Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.21 @ 10:39:23 Player: Ms. V3-11A Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (223) 1115 Value Destroyed (8640) 8640 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1457) 1457 TOTAL SCORE: 17912 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 186 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Cogmind --------- Core Integrity 763/1150 Matter 230/300 Energy 170/170 System Corruption 1% Temperature Cool (0) Movement Core (900) Ox17 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Armored Scrap Engine Advanced Coolant Injector High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Energy Well (350) Energy Well (350) Matter Compressor (0) Matter Compressor (0) Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Hacking Suite Improved Hacking Suite Recalibrator Precision Rocket Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Antimatter Reactor Reinforced Antimatter Reactor Multi-Antimatter Reactor > --- PROPULSION ------- FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Layered Light Armor Plating Improved Remote Shield Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon Thermal Wave Construct/G > --- INVENTORY -------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Energy Well Energy Well Matter Compressor Matter Compressor Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Layered Light Armor Plating Makeshift Thermal Plating Hacking Suite Hacking Suite Recalibrator Wave Gun Precision Rocket Launcher Powered Hammer [Rating: 116] Favorites ----------- Power Constructs Engine Ion Engine Power Core Reinforced Fission Core Reactor Constructs Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Precision Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . . 4 2 . . . . 2 . . . . 2 Power 2 | . . . . . . . 1 . . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . . . . . . . . Utility 8 | . . . 1 . . 3 1 . . . . 2 . . . . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 165 | . 6 3 36 21 2 26 10 1 2 . . 7 9 6 4 5 27 Power 20 | . . 1 5 4 . 1 2 . . . . . 2 . 2 . 3 Engine 12 | . . 1 3 4 . 1 2 . . . . . 1 . . . . Core 3 | . . . 2 . . . . . . . . . 1 . . . . Reactor 5 | . . . . . . . . . . . . . . . 2 . 3 Propulsion 33 | . . 2 14 10 1 4 . . . . . . . . . . 2 Treads 14 | . . . . 9 1 4 . . . . . . . . . . . Leg 19 | . . 2 14 1 . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 56 | . 4 . 6 1 1 11 3 1 . . . 4 2 4 2 5 12 Device 25 | . 2 . 1 . 1 5 2 . . . . 1 1 2 . 4 6 Storage 3 | . 2 . . . . . 1 . . . . . . . . . . Processor 5 | . . . 1 . . . . . . . . 3 . . . . 1 Hackware 4 | . . . . 1 . 1 . . . . . . . . . . 2 Protection 19 | . . . 4 . . 5 . 1 . . . . 1 2 2 1 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 56 | . 2 . 11 6 . 10 5 . 2 . . 3 5 2 . . 10 Energy Gun 14 | . 2 . 6 . . 3 . . . . . . 1 . . . 2 Energy Cannon 8 | . . . . 2 . 2 1 . . . . 3 . . . . . Ballistic Gun 13 | . . . 4 3 . 2 3 . . . . . . . . . 1 Ballistic Cannon 12 | . . . . . . 2 . . 1 . . . 3 2 . . 4 Launcher 7 | . . . . 1 . . 1 . 1 . . . 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . . . . . . . Corrupted Parts 2 | . . . 1 . . . . . . . . . 1 . . . . System Corruption 6 | . . . 3 . . . . . . . . . 3 . . . . Parts Lost 60 | . . . 8 4 . 12 . 1 1 . 1 2 1 4 . . 26 Power 12 | . . . 2 1 . 2 . . . . 1 . 1 . . . 5 Propulsion 9 | . . . 1 1 . 3 . . . . . . . . . . 4 Utility 20 | . . . 2 . . 3 . 1 . . . . . 2 . . 12 Weapon 19 | . . . 3 2 . 4 . . 1 . . 2 . 2 . . 5 Highest Loss Streak 10 | . . . 4 2 . 6 . 1 1 . 1 1 1 2 . . