Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.06 @ 14:30:04

Player: kawyua

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (86)      430
Value Destroyed (2607)     2607
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (310)                310
              TOTAL SCORE: 7827

 Bonus
-------
Follower Combat Kills      37
Aligned with FarCom        300
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             462/850
Matter                     232/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
   Armored Scrap Engine
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Cooled Ion Engine
     Light Angular Momentum Engine
           ECM Suite
           Cloak of Protection

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
           Flying VTOL-Compact Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Terrain Scanner
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
     Heavy Laser
           Ballistic Assault Construct/C
           Katana
>          --- INVENTORY --------
    Cooled Ion Engine
           ECM Suite
           Cloak of Protection
           Rocket Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Constructs
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   
  Utility                  5    | .   .   1   .   .   .   .   .   .   4   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             99   | 7   2   21  1   4   2   31  9   6   16  
  Power                    13   | 1   1   3   .   .   .   6   1   .   1   
    Engine                 8    | 1   1   3   .   .   .   2   1   .   .   
    Core                   5    | .   .   .   .   .   .   4   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   1   8   .   .   .   6   3   3   2   
    Treads                 7    | 2   1   1   .   .   .   .   1   1   1   
    Leg                    13   | .   .   7   .   .   .   6   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   2   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   2   .   .   
  Utility                  23   | 2   .   3   .   3   1   5   .   1   8   
    Device                 14   | 1   .   1   .   1   1   3   .   1   6   
    Storage                4    | 1   .   .   .   2   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             2    | .   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   7   1   1   1   14  5   2   5   
    Energy Gun             7    | 2   .   4   .   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   1   .   1   .   1   .   .   .   
    Ballistic Gun          16   | .   .   2   .   .   .   10  2   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   .   .   
    Launcher               4    | .   .   .   1   .   1   1   .   .   1   
    Special Weapon         3    | .   .   .   .   .   .   2   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   .   .   1   3   .   .   
Parts Lost                 37   | .   .   10  .   .   .   14  .   .   13  
  Power                    5    | .   .   1   .   .   .   2   .   .   2   
  Propulsion               11   | .   .   4   .   .   .   4   .   .   3   
  Utility                  7    | .   .   2   .   .   .   3   .   .   2   
  Weapon                   14   | .   .   3   .   .   .   5   .   .   6   
  Highest Loss Streak      13   | .   .   4   .   .   .   4   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  80  100 99  100 92  91  56  45  
  Engine                   8    | .   13  7   11  11  11  4   7   9   2   
  Core                     1    | .   .   .   .   .   .   4   1   .   2   
  Treads                   3    | .   28  9   .   .   .   .   1   .   1   
  Leg                      19   | .   .   19  33  33  33  31  15  .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   7   3   
  Flight                   3    | .   .   .   .   .   .   .   14  11  1   
  Device                   8    | .   10  2   11  10  11  8   9   9   7   
  Storage                  9    | .   14  11  11  11  11  9   9   9   1   
  Processor                2    | .   .   .   .   .   .   4   9   .   5   
  Protection               5    | .   3   10  11  11  11  3   .   .   .   
  Energy Gun               3    | .   28  11  .   .   .   .   .   .   1   
  Energy Cannon            1    | .   .   .   .   7   3   .   .   .   .   
  Ballistic Gun            9    | .   .   7   11  11  11  21  12  .   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   5   4   
  Launcher                 2    | .   .   .   11  3   7   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   7   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 15  15  23  23  58  39  42  47  43  33  
  Greatest Support         45   | 40  40  40  30  30  30  45  23  23  18  
  Greatest Overweight (x)  10   | .   .   2   .   1   1   2   7   10  4   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   1   1   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  15  15  15  15  15  
  Average Capacity         12   | 7   8   8   8   11  15  15  15  15  6   
  Most Carried             15   | 8   7   8   8   10  15  15  15  15  8   
  Average Carried          10   | 6   6   6   7   8   12  14  14  10  4   
  Final Capacity           15   | 8   8   8   8   15  15  15  15  15  5   
  Final Carried            15   | 6   6   8   8   9   15  14  15  8   4   
Scrap Engine Consumption   34   | .   .   .   .   .   .   .   .   33  1   
  Constructs Created       4    | .   .   .   .   .   .   .   .   3   1   
  Constructs Modified      3    | .   .   .   .   .   .   .   .   2   1   

 Class Distribution 
--------------------
 62% | Mutant
 13% | Scavenger-Skirmisher
 11% | Commander-Mutant
  4% | Commander-Construct
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -8/Storage
     Commander-Mutant | -8/Recycling
     Commander-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-----------                Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Matter Collected           2165 | 197  73   139  41   .    108  1061 50   232  264  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3333 | 13   329  384  24   .    117  1202 103  671  490  
  Parts                    197  | 4    15   27   7    .    16   71   10   26   21   
Haulers Intercepted        4    | .    .    1    .    .    .    3    .    .    .    
