Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 19:15:05 Player: Cookedpoo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (3313) 3313 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 8175 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 35 Met Imprinter 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 99/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Transport Network Coupler Transmission Jammer Advanced ECM Suite CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun RU-N14's Throwing Claymores > --- INVENTORY -------- Titanium Leg Titanium Leg Experimental Sensor Array Advanced Terrain Scan Processor Transport Network Coupler Transmission Jammer Advanced ECM Suite System Shield Minigun Minigun Rocket Launcher Molecular Deconstructor Powered Hammer Powered Hammer [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 101 | 6 17 5 1 2 36 15 1 2 4 12 Power 6 | 1 1 . . . 2 1 . . . 1 Engine 6 | 1 1 . . . 2 1 . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 1 2 . 2 9 1 . . . 2 Treads 2 | . . . . 2 . . . . . . Leg 11 | . . . . . 8 1 . . . 2 Wheel 6 | 2 1 2 . . 1 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 1 3 . 1 . 10 2 . . . . Device 5 | . 1 . . . 4 . . . . . Storage 3 | 1 1 . 1 . . . . . . . Processor 5 | . 1 . . . 3 1 . . . . Hackware 3 | . . . . . 2 1 . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 59 | 2 12 3 . . 15 11 1 2 4 9 Energy Gun 11 | 2 4 . . . 4 1 . . . . Energy Cannon 8 | . 4 2 . . 2 . . . . . Ballistic Gun 20 | . . . . . 7 5 1 1 2 4 Ballistic Cannon . | . . . . . . . . . . . Launcher 14 | . 4 1 . . 2 5 . 1 . 1 Special Weapon 2 | . . . . . . . . . 1 1 Impact Weapon 2 | . . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 5 1 . . 1 1 Parts Lost 28 | . 3 2 . 5 1 1 . . . 16 Power 4 | . 1 . . 1 . . . . . 2 Propulsion 8 | . . 1 . 2 . . . . . 5 Utility 5 | . . . . . 1 . . . . 4 Weapon 11 | . 2 1 . 2 . 1 . . . 5 Highest Loss Streak 11 | . 3 2 . 5 1 1 . . . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 99 100 98 96 97 100 100 100 60 Engine 9 | . 14 14 14 13 8 6 7 7 7 2 Leg 14 | . . . . . 24 23 23 23 23 13 Wheel 9 | . 28 27 28 26 . . . . . . Device 1 | . 6 . . . 3 . . . . . Storage 9 | . 14 14 14 14 9 7 7 7 7 6 Processor 17 | . 3 14 14 14 17 21 23 23 23 16 Hackware 11 | . . . . . 9 22 23 23 23 11 Energy Gun 2 | . 16 . . . 3 . . . . . Energy Cannon 7 | . 10 27 28 26 3 . . . . . Ballistic Gun 7 | . . . . . 10 14 15 14 8 3 Impact Weapon 1 | . . . . . . . . . 5 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 46 | 12 34 33 33 33 46 36 36 36 36 36 Greatest Support 54 | 26 26 26 20 40 51 54 54 54 54 54 Greatest Overweight (x) 11 | . 1 3 1 1 3 . . . . 11 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 9 14 14 14 14 14 13 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 14 13 15 14 13 15 15 5 Class Distribution -------------------- 51% | Hacker-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2048 | 260 228 84 10 . 782 268 149 87 38 142 Remotely . | . . . . . . . . . . . Salvage Created 3724 | . 776 371 . . 1395 349 49 181 . 603 Parts 220 | . 53 32 . . 71 23 3 12 . 26 Haulers Intercepted 8 | . 2 . . . 6 . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 2 10 1 23 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 95 | . 21 13 . . 20 16 1 6 . 18 Guns 42 | . 11 . . . 13 6 1 3 . 8 Cannons 13 | . 3 5 . . 5 . . . . . AOE 33 | . 7 6 . . 2 10 . 3 . 5 Classes Destroyed 14 | . 6 3 . . 3 1 1 . . . Worker 4 | . . 1 . . 2 1 . . . . Builder 4 | . 3 . . . . 1 . . . . Tunneler 5 | . . 4 . . 1 . . . . . Hauler 8 | . 2 . . . 6 . . . . . Recycler 3 | . 1 . . . 2 . . . . . Operator 3 | . 2 . . . 1 . . . . . Swarmer 41 | . 9 6 . . . 13 . 