Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 12:06:21

Player: btmk16

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (169)     845
Value Destroyed (6959)     6959
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (2553)               2553
              TOTAL SCORE: 16877

 Bonus
-------
High Alert Combat Kills    1701
Follower Combat Kills      295
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -43

 Cogmind 
---------
Core Integrity             0/1300
Matter                     257/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
  Improved System Guard
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Particle Reactor
  Advanced Power Amplifier
           Gravity Flail
           Molecular Scythe
           Molecular Scythe

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
           0b10 Decoder Chip [Generic]
  Advanced Melee Analysis Suite
  Improved Actuator Array
   Layered Heavy Armor Plating
           Drone Bay
>          --- WEAPON -----------
           Gravity Flail
           Gravity Flail
           Gravity Flail
           Force Lance
>          --- INVENTORY --------
           Neutrino Core
  Improved Terrain Scanner
  Improved Remote Force Field
           Hacking Drone Bay
     Heavy Rocket Launcher
           Micro-nuke Launcher
  Advanced Micro-nuke Launcher
[Rating: 122]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Field Propulsion Drive
Utility                    Cargo Storage Unit
  Device                   Improved Heat Sink
  Storage                  Cargo Storage Unit
  Processor                0b10 Decoder Chip [Generic]
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Gravity Flail
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   2   .   .   .   6   .   .   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   3   .   .   1   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Parts Attached             195  | .   14  13  7   1   1   22  2   2   22  3   .   66  42  
  Power                    14   | .   2   2   1   .   .   1   .   .   2   .   .   4   2   
    Engine                 6    | .   2   2   1   .   .   1   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   2   .   .   1   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Propulsion               58   | .   7   6   3   .   .   7   .   .   3   3   .   16  13  
    Treads                 14   | .   .   2   2   .   .   3   .   .   2   2   .   3   .   
    Leg                    16   | .   3   .   .   .   .   .   .   .   .   .   .   13  .   
    Wheel                  16   | .   4   4   1   .   .   4   .   .   1   1   .   .   1   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Utility                  47   | .   2   .   .   .   .   6   .   .   4   .   .   23  12  
    Device                 25   | .   1   .   .   .   .   .   .   .   2   .   .   14  8   
    Storage                4    | .   1   .   .   .   .   1   .   .   .   .   .   1   1   
    Processor              5    | .   .   .   .   .   .   1   .   .   1   .   .   2   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             12   | .   .   .   .   .   .   4   .   .   1   .   .   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | .   3   5   3   1   1   8   2   2   13  .   .   23  15  
    Energy Gun             13   | .   2   3   1   .   .   2   1   1   1   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | .   1   2   1   1   1   1   .   .   8   .   .   7   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   1   .   .   3   .   
    Launcher               10   | .   .   .   1   .   .   1   1   1   1   .   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   .   .   .   .   .   .   .   .   .   7   4   
    Slashing Weapon        9    | .   .   .   .   .   .   2   .   .   .   .   .   2   5   
    Piercing Weapon        5    | .   .   .   .   .   .   2   .   .   2   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   .   .   .   .   .   .   2   .   .   6   2   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   
Parts Lost                 73   | .   5   8   1   .   .   2   .   .   1   2   .   19  35  
  Power                    5    | .   .   2   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               33   | .   1   4   1   .   .   1   .   .   1   1   .   5   19  
  Utility                  19   | .   1   .   .   .   .   1   .   .   .   1   .   7   9   
  Weapon                   16   | .   3   2   .   .   .   .   .   .   .   .   .   6   5   
  Highest Loss Streak      8    | .   2   5   1   .   .   1   .   .   1   2   .   7   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     81   | .   86  82  74  76  77  85  86  86  87  87  88  85  64  
  Engine                   4    | .   14  6   .   11  11  6   6   6   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   4   5   5   1   1   
  Treads                   12   | .   .   7   20  22  22  12  13  13  11  17  23  14  .   
  Leg                      4    | .   12  .   .   .   .   .   .   .   .   .   .   11  11  
  Wheel                    11   | .   15  35  21  11  11  19  20  20  16  13  11  .   .   
