Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.13 @ 15:10:37 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (42) 210 Value Destroyed (1342) 1342 Prototype IDs (12) 240 Alien Tech Used (1) 200 Bonus (5589) 5589 TOTAL SCORE: 15681 Bonus ------- High Alert Combat Kills 89 Scanned by Researcher 500 Met MAIN.C 5000 Cogmind --------- Core Integrity 985/1600 Matter 16/300 Energy 100/100 System Corruption 11% Temperature Cool (18) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Energy Well Advanced Weight Redist. System Improved Maneuvering Thrusters Improved Powered Armor > --- WEAPON ----------- Compact HERF Cannon Gamma Bomb Array Heavy Pick > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Field Propulsion Array Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster Advanced Coolant Injector Improved Cloaking Device Advanced Focal Shield Improved Energy Mantle Antimissile System Matter Drive Fusion Bomb Launcher [Rating: 190] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Armored Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Heavy Pick Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Gamma Bomb Array Impact Weapon Impact Mace Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Slots Evolved 19 | . 1 2 2 2 2 2 . . . . 2 . . 2 . 2 2 . Power 2 | . 1 . . . . . . . . . 1 . . . . . . . Propulsion 10 | . . 2 2 1 1 1 . . . . 1 . . . . 1 1 . Utility 6 | . . . . 1 1 1 . . . . . . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Parts Attached 148 | 5 3 4 10 13 10 31 . . . . 11 1 6 25 6 11 7 5 Power 28 | 1 1 1 1 3 1 4 . . . . 6 . 2 4 1 1 1 1 Engine 14 | 1 1 1 1 3 1 4 . . . . 2 . . . . . . . Core 4 | . . . . . . . . . . . 1 . 2 1 . . . . Reactor 10 | . . . . . . . . . . . 3 . . 3 1 1 1 1 Propulsion 62 | 2 . 1 6 5 5 17 . . . . 2 1 4 10 2 4 1 2 Treads 3 | 2 . 1 . . . . . . . . . . . . . . . . Leg 7 | . . . . . 5 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 52 | . . . 6 5 . 15 . . . . 2 1 4 10 2 4 1 2 Utility 35 | 1 1 . 2 5 2 6 . . . . 2 . . 7 3 3 2 1 Device 18 | . . . 1 2 . 2 . . . . 2 . . 6 2 1 2 . Storage 11 | 1 1 . 1 1 2 3 . . . . . . . 1 1 . . . Processor . | . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 4 | . . . . 2 . 1 . . . . . . . . . 1 . . Artifact 2 | . . . . . . . . . . . . . . . . 1 . 1 Weapon 23 | 1 1 2 1 . 2 4 . . . . 1 . . 4 . 3 3 1 Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . 1 . . 1 2 . . . . . . . . . 2 1 . Ballistic Gun 2 | . . 1 1 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . . . 2 . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 1 . . . . 1 . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . 1 3 . . . . 1 . . 2 1 3 1 . Parts Lost 30 | . . . . 7 . . . . . . 1 2 . 7 . 1 . 12 Power 4 | . . . . 2 . . . . . . . . . . . . . 2 Propulsion 14 | . . . . 5 . . . . . . . 2 . 3 . 1 . 3 Utility 8 | . . . . . . . . . . . 1 . . 4 . . . 3 Weapon 4 | . . . . . . . . . . . . . . . . . . 4 Highest Loss Streak 12 | . . . . 5 . . . . . . 1 2 . 6 . 1 . 12 Average Slot Usage (%) 76 | . 77 89 83 60 32 83 94 94 94 94 88 77 83 76 78 79 76 59 Engine 8 | . 15 20 16 10 1 10 11 11 11 11 9 7 3 . . . . . Reactor 3 | . . . . . . . . . . . 3 5 5 7 13 12 11 7 Treads 7 | . 25 29 . . . . . . . . . . . . . . . . Leg 3 | . . . . . 