Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.08.27 @ 22:29:44

Player: Sardaukar

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (126)     630
Value Destroyed (4527)     4527
Prototype IDs (27)         540
Alien Tech Used (1)        200
Bonus (242)                242
              TOTAL SCORE: 10639

 Bonus
-------
High Alert Combat Kills    71
Met Zhirov                 300
Friendly Fire              -129

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     599/600
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
      Advanced Myomer Leg
      Advanced Myomer Leg (fused)
      Advanced Myomer Leg
>              --- UTILITY (7) ------
      Advanced Energy Well
  Experimental Signal Interpreter
      Advanced Targeting Computer
  Experimental Core Shielding
               System Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Trap Scanner
     Precision Matter Filter
               Energy Filter
      Advanced Hacking Suite

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Gravmag Array
               Gyrokinetic Inverter
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
      Improved Trap Scanner
      Improved Sensor Array
  Experimental Signal Interpreter
       Layered Medium Armor Plating
               System Shield
>              --- WEAPON -----------
  Experimental Thermic Cannon
               Tiamat Missile Launcher
>              --- INVENTORY --------
  High-density Centrium Wheel
      Improved Hover Unit
      Improved Gravmag System
        Combat Airjet
      Improved Linear Gravjet
         Large Matter Pod
               ECM Suite
      Hardened Light Armor Plating
         Heavy Laser
        Cooled Plasma Cannon
      Advanced Assault Cannon
    Long-range Missile Launcher
[Rating: 90]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    High-density Centrium Wheel
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 System Shield
  Protection               Medium Reactive Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   1   1   .   .   .   .   
  Utility                  5    | .   .   2   .   1   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             148  | 5   8   9   7   29  42  15  16  10  7   .   
  Power                    8    | .   .   2   .   3   .   1   .   2   .   .   
    Engine                 4    | .   .   2   .   2   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   .   1   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   3   .   3   8   9   6   5   1   4   .   
    Treads                 14   | 2   3   .   3   4   .   .   1   1   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   4   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   
    Hover                  22   | .   .   .   .   4   9   6   3   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | 1   2   3   2   10  12  5   6   4   3   .   
    Device                 23   | .   .   1   1   5   6   3   4   2   1   .   
    Storage                5    | 1   2   .   .   .   .   .   1   .   1   .   
    Processor              4    | .   .   .   .   .   1   .   1   2   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             15   | .   .   2   1   5   5   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   3   4   2   8   21  3   5   3   .   .   
    Energy Gun             7    | 1   .   .   .   .   5   .   1   .   .   .   
    Energy Cannon          8    | .   1   .   .   .   5   2   .   .   .   .   
    Ballistic Gun          9    | 1   1   2   1   1   .   .   1   2   .   .   
    Ballistic Cannon       13   | .   .   .   .   6   6   .   1   .   .   .   
    Launcher               13   | .   1   2   1   1   5   1   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   5   .   1   .   5   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   4   .   .   .   .   .   .   
Parts Lost                 45   | .   .   2   .   4   4   3   13  15  .   4   
  Power                    5    | .   .   1   .   .   1   .   1   2   .   .   
  Propulsion               12   | .   .   .   .   .   1   1   6   2   .   2   
  Utility                  16   | .   .   1   .   2   2   2   1   7   .   1   
  Weapon                   12   | .   .   .   .   2   .   .   5   4   .   1   
  Highest Loss Streak      10   | .   .   2   .   2   2   3   10  4   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   84  90  100 90  87  79  56  50  51  65  
  Engine                   1    | .   .   6   9   3   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   3   6   4   .   1   .   .   
  Treads                   10   | .   28  22  27  24  .   .   3   1   .   .   
  Hover                    11   | .   .   .   .   5   28  26  5   .   .   .   
  Device                   8    | .   .   2   9   7   12  15  9   4   .   .   
  Storage                  12   | .   27  22  18  15  9   5   7   10  2   5   
  Processor                3    | .   .   .   .   .   2   5   5   12  17  17  
  Hackware                 1    | .   .   .   .   .   .   3   5   5   5   5   
  Protection               7    | .   .   14  9   8   13  5   .   .   2   5   
  Energy Gun               1    | .   .   .   .   .   1   .   4   .   .   .   