4 . 9 Cutter 2 | . . . . . 2 . . . . . Grunt 37 | . 12 6 . . 12 2 . 1 . 4 Brawler 2 | . . . . . 1 . . . . 1 Duelist 4 | . . . . . . 1 . . . 3 Sentry 7 | . . . . . 5 . . 1 . 1 Hunter 1 | . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 18 | . 11 8 . . 5 9 1 3 . 18 Combat Bots Only 18 | . 9 5 . . 4 7 1 3 . 18 Max Kills in Single Turn 4 | . 3 4 . . 2 4 1 3 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 2 . . 1 2 . 3 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 4720 | . 346 169 . 426 971 370 160 143 . 2135 Core 1066 | . 106 . . 83 167 61 33 10 . 606 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 24 | . . . . . 24 . . . . . Regen/Repaired (Parts) 392 | . 2 . . . 334 56 . . . . Core Remaining (%) 64 | 100 . . . 24 69 . . . . . Volleys Fired 223 | . 51 18 . 2 80 24 11 10 . 27 Largest 2 | . 2 2 . 2 2 2 2 2 . 2 Hottest 124 | . 112 112 . 112 124 48 48 53 . 53 Shots Fired 398 | . 93 32 . 4 154 40 17 17 . 41 Gun 296 | . 79 . . . 123 32 17 16 . 29 Cannon 65 | . 8 28 . 4 25 . . . . . Launcher 31 | . 6 4 . . 6 8 . 1 . 6 Special 6 | . . . . . . . . . . 6 Kinetic 192 | . . . . . 98 32 17 16 . 29 Thermal 83 | . 33 . . . 50 . . . . . Explosive 31 | . 6 4 . . 6 8 . 1 . 6 Electromagnetic 86 | . 54 28 . 4 . . . . . . Robot Hit Streak 19 | . 7 8 . 2 19 8 8 9 . 13 Robot Miss Streak 4 | . 4 4 . 2 4 3 1 2 . 2 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 11 | . 3 . . . 2 . . 1 . 5 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . 1 Shots Hit Robots 277 | . 54 21 . 2 111 27 12 11 . 39 Core Hits 180 | . 34 20 . 1 59 30 4 10 . 22 Critical Kills 2 | . . . . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . 3 . . . 4 . . . . 3 Burn 4 | . 2 . . . 2 . . . . . Destroy 2 | . . . . . 2 . . . . . Corrupt 1 | . 1 . . . . . . . . . Smash 1 | . . . . . . . . . . 1 Impale 2 | . . . . . . . . . . 2 Melee Attacks 10 | . . . . . . . . . 1 9 Impact 2 | . . . . . . . . . 1 1 Slashing . | . . . . . . . . . . . Piercing 8 | . . . . . . . . . . 8 Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 8171 | . 1332 969 . 36 2742 1335 153 410 . 1194 Guns 3290 | . 613 . . . 1560 335 153 233 . 396 Cannons 992 | . 100 447 . 36 409 . . . . . Explosions 3640 | . 619 522 . . 773 1000 . 177 . 549 Melee 249 | . . . . . . . . . . 249 Ramming . | . . . . . . . . . . . Kinetic 2298 | . . . . . 1181 335 153 233 . 396 Thermal 1391 | . 302 301 . . 788 . . . . . Explosive 3262 | . 542 221 . . 773 1000 . 177 . 549 Electromagnetic 971 | . 488 447 . 36 . . . . . . Impact 42 | . . . . . . . . . . 42 Slashing . | . . . . . . . . . . . Piercing 207 | . . . . . . . . . . 207 Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 110 | . 22 20 . . 1 43 . . . 24 Projectiles 8 | . . 7 . . 1 . . . . . Explosions 102 | . 22 13 . . . 43 . . . 24 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 101 | . 6 24 . . . . . . . 71 Shots 5 | . 1 1 . . . . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 235 | . 140 235 . 52 209 9 . 8 . 1 Average Temperature 57 | . 36 93 . 29 68 6 . 5 . 1 Received Heat Transfer 1142 | . 96 71 . . 567 27 . 30 . 351 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . Parts Fried 4 | . 1 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 1 . . 3 . . . . . Heat Transferred 2970 | . 905 400 . . 1665 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 526 | . 526 510 . 15 406 387 . . . . Initial 156 | . . 156 . . 5 133 . . . . Average 255 | . 320 304 . . 226 260 . . . . Maximum Alert Level 2 | . 2 2 . . 2 1 . . . . Low Security (%) 29 | 100 20 10 . 100 30 33 . . . . Level 1 58 | . 34 86 . . 67 66 . . . . Level 2 11 | . 45 2 . . 1 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 6 . . . 4 7 . . . 