Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 20:34:26

Player: Fractal

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (774)      774
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2064

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     252/300
Energy                     42/100
System Corruption          0%
Temperature                Cool (50)
Movement                   Core (700) Ox13
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (3) -------
         Medium Laser
>               --- INVENTORY (20) ---
                Ion Engine
       Improved Ion Engine
                Heat Sink
          Small Battery (100)
          Large Battery (200)
                Sensor Array
                Seismic Detector
       Improved Targeting Computer
                Utility Shielding
                System Shield
         Medium Laser
                Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
                System Shield
>               --- WEAPON -----------
          Heavy EM Pulse Gun
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
                Heat Sink
          Small Battery
          Large Battery
                Sensor Array
                Seismic Detector
       Improved Targeting Computer
                Utility Shielding
                System Shield
                EM Pulse Gun
         Medium Laser
         Medium Laser
         Medium Laser
                Beam Rifle
                Grenade Launcher
                Rocket Launcher
                Datajack
[Rating: 20]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             36   | 8   1   2   25  
  Power                    4    | 2   .   .   2   
    Engine                 4    | 2   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   .   5   
    Treads                 .    | .   .   .   .   
    Leg                    3    | .   .   .   3   
    Wheel                  4    | 2   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   1   1   3   
    Device                 4    | 2   .   1   1   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   .   1   15  
    Energy Gun             10   | .   .   .   10  
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   1   2   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 13   | .   .   .   13  
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   8    | .   .   .   8   
  Highest Loss Streak      7    | .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 94  
  Engine                   11   | .   14  14  10  
  Leg                      2    | .   .   .   2   
  Wheel                    20   | .   28  28  17  
  Device                   5    | .   19  14  1   
  Storage                  11   | .   8   14  11  
  Processor                7    | .   .   .   10  
  Hackware                 6    | .   .   .   8   
  Energy Gun               14   | .   .   .   20  
  Ballistic Gun            9    | .   28  16  4   
  Launcher                 4    | .   .   11  2   
  Special Weapon           1    | .   .   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 11  50  52  57  
  Greatest Support         22   | 20  20  20  22  
  Greatest Overweight (x)  13   | .   2   2   13  
  Average Overweight (x)   2    | .   1   2   3   
Largest Inventory Capacity 20   | 5   20  20  20  
  Average Capacity         18   | 5   14  20  20  
  Most Carried             20   | 5   13  19  20  
  Average Carried          16   | 2   8   16  18  
  Final Capacity           20   | 5   20  20  20  
  Final Carried            19   | 5   13  19  13  

