Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.11 @ 01:21:01 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (3338) 3338 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (628) 628 TOTAL SCORE: 7266 Bonus ------- High Alert Combat Kills 273 Follower Combat Kills 355 Cogmind --------- Core Integrity 31/550 Matter 88/300 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Treading (305) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- Nuclear Core (fused) > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Target Analyzer Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY (25) --- Light Nuclear Core Compact Wheel Compact Wheel Armored Wheel Improved Heat Sink Cooling System Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Terrain Scanner Medium Armor Plating Hardened Light Armor Plating Field Laser Field Laser Field Laser Field Laser Heavy Particle Cannon Autogun Missile Launcher Missile Launcher Katana Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Target Analyzer Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Compact Wheel Compact Wheel Armored Wheel Improved Heat Sink Cooling System Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Medium Armor Plating Hardened Light Armor Plating Field Laser Field Laser Field Laser Field Laser Heavy Particle Cannon Autogun Missile Launcher Missile Launcher Katana [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 1 . 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 69 | 1 11 3 22 2 17 6 7 Power 7 | . . . 2 . 4 . 1 Engine 4 | . . . 2 . 2 . . Core 3 | . . . . . 2 . 1 Reactor . | . . . . . . . . Propulsion 16 | . 3 3 3 . . 4 3 Treads 5 | . 2 1 . . . . 2 Leg . | . . . . . . . . Wheel 11 | . 1 2 3 . . 4 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 3 . 5 2 7 1 2 Device 5 | 1 1 . 1 . 2 . . Storage 1 | . 1 . . . . . . Processor 4 | . . . . 1 2 1 . Hackware 2 | . . . . . . . 2 Protection 9 | . 1 . 4 1 3 . . Artifact . | . . . . . . . . Weapon 25 | . 5 . 12 . 6 1 1 Energy Gun 9 | . 3 . 3 . 3 . . Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 10 | . 2 . 5 . 2 . 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 3 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 1 . Parts Lost 13 | . 1 2 3 1 4 1 1 Power 4 | . . 1 . . 3 . . Propulsion 2 | . . 1 . . . . 1 Utility 5 | . . . 3 1 1 . . Weapon 2 | . 1 . . . . 1 . Highest Loss Streak 2 | . 1 1 1 1 2 1 1 To Critical Strikes . | . . . . . . . . Average Backups 22 | 6 14 24 24 24 24 23 21 Power . | 1 1 1 . . . . 1 Propulsion 4 | 4 5 3 4 5 3 2 3 Utility 7 | . 2 8 8 8 7 9 8 Weapon 9 | 1 4 12 11 11 13 11 9 Tool/Special . | . . . . . . . . Unused Backups 32 | . 6 1 8 . 5 1 11 Power 2 | . . . 1 . . . 1 Propulsion 4 | . 3 . . . 1 . . Utility 9 | . . 1 1 . 1 1 5 Weapon 17 | . 3 . 6 . 3 . 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 99 88 99 99 97 98 99 Engine 8 | . 14 4 10 11 5 . . Core 1 | . . . . . 1 9 9 Treads 3 | . 12 10 . . . . 3 Leg 1 | . 7 . . . . . . Wheel 17 | . 8 17 21 22 18 17 13 Device 8 | . 12 14 10 . 9 9 . Storage 11 | . 14 14 11 11 9 9 9 Processor 4 | . . . . 10 14 15 9 Hackware 2 | . . . . . . . 17 Protection 8 | . 1 . 10 11 12 11 9 Energy Gun 7 | . 13 . 13 . 2 . . Ballistic Gun 21 | . 14 28 17 33 24 26 27 Peak Build Rating 35 | 7 12 13 25 25 32 34 35 Average Rating 21 | 6 8 12 22 23 29 32 33 On Entrance 18 | 6 7 12 12 25 23 32 34 Avg Prop Armor Cover (%) 11 | . 11 11 7 . . . . Naked Turns . | . . . . . . . . Heaviest Build 111 | 15 92 92 106 105 111 111 105 Greatest Support 44 | 20 40 20 32 32 32 32 44 Greatest Overweight (x) 9 | . 9 9 9 3 3 6 3 Average Overweight (x) 3 | . 