26 7 . . . . . . . . . . . . Flight 22 | . . . 50 34 . 39 50 50 50 50 45 35 38 26 27 28 26 20 Device 6 | . . . 5 1 . 4 5 5 5 5 6 10 10 14 15 14 15 11 Storage 12 | . 13 20 9 9 1 11 16 16 16 16 15 15 15 13 14 12 11 9 Protection 1 | . . . . 4 . 3 5 5 5 5 2 . . . . 3 3 1 Energy Gun 3 | . 22 8 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 4 . . 1 . . . . . . . . . . 1 1 1 Ballistic Gun 1 | . . 6 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 3 5 5 5 5 4 5 5 . . . . . Naked Turns 68 | . . . . 53 4 . . . . . . . . . . . . 11 Heaviest Build 143 | 15 37 41 24 30 50 61 50 50 50 50 68 67 77 108 123 135 143 143 Greatest Support 149 | 40 40 63 24 30 84 57 55 55 55 55 72 80 85 124 123 136 146 149 Greatest Overweight (x) 9 | . . . . 9 . 3 . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 8 14 14 14 8 12 10 10 10 10 10 10 10 10 12 18 18 18 18 Average Capacity 11 | 7 8 14 8 7 5 7 10 10 10 10 10 10 10 11 17 18 18 16 Most Carried 18 | 8 8 14 13 8 4 10 10 10 10 10 10 10 10 12 18 18 18 17 Average Carried 9 | 4 6 10 8 6 3 5 10 10 10 10 9 10 9 10 14 17 16 12 Final Capacity 18 | 8 14 14 8 4 4 10 10 10 10 10 10 10 10 12 18 18 18 4 Final Carried 18 | 6 8 14 8 4 4 10 10 10 10 10 10 10 10 12 18 17 16 . Class Distribution -------------------- 47% | Hacker-Mutant 26% | Generator-Sprinter 10% | Scavenger-Sprinter 9% | Scavenger-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Sprinter | -5/Waste Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Sprinter | -4/Factory Generator-Sprinter | -3/Research Generator-Sprinter | -3/Quarantine Generator-Sprinter | -2/Research Generator-Sprinter | -1/Access Generator-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Matter Collected 1649 | 249 21 86 68 72 65 696 65 . . . 95 . 36 39 107 50 . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1560 | . 76 317 . . 70 575 . . . . 119 . . 184 . . 219 . Parts 97 | . 12 27 . . 3 38 . . . . . . . 7 . . 10 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Combat Hostiles Destroyed 39 | . 6 11 . . 1 15 . . . . . . . 3 . . 3 . Melee 1 | . . . . . . . . . . . . . . 1 . . . . Guns 13 | . 5 8 . . . . . . . . . . . . . . . . Cannons 16 | . . 3 . . . 13 . . . . . . . . . . . . AOE 4 | . 1 . . . 1 . . . . . . . . . . . 2 . Classes Destroyed 8 | . 2 2 . . . 2 . . . . 1 . . . . . 1 . Worker 1 | . . . . . . 1 . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . Swarmer 26 | . 6 6 . . . 11 . . . . . . . 2 . . 1 . Grunt 6 | . . 3 . . 1 2 . . . . . . . . . . . . Brawler 2 | . . . . . . 1 . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . Sentry 4 | . . 2 . . . 1 . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 4 . . 1 8 . . . . 1 . . 3 . . 3 . Combat Bots Only 8 | . 2 4 . . 1 8 . . . . . . . 3 . . 3 . Max Kills in Single Turn 2 | . 1 2 . . 1 1 . . . . 1 . . 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . 1 . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Damage Taken 7581 | . 139 196 44 636 417 673 . . 40 . 132 33 302 1606 199 345 599 2220 Core 1548 | . 27 19 10 235 112 91 . . 14 . 24 . 47 263 28 63 25 590 Absorbed by Shields 11 | . . . . . . . . . . . . . . . 11 . . . Core Remaining (%) 88 | 100 89 95 98 66 86 . . . . 89 . . 93 . 77 95 . . Volleys Fired 90 | . 14 18 . . . 40 . . . . . . . 7 . . 6 5 Largest 2 | . 