1 Investigation 7 | . 3 . . . 2 2 . . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . 3 . . . 2 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . . . 3 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 31 14 . 2 44 20 1 7 . 24 Peak Tracking Total 12 | . 4 3 . 2 4 4 1 3 . 12 Tactical Retreats 5 | . . 1 . . 2 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 4 | . 3 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 8 | . 1 3 . . 1 1 . 2 . . Max in Single Turn 2 | . 1 2 . . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 27 | . 6 1 4 . 7 7 . 1 1 . Terminals 11 | . 5 . . . 4 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . 1 . . . 1 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 4 | . . . . . 2 2 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 70 | . 14 1 4 . 32 15 . 1 3 . Successful 49 | . 8 1 4 . 23 9 . 1 3 . Failed 21 | . 6 . . . 9 6 . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 4 . . . 11 . . 1 2 . Terminals 28 | . 12 . . . 14 2 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 16 | . 2 . . . 10 4 . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 14 | . . . . . 8 6 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . 6 1 4 . 8 1 . 1 3 . Record 4 | . . . 4 . . . . . . . Part Schematic 3 | . . . . . . . . . 3 . Robot Analysis 4 | . 3 . . . 1 . . . . . Prototype ID Bank 4 | . 1 . . . 3 . . . . . Open Door 2 | . . 1 . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 12 | . 2 . . . 8 2 . . . . Scan Component 6 | . 1 . . . 4 1 . . . . Repair 6 | . 1 . . . 4 1 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 7 | . . . . . 4 3 . . . . Insert Component 4 | . . . . . 2 2 . . . . Analyze 3 | . . . . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 3 . . . . . Terminals 3 | . . . . . 3 . . . . . Track 1 | . . . . . 1 . . . . . Botnet 1 | . . . . . 1 . . . . . Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 5 . . . 6 7 . . . . Full Trace Events 3 | . . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 1 1 . . 16 . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 102 | . . . . . . 102 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired 6 | . 1 . . . 4 1 . . . . Time 300 | . 53 . . . 222 25 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . . . 4 . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 16 | . . . . . 16 . . . . . Highest-Rated Ally 16 | . . . . . 16 . . . . . Total Orders 16 | . . . . . 16 . . . . . EXPLORE 12 | . . . . . 12 . . . . . RETURN 4 | . . . . . 4 . . . . . Ally Attacks 20 | . . . . . 20 . . . . . Total Damage 79 | . . . . . 79 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 4 | . 3 . . . 1 . . . . . Derelict Logs Recovered 9 | . . 3 . 1 . . 1 . 2 2 Drone Launches 21 | . . . . . 21 . . . . . Drone Recoveries 17 | . . . . . 17 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 7211 | 52 984 849 429 229 1281 751 473 535 1346 282 Spaces Moved 4986 | 42 670 640 450 229 620 481 339 380 1026 109 Core 20 | 1 . . . . . . . . . 19 Treads 5 | . . . . 5 . . . . . . Legs 2861 | . . . . . 545 481 339 380 1026 90 Wheels 2100 | 41 670 640 450 224 75 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 95 95 130 130 130 130 50 Average Speed 117 | 87 103 100 95 96 126 130 130 130 130 129 Slowest Speed 600 | 90 105 125 95 160 200 130 130 130 130 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 60 | 4 96 93 89 59 67 19 63 61 88 26 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . 3 . . . . . . 2 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 16 | . . 1 . 2 . . 6 2 4 1 Spaces Dug 13 | . 7 . . . . 6 . . . . Terrain Destroyed 195 | . 26 47 . . 34 35 . 8 . 45 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 194 | . 