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 98 100 97 99 83 75 77 79 80 80 73 72 78 81 81 81 72 Engine 7 | . 14 14 6 10 10 4 12 6 8 13 6 3 . 5 4 . . Core 1 | . . . 3 . . . . 5 3 . . 1 6 5 4 . . Reactor 1 | . . . . . . . . . . . . . . . 1 11 11 Treads 4 | . . . . 22 29 7 . . . 5 6 . 3 2 . . 1 Leg 10 | . 28 28 32 10 . 4 2 6 6 . . 4 1 2 5 5 4 Device 14 | . 13 14 6 . 10 14 18 20 20 20 20 17 20 24 18 17 16 Storage 8 | . 14 14 11 11 11 7 6 6 6 6 6 5 5 5 5 5 5 Processor 1 | . . . 4 . . . . . . . . 14 8 5 1 . . Hackware 4 | . . . . 10 . 6 6 6 6 6 6 5 5 5 5 5 11 Protection 5 | . . . 10 11 . 6 6 5 6 6 6 1 4 3 13 17 5 Energy Gun 5 | . 13 14 11 . . 4 3 . . 2 6 3 . 1 . 3 2 Energy Cannon 2 | . . . . 1 11 4 5 3 6 . . 3 9 1 . . . Ballistic Gun 7 | . 14 14 9 20 11 1 9 15 9 7 6 1 . . . . 3 Ballistic Cannon 4 | . . . . . . 6 . . 2 8 6 3 6 13 17 12 6 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 13 50 50 57 60 60 69 77 73 77 77 77 75 127 127 142 137 154 Greatest Support 100 | 20 20 20 30 69 69 61 54 43 43 61 61 63 75 78 78 78 100 Greatest Overweight (x) 19 | . 2 2 4 1 1 5 1 1 1 1 1 1 1 1 1 1 19 Average Overweight (x) 1 | . . 2 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 14 15 20 20 20 20 20 20 19 19 20 20 20 20 20 20 20 Average Carried 17 | . 9 12 14 18 18 17 18 19 18 18 19 18 19 18 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 13 13 20 20 19 19 20 19 18 19 20 20 20 18 20 20 16 Scrap Engine Consumption 212 | . . . . . 19 66 40 5 7 7 6 5 9 6 21 3 18 Constructs Created 12 | . . . . . 2 5 1 . . . . . . 1 . 1 2 Constructs Modified 73 | . . . . . . 20 11 7 4 5 1 3 1 4 . 6 11 Class Distribution -------------------- 22% | Mutant 21% | Hacker-Construct 19% | Hacker-Tank 16% | Scavenger-Mutant 13% | Hacker-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Zion Hacker-Construct | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Hacker-Tank | -5/Warlord Hacker-Tank | -4/Proximity Caves Hacker-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 7002 | 182 260 320 561 485 120 632 475 287 580 69 195 271 184 650 632 24 1075 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8483 | . 338 283 1427 935 . 1409 767 270 405 . 227 328 454 187 59 . 1394 Parts 445 | . 32 25 93 56 . 76 42 22 18 . 11 14 6 1 . . 49 Haulers Intercepted 4 | . . . 3 1 . . . . . . . . . . . . . Recyclers Shooed 7 | . . . 1 1 . 4 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 19 14 . 9 . 1 1 . . . Prevented 7 | . . . . . . . . 1 . . . . 5 1 . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 189 | . 8 11 33 20 . 31 9 6 9 . 6 7 8 8 1 1 31 Guns 119 | . 7 7 33 20 . 18 5 5 3 . 3 4 . . . . 14 Cannons 46 | . . . . . . 11 3 1 3 . 3 2 5 8 1 1 8 AOE 17 | . 1 4 . . . . . . 3 . . . 1 . . . 8 Classes Destroyed 17 | . 5 1 3 1 . 4 . 1 1 . . . . . . . 1 Worker 9 | . 1 . 2 1 . 3 . . . . . 1 . . . . 1 Builder 5 | . 1 . 1 . . 2 . . . . . . . . . . 1 Tunneler 1 | . . . . . . 1 . . . . . . . . . . . Hauler 4 | . . . 3 1 . . . . . . . . . . . . . Recycler 4 | . . . . 1 . 2 1 . . . . . . . . . . Mechanic 2 | . . 1 . . . 1 . . . . . . . . . . . Operator 5 | . . . 3 . . . 1 . . . . . . . . . 1 Watcher 4 | . 1 . 1 1 . 1 . . . . . . . . . . . Swarmer 44 | . 3 8 11 6 . 4 . 4 4 . 3 . . . . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 81 | . 5 3 13 6 . 15 1 . 3 . 2 4 6 6 1 . 16 Brawler 5 | . . . . . . . . . 1 . . . 1 1 . . 2 Duelist 4 | . . . . . . 1 . . 1 . 1 . . . . . 1 Sentry 32 | . . . 9 8 . 4 5 . . . . 2 . . . . 4 Hunter 9 | . . . . . . 2 3 . . . . . . . . . 4 Programmer 9 | . . . . . . 5 . 1 . . . 1 . . . . 