Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.21 @ 16:53:43 Player: s0lid Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1604) 1604 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 4023 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 50 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 250/250 System Corruption 1% Temperature Cool (9) Movement Treading (180) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Mace > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Advanced Terrain Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Wheel Improved Heat Sink Improved Targeting Computer Hacking Suite Hacking Suite Hacking Suite Hacking Suite Electrolaser Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 61 | 6 7 13 18 14 3 Power 8 | 1 . 4 2 1 . Engine 7 | 1 . 4 1 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 16 | 2 . 4 6 3 1 Treads 3 | . . 1 . 1 1 Leg 1 | . . . . 1 . Wheel 12 | 2 . 3 6 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 2 5 4 . Device 4 | . . . 2 2 . Storage 4 | 1 2 1 . . . Processor 4 | . . . 2 2 . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 23 | 2 5 3 5 6 2 Energy Gun 9 | . 2 2 2 3 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 3 1 2 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 26 | . 1 3 7 15 . Power 3 | . . 1 1 1 . Propulsion 10 | . . 1 4 5 . Utility 5 | . . . 2 3 . Weapon 8 | . 1 1 . 6 . Highest Loss Streak 12 | . 1 2 4 12 . Average Slot Usage (%) 91 | . 98 99 95 70 52 Engine 10 | . 14 13 6 . 9 Core 1 | . . . 3 3 . Treads 1 | . . 1 . 3 2 Wheel 21 | . 28 26 19 6 . Device 3 | . . . 10 11 2 Storage 20 | . 27 27 11 9 9 Processor 7 | . . . 17 21 18 Protection 1 | . . . 3 . . Energy Gun 10 | . 10 14 10 4 . Ballistic Gun 12 | . 16 14 11 3 2 Naked Turns . | . . . . . . Heaviest Build 45 | 12 43 45 33 31 31 Greatest Support 32 | 26 26 26 32 26 20 Greatest Overweight (x) 10 | . 1 2 2 10 10 Average Overweight (x) . | . . 1 1 1 5 Largest Inventory Capacity 16 | 6 16 16 16 10 10 Average Capacity 8 | 5 15 15 10 10 10 Most Carried 16 | 6 16 16 15 10 9 Average Carried 8 | 5 14 15 9 7 7 Final Capacity 16 | 6 16 16 10 10 10 Final Carried 16 | 6 16 16 10 6 8 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1153 | 260 74 335 319 130 35 Remotely . | . . . . . . Salvage Created 1981 | . 164 776 658 329 54 Parts 123 | . 9 45 56 11 2 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 49 | . 2 22 19 5 1 Melee 1 | . . . . 1 . Guns 37 | . . 21 14 2 . AOE 9 | . 2 1 5 1 . Classes Destroyed 10 | . 3 4 2 1 . Worker 1 | . . . 1 . . Builder 2 | . . 1 1 . . Tunneler 1 | . . 1 . . . Hauler 2 | . 1 . . 1 . Recycler 1 | . . . . 1 . Mechanic 1 | . . . 1 . . Watcher 4 | . 1 . 3 . . Swarmer 16 | . . 9 7 . . Grunt 26 | . 2 11 8 5 . Sentry 7 | . . 2 4 . 1 Best Kill Streak 9 | . 2 6 9 4 1 Combat Bots Only 6 | . 2 4 6 3 1 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 1 2 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 3268 | 126 95 484 904 1417 242 Core 854 | 6 18 94 186 452 98 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 97 . 52 53 . . Volleys Fired 113 | . 10 48 38 17 . Largest 2 | . 2 2 2 2 . Hottest 98 | . 65 98 98 98 . Shots Fired 214 | . 15 96 76 27 . Gun 207 | . 15 96 72 24 . Cannon . | . . . . . . Launcher 7 | . . . 4 3 . Special . | . . . . . . Kinetic 112 | . 10 48 42 12 . Thermal 21 | . . 3 6 12 . Explosive 4 | . . . 4 . . Electromagnetic 77 | . 5 45 24 3 . Robot Hit Streak 14 | . 8 8 11 14 . Robot Miss Streak 6 | . 1 3 6 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 153 | . 11 60 46 27 9 Core Hits 84 | . 6 30 36 12 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 21 | . . . . 10 11 Impact 21 | . . . . 10 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3988 | . 297 1095 1375 1048 173 Guns 2165 | . 160 950 778 277 . Cannons . | . . . . . . Explosions 1405 | . 137 145 597 526 . Melee 418 | . . . . 245 173 Ramming . | . . . . . . Kinetic 1011 | . 97 433 355 126 . Thermal 630 | . 137 188 154 151 . Explosive 860 | . . . 546 314 . Electromagnetic 1069 | . 63 474 320 212 . Impact 418 | . . . . 245 173 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 65 | . 1 . 32 26 6 Projectiles . | . . . . . . Explosions 33 | . 1 . 32 . . Melee 32 | . . . . 26 6 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 200 | . 66 . 9 125 . Shots 5 | . 2 . 1 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 172 | . 30 172 47 3 . Average Temperature 48 | . 