Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 22:20:23 Player: lexi^-^ Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (135) 675 Value Destroyed (3709) 3709 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1798) 1798 TOTAL SCORE: 9862 Bonus ------- High Alert Combat Kills 827 Follower Combat Kills 147 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/700 Matter 207/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Power Amplifier Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Leg Wheel Advanced ECM Suite Drone Bay (0/2) Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Compact Battery Advanced Weight Redist. System Improved Signal Interpreter Advanced ECM Suite Improved Propulsion Shielding > --- WEAPON ----------- Gatling Laser > --- INVENTORY -------- Improved Cooling System Medium Storage Unit [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Transport Network Coupler Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . 2 . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 132 | 6 10 34 13 17 18 8 20 2 . 4 Power 11 | 1 1 3 . . 4 2 . . . . Engine 9 | 1 . 3 . . 3 2 . . . . Core 2 | . 1 . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 1 8 2 4 2 1 6 1 . 1 Treads 17 | . . 6 2 3 1 . 4 1 . . Leg 6 | 2 1 2 . . . . . . . 1 Wheel 1 | . . . . 1 . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . 1 1 2 . . . Utility 47 | 1 5 13 3 5 3 5 9 . . 3 Device 17 | . 1 7 1 1 . 3 1 . . 3 Storage 12 | 1 3 . 1 1 2 1 3 . . . Processor 3 | . 1 1 . . 1 . . . . . Hackware 2 | . . . . . . . 2 . . . Protection 13 | . . 5 1 3 . 1 3 . . . Artifact . | . . . . . . . . . . . Weapon 46 | 2 3 10 8 8 9 . 5 1 . . Energy Gun 8 | . 1 1 . 1 3 . 2 . . . Energy Cannon 18 | . . 4 5 4 4 . 1 . . . Ballistic Gun 9 | 2 2 3 . 1 . . 1 . . . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 9 | . . 1 3 2 1 . 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 4 . . . . . . . . Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 4 | . . . 4 . . . . . . . Parts Lost 43 | . 2 3 2 6 12 . 12 6 . . Power 5 | . . 1 . . 3 . 1 . . . Propulsion 12 | . 1 2 1 1 2 . 3 2 . . Utility 15 | . 1 . 1 3 3 . 6 1 . . Weapon 11 | . . . . 2 4 . 2 3 . . Highest Loss Streak 11 | . 1 1 2 2 11 . 5 5 . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 87 96 99 95 84 56 53 51 23 22 Engine 7 | . 7 9 11 11 12 4 3 . . . Treads 13 | . . 17 21 20 15 . 12 6 . . Leg 3 | . 27 4 . . . . . . . . Device 7 | . 3 10 17 11 8 10 3 . . 6 Storage 9 | . 12 11 15 11 8 7 7 6 . . Processor 2 | . 2 6 . . . 7 2 . . . Hackware 2 | . . . . . . . . 15 15 15 Protection 10 | . . 12 11 19 15 6 9 . . . Energy Gun 1 | . 2 . . . . 3 5 6 . . Energy Cannon 10 | . . 15 13 16 23 . 2 6 . . Ballistic Gun 3 | . 24 4 . . . . 2 . . . Launcher 3 | . . 1 8 5 . . . 7 7 . Naked Turns 47 | . . . . . 22 . 25 . . . Heaviest Build 39 | 12 19 39 37 38 39 16 33 17 7 7 Greatest Support 44 | 20 20 40 40 40 40 19 44 28 3 16 Greatest Overweight (x) 5 | 1 1 2 1 1 4 . 2 5 2 1 Average Overweight (x) . | . . . . . . . . . 2 . Largest Inventory Capacity 15 | 8 15 10 10 10 10 5 10 5 5 5 Average Capacity 8 | 7 8 10 10 10 8 5 7 5 5 5 Most Carried 10 | 7 10 10 10 10 8 5 7 3 2 5 Average Carried 6 | 2 4 9 9 8 6 3 2 1 2 3 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 2 10 10 10 7 3 5 2 2 2 5 Class Distribution -------------------- 65% | Mutant 10% | Hacker-Gunner 7% | Tank 5% | Commander-Mutant 4% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Tank | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Matter Collected 3215 | 182 433 677 573 507 161 . 