4 6 4 3 2 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 8 18 25 25 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 25 23 Average Carried 22 | 6 14 24 24 24 24 23 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 6 25 25 24 25 25 23 21 Class Distribution -------------------- 41% | Tank 26% | Mutant 12% | Gunner 9% | Scavenger-Gunner 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Mutant | -8/Recycling Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Matter Collected 3524 | 237 495 295 1057 128 888 313 111 Remotely 10 | 10 . . . . . . . Salvage Created 4932 | 75 638 109 1620 193 1190 889 218 Parts 274 | 2 42 5 110 13 54 32 16 Haulers Intercepted 9 | . 2 . 5 . 1 1 . Recyclers Shooed 5 | . . . . . 2 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Combat Hostiles Destroyed 84 | . 16 2 35 4 18 6 3 Guns 68 | . 16 2 19 4 18 6 3 Cannons 1 | . . . 1 . . . . AOE 14 | . . . 14 . . . . Classes Destroyed 15 | 1 7 1 5 . 1 . . Worker 5 | . . 1 1 . 2 1 . Builder 5 | . 1 . 3 . 1 . . Tunneler 1 | . 1 . . . . . . Hauler 9 | . 2 . 5 . 1 1 . Recycler 11 | 1 . . . . 3 6 1 Mechanic 3 | . . . 2 . 1 . . Operator 5 | . 1 . 2 . . 2 . Watcher 9 | . 3 . 3 . 2 1 . Swarmer 20 | . 9 . 7 . 3 1 . Grunt 42 | . 7 2 18 1 10 4 . Brawler 3 | . . . 1 1 1 . . Duelist 3 | . . . 2 . 1 . . Protector 1 | . . . 1 . . . . Sentry 14 | . . . 6 2 2 1 3 Hunter 1 | . . . . . 1 . . Best Kill Streak 9 | 1 3 2 9 2 5 6 1 Combat Bots Only 8 | . 3 2 8 2 3 3 1 Max Kills in Single Turn 4 | 1 2 1 4 1 2 1 1 Gunslinging 1 | . 1 . . . 1 . . Exploded 3 | . . . 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Hostile Shots Fired 272 | . 64 10 87 12 82 17 . Missed 72 | . 17 3 24 3 20 5 . Hits 200 | . 47 7 63 9 62 12 . Melee 1 | . . . 1 . . . . Projectile 199 | . 47 7 62 9 62 12 . AOE 2 | . . 2 . . . . . Critical Strikes 7 | . 1 3 1 . 2 . . Damage Taken 3343 | . 537 207 878 120 917 168 516 Core 695 | . 58 8 110 . 200 12 307 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 12 | . 12 . . . . . . Core Remaining (%) 81 | 100 . 73 . 72 . . . Volleys Fired 297 | 9 66 12 95 10 68 30 7 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 189 | 70 90 46 180 75 189 78 76 Shots Fired 757 | 18 132 24 253 28 198 83 21 Gun 743 | 18 132 24 239 28 198 83 21 Cannon 1 | . . . 1 . . . . Launcher 13 | . . . 13 . . . . Special . | . . . . . . . . Kinetic 538 | 9 61 24 144 28 168 83 21 Thermal 200 | 9 65 . 96 . 30 . . Explosive 13 | . . . 13 . . . . Electromagnetic 6 | . 6 . . . . . . Robot Hit Streak 24 | 4 10 3 20 24 20 10 11 Robot Miss Streak 8 | 3 5 1 8 1 4 3 1 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 11 | . 3 . 3 1 3 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . Shots Hit Robots 470 | 12 80 13 152 19 131 48 15 Core Hits 193 | 2 33 5 72 6 47 22 6 Critical Kills 4 | . . . . . 1 2 1 Critical Parts Destroyed 5 | . . . 1 . 2 2 . Critical Strikes 22 | 1 2 . 7 . 7 4 1 Burn 13 | 1 2 . 6 . 4 . . Destroy 9 | . . . 1 . 3 4 1 Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing 1 | . . . . . 1 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9335 | 149 1116 196 3769 343 2247 1007 508 Guns 7801 | 149 1116 196 2480 343 2233 1007 277 Cannons 23 | . . . 23 . . . . Explosions 1266 | . . . 1266 . . . . Melee . | . . . . . . . . Ramming 245 | . . . . . 14 . 231 Kinetic 5759 | 74 501 196 1517 343 1844 1007 277 Thermal 2011 | 75 561 . 986 . 389 . . Explosive 1266 | . . . 1266 . . . . Electromagnetic 54 | . 54 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 35 | . . . . . . . 35 Average Corruption 26 | . . . . . . . 26 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . . . . 28 Message Errors 13 | . . . . . . . 13 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 19 | . . . 19 . . . . Projectiles . | . . . . . . . . Explosions 19 | . . . 19 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 228 | . . . 1 . 7 . 220 Shots 1 | . . . 1 . . . . Rammed 2 | . . . . . 1 . 1 Targets Rammed 2 | . . . . . 1 . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 382 | 81 72 2 243 123 382 30 272 Average Temperature 43 | 40 18 2 51 52 50 10 57 Received Heat Transfer 1236 | . 