Recyclers Shooed           7    | .    1    1    .    .    .    .    .    2    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  74   | .   9   11  4   .   8   22  2   7   11  
  Melee                    5    | .   .   .   .   .   .   .   .   3   2   
  Guns                     44   | .   8   10  .   .   1   19  2   .   4   
  Cannons                  10   | .   .   .   .   .   .   1   .   4   5   
  AOE                      14   | .   .   1   4   .   7   2   .   .   .   
Classes Destroyed          11   | 1   2   3   .   .   1   2   .   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   1   .   .   .   3   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   .   .   3   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   .   .   
  Swarmer                  27   | .   3   3   4   .   8   4   .   .   5   
  Grunt                    31   | .   6   6   .   .   .   14  .   1   4   
  Brawler                  3    | .   .   1   .   .   .   .   .   .   2   
  Sentry                   11   | .   .   1   .   .   .   4   2   4   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 1   3   4   4   .   4   5   2   3   5   
  Combat Bots Only         5    | .   3   3   4   .   4   4   2   3   5   
Max Kills in Single Turn   4    | 1   1   2   4   .   4   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   4   .   4   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
--------                   Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Damage Taken               5590 | .    366  993  20   .    94   2156 10   393  1558 
  Core                     1141 | .    70   230  .    .    34   290  .    129  388  
  Absorbed by Shields      318  | .    .    .    .    .    .    271  4    35   8    
  Regen/Repaired (Parts)   144  | .    18   .    .    .    .    .    .    113  13   
Core Remaining (%)         57   | 100  72   .    .    .    34   .    .    23   .    
Volleys Fired              262  | 2    37   41   3    .    6    94   7    29   43   
  Largest                  3    | 2    2    2    2    .    2    3    3    1    2    
  Hottest                  111  | 100  100  105  56   .    91   111  69   25   94   
Shots Fired                498  | 4    71   57   6    .    11   245  11   29   64   
  Gun                      401  | 4    71   57   3    .    6    219  7    .    34   
  Cannon                   56   | .    .    .    .    .    2    7    4    16   27   
  Launcher                 11   | .    .    .    3    .    3    2    .    .    3    
  Special                  30   | .    .    .    .    .    .    17   .    13   .    
  Kinetic                  320  | .    .    14   3    .    6    219  11   16   51   
  Thermal                  165  | 4    71   41   .    .    2    24   .    13   10   
  Explosive                11   | .    .    .    3    .    3    2    .    .    3    
  Electromagnetic          2    | .    .    2    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 3    8    13   .    .    2    11   8    16   11   
  Robot Miss Streak        5    | .    2    2    1    .    2    5    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    1    .    .    .    3    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    .    .    1    
Shots Hit Robots           344  | 3    47   43   .    .    5    146  4    35   61   
  Core Hits                160  | 1    19   22   3    .    9    60   3    15   28   
  Critical Kills           2    | .    .    .    .    .    1    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         16   | .    7    1    .    .    1    2    1    .    4    
    Burn                   9    | .    7    1    .    .    .    .    .    .    1    
    Destroy                4    | .    .    .    .    .    1    2    1    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    
    Sever                  2    | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              35   | .    .    .    .    .    .    .    5    11   19   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 35   | .    .    .    .    .    .    .    5    11   19   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    4    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6636 | 37   596  702  232  .    458  2281 56   908  1366 
  Guns                     3661 | 37   594  527  .    .    44   1953 56   .    450  
  Cannons                  776  | .    .    .    .    .    20   62   .    293  401  
  Explosions               1110 | .    .    175  232  .    394  168  .    .    141  
  Melee                    863  | .    .    .    .    .    .    .    .    489  374  
  Ramming                  11   | .    2    .    .    .    .    8    .    1    .    
