Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 00:46:22 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (111) 555 Value Destroyed (3690) 3690 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1297) 1297 TOTAL SCORE: 8962 Bonus ------- High Alert Combat Kills 1113 Aligned with FarCom 300 Friendly Fire -116 Cogmind --------- Core Integrity 595/700 Matter 243/300 Energy 299/300 System Corruption 1% Temperature Cool (2) Movement Flying (39) Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (5) --- Cesium-ion Thruster Flying Fortress v7 > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating System Shield > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Heavy Rocket Launcher > --- INVENTORY (10) --- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Improved Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite Advanced Beam Rifle Enhanced Autogun Power Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Flying Fortress v7 > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Power Maul > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Improved Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite Advanced Beam Rifle Enhanced Autogun Heavy Rocket Launcher [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 3 | . . . . . 2 1 Utility 2 | . . . . . 2 . Weapon 1 | . . . . . . 1 Parts Attached 67 | 6 9 . . . 28 24 Power 6 | 1 . . . . 2 3 Engine 3 | 1 . . . . 1 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 6 | 2 2 . . . 1 1 Treads . | . . . . . . . Leg 4 | 2 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . 1 1 Utility 13 | 1 3 . . . 7 2 Device 3 | . . . . . 3 . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 7 | . 2 . . . 4 1 Artifact . | . . . . . . . Weapon 42 | 2 4 . . . 18 18 Energy Gun 11 | 2 2 . . . 7 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | . . . . . 5 7 Ballistic Cannon . | . . . . . . . Launcher 11 | . 1 . . . 5 5 Special Weapon . | . . . . . . . Impact Weapon 7 | . . . . . 1 6 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 4 | . . . . . 2 2 Parts Lost 2 | . 1 . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . 1 . . . . 1 Highest Loss Streak 1 | . 1 . . . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 96 100 100 86 70 75 Engine 8 | . 14 14 14 14 6 . Core 2 | . . . . . 2 6 Leg 11 | . 28 28 28 28 . . Flight 6 | . . . . . 9 15 Device 6 | . . . . . 11 7 Storage 10 | . 14 14 14 14 9 7 Hackware 1 | . . . . . . 6 Protection 11 | . 10 14 14 14 14 7 Energy Gun 9 | . 21 14 14 14 6 . Ballistic Gun 7 | . . . . . 8 16 Launcher 4 | . 6 14 14 1 . 1 Peak Build Rating 67 | 6 8 8 11 11 56 67 Average Rating 37 | 4 7 8 9 10 51 65 On Entrance 14 | . 6 8 8 11 10 56 Naked Turns . | . . . . . . . Heaviest Build 39 | 14 23 23 23 23 38 39 Greatest Support 55 | 20 20 20 20 20 50 55 Greatest Overweight (x) 1 | 1 1 1 1 1 . . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 Average Carried 8 | 1 7 10 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 1 10 10 10 10 10 10 Class Distribution -------------------- 89% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2246 | 255 72 58 . . 678 1183 Remotely . | . . . . . . . Salvage Created 3295 | . 430 16 . . 1306 1543 Parts 190 | . 31 2 . . 69 88 Haulers Intercepted 9 | . 1 . . . 6 2 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 78 | . 9 3 . . 27 39 Melee 1 | . . . . . . 1 Guns 28 | . 6 1 . . 10 11 AOE 46 | . 3 2 . . 15 26 Classes Destroyed 14 | . 5 . . . 3 6 Worker 3 | . . . . . . 3 Builder 3 | . . . . . . 3 Hauler 10 | . 2 . . . 6 2 Recycler 4 | . . . . . 2 2 Operator 4 | . 1 . . . 2 1 Watcher 9 | . 2 . . . 5 2 Swarmer 24 | . 3 3 . . 9 9 Grunt 31 | . 6 . . . 10 15 Brawler 3 | . . . . . . 3 Duelist 3 | . . . . . . 3 Protector 2 | . . . . . . 2 Sentry 11 | . . . . . 6 5 Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . . 2 Best Kill Streak 21 | . 3 3 . . 10 21 Combat Bots Only 16 | . 3 3 . . 5 16 Max Kills in Single Turn 5 | . 2 1 . . 3 5 Gunslinging . | . . . . . . . Exploded 4 | . 2 1 . . 3 4 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 313 | . 27 6 . . 72 208 Missed 132 | . 6 1 . . 31 94 Damage Taken 2049 | . 302 48 . . 629 1070 Core 229 | . 56 19 . . 49 105 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 14 | . . . . . 14 . Core Remaining (%) 87 | 100 . . . 70 91 . Volleys Fired 225 | . 37 4 . . 92 92 Largest 3 | . 2 1 . . 2 3 Hottest 126 | . 90 50 . . 126 83 Shots Fired 406 | . 58 4 . . 150 194 Gun 363 | . 56 2 . . 136 169 Cannon . | . . . . . . . Launcher 43 | . 2 2 . . 14 25 Special . | . . . . . . . Kinetic 230 | . . . . . 61 169 Thermal 110 | . 33 2 . . 75 . Explosive 43 | . 2 2 . . 14 25 Electromagnetic 23 | . 23 . . . . . Robot Hit Streak 14 | . 8 3 . . 14 10 Robot Miss Streak 6 | . 5 6 . . 4 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 248 | . 