Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 12:06:21 Player: btmk16 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (169) 845 Value Destroyed (6959) 6959 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2553) 2553 TOTAL SCORE: 16877 Bonus ------- High Alert Combat Kills 1701 Follower Combat Kills 295 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/1300 Matter 257/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Advanced Power Amplifier Gravity Flail Molecular Scythe Molecular Scythe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Improved Actuator Array Layered Heavy Armor Plating Drone Bay > --- WEAPON ----------- Gravity Flail Gravity Flail Gravity Flail Force Lance > --- INVENTORY -------- Neutrino Core Improved Terrain Scanner Improved Remote Force Field Hacking Drone Bay Heavy Rocket Launcher Micro-nuke Launcher Advanced Micro-nuke Launcher [Rating: 122] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Cargo Storage Unit Device Improved Heat Sink Storage Cargo Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Beam Rifle Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Antimatter Cannon Launcher Heavy Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Plasma Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . . . 6 . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . 2 . . . . . . . Utility 8 | . . . . . . 3 . . 1 . . 2 2 Weapon 2 | . . . . . . 1 . . 1 . . . . Parts Attached 195 | . 14 13 7 1 1 22 2 2 22 3 . 66 42 Power 14 | . 2 2 1 . . 1 . . 2 . . 4 2 Engine 6 | . 2 2 1 . . 1 . . . . . . . Core 4 | . . . . . . . . . 2 . . 1 1 Reactor 4 | . . . . . . . . . . . . 3 1 Propulsion 58 | . 7 6 3 . . 7 . . 3 3 . 16 13 Treads 14 | . . 2 2 . . 3 . . 2 2 . 3 . Leg 16 | . 3 . . . . . . . . . . 13 . Wheel 16 | . 4 4 1 . . 4 . . 1 1 . . 1 Hover 3 | . . . . . . . . . . . . . 3 Flight 9 | . . . . . . . . . . . . . 9 Utility 47 | . 2 . . . . 6 . . 4 . . 23 12 Device 25 | . 1 . . . . . . . 2 . . 14 8 Storage 4 | . 1 . . . . 1 . . . . . 1 1 Processor 5 | . . . . . . 1 . . 1 . . 2 1 Hackware 1 | . . . . . . . . . . . . 1 . Protection 12 | . . . . . . 4 . . 1 . . 5 2 Artifact . | . . . . . . . . . . . . . . Weapon 76 | . 3 5 3 1 1 8 2 2 13 . . 23 15 Energy Gun 13 | . 2 3 1 . . 2 1 1 1 . . 2 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 24 | . 1 2 1 1 1 1 . . 8 . . 7 2 Ballistic Cannon 4 | . . . . . . . . . 1 . . 3 . Launcher 10 | . . . 1 . . 1 1 1 1 . . 1 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 11 | . . . . . . . . . . . . 7 4 Slashing Weapon 9 | . . . . . . 2 . . . . . 2 5 Piercing Weapon 5 | . . . . . . 2 . . 2 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . . . . . . 2 . . 6 2 Corrupted Parts 2 | . . . . . . . . . . . . 2 . System Corruption 11 | . . . . . . . . . . . . 11 . Parts Lost 73 | . 5 8 1 . . 2 . . 1 2 . 19 35 Power 5 | . . 2 . . . . . . . . . 1 2 Propulsion 33 | . 1 4 1 . . 1 . . 1 1 . 5 19 Utility 19 | . 1 . . . . 1 . . . 1 . 7 9 Weapon 16 | . 3 2 . . . . . . . . . 6 5 Highest Loss Streak 8 | . 2 5 1 . . 1 . . 1 2 . 7 8 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 81 | . 86 82 74 76 77 85 86 86 87 87 88 85 64 Engine 4 | . 14 6 . 11 11 6 6 6 . . . . . Core 1 | . . . . . . . . . 