Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 00:46:22

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (111)     555
Value Destroyed (3690)     3690
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (1297)               1297
              TOTAL SCORE: 8962

 Bonus
-------
High Alert Combat Kills    1113
Aligned with FarCom        300
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             595/700
Matter                     243/300
Energy                     299/300
System Corruption          1%
Temperature                Cool (2)
Movement                   Flying (39)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Enhanced Nuclear Core
>          --- PROPULSION (5) ---
           Cesium-ion Thruster
           Flying Fortress v7
>          --- UTILITY (4) ------
  Improved Heat Sink
    Medium Storage Unit
  Improved Medium Armor Plating
           System Shield
>          --- WEAPON (3) -------
  Enhanced Autogun
  Enhanced Autogun
     Heavy Rocket Launcher
>          --- INVENTORY (10) ---
  Enhanced Nuclear Core
  Enhanced Nuclear Core
  Enhanced Nuclear Core
  Improved Heat Sink
  Advanced Targeting Computer
  Improved Medium Armor Plating
           Hacking Suite
  Advanced Beam Rifle
  Enhanced Autogun
           Power Maul

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Flying Fortress v7
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Medium Armor Plating
           System Shield
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
           Power Maul
>          --- INVENTORY --------
  Enhanced Nuclear Core
  Enhanced Nuclear Core
  Enhanced Nuclear Core
  Improved Heat Sink
  Advanced Targeting Computer
  Improved Medium Armor Plating
           Hacking Suite
  Advanced Beam Rifle
  Enhanced Autogun
     Heavy Rocket Launcher
[Rating: 67]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flying Fortress v7
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             67   | 6   9   .   .   .   28  24  
  Power                    6    | 1   .   .   .   .   2   3   
    Engine                 3    | 1   .   .   .   .   1   1   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   2   .   .   .   1   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   1   1   
  Utility                  13   | 1   3   .   .   .   7   2   
    Device                 3    | .   .   .   .   .   3   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             7    | .   2   .   .   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   42   | 2   4   .   .   .   18  18  
    Energy Gun             11   | 2   2   .   .   .   7   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   .   .   .   .   5   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               11   | .   1   .   .   .   5   5   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   1   6   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   2   
Parts Lost                 2    | .   1   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   1   .   .   .   .   1   
  Highest Loss Streak      1    | .   1   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   96  100 100 86  70  75  
  Engine                   8    | .   14  14  14  14  6   .   
  Core                     2    | .   .   .   .   .   2   6   
  Leg                      11   | .   28  28  28  28  .   .   
  Flight                   6    | .   .   .   .   .   9   15  
  Device                   6    | .   .   .   .   .   11  7   
  Storage                  10   | .   14  14  14  14  9   7   
  Hackware                 1    | .   .   .   .   .   .   6   
  Protection               11   | .   10  14  14  14  14  7   
  Energy Gun               9    | .   21  14  14  14  6   .   
  Ballistic Gun            7    | .   .   .   .   .   8   16  
  Launcher                 4    | .   6   14  14  1   .   1   
Peak Build Rating          67   | 6   8   8   11  11  56  67  
  Average Rating           37   | 4   7   8   9   10  51  65  
  On Entrance              14   | .   6   8   8   11  10  56  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             39   | 14  23  23  23  23  38  39  
  Greatest Support         55   | 20  20  20  20  20  50  55  
  Greatest Overweight (x)  1    | 1   1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  
  Most Carried             10   | 2   10  10  10  10  10  10  
  Average Carried          8    | 1   7   10  9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 1   10  10  10  10  10  10  

 Class Distribution 
--------------------
 89% | Mutant
  8% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2246 | 255  72   58   .    .    678  1183 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3295 | .    430  16   .    .    1306 1543 
  Parts                    190  | .    31   2    .    .    69   88   
Haulers Intercepted        9    | .    1    .    .    .    6    2    
Recyclers Shooed           2    | .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  78   | .   9   3   .   .   27  39  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     28   | .   6   1   .   .   10  11  
  AOE                      46   | .   3   2   .   .   15  26  
Classes Destroyed          14   | .   5   .   .   .   3   6   
  Worker                   3    | .   .   .   .   .   .   3   
  Builder                  3    | .   .   .   .   .   .   3   
  Hauler                   10   | .   2   .   .   .   6   2   
  Recycler                 4    | .   .   .   .   .   2   2   
  Operator                 4    | .   1   .   .   .   2   1   
  Watcher                  9    | .   2   .   .   .   5   2   
  Swarmer                  24   | .   3   3   .   .   9   9   
  Grunt                    31   | .   6   .   .   .   10  15  
  Brawler                  3    | .   .   .   .   .   .   3   
  Duelist                  3    | .   .   .   .   .   .   3   
  Protector                2    | .   .   .   .   .   .   2   
  Sentry                   11   | .   .   .   .   .   6   5   
  Hunter                   2    | .   .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           21   | .   3   3   .   .   10  21  
  Combat Bots Only         16   | .   3   3   .   .   5   16  
Max Kills in Single Turn   5    | .   2   1   .   .   3   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   2   1   .   .   3   4   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        313  | .    27   6    .    .    72   208  
  Missed                   132  | .    6    1    .    .    31   94   
Damage Taken               2049 | .    302  48   .    .    629  1070 
  Core                     229  | .    56   19   .    .    49   105  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   14   | .    .    .    .    .    14   .    