  Device                   4    | .   1   .   .   .   .   .   .   .   3   2   .   11  14  
  Storage                  7    | .   14  11  11  11  11  6   6   6   5   5   5   3   2   
  Processor                5    | .   .   .   .   .   .   6   6   6   11  11  11  12  8   
  Protection               3    | .   .   .   .   .   .   13  13  13  7   5   5   4   2   
  Energy Gun               6    | .   13  14  13  11  11  7   12  12  3   .   .   .   .   
  Ballistic Gun            10   | .   14  7   7   10  11  6   6   6   14  23  23  7   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   .   .   .   .   6   9   
Naked Turns                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Heaviest Build             198  | 12  147 151 152 152 152 172 174 170 188 187 186 198 71  
  Greatest Support         209  | 20  20  40  40  28  28  56  56  56  56  54  20  209 140 
  Greatest Overweight (x)  17   | .   14  5   7   5   5   7   3   3   4   9   9   9   17  
  Average Overweight (x)   3    | .   3   3   5   5   5   3   3   3   3   5   9   .   .   
Largest Inventory Capacity 30   | .   30  30  30  30  30  30  30  30  30  30  30  30  10  
  Average Capacity         25   | .   19  30  30  30  30  29  30  30  30  30  30  23  8   
  Most Carried             30   | .   24  30  30  30  30  30  30  30  30  30  28  30  7   
  Average Carried          22   | .   12  26  29  29  29  22  30  30  29  28  27  21  4   
  Final Capacity           30   | 8   30  30  30  30  30  30  30  30  30  30  30  5   5   
  Final Carried            30   | 6   23  30  29  30  30  30  30  30  30  27  28  5   5   

 Class Distribution 
--------------------
 49% | Hauler-Mutant
 26% | Hauler-Tank
 14% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -7/Zion
 Hauler-Mutant | -6/Proximity Caves
 Hauler-Mutant | -6/Factory
   Hauler-Tank | -6/Lower Caves
   Hauler-Tank | -6/Lower Caves
 Hauler-Mutant | -5/Factory
   Hauler-Tank | -5/Upper Caves
   Hauler-Tank | -5/Upper Caves
   Hauler-Tank | -4/Factory
        Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  
Matter Collected           5274 | 200  332  402  190  30   25   169  69   8    620  268  183  2330 448  
  Remotely                 677  | .    .    .    .    .    .    .    .    .    .    .    .    677  .    
Salvage Created            6683 | .    590  424  39   .    .    337  54   45   598  243  142  3546 665  
  Parts                    304  | .    39   29   4    .    .    10   3    5    31   12   7    126  38   
Haulers Intercepted        6    | .    1    1    .    .    .    .    .    .    .    .    .    3    1    
Recyclers Shooed           4    | .    1    .    .    .    .    2    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    2    1    .    2    5    .    13   8    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  141  | .   13  8   5   .   .   8   4   3   11  5   7   62  15  
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   .   9   4   
  Guns                     69   | .   12  8   2   .   .   4   .   .   7   5   7   24  .   
  Cannons                  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   
  AOE                      35   | .   1   .   3   .   .   4   4   3   4   .   .   6   10  
Classes Destroyed          16   | .   4   2   .   .   .   3   .   .   2   .   .   5   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Builder                  9    | .   .   .   .   .   .   .   .   .   4   .   .   5   .   
  Tunneler                 5    | .   .   .   .   .   .   .   .   .   2   .   .   1   2   
  Hauler                   6    | .   1   1   .   .   .   .   .   .   .   .   .   3   1   
  Recycler                 5    | .   1   .   .   .   .   .   .   .   1   .   .   2   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  49   | .   3   .   5   .   .   .   4   3   5   1   7   14  7   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    53   | .   10  5   .   .   .   3   .   .   3   .   .   29  3   
  Brawler                  3    | .   .   1   .   .   .   .   .   .   1   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   2   .   .   .   1   .   .   .   1   .   3   1   
  Hunter                   6    | .   .   .   .   .   .   2   .   .   .   2   .   2   .   