43 3 . . 99 103 Core Hits 204 | . 22 3 . . 69 110 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 14 | . 2 . . . 8 4 Burn 9 | . 2 . . . 7 . Destroy 3 | . . . . . 1 2 Smash 2 | . . . . . . 2 Melee Attacks 46 | . 2 . . . 4 40 Impact 44 | . . . . . 4 40 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . 1 . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9790 | . 1028 118 . . 3040 5604 Guns 3948 | . 538 26 . . 1700 1684 Cannons . | . . . . . . . Explosions 5466 | . 490 92 . . 1340 3544 Melee 376 | . . . . . . 376 Ramming . | . . . . . . . Kinetic 2356 | . . . . . 672 1684 Thermal 2033 | . 368 26 . . 1407 232 Explosive 4702 | . 400 92 . . 898 3312 Electromagnetic 323 | . 260 . . . 63 . Impact 376 | . . . . . . 376 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Matter Fused 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 344 | . 81 . . . 113 150 Projectiles . | . . . . . . . Explosions 285 | . 81 . . . 113 91 Melee 59 | . . . . . . 59 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 87 | . 58 10 . . 19 . Shots 3 | . 1 1 . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 504 | . 342 32 . . 504 116 Average Temperature 106 | . 85 19 . . 132 32 Received Heat Transfer 525 | . 132 . . . 162 231 Effects 6 | . 1 . . . 5 . Shutdowns 2 | . . . . . 2 . Energy Bleed 4 | . 1 . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions 3 | . . . . . . 3 Robots Melted 3 | . . . . . 3 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 8 | . . . . . 8 . Heat Transferred 4213 | . 1062 74 . . 2827 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 1629 | . 164 118 . . 931 1629 Initial 389 | . . 5 . . . 389 Average 483 | . 81 117 . . 621 814 Maximum Alert Level 5 | . . . . . 3 5 Low Security (%) 40 | 100 100 100 . 100 13 . Level 1 4 | . . . . . 9 5 Level 2 18 | . . . . . 22 37 Level 3 31 | . . . . . 54 41 Level 4 2 | . . . . . . 8 Level 5 1 | . . . . . . 7 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 . . . 8 7 Investigation 7 | . 1 . . . 5 1 Extermination 2 | . . . . . . 2 Reinforcement 2 | . 1 . . . . 1 Assault 2 | . . . . . . 2 Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 15 2 . . 26 44 Peak Tracking Total 8 | . 3 2 . . 6 8 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 6 | . 4 . . . 2 . Exploded 3 | . 1 . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 31 | . 1 1 . . 10 19 Max in Single Turn 6 | . 1 1 . . 2 6 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 35 | . 7 . 2 . 15 11 Terminals 23 | . 7 . . . 9 7 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 5 | . . . . . 2 3 Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . . . 1 1 Total Hacks 125 | . 28 . 24 . 37 36 Successful 81 | . 18 . 24 . 25 14 Failed 44 | . 10 . . . 12 22 Catastrophic 10 | . 1 . . . 4 5 Database Lockouts . | . . . . . . . Manual 65 | . 20 . 1 . 20 24 Terminals 72 | . 28 . . . 21 23 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 14 | . . . . . 4 10 Scanalyzers 9 | . . . . . 9 . Garrison Access 4 | . . . . . 1 3 Terminal Hacks 47 | . 11 . 24 . 6 6 Record 23 | . . . 23 . . . Robot Analysis 5 | . 4 . . . 1 . Prototype ID Bank 5 | . 2 . . . 2 1 Branch Access Points 2 | . . . . . 1 1 Terminal Index 1 | . . . . . 1 . Repair Station Index 1 | . . . . . . 1 Unreport Threat 3 | . 2 . . . . 1 Locate Traps 5 | . 2 . . . 1 2 Registered Components 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 7 | . . . . . 7 . Insert Component 3 | . . . . . 3 . Analyze 4 | . . . . . 4 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 23 | . 7 . . . 9 7 Terminals 13 | . 7 . . . 3 3 Assimilate 1 | . . . . . . 1 Botnet 9 | . 5 . . . 2 2 Detonate 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . . . . . 4 4 Reject 4 | . . . . . 2 2 Mask 4 | . . . . . 2 2 Scanalyzers 2 | . . . . . 2 . Extract 2 | . . . . . 2 . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 29 | . 7 . . . 13 9 Full Trace Events 6 | . 2 . . . 3 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 38 | . . . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . . 10 Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 2 . . . . . Non-combat 1 | . 1 . . . . . Combat 1 | . 1 . . . . . Robot Hacks Applied 2 | . 2 . . . . . parse_system 2 | . 2 . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . 1 . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 2 | . 1 . . . . 1 Largest Group 1 | . 1 . . . . 1 Highest-Rated Group 10 | . 10 . . . . 10 Highest-Rated Ally 10 | . 10 . . . . 10 Total Orders 2 | . 2 . . . . . DROP 1 | . 1 . . . . . COLLECT 1 | . 1 . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 4 . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 4579 | 67 906 375 406 115 1597 1113 Spaces Moved 4013 | 44 428 194 213 87 1433 1614 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 955 | 33 428 194 213 87 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3047 | . . . . . 