279 75 321 48 441 72 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 21 | . 6 . 12 . 3 . . Heat Transferred 5846 | 296 1739 . 2664 . 1147 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Maximum Alert Level 3 | . . . 3 1 1 1 . Low Security (%) 54 | 100 100 100 6 33 49 96 100 Level 1 22 | . . . 31 66 50 3 . Level 2 10 | . . . 27 . . . . Level 3 12 | . . . 34 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . 1 . . . . Peak Influence 850 | 5 137 65 850 334 342 206 68 Initial 313 | . . . . 313 39 139 63 Average 252 | 1 48 7 536 229 166 154 6 Influence Increases 3365 | 5 489 70 1696 125 641 257 82 Destroy 0b10 Robot/C 1960 | . 320 40 980 80 360 120 60 Destroy 0b10 Robot/NC 260 | 5 40 5 100 . 50 55 5 Destroy Leader 440 | . 70 10 250 10 76 24 . Allied During Kill 140 | . . . 140 . . . . Trap Triggered on 0b10 40 | . . . 40 . . . . Successful Hack 99 | . 14 . 43 . 16 11 15 Select Force Hacks 60 | . 30 . 30 . . . . Disable Machine 135 | . . 15 45 30 15 30 . Destroy Structure 81 | . . . 68 5 4 2 2 Lose Combat Pursuer 150 | . 15 . . . 120 15 . Influence Decreases 3365 | 5 489 70 891 828 413 423 246 Entered New Map 847 | . . . . 492 63 191 101 Time Decay 2248 | 5 479 70 691 326 310 222 145 Lost Part 100 | . 10 . 30 10 40 10 . Lost Ally 20 | . . . 20 . . . . Purge Threat 150 | . . . 150 . . . . Squads Dispatched 13 | . 2 . 8 . 2 1 . Investigation 5 | . 1 . 3 . 1 . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 2 . 1 . . Assault 3 | . . . 3 . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Distress Signals 9 | . 3 . 3 . 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 22 4 67 4 28 11 1 Peak Tracking Total 6 | . 4 2 6 2 5 2 . Tactical Retreats 7 | . 1 . . . 5 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Traps Triggered 5 | . . . 2 . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 5 | . . . 5 . . . . Reused 4 | . . . 4 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . 4 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Machines Disabled 9 | . . 1 3 2 1 2 . Max in Single Turn 1 | . . 1 1 1 1 1 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Machines Accessed 41 | . 6 . 14 . 8 4 9 Terminals 30 | . 5 . 10 . 5 4 6 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 6 | . 1 . 2 . . . 3 Scanalyzers 3 | . . . 1 . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 133 | . 17 . 58 . 24 10 24 Successful 93 | . 11 . 40 . 15 6 21 Failed 39 | . 5 . 18 . 9 4 3 Catastrophic 3 | . 1 . 2 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 88 | . 17 . 36 . 18 8 9 Terminals 93 | . 16 . 39 . 19 10 9 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 29 | . 1 . 13 . . . 15 Scanalyzers 7 | . . . 3 . 4 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 19 | . 2 . 14 . 1 2 . Robot Analysis 7 | . 2 . 5 . . . . Prototype ID Bank 5 | . . . 5 . . . . Open Door 2 | . . . . . . 2 . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks 27 | . . . 12 . . . 15 Report Inventory 26 | . . . 11 . . . 15 Retrieve Components 1 | . . . 1 . . . . Scanalyzer 6 | . . . 2 . 4 . . Retrieve Study 6 | . . . 2 . 4 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 39 | . 9 . 11 . 9 4 6 Terminals 37 | . 8 . 10 . 9 4 6 Track 4 | . 1 . 1 . 1 1 . Botnet 13 | . 2 . 2 . 2 1 6 Operators 3 | . . . 2 . 1 . . Skim 17 | . 5 . 5 . 5 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Tunnel 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . Used . | . . . . . . . . Hacking Detections 35 | . 5 . 13 . 7 4 6 Full Trace Events 5 | . . . 2 . . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . . 2 . 4 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders 1 | . . . 1 . . . . STAY 1 | . . . 1 . . . . Ally Attacks 107 | . . . 107 . . . . Total Damage 1102 | . . . 1102 . . . . Kills 19 | . . . 19 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Active Infowar (turns) 367 | . . . . . . 