Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 22:00:05 Player: HeartGrenade Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (597) 597 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1602 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Rolling (210) Ox10 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Subdweller Monowheel > --- UTILITY (2) ------ Humpback > --- WEAPON (2) ------- Particle Cannon Subdweller Machine Gun > --- INVENTORY (35) --- Subdweller Power Source Subdweller Power Source Light Treads Light Treads Light Treads Light Treads Light Treads Subdweller Monowheel High-capacity Storage Unit Particle Cannon Light Assault Rifle Grenade Launcher Rocket Launcher Mining Laser Shrapnel Trap SUBCON Basin (Full) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Humpback > --- WEAPON ----------- Particle Cannon Subdweller Machine Gun > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Light Treads Light Treads Light Treads Light Treads Subdweller Monowheel High-capacity Storage Unit Particle Cannon Particle Cannon Light Assault Rifle Subdweller Machine Gun Grenade Launcher Mining Laser SUBCON Basin [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Humpback Device Terrain Scanner Storage Humpback Processor Signal Interpreter Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 25 | 5 9 . 11 . Power 1 | . 1 . . . Engine 1 | . 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 2 . 4 . Treads 6 | 2 2 . 2 . Leg . | . . . . . Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 4 . 2 . Device 1 | . 1 . . . Storage 4 | . 2 . 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 3 2 . 5 . Energy Gun 1 | 1 . . . . Energy Cannon 2 | . . . 2 . Ballistic Gun 5 | 2 1 . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 2 . 3 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility . | . . . . . Weapon 4 | . 2 . 2 . Highest Loss Streak 2 | . 1 . 2 . To Critical Strikes . | . . . . . Average Backups 11 | 1 8 15 12 13 Power 1 | . . . 1 2 Propulsion 4 | 1 3 7 4 6 Utility 1 | . 1 2 . 1 Weapon 4 | . 3 6 5 4 Tool/Special . | . . . . . Unused Backups 12 | . 1 1 5 5 Power 2 | . . . . 2 Propulsion 5 | . . . 3 2 Utility 3 | . 1 1 1 . Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 90 100 85 71 Engine 11 | . 7 14 12 . Treads 27 | . 28 28 27 14 Storage 13 | . 12 14 14 14 Processor 5 | . 13 14 1 . Energy Gun 1 | . 5 . . . Energy Cannon 8 | . . . 12 14 Ballistic Gun 13 | . 22 28 7 14 Special Weapon 4 | . . . 7 . Peak Build Rating 29 | 4 8 8 29 29 Average Rating 20 | 3 6 8 27 28 On Entrance 9 | . 4 8 8 28 Naked Turns . | . . . . . Heaviest Build 211 | 3 26 26 211 208 Greatest Support 40 | 20 40 40 40 20 Greatest Overweight (x) 10 | . . . 10 10 Average Overweight (x) 2 | . . . 4 10 Largest Inventory Capacity 35 | 5 15 15 35 35 Average Capacity 26 | 5 12 15 33 35 Most Carried 31 | 3 15 15 31 30 Average Carried 20 | 1 8 14 27 29 Final Capacity 35 | 5 15 15 35 35 Final Carried 30 | 3 15 15 29 30 Class Distribution -------------------- 57% | Hauler-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Subcaves Hauler-Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 779 | 183 296 26 262 12 Remotely . | . . . . . Salvage Created 719 | . 541 12 166 . Parts 45 | . 26 5 14 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . . 12 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 21 | . 12 . 9 . Guns 14 | . 10 . 4 . AOE 7 | . 2 . 5 . Classes Destroyed 7 | . 4 1 2 . Tunneler 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 1 | . 1 . . . Turret 1 | . . . 1 . Swarmer 9 | . 3 . 6 . Grunt 9 | . 9 . . . Subdweller 3 | . . . 3 . Best Kill Streak 5 | . 5 1 3 . Combat Bots Only 5 | . 5 . 3 . Max Kills in Single Turn 2 | . 2 1 2 . Gunslinging . | . . . . . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 181 | . 69 . 111 1 Missed 60 | . 18 . 42 . Hits 121 | . 51 . 69 1 Projectile 121 | . 