2 Behemoth 4 | . . . . . . . . 1 . . . . 1 1 . 1 . Best Kill Streak 10 | . 5 3 8 5 . 8 3 4 4 . 3 2 4 2 1 1 10 Combat Bots Only 7 | . 3 3 7 4 . 6 2 4 4 . 3 2 4 2 1 1 7 Max Kills in Single Turn 2 | . 2 2 2 2 . 1 1 1 2 . 2 1 1 1 1 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . Exploded 2 | . 1 2 . . . . . . 2 . . . 1 . . . 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Damage Taken 14734 | . 256 207 1408 1013 . 2464 617 600 407 . 207 853 848 830 . 545 4479 Core 1689 | . 66 30 181 146 . 439 28 66 32 . 22 86 79 72 . 55 387 Absorbed by Shields 888 | . . . . . . . . . . . . . 143 187 . 146 412 Redirected to Shielding 58 | . . . 58 . . . . . . . . . . . . . . Regen/Repaired (Parts) 3257 | . 16 . 98 . . 210 668 266 164 14 10 301 190 212 214 114 780 Core Remaining (%) 61 | 100 . 61 . . 18 37 . . . . 82 . . . . 70 . Volleys Fired 661 | . 22 20 101 63 . 135 24 23 18 1 13 44 31 35 1 12 118 Largest 3 | . 2 2 2 2 . 3 3 3 3 1 3 3 3 3 3 3 3 Hottest 221 | . 60 60 105 91 . 146 200 143 107 48 122 122 203 221 175 182 182 Shots Fired 1298 | . 44 40 199 119 . 231 72 69 50 1 39 61 54 76 3 29 211 Gun 906 | . 44 40 199 111 . 150 56 62 32 . 26 44 . 10 . 12 120 Cannon 376 | . . . . 6 . 81 16 7 16 1 13 17 50 66 3 17 83 Launcher 16 | . . . . 2 . . . . 2 . . . 4 . . . 8 Special . | . . . . . . . . . . . . . . . . . . Kinetic 807 | . 22 20 77 111 . 102 36 58 32 1 39 58 23 60 3 29 136 Thermal 362 | . . . 107 6 . 127 32 7 16 . . . . . . . 67 Explosive 16 | . . . . 2 . . . . 2 . . . 4 . . . 8 Electromagnetic 113 | . 22 20 15 . . 2 4 4 . . . 3 27 16 . . . Robot Hit Streak 34 | . 15 4 29 28 . 34 19 26 26 . 10 20 22 13 8 10 25 Robot Miss Streak 6 | . 1 6 2 2 . 2 1 4 2 . 2 1 1 3 . 1 2 Penetration Max 1 | . . . . . . . 1 1 1 . 1 . . . . . 1 Secondary Targets 23 | . 1 . 10 5 . 5 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . . . . . . . . . Shots Hit Robots 1014 | . 34 20 159 89 . 182 57 56 41 . 31 53 49 56 1 23 163 Core Hits 436 | . 17 14 68 36 . 81 21 19 19 . 10 16 16 19 1 5 94 Critical Kills 10 | . . . 1 . . . 3 3 2 . 1 . . . . . . Critical Parts Destroyed 21 | . . . . . . . 4 7 8 . 1 1 . . . . . Critical Strikes 61 | . . . 1 1 . 4 9 13 10 . 2 2 5 4 . 2 8 Burn 2 | . . . . . . . . . . . . . . . . . 2 Destroy 37 | . . . 1 1 . . 9 13 10 . 2 1 . . . . . Blast 22 | . . . . . . 4 . . . . . 1 5 4 . 2 6 Melee Attacks 2 | . . . . . . 2 . . . . . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 23879 | . 561 420 2128 1438 . 3818 1113 622 801 . 585 1381 1953 1956 31 751 6321 Guns 11651 | . 468 262 2099 1393 . 2260 751 535 206 . 284 956 . 134 . 248 2055 Cannons 9507 | . . . . 21 . 1478 362 87 377 . 301 425 1579 1822 31 503 2521 Explosions 2594 | . 85 158 29 24 . . . . 218 . . . 374 . . . 1706 Melee 77 | . . . . . . 77 . . . . . . . . . . . Ramming 50 | . 8 . . . . 3 . . . . . . . . . . 39 Kinetic 13663 | . 204 121 853 1393 . 1568 291 486 206 . 585 1293 818 1692 31 751 3371 Thermal 5908 | . 85 158 1101 21 . 2164 710 87 377 . . . . . . . 1205 Explosive 2322 | . . . . 24 . . . . 218 . . . 374 . . . 1706 Electromagnetic 1859 | . 264 141 174 . . 6 112 49 . . . 88 761 264 . . . Impact 77 | . . . . . . 77 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 3 3 3 2 . . . . . 1 4 4 4 . 1 Average Corruption 2 | . . . 3 3 3 1 . . . . . 1 3 4 4 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 135 | . . . 29 15 20 33 . . . . . 4 14 15 1 . 4 Message Errors 37 | . . . 10 4 4 9 . . . . . 2 4 2 . . 2 Matter Fused 24 | . . . 3 3 3 7 . . . . . . 4 4 . . . Heat Flow Errors 18 | . . . 4 3 2 4 . . . . . . 1 3 1 . . Energy Discharges 13 | . . . 