Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.07 @ 13:27:22 Player: xX_nap_Xx Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (38) 190 Value Destroyed (1636) 1636 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6586 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 186/300 Energy 18/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Improved Targeting Computer Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Plasma Rifle Precision Assault Rifle Hypervelocity Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Kinecellerator Arc Projector Arc Thrower Heavy Laser Heavy Laser Gatling Laser Cooled Pulse Rifle Disruptor Cannon High-powered Shotgun KE Penetrator Advanced Assault Cannon Slug Cannon [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . 2 . . . Power 1 | . . . . 1 . . . . . . . Propulsion 6 | . . 2 . . 2 . . 2 . . . Utility 1 | . . . 1 . . . . . . . . Weapon 2 | . . . 1 1 . . . . . . . Parts Attached 75 | 6 2 5 11 12 2 6 . 12 3 12 4 Power 7 | 1 . . 2 1 . 1 . 1 . 1 . Engine 5 | 1 . . . 1 . 1 . 1 . 1 . Core 2 | . . . 2 . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 . 1 5 4 2 2 . 7 1 2 . Treads . | . . . . . . . . . . . . Leg 26 | 2 . 1 5 4 2 2 . 7 1 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 10 | 1 2 2 2 . . . . . . 1 2 Device 4 | . . . 1 . . . . . . 1 2 Storage 4 | 1 2 1 . . . . . . . . . Processor 1 | . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 . 2 2 7 . 3 . 4 2 8 2 Energy Gun 12 | 2 . 1 . 2 . 1 . 1 1 4 . Energy Cannon 4 | . . . 1 2 . . . . . 1 . Ballistic Gun 13 | . . 1 1 3 . 1 . 1 1 3 2 Ballistic Cannon 3 | . . . . . . 1 . 2 . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . . . . 1 Parts Lost 35 | . . 2 7 . . 4 . . 5 16 1 Power 5 | . . . 2 . . 1 . . . 2 . Propulsion 10 | . . . 2 . . 1 . . 2 5 . Utility 4 | . . . 1 . . . . . . 3 . Weapon 16 | . . 2 2 . . 2 . . 3 6 1 Highest Loss Streak 12 | . . 1 6 . . 4 . . 5 12 1 Average Slot Usage (%) 78 | . 98 75 65 89 100 95 93 99 83 60 . Engine 7 | . 14 11 5 2 6 9 13 11 9 9 . Core 2 | . . . 2 7 6 2 . . . . . Leg 27 | . 28 22 20 29 40 36 33 46 39 12 . Device 4 | . . . 1 7 6 6 6 5 5 9 . Storage 13 | . 26 22 18 15 13 13 13 11 8 4 . Energy Gun 5 | . 28 13 . 5 6 6 6 4 3 4 . Energy Cannon 3 | . . . 4 6 6 2 . . . 4 . Ballistic Gun 10 | . . 6 11 12 13 13 13 11 9 10 . Ballistic Cannon 1 | . . . . . . 3 6 5 2 . . Naked Turns 236 | . . . . . . . . . . . 236 Heaviest Build 70 | 13 41 42 52 60 60 66 66 70 70 64 6 Greatest Support 80 | 20 20 20 50 58 78 78 25 80 80 40 3 Greatest Overweight (x) 12 | . 2 3 5 2 . 2 2 1 1 12 1 Average Overweight (x) . | . 1 1 1 . . . 2 . . 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 10 4 Average Capacity 14 | 5 15 15 16 16 16 16 16 16 14 9 4 Most Carried 16 | 1 2 3 6 16 15 16 16 16 16 9 4 Average Carried 8 | . 1 1 3 9 14 15 16 15 14 4 3 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 10 4 4 Final Carried 16 | 1 2 2 6 16 15 16 16 16 10 4 4 Class Distribution -------------------- 47% | Scavenger-Skirmisher 31% | Mutant 10% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Mutant | -5/Waste Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Matter Collected 1661 | 214 66 66 173 134 . 349 . 210 . 374 75 Remotely . | . . . . . . . . . . . . Salvage Created 2027 | . 142 110 253 242 . 529 . 210 . 541 . Parts 96 | . 8 8 13 14 . 21 . 7 . 25 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . . . . Prevented 12 | . . . . . . 12 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Combat Hostiles Destroyed 29 | . 2 2 5 3 . 8 . 3 . 6 . Guns 24 | . 1 2 5 2 . 7 . 2 . 5 . Cannons 3 | . . . . 1 . 1 . 1 . . . AOE 1 | . . . . . . . . . . 1 . Classes Destroyed 9 | . 3 1 1 . . 