578 75 . 29 Remotely . | . . . . . . . . . . . Salvage Created 4617 | . 683 1505 639 732 552 . 454 52 . . Parts 254 | . 32 102 43 37 27 . 8 5 . . Haulers Intercepted 9 | . 1 5 2 . 1 . . . . . Recyclers Shooed 4 | . 2 . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 10 1 . . Prevented 6 | . . . . . . . 6 . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 97 | . 6 32 13 20 10 . 12 4 . . Melee 1 | . . . . . . . 1 . . . Guns 19 | . 6 4 . . . . 9 . . . Cannons 40 | . . 16 6 8 8 . 1 1 . . AOE 33 | . . 9 7 12 2 . . 3 . . Classes Destroyed 16 | . 5 5 2 1 2 . 1 . . . Worker 2 | . . . 1 . 1 . . . . . Builder 6 | . 2 2 1 . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 9 | . 1 5 2 . 1 . . . . . Recycler 6 | . 4 1 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 4 | . 1 1 1 . 1 . . . . . Watcher 8 | . . 5 2 1 . . . . . . Swarmer 26 | . . 9 . 8 . . 5 4 . . Grunt 42 | . 6 14 6 9 3 . 4 . . . Brawler 5 | . . 1 1 . 1 . 2 . . . Duelist 3 | . . . . 1 1 . 1 . . . Protector 1 | . . . . . 1 . . . . . Sentry 19 | . . 8 6 3 2 . . . . . Hunter 2 | . . . . . 2 . . . . . Samaritan 2 | . . . . . . . 2 . . . Best Kill Streak 11 | . 3 11 7 10 8 . 4 3 . . Combat Bots Only 10 | . 2 7 5 10 5 . 4 3 . . Max Kills in Single Turn 4 | . 2 4 2 3 2 . 1 2 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 2 3 1 . . 2 . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Hostile Shots Fired 595 | . 51 158 54 58 89 . 147 33 . 5 Missed 163 | . 10 37 16 19 20 . 50 11 . . Damage Taken 6903 | . 538 1299 547 696 1577 . 1752 398 . 96 Core 1537 | . 67 238 37 83 411 . 488 117 . 96 Absorbed by Shields 355 | . . 155 173 27 . . . . . . Redirected to Shielding 184 | . . . . . 117 . 67 . . . Regen/Repaired (Parts) 200 | . . 200 . . . . . . . . Core Remaining (%) 52 | 100 73 . . 10 25 . . . . . Volleys Fired 352 | . 57 97 45 49 37 . 57 10 . . Largest 3 | . 2 2 2 2 3 . 3 3 . . Hottest 204 | . 60 136 136 136 204 . 164 179 . . Shots Fired 643 | . 114 174 81 92 92 . 73 17 . . Gun 227 | . 114 44 . . . . 63 6 . . Cannon 324 | . . 111 47 61 90 . 10 5 . . Launcher 92 | . . 19 34 31 2 . . 6 . . Special . | . . . . . . . . . . . Kinetic 168 | . 95 44 . . 4 . 25 . . . Thermal 383 | . 19 111 47 61 86 . 48 11 . . Explosive 92 | . . 19 34 31 2 . . 6 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 30 | . 6 17 10 6 8 . 30 5 . . Robot Miss Streak 5 | . 5 5 3 3 4 . 5 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 372 | . 63 102 52 41 51 . 59 4 . . Core Hits 239 | . 27 62 33 43 23 . 46 5 . . Critical Kills 2 | . . 2 . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . Critical Strikes 4 | . . 4 . . . . . . . . Meltdown 2 | . . 2 . . . . . . . . Destroy 1 | . . 1 . . . . . . . . Smash 1 | . . 1 . . . . . . . . Melee Attacks 3 | . . 3 . . . . . . . . Impact 3 | . . 3 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10355 | . 826 2793 1495 2005 1446 . 1394 396 . . Guns 2563 | . 819 434 . . . . 1264 46 . . Cannons 3782 | . . 1352 578 578 1124 . 125 25 . . Explosions 3915 | . . 924 917 1427 322 . . 325 . . Melee 79 | . . 79 . . . . . . . . Ramming 16 | . 7 4 . . . . 5 . . . Kinetic 1661 | . 710 434 . . 95 . 422 . . . Thermal 4684 | . 109 1352 578 578 1029 . 967 71 . . Explosive 3829 | . . 838 917 1427 322 . . 