1 2 5 2 . . . . . 1 1 1 . . . Parts Rejected 4 | . . . . 2 . 2 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 18 | . . . 5 . 3 3 . . . . . . 3 3 . . 1 Data Loss (major) 8 | . . . 2 . 2 2 . . . . . 1 . . . . 1 Misfires 3 | . . . 2 1 . . . . . . . . . . . . . Alerts 3 | . . . . . 1 2 . . . . . . . . . . . Weapon Failures 6 | . . . 2 . . 2 . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 171 | . . . . . . 41 . 4 4 . . . 3 . . . 119 Projectiles 81 | . . . . . . 22 . 4 4 . . . 3 . . . 48 Explosions 71 | . . . . . . . . . . . . . . . . . 71 Melee 19 | . . . . . . 19 . . . . . . . . . . . Knockbacks 29 | . . . . . . 8 . . . . 3 1 . 9 . . 8 Impact 2 | . . . . . . 1 . . . . . . . . . . 1 Kinetic 25 | . . . . . . 7 . . . . 3 1 . 8 . . 6 Secondary 2 | . . . . . . . . . . . . . . 1 . . 1 Self-Inflicted Damage 82 | . 17 . . . . 1 . . . . . . 34 . . . 30 Shots 5 | . 1 . . . . . . . . . . . 2 . . . 2 Rammed 2 | . . . . 1 . 1 . . . . . . . . . . . Targets Rammed 4 | . 1 . . 1 . 1 . . . . . . . . . . 1 Kicked 2 | . 1 . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 705 | . 75 13 234 262 279 270 490 216 137 9 69 . 207 705 219 390 448 Average Temperature 102 | . 25 10 38 66 124 54 154 91 48 9 30 . 57 252 88 253 104 Received Heat Transfer 4913 | . 162 45 678 435 . 975 66 132 216 . 36 306 282 396 . . 1184 Effects 42 | . . . . . . . 1 . . . . . . 27 . 7 7 Shutdowns 17 | . . . . . . . 1 . . . . . . 10 . 4 2 Energy Bleed 6 | . . . . . . . . . . . . . . 3 . 2 1 Interference 3 | . . . . . . . . . . . . . . 3 . . . Matter Decay 2 | . . . . . . . . . . . . . . 2 . . . Short Circuit 3 | . . . . . . . . . . . . . . 2 . 1 . Damage (major) 11 | . . . . . . . . . . . . . . 7 . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 1 2 . . . . Combat Hostiles 3 | . . . . . . . . . . . . 1 2 . . . . Parts Fried 9 | . . . 1 . . 1 1 . . . . 1 5 . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 . . . . . . . . . 1 Combat Hostiles 3 | . . . . . . 1 1 . . . . . . . . . 1 Parts Melted 32 | . . 1 6 . . 16 1 . 2 . . . . . . . 6 Heat Transferred 10979 | . 150 200 2580 37 . 4671 987 150 650 . . . . . . . 1554 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 2 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 523 | . 157 123 445 410 127 300 155 . . . . 302 . . . . 523 Initial 127 | . . 31 . 93 127 8 . . . . . 85 . . . . . Average 122 | . 43 52 228 224 59 84 71 . . . . 178 . . . . 268 Maximum Alert Level 2 | . . . 2 2 . 1 . . . . . 1 . . . . 2 Low Security (%) 75 | . 100 100 31 36 100 84 100 . . . . 66 . . . . 37 Level 1 22 | . . . 64 62 . 15 . . . . . 33 . . . . 35 Level 2 2 | . . . 3 1 . . . . . . . . . . . . 26 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . 1 3 4 . 15 3 . . . . 1 . . . . 8 Investigation 3 | . . . . 1 . 2 . . . . . . . . . . . Extermination 7 | . . . . . . 5 1 . . . . . . . . . 1 Reinforcement 12 | . . . 3 1 . 1 2 . . . . 1 . . . . 4 Assault 4 | . . 1 . 2 . . . . . . . . . . . . 1 Garrison 9 | . . . . . . 7 . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 13 | . 1 . 4 1 . 2 1 . . . . . . . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 274 | . 14 16 50 30 . 42 16 6 11 . 7 9 9 8 18 1 37 Peak Tracking Total 11 | . 3 4 7 9 . 5 2 4 4 . 4 2 4 4 11 1 6 Tactical Retreats 8 | . . . . 1 . 1 1 . 2 . 1 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 7 | . . . 2 2 . 1 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . 9 . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 6 | . . 1 . 1 . 1 1 . . . . . . . . . 2 Max in Single Turn 1 | . . 1 . 1 . 1 1 . . . . . . . . . 