2 2 . . . 1 . . . . . . . 1 . . 2 2 Hottest 174 | . 105 105 . . . 81 . . . . . . . 46 . . 174 174 Shots Fired 126 | . 28 36 . . . 40 . . . . . . . 7 . . 7 8 Gun 56 | . 28 28 . . . . . . . . . . . . . . . . Cannon 51 | . . 8 . . . 40 . . . . . . . . . . 1 2 Launcher 19 | . . . . . . . . . . . . . . 7 . . 6 6 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . 12 . . . 11 . . . . . . . . . . . . Thermal 20 | . 14 6 . . . . . . . . . . . . . . . . Explosive 1 | . . . . . . . . . . . . . . . . . . 1 Electromagnetic 82 | . 14 18 . . . 29 . . . . . . . 7 . . 7 7 Robot Hit Streak 21 | . 12 17 . . . 21 . . . . . . . 5 . . 14 11 Robot Miss Streak 3 | . 3 1 . . . 1 . . . . . . . 1 . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 115 | . 24 27 . . 1 37 . . . . 4 . . 7 . . 7 8 Core Hits 95 | . 11 19 . . 3 19 . . . . . . . 5 . . 15 23 Critical Hits . | . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Melee Attacks 55 | . . . . . 1 . . . . . 4 . 7 34 3 1 5 . Impact 13 | . . . . . 1 . . . . . 4 . 7 1 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 42 | . . . . . . . . . . . . . . 33 3 1 5 . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 3164 | . 309 422 . 3 64 1152 . . . . 187 . . 326 . . 371 330 Guns 510 | . 214 296 . . . . . . . . . . . . . . . . Cannons 1312 | . . 126 . . . 1152 . . . . . . . . . . 8 26 Explosions 1049 | . 95 . . . . . . . . . . . . 287 . . 363 304 Melee 267 | . . . . . 41 . . . . . 187 . . 39 . . . . Ramming 26 | . . . . 3 23 . . . . . . . . . . . . . Kinetic 392 | . . 88 . . . 304 . . . . . . . . . . . . Thermal 362 | . 184 98 . . . . . . . . . . . . . . 80 . Explosive 99 | . . . . . . . . . . . . . . . . . . 99 Electromagnetic 2018 | . 125 236 . . . 848 . . . . . . . 287 . . 291 231 Impact 228 | . . . . . 41 . . . . . 187 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 39 | . . . . . . . . . . . . . . 39 . . . . Highest Corruption 11 | . 1 . . 1 2 . . . . . . 5 5 8 8 2 . 11 Average Corruption 4 | . 1 . . 1 2 . . . . . . 5 5 3 8 1 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . . . . 7 5 3 . . 1 Message Errors 1 | . . . . . . . . . . . . . . . 1 . . . Matter Fused 2 | . . . . . . . . . . . . . 2 . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . . . Parts Rejected 2 | . . . . . . . . . . . . . 1 . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 1 2 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . Targeting Errors 4 | . . . . . . . . . . . . . 1 3 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 135 | . 17 12 . . . 35 . . . . 65 . . 6 . . . . Projectiles 47 | . . 12 . . . 35 . . . . . . . . . . . . Explosions 23 | . 17 . . . . . . . . . . . . 6 . . . . Melee 65 | . . . . . . . . . . . 65 . . . . . . . Knockbacks 9 | . . . . 1 . 6 . . . . 2 . . . . . . . Impact 3 | . . . . 1 . . . . . . 2 . . . . . . . Kinetic 5 | . . . . . . 5 . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 146 | . 22 . . 1 10 . . . . . . . . 37 . . 76 . Shots 16 | . 1 . . . . . . . . . . . . 3 . . 12 . Rammed 5 | . . . . 1 4 . . . . . . . . . . . . . Targets Rammed 5 | . . . . 1 4 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 382 | . 272 150 126 364 . 199 139 139 168 86 231 54 226 382 133 199 193 189 Average Temperature 92 | . 120 56 65 133 . 