4 5 5 1 1 Treads 12 | . . 7 20 22 22 12 13 13 11 17 23 14 . Leg 4 | . 12 . . . . . . . . . . 11 11 Wheel 11 | . 15 35 21 11 11 19 20 20 16 13 11 . . Device 4 | . 1 . . . . . . . 3 2 . 11 14 Storage 7 | . 14 11 11 11 11 6 6 6 5 5 5 3 2 Processor 5 | . . . . . . 6 6 6 11 11 11 12 8 Protection 3 | . . . . . . 13 13 13 7 5 5 4 2 Energy Gun 6 | . 13 14 13 11 11 7 12 12 3 . . . . Ballistic Gun 10 | . 14 7 7 10 11 6 6 6 14 23 23 7 . Impact Weapon 2 | . . . . . . . . . . . . 6 9 Naked Turns 12 | . . . . . . . . . . . . . 12 Heaviest Build 198 | 12 147 151 152 152 152 172 174 170 188 187 186 198 71 Greatest Support 209 | 20 20 40 40 28 28 56 56 56 56 54 20 209 140 Greatest Overweight (x) 17 | . 14 5 7 5 5 7 3 3 4 9 9 9 17 Average Overweight (x) 3 | . 3 3 5 5 5 3 3 3 3 5 9 . . Largest Inventory Capacity 30 | . 30 30 30 30 30 30 30 30 30 30 30 30 10 Average Capacity 25 | . 19 30 30 30 30 29 30 30 30 30 30 23 8 Most Carried 30 | . 24 30 30 30 30 30 30 30 30 30 28 30 7 Average Carried 22 | . 12 26 29 29 29 22 30 30 29 28 27 21 4 Final Capacity 30 | 8 30 30 30 30 30 30 30 30 30 30 30 5 5 Final Carried 30 | 6 23 30 29 30 30 30 30 30 30 27 28 5 5 Class Distribution -------------------- 49% | Hauler-Mutant 26% | Hauler-Tank 14% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Mutant | -5/Factory Hauler-Tank | -5/Upper Caves Hauler-Tank | -5/Upper Caves Hauler-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Matter Collected 5274 | 200 332 402 190 30 25 169 69 8 620 268 183 2330 448 Remotely 677 | . . . . . . . . . . . . 677 . Salvage Created 6683 | . 590 424 39 . . 337 54 45 598 243 142 3546 665 Parts 304 | . 39 29 4 . . 10 3 5 31 12 7 126 38 Haulers Intercepted 6 | . 1 1 . . . . . . . . . 3 1 Recyclers Shooed 4 | . 1 . . . . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . 2 1 . 2 5 . 13 8 . . Prevented 3 | . . . . . . . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Combat Hostiles Destroyed 141 | . 13 8 5 . . 8 4 3 11 5 7 62 15 Melee 13 | . . . . . . . . . . . . 9 4 Guns 69 | . 12 8 2 . . 4 . . 7 5 7 24 . Cannons 12 | . . . . . . . . . . . . 12 . AOE 35 | . 1 . 3 . . 4 4 3 4 . . 6 10 Classes Destroyed 16 | . 4 2 . . . 3 . . 2 . . 5 . Worker 4 | . . . . . . . . . . . . 4 . Builder 9 | . . . . . . . . . 4 . . 5 . Tunneler 5 | . . . . . . . . . 2 . . 1 2 Hauler 6 | . 1 1 . . . . . . . . . 3 1 Recycler 5 | . 1 . . . . . . . 1 . . 2 1 Operator 1 | . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . 1 . Swarmer 49 | . 3 . 5 . . . 4 3 5 1 7 14 7 Saboteur 2 | . . . . . . . . . . . . 2 . Grunt 53 | . 10 5 . . . 3 . . 3 . . 29 3 Brawler 3 | . . 1 . . . . . . 1 . . 1 . Duelist 2 | . . . . . . 1 . . . . . 1 . Protector 1 | . . . . . . . . . . . . 1 . Sentry 8 | . . 2 . . . 1 . . . 1 . 3 1 Hunter 6 | . . . . . . 2 . . . 2 . 2 . Programmer 17 | . . . . . . 1 . . 2 1 . 9 4 Best Kill Streak 10 | . 3 4 3 . . 5 4 3 8 3 6 10 8 Combat Bots Only 10 | . 3 4 3 . . 5 4 3 5 3 6 10 6 Max Kills in Single Turn 4 | . 1 1 2 . . 4 2 3 4 1 2 3 4 Gunslinging 1 | . . . . . . . . . . . 1 . . Exploded 4 | . 1 . 2 . . 4 2 3 2 . . 3 3 Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Damage Taken 16055 | . 619 985 121 . 133 1409 . 