  Programmer               17   | .   .   .   .   .   .   1   .   .   2   1   .   9   4   
Best Kill Streak           10   | .   3   4   3   .   .   5   4   3   8   3   6   10  8   
  Combat Bots Only         10   | .   3   4   3   .   .   5   4   3   5   3   6   10  6   
Max Kills in Single Turn   4    | .   1   1   2   .   .   4   2   3   4   1   2   3   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 4    | .   1   .   2   .   .   4   2   3   2   .   .   3   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -7    -6    -6    -6    -6    -5    -5    -5    -4    -3    
--------                   Run   | Scr   Mat   Mat   Min   Zio   Pro   Fac   Low   Low   Fac   Upp   Upp   Fac   Res   
Damage Taken               16055 | .     619   985   121   .     133   1409  .     61    603   736   279   6498  4611  
  Core                     2545  | .     104   265   10    .     .     114   .     .     41    59    16    636   1300  
  Absorbed by Shields      43    | .     .     .     .     .     .     .     .     .     .     .     .     .     43    
  Reduced by Siege Mode    10    | .     .     .     .     .     .     .     .     .     .     .     .     10    .     
  Redirected to Shielding  67    | .     .     .     .     .     .     .     .     .     .     .     .     .     67    
Core Remaining (%)         67    | 100   58    .     .     .     31    .     .     86    .     .     88    44    .     
Volleys Fired              306   | .     65    37    15    .     4     28    2     1     23    14    10    98    9     
  Largest                  4     | .     2     2     2     .     2     3     1     1     4     4     4     4     1     
  Hottest                  212   | .     60    68    112   .     84    159   39    39    212   123   123   196   49    
Shots Fired                809   | .     127   64    27    .     8     60    2     1     70    55    41    345   9     
  Gun                      667   | .     127   64    23    .     8     59    .     .     64    55    41    224   2     
  Cannon                   118   | .     .     .     .     .     .     .     .     .     4     .     .     114   .     
  Launcher                 24    | .     .     .     4     .     .     1     2     1     2     .     .     7     7     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  634   | .     70    37    1     .     4     27    .     .     59    55    41    338   2     
  Thermal                  140   | .     52    21    22    .     4     32    .     .     9     .     .     .     .     
  Explosive                24    | .     .     .     4     .     .     1     2     1     2     .     .     7     7     
  Electromagnetic          11    | .     5     6     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         20    | .     7     13    10    .     9     20    .     .     15    5     10    13    7     
  Robot Miss Streak        8     | .     4     3     3     .     .     2     .     .     2     5     1     8     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Secondary Targets        9     | .     .     3     .     .     .     1     .     .     1     2     1     1     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     1     .     .     1     1     1     1     .     
Shots Hit Robots           559   | .     77    50    14    .     8     48    .     .     56    32    25    222   27    
  Core Hits                290   | .     32    22    4     .     2     21    5     4     36    13    7     113   31    
  Critical Kills           17    | .     .     .     .     .     .     .     .     .     1     .     .     15    1     
  Critical Parts Destroyed 37    | .     1     .     .     .     .     .     .     .     1     1     .     33    1     
  Critical Strikes         66    | .     1     .     2     .     .     4     .     .     4     1     .     52    2     
    Burn                   7     | .     .     .     2     .     .     4     .     .     1     .     .     .     .     
    Destroy                36    | .     1     .     .     .     .     .     .     .     2     1     .     32    .     
    Blast                  3     | .     .     .     .     .     .     .     .     .     1     .     .     2     .     
    Smash                  19    | .     .     .     .     .     .     .     .     .     .     .     .     17    2     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Melee Attacks              226   | .     .     .     .     .     .     5     .     .     34    .     .     111   76    
  Impact                   145   | .     .     .     .     .     .     .     .     .     .     .     .     99    46    
  Slashing                 35    | .     .     .     .     .     .     1     .     .     .     .     .     12    22    
  Piercing                 46    | .     .     .     .     .     .     4     .     .     34    .     .     .     8     
  Sneak Attacks            13    | .     .     .     .     .     .     1     .     .     2     .     .     9     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        27    | .     .     .     .     .     .     .     .     .     .     .     .     21    6     
Damage Inflicted           21484 | .     996   610   526   .     135   1333  222   204   1868  695   604   11069 3222  
  Guns                     8631  | .     922   610   211   .     135   716   .     .     1171  695   604   3524  43    
  Cannons                  1483  | .     .     .     .     .     .     .     .     .     80    .     .     1403  .     
  Explosions               5728  | .     57    .     315   .     .     572   222   200   493   .     .     1942  1927  
  Melee                    5562  | .     .     .     .     .     .     45    .     .     120   .     .     4145  1252  
  Ramming                  80    | .     17    .     .     .     .     .     .     4     4     .     .     55    .     