1 Garrison Access 4 | . . . . 1 . . 1 . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 45 | . 8 . 8 6 2 5 7 . . . . 4 1 1 . . 3 Terminals 32 | . 7 . 6 5 2 3 4 . . . . 3 . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 7 | . 1 . 2 . . 1 2 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 1 . . . . 1 . . . . 1 Total Hacks 117 | . 22 . 24 15 4 15 21 . . . . 9 1 1 . . 5 Successful 74 | . 16 . 13 8 3 11 13 . . . . 5 1 1 . . 3 Failed 43 | . 6 . 11 7 1 4 8 . . . . 4 . . . . 2 Catastrophic 5 | . 1 . 1 . 1 1 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 53 | . 9 . 16 6 2 9 8 . . . . 3 . . . . . Terminals 88 | . 20 . 17 12 4 11 15 . . . . 6 . 1 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 17 | . 2 . 7 . . 1 5 . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 3 . 3 1 . . . . 3 . . . . 1 Terminal Hacks 35 | . 10 . 3 5 2 6 5 . . . . 2 1 1 . . . Record 1 | . . . . . . . . . . . . . . 1 . . . Part Schematic 2 | . 1 . . 1 . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 3 . . . . 1 1 . . . . . . . . . . Open Door 3 | . . . . 2 . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 7 | . 2 . 1 1 1 . 1 . . . . 1 . . . . . Terminal Index 5 | . 1 . 2 . . 1 1 . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 3 | . . . . . 1 1 . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . 2 . 5 . . 1 4 . . . . . . . . . 2 Scan Component 7 | . 1 . 3 . . . 2 . . . . . . . . . 1 Repair 6 | . 1 . 2 . . . 2 . . . . . . . . . 1 Refit 1 | . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 1 . . . . 1 . . . . 1 Seal Access 4 | . . . . 1 . . 1 . . . . 1 . . . . 1 Unauthorized Hacks 20 | . 4 . 5 2 1 3 3 . . . . 2 . . . . . Terminals 19 | . 4 . 4 2 1 3 3 . . . . 2 . . . . . Botnet 18 | . 4 . 3 2 1 3 3 . . . . 2 . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 6 . 6 2 2 5 6 . . . . 3 . 1 . . 2 Full Trace Events 3 | . . . . 1 . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 1 . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . . 1 . . . . . 14 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 2 . . . 2 . . . . . . . . . 1 Time 191 | . 26 . 58 . . . 76 . . . . . . . . . 31 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 3 | . . 1 . 2 . . . . . . . . . . . . . Largest Group 2 | . . 1 . 2 1 1 . . . . . . . . . . . Highest-Rated Group 62 | . . 31 . 62 31 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . 31 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . 5 . 5 3 4 . . . . . . . . . . . Total Damage 272 | . . 84 . 61 64 63 . . . . . . . . . . . Kills 7 | . . 3 . 1 2 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . . 2 1 3 1 . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . 5 . . . . . Traps 4 | . . . . . . . . . . . . 4 . . . . . Garrisons 1 | . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 16637 | . 996 1607 1768 771 902 3215 1083 615 293 1213 321 443 674 605 715 489 927 Spaces Moved 7322 | 1 509 585 686 297 335 1045 442 364 166 909 214 229 405 201 296 293 345 Core 1 | . . . . . . . . . . . . . . . . . 1 Treads 2722 | . . . . 200 335 468 . . . 851 214 22 284 165 . . 183 Legs 4104 | 1 509 585 686 97 . 307 217 364 166 58 . 207 121 36 296 293 161 Wheels 495 | . . . . . . 270 225 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 108 | 120 120 260 190 160 153 135 151 151 133 133 133 108 133 133 179 133 127 Average Speed 172 | 120 171 260 192 169 161 225 168 151 146 133 133 125 133 143 179 139 135 Slowest Speed 1000 | 120 260 260 400 190 240 554 179 151 151 133 133 133 133 179 179 179 1000 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 87 100 65 48 73 23 12 58 43 83 36 6 62 39 44 40 13 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . . . . Known Exits Taken 8 | . 