61 603 736 279 6498 4611 Core 2545 | . 104 265 10 . . 114 . . 41 59 16 636 1300 Absorbed by Shields 43 | . . . . . . . . . . . . . 43 Reduced by Siege Mode 10 | . . . . . . . . . . . . 10 . Redirected to Shielding 67 | . . . . . . . . . . . . . 67 Core Remaining (%) 67 | 100 58 . . . 31 . . 86 . . 88 44 . Volleys Fired 306 | . 65 37 15 . 4 28 2 1 23 14 10 98 9 Largest 4 | . 2 2 2 . 2 3 1 1 4 4 4 4 1 Hottest 212 | . 60 68 112 . 84 159 39 39 212 123 123 196 49 Shots Fired 809 | . 127 64 27 . 8 60 2 1 70 55 41 345 9 Gun 667 | . 127 64 23 . 8 59 . . 64 55 41 224 2 Cannon 118 | . . . . . . . . . 4 . . 114 . Launcher 24 | . . . 4 . . 1 2 1 2 . . 7 7 Special . | . . . . . . . . . . . . . . Kinetic 634 | . 70 37 1 . 4 27 . . 59 55 41 338 2 Thermal 140 | . 52 21 22 . 4 32 . . 9 . . . . Explosive 24 | . . . 4 . . 1 2 1 2 . . 7 7 Electromagnetic 11 | . 5 6 . . . . . . . . . . . Robot Hit Streak 20 | . 7 13 10 . 9 20 . . 15 5 10 13 7 Robot Miss Streak 8 | . 4 3 3 . . 2 . . 2 5 1 8 1 Penetration Max 1 | . . . . . . . . . 1 . . 1 . Secondary Targets 9 | . . 3 . . . 1 . . 1 2 1 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . . 1 1 1 1 . Shots Hit Robots 559 | . 77 50 14 . 8 48 . . 56 32 25 222 27 Core Hits 290 | . 32 22 4 . 2 21 5 4 36 13 7 113 31 Critical Kills 17 | . . . . . . . . . 1 . . 15 1 Critical Parts Destroyed 37 | . 1 . . . . . . . 1 1 . 33 1 Critical Strikes 66 | . 1 . 2 . . 4 . . 4 1 . 52 2 Burn 7 | . . . 2 . . 4 . . 1 . . . . Destroy 36 | . 1 . . . . . . . 2 1 . 32 . Blast 3 | . . . . . . . . . 1 . . 2 . Smash 19 | . . . . . . . . . . . . 17 2 Sever 1 | . . . . . . . . . . . . 1 . Melee Attacks 226 | . . . . . . 5 . . 34 . . 111 76 Impact 145 | . . . . . . . . . . . . 99 46 Slashing 35 | . . . . . . 1 . . . . . 12 22 Piercing 46 | . . . . . . 4 . . 34 . . . 8 Sneak Attacks 13 | . . . . . . 1 . . 2 . . 9 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 27 | . . . . . . . . . . . . 21 6 Damage Inflicted 21484 | . 996 610 526 . 135 1333 222 204 1868 695 604 11069 3222 Guns 8631 | . 922 610 211 . 135 716 . . 1171 695 604 3524 43 Cannons 1483 | . . . . . . . . . 80 . . 1403 . Explosions 5728 | . 57 . 315 . . 572 222 200 493 . . 1942 1927 Melee 5562 | . . . . . . 45 . . 120 . . 4145 1252 Ramming 80 | . 17 . . . . . . 4 4 . . 55 . Kinetic 8560 | . 472 342 . . 72 309 . . 1096 695 604 4927 43 Thermal 1687 | . 450 177 211 . 63 407 . . 155 . . 224 . Explosive 5371 | . . . 315 . . 572 222 200 493 . . 1642 1927 Electromagnetic 224 | . 57 91 . . . . . . . . . 76 . Impact 4909 | . . . . . . . . . . . . 3957 952 Slashing 318 | . . . . . . . . . . . . 188 130 Piercing 335 | . . . . . . 45 . . 120 . . . 170 Highest Corruption 20 | . 3 . . . . . . . 2 4 4 20 12 Average Corruption 5 | . 2 . . . . . . . 2 3 4 7 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . 8 . . . . Effects 110 | . 20 . . . . . . . 4 22 4 40 20 Message Errors 29 | . 6 . . . . . . . 1 3 1 13 5 Matter Fused 26 | . 6 . . . . . . . . 6 1 9 4 Heat Flow Errors 18 | . 3 . . . . . . . 1 5 1 6 2 Energy Discharges 9 | . 3 . . . . . . . 1 2 . 2 1 Parts Rejected 3 | . . . . . . . . . . 1 . 1 1 Data Loss (minor) 15 | . . . . . . . . . 1 4 . 4 6 Data Loss (major) 5 | . 1 . . . . . . . . . . 3 1 Misfires 2 | . 