  Kinetic                  8560  | .     472   342   .     .     72    309   .     .     1096  695   604   4927  43    
  Thermal                  1687  | .     450   177   211   .     63    407   .     .     155   .     .     224   .     
  Explosive                5371  | .     .     .     315   .     .     572   222   200   493   .     .     1642  1927  
  Electromagnetic          224   | .     57    91    .     .     .     .     .     .     .     .     .     76    .     
  Impact                   4909  | .     .     .     .     .     .     .     .     .     .     .     .     3957  952   
  Slashing                 318   | .     .     .     .     .     .     .     .     .     .     .     .     188   130   
  Piercing                 335   | .     .     .     .     .     .     45    .     .     120   .     .     .     170   
Highest Corruption         20    | .     3     .     .     .     .     .     .     .     2     4     4     20    12    
  Average Corruption       5     | .     2     .     .     .     .     .     .     .     2     3     4     7     7     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       8     | .     .     .     .     .     .     .     .     .     8     .     .     .     .     
  Effects                  110   | .     20    .     .     .     .     .     .     .     4     22    4     40    20    
    Message Errors         29    | .     6     .     .     .     .     .     .     .     1     3     1     13    5     
    Matter Fused           26    | .     6     .     .     .     .     .     .     .     .     6     1     9     4     
    Heat Flow Errors       18    | .     3     .     .     .     .     .     .     .     1     5     1     6     2     
    Energy Discharges      9     | .     3     .     .     .     .     .     .     .     1     2     .     2     1     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     1     .     1     1     
    Data Loss (minor)      15    | .     .     .     .     .     .     .     .     .     1     4     .     4     6     
    Data Loss (major)      5     | .     1     .     .     .     .     .     .     .     .     .     .     3     1     
    Misfires               2     | .     1     .     .     .     .     .     .     .     .     .     1     .     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2363  | .     21    .     153   .     .     .     22    28    21    .     .     1897  221   
  Projectiles              96    | .     .     .     .     .     .     .     .     .     .     .     .     96    .     
  Explosions               311   | .     21    .     153   .     .     .     22    28    .     .     .     19    68    
  Melee                    1956  | .     .     .     .     .     .     .     .     .     21    .     .     1782  153   
Knockbacks                 26    | .     .     .     .     .     .     .     .     .     1     .     .     21    4     
  Impact                   15    | .     .     .     .     .     .     .     .     .     .     .     .     11    4     
  Kinetic                  7     | .     .     .     .     .     .     .     .     .     1     .     .     6     .     
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Self-Inflicted Damage      520   | .     37    .     4     .     .     252   .     43    2     .     .     50    132   
  Shots                    12    | .     1     .     1     .     .     3     .     1     .     .     .     2     4     
  Rammed                   9     | .     2     .     .     .     .     .     .     1     2     .     .     4     .     
Targets Rammed             11    | .     3     .     .     .     .     .     .     1     2     .     .     5     .     
  Kicked                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        420   | .     278   180   135   .     45    302   .     .     377   276   406   420   105   
  Average Temperature      83    | .     42    69    59    .     24    77    .     .     119   82    155   95    36    
  Received Heat Transfer   2399  | .     246   450   .     .     9     210   .     .     180   36    .     986   282   
  Effects                  10    | .     .     .     .     .     .     .     .     .     7     1     1     1     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Interference           6     | .     .     .     .     .     .     .     .     .     6     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Total Turns              17    | .     .     .     .     .     .     .     .     .     .     .     .     17    .     
  Longest Duration         10    | .     .     .     .     .     .     .     .     .     .     .     .     10    .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              28    | .     .     2     .     .     .     .     .     .     .     .     .     26    .     
  Impact Corruptions       55    | .     .     .     .     .     .     .     .     .     .     .     .     48    7     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             5     | .     .     .     .     .     .     3     .     .     1     .     .     .     1     
  Heat Transferred         3923  | .     925   400   592   .     148   1273  .     .     435   .     .     150   .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
-------                    Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  
Peak Influence             1523 | .    178  195  202  .    .    194  .    .    334  .    .    1523 974  
  Initial                  784  | .    .    5    .    .    .    .    .    .    88   .    .    103  784  
  Average                  349  | .    72   82   99   .    .    63   .    .    196  .    .    619  764  
Maximum Alert Level        4    | .    .    .    1    .    .    .    .    .    1    .    .    4    3    
  Low Security (%)         57   | .    100  100  68   .    .    100  .    .    44   .    .    36   .    