26 47 . . 34 35 . 8 . 44 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 5966 | 54 864 814 452 233 983 574 357 407 1036 192 Wait 541 | 3 103 146 . . 202 41 5 11 2 28 Move 4976 | 41 669 639 449 228 619 480 338 379 1025 109 Hop . | . . . . . . . . . . . Pick Up 53 | 4 15 3 . 1 20 6 . 3 1 . Fast Attach 34 | 6 6 1 . . 13 4 . . 2 2 Attach 20 | . 2 1 . 2 6 2 . . . 7 Detach 7 | . 3 . . . 2 . . . . 2 Swap 47 | . 9 3 1 . 17 9 1 2 2 3 Drop 56 | . 6 3 2 . 24 8 2 2 3 6 Fire 223 | . 51 18 . 2 80 24 11 10 . 27 Melee 9 | . . . . . . . . . 1 8 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 325 | -10/Materials | Destroyed 9 combat bots 339 | -10/Materials | Discovered new exit (range 13) 387 | -10/Materials | Lost 3 parts (1p2w) 403 | -10/Materials | Discovered new exit (range 14) 678 | -10/Materials | Discovered new exit (range 8) 743 | -10/Materials | Destroyed 7 combat bots 815 | -10/Materials | Discovered new exit (range 5) 1006 | -10/Materials | Repaired Corrupted Hacking Suite 1037 | -10/Materials | Entered Mines 1044 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1049 | -10/Mines | Learned location of Storage (-9) 1205 | -10/Mines | Found the Drone Emporium 1216 | -10/Mines | Found Prototype Device 1428 | -10/Mines | Discovered new exit (range 14) 1610 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1613 | -10/Mines | Found Prototype Device 1625 | -10/Mines | Discovered new exit (range 8) 1686 | -10/Mines | Excavation squad dispatched 1686 | -10/Mines | A large section of the Mines collapsed 1881 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1881 | -10/Mines | Discovered new exit (range 5) 1886 | -10/Mines | Entered Exiles 1886 | -10/Exiles | Found Exiles lab abandoned 2305 | -10/Exiles | Discovered new exit (range 12) 2315 | -10/Exiles | Entered Mines 2410 | -9/Mines | Learned Materials stockpile data 2526 | -9/Mines | Assembled infested the area 2530 | -9/Mines | Core integrity fell below 50% 2531 | -9/Mines | Discovered new exit (range 6) 2544 | -9/Mines | Entered Materials 2544 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2568 | -8/Materials | Lost 5 parts (1p2n2w) 2827 | -8/Materials | Identified Exp. Sensor Array 2911 | -8/Materials | Identified Splice Drone Bay 2919 | -8/Materials | Discovered new exit (range 16) 3352 | -8/Materials | Repaired Titanium Leg 3396 | -8/Materials | Repaired Titanium Leg 3434 | -8/Materials | Repaired Titanium Leg 3543 | -8/Materials | Repaired Exp. Sensor Array? 3719 | -8/Materials | Build established: Hacker-Mutant 3817 | -8/Materials | Discovered new exit (range 4) 3825 | -8/Materials | Entered Factory 3825 | -7/Factory | Evolved 2 slots: Utility x2 4018 | -7/Factory | Garrison activated, responded to threat 4088 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4260 | -7/Factory | Fabricated Exp. Sensor Array? 4319 | -7/Factory | Destroyed 7 combat bots 4518 | -7/Factory | Discovered new exit (range 6) 4576 | -7/Factory | Entered Lower Caves 4600 | -7/Lower Caves | Encountered a Warlord checkpoint 4744 | -7/Lower Caves | Learned Factory stockpile data 5020 | -7/Lower Caves | Discovered new exit (range 12) 5049 | -7/Lower Caves | Entered another Lower Caves area 5049 | -7/Lower Caves | Discovered new exit (range 16) 5116 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5462 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5477 | -7/Lower Caves | Found Prototype Special Weapon 5560 | -7/Lower Caves | Discovered new exit (range 11) 5571 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5584 | -7/Lower Caves | Entered Zion 5647 | -7/Zion | Discovered new exit (range 13) 5694 | -7/Zion | Given A8's