1 . 1 1 . 1 1 1 . . . 1 . . . 1 . Unknown Exits Taken 9 | 1 . 1 . . 1 . . . 1 1 1 . 1 1 1 . . Scrap Searched 13 | . . 1 . . . . . 2 . 3 4 . 2 . . 1 . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 200 | . 9 8 7 13 . 9 6 4 32 . 2 . 42 17 3 4 44 Melee . | . . . . . . . . . . . . . . . . . . Projectile 62 | . . . . . . 9 5 4 3 . 2 . . 17 3 4 15 AOE 137 | . 9 8 7 13 . . . . 29 . . . 42 . . . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 10178 | . 591 634 941 446 698 1691 742 389 186 912 227 326 488 455 480 346 626 Wait 1792 | . 32 16 71 43 355 447 242 . 1 2 . 39 25 201 170 33 115 Move 7305 | . 508 584 685 296 334 1044 441 363 165 908 213 228 404 200 295 292 345 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 112 | . 13 4 25 10 . 14 11 1 . 1 1 4 8 7 4 1 8 Fast Attach 61 | . 3 . 16 4 1 9 6 . . . . 3 4 . 4 1 10 Attach 53 | . . . 11 7 1 15 . 1 1 . . 4 1 3 . . 9 Detach 16 | . . . 3 . 2 7 . . . . . 1 1 . . . 2 Swap 51 | . 3 3 9 10 . 2 4 . 1 . . . 4 3 . 4 8 Drop 119 | . 9 7 20 12 5 15 14 1 . . . 3 10 6 6 3 8 Fire 661 | . 22 20 101 63 . 135 24 23 18 1 13 44 31 35 1 12 118 Melee 2 | . . . . . . 2 . . . . . . . . . . . Ram 1 | . . . . . . 1 . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . . . . . . . . 1 Crush 1 | . . . . 1 . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 361 | -10/Materials | Identified exit to Mines 411 | -10/Materials | Repaired EM Pulse Gun 537 | -10/Materials | Discovered new exit (range 11) 997 | -10/Materials | Entered Mines 1266 | -10/Mines | Discovered new exit (range 7) 1337 | -10/Mines | Learned Materials terminal intel 1636 | -10/Mines | Discovered new exit (range 11) 1920 | -10/Mines | Learned Materials stockpile data 2311 | -10/Mines | Met a Derelict testing a Signal Generator 2604 | -10/Mines | Entered Materials 2604 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2606 | -9/Materials | Loaded intel: 12 terminal locations 2654 | -9/Materials | Discovered new exit (range 14) 2733 | -9/Materials | Lost 4 parts (1u3w) 2906 | -9/Materials | Build established: Scavenger-Mutant 2996 | -9/Materials | Repaired Particle Gun 3320 | -9/Materials | Destroyed 7 combat bots 3465 | -9/Materials | Discovered new exit (range 16) 3826 | -9/Materials | Discovered new exit (range 7) 3841 | -9/Materials | Discovered new exit (range 12) 4089 | -9/Materials | Repaired Aluminum Leg 4125 | -9/Materials | Identified exit to Mines 4125 | -9/Materials | Identified exit to Storage 4372 | -9/Materials | Entered Storage 4601 | -9/Storage | Core integrity fell below 50% 4784 | -9/Storage | Core integrity fell below 20% 4834 | -9/Storage | Identified exit to Recycling 5102 | -9/Storage | Met a pair of Derelict thieves 5137 | -9/Storage | Used back door to open Recycling access 5143 | -9/Storage | Entered Recycling 5143 | -9/Recycling | Accompanied by 1 ally 5157 | -9/Recycling | Found Scrap Engine 5448 | -9/Recycling | Build established: Mutant 5986 | -9/Recycling | Discovered new exit (range 16) 6045 | -9/Recycling | Entered Factory 6045 | -7/Factory | Accompanied by 1 ally 6045 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 6385 | -7/Factory | Build established: Hacker-Tank 7193 | -7/Factory | Build established: Hacker-Mutant 7520 | -7/Factory | Identified exit to Factory 7537 | -7/Factory | Garrison activated, responded to threat 7721 | -7/Factory | Build established: Hacker-Construct 7847 | -7/Factory | Lost 6 parts (1p2n3w) 7960 | -7/Factory | Garrison activated, responded to threat 8075 | -7/Factory | Build established: Hacker-Mutant 8182 | -7/Factory | Garrison activated, responded to threat 8304 | -7/Factory | Core integrity fell below 50% 8336 | -7/Factory | Lost 3 parts (2u1w) 9029 | -7/Factory | Build established: Hacker-Construct 9260 | -7/Factory | Entered another Factory area 9260 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9437 | -6/Factory | Identified exit to Lower Caves 9556 | -6/Factory | Build established: Hacker-Tank 9797 | -6/Factory | Repaired Hcp. Storage Unit 10213 | -6/Factory | Repaired Lgt. Angular Momentum Engine 10253 | -6/Factory | Discovered new exit (range 10) 10343 | -6/Factory | Entered Lower Caves 10376 | -6/Lower Caves | Spotted B-75 Beast 10412 | -6/Lower Caves | Build established: Hacker-Construct 10417 | -6/Lower Caves | Destroyed B-75 Beast 10444 | -6/Lower Caves | Identified exit to Lower Caves 10548 | -6/Lower Caves | Learned location of 1 exit from Factory 10958 | -6/Lower Caves | Entered another Lower Caves area 10962 | -6/Lower Caves | Learned location of Zion (-6) 11231 | -6/Lower Caves | Discovered new exit (range 7) 11251 | -6/Lower Caves | Entered Zion 11320 | -6/Zion | Learned location of Extension (-5) 11370 | -6/Zion | Visited the Megawrench Repair Shop 11396 | -6/Zion | Discovered new exit (range 15) 11988 | -6/Zion | Given A8's code to call for help 11997 | -6/Zion | Learned Factory emergency access door positions 12102 | -6/Zion | Received a visual enhancement algorithm 12308 | -6/Zion | Learned Factory stockpile data 12464 | -6/Zion | Entered Proximity Caves 12584 | -5/Proximity Caves | Learned location of 1 exit from Factory 12768 | -5/Proximity Caves | Discovered new exit (range 13) 12785 | -5/Proximity Caves | Entered Factory 12785 | -5/Factory | Evolved 2 slots: Utility x2 12786 | -5/Factory | Identified exit to Upper Caves 12787 | -5/Factory | Identified exit to Factory 12787 | -5/Factory | Identified exit to Extension 13168 | -5/Factory | Build established: Hacker-Mutant 13228 | -5/Factory | Entered Upper Caves 13736 | -5/Upper Caves | Build established: Scavenger-Tank 13739 | -5/Upper Caves | Spotted B-75 Beast 13784 | -5/Upper Caves | Destroyed B-75 Beast 13854 | -5/Upper Caves | Learned 4 Factory zone layouts 13879 | -5/Upper Caves | Discovered new exit (range 5) 13902 | -5/Upper Caves | Entered another Upper Caves area 13986 | -5/Upper Caves | Spotted B-75 Beast 14020 | -5/Upper Caves | Destroyed B-75 Beast 14150 | -5/Upper Caves | Encountered a Warlord checkpoint 14480 | -5/Upper Caves | Discovered new exit (range 15) 14507 | -5/Upper Caves | Entered Warlord 14599 | -5/Warlord | System corruption cleaned by Quarantine Array 14670 | -5/Warlord | Met Warlord 14695 | -5/Warlord | Warlord's base attacked by MAIN.C 15016 | -5/Warlord | Build established: Hacker-Tank 15045 | -5/Warlord | Warlord forces counterattacked 15124 | -5/Warlord | Spotted Striker 15200 | -5/Warlord | Discovered new exit (range 14) 15222 | -5/Warlord | Entered Proximity Caves 15359 | -4/Proximity Caves | Learned location of 1 exit from Research 15385 | -4/Proximity Caves | Spotted B-86 Titan 15431 | -4/Proximity Caves | Destroyed B-86 Titan 15692 | -4/Proximity Caves | Discovered exit to Factory (range 14) 15711 | -4/Proximity Caves | Entered Factory 15711 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15764 | -4/Factory | Repaired Hvy. Gauss Cannon 15893 | -4/Factory | Garrison activated, responded to threat 16174 | -4/Factory | Garrison activated, responded to threat 16254 | -4/Factory | Destroyed 7 combat bots 16300 | -4/Factory | Lost 4 parts (1p1n2u) 16456 | -4/Factory | Lost 10 parts (1p1n5u3w) 16461 | -4/Factory | First assault squad dispatched 16638 | -4/Factory | Self-destructed Last Messages --------------- 16568_ E-15 Imp unfolds itself. 