1 . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 2363 | . 21 . 153 . . . 22 28 21 . . 1897 221 Projectiles 96 | . . . . . . . . . . . . 96 . Explosions 311 | . 21 . 153 . . . 22 28 . . . 19 68 Melee 1956 | . . . . . . . . . 21 . . 1782 153 Knockbacks 26 | . . . . . . . . . 1 . . 21 4 Impact 15 | . . . . . . . . . . . . 11 4 Kinetic 7 | . . . . . . . . . 1 . . 6 . Secondary 4 | . . . . . . . . . . . . 4 . Self-Inflicted Damage 520 | . 37 . 4 . . 252 . 43 2 . . 50 132 Shots 12 | . 1 . 1 . . 3 . 1 . . . 2 4 Rammed 9 | . 2 . . . . . . 1 2 . . 4 . Targets Rammed 11 | . 3 . . . . . . 1 2 . . 5 . Kicked 1 | . 1 . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . Highest Temperature 420 | . 278 180 135 . 45 302 . . 377 276 406 420 105 Average Temperature 83 | . 42 69 59 . 24 77 . . 119 82 155 95 36 Received Heat Transfer 2399 | . 246 450 . . 9 210 . . 180 36 . 986 282 Effects 10 | . . . . . . . . . 7 1 1 1 . Shutdowns 2 | . . . . . . . . . 1 . 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Interference 6 | . . . . . . . . . 6 . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . . 2 . Total Turns 17 | . . . . . . . . . . . . 17 . Longest Duration 10 | . . . . . . . . . . . . 10 . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 28 | . . 2 . . . . . . . . . 26 . Impact Corruptions 55 | . . . . . . . . . . . . 48 7 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . 3 . . 1 . . . 1 Heat Transferred 3923 | . 925 400 592 . 148 1273 . . 435 . . 150 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Peak Influence 1523 | . 178 195 202 . . 194 . . 334 . . 1523 974 Initial 784 | . . 5 . . . . . . 88 . . 103 784 Average 349 | . 72 82 99 . . 63 . . 196 . . 619 764 Maximum Alert Level 4 | . . . 1 . . . . . 1 . . 4 3 Low Security (%) 57 | . 100 100 68 . . 100 . . 44 . . 36 . Level 1 14 | . . . 31 . . . . . 55 . . 14 . Level 2 7 | . . . . . . . . . . . . 9 36 Level 3 12 | . . . . . . . . . . . . 13 63 Level 4 7 | . . . . . . . . . . . . 26 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 1 . . 2 . . 2 . . 11 10 Investigation 4 | . 2 . 1 . . 1 . . . . . . . Extermination 8 | . . . . . . . . . 1 . . 4 3 Reinforcement 7 | . . . . . . 1 . . 1 . . 4 1 Assault 5 | . . . . . . . . . . . . 3 2 Garrison 4 | . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . . 2 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Distress Signals 9 | . 2 . . . . 1 . . . . . 4 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 231 | . 34 14 7 . 2 9 . 3 18 8 8 84 44 Peak Tracking Total 9 | . 5 6 4 . 1 5 2 3 5 3 4 9 9 Tactical Retreats 20 | . 1 1 1 . . . . . 2 2 1 3 9 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Traps Triggered 12 | . 6 . . . . . . . . . . 5 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 2 2 1 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Machines Disabled 11 | . . . 1 . . 2 . . . . . 8 . Max in Single Turn 2 | . . . 1 . . 2 . . . . . 2 . Garrison Access 2 | . . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Machines Accessed 16 | . 5 1 2 . 1 1 . . 1 . . 4 1 Terminals 7 | . 5 1 . . 1 . . . . . . . . Fabricators 5 | . . . . . . 1 . . 1 . . 2 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . Total Hacks 36 | . 