Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.23 @ 14:22:50 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (62) 310 Value Destroyed (1543) 1543 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 7390 Bonus ------- Follower Combat Kills 77 Met Data Miner 300 Cogmind --------- Core Integrity 920/1000 Matter 5/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Flying (112) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (5) --- Improved Cesium-ion Thruster Makeshift Flight Unit Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY (8) ------ Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (10) --- Fission Core Gravmag System Antigrav System Linear Gravjet VTOL Module Improved Thermal Generator Improved Medium Armor Plating Layered Light Armor Plating Lightning Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Cesium-ion Thruster Makeshift Flight Unit Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Experimental Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Layered Light Armor Plating Insulated Plating Hacking Suite System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- VTOL Module Improved Thermal Generator Lightning Gun Long-range Missile Launcher Powered Hammer [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon CR-A16's Pointy Stick Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . . Utility 6 | . . . 1 . . . 3 . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 96 | . 8 6 8 3 3 24 19 4 3 1 8 9 Power 10 | . . 3 1 1 . 1 1 . 1 . 1 1 Engine 8 | . . 3 1 1 . 1 1 . . . . 1 Core 2 | . . . . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 20 | . 2 1 1 1 . 4 7 . 1 . 1 2 Treads 3 | . . 1 1 . . 1 . . . . . . Leg 6 | . 1 . . . . 3 2 . . . . . Wheel 2 | . 1 . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 9 | . . . . . . . 5 . 1 . 1 2 Utility 36 | . 4 . 2 . . 10 9 2 . . 5 4 Device 18 | . 1 . . . . 6 5 1 . . 2 3 Storage 2 | . 1 . . . . . . . . . . 1 Processor 3 | . 1 . . . . . 2 . . . . . Hackware 2 | . . . . . . . 1 . . . 1 . Protection 11 | . 1 . 2 . . 4 1 1 . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 30 | . 2 2 4 1 3 9 2 2 1 1 1 2 Energy Gun 10 | . 2 1 1 . 2 1 . . 1 1 . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | . . . 2 . . 1 . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . . . Launcher 11 | . . 1 1 1 1 3 1 2 . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 2 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . . . . . Parts Lost 19 | . . 2 4 . . 5 1 1 . . 3 3 Power 3 | . . 1 1 . . . . . . . 1 . Propulsion 7 | . . 1 1 . . 3 1 . . . . 1 Utility 6 | . . . 1 . . 2 . . . . 1 2 Weapon 3 | . . . 1 . . . . 1 . . 1 . Highest Loss Streak 3 | . . 2 3 . . 3 1 1 . . 2 1 Average Slot Usage (%) 95 | . 99 98 89 99 98 98 78 92 98 95 95 80 Engine 10 | . 14 13 11 11 11 11 12 13 12 6 2 1 Core 1 | . . . . . . . . . . 6 9 9 Treads 8 | . . 11 22 22 22 11 . . . . . . Leg 5 | . 25 . . . . 14 2 . . . . . Wheel 5 | . 2 14 10 11 11 7 . . . . . . Flight 10 | . . . . . . . 25 33 33 33 33 29 Device 7 | . 3 14 4 . . 7 12 12 13 13 8 4 Storage 7 | . 14 14 11 11 11 11 . . . . . 1 Processor 2 | . 2 . . . . . 5 8 6 6 6 5 Hackware 2 | . . . . . . . 5 6 6 6 9 11 Protection 11 | . 7 . 8 22 22 13 5 10 13 13 13 10 Energy Gun 8 | . 28 26 9 . 10 5 . . 4 2 2 2 Ballistic Gun 2 | . . . 7 11 9 . . . . . . . Ballistic Cannon 2 | . . . . . . 9 . . . . . . Launcher 2 | . . 1 4 10 . 6 . . . . 1 . Piercing Weapon 1 | . . . . . . . 5 6 6 6 5 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 10 31 33 32 33 35 52 41 32 29 29 33 34 Greatest Support 40 | 20 20 16 16 16 16 40 39 30 32 32 32 35 Greatest Overweight (x) 9 | . 1 2 9 2 2 3 1 1 1 . 1 . Average Overweight (x) . | . . 1 1 1 1 . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 5 5 5 5 10 Average Capacity 11 | . 9 15 15 15 15 15 5 5 5 5 5 6 Most Carried 15 | . 8 12 11 10 15 15 12 5 5 5 5 10 Average Carried 9 | . 7 9 10 8 11 13 5 4 4 5 4 6 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 10 Final Carried 14 | 6 8 12 11 8 14 12 4 4 5 5 5 10 Class Distribution -------------------- 70% | Mutant 12% | Sprinter 11% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Derelict-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 1459 | 192 38 90 91 . 