  Energy Cannon            2    | .   13  4   .   .   2   4   1   .   .   .   
  Ballistic Gun            4    | .   11  14  25  4   .   .   2   2   .   .   
  Ballistic Cannon         4    | .   .   .   .   13  3   1   1   .   .   .   
  Launcher                 2    | .   2   2   2   1   3   2   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 7   29  42  46  88  93  61  55  42  12  7   
  Greatest Support         108  | 40  40  40  60  80  54  63  62  20  20  108 
  Greatest Overweight (x)  2    | .   .   1   .   2   2   1   2   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   5   
  Average Capacity         14   | 6   13  15  15  15  15  15  15  14  5   5   
  Most Carried             15   | 1   6   11  14  15  15  12  10  4   5   4   
  Average Carried          8    | .   2   7   9   12  12  8   4   2   3   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | .   6   9   14  15  12  10  2   3   4   4   

 Class Distribution 
--------------------
 46% | Mutant
 27% | Hacker-Mutant
 16% | Tank
  5% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
           Tank | -7/Factory
         Mutant | -6/Factory
  Hacker-Mutant | -5/Factory
  Hacker-Mutant | -5/Upper Caves
  Hacker-Mutant | -5/Upper Caves
  Hacker-Mutant | -5/Zhirov
  Hacker-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           4205 | 207  214  396  198  874  1011 189  621  407  88   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4571 | .    305  510  423  937  816  162  668  422  328  .    
  Parts                    189  | .    40   30   24   36   27   12   9    11   .    .    
Haulers Intercepted        6    | .    2    1    1    .    2    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    8    8    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  96   | .   8   12  8   25  13  3   15  12  .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Guns                     34   | .   .   7   4   8   2   .   5   8   .   .   
  Cannons                  26   | .   2   .   .   17  4   2   1   .   .   .   
  AOE                      27   | .   6   5   4   .   5   1   6   .   .   .   
Classes Destroyed          16   | .   7   1   1   2   3   .   2   .   .   .   
  Worker                   2    | .   1   .   .   .   1   .   .   .   .   .   
  Builder                  4    | .   1   .   1   1   .   1   .   .   .   .   
  Tunneler                 2    | .   1   .   .   1   .   .   .   .   .   .   
  Hauler                   6    | .   2   1   1   .   2   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   1   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   
  Watcher                  11   | .   3   1   .   3   3   1   .   .   .   .   
  Swarmer                  24   | .   6   .   .   4   3   .   4   7   .   .   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    38   | .   2   9   8   14  .   .   3   2   .   .   
  Brawler                  5    | .   .   .   .   1   .   .   3   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   13   | .   .   3   .   5   3   1   1   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   .   2   2   .   .   
  Programmer               6    | .   .   .   .   1   3   2   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           9    | .   4   6   9   7   4   4   9   4   .   .   
  Combat Bots Only         9    | .   3   5   8   7   3   2   9   4   .   .   
Max Kills in Single Turn   4    | .   2   3   3   2   4   3   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   2   .   3   1   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               8421  | .    166  407  274  1485 1766 732  1534 1344 .    713  
  Core                     1420  | .    15   26   34   148  190  34   359  438  .    176  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  102   | .    .    .    .    .    .    .    .    .    .    102  
  Ignored by Resistances   2539  | .    46   116  81   513  578  202  403  392  .    208  
Core Remaining (%)         89    | 100  94   93   93   78   77   .    .    .    .    .    
Volleys Fired              342   | .    29   31   20   68   101  24   42   27   .    .    
  Largest                  3     | .    2    2    3    3    3    2    3    2    .    .    
  Hottest                  237   | .    80   90   73   144  207  155  237  97   .    .    
Shots Fired                643   | .    53   58   57   185  164  26   70   30   .    .    
  Gun                      298   | .    24   39   52   78   35   .    40   30   .    .    
  Cannon                   308   | .    24   10   .    104  124  24   22   .    .    .    
  Launcher                 37    | .    5    9    5    3    5    2    8    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  422   | .    24   39   52   182  68   3    26   28   .    .    
  Thermal                  184   | .    24   10   .    .    91   21   36   2    .    .    