354 13 Optics 367 | . . . . . . 354 13 Robot Analysis Total 6 | . 2 . 4 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Turns Passed 8980 | 54 1644 648 3313 726 930 477 1188 Spaces Moved 4154 | 22 718 320 1380 472 465 262 515 Core . | . . . . . . . . Treads 190 | . 114 . . . . . 76 Legs 215 | 22 193 . . . . . . Wheels 3749 | . 411 320 1380 472 465 262 439 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 140 130 145 120 135 135 Average Speed 154 | 120 176 182 149 145 134 135 160 Slowest Speed 320 | 120 320 215 215 145 145 180 305 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 69 | 3 95 74 97 98 47 48 92 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . 2 . 1 . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 5 | . . 3 . 2 . . . Spaces Dug 21 | . . . 20 . 1 . . Terrain Destroyed 111 | . . . 104 5 1 . 1 Melee 1 | . . . . . 1 . . Projectile . | . . . . . . . . AOE 109 | . . . 104 5 . . . Terrain Rammed 28 | . . . . . . . 28 Walls Destroyed 1 | . . . . . . . 1 Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Total 5865 | 31 965 364 2456 498 653 331 567 Wait 1171 | . 133 27 916 12 63 13 7 Move 4147 | 21 717 319 1379 471 464 261 515 Hop . | . . . . . . . . Pick Up 62 | . 26 2 15 1 14 4 . Fast Attach 25 | 1 3 . 7 1 6 6 1 Attach 16 | . 3 1 6 1 3 1 1 Detach 3 | . 1 . . 1 1 . . Swap 57 | . 5 2 22 . 16 6 6 Drop 55 | . 11 1 16 . 16 10 1 Fire 297 | 9 66 12 95 10 68 30 7 Melee 1 | . . . . . 1 . . Ram 29 | . . . . . 1 . 28 Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 3) 55 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 492 | -10/Materials | Central database locked down 527 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Loaded intel: 22 trap records 540 | -10/Materials | Discovered new exit (range 16) 565 | -10/Materials | Learned Storage security intel 584 | -10/Materials | Identified exit to Mines 584 | -10/Materials | Identified exit to Materials 595 | -10/Materials | Learned location of Subcaves (-10) 596 | -10/Materials | Identified exit to Subcaves 597 | -10/Materials | Learned location of 2 exits from Materials 599 | -10/Materials | Learned Storage security intel 1699 | -10/Materials | Entered Mines 1700 | -10/Mines | Assembled infested the area 1722 | -10/Mines | Met 8R-AWN 2094 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2206 | -10/Mines | Found a hidden stash of uninstalled traps 2317 | -10/Mines | Discovered exit to Materials (range 11) 2347 | -10/Mines | Entered Materials 2347 | -9/Materials | Accompanied by 3 allies 2347 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2348 | -9/Materials | Identified exit to Mines 2349 | -9/Materials | Identified exit to Materials 2638 | -9/Materials | Build established: Tank 3674 | -9/Materials | Learned 2 Storage zone layouts 3740 | -9/Materials | Learned location of 1 exit from Recycling 3797 | -9/Materials | Learned location of 1 exit from Storage 3843 | -9/Materials | Learned Storage security intel 3947 | -9/Materials | First assault squad dispatched 3959 | -9/Materials | Discovered exit to Materials (range 12) 3992 | -9/Materials | Learned Storage garrison access intel 4575 | -9/Materials | Destroyed 8 combat bots 4882 | -9/Materials | Sterilization system engaged 4882 | -9/Materials | Non-combat units ordered to evacuate 4982 | -9/Materials | Combat units ordered to evacuate 5182 | -9/Materials | Ambient heat levels rising (+10) 5332 | -9/Materials | Ambient heat levels rising (+10) 5482 | -9/Materials | Ambient heat levels rising (+10) 5632 | -9/Materials | Ambient heat levels rising (+10) 5660 | -9/Materials | Entered Mines 5811 | -9/Mines | Learned Materials non-interactive machine intel 5858 | -9/Mines | Discovered exit to Materials (range 8) 5914 | -9/Mines | Discovered exit to Materials (range 9) 5995 | -9/Mines | Build established: Gunner 6215 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 