1433 1614 Fastest Speed 39 | 50 120 190 190 120 50 39 Average Speed 75 | 129 172 190 190 122 50 39 Slowest Speed 190 | 190 190 190 190 190 50 39 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . . . . 3 4 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 86 34 60 31 85 47 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 31 | . . . . . 16 15 Terrain Destroyed 356 | . 49 13 . . 110 184 Melee 18 | . . . . . 3 15 Projectile . | . . . . . . . AOE 338 | . 49 13 . . 107 169 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 5179 | 51 535 197 217 97 2173 1909 Wait 744 | . 41 . . 7 571 125 Move 3993 | 43 427 193 212 86 1426 1606 Hop 7 | . . . . . 3 4 Pick Up 40 | 2 10 . 1 1 19 7 Fast Attach 25 | 5 3 . . . 12 5 Attach 13 | 1 1 . . . 7 4 Detach 6 | . . . . 1 5 . Swap 29 | . 5 . . . 9 15 Drop 46 | . 4 . 4 2 25 11 Fire 225 | . 37 4 . . 92 92 Melee 46 | . 2 . . . 4 40 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . 5 . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 13) 682 | -10/Materials | Discovered new exit (range 9) 805 | -10/Materials | Discovered new exit (range 15) 913 | -10/Materials | Discovered new exit (range 7) 974 | -10/Materials | Entered Mines 1089 | -10/Mines | Discovered new exit (range 11) 1117 | -10/Mines | Discovered new exit (range 3) 1340 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1342 | -10/Mines | Discovered new exit (range 5) 1349 | -10/Mines | Entered Exiles 1374 | -10/Exiles | Discovered new exit (range 15) 1397 | -10/Exiles | Met 8R-AWN 1427 | -10/Exiles | Met EX-HEX 1486 | -10/Exiles | Met EX-BIN 1509 | -10/Exiles | Aligned with FarCom system 1511 | -10/Exiles | Given EX-Vault access code 1555 | -10/Exiles | Opened EX-Vault 1568 | -10/Exiles | Found Flying Fortress v7 1613 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1662 | -10/Exiles | Met EX-DEC 1674 | -10/Exiles | Learned location of Zion (-7) 1738 | -10/Exiles | Discovered new exit (range 11) 1755 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1755 | -10/Exiles | Entered Mines 1762 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1776 | -9/Mines | Met a Derelict bent on vengeance 1835 | -9/Mines | Discovered new exit (range 13) 1845 | -9/Mines | Learned 4 Materials zone layouts 1870 | -9/Mines | Entered Materials 1870 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1871 | -8/Materials | Identified exit to Factory 2126 | -8/Materials | Garrison activated, responded to threat 2261 | -8/Materials | Discovered exit to Factory (range 15) 2598 | -8/Materials | Repaired Reaction Control System 2759 | -8/Materials | Discovered exit to Factory (range 15) 3467 | -8/Materials | Entered Factory 3467 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3548 | -7/Factory | Discovered new exit (range 12) 3625 | -7/Factory | Discovered new exit (range 15) 3696 | -7/Factory | Destroyed 10 combat bots 4267 | -7/Factory | First assault squad dispatched 4466 | -7/Factory | Garrison activated, responded to threat 4497 | -7/Factory | Destroyed 16 combat bots 4580 | -7/Factory | Identified exit to Lower Caves 4580 | -7/Factory | Self-destructed Last Messages --------------- Awaiting botnet instructions. 04576_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04578_ O-16 Technician accesses terminal... 04578_ O-16 Technician IFF database reprogrammed. 04580_ Connecting with Terminal... >>Traps(Locate) Found 1 trap in 1 array: 1x Chute Trap Map updated. 04580_ Connecting with Terminal... >>Index(Repair Stations) Found 6 repair stations. Downloaded coordinate data. >>Access(Branch) Found 2 branch access points: (58,172) Lower Caves (8,142) Lower Caves Map updated. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????######################################### | | ?????# | | ?????# | | ?????# | | ????####+######### #########+##############+## | | ????# #??# #???# #??????? | | ????#! 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"#####+#### | | ??????????????????????????????#?? | | ??????????????????????????????# | | ??????????????????????????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 33 Evasion (%) 70 Defensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. Hammer | -8/Materials | Extracted Adv. Visual Processing Unit | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Extracted Lrg. Storage Unit | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechParticleWand Manual? 0 Play Time 01:03:25 Cumulative 65.5 hours Start 2024.09.07 @ 16:47:09 End 2024.09.08 @ 00:46:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 4 Adventurer 36 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 45 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5c370b8-43c0-46f6-ac8b-2a38caf0acf0