  Kinetic                  3112 | .    .    67   .    .    44   1953 56   293  699  
  Thermal                  1506 | 37   594  426  .    .    20   152  .    125  152  
  Explosive                1110 | .    .    175  232  .    394  168  .    .    141  
  Electromagnetic          34   | .    .    34   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 863  | .    .    .    .    .    .    .    .    489  374  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    .    .    6    
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            224  | .    .    121  10   .    11   .    .    54   28   
  Projectiles              2    | .    .    .    .    .    .    .    .    2    .    
  Explosions               142  | .    .    121  10   .    11   .    .    .    .    
  Melee                    80   | .    .    .    .    .    .    .    .    52   28   
Knockbacks                 3    | .    .    .    .    .    .    .    .    1    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    1    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      300  | .    .    189  .    .    34   31   .    .    46   
  Shots                    5    | .    .    2    .    .    1    1    .    .    1    
  Rammed                   2    | .    1    .    .    .    .    .    .    1    .    
Targets Rammed             4    | .    1    .    .    .    .    2    .    1    .    
  Kicked                   2    | .    .    .    .    .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        379  | 48   379  236  20   .    108  355  8    .    27   
  Average Temperature      108  | 27   147  91   11   .    32   117  4    .    10   
  Received Heat Transfer   2008 | .    189  270  .    .    .    907  6    87   549  
  Effects                  6    | .    4    .    .    .    .    2    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    
    Interference           4    | .    2    .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    9    .    .    .    .    .    .    1    .    
  Heat Transferred         4706 | 111  2294 1090 .    .    37   407  .    397  370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Peak Influence             348  | 5   183 348 183 .   118 262 86  102 138 
  Initial                  69   | .   3   65  69  .   .   .   30  27  8   
  Average                  81   | .   95  158 126 .   21  126 57  24  66  
Maximum Alert Level        1    | .   .   1   .   .   .   1   .   .   .   
  Low Security (%)         93   | 100 100 82  100 .   100 79  100 100 100 
  Level 1                  6    | .   .   17  .   .   .   20  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   3   .   .   .   5   1   .   4   
  Investigation            2    | .   .   1   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   2   .   .   .   4   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Distress Signals           11   | .   2   1   .   .   .   7   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   20  14  4   .   6   46  5   7   19  
  Peak Tracking Total      8    | .   4   7   4   .   4   5   2   3   8   
  Tactical Retreats        9    | .   2   .   .   .   .   5   .   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Traps Triggered            8    | .   2   2   .   .   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Machines Disabled          6    | .   .   3   .   .   1   1   1   .   .   
  Max in Single Turn       2    | .   .   2   .   .   1   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Machines Accessed          23   | .   2   3   1   1   .   3   5   5   3   
  Terminals                15   | .   1   3   1   .   .   2   4   3   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   
Total Hacks                45   | .   4   4   2   1   .   10  10  11  3   
  Successful               33   | .   3   4   2   1   .   8   6   8   1   
  Failed                   12   | .   1   .   .   .   .   2   4   3   2   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   .   1   .   4   7   1   .   
  Terminals                28   | .   1   4   2   .   .   5   8   7   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   .   
  Scanalyzers              5    | .   .   .   .   .   .   5   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   1   
Terminal Hacks             19   | .   .   4   2   1   .   3   3   5   1   
  Record                   2    | .   .   .   1   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   1   .   .   
  Alert Level              2    | .   .   1   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   1   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 4    | .   .   .   .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   1   2   1   .   
  Terminals                4    | .   .   .   .   .   .   1   2   1   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   1   .   
    Operators              2    | .   .   .   .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   1   .   .   3   3   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   6   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
------------               Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   9   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
--------                   Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Total Allies               9    | .   .   .   .   .   .   .   .   9   .   
  Largest Group            9    | .   .   .   .   .   .   .   .   9   7   
  Highest-Rated Group      121  | .   .   .   .   .   .   .   .   121 87  
  Highest-Rated Ally       27   | .   .   .   .   .   .   .   .   27  27  
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   
  AID                      1    | .   .   .   .   .   .   .   .   1   .   