Core Remaining (%)         87   | 100  .    .    .    70   91   .    
Volleys Fired              225  | .    37   4    .    .    92   92   
  Largest                  3    | .    2    1    .    .    2    3    
  Hottest                  126  | .    90   50   .    .    126  83   
Shots Fired                406  | .    58   4    .    .    150  194  
  Gun                      363  | .    56   2    .    .    136  169  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 43   | .    2    2    .    .    14   25   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  230  | .    .    .    .    .    61   169  
  Thermal                  110  | .    33   2    .    .    75   .    
  Explosive                43   | .    2    2    .    .    14   25   
  Electromagnetic          23   | .    23   .    .    .    .    .    
  Robot Hit Streak         14   | .    8    3    .    .    14   10   
  Robot Miss Streak        6    | .    5    6    .    .    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           248  | .    43   3    .    .    99   103  
  Core Hits                204  | .    22   3    .    .    69   110  
  Critical Kills           2    | .    .    .    .    .    1    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    3    
  Critical Strikes         14   | .    2    .    .    .    8    4    
    Burn                   9    | .    2    .    .    .    7    .    
    Destroy                3    | .    .    .    .    .    1    2    
    Smash                  2    | .    .    .    .    .    .    2    
Melee Attacks              46   | .    2    .    .    .    4    40   
  Impact                   44   | .    .    .    .    .    4    40   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    1    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9790 | .    1028 118  .    .    3040 5604 
  Guns                     3948 | .    538  26   .    .    1700 1684 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               5466 | .    490  92   .    .    1340 3544 
  Melee                    376  | .    .    .    .    .    .    376  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2356 | .    .    .    .    .    672  1684 
  Thermal                  2033 | .    368  26   .    .    1407 232  
  Explosive                4702 | .    400  92   .    .    898  3312 
  Electromagnetic          323  | .    260  .    .    .    63   .    
  Impact                   376  | .    .    .    .    .    .    376  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    4    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            344  | .    81   .    .    .    113  150  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               285  | .    81   .    .    .    113  91   
  Melee                    59   | .    .    .    .    .    .    59   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      87   | .    58   10   .    .    19   .    
  Shots                    3    | .    1    1    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        504  | .    342  32   .    .    504  116  
  Average Temperature      106  | .    85   19   .    .    132  32   
  Received Heat Transfer   525  | .    132  .    .    .    162  231  
  Effects                  6    | .    1    .    .    .    5    .    
    Shutdowns              2    | .    .    .    .    .    2    .    
    Energy Bleed           4    | .    1    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       3    | .    .    .    .    .    .    3    
Robots Melted              3    | .    .    .    .    .    3    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    
  Parts Melted             8    | .    .    .    .    .    8    .    
  Heat Transferred         4213 | .    1062 74   .    .    2827 250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1629 | .    164  118  .    .    931  1629 
  Initial                  389  | .    .    5    .    .    .    389  
  Average                  483  | .    81   117  .    .    621  814  
Maximum Alert Level        5    | .    .    .    .    .    3    5    
  Low Security (%)         40   | 100  100  100  .    100  13   .    
  Level 1                  4    | .    .    .    .    .    9    5    
  Level 2                  18   | .    .    .    .    .    22   37   
  Level 3                  31   | .    .    .    .    .    54   41   
  Level 4                  2    | .    .    .    .    .    .    8    
  Level 5                  1    | .    .    .    .    .    .    7    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          17   | .    2    .    .    .    8    7    
  Investigation            7    | .    1    .    .    .    5    1    
  Extermination            2    | .    .    .    .    .    .    2    
  Reinforcement            2    | .    1    .    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    2    
  Garrison                 4    | .    .    .    .    .    3    1    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   1   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   15  2   .   .   26  44  
  Peak Tracking Total      8    | .   3   2   .   .   6   8   
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Objects Rigged             6    | .   4   .   .   .   2   .   