96 75 75 70 49 80 19 44 131 82 138 62 50 Received Heat Transfer 936 | . . 102 9 114 138 135 . . 9 . . . 9 108 24 45 9 234 Effects 2 | . . . . 1 . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 . . . . . . . 2 . . 1 . Combat Hostiles 5 | . . . . . . 2 . . . . . . . 2 . . 1 . Parts Fried 7 | . . . . . . 2 . . . . 1 . . 2 . . 2 . Impact Corruptions 4 | . . . . . . . . . . . 4 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . Heat Transferred 380 | . 205 125 . . . . . . . . . . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Peak Influence 694 | . 214 296 140 283 271 533 118 63 . . 243 58 259 662 357 388 694 487 Initial 339 | . . 64 58 46 101 97 88 63 . . 8 58 20 100 165 150 171 339 Average 220 | . 109 169 82 181 132 255 99 63 . . 87 47 130 417 205 238 375 415 Maximum Alert Level 2 | . 1 1 . 1 1 2 . . . . 1 . 1 2 1 1 2 2 Low Security (%) 54 | 100 80 69 100 38 84 45 100 100 . . 74 100 75 16 70 47 16 . Level 1 31 | . 19 30 . 61 15 36 . . . . 25 . 24 35 29 52 42 43 Level 2 13 | . . . . . . 17 . . . . . . . 48 . . 40 56 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . 1 1 2 2 2 . 1 . . 2 . . 1 2 3 7 . Investigation 7 | . . . 1 1 1 1 . 1 . . 1 . . . . 1 . . Extermination 1 | . . . . . . . . . . . . . . . . . 1 . Reinforcement 12 | . . 1 . 1 . 1 . . . . 1 . . 1 2 2 3 . Assault 1 | . . . . . 1 . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Distress Signals 12 | . 2 1 . 2 1 . . . . . . . 1 1 1 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 273 | . 10 20 10 18 15 31 4 . 3 . 13 6 20 36 12 28 33 14 Peak Tracking Total 15 | . 4 5 7 9 7 6 4 . 3 . 10 6 10 11 10 15 13 13 Tactical Retreats 42 | . . 1 1 6 4 5 . . . . 2 . 3 9 1 2 5 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Traps Triggered 12 | . 2 1 . 1 1 1 . 1 . . 2 . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Machines Disabled 9 | . 3 . . . . . . . . . . . . . 3 . 2 1 Max in Single Turn 2 | . 2 . . . . . . . . . . . . . 1 . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Machines Accessed 15 | . . 1 1 1 1 3 . . . . 1 . . . 1 2 4 . Terminals 15 | . . 1 1 1 1 3 . . . . 1 . . . 1 2 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 36 | . . 4 5 3 2 8 . . . . 3 . . . 1 3 7 . Successful 12 | . . 1 1 1 . 1 . . . . 1 . . . 1 2 4 . Failed 24 | . . 3 4 2 2 7 . . . . 2 . . . . 1 3 . Catastrophic 7 | . . . . 1 1 4 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 24 | . . 4 5 3 . 7 . . . . 1 . . . . 3 1 . Terminals 36 | . . 4 5 3 2 8 . . . . 3 . . . 1 3 7 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 11 | . . 1 1 1 . 1 . . . . 1 . . . 1 1 4 . Record 3 | . . . . . . 1 . . . . . . . . 1 . 1 . Open Door 3 | . . . . . . . . . . . . . . . . . 3 . Level Access Points 4 | . . 1 1 1 . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . . . . . . 1 . . Botnet 1 | . . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . 1 1 1 1 3 . . . . 1 . . . . 1 2 . Full Trace Events 7 | . . 1 1 1 1 1 . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Turns Passed 3610 | 80 286 624 95 256 306 517 12 12 80 8 135 23 116 441 121 122 272 104 Spaces Moved 7130 | 48 142 340 148 577 469 734 76 72 248 46 377 93 397 992 371 476 1156 368 Core 587 | 11 . . . 107 407 62 . . . . . . . . . . . . Treads 519 | 37 142 340 . . . . . . . . . . . . . . . . Legs 67 | . . . . . 