  Explosive                37    | .    5    9    5    3    5    2    8    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    14   18   22   16   18   9    9    11   .    .    
  Robot Miss Streak        5     | .    2    1    1    2    2    1    4    5    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    1    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    1    .    .    
Shots Hit Robots           432   | .    32   43   46   139  69   13   47   37   6    .    
  Core Hits                241   | .    25   26   31   51   26   8    39   35   .    .    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    2    1    .    
  Critical Strikes         25    | .    .    1    .    5    10   2    4    2    1    .    
    Burn                   14    | .    .    .    .    .    8    2    4    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    
    Blast                  7     | .    .    .    .    5    2    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    2    1    .    
Melee Attacks              16    | .    .    .    .    .    .    .    .    10   6    .    
  Impact                   16    | .    .    .    .    .    .    .    .    10   6    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12902 | .    820  921  1249 3073 2450 968  2009 863  546  3    
  Guns                     3314  | .    122  383  492  871  415  .    527  504  .    .    
  Cannons                  4920  | .    338  123  .    2062 1484 458  455  .    .    .    
  Explosions               3686  | .    360  415  757  124  493  510  1027 .    .    .    
  Melee                    905   | .    .    .    .    .    .    .    .    359  546  .    
  Ramming                  77    | .    .    .    .    16   58   .    .    .    .    3    
  Kinetic                  5513  | .    122  383  492  2933 679  .    420  484  .    .    
  Thermal                  3056  | .    338  123  .    .    1220 793  562  20   .    .    
  Explosive                3351  | .    360  415  757  124  493  175  1027 .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   905   | .    .    .    .    .    .    .    .    359  546  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    1    1    7    3    2    2    2    2    2    
  Average Corruption       2     | .    .    1    1    2    2    1    2    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       16    | .    .    .    .    .    16   .    .    .    .    .    
  Effects                  57    | .    .    2    1    16   16   1    8    9    2    2    
    Message Errors         8     | .    .    1    1    1    2    .    2    1    .    .    
    Matter Fused           20    | .    .    .    .    7    6    .    4    2    1    .    
    Heat Flow Errors       7     | .    .    .    .    3    2    .    .    1    .    1    
    Energy Discharges      8     | .    .    1    .    1    2    .    1    2    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    2    2    .    .    1    .    .    
    Data Loss (major)      3     | .    .    .    .    2    .    .    .    1    .    .    
    Misfires               3     | .    .    .    .    .    1    .    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            928   | .    6    .    20   103  121  110  168  132  268  .    
  Projectiles              266   | .    6    .    .    47   70   62   81   .    .    .    
  Explosions               256   | .    .    .    20   56   45   48   87   .    .    .    
  Melee                    406   | .    .    .    .    .    6    .    .    132  268  .    
Knockbacks                 27    | .    .    .    .    16   3    .    4    3    1    .    
  Impact                   5     | .    .    .    .    .    1    .    .    3    1    .    
  Kinetic                  21    | .    .    .    .    15   2    .    4    .    .    .    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      497   | .    19   31   .    11   223  .    213  .    .    .    
  Shots                    15    | .    1    3    .    1    4    .    6    .    .    .    
  Rammed                   5     | .    .    .    .    2    3    .    .    .    .    .    
Targets Rammed             10    | .    .    .    .    2    3    .    .    .    .    5    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    5    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        512   | .    119  57   36   399  342  222  512  100  .    148  
  Average Temperature      94    | .    35   22   15   94   103  110  189  50   .    88   
  Received Heat Transfer   1722  | .    39   204  198  663  180  108  162  96   .    72   
  Effects                  10    | .    .    .    .    1    3    .    6    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    2    .    3    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    .    6    1    .    
  Impact Corruptions       21    | .    .    .    .    .    2    .    .    7    12   .    
Robots Melted              6     | .    .    .    .    .    3    .    3    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    2    .    3    .    .    .    
  Parts Melted             27    | .    1    1    .    .    18   1    4    2    .    .    
  Heat Transferred         7386  | .    703  259  .    .    3417 1270 1700 37   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Peak Influence             523  | .   299 369 359 523 407 355 .   .   .   .   
  Initial                  139  | .   .   107 72  139 89  74  .   .   .   .   
