Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 16:31:17 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (874) 874 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3554 Bonus ------- None Cogmind --------- Core Integrity 622/700 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Cargo Legs > --- UTILITY (5+2) ---- Small Storage Unit (+) Advanced Visual Processing Unit Seismic Detector (+) Hacking Suite Makeshift System Shield > --- WEAPON (3) ------- Particle Gun Minigun > --- INVENTORY (8) ---- Makeshift Power Source Medium Storage Unit Improved Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Makeshift Kinetic Plating Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Cargo Legs > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Seismic Detector Heavy Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON ----------- Heavy EM Shotgun Particle Gun Minigun > --- INVENTORY -------- Makeshift Power Source Improved Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Makeshift Kinetic Plating Hacking Suite [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Cargo Legs Treads Light Treads Leg Cargo Legs Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Scrap Shield Weapon Mining Laser Energy Gun Heavy EM Shotgun Ballistic Gun Minigun Special Weapon Mining Laser Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . . 2 1 Weapon 1 | . . . 1 . Parts Attached 27 | 6 . 6 12 3 Power 3 | 1 . . 1 1 Engine 2 | 1 . . . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 6 | 2 . 1 2 1 Treads 2 | 2 . . . . Leg 4 | . . 1 2 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 . 2 6 1 Device 1 | . . 1 . . Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware 2 | . . . 2 . Protection 5 | . . 1 4 . Artifact . | . . . . . Weapon 8 | 2 . 3 3 . Energy Gun 3 | . . 1 2 . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 5 | . . 1 1 3 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 3 | . . 1 1 1 Highest Loss Streak 2 | . . 1 1 2 To Critical Strikes . | . . . . . Average Backups 5 | . . 3 7 7 Power 1 | . . 1 1 1 Propulsion . | . . . . . Utility 3 | . . . 5 6 Weapon . | . . 1 . . Tool/Special . | . . . . . Unused Backups 9 | . . 2 . 7 Power 3 | . . 2 . 1 Propulsion . | . . . . . Utility 6 | . . . . 6 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 79 | . 85 77 79 83 Engine 7 | . 14 11 . 4 Core 2 | . . . 6 1 Treads 4 | . 28 5 . . Leg 11 | . . 8 14 19 Device 7 | . . 8 7 6 Storage 8 | . 14 9 7 6 Processor 1 | . . . . 5 Hackware 5 | . . . 12 13 Protection 8 | . . 11 8 5 Energy Gun 5 | . . 2 8 12 Ballistic Gun 10 | . 28 11 7 6 Special Weapon 4 | . . 7 2 . Peak Build Rating 54 | 6 6 28 49 54 Average Rating 32 | 4 6 23 45 52 On Entrance 17 | . 6 6 28 48 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 47 | 13 13 36 47 38 Greatest Support 87 | 40 40 55 75 87 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 7 8 8 Most Carried 8 | . 2 8 8 8 Average Carried 6 | . . 6 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | . 2 8 8 8 Class Distribution -------------------- 29% | Scavenger-Mutant 28% | Mutant 23% | Hacker-Tank 14% | Hacker-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 775 | 185 26 225 275 64 Remotely . | . . . . . Salvage Created 1018 | . 26 288 567 137 Parts 68 | . 3 21 33 11 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . 15 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 19 | . . 6 12 1 Guns 18 | . . 6 11 1 AOE 1 | . . . 1 . Classes Destroyed 10 | . 1 2 4 3 Builder 2 | . . . . 2 Tunneler 1 | . 1 . . . Operator 1 | . . . 1 . Watcher 1 | . . . . 1 Swarmer 3 | . . . 3 . Grunt 3 | . . . 3 . Sentry 6 | . . 1 5 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Subdweller 5 | . . 5 . . Best Kill Streak 3 | . 1 2 3 3 Combat Bots Only 3 | . . 2 3 1 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 153 | . . 34 67 52 Missed 45 | . . 7 24 14 Hits 108 | . . 27 43 38 Melee 6 | . . . . 6 Projectile 102 | . . 27 43 32 Critical Strikes 4 | . . . 1 3 Damage Taken 2194 | . . 655 725 814 Core 214 | . . 52 84 78 Absorbed by Shields . | . . . . . Ignored by Resistances 4 | . . . 4 . Regen/Repaired (Parts) 193 | . . . 193 . Core Remaining (%) 87 | 100 . 79 84 . Volleys Fired 95 | . 7 39 41 8 Largest 3 | . 2 2 3 3 Hottest 140 | . 