59 583 152 123 44 . 87 . Remotely . | . . . . . . . . . . . . . Salvage Created 1701 | . 132 233 154 . . 415 351 56 315 . 45 . Parts 93 | . 16 16 14 . . 20 17 3 3 . 4 . Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 12 . 5 . . 9 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 59 | . 9 11 8 . . 18 3 3 . . 7 . Melee 7 | . . . . . . 2 3 2 . . . . Guns 27 | . 9 11 4 . . 3 . . . . . . Cannons 1 | . . . . . . 1 . . . . . . AOE 24 | . . . 4 . . 12 . 1 . . 7 . Classes Destroyed 8 | . 1 1 2 . . 2 2 . . . . . Hauler 1 | . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 46 | . 9 9 6 . . 11 3 2 . . 6 . Grunt 7 | . . 2 1 . . 4 . . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 3 | . . . 1 . . 1 . . . . 1 . Programmer 2 | . . . . . . 1 . 1 . . . . Packrat 4 | . . . . . . . . . 4 . . . Best Kill Streak 7 | . 3 3 5 . . 4 2 2 . . 7 . Combat Bots Only 7 | . 3 3 4 . . 4 2 2 . . 7 . Max Kills in Single Turn 2 | . 1 1 2 . . 2 1 1 1 . 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . 1 . . 2 . Melee 1 | . . . . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Damage Taken 3626 | . 285 499 534 . . 1138 102 120 . . 591 357 Core 813 | . 67 166 109 . . 225 13 12 . . 141 80 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 50 | 100 . 6 . . . 16 . . . . 80 . Volleys Fired 116 | . 25 26 14 . . 30 . 3 4 . 14 . Largest 2 | . 2 2 2 . . 2 . 1 1 . 1 . Hottest 130 | . 80 130 98 . . 119 . 39 55 . 43 . Shots Fired 192 | . 50 52 25 . . 44 . 3 4 . 14 . Gun 134 | . 50 52 21 . . 7 . . 4 . . . Cannon 14 | . . . . . . 14 . . . . . . Launcher 44 | . . . 4 . . 23 . 3 . . 14 . Special . | . . . . . . . . . . . . . Kinetic 24 | . . . 10 . . 14 . . . . . . Thermal 120 | . 50 52 11 . . 7 . . . . . . Explosive 44 | . . . 4 . . 23 . 3 . . 14 . Electromagnetic 4 | . . . . . . . . . 4 . . . Robot Hit Streak 13 | . 13 5 10 . . 6 . . 4 . 10 . Robot Miss Streak 5 | . 3 5 3 . . 5 . 1 . . 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 131 | . 32 26 17 . . 24 10 3 9 . 10 . Core Hits 92 | . 9 13 13 . . 33 7 3 3 . 11 . Critical Kills 2 | . . . 1 . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | . . 1 3 . . 1 1 . . . . . Burn 3 | . . 1 2 . . . . . . . . . Destroy 2 | . . . 1 . . 1 . . . . . . Puncture 1 | . . . . . . . 1 . . . . . Melee Attacks 42 | . . . . . . 5 19 8 9 . . 1 Impact 1 | . . . . . . . . . . . . 1 Slashing . | . . . . . . . . . . . . . Piercing 41 | . . . . . . 5 19 8 9 . . . Sneak Attacks 5 | . . . . . . . 2 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5286 | . 357 411 705 . . 1537 488 302 493 . 993 . Guns 1205 | . 357 411 211 . . 121 . . 105 . . . Cannons 87 | . . . . . . 87 . . . . . . Explosions 2883 | . . . 493 . . 1197 . 200 . . 993 . Melee 1110 | . . . . . . 132 488 102 388 . . . Ramming 1 | . . . 1 . . . . . . . . . Kinetic 170 | . . . 83 . . 87 . . . . . . Thermal 1017 | . 357 411 128 . . 121 . . . . . . Explosive 2883 | . . . 493 . . 1197 . 200 . . 993 . Electromagnetic 105 | . . . . . . . . . 105 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 1110 | . . . . . . 132 488 102 388 . . . Highest Corruption 5 | . 2 2 . . . 2 . 3 3 3 5 . Average Corruption 2 | . 2 2 . . . 1 . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . Effects 33 | . 2 7 . . . 9 . . 5 1 9 . Message Errors 12 | . 1 5 . . . 4 . . 1 . 1 . Matter Fused 3 | . . . . . . . . . 1 . 2 . Heat Flow Errors 4 | . . . . . . 1 . . 1 . 2 . Energy Discharges 4 | . 1 1 . . . 1 . . . 1 . . Data Loss (minor) 10 | . . 1 . . . 3 . . 2 . 4 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 296 | . . . 63 . . 8 11 6 126 . 82 . Projectiles . | . . . . . . . . . . . . . Explosions 159 | . . . 63 . . 8 . 6 . . 82 . Melee 137 | . . . . . . . 11 . 126 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 211 | . . . 30 . . 94 . . . . 87 . Shots 5 | . . . 1 . . 2 . . . . 2 . Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 367 | . 180 102 135 . . 315 20 319 367 200 321 127 Average Temperature 91 | . 78 22 53 . . 112 4 119 102 105 114 35 Received Heat Transfer 633 | . . 90 213 . . 222 . . . . 18 90 Effects 11 | . . . . . . . . 4 4 . 