  Average                  167  | .   91  198 151 284 94  219 .   .   .   .   
Maximum Alert Level        2    | .   1   1   1   2   2   1   .   .   .   .   
  Low Security (%)         61   | 100 80  57  76  18  89  42  .   .   .   .   
  Level 1                  35   | .   19  42  23  74  9   57  .   .   .   .   
  Level 2                  2    | .   .   .   .   7   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   2   2   9   8   3   .   .   .   1   
  Investigation            6    | .   .   1   .   4   .   1   .   .   .   .   
  Extermination            5    | .   .   .   .   1   3   1   .   .   .   .   
  Reinforcement            11   | .   .   1   2   2   5   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           8    | .   .   1   2   1   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   14  15  15  32  42  9   17  15  .   7   
  Peak Tracking Total      9    | .   3   6   8   5   8   4   9   4   .   6   
  Tactical Retreats        20   | .   1   .   .   3   12  .   2   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            12   | .   1   2   .   5   3   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   .   .   
  Triggered                3    | .   .   .   .   .   2   .   .   1   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          10   | .   2   1   1   .   1   3   1   .   1   .   
  Max in Single Turn       3    | .   1   1   1   .   1   3   1   .   1   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          46   | .   7   4   2   10  13  3   .   .   7   .   
  Terminals                27   | .   7   4   2   6   7   1   .   .   .   .   
  Fabricators              7    | .   .   .   .   3   2   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                116  | .   20  12  8   25  25  10  .   .   16  .   
  Successful               63   | .   11  3   6   10  11  6   .   .   16  .   
  Failed                   53   | .   9   9   2   15  14  4   .   .   .   .   
    Catastrophic           10   | .   1   3   1   2   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   .   5   5   5   3   5   .   .   .   .   
  Terminals                72   | .   20  12  8   13  14  5   .   .   .   .   
  Fabricators              17   | .   .   .   .   9   3   5   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   3   1   .   .   .   .   .   
Terminal Hacks             44   | .   11  2   6   4   4   1   .   .   16  .   
  Record                   6    | .   2   .   .   .   .   .   .   .   4   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           8    | .   2   .   2   .   .   .   .   .   4   .   
  Prototype ID Bank        7    | .   1   .   1   .   1   .   .   .   4   .   
  Level Access Points      4    | .   .   .   1   1   1   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   1   .   .   .   2   .   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement Status     2    | .   1   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   2   1   4   .   .   .   .   
  Network Status           4    | .   .   .   .   2   1   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   1   .   3   .   1   .   .   .   .   
  Terminals                2    | .   .   1   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   
    Detonate               1    | .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   1   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         32   | .   5   4   1   8   11  3   .   .   .   .   
  Full Trace Events        6    | .   1   1   1   2   .   1   .   .   .   .   
  Feedback Events          2    | .   .   .   1   1   .   .   .   .   .   .   
    Corruption             2    | .   .   .   1   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   1   .   .   .   4   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          17   | .   .   .   .   .   17  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   3   1   1   1   1   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               2    | .   .   .   .   .   .   1   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   1   .   .   
  Highest-Rated Group      12   | .   .   .   .   .   .   10  .   12  .   .   
  Highest-Rated Ally       12   | .   .   .   .   .   .   10  .   12  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   2   .   .   
  Total Damage             27   | .   .   .   .   .   .   .   .   27  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       8    | .   2   .   2   .   .   .   .   .   4   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               8203 | 68   727  488  274  1814 2432 363  900  786  199  152  
Spaces Moved               5303 | 38   395  240  122  861  1845 327  527  616  176  156  
  Core                     4    | 1    .    .    .    .    .    .    .    .    .    3    
  Treads                   1521 | 37   395  240  122  675  .    .    52   .    .    .    
  Legs                     6    | .    .    .    .    .    .    .    .    .    .    6    
  Wheels                   1186 | .    .    .    .    .    .    .    247  616  176  147  
  Hover                    2586 | .    .    .    .    186  1845 327  228  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            28   | 50   160  160  160  112  53   34   28   90   90   90   
  Average Speed            123  | 157  160  160  162  163  104  75   140  109  90   91   
  Slowest Speed            250  | 160  160  240  163  240  168  110  250  130  90   120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    75   30   17   18   42   13   61   60   62   28   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    .    1    4    .    .    