  DROP                     1    | .   .   .   .   .   .   .   .   1   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   3   16  
  Total Damage             345  | .   .   .   .   .   .   .   .   43  302 
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-------------              Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Turns Passed               8491 | 131  704  759  549  1089 878  1756 698  1540 387  
Spaces Moved               4744 | 75   275  444  390  715  426  876  237  949  357  
  Core                     83   | 11   .    .    .    .    .    .    .    16   56   
  Treads                   530  | 64   275  116  .    .    .    .    35   40   .    
  Legs                     2936 | .    .    328  390  715  426  876  201  .    .    
  Wheels                   1175 | .    .    .    .    .    .    .    .    893  282  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   20   | .    .    .    .    .    .    .    1    .    19   
  Fastest Speed            40   | 50   160  120  120  120  190  120  190  76   40   
  Average Speed            140  | 143  160  131  120  150  190  140  252  122  53   
  Slowest Speed            550  | 160  160  260  120  190  190  260  550  550  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 5    41   37   77   82   73   62   31   91   11   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    1    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    .    .    
Spaces Dug                 37   | .    .    .    29   .    .    .    6    .    2    
Terrain Destroyed          138  | .    .    25   40   .    31   18   6    .    18   
  Melee                    6    | .    .    .    .    .    .    .    4    .    2    
  Projectile               2    | .    .    .    .    .    .    .    2    .    .    
  AOE                      130  | .    .    25   40   .    31   18   .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
---------                  Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total                      6066 | 92   468  567  466  728  484  1208 321  1271 461  
  Wait                     714  | 1    152  31   69   .    45   156  47   201  12   
  Move                     4735 | 74   274  443  389  714  425  875  236  948  357  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86   | 8    2    20   2    5    6    26   8    2    7    
  Fast Attach              26   | 5    .    6    .    .    .    6    3    4    2    
  Attach                   47   | 2    2    9    .    1    .    13   5    2    13   
  Detach                   8    | .    .    .    .    .    .    .    .    4    4    
  Swap                     26   | .    .    6    1    3    2    12   1    .    1    
  Drop                     74   | .    .    11   2    5    .    24   9    20   3    
  Fire                     262  | 2    37   41   3    .    6    94   7    29   43   
  Melee                    35   | .    .    .    .    .    .    .    5    11   19   
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    
  Kick                     2    | .    .    .    .    .    .    2    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   49   | .    .    .    .    .    .    .    .    49   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-8/Recycling
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   17 | -11/Junkyard  | Discovered new exit (range 15)
  132 | -11/Junkyard  | Entered Materials
  304 | -10/Materials | Build established: Mutant
  677 | -10/Materials | Repaired Seismic Detector?
  788 | -10/Materials | Discovered new exit (range 15)
  836 | -10/Materials | Entered another Materials area
  836 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1149 | -9/Materials  | Lost 4 parts (1n2u1w)
 1190 | -9/Materials  | Core integrity fell below 50%
 1241 | -9/Materials  | Lost 4 parts (1p2n1w)
 1296 | -9/Materials  | Discovered new exit (range 16)
 1497 | -9/Materials  | Discovered new exit (range 7)
 1595 | -9/Materials  | Entered Mines
 1677 | -9/Mines      | Learned Materials stockpile data
 1728 | -9/Mines      | Discovered new exit (range 5)
 2036 | -9/Mines      | Learned location of Storage (-8)
 2072 | -9/Mines      | Discovered new exit (range 10)
 2138 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2138 | -9/Mines      | Discovered new exit (range 5)
 2144 | -9/Mines      | Entered Exiles
 2174 | -9/Exiles     | Met 8R-AWN
 2198 | -9/Exiles     | Met EX-HEX
 2234 | -9/Exiles     | Met EX-BIN
 2251 | -9/Exiles     | Aligned with FarCom system
 2252 | -9/Exiles     | Given EX-Vault access code
 2297 | -9/Exiles     | Opened EX-Vault
 2327 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2360 | -9/Exiles     | Met EX-DEC