16572_ E-15 Imp destroyed. 16574_ Critical hit (Burn: +37). 16599_ L-61 Swordsman destroyed. 16600_ Arm. Scrap Engine consumes Flexi-carbon Leg. 16602_ FC Exoskeleton destroyed. 16602_ Arm. Scrap Engine damaged due to network destabilization (-10). 16602_ Adv. Heat Sink destroyed. 16606_ Imp. Targeting Computer destroyed. 16611_ B-60 Warrior destroyed. 16612_ Arm. Scrap Engine consumes Rnf. Fission Core. 16614_ Lgt. Antimatter Reactor destroyed. 16617_ Hpw. Shotgun destroyed. 16620_ Flexi-carbon Leg destroyed. 16620_ Lgt. Antimatter Reactor destroyed. 16622_ G-67 Veteran destroyed. 16625_ Arm. Scrap Engine consumes Lgt. Antimatter Reactor. 16626_ Thermal Wave Construct/G destroyed. 16626_ Arm. Scrap Engine damaged due to network destabilization (-10). 16632_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???????????????+ """" ##" ?????????????????? | | ???????????????# """" # #??###+###?????????? | | ???????????????# """" "" "#?###% #?????????? | | ???????????????# """" %!G" ######!* % ########+?? | | ???????????????# " / % !%! | | ?????????? # ! ######|= ###### | | ?????????# #####+#######"#?###% #????# | | #######??# #???# #??????##???### ###????# | | #??# #####+#####????????##+""###### | | #??# # [ #????????# = " | | #??# # """%""" #????????# % # | | #??# # """"""" #????????# # | | #??# # """"""" #????????# = + | | #??# # """"""" #????????# # | | #??# # #????????# # | | #??# # #????????# # | | #??# # #????????# # | | ########## #####R#########?##########+### | | #?# # | | #?# + | | ^ #?# """ # | | #?# !!! """ # | | #?# !! """ # | | ######################## % #?# !! # | | #??????? # != #?# """ """ # | | #????????"" """ #%@! #?# """ """ # | | #?????? """ """ =#!% #?# """ """ # | | #????# """ """ !%# g #?# # | | #????# % *+ #?# ?? # | | #????# """ """ # #?# ?? # | | #????# """ """ # #?#####??####### | | #????# """ """ # #??????????????# | | #????# # #??????????????# | | #????# = # ##?????????????/ | | #????# # +?????????????# | | #????# # ## ????????????? | | ######????#########+#### ## ?????????????????? | | ???????????####???# #??# ###?????????????????? | | ############T ##### ####% #### ####???????????? | | ????????? | | % % ????????? | | % ????????? | | % % ?????????? | | ?????????? | | #####+#+############+#############+####??????????? | | # # ?????????????????? | | # # """?????????????????? | | # # """?????????????????? | | # # """?????????????????? | | # # ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 53 Energy Capacity 832 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 525 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hrd. Heavy Armor Plating | -9/Storage | Hacked Flexi-carbon Leg | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Point Defense System | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Factory | Hacked W-25 Informer | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeTiamatPenetrator Manual? 0 Play Time 02:28:30 Cumulative 234.6 hours Start 2023.11.20 @ 01:46:30 End 2023.11.21 @ 10:39:23 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 171 Rogue 63 Adventurer 82 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 72 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 2a9f426c-fd36-485f-adf3-06583897d151