  Level 1                  14   | .    .    .    31   .    .    .    .    .    55   .    .    14   .    
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    .    9    36   
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    .    .    13   63   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    2    .    1    .    .    2    .    .    2    .    .    11   10   
  Investigation            4    | .    2    .    1    .    .    1    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    .    1    .    .    4    3    
  Reinforcement            7    | .    .    .    .    .    .    1    .    .    1    .    .    4    1    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    3    2    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    1    .    .    2    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res 
Distress Signals           9    | .   2   .   .   .   .   1   .   .   .   .   .   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              231  | .   34  14  7   .   2   9   .   3   18  8   8   84  44  
  Peak Tracking Total      9    | .   5   6   4   .   1   5   2   3   5   3   4   9   9   
  Tactical Retreats        20   | .   1   1   1   .   .   .   .   .   2   2   1   3   9   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res 
Traps Triggered            12   | .   6   .   .   .   .   .   .   .   .   .   .   5   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   2   2   1   1   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res 
Machines Disabled          11   | .   .   .   1   .   .   2   .   .   .   .   .   8   .   
  Max in Single Turn       2    | .   .   .   1   .   .   2   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res 
Machines Accessed          16   | .   5   1   2   .   1   1   .   .   1   .   .   4   1   
  Terminals                7    | .   5   1   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   1   .   .   2   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Total Hacks                36   | .   18  2   2   .   1   2   .   .   3   .   .   6   2   
  Successful               11   | .   5   .   2   .   1   .   .   .   1   .   .   2   .   
  Failed                   25   | .   13  2   .   .   .   2   .   .   2   .   .   4   2   
    Catastrophic           5    | .   2   .   .   .   .   1   .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   13  .   .   .   .   .   .   .   4   .   .   10  14  
  Terminals                21   | .   18  2   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   2   .   .   3   .   .   4   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             8    | .   5   .   2   .   1   .   .   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   4   1   .   .   1   1   .   .   1   .   .   3   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   .   .   .   .   .   12  10  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  
Total Allies               18   | .    .    .    .    9    .    .    .    .    1    .    .    1    7    
  Largest Group            9    | .    .    .    .    9    9    2    .    .    1    1    .    1    3    
  Highest-Rated Group      288  | .    .    .    .    282  282  76   .    .    30   27   .    29   288  
  Highest-Rated Ally       103  | .    .    .    .    40   40   39   .    .    30   27   .    29   103  
Zionite Dispatches         5    | .    .    .    .    .    .    .    .    .    1    .    .    1    3    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    1    .    .    1    3    
  DROP                     2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Ally Attacks               68   | .    .    .    .    .    48   4    .    .    .    .    .    .    16   
  Total Damage             2277 | .    .    .    .    .    874  75   .    .    .    .    .    .    1328 
  Kills                    9    | .    .    .    .    .    5    .    .    .    .    .    .    .    4    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Decoded 0b10 Intel         146  | .   .   .   .   .   .   20  .   .   31  .   .   72  23  
  Traps                    7    | .   .   .   .   .   .   .   .   .   1   .   .   5   1   
  Emergency Access         6    | .   .   .   .   .   .   .   .   .   3   .   .   2   1   
  Items                    107  | .   .   .   .   .   .   16  .   .   22  .   .   52  17  
  Machines                 17   | .   .   .   .   .   .   2   .   .   5   .   .   6   4   
  Patrols                  3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Guards                   6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  
Turns Passed               12829 | .    1774 485  763  1671 687  644  584  91   1092 1079 293  2491 1175 
Spaces Moved               6982  | 1    1002 257  401  944  280  359  410  50   591  585  119  1076 907  
  Core                     75    | .    2    .    .    .    .    .    .    .    .    .    .    .    73   
  Treads                   529   | .    .    .    1    .    .    .    .    .    .    .    .    528  .    
