Identified exit to Lower Caves 3408 | -6/Factory | Garrison activated, responded to threat 3877 | -6/Factory | Entered Lower Caves 3971 | -6/Lower Caves | Learned 4 Factory zone layouts 4236 | -6/Lower Caves | Learned location of 1 exit from Factory 4804 | -6/Lower Caves | Discovered new exit (range 8) 4814 | -6/Lower Caves | Entered another Lower Caves area 4848 | -6/Lower Caves | Discovered new exit (range 4) 4856 | -6/Lower Caves | Entered Factory 4856 | -5/Factory | Evolved 2 slots: Weapon x2 4857 | -5/Factory | Identified exit to Factory 5006 | -5/Factory | Garrison activated, responded to threat 5076 | -5/Factory | Lost 4 parts (1p1n2u) 5221 | -5/Factory | Fabricated A-02 Transporter? 5264 | -5/Factory | System corruption reached 10% 5310 | -5/Factory | Lost 7 parts (1n3u3w) 5427 | -5/Factory | Lost 9 parts (1p3n2u3w) 5736 | -5/Factory | Build established: Scavenger-Gunner 5860 | -5/Factory | Lost 4 parts (1p1n2w) 6110 | -5/Factory | Entered another Factory area 6110 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6404 | -4/Factory | Fabricated Gamma Bomb Array? 6894 | -4/Factory | Lost 11 parts (1p2n2u6w) 7135 | -4/Factory | Lost 3 parts (2n1w) 7200 | -4/Factory | Build established: Scavenger-Tank 7387 | -4/Factory | Garrison activated, responded to threat 7433 | -4/Factory | Lost 10 parts (1p2n3u4w) 7717 | -4/Factory | Build established: Scavenger-Gunner 7768 | -4/Factory | System corruption reached 10% 8059 | -4/Factory | Lost 3 parts (3w) 8110 | -4/Factory | First assault squad dispatched 8285 | -4/Factory | Destroyed 8 combat bots 8308 | -4/Factory | Discovered new exit (range 11) 8333 | -4/Factory | Entered Upper Caves 8359 | -4/Upper Caves | Lost 7 parts (1p3n3w) 8441 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8466 | -4/Upper Caves | Learned location of Quarantine (-3) 8678 | -4/Upper Caves | Encountered a Warlord checkpoint 8716 | -4/Upper Caves | Discovered new exit (range 9) 8730 | -4/Upper Caves | Entered another Upper Caves area 9134 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9156 | -4/Upper Caves | Discovered new exit (range 7) 9189 | -4/Upper Caves | Entered Warlord 9239 | -4/Warlord | System corruption cleaned by Quarantine Array 9556 | -4/Warlord | Met Warlord 9581 | -4/Warlord | Warlord's base attacked by MAIN.C 9931 | -4/Warlord | Warlord forces counterattacked 10095 | -4/Warlord | Crushed by falling debris 10095 | -4/Warlord | Core integrity fell below 50% 10110 | -4/Warlord | Spotted Executioner 10128 | -4/Warlord | Discovered new exit (range 9) 10143 | -4/Warlord | Entered Proximity Caves 10173 | -3/Proximity Caves | Lost 4 parts (2n2w) 10369 | -3/Proximity Caves | Lost 7 parts (1p1n1u4w) 10586 | -3/Proximity Caves | Spotted B-86 Titan 11026 | -3/Proximity Caves | Discovered new exit (range 11) 11049 | -3/Proximity Caves | Entered Research 11049 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11079 | -3/Research | Discovered new exit (range 11) 11161 | -3/Research | Entered Armory 11813 | -3/Armory | Lost 10 parts (1p5n3u1w) 11821 | -3/Armory | Core integrity fell below 50% 11853 | -3/Armory | System corruption reached 10% 11856 | -3/Armory | Core integrity fell below 20% 11907 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11848_ Slammed into P-80 Master. 11848_ Destabilizing: System corrupted (+1). 11856_ System corrupted: Matter fused (-5). 11871_ System corrupted: Component data lost. 11875_ Acquired 37 matter. 11876_ Acquired 55 matter. 11877_ Acquired Flexi-carbon Leg. 11880_ P-80 Master suffers critical hit. 11881_ Acquired Lgt. Antimatter Reactor. 11882_ S-43 Plague suffers critical hit. 11882_ S-43 Plague destroyed. 11883_ P-80 Master resets P-80 Master, system corruption cleaned. 11884_ Acquired Flexi-carbon Leg. 11886_ The unstable cave ceiling collapses. 11887_ System corrupted: Substantial component data lost. 11887_ P-80 Master resets S-43 Plague, system corruption cleaned. 11889_ S-43 Plague destroyed. 11892_ Acquired 37 matter. 11902_ System corrupted: Energy discharge (-57). 11904_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# " # | | ?????????????????????????????????????????# "" # | | ?????????????????????????????????????????# "" + | | ?????????????????????????????????????????# "" + | | ?????????????????????????????????????????# "" # | | ?????????????????????????????????????????# "" # | | ?????????????????????????????????????????# "" # | | ?????????????????????????????????????????# " # | | ?????????????????????????????????????????# # | | ???????????????????????????????????????### # | | ???????????????????????????????????????# " # | | ???????????????????????????????????????### [==# | | ?????????????????????????????????????????######"*# | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# [[ # | | ?????????????????????????????????????????# [*#= | | ?????????????????????????????????????????#[[[ "! | | ?????????????????????????????????????????# ][]"! | | ?????????????????????????????????????????# ] [# | | ?????????????????????????????????????????# [# | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????######]*[ | | ??????????????????????????????????????????????#!*] | | ???????????????????????##############?#########]]! | | ???????????????????????+ @ p #?# ##]]![][ | | ???????????????????????############ ### ##]!!!![ | | ?????????????????????????# T " "#" *!*]!] | | ?????????????????????????# "! ! ! ! ![[][ | | ?????????????????????????# | " ] != | | ????????????????????????#" " | | ????????????????????????## + | | ?????????????????????????# """ ##"# | | ?????????????????????????#! """ ?### | | ?????????????????????????# """ ! ???# ^ ^ ^^##"## | | ???????????????????????????? ????# ####? | | ???????????????????????????##+###????# #???? | | ???????????????????????????????????? ???? | | ????????????????????????????????????########+##??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Coolant Potential 200 Energy Generation 34 Energy Capacity 740 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Power Shielding 33 Weapon Shielding 66 Thermal Conversion 30 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -5/Factory | Preloaded Gamma Bomb Array | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Leap Before You Look Challenges ------------ None Game ------ Seed PhasingLinkedProjector Manual? 0 Play Time 02:57:28 Cumulative 37.5 hours Start 2020.08.18 @ 09:08:10 End 2020.08.18 @ 21:58:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 6 Adventurer 0 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd002b61-250e-4397-8053-d7351dc209a5