1 . . . 3 . Worker 2 | . . . 1 . . . . . . 1 . Builder 3 | . 1 . . 1 . . . . . 1 . Recycler 1 | . . . . . . . . . . 1 . Watcher 3 | . 1 . . 1 . . . . . 1 . Swarmer 1 | . . . . . . . . . . 1 . Grunt 17 | . 2 . 5 1 . 5 . 2 . 2 . Duelist 2 | . . . . . . 2 . . . . . Sentry 7 | . . 2 . 2 . 1 . 1 . 1 . Programmer 2 | . . . . . . . . . . 2 . Best Kill Streak 6 | . 3 1 2 2 . 4 . 2 . 6 . Combat Bots Only 4 | . 2 1 2 1 . 4 . 2 . 3 . Max Kills in Single Turn 2 | . 1 1 1 1 . 1 . 1 . 2 . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Damage Taken 4226 | . 160 185 672 178 . 450 23 162 189 1723 484 Core 1248 | . 32 37 122 23 . 20 . 15 36 491 472 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 91 | 100 87 90 77 96 . . 97 . . . . Volleys Fired 106 | . 7 11 18 8 1 17 . 7 . 37 . Largest 4 | . 2 2 3 4 3 4 . 4 . 4 . Hottest 244 | . 80 80 123 163 143 186 . 184 . 244 . Shots Fired 295 | . 14 13 44 29 3 64 . 28 . 100 . Gun 233 | . 14 13 31 21 2 52 . 21 . 79 . Cannon 62 | . . . 13 8 1 12 . 7 . 21 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 164 | . . 7 31 13 1 33 . 21 . 58 . Thermal 58 | . . . 13 8 1 15 . 7 . 14 . Explosive . | . . . . . . . . . . . . Electromagnetic 73 | . 14 6 . 8 1 16 . . . 28 . Robot Hit Streak 19 | . 13 16 18 10 18 19 . 18 . 13 . Robot Miss Streak 6 | . . 1 2 4 . 6 . 2 . 5 . Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 224 | . 13 12 33 18 3 48 . 22 . 75 . Core Hits 105 | . 6 4 14 10 4 30 . 8 . 29 . Critical Hits 9 | . . . . 1 . . . 3 . 5 . Critical Kills 3 | . . . . 1 . . . 1 . 1 . Critical Parts Destroyed 6 | . . . . . . . . 2 . 4 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4218 | . 294 170 553 368 79 826 . 361 . 1562 5 Guns 3168 | . 170 164 299 193 56 635 . 260 . 1391 . Cannons 855 | . . . 250 161 23 191 . 101 . 129 . Explosions 156 | . 124 . . . . . . . . 32 . Melee . | . . . . . . . . . . . . Ramming 39 | . . 6 4 14 . . . . . 10 5 Kinetic 2180 | . . 109 299 86 39 326 . 228 . 1093 . Thermal 1187 | . 124 . 250 161 23 207 . 133 . 289 . Explosive . | . . . . . . . . . . . . Electromagnetic 812 | . 170 55 . 107 17 293 . . . 170 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 7 10 10 Average Corruption 8 | . . . . . . . . . 7 7 10 Corruption Purged . | . . . . . . . . . . . . Effects 45 | . . . . . . . . . 3 29 13 Message Errors 6 | . . . . . . . . . 1 2 3 Matter Fused 12 | . . . . . . . . . 2 6 4 Heat Flow Errors 3 | . . . . . . . . . . 2 1 Energy Discharges 2 | . . . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . . . . . . 4 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . 3 3 Targeting Errors 10 | . . . . . . . . . . 10 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 35 | . . . 20 . . . . . . 15 . Projectiles 35 | . . . 20 . . . . . . 15 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . 1 . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic 1 | . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 47 | . 40 3 2 . . . . . . . 2 Shots 1 | . 1 . . . . . . . . . . Rammed 4 | . . 1 1 . . . . . . . 2 Targets Rammed 9 | . . 1 1 4 . . . . . 1 2 Kicked 5 | . . . . 4 . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 929 | . 186 39 283 252 66 548 . 367 . 929 190 Average Temperature 215 | . 89 25 136 97 35 250 . 152 . 316 110 Received Heat Transfer 1296 | . 87 72 459 81 . 252 . 54 . 126 165 Effects 50 | . . . 1 . . 17 . . . 32 . Shutdowns 17 | . . . . . . 5 . . . 12 . Energy Bleed 3 | . . . 1 . . . . . . 2 . Interference 3 | . . . . . . 2 . . . 1 . Matter Decay 8 | . . . . . . 3 . . . 5 . Short Circuit 6 | . . . . . . 4 . . . 2 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 10 | . . . . . . 3 . . . 