18 2 2 . 1 2 . . 3 . . 6 2 Successful 11 | . 5 . 2 . 1 . . . 1 . . 2 . Failed 25 | . 13 2 . . . 2 . . 2 . . 4 2 Catastrophic 5 | . 2 . . . . 1 . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . 13 . . . . . . . 4 . . 10 14 Terminals 21 | . 18 2 . . 1 . . . . . . . . Fabricators 11 | . . . . . . 2 . . 3 . . 4 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . Terminal Hacks 8 | . 5 . 2 . 1 . . . . . . . . Record 1 | . . . . . 1 . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . 1 . Network Status 2 | . . . . . . . . . 1 . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 4 1 . . 1 1 . . 1 . . 3 1 Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . . . . 12 10 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 2 2 Machine Destruction 4 | . . . . . . . . . . . . 2 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Total Allies 18 | . . . . 9 . . . . 1 . . 1 7 Largest Group 9 | . . . . 9 9 2 . . 1 1 . 1 3 Highest-Rated Group 288 | . . . . 282 282 76 . . 30 27 . 29 288 Highest-Rated Ally 103 | . . . . 40 40 39 . . 30 27 . 29 103 Zionite Dispatches 5 | . . . . . . . . . 1 . . 1 3 Heavy 2 | . . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . 1 . . 1 3 DROP 2 | . . . . . . . . . 1 . . 1 . EXPLORE 3 | . . . . . . . . . . . . . 3 Ally Attacks 68 | . . . . . 48 4 . . . . . . 16 Total Damage 2277 | . . . . . 874 75 . . . . . . 1328 Kills 9 | . . . . . 5 . . . . . . . 4 Allies Corrupted 2 | . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Robot Analysis Total 3 | . 3 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . Drone Launches 3 | . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . 1 Decoded 0b10 Intel 146 | . . . . . . 20 . . 31 . . 72 23 Traps 7 | . . . . . . . . . 1 . . 5 1 Emergency Access 6 | . . . . . . . . . 3 . . 2 1 Items 107 | . . . . . . 16 . . 22 . . 52 17 Machines 17 | . . . . . . 2 . . 5 . . 6 4 Patrols 3 | . . . . . . 2 . . . . . 1 . Guards 6 | . . . . . . . . . . . . 6 . Zionite Intel Received 4 | . . . . . . . . . . . . 2 2 Branch Access 2 | . . . . . . . . . . . . 1 1 Component Schematics 1 | . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Turns Passed 12829 | . 1774 485 763 1671 687 644 584 91 1092 1079 293 2491 1175 Spaces Moved 6982 | 1 1002 257 401 944 280 359 410 50 591 585 119 1076 907 Core 75 | . 2 . . . . . . . . . . . 73 Treads 529 | . . . 1 . . . . . . . . 528 . Legs 1448 | 1 510 . . . . . . . . . . 496 441 Wheels 4538 | . 490 257 400 944 280 359 410 50 591 585 119 52 1 Hover 2 | . . . . . . . . . . . . . 2 Flight 390 | . . . . . . . . . . . . . 390 Fastest Speed 32 | 120 95 125 140 175 175 100 141 141 138 138 215 120 32 Average Speed 151 | 120 149 134 174 175 175 135 141 141 140 171 215 167 97 Slowest Speed 900 | 120 290 155 400 175 175 190 141 141 160 215 215 255 900 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 2 98 22 80 85 52 7 56 14 18 76 11 32 38 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . 1 4 3 . 2 . . 3 1 . . Spaces Dug 79 | . . . . . . 4 . 11 14 . . 20 30 Terrain Destroyed 458 | . 8 . 73 . . 57 5 11 40 2 5 182 75 Melee 63 | . . . . . . 4 . . 14 . . 15 30 Projectile 89 | . . . . . . . . . 2 2 5 80 . AOE 306 | . 8 . 73 . . 53 5 11 24 . . 