12 59 10 1 . Received Heat Transfer 1110 | . 18 135 246 630 81 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 6 | . . . . 4 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1005 | . 200 224 285 296 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 2 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 559 | . 131 346 559 248 145 Initial 154 | . . 51 76 154 100 Average 71 | . 59 153 376 169 119 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 88 | 100 100 81 10 80 100 Level 1 7 | . . 18 39 19 . Level 2 4 | . . . 50 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 6 | . . 1 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | 2 5 25 28 11 2 Peak Tracking Total 6 | 2 2 3 6 4 2 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 6 | . 3 . 3 . . Terminals 5 | . 3 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 13 | . 6 . 7 . . Successful 8 | . 3 . 5 . . Failed 5 | . 3 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 3 . 3 . . Terminals 10 | . 6 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . Terminals 4 | . 2 . 2 . . Botnet 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 3 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 11 | . . 11 . . . Total Damage 208 | . . 208 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 5350 | 3273 364 899 450 211 153 Spaces Moved 1555 | 335 294 533 278 84 31 Core 24 | 1 . . . 2 21 Treads 30 | . . . . 20 10 Legs 16 | . . . . 16 . Wheels 1485 | 334 294 533 278 46 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 100 90 180 Average Speed 105 | 89 99 102 102 134 337 Slowest Speed 550 | 100 100 120 120 550 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 26 47 83 27 8 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 111 | . 15 14 33 49 . Melee . | . . . . . . Projectile . | . . . . . . AOE 111 | . 15 14 33 49 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 5033 | 3303 356 805 375 136 58 Wait 3198 | 2957 14 186 21 10 10 Move 1550 | 334 293 532 277 83 31 Hop . | . . . . . . Pick Up 49 | 6 19 14 9 1 . Fast Attach 22 | 6 2 1 3 8 2 Attach 17 | . . 3 7 6 1 Detach 4 | . . . . 1 3 Swap 22 | . 5 9 8 . . Drop 37 | . 13 12 12 . . Fire 113 | . 10 48 38 17 . Melee 21 | . . . . 10 11 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 3272 | -11/Scrapyard | Assembled infested the area 3274 | -11/Scrapyard | Entered Materials 3275 | -10/Materials | Build established: Mutant 3472 | -10/Materials | Discovered new exit (range 14) 3580 | -10/Materials | Discovered new exit (range 12) 3638 | -10/Materials | Entered Mines 3817 | -10/Mines | Excavation squad dispatched 3817 | -10/Mines | A large section of the Mines collapsed 4067 | -10/Mines | Excavation squad dispatched 4074 | -10/Mines | Received a Mining Laser from a helpful Derelict 4287 | -10/Mines | Learned 8 Materials zone layouts 4289 | -10/Mines | Learned Materials trap positions 4317 | -10/Mines | Excavation squad dispatched 4326 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4385 | -10/Mines | Discovered new exit (range 13) 4537 | -10/Mines | Entered Materials 4537 | -9/Materials | Evolved 2 slots: Utility x2 4538 | -9/Materials | Identified exit to Materials 4539 | -9/Materials | Loaded intel: 18 trap records 4629 | -9/Materials | Lost 4 parts (1p2n1u) 4987 | -9/Materials | Entered another Materials area 4987 | -8/Materials | Evolved 2 slots: Utility x2 5111 | -8/Materials | Core integrity fell below 50% 5122 | -8/Materials | Lost 12 parts (1p3n3u5w) 5188 | -8/Materials | Discovered new exit (range 6) 5190 | -8/Materials | Core integrity fell below 20% 5198 | -8/Materials | Entered Storage 5351 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 05163_ Acquired Prototype Launcher. 05163_ Identified Adv. EMP Blaster. 05166_ Acquired 15 matter. 05172_ Acquired Ion Engine. 05173_ G-47 Trooper misfires. 05179_ Door malfunctions. 05179_ A-02 Transporter sends out distress signal. 05188_ EXIT=FOUND 05198_ Lgt. Treads destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 05291_ Destroyed Heat Sink. 05291_ Y-45 Defender system corrupted by crushing effect. 05292_ Y-45 Defender system terminally corrupted. 05302_ Acquired Lgt. Treads. 05306_ Acquired 35 matter. 05309_ Acquired Hvy. Assault Rifle. 05315_ KCGYKYLBSJGOQEA/ RW:RZGWBWWRC/AWURZC9 05342_ Destroyed Heat Sink. 05342_ Y-45 Defender system corrupted by crushing effect. 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