  Exploded                 3    | .   1   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          31   | .   1   1   .   .   10  19  
  Max in Single Turn       6    | .   1   1   .   .   2   6   
  Garrison Access          2    | .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          35   | .   7   .   2   .   15  11  
  Terminals                23   | .   7   .   .   .   9   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          5    | .   .   .   .   .   2   3   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                125  | .   28  .   24  .   37  36  
  Successful               81   | .   18  .   24  .   25  14  
  Failed                   44   | .   10  .   .   .   12  22  
    Catastrophic           10   | .   1   .   .   .   4   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   65   | .   20  .   1   .   20  24  
  Terminals                72   | .   28  .   .   .   21  23  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          14   | .   .   .   .   .   4   10  
  Scanalyzers              9    | .   .   .   .   .   9   .   
  Garrison Access          4    | .   .   .   .   .   1   3   
Terminal Hacks             47   | .   11  .   24  .   6   6   
  Record                   23   | .   .   .   23  .   .   .   
  Robot Analysis           5    | .   4   .   .   .   1   .   
  Prototype ID Bank        5    | .   2   .   .   .   2   1   
  Branch Access Points     2    | .   .   .   .   .   1   1   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   
  Unreport Threat          3    | .   2   .   .   .   .   1   
  Locate Traps             5    | .   2   .   .   .   1   2   
  Registered Components    1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   1   
Scanalyzer                 7    | .   .   .   .   .   7   .   
  Insert Component         3    | .   .   .   .   .   3   .   
  Analyze                  4    | .   .   .   .   .   4   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         23   | .   7   .   .   .   9   7   
  Terminals                13   | .   7   .   .   .   3   3   
    Assimilate             1    | .   .   .   .   .   .   1   
    Botnet                 9    | .   5   .   .   .   2   2   
    Detonate               3    | .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   4   4   
    Reject                 4    | .   .   .   .   .   2   2   
    Mask                   4    | .   .   .   .   .   2   2   
  Scanalyzers              2    | .   .   .   .   .   2   .   
    Extract                2    | .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         29   | .   7   .   .   .   13  9   
  Full Trace Events        6    | .   2   .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   10  
Parts Scanalyzed           3    | .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   1   .   .   .   .   1   
  Largest Group            1    | .   1   .   .   .   .   1   
  Highest-Rated Group      10   | .   10  .   .   .   .   10  
  Highest-Rated Ally       10   | .   10  .   .   .   .   10  
Total Orders               2    | .   2   .   .   .   .   .   
  DROP                     1    | .   1   .   .   .   .   .   
  COLLECT                  1    | .   1   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       5    | .   4   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4579 | 67   906  375  406  115  1597 1113 
Spaces Moved               4013 | 44   428  194  213  87   1433 1614 
  Core                     11   | 11   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     955  | 33   428  194  213  87   .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   3047 | .    .    .    .    .    1433 1614 
  Fastest Speed            39   | 50   120  190  190  120  50   39   
  Average Speed            75   | 129  172  190  190  122  50   39   
  Slowest Speed            190  | 190  190  190  190  190  50   39   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    3    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    86   34   60   31   85   47   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 31   | .    .    .    .    .    16   15   
Terrain Destroyed          356  | .    49   13   .    .    110  184  
  Melee                    18   | .    .    .    .    .    3    15   
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      338  | .    49   13   .    .    107  169  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      5179 | 51   535  197  217  97   2173 1909 
  Wait                     744  | .    41   .    .    7    571  125  
  Move                     3993 | 43   427  193  212  86   1426 1606 
  Hop                      7    | .    .    .    .    .    3    4    
  Pick Up                  40   | 2    10   .    1    1    19   7    
  Fast Attach              25   | 5    3    .    .    .    12   5    
  Attach                   13   | 1    1    .    .    .    7    4    
  Detach                   6    | .    .    .    .    1    5    .    