87 45 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Total 8345 | . 1158 338 443 969 469 448 413 68 765 629 135 1432 1078 Wait 437 | . 36 10 8 5 170 9 . 15 58 28 6 49 43 Move 6963 | . 1001 256 400 943 279 358 409 50 590 584 118 1074 901 Hop 3 | . . . . . . . . . . . . . 3 Pick Up 124 | . 26 18 5 8 1 22 . . 14 . 1 22 7 Fast Attach 69 | . 6 1 2 1 . 4 . . 4 . . 24 27 Attach 69 | . 3 9 2 . 1 9 . . 2 3 . 29 11 Detach 29 | . 1 . . . . 2 . . . . . 18 8 Swap 57 | . 5 3 3 . . 9 2 2 16 . . 13 4 Drop 91 | . 12 4 8 12 . 2 . . 22 . . 27 4 Fire 306 | . 65 37 15 . 4 28 2 1 23 14 10 98 9 Melee 172 | . . . . . . 5 . . 34 . . 72 61 Ram 4 | . 2 . . . . . . . 2 . . . . Kick 1 | . 1 . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . 5 . Escape Stasis 1 | . . . . . . . . . . . . 1 . Rewire 14 | . . . . . 14 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 5) 488 | -10/Materials | Discovered new exit (range 13) 511 | -10/Materials | Identified exit to Materials 1146 | -10/Materials | Build established: Hauler-Mutant 1775 | -10/Materials | Entered another Materials area 1775 | -9/Materials | Evolved 2 slots: Propulsion x2 1777 | -9/Materials | Discovered new exit (range 8) 2035 | -9/Materials | Core integrity fell below 50% 2074 | -9/Materials | Lost 5 parts (1p2n2w) 2260 | -9/Materials | Entered Mines 2456 | -9/Mines | Met a Derelict shopkeep closing up shop 2861 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2924 | -9/Mines | Assembled infested the area 2929 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2982 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3004 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3015 | -9/Mines | Discovered new exit (range 6) 3023 | -9/Mines | Entered Zion 3158 | -7/Zion | Discovered new exit (range 10) 3248 | -7/Zion | Found Prototype Energy Gun 3395 | -7/Zion | Learned Factory emergency access door positions 3779 | -7/Zion | Learned location of Armory (-4) 4026 | -7/Zion | Found Prototype Device 4172 | -7/Zion | Gained Derelict followers 4296 | -7/Zion | Imprinted 4298 | -7/Zion | Declared Zion's savior 4404 | -7/Zion | Given the Hacking Drone Bay 4409 | -7/Zion | Found Prototype Device 4694 | -7/Zion | Entered Proximity Caves 4694 | -6/Proximity Caves | Accompanied by 9 allies 4791 | -6/Proximity Caves | Spotted B-75 Beast 4834 | -6/Proximity Caves | Allies destroyed B-75 Beast 5190 | -6/Proximity Caves | Discovered new exit (range 13) 5220 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5381 | -6/Proximity Caves | Entered Factory 5381 | -6/Factory | Accompanied by 2 allies 5381 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5954 | -6/Factory | Discovered new exit (range 9) 6025 | -6/Factory | Entered Lower Caves 6254 | -6/Lower Caves | Build established: Hauler-Tank 6591 | -6/Lower Caves | Discovered new exit (range 15) 6609 | -6/Lower Caves | Entered another Lower Caves area 6682 | -6/Lower Caves | Discovered new exit (range 14) 6700 | -6/Lower Caves | Entered Factory 6700 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6700 | -5/Factory | Identified Hacking Drone Bay 7400 | -5/Factory | Build established: Hauler-Mutant 7546 | -5/Factory | Discovered new exit (range 17) 