Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 00:35:13 Player: Carlyle Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (52) 260 Value Destroyed (1911) 1911 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (436) 436 TOTAL SCORE: 6247 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 225 Entered Garrisons 200 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 104/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Reinforced Antimatter Reactor Improved Cooling System Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter System Shield Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Great Axe > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Large Storage Unit Improved Sensor Array Mini Assault Cannon Mini Assault Cannon Improved Grenade Launcher Improved Datajack [Rating: 49] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Slots Evolved 6 | . . . 2 . 2 . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . 2 . . . 2 . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 72 | 6 4 . 2 3 14 17 20 4 1 1 Power 9 | 1 1 . 1 . 1 2 2 . . 1 Engine 5 | 1 1 . . . . 1 2 . . . Core 3 | . . . 1 . 1 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 18 | 2 1 . . . 3 4 4 4 . . Treads . | . . . . . . . . . . . Leg 14 | . . . . . 3 3 4 4 . . Wheel 3 | 2 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . Utility 19 | 1 1 . 1 2 2 4 8 . . . Device 7 | . . . . . . 2 5 . . . Storage 2 | 1 . . . . 1 . . . . . Processor 4 | . . . 1 1 1 . 1 . . . Hackware 2 | . . . . . . 1 1 . . . Protection 4 | . 1 . . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 1 . . 1 8 7 6 . 1 . Energy Gun 9 | 1 1 . . 1 2 2 2 . . . Energy Cannon 2 | . . . . . . 2 . . . . Ballistic Gun 6 | 1 . . . . 4 1 . . . . Ballistic Cannon 3 | . . . . . . . 3 . . . Launcher 2 | . . . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 3 | . . . . . 2 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 . . . . Parts Lost 20 | . . . . . . 8 3 6 3 . Power 2 | . . . . . . 1 1 . . . Propulsion 6 | . . . . . . 4 . 2 . . Utility 7 | . . . . . . 2 1 2 2 . Weapon 5 | . . . . . . 1 1 2 1 . Highest Loss Streak 9 | . . . . . . 3 2 6 9 . Average Slot Usage (%) 93 | . 90 100 85 95 98 92 99 82 9 7 Engine 3 | . 12 14 2 . . 1 4 5 . . Core 4 | . . . 8 11 9 7 2 . . . Leg 14 | . . . . . 8 15 21 18 . . Wheel 7 | . 26 28 22 22 18 3 . . . . Flight 1 | . . . . . . 2 . . . . Device 7 | . . . . . . 9 14 5 . . Storage 8 | . 14 14 11 11 9 9 7 6 . . Processor 11 | . . . 8 13 18 10 12 15 8 7 Hackware 4 | . . . . . . 4 8 7 1 . Protection 3 | . 8 14 11 15 9 1 . 4 . . Energy Gun 8 | . 14 14 11 11 4 9 10 . . . Energy Cannon 2 | . . . . . . 7 . . . . Ballistic Gun 6 | . 14 14 11 11 17 6 . . . . Ballistic Cannon 1 | . . . . . . . 4 10 . . Impact Weapon 1 | . . . . . . . 4 6 . . Slashing Weapon 2 | . . . . . 4 3 2 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 46 | 11 20 20 22 29 42 44 46 42 . . Greatest Support 60 | 26 26 26 26 26 26 30 60 60 3 3 Greatest Overweight (x) 12 | . . . . 1 1 12 1 6 . . Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 4 4 Average Capacity 9 | 4 6 6 6 6 9 10 10 9 4 4 Most Carried 10 | 4 6 6 6 6 10 10 10 10 4 3 Average Carried 8 | 2 5 5 5 5 9 8 9 8 3 2 Final Capacity 10 | 6 6 6 6 6 10 10 10 4 4 4 Final Carried 10 | 4 6 6 6 6 10 10 10 4 3 3 Class Distribution -------------------- 46% | Mutant 22% | Assassin 12% | Gunner 9% | Hacker-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Assassin | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Matter Collected 1244 | 251 16 . 75 20 264 363 255 . . . Remotely . | . . . . . . . . . . . Salvage Created 2189 | . 77 . 142 . 380 1209 381 . . . Parts 85 | . 3 . 4 . 13 56 9 . . . Haulers Intercepted 2 | . . . . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Combat Hostiles Destroyed 41 | . 2 . 4 . 8 18 9 . . . Melee 2 | . . . . . 2 . . . . . Guns 17 | . 2 . 4 . 5 5 1 . . . Cannons 14 | . . . . . . 10 4 . . . AOE 6 | . . . . . 1 3 2 . . . Classes Destroyed 11 | . 1 . . . 3 3 4 . . . Worker 1 | . . . . . . . 1 . . . Hauler 2 | . . . . . . 2 . . . . Recycler 3 | . . . . . . 3 . . . . Operator 2 | . . . . . . 2 . . . . Watcher 3 | . . . . . 1 2 . . . . Swarmer 7 | . . . . . 2 3 2 . . . Grunt 21 | . 2 . 4 . 4 9 2 . . . Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 10 | . . . . . 