Spaces Dug                 55   | .    .    5    .    .    42   8    .    .    .    .    
Terrain Destroyed          493  | .    41   52   20   53   147  65   115  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               77   | .    .    .    .    11   51   9    6    .    .    .    
  AOE                      416  | .    41   52   20   42   96   56   109  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Total                      6340 | 45   439  287  157  1129 2202 417  615  680  204  165  
  Wait                     390  | .    .    .    .    134  167  42   21   11   11   4    
  Move                     5293 | 37   394  239  121  860  1844 326  526  615  175  156  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | 3    6    8    6    13   8    4    5    5    3    .    
  Fast Attach              42   | 2    3    .    .    8    12   2    3    7    5    .    
  Attach                   63   | 3    .    5    2    10   14   10   13   3    3    .    
  Detach                   22   | .    .    .    .    6    11   3    1    .    1    .    
  Swap                     44   | .    5    4    5    11   16   3    .    .    .    .    
  Drop                     56   | .    2    .    3    17   26   3    4    1    .    .    
  Fire                     342  | .    29   31   20   68   101  24   42   27   .    .    
  Melee                    16   | .    .    .    .    .    .    .    .    10   6    .    
  Ram                      4    | .    .    .    .    1    3    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    .    .    .    .    .    5    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    1    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [Sub])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / [*Low x2])
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   12 | -11/Junkyard       | Discovered new exit (range 16)
   69 | -11/Junkyard       | Entered Materials
  260 | -10/Materials      | Discovered new exit (range 3)
  308 | -10/Materials      | Build established: Mutant
  362 | -10/Materials      | Discovered new exit (range 3)
  414 | -10/Materials      | Discovered new exit (range 15)
  547 | -10/Materials      | Discovered new exit (range 11)
  602 | -10/Materials      | Discovered new exit (range 14)
  706 | -10/Materials      | Discovered new exit (range 16)
  796 | -10/Materials      | Entered another Materials area
  796 | -9/Materials       | Evolved 2 slots: Utility x2
 1146 | -9/Materials       | Discovered new exit (range 16)
 1270 | -9/Materials       | Discovered new exit (range 10)
 1284 | -9/Materials       | Entered another Materials area
 1284 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1317 | -8/Materials       | Identified exit to Factory
 1530 | -8/Materials       | Destroyed 8 combat bots
 1558 | -8/Materials       | Entered Factory
 1558 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1662 | -7/Factory         | Garrison activated, responded to threat
 1746 | -7/Factory         | Destroyed 7 combat bots
 2178 | -7/Factory         | Identified exit to Factory
 2223 | -7/Factory         | Build established: Tank
 2227 | -7/Factory         | Discovered new exit (range 5)
 2324 | -7/Factory         | Discovered new exit (range 13)
 3299 | -7/Factory         | Build established: Mutant
 3372 | -7/Factory         | Entered another Factory area
 3372 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4169 | -6/Factory         | Cargo convoy interrupted
 4657 | -6/Factory         | Found Prototype Processor
 4657 | -6/Factory         | Identified Exp. Signal Interpreter
 4660 | -6/Factory         | Found Prototype Energy Cannon
 4660 | -6/Factory         | Identified Exp. Thermic Cannon
 4758 | -6/Factory         | Spotted B-75 Beast
 5086 | -6/Factory         | Identified exit to Factory
 5804 | -6/Factory         | Entered another Factory area
 5804 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5850 | -5/Factory         | Discovered new exit (range 15)
 5919 | -5/Factory         | Fabricated Airjet?