  Legs                     1448  | 1    510  .    .    .    .    .    .    .    .    .    .    496  441  
  Wheels                   4538  | .    490  257  400  944  280  359  410  50   591  585  119  52   1    
  Hover                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Flight                   390   | .    .    .    .    .    .    .    .    .    .    .    .    .    390  
  Fastest Speed            32    | 120  95   125  140  175  175  100  141  141  138  138  215  120  32   
  Average Speed            151   | 120  149  134  174  175  175  135  141  141  140  171  215  167  97   
  Slowest Speed            900   | 120  290  155  400  175  175  190  141  141  160  215  215  255  900  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       42    | 2    98   22   80   85   52   7    56   14   18   76   11   32   38   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    .    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             14    | .    .    .    1    4    3    .    2    .    .    3    1    .    .    
Spaces Dug                 79    | .    .    .    .    .    .    4    .    11   14   .    .    20   30   
Terrain Destroyed          458   | .    8    .    73   .    .    57   5    11   40   2    5    182  75   
  Melee                    63    | .    .    .    .    .    .    4    .    .    14   .    .    15   30   
  Projectile               89    | .    .    .    .    .    .    .    .    .    2    2    5    80   .    
  AOE                      306   | .    8    .    73   .    .    53   5    11   24   .    .    87   45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  
Total                      8345 | .    1158 338  443  969  469  448  413  68   765  629  135  1432 1078 
  Wait                     437  | .    36   10   8    5    170  9    .    15   58   28   6    49   43   
  Move                     6963 | .    1001 256  400  943  279  358  409  50   590  584  118  1074 901  
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  124  | .    26   18   5    8    1    22   .    .    14   .    1    22   7    
  Fast Attach              69   | .    6    1    2    1    .    4    .    .    4    .    .    24   27   
  Attach                   69   | .    3    9    2    .    1    9    .    .    2    3    .    29   11   
  Detach                   29   | .    1    .    .    .    .    2    .    .    .    .    .    18   8    
  Swap                     57   | .    5    3    3    .    .    9    2    2    16   .    .    13   4    
  Drop                     91   | .    12   4    8    12   .    2    .    .    22   .    .    27   4    
  Fire                     306  | .    65   37   15   .    4    28   2    1    23   14   10   98   9    
  Melee                    172  | .    .    .    .    .    .    5    .    .    34   .    .    72   61   
  Ram                      4    | .    2    .    .    .    .    .    .    .    2    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   14   | .    .    .    .    .    14   .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-3/Research (discovered 2 exits: Qua x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    86 | -10/Materials      | Discovered new exit (range 11)
   308 | -10/Materials      | Build established: Mutant
   360 | -10/Materials      | Discovered new exit (range 5)
   488 | -10/Materials      | Discovered new exit (range 13)
   511 | -10/Materials      | Identified exit to Materials
  1146 | -10/Materials      | Build established: Hauler-Mutant
  1775 | -10/Materials      | Entered another Materials area
  1775 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1777 | -9/Materials       | Discovered new exit (range 8)
  2035 | -9/Materials       | Core integrity fell below 50%
  2074 | -9/Materials       | Lost 5 parts (1p2n2w)
  2260 | -9/Materials       | Entered Mines
  2456 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2861 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2924 | -9/Mines           | Assembled infested the area
  2929 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2982 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3004 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3015 | -9/Mines           | Discovered new exit (range 6)
  3023 | -9/Mines           | Entered Zion
  3158 | -7/Zion            | Discovered new exit (range 10)
  3248 | -7/Zion            | Found Prototype Energy Gun
  3395 | -7/Zion            | Learned Factory emergency access door positions
  3779 | -7/Zion            | Learned location of Armory (-4)
  4026 | -7/Zion            | Found Prototype Device
  4172 | -7/Zion            | Gained Derelict followers
  4296 | -7/Zion            | Imprinted
  4298 | -7/Zion            | Declared Zion's savior
  4404 | -7/Zion            | Given the Hacking Drone Bay
  4409 | -7/Zion            | Found Prototype Device
  4694 | -7/Zion            | Entered Proximity Caves