 Class Distribution 
--------------------
 57% | Gunner
 41% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           654  | 310 31  57  256 
  Remotely                 .    | .   .   .   .   
Salvage Created            786  | 62  31  56  637 
  Parts                    49   | 6   1   2   40  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  21   | 1   1   2   17  
  Guns                     12   | 1   1   .   10  
  Cannons                  1    | .   .   .   1   
  AOE                      8    | .   .   2   6   
Classes Destroyed          7    | 2   .   .   5   
  Worker                   2    | .   .   .   2   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | 1   .   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  3    | .   .   .   3   
  Grunt                    15   | 1   1   2   11  
  Sentry                   3    | .   .   .   3   
Best Kill Streak           5    | 2   1   2   5   
  Combat Bots Only         3    | 1   1   2   3   
Max Kills in Single Turn   3    | 2   1   1   3   
  Gunslinging              1    | .   .   .   1   
  Exploded                 2    | .   .   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        152  | 7    4    11   130  
  Missed                   40   | 2    3    5    30   
Damage Taken               1868 | 54   12   79   1723 
  Core                     441  | .    .    36   405  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  .    85   .    
Volleys Fired              90   | 5    4    3    78   
  Largest                  3    | 2    2    2    3    
  Hottest                  176  | 40   40   53   176  
Shots Fired                151  | 10   8    6    127  
  Gun                      97   | 10   8    4    75   
  Cannon                   .    | .    .    .    .    
  Launcher                 7    | .    .    2    5    
  Special                  47   | .    .    .    47   
  Kinetic                  39   | 10   8    4    17   
  Thermal                  83   | .    .    .    83   
  Explosive                7    | .    .    2    5    
  Electromagnetic          22   | .    .    .    22   
  Robot Hit Streak         15   | 2    3    1    15   
  Robot Miss Streak        3    | 3    1    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           74   | 5    5    3    61   
  Core Hits                43   | 3    2    2    36   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1838 | 76   63   141  1558 
  Guns                     943  | 76   63   12   792  
  Cannons                  .    | .    .    .    .    
  Explosions               809  | .    .    129  680  
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    .    .    14   
  Kinetic                  344  | 76   63   12   193  
  Thermal                  547  | .    .    .    547  
  Explosive                678  | .    .    129  549  
  Electromagnetic          255  | .    .    .    255  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      215  | .    .    .    215  
  Shots                    5    | .    .    .    5    
  Rammed                   3    | .    .    .    3    
Targets Rammed             6    | .    .    .    6    
  Kicked                   3    | .    .    .    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        413  | .    .    3    413  
  Average Temperature      67   | .    .    2    68   
  Received Heat Transfer   666  | 30   6    48   582  
  Effects                  1    | .    .    .    1    
    Shutdowns              1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1323 | .    .    .    1323 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             213  | 25  81  99  213 
  Initial                  38   | .   16  31  38  
  Average                  87   | 4   49  83  98  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         82   | 100 100 100 74  
  Level 1                  17   | .   .   .   25  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | 1   4   2   27  
  Peak Tracking Total      5    | 1   4   2   5   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   1   .   5   
  Terminals                5    | .   .   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   4   .   17  
  Successful               16   | .   4   .   12  
  Failed                   5    | .   .   .   5   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   .   .   17  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   .   .   12  
  Record                   5    | .   .   .   5   
  Prototype ID Bank        1    | .   .   .   1   
  Branch Access Points     1    | .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
  Transport Status         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Recycle Component        2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             2    | .   2   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     4    | .   4   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2043 | 93   157  384  1409 
Spaces Moved               1296 | 87   127  333  749  
  Core                     24   | 23   .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     14   | .    .    .    14   
  Wheels                   1258 | 64   127  333  734  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  
  Average Speed            124  | 72   96   110  141  
  Slowest Speed            700  | 80   110  110  700  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 7    23   61   51   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 19   | .    .    .    19   
Terrain Destroyed          128  | .    .    20   108  
  Melee                    .    | .    .    .    .    
  Projectile               16   | .    .    .    16   
  AOE                      112  | .    .    20   92   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1485 | 103 154 344 884 
  Wait                     17   | .   9   1   7   
  Move                     1293 | 86  126 332 749 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 4   12  5   7   
  Fast Attach              12   | 7   .   1   4   
  Attach                   12   | .   .   .   12  
  Detach                   5    | .   .   1   4   
  Swap                     12   | 1   1   1   9   
  Drop                     10   | .   2   .   8   
  Fire                     90   | 5   4   3   78  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     3    | .   .   .   3   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   56 | -11/Scrapyard | Discovered new exit (range 8)
   94 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Met 8R-AWN
  231 | -10/Materials | Discovered new exit (range 8)
  251 | -10/Materials | Entered Mines
  253 | -10/Mines     | Followed 8R-AWN into the Mines
  283 | -10/Mines     | Learned Materials stockpile data
  315 | -10/Mines     | Build established: Mutant
  317 | -10/Mines     | Discovered new exit (range 10)
  327 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  570 | -10/Mines     | Discovered new exit (range 9)
  635 | -10/Mines     | Entered Materials
  635 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  706 | -9/Materials  | Discovered new exit (range 15)
  726 | -9/Materials  | Identified exit to Mines
  887 | -9/Materials  | Discovered new exit (range 4)
 1112 | -9/Materials  | Build established: Gunner
 1472 | -9/Materials  | Discovered new exit (range 4)
 1479 | -9/Materials  | Identified exit to Materials
 1962 | -9/Materials  | Core integrity fell below 50%
 2006 | -9/Materials  | Lost 7 parts (1p1n1u4w)
 2024 | -9/Materials  | Core integrity fell below 20%
 2044 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
  map in exchange for smaller text? Consider
  selecting a different UI Layout in the option
  menu.
Aluminum Leg destroyed.
K-01 Serf destroyed.
Door malfunctions.
G-34 Mercenary destroyed.
U-05 Engineer repairs door.
G-47 Trooper destroyed.
G-34 Mercenary destroyed.
U-05 Engineer destroyed.
U-05 Engineer lays Concrete.
EM Pulse Gun destroyed.
U-05 Engineer lays Concrete.
Slammed into L-31 Rogue.
Destabilizing: Core damaged (-12).
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
Ion Engine crushed.
Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ??#  """  """   #????????????????????????????????? |
| ??#             #????????????????????????????????? |
| ??#             #????????????????????????????????? |
| ??#  """  """   #????????????????????????????????? |
| ###  """  """   ##???????????????????????????????? |
|   %! """  """    #???????????????????????????????? |
|                    ??????????????????????????????? |
|                  ###?????????????????????????????? |
|                  #???????????????????????????????? |
|       #############??????????????????????????????? |
|       #????#      #??????????????????????????????? |
| ##    #????# """  #????????""????????????????????? |
| ##    ###### """  #????????  ????????????????????? |
| #          # """  #???#####+#????????????????????? |
| #          #      #???#!    #??#?????????????????? |
|            + """  #???!     +?  ?????????????????? |
|            # """  #???!     #?   ????????????????? |
|   T        # """  #????     # """  #? ???????????? |
|      ##### #      #????     # """  #  ???????????? |
|      #???# # """  #????!    # """  / ????????????? |
|      #???# # """  #????#       %!  #?????????????? |
|      #???# # """  #????#       =   #?????????????? |
| ^    #???# #      #???##  %%      ???????????????? |
| ^    #???# ########???#   [    #####     ????????? |
|      #??## ############  #%=             ????????? |
| ""   #??##%%%     r u   l@  =    #???????????????? |
| """  #####/##############        #???????????????? |
| """  #   = ==#??????????      #  #???????????????? |
| """  #     " #??????????    [ #??????????????????? |
| ""   #   "Y" #?????????!  !   +??????????????????? |
|      #   """ #?????????     ! #???????????>??????? |
|      #       #????????#########??????????????????? |
| #+############???????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|    ]] """ #??????????????????????????????????????? |
|    ]  """ #??????????????????????????????????????? |
|       """????????????????????????????????????????? |
|  !       ????????????????????????????????????????? |
| #########????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
One Hack Too Far
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              RemoteMobileFlightbrick
  Manual?         0
Play Time         00:56:39
  Cumulative      2.0 hours
  Start           2024.04.04 @ 19:20:53
  End             2024.04.04 @ 20:34:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a54a6c63-ff43-4fdb-87a2-a720929041e0