2 6 2 . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 2 . 2 . 3 6 3 . . . Combat Bots Only 5 | . 2 . 2 . 3 5 3 . . . Max Kills in Single Turn 3 | . 1 . 1 . 1 3 3 . . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 3 2 . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Damage Taken 3711 | . 118 . 154 . 329 1292 961 242 482 133 Core 1018 | . 10 . 36 . 68 192 95 115 369 133 Absorbed by Shields 29 | . . . . . . . . . . 29 Core Remaining (%) 84 | 100 . 96 . 91 . 52 . . . . Volleys Fired 109 | . 7 . 15 . 11 48 27 . 1 . Largest 3 | . 2 . 2 . 3 3 2 . 1 . Hottest 208 | . 60 . 85 . 106 208 100 . 36 . Shots Fired 241 | . 14 . 27 . 27 121 51 . 1 . Gun 159 | . 14 . 27 . 27 70 21 . . . Cannon 80 | . . . . . . 50 30 . . . Launcher 2 | . . . . . . 1 . . 1 . Special . | . . . . . . . . . . . Kinetic 121 | . 7 . 15 . 21 48 30 . . . Thermal 69 | . 7 . 12 . . 50 . . . . Explosive 2 | . . . . . . 1 . . 1 . Electromagnetic 49 | . . . . . 6 22 21 . . . Robot Hit Streak 10 | . 6 . 9 . 8 9 10 . . . Robot Miss Streak 5 | . 1 . 5 . 2 5 2 . . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 177 | . 11 . 19 . 32 73 42 . . . Core Hits 90 | . 5 . 16 . 12 39 18 . . . Critical Hits 7 | . . . . . 2 3 2 . . . Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed 4 | . . . . . 2 . 2 . . . Melee Attacks 45 | . . . . . 26 10 9 . . . Impact 7 | . . . . . . . 7 . . . Slashing 38 | . . . . . 26 10 2 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4343 | . 104 . 175 . 920 1872 1272 . . . Guns 1650 | . 104 . 175 . 368 637 366 . . . Cannons 1554 | . . . . . . 978 576 . . . Explosions 522 | . . . . . 54 257 211 . . . Melee 617 | . . . . . 498 . 119 . . . Ramming . | . . . . . . . . . . . Kinetic 1304 | . 49 . 53 . 241 385 576 . . . Thermal 1420 | . 55 . 122 . 54 978 211 . . . Explosive 257 | . . . . . . 257 . . . . Electromagnetic 745 | . . . . . 127 252 366 . . . Impact 119 | . . . . . . . 119 . . . Slashing 498 | . . . . . 498 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . 3 4 2 12 13 13 Average Corruption 3 | . . . . . 2 3 1 10 12 13 Corruption Purged . | . . . . . . . . . . . Effects 53 | . . . . . 12 27 5 3 5 1 Message Errors 12 | . . . . . 4 5 2 . 1 . Matter Fused 12 | . . . . . 4 7 . 1 . . Heat Flow Errors 6 | . . . . . 1 4 . 1 . . Energy Discharges 6 | . . . . . 1 2 2 . 1 . Data Loss (minor) 5 | . . . . . 1 2 . 1 . 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . 2 . Targeting Errors 6 | . . . . . . 5 1 . . . Weapon Failures 3 | . . . . . 1 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 109 | . . . . . 3 11 57 . 38 . Projectiles 11 | . . . . . . 11 . . . . Explosions 57 | . . . . . . . 19 . 38 . Melee 41 | . . . . . 3 . 38 . . . Knockbacks 2 | . . . . . . . 2 . . . Impact 1 | . . . . . . . 1 . . . Kinetic 1 | . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 574 | . . . . . . 80 96 . 398 . Shots 7 | . . . . . . 1 2 . 4 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 300 | . 91 . 300 . 198 225 . 205 20 . Average Temperature 72 | . 48 . 115 . 71 54 . 127 12 . Received Heat Transfer 981 | . 66 . 81 . 117 558 141 . 18 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Fried 7 | . . . . . 1 4 2 . . . Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 1 . . 3 . . . . Heat Transferred 1907 | . 125 . 150 . 50 1332 250 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . 2 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Peak Influence 505 | . 66 25 239 93 296 505 221 37 79 155 Initial 158 | . . 25 9 93 35 90 158 22 . 55 Average 153 | . 46 25 112 93 145 338 76 19 33 150 Maximum Alert Level 2 | . . . 1 . 1 2 1 . . . Low Security (%) 66 | 100 100 100 77 100 75 3 92 100 100 100 Level 1 27 | . . . 22 . 24 73 7 . . . Level 2 6 | . . . . . . 22 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . . 1 . 1 3 3 . 1 . Investigation 3 | . . . . . 1 1 . . 1 . Extermination 2 | . . . . . . . 2 . . . Reinforcement 3 | . . . 1 . . 1 1 . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Distress Signals 6 | . . . . . 1 3 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | . 4 . 11 . 15 26 15 6 3 4 Peak Tracking Total 7 | . 2 . 5 . 5 7 5 6 2 4 Tactical Retreats 2 | . . . . . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Traps Triggered 10 | . . . . . 