 2534 | -9/Exiles     | Found Cloak of Protection
 3036 | -9/Exiles     | Visited The Gauntlet
 3197 | -9/Exiles     | Discovered new exit (range 12)
 3233 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 3233 | -9/Exiles     | Entered Mines
 4046 | -8/Mines      | Discovered new exit (range 7)
 4111 | -8/Mines      | Entered Materials
 4111 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 4150 | -8/Materials  | Discovered new exit (range 16)
 4270 | -8/Materials  | Lost 4 parts (1n1u2w)
 4671 | -8/Materials  | Discovered new exit (range 10)
 4822 | -8/Materials  | Discovered new exit (range 16)
 4943 | -8/Materials  | Lost 3 parts (1p1u1w)
 5285 | -8/Materials  | Build established: Scavenger-Skirmisher
 5720 | -8/Materials  | Discovered new exit (range 8)
 5786 | -8/Materials  | Identified exit to Factory
 5832 | -8/Materials  | Identified exit to Storage
 5847 | -8/Materials  | Core integrity fell below 50%
 5867 | -8/Materials  | Entered Storage
 5869 | -8/Storage    | Lost 3 parts (1p2n)
 6263 | -8/Storage    | Build established: Mutant
 6344 | -8/Storage    | Discovered new exit (range 6)
 6562 | -8/Storage    | Identified exit to Recycling
 6565 | -8/Storage    | Entered Recycling
 6566 | -8/Recycling  | Found Scrap Engine
 7224 | -8/Recycling  | Build established: Commander-Mutant
 7969 | -8/Recycling  | Discovered new exit (range 16)
 8012 | -8/Recycling  | Build established: Commander-Construct
 8105 | -8/Recycling  | Entered Factory
 8105 | -6/Factory    | Accompanied by 7 allies
 8105 | -6/Factory    | Evolved 4 slots: Utility x4
 8127 | -6/Factory    | Discovered new exit (range 15)
 8219 | -6/Factory    | Identified exit to DSF
 8248 | -6/Factory    | Garrison activated, responded to threat
 8492 | -6/Factory    | Self-destructed

 Last Messages 
---------------
08423_ Knocked back.
08427_ B-48 Gladiator Rnf. Deuterium Engine severed.
08428_ K-01 Serf collects debris.
08431_ Knocked back.
08432_ B-48 Gladiator destroyed.
08434_ Acquired 69 matter.
08435_ K-01 Serf collects debris.
08437_ Critical hit (Burn: +37).
08439_ Hacking Suite destroyed.
08451_ Autogun destroyed.
08451_ Critical hit (Burn: +37).
08455_ G-50 Soldier destroyed.
08457_ R-10 Processor collects Lgt. Nuclear Core.
08461_ Autogun destroyed.
08463_ K-01 Serf collects debris.
08465_ Katana destroyed.
08468_ Rocket Launcher destroyed.
08469_ The unstable cave ceiling collapses.
08469_ Acquired 36 matter.
08470_ Acquired Lgt. Angular Momentum Engine.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????##############??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#*   !       #??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#    """ """ #??????????????????? |
| ?????????????????#    """@""" #??????????????????? |
| ?????????????????#    """ """ #???????????#?????## |
| ?????????????????#            #???????????  ???    |
| ?????????????????#    """ """ #???????????  ???    |
| ?????????????????#    """ """ #??????????   ???    |
| ?????????????????#    """ """ #???????? """ ???    |
| ?????????????????#            #???????# """ """    |
| ?????????????????#######+#########????# """ """    |
| ????????????????????#            #????#            |
| ????????????????????#            #????# """ """    |
| ????????????????????#      ^  !! #????# """ """    |
| ????????????????????#! ""T""  !! #????# """ """    |
| ????????????????????#  """""  !! #????#      *     |
| ????????????????????#            #????#          | |
| ?????????????########            ############+#### |
| ?????????????#                                ! *! |
| ?????????????#             g                     % |
| ?????????????#                                  /  |
| ?????????????#                                     |
| ?????????????#               ^ """ """             |
| ?????????????#     #########   """ """  ####+##### |
| ???+######+###     #????????   ""? """  #        # |
| ???                #?????????    ?      #    """ # |
| ???                #?????? ??  """ """  +    """ # |
| ???         """    +?????????? """ """  #    """ # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             230
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Assault Cannon | -8/Materials | Scanalyzed
     Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapHoverDetector
  Manual?         0
Play Time         01:22:00
  Cumulative      141.9 hours
  Start           2023.06.13 @ 03:22:49
  End             2023.07.06 @ 14:30:04
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          54
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf1dd229-99e9-48ca-b779-9e9f5d596686