6248 | -9/Mines | Learned 2 Materials zone layouts 6386 | -9/Mines | Entered Materials 6386 | -8/Materials | Evolved 2 slots: Utility x2 6387 | -8/Materials | Identified exit to Storage 6389 | -8/Materials | Loaded intel: 38 non-interactive machine locations 6916 | -8/Materials | Discovered new exit (range 16) 7316 | -8/Materials | Entered Storage 7317 | -8/Storage | Identified exit to Recycling 7318 | -8/Storage | Identified exit to Factory 7321 | -8/Storage | Loaded intel: 1 garrison access location 7682 | -8/Storage | Garrison activated, responded to threat 7788 | -8/Storage | Used back door to open Recycling access 7793 | -8/Storage | Entered Recycling 7794 | -8/Recycling | Identified exit to Factory 8266 | -8/Recycling | Build established: Scavenger-Gunner 8429 | -8/Recycling | Core integrity fell below 50% 8431 | -8/Recycling | System corruption reached 10% 8663 | -8/Recycling | Core integrity fell below 20% 8690 | -8/Recycling | System corruption reached 30% 8740 | -8/Recycling | Build established: Hacker-Mutant 8981 | -8/Recycling | Self-destructed Last Messages --------------- >>Recycling(Report) Matter reserves: 0 Inventory: Target Analyzer (41%) Pulse Rifle (53%) Arm. Treads (48%) Lgt. Treads (84%) Lgt. Treads (97%) Heat Sink (96%) Heat Sink (80%) >>Recycling(Report) Matter reserves: 0 Inventory: Target Analyzer (41%) Pulse Rifle (53%) Arm. Treads (48%) Lgt. Treads (84%) Lgt. Treads (97%) Heat Sink (96%) Heat Sink (80%) Map ----- +----------------------------------------------------+ | ?????????????????????????#######+#######???? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ?????????##############????????# #?????????? | | ?????????# #????????# #?????????? | | ?????????# """ """ #????????# ########### | | ?????????# "T" """ #????????# | | ?????????# """ ######???# ########### | | ?????????# ## ##### #?????????? | | ?????????# """ """ + T #?????????? | | ?????????# """ """ ## #######?????????? | | ?????????# """ """ ### ##???????????????? | | ?????????# #?# #????????????????? | | ?????????# ### #????????????????? | | ?????????# + #????############# | | ?????????# # #????# # | | ?????????#######+###### ###??# # | | ??????????????# #### """ # | | ??????????????# + """ # | | ??????????????# #??# """ + | | ?????????????######+##### #??# """ # | | ?????????????# #?# #??# """ # | | ?????????????# """ #?# #??# # | | ?????????????# "Y" #?# #??# # | | ?????????????# @ #?# #??########## | | ?????????????# ### ###?????????# | | ?????????????# """ ## !!#?????????# | | ?????????????# """ ### ! #?????????# | | ?????????????# """ + !!#?????????# | | ?????????????# ### ###?????????# | | ?????????????##########?# #???????????# | | ????????????????????????# #???????????# | | ???????????###########??# #???????????# | | ???????????# ??# #???????????# | | ???????????# ?# #????######## | | ???????????# ?# #????# | | ???????????# # #????# | | ???????????# # #????# | | ??????????# + ###########+##+# | | ???????????# # + | | ???????????# # # | | ???????????# ?# # | | ???????????# ?# # | | ???????????# ??# """ # | | ???????????# ??# """ # | | ???????????####### ##??## """ # | | ?????????????????##????#" # | | ???????????????????????#T ######### | | ???????????????????????#" """ #?###????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 7 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Autogun | -9/Materials | Hacked Com. Wheel | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Minigun | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticTractorBeacon Manual? 0 Play Time 00:52:27 Cumulative 403.1 hours Start 2026.04.10 @ 23:13:18 End 2026.04.11 @ 01:21:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 343 Rogue 307 Adventurer 36 Explorer 0 Win Type - Total 5 Types 2/0/0/1/0/0/0/2/0/0 Lore% 75 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8596be3-d686-4c50-82fc-c9b7434f8749