  Swap                     29   | .    5    .    .    .    9    15   
  Drop                     46   | .    4    .    4    2    25   11   
  Fire                     225  | .    37   4    .    .    92   92   
  Melee                    46   | .    2    .    .    .    4    40   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   5    | .    5    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  550 | -10/Materials | Discovered new exit (range 13)
  682 | -10/Materials | Discovered new exit (range 9)
  805 | -10/Materials | Discovered new exit (range 15)
  913 | -10/Materials | Discovered new exit (range 7)
  974 | -10/Materials | Entered Mines
 1089 | -10/Mines     | Discovered new exit (range 11)
 1117 | -10/Mines     | Discovered new exit (range 3)
 1340 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1342 | -10/Mines     | Discovered new exit (range 5)
 1349 | -10/Mines     | Entered Exiles
 1374 | -10/Exiles    | Discovered new exit (range 15)
 1397 | -10/Exiles    | Met 8R-AWN
 1427 | -10/Exiles    | Met EX-HEX
 1486 | -10/Exiles    | Met EX-BIN
 1509 | -10/Exiles    | Aligned with FarCom system
 1511 | -10/Exiles    | Given EX-Vault access code
 1555 | -10/Exiles    | Opened EX-Vault
 1568 | -10/Exiles    | Found Flying Fortress v7
 1613 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1662 | -10/Exiles    | Met EX-DEC
 1674 | -10/Exiles    | Learned location of Zion (-7)
 1738 | -10/Exiles    | Discovered new exit (range 11)
 1755 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1755 | -10/Exiles    | Entered Mines
 1762 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1776 | -9/Mines      | Met a Derelict bent on vengeance
 1835 | -9/Mines      | Discovered new exit (range 13)
 1845 | -9/Mines      | Learned 4 Materials zone layouts
 1870 | -9/Mines      | Entered Materials
 1870 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1871 | -8/Materials  | Identified exit to Factory
 2126 | -8/Materials  | Garrison activated, responded to threat
 2261 | -8/Materials  | Discovered exit to Factory (range 15)
 2598 | -8/Materials  | Repaired Reaction Control System
 2759 | -8/Materials  | Discovered exit to Factory (range 15)
 3467 | -8/Materials  | Entered Factory
 3467 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3548 | -7/Factory    | Discovered new exit (range 12)
 3625 | -7/Factory    | Discovered new exit (range 15)
 3696 | -7/Factory    | Destroyed 10 combat bots
 4267 | -7/Factory    | First assault squad dispatched
 4466 | -7/Factory    | Garrison activated, responded to threat
 4497 | -7/Factory    | Destroyed 16 combat bots
 4580 | -7/Factory    | Identified exit to Lower Caves
 4580 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  Awaiting botnet instructions.
04576_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
04578_ O-16 Technician accesses terminal...
04578_ O-16 Technician IFF database
  reprogrammed.
04580_ Connecting with Terminal...
>>Traps(Locate)
Found 1 trap in 1 array:
    1x Chute Trap
  Map updated.
04580_ Connecting with Terminal...
>>Index(Repair Stations)
Found 6 repair stations.
  Downloaded coordinate data.
>>Access(Branch)
Found 2 branch access points:
    (58,172) Lower Caves
    (8,142) Lower Caves
  Map updated.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
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|     ????#  """   #??????????#        #??????//     |
|     ????#        #??????????#        #????????     |
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|     ?? """"  +        +^"T" [#???????????????????? |
|     ?? """"  # ######## o@   #???????????????????? |
|     ?? """"  # #??????#      #???????????????????? |
|     ???"""" ?# #??????# *    #???????????????????? |
|     ???"""" ?# #??????####+###???????g?g?????????? |
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|     ??????????????????????? ?????????????????????? |
|     ????????>????????????????????????????????????? |
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|     ??????????????????????????????#??              |
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|     ??????????????????????????????#  ""            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Utility Shielding          33
Evasion (%)                70
Defensive Hacking          10

 Item Schematics 
-----------------
     Adv. Targeting Computer | -8/Materials | Scanalyzed
             Rocket Launcher | -8/Materials | Scanalyzed
                 Hvy. Hammer | -8/Materials | Extracted
 Adv. Visual Processing Unit | -8/Materials | Extracted
   Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
            Imp. Flight Unit | -8/Materials | Extracted
           Lrg. Storage Unit | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TechParticleWand
  Manual?         0
Play Time         01:03:25
  Cumulative      65.5 hours
  Start           2024.09.07 @ 16:47:09
  End             2024.09.08 @ 00:46:22
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           4
  Adventurer      36
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          45
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5c370b8-43c0-46f6-ac8b-2a38caf0acf0