62 5 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5957 | . . . 148 470 . 667 76 72 248 46 377 93 397 992 371 476 1156 368 Fastest Speed 13 | 50 160 160 25 25 50 16 16 16 16 16 13 16 19 24 24 17 17 17 Average Speed 34 | 134 160 160 25 33 59 29 16 16 16 16 15 21 19 24 24 19 17 17 Slowest Speed 500 | 160 160 160 25 500 130 350 16 16 16 16 19 25 25 108 24 24 17 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 82 | . . . 6 11 . 5 . 1 2 . 5 . 6 21 5 8 8 4 Cave-ins Triggered 3 | . . . . . . . . . . . . . . 3 . . . . Exploration Rate (%) 31 | 5 45 42 25 22 21 30 64 3 43 13 12 73 19 39 51 23 37 23 Regions Visited 18 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 . . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . 2 . . . . . . . . . Spaces Dug 37 | . . . . . . . . . . . . . 7 29 . 1 . . Terrain Destroyed 71 | . 10 . . . . 3 . . . . . . 7 29 . 1 10 11 Melee 37 | . . . . . . . . . . . . . 7 29 . 1 . . Projectile 3 | . . . . . . 3 . . . . . . . . . . . . AOE 31 | . 10 . . . . . . . . . . . . . . . 10 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Qua Res Acc Com Total 7968 | 63 176 388 205 628 492 998 75 70 285 45 440 95 419 1091 391 500 1204 403 Wait 394 | . 4 8 38 39 . 146 . . 40 . 42 . 7 25 . . 33 12 Move 6958 | 47 141 339 135 556 468 725 75 69 244 45 367 92 386 951 360 459 1139 360 Hop 72 | . . . 6 9 . 4 . 1 1 . 5 . 4 17 5 8 8 4 Pick Up 122 | 11 9 13 5 2 3 30 . . . . 7 . 5 15 7 10 4 1 Fast Attach 25 | . 1 . . 1 7 3 . . . . 1 1 . 9 1 1 . . Attach 90 | 5 2 2 9 4 3 20 . . . . 7 . 6 13 3 8 3 5 Detach 11 | . . . 1 1 1 3 . . . . 1 . . 1 1 2 . . Swap 33 | . . 2 1 8 . 8 . . . . 3 . . 3 2 2 4 . Drop 104 | . 5 6 10 7 4 19 . . . . 3 2 4 14 3 9 2 16 Fire 90 | . 14 18 . . . 40 . . . . . . . 7 . . 6 5 Melee 55 | . . . . . 1 . . . . . 4 . 7 34 3 1 5 . Ram 5 | . . . . 1 4 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . 2 6 . . . Rewire 1 | . . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Upp) -4/Waste -4/Factory -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 14) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Power x1 305 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Discovered exit to Materials (range 16) 306 | -10/Materials | Build established: Hacker-Mutant 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Propulsion x2 504 | -9/Materials | Identified exit to Materials 991 | -9/Materials | Entered another Materials area 991 | -8/Materials | Evolved 2 slots: Propulsion x2 1009 | -8/Materials | Identified exit to Factory 1086 | -8/Materials | Entered Factory 1086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -7/Factory | Identified exit to Lower Caves 1109 | -7/Factory | Discovered exit to Lower Caves (range 14) 1117 | -7/Factory | Identified exit to Factory 1315 | -7/Factory | Lost 5 parts (1p4n) 1342 | -7/Factory | Entered another Factory area 1342 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1558 | -6/Factory | Identified exit to Lower Caves 1558 | -6/Factory | Discovered exit to Lower Caves (range 7) 1640 | -6/Factory | Identified exit to Factory 1640 | -6/Factory | Discovered exit to Factory (range 9) 1648 | -6/Factory | Entered another Factory area 1648 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1822 | -5/Factory | Spotted B-75 Beast 1979 | -5/Factory | Destroyed 8 combat bots 2163 | -5/Factory | Identified exit to Upper Caves 2163 | -5/Factory | Discovered exit to Upper Caves (range 11) 2165 | -5/Factory | Sucked down chute 2165 | -5/Factory | Entered Waste 2169 | -5/Waste | Spotted C-40 Crusher 2171 | -5/Waste | Spotted C-40 Crusher 2171 | -5/Waste | Spotted C-40 Crusher 2172 | -5/Waste | Spotted C-40 Crusher 2175 | -5/Waste | Identified exit to Factory 2175 | -5/Waste | Discovered exit to Factory (range 16) 2175 | -5/Waste | Spotted C-40 Crusher 2177 | -5/Waste | Entered Factory 2186 | -5/Factory | Discovered exit to Upper Caves (range 15) 2189 | -5/Factory | Entered Upper Caves 2263 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2267 | -5/Upper Caves | Identified exit to Upper Caves 2267 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 2269 | -5/Upper Caves | Entered another Upper Caves area 2274 | -5/Upper Caves | Identified exit to Factory 2274 | -5/Upper Caves | Discovered exit to Factory (range 14) 2277 | -5/Upper Caves | Entered Factory 2277 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2278 | -4/Factory | Identified exit to Upper Caves 2410 | -4/Factory | Identified exit to Research 2410 | -4/Factory | Discovered exit to Research (range 15) 2412 | -4/Factory | Sucked down chute 2412 | -4/Factory | Entered Waste 2419 | -4/Waste | Spotted C-40 Crusher 2419 | -4/Waste | Spotted C-40 Crusher 2423 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2424 | -4/Waste | Spotted C-40 Crusher 2427 | -4/Waste | EMP discharged 2427 | -4/Waste | Spotted C-40 Crusher 2427 | -4/Waste | Spotted C-40 Crusher 2432 | -4/Waste | Identified exit to Factory 2432 | -4/Waste | Discovered exit to Factory (range 12) 2432 | -4/Waste | Spotted C-40 Crusher 2435 | -4/Waste | Entered Factory 2518 | -4/Factory | Spotted B-86 Titan 2546 | -4/Factory | Discovered exit to Research (range 15) 2551 | -4/Factory | Entered Research 2551 | -3/Research | Evolved 2 slots: Utility x2 2655 | -3/Research | Found Gamma Bomb Array 2790 | -3/Research | Spotted B-86 Titan 2844 | -3/Research | Build established: Generator-Sprinter 2889 | -3/Research | Crushed by falling debris 2899 | -3/Research | Crushed by falling debris 2906 | -3/Research | Crushed by falling debris 2937 | -3/Research | Lost 6 parts (3n3u) 2981 | -3/Research | Identified exit to Quarantine 2981 | -3/Research | Discovered exit to Quarantine (range 12) 2992 | -3/Research | Entered Quarantine 3017 | -3/Quarantine | Found Sigix Corpse 3023 | -3/Quarantine | Found Sigix Corpse 3042 | -3/Quarantine | Found Antimissile System 3096 | -3/Quarantine | Identified exit to Research 3096 | -3/Quarantine | Discovered exit to Research (range 11) 3100 | -3/Quarantine | Scanned by Researcher 3107 | -3/Quarantine | Found Alien Artifact 3113 | -3/Quarantine | Entered Research 3113 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3114 | -2/Research | Identified Matter Drive 3123 | -2/Research | Found Imp. Powered Armor 3126 | -2/Research | Found Gamma Bomb Array 3136 | -2/Research | Spotted B-90 Cyclops 3141 | -2/Research | Spotted B-90 Cyclops 3143 | -2/Research | Spotted B-90 Cyclops 3215 | -2/Research | Identified exit to Access 3235 | -2/Research | Entered Access 3235 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 3277 | -1/Access | Garrison activated, responded to threat 3374 | -1/Access | Spotted B-99 Colossus 3484 | -1/Access | Identified exit to Command 3484 | -1/Access | Discovered exit to Command (range 7) 3497 | -1/Access | Spotted B-99 Colossus 3497 | -1/Access | Spotted B-99 Colossus 3507 | -1/Access | Entered Command 3521 | -1/Command | Found Fusion Bomb Launcher 3557 | -1/Command | Spotted M Guard 3557 | -1/Command | Spotted M Guard 3557 | -1/Command | Spotted Combat Programmer 3557 | -1/Command | Spotted Combat Programmer 3583 | -1/Command | Met MAIN.C 3586 | -1/Command | 0b10 Conduit disabled 3605 | -1/Command | System corruption reached 10% 3611 | -1/Command | Self-destructed Last Messages --------------- 03597_ Dropped Impulse Thruster Array. 03597_ Critical hit. 03597_ Matter Drive destroyed. 03597_ Dropped Impulse Thruster Array. 03598_ Dropped Exp. Q-thruster. 03598_ EMDS Slug penetrates MAIN.C. 03598_ Dropped Exp. Coolant Injector. 03599_ Dropped Lrg. Storage Unit. 03599_ Dropped Hcp. Storage Unit. 03600_ Dropped Energy Well. 03600_ Penetrated by EMDS Slug. 03600_ Dropped Adv. Weight Redist. System. 03601_ Dropped Field Propulsion Array. 03601_ Dropped Quantum Reactor. 03601_ EMDS Slug penetrates 0b10 Conduit. 03602_ Dropped Cld. Impulse Thruster. 03603_ Penetrated by EMDS Slug. 03604_ EMDS Slug penetrates MAIN.C. 03606_ Penetrated by EMDS Slug. 03611_ EMDS Slug penetrates 0b10 Conduit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#################??????????????? | | ??????????????"""""" """ #??????????????? | | ??????????????" "" #??????????????? | | ????????????????"" "" ################ | | ?????????????????""""""" / | | ???????????????? " """ ; p | | ?????????????????"""""" /p | | ?????????????""? """""" ;############### | | ????????????? " """""" * ##?????????????? | | ????????????# " !!!!= #??????????????? | | ????????????? " MMM==! ""#??????????????? | | ??????????????""" """MMM@*" """"#??????????????? | | ??????????????" MMM=""""""""#??????????????? | | ????????????# """!"""""""#??????????????? | | ????????????# " " " " #??????????????? | | ????????????# " " " " #??????????????? | | ????????????" " " " """" "?#??????????????? | | ????????????" """ " " """"????????????????? | | ????????????" " " " ????????????????????? | | ????????????? ""?????""" ???????????????????? | | ????????????? "??????" """"???????????????????? | | ??????????????????????????" ???????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 74 Energy Capacity 1320 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 20 Additional Mass Support 15 Armor Coverage 400 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 75 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Achievements -------------- Below Just Shoot The Terminal Meet Your Maker Unlikely Earthworm Challenges ------------ None Game ------ Seed ImprovedFortressSystem Manual? 0 Play Time 02:13:14 Cumulative 35.5 hours Start 2022.01.13 @ 12:23:34 End 2022.01.13 @ 15:10:37 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 34 Rogue 1 Adventurer 0 Explorer 33 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5905377f-66ed-443e-87ae-eee0fe197376