3 2 3 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Machines Disabled 11 | . . . . . . 8 . . 3 . Max in Single Turn 3 | . . . . . . 1 . . 3 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Machines Accessed 20 | . 2 . 2 . 5 5 4 . 2 . Terminals 12 | . 1 . 1 . 4 5 . . 1 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . 1 . . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 71 | . 6 . 12 . 14 21 13 . 5 . Successful 41 | . 5 . 5 . 6 17 6 . 2 . Failed 30 | . 1 . 7 . 8 4 7 . 3 . Catastrophic 3 | . . . 1 . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 2 . 6 . 9 17 . . 3 . Terminals 47 | . 2 . 9 . 12 21 . . 3 . Fabricators 3 | . . . . . . . 3 . . . Repair Stations 10 | . 4 . . . . . 6 . . . Recycling Units 3 | . . . 3 . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . Garrison Access 5 | . . . . . 2 . 1 . 2 . Terminal Hacks 14 | . . . 2 . . 12 . . . . Part Schematic 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 3 | . . . 1 . . 2 . . . . Patrol Status 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Zone Layout 2 | . . . . . . 2 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 8 | . 4 . . . . . 4 . . . Scan Component 4 | . 2 . . . . . 2 . . . Repair 4 | . 2 . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 16 | . 1 . 3 . 6 5 . . 1 . Terminals 16 | . 1 . 3 . 6 5 . . 1 . Track 6 | . 1 . 1 . 2 2 . . . . Assimilate 1 | . . . . . . . . . 1 . Botnet 6 | . . . 1 . 3 2 . . . . Operators 3 | . . . 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 2 . 2 . 5 5 3 . 1 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 2 | . . . . . . . 2 . . . Matter 252 | . . . . . . . 252 . . . Time 67 | . . . . . . . 67 . . . Total Robot Build Rating 8 | . . . . . . . 8 . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . 2 . . . . . 2 . . . Time 150 | . 52 . . . . . 98 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Total Allies 6 | . . 1 . 3 . . 2 . . . Largest Group 3 | . . 1 1 3 3 . 2 . . . Highest-Rated Group 64 | . . 31 31 40 40 . 64 . . . Highest-Rated Ally 32 | . . 31 31 16 16 . 32 . . . Total Orders 2 | . . . . . . . 2 . . . EXPLORE 1 | . . . . . . . 1 . . . RETURN 1 | . . . . . . . 1 . . . Ally Attacks 51 | . . . 11 . 31 . 9 . . . Total Damage 952 | . . . 190 . 393 . 369 . . . Kills 12 | . . . 3 . 6 . 3 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Turns Passed 4036 | 77 210 128 148 47 696 1072 1445 102 71 40 Spaces Moved 2721 | 77 125 138 113 42 509 537 889 87 134 70 Core 256 | 21 . . . . . 2 . 29 134 70 Treads . | . . . . . . . . . . . Legs 1366 | . . . . . . 419 889 58 . . Wheels 1099 | 56 125 138 113 42 509 116 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 100 123 50 50 50 Average Speed 112 | 79 90 90 90 94 99 142 131 107 50 50 Slowest Speed 650 | 90 90 90 90 100 100 650 150 350 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 26 38 20 13 43 88 32 96 4 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 26 | . . . . . 12 9 5 . . . Terrain Destroyed 98 | . . . . . 24 35 14 . 25 . Melee 26 | . . . . . 12 9 5 . . . Projectile 14 | . . . . . 3 9 2 . . . AOE 58 | . . . . . 9 17 7 . 25 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Gar Total 3399 | 92 209 142 135 49 631 728 1108 94 136 75 Wait 333 | . 65 3 2 . 47 92 124 . . . Move 2712 | 76 124 137 112 41 508 536 889 86 133 70 Hop . | . . . . . . . . . . . Pick Up 75 | 10 6 1 2 3 13 17 21 2 . . Fast Attach 7 | . 2 . 1 . 2 . 1 1 . . Attach 32 | 6 1 . 1 1 2 9 8 2 1 1 Detach 1 | . . . . . . . . . . 1 Swap 33 | . 1 . . 2 10 8 11 1 . . Drop 48 | . 3 1 2 2 12 8 18 2 . . Fire 109 | . 7 . 15 . 11 48 27 . 1 . Melee 45 | . . . . . 26 10 9 . . . Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Repaired Wheel 268 | -10/Materials | Repaired Ion Engine 288 | -10/Materials | Entered Mines 291 | -10/Mines | Received a Mining Laser from a helpful Derelict 312 | -10/Mines | Build established: Mutant 397 | -10/Mines | Discovered new exit (range 10) 401 | -10/Mines | Discovered new exit (range 14) 416 | -10/Mines | Entered Materials 416 | -9/Materials | Accompanied by 1 ally 416 | -9/Materials | Evolved 2 slots: Utility x2 538 | -9/Materials | Discovered new exit (range 11) 564 | -9/Materials | Entered Mines 577 | -9/Mines | Discovered new exit (range 7) 605 | -9/Mines | Identified exit to Materials 607 | -9/Mines | Assembled infested the area 609 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 611 | -9/Mines | Entered Materials 611 | -8/Materials | Accompanied by 3 allies 611 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1229 | -8/Materials | Discovered new exit (range 20) 1307 | -8/Materials | Entered Storage 1832 | -8/Storage | Lost 3 parts (2n1w) 1960 | -8/Storage | Garrison activated, responded to threat 2292 | -8/Storage | Identified exit to Factory 2292 | -8/Storage | Identified exit to Recycling 2379 | -8/Storage | Entered Factory 2379 | -7/Factory | Evolved 2 slots: Utility x2 2442 | -7/Factory | Repaired Imp. Datajack 2505 | -7/Factory | Repaired Hvy. EM Shotgun 2662 | -7/Factory | Build established: Hacker-Mutant 2824 | -7/Factory | Fabricated Y-54 Guardian? 3191 | -7/Factory | Build established: Assassin 3824 | -7/Factory | Sucked down chute 3824 | -7/Factory | Entered Waste 3839 | -7/Waste | EMP discharged 3839 | -7/Waste | System corruption reached 10% 3850 | -7/Waste | Spotted C-40 Crusher 3850 | -7/Waste | Spotted C-40 Crusher 3860 | -7/Waste | Spotted C-40 Crusher 3880 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3892 | -7/Waste | Spotted C-40 Crusher 3893 | -7/Waste | Spotted C-40 Crusher 3893 | -7/Waste | Spotted C-40 Crusher 3900 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3903 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3905 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3908 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3911 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3916 | -7/Waste | Discovered new exit (range 20) 3925 | -7/Waste | Identified exit to Factory 3926 | -7/Waste | Entered Factory 3934 | -7/Factory | Core integrity fell below 50% 3964 | -7/Factory | Lost 9 parts (2n4u3w) 3972 | -7/Factory | Build established: Mutant 3995 | -7/Factory | Core integrity fell below 20% 3996 | -7/Factory | Identified exit to Garrison 3997 | -7/Factory | Entered Garrison 4020 | -7/Garrison | Triggered checkpoint 4034 | -7/Garrison | Triggered checkpoint 4037 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Feedback: System corruption (+1%). 03989_ ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. 03996_ System corrupted: Substantial component data lost. 03996_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03996_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04000_ ALERT: Garrison interior compromised. 04007_ Identified Rnf. Antimatter Reactor. 04020_ Beams of light sweep through the air. An alarm sounds. 04034_ System corrupted: Component data lost. 04034_ Triggered Stasis Trap. 04034_ A bubble of rippling energy engulfs the area. 04034_ Field strength at 94. 04034_ Field strength at 80. 04035_ Field strength at 74. 04036_ Field strength at 64. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????"????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? ??????????????????????????????? | | ???????????????#^ ?????????????????????????????? | | ??????????????## ##???????????????????????????? | | ??????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????????# ????????????????????????? | | ???????????????# ## ###########?????????????? | | ?????????? @ s #?????????????? | | ?????????? p s s #?????????????? | | ??????????# ######## #?????????????? | | ???????????# ##""""#####???????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????######### #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# ####### ############??? | | ????????????????????????# #?????# #??? | | ????????????????????????# ###???# #??? | | ????????????????????????# #???########### #??? | | ????????????????????????# #?????????????# #??? | | ????????????????????????# #?????????????#####??? | | ????????????????????????# ###????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ########???????????????? | | ????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberSigixPlating Manual? 0 Play Time 01:06:56 Cumulative 242.7 hours Start 2021.02.21 @ 16:45:10 End 2021.03.13 @ 00:35:13 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 156 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 67 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ca4ee22-4746-4701-b232-8065e65c9939