51 . 69 1 AOE 4 | . . . 4 . Damage Taken 1512 | . 595 . 902 15 Core 264 | . 99 . 150 15 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 66 | . 66 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 80 | . 47 2 31 . Largest 2 | . 2 2 2 . Hottest 100 | . 60 40 100 . Shots Fired 146 | . 92 4 50 . Gun 121 | . 91 4 26 . Cannon 14 | . . . 14 . Launcher 6 | . 1 . 5 . Special 5 | . . . 5 . Kinetic 105 | . 75 4 26 . Thermal 19 | . . . 19 . Explosive 6 | . 1 . 5 . Electromagnetic 16 | . 16 . . . Robot Hit Streak 21 | . 9 4 21 . Robot Miss Streak 4 | . 4 . 1 . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 99 | . 59 3 37 . Core Hits 48 | . 33 1 14 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 3 | . 1 . 2 . Destroy 3 | . 1 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1711 | . 683 31 997 . Guns 1058 | . 583 31 444 . Cannons 287 | . . . 287 . Explosions 366 | . 100 . 266 . Melee . | . . . . . Ramming . | . . . . . Kinetic 902 | . 427 31 444 . Thermal 287 | . . . 287 . Explosive 366 | . 100 . 266 . Electromagnetic 156 | . 156 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . . 10 . Projectiles 2 | . . . 2 . Explosions 8 | . . . 8 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 47 | . . . 47 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 38 | . 38 . 1 . Average Temperature 10 | . 10 . 1 . Received Heat Transfer 525 | . 282 . 234 9 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 518 | . . . 518 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 147 | . 147 5 . 47 Initial 47 | . . . . 47 Average 31 | . 38 . . 37 Influence Increases 551 | . 321 5 225 . Destroy 0b10 Robot/C 380 | . 240 . 140 . Destroy 0b10 Robot/NC 15 | . 10 5 . . Destroy Leader 52 | . 42 . 10 . Successful Hack 7 | . 7 . . . Disable Machine 15 | . 15 . . . Destroy Structure 7 | . 7 . . . Lose Combat Pursuer 75 | . . . 75 . Influence Decreases 524 | . 321 5 126 72 Entered New Map 52 | . . . . 52 Time Decay 422 | . 301 5 96 20 Lost Part 50 | . 20 . 30 . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 25 2 14 1 Peak Tracking Total 6 | . 6 1 6 . Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . . 1 1 Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 10 | . 8 . 2 . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 27 . 3 . Successful 16 | . 13 . 3 . Failed 14 | . 14 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 16 | . 16 . . . Terminals 24 | . 24 . . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 . 3 . Record 1 | . . . 1 . Prototype ID Bank 2 | . 2 . . . Open Door 1 | . . . 1 . Terminal Index 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Release Object 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 7 . . . Terminals 7 | . 7 . . . Botnet 1 | . 1 . . . Skim 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 8 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1 | . 1 . . . Terrain 1 | . 1 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 4277 | 43 1243 225 2711 55 Spaces Moved 1347 | 37 572 134 578 26 Core 119 | 24 95 . . . Treads 1125 | 13 477 134 501 . Legs . | . . . . . Wheels 103 | . . . 77 26 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 160 160 210 Average Speed 272 | 88 141 160 443 210 Slowest Speed 960 | 160 160 160 960 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 81 37 27 6 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . 2 1 . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 17 | . . . 17 . Terrain Destroyed 42 | . 7 . 35 . Melee . | . . . . . Projectile . | . . . . . AOE 42 | . 7 . 35 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1803 | 44 923 142 667 27 Wait 286 | . 271 5 10 . Move 1343 | 36 571 133 577 26 Hop . | . . . . . Pick Up 35 | 3 15 1 15 1 Fast Attach 11 | 4 5 . 2 . Attach 4 | . 2 . 2 . Detach 2 | . 1 . 1 . Swap 21 | 1 6 . 14 . Drop 21 | . 5 1 15 . Fire 80 | . 