3 . Shutdowns 1 | . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Interference 8 | . . . . . . . . 3 2 . 3 . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . 1 3 . . . . . . . . . Heat Transferred 2478 | . 800 1036 444 . . 198 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 380 | . 245 380 302 150 . . 170 . . . . 292 Initial 105 | . . 95 70 105 . . . . . . . 25 Average 139 | . 121 213 195 110 . . 72 . . . . 89 Maximum Alert Level 1 | . 1 1 1 . . . . . . . . 1 Low Security (%) 76 | . 65 63 42 100 . . 100 . . . . 88 Level 1 23 | . 34 36 57 . . . . . . . . 11 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . . . 1 . . . 2 . . . . 4 Investigation 3 | . . . . . . . 2 . . . . 1 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 3 | . . . 1 . . . . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 3 | . . . 1 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 123 | . 14 12 20 2 . 17 6 4 . . 14 34 Peak Tracking Total 15 | . 4 3 11 3 . 4 3 2 . . 6 15 Tactical Retreats 10 | . 1 2 . 1 . . 1 . . . 2 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . 1 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 2 | . . 1 1 . . . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 12 | . 2 . 2 . . . 2 . 1 4 . 1 Terminals 5 | . 2 . 2 . . . 1 . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 51 | . 7 . 5 . . . 6 . 1 30 . 2 Successful 44 | . 3 . 4 . . . 4 . 1 30 . 2 Failed 6 | . 3 . 1 . . . 2 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 16 | . 6 . 5 . 1 . 4 . . . . . Terminals 16 | . 7 . 5 . . . 4 . . . . . Fabricators 4 | . . . . . . . 2 . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 34 | . 1 . 1 . . . 1 . 1 30 . . Record 11 | . . . . . . . . . . 11 . . Part Schematic 10 | . . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . . 1 . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . 2 Load Schematic 2 | . . . . . . . 1 . . . . 1 Build 2 | . . . . . . . 1 . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 3 . . . 1 . . . . . Terminals 6 | . 2 . 3 . . . 1 . . . . . Track 2 | . . . 1 . . . 1 . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 2 . 2 . . . 2 . . . . 1 Full Trace Events 3 | . 1 . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . . . . 6 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 14 . . . . 10 . . Parts Built 4 | . . . . . . . 2 . . . . 2 Authchips . | . . . . . . . . . . . . . Time 159 | . . . . . . . 53 . . . . 106 Total Part Build Rating 24 | . . . . . . . 12 . . . . 12 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 13 | . . . . . . . 12 . . . 1 . Largest Group 8 | . . . . . . . 8 . . . 1 . Highest-Rated Group 225 | . . . . . . . 225 . . . 95 . Highest-Rated Ally 95 | . . . . . . . 31 . . . 95 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . 5 . Total Damage 232 | . . . . . . . . . . . 232 . Kills 4 | . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . 2 . . 2 3 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 6258 | . 379 680 217 166 946 1695 479 553 231 27 528 357 Spaces Moved 6625 | 1 232 473 124 123 752 998 737 1219 486 78 767 635 Core 2 | . . . 2 . . . . . . . . . Treads 305 | . . . . . . 305 . . . . . . Legs 505 | 1 186 . . . . 302 16 . . . . . Wheels 1907 | . 46 473 122 123 752 391 . . . . . . Hover . | . . . . . . . . . . . . . Flight 3906 | . . . . . . . 721 1219 486 78 767 635 Fastest Speed 31 | 120 115 115 115 115 115 115 31 31 31 32 32 32 Average Speed 75 | 120 119 123 121 129 124 156 38 32 32 32 36 32 Slowest Speed 500 | 120 120 130 500 130 130 260 190 117 117 32 113 34 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 56 91 19 29 82 99 15 96 58 68 92 17 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 3 . . . . 1 . . Known Exits Taken 6 | . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . Scrap Searched 17 | . . 1 . . 3 4 . 2 4 . 3 . Spaces Dug 3 | . . . . . . . 1 1 . . . 1 Terrain Destroyed 366 | . . . 31 . . 191 1 31 . . 111 1 Melee 3 | . . . . . . . 1 1 . . . 1 Projectile . | . . . . . . . . . . . . . AOE 363 | . . . 31 . . 191 . 30 . . 111 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 7581 | . 284 514 162 129 760 1082 892 1360 537 79 995 787 Wait 623 | . 