 5950 | -5/Factory         | Identified exit to Factory
 6074 | -5/Factory         | Discovered new exit (range 16)
 6166 | -5/Factory         | Identified exit to Upper Caves
 6167 | -5/Factory         | Entered Upper Caves
 6185 | -5/Upper Caves     | Lost 3 parts (1n2u)
 6245 | -5/Upper Caves     | Build established: Hacker-Mutant
 6270 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 6337 | -5/Upper Caves     | Destroyed 9 combat bots
 6343 | -5/Upper Caves     | Lost 10 parts (1p5n1u3w)
 7058 | -5/Upper Caves     | Discovered new exit (range 6)
 7066 | -5/Upper Caves     | Identified exit to Upper Caves
 7067 | -5/Upper Caves     | Entered another Upper Caves area
 7233 | -5/Upper Caves     | Lost 3 parts (1n2u)
 7343 | -5/Upper Caves     | Core integrity fell below 50%
 7387 | -5/Upper Caves     | Lost 4 parts (1p2u1w)
 7458 | -5/Upper Caves     | Core integrity fell below 20%
 7473 | -5/Upper Caves     | Lost 4 parts (1p1u2w)
 7809 | -5/Upper Caves     | Spotted B-75 Beast
 7844 | -5/Upper Caves     | Discovered new exit (range 10)
 7851 | -5/Upper Caves     | Lost 3 parts (1n2u)
 7852 | -5/Upper Caves     | Identified exit to Zhirov
 7853 | -5/Upper Caves     | Entered Zhirov
 7853 | -5/Zhirov          | Discovered new exit (range 3)
 7870 | -5/Zhirov          | Met Zhirov
 7906 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7941 | -5/Zhirov          | Found Alien Artifact
 7942 | -5/Zhirov          | Identified Integrated Dissipator
 7942 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 8052 | -5/Zhirov          | Identified exit to Proximity Caves
 8052 | -5/Zhirov          | Entered Proximity Caves
 8122 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 8204 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
08053_ HH-EV6(k) breaks down the debris.
08053_ FQ-OTI(k) breaks down the debris.
08054_ MD-ILA(k) breaks down the debris.
08102_ System corrupted: Adv. Myomer Leg fused.
08121_ Hvy. Hammer destroyed.
08122_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
08126_ Y-72 Warden: "REQUESTING BACKUP."
08127_ Slug penetrates G-67 Veteran.
08133_ Slug penetrates Wall. <x2>
08156_ Kicked S-27 Virus out of the way. <x3>
08160_ Kicked S-27 Virus.
08161_ Kicked S-27 Virus out of the way.
08177_ Imp. Carbon-fiber Leg destroyed.
08182_ System corrupted: Heat flow error (+196).
08201_ Hdn. Centrium Wheel destroyed.
08201_ Adv. Melee Analysis Suite destroyed.
08202_ Penetrated by Slug.
08202_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??  #?????#    #?????????????????????????????????? |
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|   ??#     ##   ######  ##????????????????????????? |
|    ?##  ####    ##      #????????????????????????? |
|     ######     %%      #?????????????????????????? |
|       ###   ##%% ###  ##?????????????????????????? |
|             #  %  "#  #???####???????????????????? |
|             "     "# ##??##  ###?????????????????? |
| ##              # "# #??##     #?????????????????? |
| ?##   ##       ## "# #??#      ##????????????????? |
| ??## ??#### #     "# #?##      ;##???????????????? |
| ???#??????# #""""""# ###        ;#???????????????? |
| ??????????# ######## ##      s   ##??????????????? |
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| ???                       ### g    #?????????????? |
|                         ###?###    #?????????????? |
|                        ##?????##  ##?????????????? |
| #               ##     #???????#  ##?????????????? |
| #    ##        ###     #???????#   ##????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          15
Energy Capacity            600
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Resistance: KI             50
Resistance: TH             20
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             40
Evasion (%)                59
Targeting Accuracy         8
Melee Accuracy             8
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
             Airjet | -6/Factory | Scanalyzed
  Assault Drone Bay | -5/Zhirov  | Free
     Exp. Heat Sink | -5/Zhirov  | Free
 Exp. Optical Array | -5/Zhirov  | Free
   Imp. Arc Thrower | -5/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Airjet | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonCarbideLattice
  Manual?         0
Play Time         02:09:40
  Cumulative      333.0 hours
  Start           2023.06.29 @ 23:10:35
  End             2023.08.27 @ 22:29:44
Sessions          19
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          104
  Rogue           7
  Adventurer      74
  Explorer        23
Win Type          -
  Total           10
  Types           8/1/1/0/0/0/0/0/0
Lore%             68
Gallery%          76
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a13730f2-36a9-480b-8875-78eeca10d899