7 . Damage (core) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Fried 3 | . 2 . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . 3 . . . 1 . Heat Transferred 1947 | . 100 . 370 259 37 359 . 300 . 522 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Peak Influence 177 | . 62 57 159 84 33 . . 110 31 177 . Initial 31 | . . 22 12 17 18 . . . 31 . . Average 37 | . 29 25 35 26 18 . . 71 19 59 . Maximum Alert Level 1 | . . . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 . . 100 100 99 . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 2 | . . . . . . . . 1 . 1 . Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 1 | . . . . . . . . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 74 | . 3 7 17 5 1 9 1 4 6 10 11 Peak Tracking Total 8 | . 2 4 6 2 1 4 1 2 6 3 8 Tactical Retreats 10 | . . . 3 . . . . . . 3 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Traps Triggered 7 | . . 1 . 3 . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Machines Disabled 8 | . . . . . . . . 1 . 7 . Max in Single Turn 4 | . . . . . . . . 1 . 4 . Garrison Access 2 | . . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Machines Accessed 8 | . . 1 1 2 1 1 . 1 . . 1 Terminals 4 | . . 1 1 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Total Hacks 19 | . . 2 4 6 2 1 . 3 . . 1 Successful 8 | . . 1 2 1 1 1 . 1 . . 1 Failed 11 | . . 1 2 5 1 . . 2 . . . Catastrophic 1 | . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . 2 4 6 . . . . . . . Terminals 12 | . . 2 4 6 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . 3 . . . Terminal Hacks 6 | . . 1 2 1 . 1 . . . . 1 Open Door 2 | . . . . . . 1 . . . . 1 Unreport Threat 4 | . . 1 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . Seal Access 2 | . . . . . 1 . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . 1 . 2 1 . . 1 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 163 | . . . . . . . . . . . 163 Highest-Rated Ally 163 | . . . . . . . . . . . 163 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Turns Passed 3992 | 87 195 282 536 737 133 837 40 293 114 493 245 Spaces Moved 2693 | 66 90 138 284 481 105 516 23 181 89 251 469 Core 544 | 2 . . . . . . . . . 73 469 Treads . | . . . . . . . . . . . . Legs 2149 | 64 90 138 284 481 105 516 23 181 89 178 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 180 120 120 50 50 Average Speed 128 | 117 176 176 157 139 120 147 180 131 123 141 50 Slowest Speed 650 | 120 180 210 270 180 120 180 180 150 150 650 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 5 19 18 29 17 4 62 8 5 82 8 78 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . . 1 . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 15 | . 4 . 2 . . . . 1 . 8 . Melee . | . . . . . . . . . . . . Projectile 11 | . . . 2 . . . . 1 . 8 . AOE 4 | . 4 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Upp Total 2976 | 72 112 161 328 524 110 552 22 220 91 304 480 Wait 39 | . 12 5 11 . . 1 . 10 . . . Move 2683 | 65 89 137 283 480 104 515 22 181 88 250 469 Hop . | . . . . . . . . . . . . Pick Up 39 | 1 1 2 4 15 2 7 . 4 . 3 . Fast Attach 40 | 6 2 2 9 8 . 1 . 4 3 2 3 Attach 21 | . . 1 1 2 2 2 . 3 . 9 1 Detach 2 | . . . . . . . . . . . 2 Swap 14 | . . 2 1 2 . 3 . 5 . 1 . Drop 23 | . 1 . . 5 1 6 . 6 . 1 3 Fire 106 | . 7 11 18 8 1 17 . 7 . 37 . Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 Kick 7 | . . 1 1 4 . . . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 10) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Build established: Mutant 521 | -9/Materials | Discovered new exit (range 3) 525 | -9/Materials | Identified exit to Materials 565 | -9/Materials | Entered another Materials area 565 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 989 | -8/Materials | Lost 6 parts (2p2n1u1w) 1028 | -8/Materials | Discovered new exit (range 5) 1101 | -8/Materials | Entered Factory 1101 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1274 | -7/Factory | Build established: Scavenger-Mutant 1610 | -7/Factory | Build established: Scavenger-Skirmisher 1794 | -7/Factory | Discovered new exit (range 15) 1838 | -7/Factory | Entered another Factory area 1838 | -6/Factory | Evolved 2 slots: Propulsion x2 1965 | -6/Factory | Discovered new exit (range 5) 1971 | -6/Factory | Entered Lower Caves 2059 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2402 | -6/Lower Caves | Lost 4 parts (1p1n2w) 2770 | -6/Lower Caves | Discovered new exit (range 9) 2808 | -6/Lower Caves | Entered another Lower Caves area 2826 | -6/Lower Caves | Discovered new exit (range 12) 2848 | -6/Lower Caves | Entered Factory 2848 | -5/Factory | Evolved 2 slots: Propulsion x2 3141 | -5/Factory | Sucked down chute 3141 | -5/Factory | Entered Waste 3156 | -5/Waste | EMP discharged 3173 | -5/Waste | Spotted C-40 Crusher 3183 | -5/Waste | Spotted C-40 Crusher 3183 | -5/Waste | Spotted C-40 Crusher 3191 | -5/Waste | Spotted C-40 Crusher 3202 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3207 | -5/Waste | Spotted C-40 Crusher 3218 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3221 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3224 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3226 | -5/Waste | Spotted C-40 Crusher 3234 | -5/Waste | Discovered new exit (range 16) 3239 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3255 | -5/Waste | Entered Factory 3270 | -5/Factory | Lost 5 parts (2n3w) 3475 | -5/Factory | Lost 4 parts (3n1w) 3544 | -5/Factory | Build established: Scavenger-Gunner 3634 | -5/Factory | System corruption reached 10% 3709 | -5/Factory | Core integrity fell below 50% 3741 | -5/Factory | Discovered new exit (range 15) 3744 | -5/Factory | Lost 12 parts (2p2n3u5w) 3748 | -5/Factory | Entered Upper Caves 3799 | -5/Upper Caves | Learned 4 Factory zone layouts 3843 | -5/Upper Caves | Spotted B-75 Beast 3909 | -5/Upper Caves | Core integrity fell below 20% 3943 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3962 | -5/Upper Caves | Build established: Mutant 3968 | -5/Upper Caves | Discovered new exit (range 12) 3993 | -5/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03938_ Acquired 4 matter. 03940_ Acquired 3 matter. 03942_ Acquired 5 matter. 03942_ Slug penetrates Wall. 03943_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 03945_ Penetrated by Slug. 03950_ Slug penetrates Wall. 03952_ Penetrated by Slug. 03959_ System corrupted: Matter fused (-7). 03968_ EXIT=FOUND 03981_ System corrupted: Substantial component data lost. 03982_ Connecting with WAR.Sys... 03982_ Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. 03984_ Acquired Hyp. Gauss Rifle. 03986_ Dropped Prototype Energy Gun. 03987_ Acquired Hyp. Gauss Rifle. 03988_ Identified Prc. Matter Filter. 03991_ Dropped Prc. Matter Filter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????#######????#######???????????? | | ???????????????????#!! [[#????# """"#???????????? | | ???????????????????#!! 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" | | ???????????????????## #????????# " | | ???????????????????# #???####?# "" | | ???????????????????# #???# ### "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed bum Manual? 1 Play Time 00:41:11 Cumulative 11.0 hours Start 2021.07.07 @ 02:02:47 End 2021.07.07 @ 13:27:22 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 6 Adventurer 9 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 183fe514-28e0-44db-925b-aaafb4b3049e