7660 | -5/Factory | Zion Kinetic Resupply teleported in 7694 | -5/Factory | Cargo convoy interrupted 7792 | -5/Factory | Entered Upper Caves 7792 | -5/Upper Caves | Accompanied by 1 ally 7809 | -5/Upper Caves | Learned 4 Factory zone layouts 7884 | -5/Upper Caves | Build established: Hauler-Tank 8194 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8362 | -5/Upper Caves | Encountered a Warlord checkpoint 8789 | -5/Upper Caves | Discovered new exit (range 18) 8871 | -5/Upper Caves | Entered another Upper Caves area 8871 | -5/Upper Caves | Accompanied by 1 ally 9115 | -5/Upper Caves | Discovered new exit (range 4) 9164 | -5/Upper Caves | Entered Factory 9164 | -4/Factory | Evolved 2 slots: Utility x2 9381 | -4/Factory | Lost 7 parts (2n2u3w) 9902 | -4/Factory | Spotted B-86 Titan 10056 | -4/Factory | Retrieved Zion intel report: Component Schematics 10057 | -4/Factory | Zion Melee Resupply teleported in 10095 | -4/Factory | Build established: Hauler-Mutant 10354 | -4/Factory | Retrieved Zion intel report: Branch Access 10354 | -4/Factory | Identified exit to Upper Caves 10354 | -4/Factory | Identified exit to Armory 10681 | -4/Factory | Lost 5 parts (2n1u2w) 10696 | -4/Factory | Terminal network hard line cut 10701 | -4/Factory | First assault squad dispatched 10761 | -4/Factory | Identified Storm Laser 10764 | -4/Factory | Identified Bomb Factory No. 2 10888 | -4/Factory | Destroyed 8 combat bots 10986 | -4/Factory | Core integrity fell below 50% 11039 | -4/Factory | Destroyed 10 combat bots 11085 | -4/Factory | Crushed by falling debris 11197 | -4/Factory | System corruption reached 10% 11503 | -4/Factory | Discovered new exit (range 15) 11508 | -4/Factory | Build established: Scavenger-Mutant 11655 | -4/Factory | Entered Research 11655 | -3/Research | Evolved 2 slots: Utility x2 11838 | -3/Research | Retrieved Zion intel report: Branch Access 11838 | -3/Research | Identified exit to Quarantine 11841 | -3/Research | Found Prototype Launcher 12044 | -3/Research | Lost 8 parts (1p4n2u1w) 12155 | -3/Research | First assault squad dispatched 12225 | -3/Research | Retrieved Zion intel report: Prototype Schematics 12265 | -3/Research | Build established: Mutant 12362 | -3/Research | Zion Heavy squad teleported in 12448 | -3/Research | Garrison activated, responded to threat 12455 | -3/Research | Identified Adv. Micro-nuke Launcher 12485 | -3/Research | Lost 6 parts (2n3u1w) 12496 | -3/Research | Released all parts (11) 12533 | -3/Research | Found Prototype Slashing Weapon 12533 | -3/Research | Identified Molecular Scythe 12535 | -3/Research | Found Molecular Scythe 12537 | -3/Research | Found Faulty Molecular Scythe 12546 | -3/Research | Lost 3 parts (1p1n1w) 12571 | -3/Research | Found Molecular Scythe 12574 | -3/Research | Found Molecular Scythe 12602 | -3/Research | Core integrity fell below 50% 12664 | -3/Research | Zion Heavy squad teleported in 12664 | -3/Research | Garrison activated, responded to threat 12669 | -3/Research | Spotted B-86 Titan 12708 | -3/Research | Lost 4 parts (3n1u) 12764 | -3/Research | Zion Light squad teleported in 12786 | -3/Research | Lost 4 parts (3n1u) 12804 | -3/Research | System corruption reached 10% 12810 | -3/Research | Core integrity fell below 20% 12830 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12787_ P-80 Master destroyed. 