47 2 31 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / Sub) -10/Mines (discovered 2 exits: Exi / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -9/Recycling (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 44 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 8) 467 | -10/Materials | Identified exit to Materials 640 | -10/Materials | Discovered exit to Materials (range 15) 814 | -10/Materials | Discovered new exit (range 16) 915 | -10/Materials | Repaired Lgt. Assault Rifle 924 | -10/Materials | Learned location of 2 exits from Mines 1028 | -10/Materials | Learned 4 Recycling zone layouts 1066 | -10/Materials | Learned location of Subcaves (-10) 1093 | -10/Materials | Learned location of Mines (-10) 1112 | -10/Materials | Learned Storage emergency access door positions 1129 | -10/Materials | Identified exit to Mines 1139 | -10/Materials | Learned 2 Storage zone layouts 1176 | -10/Materials | Learned location of 2 exits from Subcaves 1222 | -10/Materials | Identified exit to Subcaves 1287 | -10/Materials | Entered Mines 1288 | -10/Mines | Learned location of Storage (-9) 1288 | -10/Mines | Identified exit to Exiles 1334 | -10/Mines | Assembled infested the area 1339 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1512 | -10/Mines | Entered Subcaves 1512 | -10/Subcaves | Learned Materials emergency access door positions 1513 | -10/Subcaves | Identified exit to Materials 1601 | -10/Subcaves | Found SUBCON Basin 1747 | -10/Subcaves | Core integrity fell below 50% 2104 | -10/Subcaves | Build established: Hauler-Mutant 3970 | -10/Subcaves | Core integrity fell below 20% 4131 | -10/Subcaves | Discovered new exit (range 10) 4223 | -10/Subcaves | Entered Recycling 4224 | -9/Recycling | Identified exit to Factory 4278 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04059_ Autobeam Turret suffers critical hit (Destroy). 04059_ Destroyed Autobeam. 04062_ Autobeam Turret destroyed. 04131_ EXIT=FOUND 04139_ Sub. Machine Gun destroyed. 04143_ Destroyed Autobeam. 04147_ Acquired 14 matter. 04151_ Acquired 15 matter. 04162_ Acquired 10 matter. 04170_ Acquired 13 matter. 04172_ Acquired 7 matter. 04174_ Acquired 12 matter. 04208_ Acquired 17 matter. LOCATION=UNKNOWN GOAL=ESCAPE Loading 4 Recycling zones... 04247_ Acquired Rocket Launcher. 04250_ Acquired 12 matter. 04278_ Y-45 Defender springs to life. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ??######????????????????????????? | | ??# =#####????????????? | | ??# # #????????????? | | ??#[== # #????????????? | | ??# ! # #????????????? | | ??# # ###??????????? | | ??# # ""#??????????? | | ??#! [ + Y"#???????????##+##### | | ??# # ""#??????????? | | ??# %# ###??????????? | | ??# /| + #????????????? | | ??# # #????????????? | | ??# ! *# ###??????????? | | ??# # [[#??????????? | | ??###### #???????????# ##+ | | ???????# [[#???????????# # | | ???????# ###???????????# + | | ???????#@ #?????????????# # | | ???????# #?????????????# # | | ???????# Y#????????????# + | | ???????# ##????????????#+## # | | ???????# #????????????? # # | | ??????? ????????????? # # | | ??????? #???????????? # # | | ??????? ???????????? # ### | | ??????? ##??????????? # | | ??????# #??# ???????? | | ??????#######??# ???????? | | ???????????????# ???????? | | ???????????????# ???????? | | ???????????????# ???????? | | ???????????????# ???????? | | ???????????????# ???????? | | ???????????????##########???????? | | ???????????????????????##???????? | | ????????????????######## ???????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 17% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed UtilityDerelictPower Manual? 0 Play Time 00:20:22 Cumulative 380.3 hours Start 2025.05.27 @ 21:35:31 End 2025.05.27 @ 22:00:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 19 Types 6/2/6/1/2/0/1/1/0/0 Lore% 69 Gallery% 74 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77ac46cc-dd98-4b14-9d7e-7d7ef9226e50