  4694 | -6/Proximity Caves | Accompanied by 9 allies
  4791 | -6/Proximity Caves | Spotted B-75 Beast
  4834 | -6/Proximity Caves | Allies destroyed B-75 Beast
  5190 | -6/Proximity Caves | Discovered new exit (range 13)
  5220 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  5381 | -6/Proximity Caves | Entered Factory
  5381 | -6/Factory         | Accompanied by 2 allies
  5381 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1
  5954 | -6/Factory         | Discovered new exit (range 9)
  6025 | -6/Factory         | Entered Lower Caves
  6254 | -6/Lower Caves     | Build established: Hauler-Tank
  6591 | -6/Lower Caves     | Discovered new exit (range 15)
  6609 | -6/Lower Caves     | Entered another Lower Caves area
  6682 | -6/Lower Caves     | Discovered new exit (range 14)
  6700 | -6/Lower Caves     | Entered Factory
  6700 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6700 | -5/Factory         | Identified Hacking Drone Bay
  7400 | -5/Factory         | Build established: Hauler-Mutant
  7546 | -5/Factory         | Discovered new exit (range 17)
  7660 | -5/Factory         | Zion Kinetic Resupply teleported in
  7694 | -5/Factory         | Cargo convoy interrupted
  7792 | -5/Factory         | Entered Upper Caves
  7792 | -5/Upper Caves     | Accompanied by 1 ally
  7809 | -5/Upper Caves     | Learned 4 Factory zone layouts
  7884 | -5/Upper Caves     | Build established: Hauler-Tank
  8194 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8362 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8789 | -5/Upper Caves     | Discovered new exit (range 18)
  8871 | -5/Upper Caves     | Entered another Upper Caves area
  8871 | -5/Upper Caves     | Accompanied by 1 ally
  9115 | -5/Upper Caves     | Discovered new exit (range 4)
  9164 | -5/Upper Caves     | Entered Factory
  9164 | -4/Factory         | Evolved 2 slots: Utility x2
  9381 | -4/Factory         | Lost 7 parts (2n2u3w)
  9902 | -4/Factory         | Spotted B-86 Titan
 10056 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 10057 | -4/Factory         | Zion Melee Resupply teleported in
 10095 | -4/Factory         | Build established: Hauler-Mutant
 10354 | -4/Factory         | Retrieved Zion intel report: Branch Access
 10354 | -4/Factory         | Identified exit to Upper Caves
 10354 | -4/Factory         | Identified exit to Armory
 10681 | -4/Factory         | Lost 5 parts (2n1u2w)
 10696 | -4/Factory         | Terminal network hard line cut
 10701 | -4/Factory         | First assault squad dispatched
 10761 | -4/Factory         | Identified Storm Laser
 10764 | -4/Factory         | Identified Bomb Factory No. 2
 10888 | -4/Factory         | Destroyed 8 combat bots
 10986 | -4/Factory         | Core integrity fell below 50%
 11039 | -4/Factory         | Destroyed 10 combat bots
 11085 | -4/Factory         | Crushed by falling debris
 11197 | -4/Factory         | System corruption reached 10%
 11503 | -4/Factory         | Discovered new exit (range 15)
 11508 | -4/Factory         | Build established: Scavenger-Mutant
 11655 | -4/Factory         | Entered Research
 11655 | -3/Research        | Evolved 2 slots: Utility x2
 11838 | -3/Research        | Retrieved Zion intel report: Branch Access
 11838 | -3/Research        | Identified exit to Quarantine
 11841 | -3/Research        | Found Prototype Launcher
 12044 | -3/Research        | Lost 8 parts (1p4n2u1w)
 12155 | -3/Research        | First assault squad dispatched
 12225 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 12265 | -3/Research        | Build established: Mutant
 12362 | -3/Research        | Zion Heavy squad teleported in
 12448 | -3/Research        | Garrison activated, responded to threat
 12455 | -3/Research        | Identified Adv. Micro-nuke Launcher
 12485 | -3/Research        | Lost 6 parts (2n3u1w)
 12496 | -3/Research        | Released all parts (11)
 12533 | -3/Research        | Found Prototype Slashing Weapon
 12533 | -3/Research        | Identified Molecular Scythe
 12535 | -3/Research        | Found Molecular Scythe
 12537 | -3/Research        | Found Faulty Molecular Scythe
 12546 | -3/Research        | Lost 3 parts (1p1n1w)
 12571 | -3/Research        | Found Molecular Scythe
 12574 | -3/Research        | Found Molecular Scythe
 12602 | -3/Research        | Core integrity fell below 50%
 12664 | -3/Research        | Zion Heavy squad teleported in
 12664 | -3/Research        | Garrison activated, responded to threat
 12669 | -3/Research        | Spotted B-86 Titan
 12708 | -3/Research        | Lost 4 parts (3n1u)
 12764 | -3/Research        | Zion Light squad teleported in
 12786 | -3/Research        | Lost 4 parts (3n1u)
 12804 | -3/Research        | System corruption reached 10%
 12810 | -3/Research        | Core integrity fell below 20%
 12830 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
12787_ P-80 Master destroyed.