12789_ System corrupted: Matter fused (-8). 12790_ Acquired 70 matter. 12791_ Acquired Imp. Antigrav System. 12792_ P-80 Master resets P-80 Master, system corruption cleaned. 12795_ U-05 Engineer repairs door. 12800_ Field Propulsion Drive destroyed. 12801_ Molecular Scythe destroyed. 12803_ Antigrav System destroyed. 12805_ R-10 Processor collects Adv. Heat Sink. 12806_ P-80 Master resets R-10 Processor, system corruption cleaned. 12806_ Imp. Antigrav System destroyed. 12807_ P-80 Master resets P-80 Master, system corruption cleaned. 12809_ Slug penetrates Wall. 12813_ Penetrated by Slug. 12816_ K-01 Serf destroyed. 12816_ Molecular Scythe destroyed. 12819_ Field Propulsion Drive destroyed. 12820_ H76 WT|CMV2XYDQSR/N96:4I>1 12828_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ##########?? #??????????????????????????? | | ## #???? #######????????? ?????????? | | ! #######+## #????? ?????????? | | ### ?????????? | | ! ?????????? | | %= ########?????????????? | | #######+## #????????????????????? | | ##+### #???? #### ###?########???????????? | | ?####+####??? #### ## #???????????? | | ???????????? + + #???????????? | | ???????????# # pp # #???????????? | | ???????????# # # " " +???????????? | | ???????????#? # + ""R"" #???????????? | | ???????????? # ## """""??????????????? | | ???????????? #% #??? ?????????????? | | ???????????# #* #????? #???????????? | | ?????????????# # #???????####???????????? | | ????????????????? # #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#t #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#+##+#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 28 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 600 Resistance: TH 20 Core Shielding 30 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 12 Item Schematics ----------------- Adv. Power Amplifier | -4/Factory | Z-intel Imp. Gravmag System | -4/Factory | Z-intel Power Sword | -4/Factory | Z-intel Machine Analyzer | -4/Factory | Z-intel Hacking Suite | -4/Factory | Z-intel Disruptor Cannon | -4/Factory | Z-intel Recoil Nullifier | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Fusion Compressor | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel Power Amplifier | -4/Factory | Z-intel Terrain Scan Processor | -4/Factory | Z-intel Cld. Impulse Thruster | -3/Research | Z-intel Exp. Thermal Defense Suite | -3/Research | Z-intel Imp. Matter Neutralizer | -3/Research | Z-intel Centrium Medium Armor Plating | -3/Research | Z-intel Coolant Network | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Centrium Greatsword | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Adv. Thermal Defense Suite | -3/Research | Z-intel Adv. Myomer Leg | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellVisualLeg Manual? 0 Play Time 02:32:52 Cumulative 252.4 hours Start 2022.05.23 @ 17:55:35 End 2022.05.24 @ 12:06:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 338 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 78 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a56ae9c-14dd-4886-ad00-6a0451135be5