325 . . Electromagnetic 86 | . . 86 . . . . . . . . Impact 79 | . . 79 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . 9 9 . . 8 8 8 8 Average Corruption 8 | . . . 8 9 . . 7 8 8 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 134 | . . . 20 52 . . 25 27 5 5 Message Errors 33 | . . . 7 11 . . 6 3 3 3 Matter Fused 27 | . . . 5 8 . . 5 7 1 1 Heat Flow Errors 19 | . . . 3 11 . . . 4 . 1 Energy Discharges 16 | . . . 3 7 . . 2 4 . . Parts Fused 2 | . . . . 1 . . 1 . . . Data Loss (minor) 16 | . . . . 7 . . 5 4 . . Data Loss (major) 11 | . . . 2 4 . . 3 2 . . Misfires 8 | . . . . 3 . . 2 3 . . Alerts 2 | . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 199 | . . 137 14 11 6 . 14 17 . . Projectiles 29 | . . 1 14 . . . 14 . . . Explosions 125 | . . 91 . 11 6 . . 17 . . Melee 45 | . . 45 . . . . . . . . Knockbacks 4 | . . 2 . . 2 . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 362 | . . 58 85 78 85 . . 56 . . Shots 15 | . . 3 2 5 2 . . 3 . . Rammed 4 | . . 1 . . . . 3 . . . Targets Rammed 7 | . 2 1 . . . . 4 . . . Kicked 2 | . 2 . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 811 | . 22 358 279 240 811 . 375 308 . 232 Average Temperature 129 | . 5 99 68 51 330 . 133 110 . 130 Received Heat Transfer 2152 | . 282 432 178 207 414 . 267 354 . 18 Effects 41 | . . 4 2 . 35 . . . . . Shutdowns 2 | . . . . . 2 . . . . . Energy Bleed 8 | . . 1 . . 7 . . . . . Interference 9 | . . 3 2 . 4 . . . . . Matter Decay 4 | . . . . . 4 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 7 | . . . . . 7 . . . . . Damage (major) 7 | . . . . . 7 . . . . . Damage (core) 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . Robots Melted 3 | . . 2 . . . . 1 . . . Combat Hostiles 3 | . . 2 . . . . 1 . . . Parts Melted 20 | . 1 8 . 1 6 . 3 1 . . Heat Transferred 8812 | . 250 2442 1036 1036 1793 . 2107 148 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Peak Influence 1324 | . 114 720 864 1324 944 350 . . . . Initial 645 | . . 34 304 547 645 350 . . . . Average 556 | . 36 382 623 1047 790 350 . . . . Maximum Alert Level 4 | . . 3 3 4 3 1 . . . . Low Security (%) 18 | 100 100 12 . . . . . . . . Level 1 22 | . . 47 13 . . 100 . . . . Level 2 25 | . . 37 50 18 10 . . . . . Level 3 19 | . . 2 36 26 89 . . . . . Level 4 13 | . . . . 55 . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 2 7 5 . 3 . . . . 1 Investigation 6 | . . 5 . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 2 2 1 . . . . . . . Assault 2 | . . . . . 1 . . . . 1 Garrison 5 | . . . 4 . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Distress Signals 4 | . . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 160 | . 9 43 23 28 18 . 27 5 . 7 Peak Tracking Total 9 | . 2 5 3 4 5 . 9 4 . 8 Tactical Retreats 14 | . 1 1 . 1 1 . 7 1 . 2 Traps | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Traps Triggered 7 | . 1 2 3 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . Triggered 5 | . . . . 1 . . 3 . . 1 Most Traps Carried 2 | . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Machines Disabled 12 | . . 3 4 2 3 . . . . . Max in Single Turn 2 | . . 1 2 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Machines Accessed 27 | . 2 11 5 3 2 . 2 . 2 . Terminals 19 | . 2 8 4 3 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 83 | . 6 45 11 6 11 . 2 . 2 . Successful 50 | . 4 24 7 2 9 . 2 . 2 . Failed 33 | . 2 21 4 4 2 . . . . . Catastrophic 3 | . . 1 . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 61 | . 6 31 7 6 11 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 11 | . . 11 . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 4 . . . . . . . Terminal Hacks 40 | . 4 16 5 2 9 . 2 . 2 . Record 3 | . . 1 . . . . . . 2 . Prototype ID Bank 3 | . . 2 1 . . . . . . . Open Door 4 | . . . 2 . . . 2 . . . Emergency Access Points 2 | . . 2 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 2 | . . 1 . . 1 . . . . . Dispatch Records 4 | . 1 1 . . 2 . . . . . Maintenance Status 2 | . . 1 . . 1 . . . . . Surveillance Status 1 | . . . . . 1 . . . . . Patrol Status 2 | . . 2 . . . . . . . . Transport Status 2 | . 1 1 . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . Hauler Manifests 6 | . 2 2 1 . 1 . . . . . Zone Layout 5 | . . 2 1 . 2 . . . . . Garrison Registry 1 | . . . . 1 . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . 7 . . . . . . . . Scan Component 4 | . . 4 . . . . . . . . Repair 3 | . . 3 . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 19 | . 2 9 3 3 2 . . . . . Full Trace Events 11 | . . 8 . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . Time 96 | . . 96 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Total Allies 11 | . . . 10 . . . . . . 1 Largest Group 10 | . . . 10 7 . . . . . 1 Highest-Rated Group 96 | . . . 88 61 . . . . . 96 Highest-Rated Ally 96 | . . . 16 13 . . . . . 96 Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 49 | . . . 36 5 . . . . . 8 Total Damage 665 | . . . 323 51 . . . . . 291 Kills 8 | . . . 5 3 . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 . 1 Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Turns Passed 8202 | 46 759 2307 649 1403 513 146 1182 883 134 180 Spaces Moved 4715 | 35 262 1100 308 721 285 231 878 575 90 230 Core 447 | 18 . . . . 44 . 50 31 90 214 Treads 3282 | . . 899 308 721 205 . 605 544 . . Legs 496 | 17 262 201 . . . . . . . 16 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 490 | . . . . . 36 231 223 . . . Fastest Speed 32 | 50 120 160 160 160 35 32 32 145 150 50 Average Speed 137 | 94 123 165 160 169 127 32 111 148 150 72 Slowest Speed 300 | 120 190 260 240 240 250 35 192 300 150 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 3 42 75 46 85 26 6 80 70 70 36 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 4 | . . . 1 . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 . 1 . Scrap Searched 6 | . . . . . . . 3 1 . 2 Spaces Dug 36 | . . . . . . . . 36 . . Terrain Destroyed 388 | . . 108 112 55 17 . . 96 . . Melee . | . . . . . . . . . . . Projectile 6 | . . . 3 3 . . . . . . AOE 382 | . . 108 109 52 17 . . 96 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Low Low Dat Pro Total 5822 | 48 585 1404 379 809 360 302 1007 593 89 246 Wait 453 | . 230 118 4 6 4 51 32 5 . 3 Move 4702 | 34 261 1099 308 720 284 228 875 574 89 230 Hop 2 | . . . . . . 1 1 . . . Pick Up 95 | 8 15 25 4 9 7 9 12 2 . 4 Fast Attach 23 | . 5 9 3 . 4 1 1 . . . Attach 65 | 6 5 5 3 9 10 7 14 2 . 4 Detach 11 | . 1 1 . . 2 1 2 . . 4 Swap 44 | . . 20 7 8 4 . 5 . . . Drop 61 | . 9 26 5 4 8 4 4 . . 1 Fire 352 | . 57 97 45 49 37 . 57 10 . . Melee 3 | . . 3 . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . Crush 5 | . . 1 . . . . 4 . . . Escape Stasis 2 | . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . 2 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Discovered new exit (range 15) 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Utility x2 845 | -9/Materials | Discovered new exit (range 16) 1133 | -9/Materials | Destroyed 7 combat bots 1261 | -9/Materials | Discovered new exit (range 15) 1599 | -9/Materials | Identified exit to Materials 1737 | -9/Materials | Discovered exit to Materials (range 15) 2433 | -9/Materials | Repaired Med. Armor Plating 2568 | -9/Materials | Discovered exit to Materials (range 3) 2828 | -9/Materials | Core integrity fell below 50% 3006 | -9/Materials | Repaired Med. Armor Plating 3040 | -9/Materials | Repaired Shield Generator 3104 | -9/Materials | Discovered new exit (range 7) 3113 | -9/Materials | Entered Storage 3360 | -9/Storage | Garrison activated, responded to threat 3448 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3709 | -9/Storage | Garrison activated, responded to threat 3744 | -9/Storage | Build established: Commander-Mutant 3762 | -9/Storage | Identified exit to Garrison 3762 | -9/Storage | Entered Garrison 3762 | -9/Garrison | Accompanied by 7 allies 3804 | -9/Garrison | Triggered checkpoint 3920 | -9/Garrison | Lost 5 allies 4020 | -9/Garrison | Triggered checkpoint 4028 | -9/Garrison | Triggered checkpoint 4044 | -9/Garrison | Triggered checkpoint 4045 | -9/Garrison | Triggered checkpoint 4076 | -9/Garrison | Destroyed 10 combat bots 4178 | -9/Garrison | Build established: Mutant 4221 | -9/Garrison | Triggered checkpoint 4257 | -9/Garrison | Core integrity fell below 20% 4420 | -9/Garrison | Triggered checkpoint 4584 | -9/Garrison | Discovered exit to Materials (range 9) 4643 | -9/Garrison | Triggered checkpoint 4817 | -9/Garrison | Discovered exit to Materials (range 11) 4817 | -9/Garrison | Discovered exit to Materials (range 44) 4817 | -9/Garrison | Discovered exit to Materials (range 61) 5110 | -9/Garrison | Installed Relay Interface Framework 5165 | -9/Garrison | Entered Materials 5165 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 5465 | -8/Materials | Build established: Tank 5514 | -8/Materials | Garrison activated, responded to threat 5565 | -8/Materials | First assault squad dispatched 5618 | -8/Materials | Core integrity fell below 50% 5660 | -8/Materials | Lost 11 parts (2p2n3u4w) 5676 | -8/Materials | Discovered new exit (range 4) 5678 | -8/Materials | Identified exit to Factory 5678 | -8/Materials | Entered Factory 5678 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5820 | -7/Factory | Discovered new exit (range 5) 5823 | -7/Factory | Identified exit to Lower Caves 5824 | -7/Factory | Entered Lower Caves 6149 | -7/Lower Caves | Build established: Mutant 6321 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6376 | -7/Lower Caves | Lost 5 parts (1p3u1w) 6422 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6430 | -7/Lower Caves | Core integrity fell below 50% 6712 | -7/Lower Caves | Learned Factory stockpile data 6824 | -7/Lower Caves | Lost 5 parts (1n3u1w) 6916 | -7/Lower Caves | Discovered new exit (range 12) 7006 | -7/Lower Caves | Entered another Lower Caves area 7007 | -7/Lower Caves | Encountered a Warlord checkpoint 7012 | -7/Lower Caves | Identified exit to Data Miner 7056 | -7/Lower Caves | Discovered new exit (range 10) 7244 | -7/Lower Caves | Build established: Hacker-Gunner 7494 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7649 | -7/Lower Caves | Spotted B-75 Beast 7842 | -7/Lower Caves | Core integrity fell below 20% 7878 | -7/Lower Caves | Lost 5 parts (1n1u3w) 7889 | -7/Lower Caves | Entered Data Miner 7889 | -7/Data Miner | Discovered new exit (range 6) 7918 | -7/Data Miner | Met Data Miner 7988 | -7/Data Miner | Received God Mode back door access code from Data Miner 8023 | -7/Data Miner | Entered Proximity Caves 8024 | -6/Proximity Caves | Identified exit to Factory 8053 | -6/Proximity Caves | Learned location of Zion (-6) 8110 | -6/Proximity Caves | Build established: Hacker-Mutant 8139 | -6/Proximity Caves | Lost 3 allies 8193 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8203 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08096_ Drone destroyed. 08106_ SXML97CWX GT5|FZZRKBC6U1SIMGOU5 08151_ Searching scrap... 08151_ Found Unknown Leg. 08151_ Found Power Amplifier. 08151_ Found Wheel. 08151_ Found 16 Matter. 08152_ Acquired 16 matter. 08153_ Acquired Power Amplifier. 08156_ Acquired Unknown Leg. 08160_ Identified Arm. Leg. 08161_ System corrupted: Matter fused (-7). 08163_ Acquired Wheel. 08180_ System corrupted: Heat flow error (+266). 08181_ Dropped Sml. Matter Pod. 08192_ Acquired 13 matter. 08192_ Penetrated by Slug. 08193_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 08197_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ? #??????????????????????? | | ???????????????????? ? ??????????????????????? | | ???????????????????? #? ??????????????????????? | | ??????????????????? #?# ??????????????????????? | | ??????????????????? ??# ??????????????????????? | | ?????????????????? #??# ??????????????????????? | | ???????????????##? #?? ??????????????????????? | | ??????????????? ## #??# #??????????????????????? | | ??????????????? #??# #??????????????????????? | | ????????????# ???# #??????????????????????? | | ?????????????## ##### #??????????????????????? | | ?????????????# @#??????????????????????? | | ?????????????# ###### #??????????????????????? | | ########?????# #""?# #??????????????????????? | | ###???# ?# # #??????????????????????? | | #??## ##+# # ##??????????????????????? | | ## #??# # g ##??????????????????????? | | #####?####### # # #??????????????????????? | | ????????### #"""" g# #??????????????????????? | | ???????## ########s ##??????????????????????? | | ????#### ##???????????????????????? | | #???# #### ###????????????????????????? | | ##??# ### #??####??#???????????????????????? | | #??# #??## ##????? #???????????????????????? | | #??##????## ##### #???????????????????????? | | ###???????# #???????????????????????? | | ##??????# ##???????????????????????? | | #??????## ## #????????????????????????? | | #???????## ### #???#????????????????????????? | | ###??????# #??##????????????????????????????? | | #??????# #????????????????????????????????? | | # ##?????# #####????????????????????????????? | | # ##??### ## ##???????????????????????????? | | ## #### ##??????????????????????????? | | ?##### ## ! #??????????????????????????? | | ?????## #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 19 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 22 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed BarragePhaseLaser Manual? 0 Play Time 01:39:00 Cumulative 38.1 hours Start 2024.07.05 @ 20:39:22 End 2024.07.05 @ 22:20:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 9 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a19a6df-4113-42fc-b435-15546a10e506