12789_ System corrupted: Matter fused (-8).
12790_ Acquired 70 matter.
12791_ Acquired Imp. Antigrav System.
12792_ P-80 Master resets P-80 Master, system corruption cleaned.
12795_ U-05 Engineer repairs door.
12800_ Field Propulsion Drive destroyed.
12801_ Molecular Scythe destroyed.
12803_ Antigrav System destroyed. <x2>
12805_ R-10 Processor collects Adv. Heat Sink.
12806_ P-80 Master resets R-10 Processor, system corruption cleaned.
12806_ Imp. Antigrav System destroyed.
12807_ P-80 Master resets P-80 Master, system corruption cleaned. <x2>
12809_ Slug penetrates Wall. <x3>
12813_ Penetrated by Slug.
12816_ K-01 Serf destroyed.
12816_ Molecular Scythe destroyed.
12819_ Field Propulsion Drive destroyed.
12820_ H76 WT|CMV2XYDQSR/N96:4I>1
12828_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
|     ##########??      #??????????????????????????? |
|     ##       #????    #######?????????  ?????????? |
|       !      #######+##     #?????      ?????????? |
|                             ###         ?????????? |
|                !                        ?????????? |
|                %=           ########?????????????? |
|              #######+##     #????????????????????? |
| ##+###       #????   #### ###?########???????????? |
|     ?####+####???    #### ##         #???????????? |
|     ????????????     +     +         #???????????? |
|     ???????????#     # pp  #         #???????????? |
|     ???????????#     #     #   " "   +???????????? |
|     ???????????#?    #     +  ""R""  #???????????? |
|     ????????????     #    ##  """""??????????????? |
|     ????????????     #%   #???      ?????????????? |
|     ???????????#     #*   #?????     #???????????? |
|   ?????????????#     #    #???????####???????????? |
| ?????????????????    #    #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#t   #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#   @#??????????????????????? |
| ?????????????????????#    #??????????????????????? |
| ?????????????????????#+##+#??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          28
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    9
Corruption Containment     12
Armor Coverage             600
Resistance: TH             20
Core Shielding             30
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             8
Recoil Reduction           12

 Item Schematics 
-----------------
          Adv. Power Amplifier | -4/Factory  | Z-intel
           Imp. Gravmag System | -4/Factory  | Z-intel
                   Power Sword | -4/Factory  | Z-intel
              Machine Analyzer | -4/Factory  | Z-intel
                 Hacking Suite | -4/Factory  | Z-intel
              Disruptor Cannon | -4/Factory  | Z-intel
              Recoil Nullifier | -4/Factory  | Z-intel
            Antimatter Reactor | -4/Factory  | Z-intel
             Fusion Compressor | -4/Factory  | Z-intel
             Hcp. Storage Unit | -4/Factory  | Z-intel
               Power Amplifier | -4/Factory  | Z-intel
        Terrain Scan Processor | -4/Factory  | Z-intel
         Cld. Impulse Thruster | -3/Research | Z-intel
    Exp. Thermal Defense Suite | -3/Research | Z-intel
       Imp. Matter Neutralizer | -3/Research | Z-intel
 Centrium Medium Armor Plating | -3/Research | Z-intel
               Coolant Network | -3/Research | Z-intel
              Com. Mass Driver | -3/Research | Z-intel
           Centrium Greatsword | -3/Research | Z-intel
           Hdn. Centrium Wheel | -3/Research | Z-intel
    Adv. Thermal Defense Suite | -3/Research | Z-intel
               Adv. Myomer Leg | -3/Research | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellVisualLeg
  Manual?         0
Play Time         02:32:52
  Cumulative      252.4 hours
  Start           2022.05.23 @ 17:55:35
  End             2022.05.24 @ 12:06:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          338
  Rogue           338
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          78
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a56ae9c-14dd-4886-ad00-6a0451135be5