14 7 16 4 . 3 100 113 34 . 199 133 Move 6610 | . 231 472 124 122 751 997 734 1218 485 77 766 633 Hop 2 | . . . . . . . 1 . . . . 1 Pick Up 32 | . 1 3 . . 4 10 4 5 . . 2 3 Fast Attach 25 | . 4 . 1 . 1 1 9 1 1 1 1 5 Attach 35 | . . 2 2 3 1 8 10 3 1 . 3 2 Detach 26 | . 2 . . . 2 3 8 3 1 . 3 4 Swap 36 | . 4 4 5 . 1 15 . . 1 . 4 2 Drop 31 | . 3 . . . . 9 7 4 1 1 3 3 Fire 116 | . 25 26 14 . . 30 . 3 4 . 14 . Melee 42 | . . . . . . 5 19 8 9 . . 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . Trap 2 | . . . . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / Upp / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 353 | -10/Materials | Central database locked down 380 | -10/Materials | Entered Mines 427 | -10/Mines | Core integrity fell below 50% 461 | -10/Mines | Learned Materials security intel 467 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 665 | -10/Mines | Core integrity fell below 20% 813 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 956 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 959 | -10/Mines | Found Prototype Device 1028 | -10/Mines | Discovered new exit (range 8) 1045 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1045 | -10/Mines | Discovered new exit (range 5) 1060 | -10/Mines | Entered Materials 1060 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1144 | -9/Materials | Discovered new exit (range 16) 1172 | -9/Materials | Discovered new exit (range 15) 1277 | -9/Materials | Entered Mines 1306 | -9/Mines | Lost 3 parts (1p1n1w) 1342 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1443 | -9/Mines | Entered Zion 1552 | -7/Zion | Learned location of Quarantine (-3) 1568 | -7/Zion | Identified exit to Proximity Caves 1803 | -7/Zion | Learned Factory stockpile data 1860 | -7/Zion | Learned location of Testing (-2) 1951 | -7/Zion | Given the Hacking Drone Bay 1953 | -7/Zion | Found Prototype Device 2038 | -7/Zion | Found CR-A16's Pointy Stick 2304 | -7/Zion | Received a visual enhancement algorithm 2389 | -7/Zion | Entered Proximity Caves 2517 | -6/Proximity Caves | Identified Exp. Sensor Array 3077 | -6/Proximity Caves | Core integrity fell below 50% 3218 | -6/Proximity Caves | Identified Hacking Drone Bay 3444 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3512 | -6/Proximity Caves | Lost 3 parts (2n1u) 3520 | -6/Proximity Caves | Core integrity fell below 20% 4024 | -6/Proximity Caves | Discovered new exit (range 16) 4084 | -6/Proximity Caves | Entered Factory 4084 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4430 | -6/Factory | Discovered new exit (range 14) 4434 | -6/Factory | Identified exit to Lower Caves 4458 | -6/Factory | Fabricated Field Propulsion Drive? 4554 | -6/Factory | Discovered new exit (range 15) 4563 | -6/Factory | Entered Lower Caves 4582 | -6/Lower Caves | Learned Factory stockpile data 4585 | -6/Lower Caves | Learned location of 1 exit from Factory 4623 | -6/Lower Caves | Spotted B-75 Beast 4748 | -6/Lower Caves | Build established: Sprinter 5082 | -6/Lower Caves | Discovered new exit (range 6) 5114 | -6/Lower Caves | Identified exit to Lower Caves 5116 | -6/Lower Caves | Entered another Lower Caves area 5158 | -6/Lower Caves | Identified exit to Factory 5251 | -6/Lower Caves | Learned Factory emergency access door positions 5300 | -6/Lower Caves | Identified exit to Data Miner 5347 | -6/Lower Caves | Entered Data Miner 5347 | -6/Data Miner | Discovered new exit (range 6) 5349 | -6/Data Miner | Identified exit to Proximity Caves 5354 | -6/Data Miner | Met Data Miner 5362 | -6/Data Miner | Learned location of Section 7 (-2) 5362 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5365 | -6/Data Miner | Received God Mode back door access code from Data Miner 5374 | -6/Data Miner | Entered Proximity Caves 5616 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5654 | -5/Proximity Caves | Destroyed 7 combat bots 5889 | -5/Proximity Caves | Discovered exit to Factory (range 15) 5894 | -5/Proximity Caves | Learned 8 Factory zone layouts 5898 | -5/Proximity Caves | Learned Factory stockpile data 5902 | -5/Proximity Caves | Entered Factory 5902 | -5/Factory | Evolved 2 slots: Utility x2 5903 | -5/Factory | Identified exit to Factory 5904 | -5/Factory | Identified exit to Extension 5904 | -5/Factory | Identified exit to Upper Caves 6031 | -5/Factory | Build established: Derelict-Sprinter 6032 | -5/Factory | Fabricated Field Propulsion Drive? 