40 100 140 140 Shots Fired 165 | . 14 51 78 22 Gun 149 | . 14 35 78 22 Cannon . | . . . . . Launcher . | . . . . . Special 16 | . . 16 . . Kinetic 82 | . 14 27 33 8 Thermal 40 | . . 24 8 8 Explosive . | . . . . . Electromagnetic 43 | . . . 37 6 Robot Hit Streak 42 | . 2 34 42 5 Robot Miss Streak 3 | . 2 . 3 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 115 | . 5 34 64 12 Core Hits 56 | . 2 13 25 16 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1915 | . 61 391 1107 356 Guns 1726 | . 61 391 1056 218 Cannons . | . . . . . Explosions 189 | . . . 51 138 Melee . | . . . . . Ramming . | . . . . . Kinetic 777 | . 61 277 379 60 Thermal 374 | . . 114 150 110 Explosive . | . . . . . Electromagnetic 764 | . . . 578 186 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 5 . Matter Fused 2 | . . . 2 . Heat Flow Errors 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 174 | . . . 77 97 Shots 5 | . . . 2 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 377 | . . . 377 312 Average Temperature 117 | . . . 112 137 Received Heat Transfer 423 | . . 135 180 108 Effects 4 | . . . 1 3 Interference 3 | . . . . 3 Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . 4 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 716 | . . 296 272 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 131 | . . . 131 125 Initial 44 | . . . . 44 Average 40 | . . . 55 38 Influence Increases 621 | . 5 20 411 185 Destroy 0b10 Robot/C 280 | . . 20 240 20 Destroy 0b10 Robot/NC 25 | . 5 . 5 15 Destroy Leader 92 | . . . 80 12 Trap Triggered on 0b10 10 | . . . . 10 Successful Hack 15 | . . . 15 . Select Force Hacks 30 | . . . . 30 Disable Machine 90 | . . . . 90 Destroy Structure 19 | . . . 11 8 Lose Combat Pursuer 60 | . . . 60 . Influence Decreases 621 | . 5 20 312 284 Entered New Map 55 | . . . . 55 Time Decay 536 | . 5 20 302 209 Lost Part 30 | . . . 10 20 Squads Dispatched 4 | . . . 2 2 Investigation 2 | . . . 1 1 Extermination 1 | . . . . 1 Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . . 6 21 14 Peak Tracking Total 12 | . . 2 4 12 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . . 6 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 7 | . . 1 . 6 Max in Single Turn 5 | . . 1 . 5 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 10 | . 1 1 4 4 Terminals 5 | . 1 . 3 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 25 | . 1 1 16 7 Successful 13 | . . 1 8 4 Failed 12 | . 1 . 8 3 Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 14 | . 1 . 9 4 Terminals 12 | . 1 . 9 2 Fabricators 1 | . . . . 1 Repair Stations 7 | . . . 7 . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 4 | . . 1 2 1 Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Reprogram Traps 1 | . . . . 1 Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 3 | . . . 1 2 Terminals 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators 1 | . . . . 1 Liberate 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 . 3 2 Full Trace Events 2 | . . . 2 . Feedback Events 2 | . . . 2 . Corruption 2 | . . . 2 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 2 . Time 114 | . . . 114 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 2709 | . . 1247 856 606 Optics 568 | . . . . 568 Seismic 2709 | . . 1247 856 606 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 3300 | 64 224 1550 856 606 Spaces Moved 1887 | 40 90 1018 428 311 Core 7 | 7 . . . . Treads 250 | 33 90 127 . . Legs 1630 | . . 891 428 311 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 130 130 125 Average Speed 133 | 140 160 133 131 126 Slowest Speed 160 | 160 160 160 135 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 13 57 34 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 1 . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . . 7 7 Melee . | . . . . . Projectile . | . . . . . AOE 14 | . . . 7 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2487 | 45 158 1125 651 508 Wait 424 | . 60 32 148 184 Move 1883 | 39 89 1017 427 311 Hop . | . . . . . Pick Up 24 | . 2 13 8 1 Fast Attach 19 | 6 . 2 9 2 Attach 7 | . . 3 3 1 Detach 3 | . . 1 2 . Swap 5 | . . 3 2 . Drop 19 | . . 8 10 1 Fire 95 | . 7 39 41 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 8 | . . 7 1 . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 11) 289 | -10/Materials | Entered Subcaves 290 | -10/Subcaves | Approached by a straggling Scientist 291 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 313 | -10/Subcaves | Build established: Mutant 566 | -10/Subcaves | Visited 4L-MR0's lab 590 | -10/Subcaves | Found Cargo Legs 591 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 1215 | -10/Subcaves | Learned location of Mines (-9) 1246 | -10/Subcaves | Build established: Scavenger-Mutant 1340 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 1342 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1526 | -10/Subcaves | Discovered new exit (range 8) 1771 | -10/Subcaves | Discovered new exit (range 14) 1839 | -10/Subcaves | Entered Materials 1839 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2210 | -8/Materials | Identified exit to Factory 2426 | -8/Materials | Build established: Hacker-Mutant 2510 | -8/Materials | Repaired Hvy. Armor Plating 2588 | -8/Materials | Repaired Broken Hvy. EM Shotgun 2695 | -8/Materials | Entered Factory 2695 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2901 | -7/Factory | Build established: Hacker-Tank 3301 | -7/Factory | Self-destructed Last Messages --------------- 03262_ W-25 Informer sends out distress signal. 03263_ K-01 Serf cleans the Terminal. 03275_ L-41 Fighter triggered Ambush Trap. 03275_ L-41 Fighter emerges from a hatch in the floor. 03275_ S-27 Virus emerges from a hatch in the floor. 03275_ K-01 Serf cleans the Terminal. 03277_ W-25 Informer sends out distress signal. 03278_ K-01 Serf cleans the Terminal. 03278_ Hvy. Armor Plating destroyed. 03278_ Titanium Leg destroyed. 03279_ K-01 Serf cleans the Terminal. 03287_ U-05 Engineer lays Concrete. 03288_ K-01 Serf cleans the Terminal. 03290_ K-01 Serf cleans the Construction Platform. 03290_ U-05 Engineer lays Concrete. 03293_ K-01 Serf cleans the Construction Platform. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ###############??????????????????????????????? | | #??????????????????????????????? | | ############???????????????????? | | " # ????????????????????? | | " """ # ????????????????????? | | T """ # """" #???????????????????? | | " """ # """" #???????????????????? | | " """ # """" #???????????????????? | | !! # """"k#???????????????????? | | !! #g """" #???????????????????? | | ! gs """" #???????????????????? | | #s """" #???????????????????? | | # l #???????????????????? | | ############### #???????????????????? | | #?????????????# #???????????????????? | | #?????????????# #???????????????????? | | #?????????????# #???????????????????? | | #?????????????# #???????????????????? | | #?????????????#######@####???????????????????? | | #???????????????????# #??????????????????????? | | #???????????????????#u#??????????????????????? | | #???????????????????# #??????????????????????? | | #???????????????????# #??????????????????????? | | #???????????????????# #??????????????????????? | | #???????????????????# #??????????????????????? | | +???????????????????# #??????????????????????? | | #???????????????????# #??????????????????????? | | #???????????????????#k#??????????????????????? | | #???????????????????#k#??????????????????????? | | #???????????????????? ???????????????????????? | | #???????????????????? ???????????????????????? | | #???????????????????? ???????????????????????? | | #???????????????????? ???????????????????????? | | #???????????????????? ???????????????????????? | | #???????????????????? ???????????????????????? | | #????????????????????Y???????????????????????? | | #???????????????????? ???????????????????????? | | #???????????????????? ???????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 10 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Armor Plating | 44% | -8/Materials Hvy. EM Shotgun | 66% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotNuclearAccelerator Manual? 0 Play Time 00:21:29 Cumulative 474.7 hours Start 2025.10.23 @ 15:56:02 End 2025.10.23 @ 16:31:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 803 Rogue 648 Adventurer 148 Explorer 7 Win Type - Total 23 Types 18/1/3/1/0/0/0/0/0/0 Lore% 64 Gallery% 76 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fc6e3ba-1562-405d-8619-92a5e591ec2e