code to call for help 5779 | -7/Zion | Found Prototype Special Weapon 5779 | -7/Zion | Identified RU-N14's Throwing Claymores 5968 | -7/Zion | Learned 4 Factory zone layouts 6024 | -7/Zion | Learned location of Warlord (-5) 6149 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6195 | -7/Zion | Learned Factory garrison access intel 6321 | -7/Zion | Received a hallucinogenic algorithm 6510 | -7/Zion | Found CR-A16's Pointy Stick 6930 | -7/Zion | Entered Proximity Caves 6942 | -6/Proximity Caves | Identified exit to Factory 6959 | -6/Proximity Caves | Spotted B-75 Beast 6999 | -6/Proximity Caves | Core integrity fell below 50% 7002 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 7032 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 7034 | -6/Proximity Caves | Learned Factory non-interactive machine intel 7137 | -6/Proximity Caves | Core integrity fell below 20% 7159 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7160 | -6/Proximity Caves | Identified Molecular Deconstructor 7212 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07196_ L-41 Fighter destroyed. 07196_ Acquired 65 matter. 07198_ Carbon-fiber Leg fries itself beyond repair. 07200_ Mace fries itself beyond repair. 07201_ Dropped Hvy. Pick. 07202_ Dropped Minigun. 07202_ Dropped Powered Hammer. 07203_ Dropped System Shield. 07203_ Slug penetrates Wall. 07203_ Dropped Lrg. Storage Unit. 07203_ Penetrated by Slug. 07203_ Imp. Deuterium Engine destroyed. 07204_ Acquired 52 matter. 07208_ Microactuators fries itself beyond repair. 07212_ C-30 ARC bursts open, deploying its payload. 07212_ G-67 Veteran unfolds itself. 07212_ G-50 Soldier unfolds itself. 07212_ B-48 Gladiator unfolds itself. 07212_ G-50 Soldier unfolds itself. 07212_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???####?????????####??????????? | | ????????????????# #??# ##??????? # ##?????????? | | ????????????????# #?# ###????? #?????????? | | ???????????????## ## ##???? #?????????? | | ???????????????# #??? #??????????? | | ???????????????# ##?? #??????????? | | ???????????????# @ ##? ##?????????? | | ???????????????## ### ## ##????????? | | ????????????????## ??# b #????????? | | ?????????????????# ???# e g# #????????? | | ???????????????? #???# g%g#? #????????? | | ??????????????? #????## # # ## #????????? | | ??????????????# ??????# ### ###?# #######??? | | ??????????????# ????#### #" "# ?? | | ??????????????## ?????# # #" "# ?? | | ????#######????##?????# # " " ##????????? | | ????# "" "????????????# ""% "" ##???????? | | ????# """ ???????????## % ###/ % ##??????? | | ????#" "" ??????????## % %/[% #??????? | | ?????# #?????????## %!%! #??????? | | ???### ##????????# ####??????? | | ??## ##??????## ## ##?????????? | | #?# #????### #### %% ##?????????? | | ##???# ###### ##??# #%% ???????? | | ##???# ##???#### # ???? | | #### #### ##??????? ### ######## ??? | | ##?# #???????? ?? #??????????? | | #?## ##???????? ??? #??????????? | | ###### #?### #????????## ?? #??????????? | | #???# ####???# #????????? ???#??????????? | | #?## #??????# #?????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 19 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Transport Network Coupler | -7/Factory | Scanalyzed Magnetic Acceleration Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Force Booster | -7/Zion | Archive Thermic Laser | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ X-77 Beamer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed RecyclingStealthMultirail Manual? 0 Play Time 01:14:57 Cumulative 150.6 hours Start 2022.06.07 @ 16:02:12 End 2022.06.07 @ 19:15:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edacd509-11a5-40f6-aa60-cb57ee5f485c