6259 | -5/Factory | Self-destructed Last Messages --------------- 06114_ Slug penetrates Wall. 06129_ Connecting with Repair Station... 06136_ Acquired Med. Storage Unit. 06146_ Acquired Lgt. Angular Momentum Engine. 06152_ ALERT: Rogue bot located, Programmers report to Factory Zone 3W. 06167_ Acquired Gravmag System. 06169_ Acquired Antigrav System. 06188_ Slug penetrates Wall. 06201_ Terminal disabled. 06223_ Acquired Linear Gravjet. 06230_ C-30 ARC bursts open, deploying its payload. 06230_ G-67 Veteran unfolds itself. 06230_ G-50 Soldier unfolds itself. 06234_ K-01 Serf cleans the Construction Platform. 06242_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06243_ K-01 Serf cleans the Construction Platform. 06247_ K-01 Serf cleans the Neutrino Reactor. 06251_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 06258_ Dropped Tesla Rifle. 06259_ Field Propulsion Drive destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????????????????? ??? | | ????????????????????????????????????? ??? | | ?????????????????????????????????????? ??? | | ?????????????????????????????????????? #?? | | ?????????????????????????????????????## # " | | ?????????????????????????????????????#" # " | | ?????????????????????????????????????#" # | | ?????????????????????????????????????#" " # " | | ?????????????????????????????????????#T " # " | | ?????????????????????????????????????#" !! " # " | | ?????????????????????????????????????#" !! " # | | ?????????????????????????????????????#" ! " # | | ??????????????????????????????????##### " ### | | ??????????????????????????????????# " | | ??????????????????????????????????# " | | ??????????????????????????????????# " | | #?????????????????????????????????# | | #???????????????????????########### | | #???????????????????????# # ######### | | #???????????????????????# # #???????# | | #???????????????????????# "" "" #ss #???????# | | #???????????????????????# "" "" # s #???????# | | #???????????????????????# """ """ # #???????# | | #???????????????????????# """ """ + #???????# | | #???????????????????????# """ """s# #???????# | | #???????????????????????#@ s # #???????# | | #???????????????????????########### #???????# | | ??????????????????????????????????# #???????# | | ??????????????????????????????????# k#???????+ | | ??????????????????????????????????# #???????# | | #########?????????????????????????+ #???????# | | #?????????????????????????# #???????# | | """ """ #?????????????????????????# #???????# | | """ """ #????###################### #???????# | | """ """ #????# #???????# | | "" "" #????# #???????# | | "" "" #????# #???????# | | #????# h ####????# | | = #????# h | | #########????# g#################+############# | | ?????????????# #? ?????# ##### | | ?????????????# #? """"?????# """" + + """ | | ?????????????# # """"" ???# """" ##### """ | | ?######??????# # """ #??# """" #???# """ | | ? #??????# + #??# """" #???# """ | | !!|#??????# # = #??# """" #???# """ | | !||#??????# # " "" #??# """" #???# """ | | !| ######## #? "R"" #??#? #???# """ | | # #? """ ?????###+#####???# | | """ # #??#####??????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 15 Core Shielding 20 Power Shielding 33 Evasion (%) 73 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Weapon Cycler | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Reclamation Unit | -7/Zion | Archive EM Shield | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Field Propulsion Drive | x2 | -6/Factory Field Propulsion Drive | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveNullDoublenader Manual? 0 Play Time 01:09:24 Cumulative 68.3 hours Start 2021.11.23 @ 03:06:49 End 2021.11.23 @ 14:22:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 56 Adventurer 17 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 39 Gallery% 44 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: 997d68ef-9e86-43af-a8dd-47f3d8a79b75