Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 01:49:21 Player: hanzu Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (327) 1635 Value Destroyed (14699) 14699 Prototype IDs (50) 1000 Alien Tech Used (2) 400 Bonus (14126) 14126 TOTAL SCORE: 40060 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4613 Follower Combat Kills 2276 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 154 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -517 Cogmind --------- Core Integrity 0/1450 Matter 124/300 Energy 20/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Matter Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg II Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Experimental Matter Compressor Advanced Target Analyzer Zionite Weapon Casing Heavy Armor Plating Centrium Heavy Armor Plating Experimental Hardlight Generator > --- WEAPON ----------- Plasma Rifle Zionite Laser-H Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Biometal Leg Advanced Heat Sink Antimissile System Improved Arc Projector Cooled Plasma Rifle Multirail Perforator Fusion Bomb Launcher SGEMP Prototype [Rating: 175] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Cooled Linear Gravjet Flight Unit Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Guided Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Slots Evolved 16 | . . . 2 . 2 2 2 . . . . 2 . . . . 2 2 . 2 . Power 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Propulsion 4 | . . . . . 1 . . . . . . 1 . . . . 1 1 . . . Utility 8 | . . . 1 . 1 2 2 . . . . . . . . . . 1 . 1 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Attached 323 | 7 1 3 11 . 25 12 14 10 5 6 2 23 . 4 12 3 7 27 64 66 21 Power 37 | 1 . . 2 . 1 2 1 1 . . . 3 . 1 . 1 2 3 9 9 1 Engine 10 | 1 . . 2 . 1 1 1 1 . . . 2 . 1 . . . . . . . Core 4 | . . . . . . 1 . . . . . . . . . 1 2 . . . . Reactor 23 | . . . . . . . . . . . . 1 . . . . . 3 9 9 1 Propulsion 68 | 2 . 1 1 . 6 1 3 3 1 . 1 6 . . 5 . 2 2 14 14 6 Treads 42 | 2 . 1 1 . 6 1 3 3 1 . 1 6 . . 4 . 2 2 4 . 5 Leg 24 | . . . . . . . . . . . . . . . . . . . 10 13 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . . 1 . . . . . . Utility 115 | 1 1 1 3 . 8 7 6 3 2 3 . 10 . . 3 . 2 17 26 15 7 Device 62 | . . 1 . . 5 3 3 2 1 . . 4 . . 1 . 1 7 17 11 6 Storage 12 | 1 1 . 1 . 1 1 . . . . . 1 . . 1 . . 2 3 . . Processor 11 | . . . . . . 1 1 1 . . . . . . . . 1 4 2 . 1 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . . Protection 29 | . . . 2 . 2 2 2 . 1 3 . 5 . . 1 . . 3 4 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 103 | 3 . 1 5 . 10 2 4 3 2 3 1 4 . 3 4 2 1 5 15 28 7 Energy Gun 37 | 1 . 1 3 . 6 1 2 2 1 2 1 3 . 2 1 . . 1 2 8 . Energy Cannon 16 | . . . 1 . 2 . . . . . . . . . 3 . . 1 3 2 4 Ballistic Gun 17 | 2 . . 1 . . . . . . . . . . . . . . 3 5 6 . Ballistic Cannon 11 | . . . . . . . . . . . . . . . . . . . 5 6 . Launcher 21 | . . . . . 1 1 2 1 1 1 . 1 . 1 . 2 1 . . 6 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 3 . 2 1 . . . 1 . 1 . . 1 . 1 7 14 9 2 Corrupted Parts 5 | . . . . . . . . . . . . 1 . . . . . 4 . . . System Corruption 34 | . . . . . . . . . . . . 7 . . . . . 27 . . . Parts Lost 108 | . . 1 2 . 3 . 4 6 1 . 2 . . 3 5 1 2 4 27 40 7 Power 17 | . . . 1 . . . 1 1 . . . . . 1 . . . 1 5 6 1 Propulsion 30 | . . 1 . . 2 . 2 3 . . 1 . . 1 2 1 . . 6 11 . Utility 38 | . . . . . 1 . 1 1 1 . . . . . 2 . 2 1 11 14 4 Weapon 23 | . . . 1 . . . . 1 . . 1 . . 1 1 . . 2 5 9 2 Highest Loss Streak 15 | . . 1 1 . 2 . 2 4 1 . 2 . . 2 5 1 1 3 15 14 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 93 96 100 99 91 90 92 95 99 100 99 100 99 82 . 28 71 78 66 32 Engine 5 | . 14 14 10 11 9 5 2 5 6 6 6 10 5 4 4 . . . . . . Reactor 3 | . . . . . . . . . . . . . 5 5 4 . . 9 12 10 2 Treads 19 | . 28 28 22 22 27 23 19 19 20 20 20 22 23 23 22 . 8 14 12 . 9 Leg 1 | . . . . . . . . . . . . . . . . . . . 4 15 . Device 17 | . . 8 11 11 17 14 17 20 22 21 20 20 23 23 22 . 3 17 16 9 13 Storage 6 | . 14 14 11 11 9 7 6 6 6 6 6 5 5 5 5 . . 4 4 7 . Processor 6 | . . . . . . 7 13 12 13 13 13 7 5 5 4 . 3 6 9 1 2 Protection 7 | . . . 8 11 8 7 6 6 5 11 13 11 11 11 10 . . 2 4 5 . Energy Gun 13 | . 14 14 14 22 19 22 19 19 20 19 20 16 17 16 . . . 2 . 5 . Energy Cannon 1 | . . . . 11 7 . . . . . . . . . 1 . . . 2 . . Ballistic Gun 2 | . 14 14 18 . . . . . . . . . . . . . . 6 5 1 . Peak Build Rating 175 | 6 7 8 20 20 33 47 61 63 65 65 65 87 87 87 84 11 60 152 169 175 136 Average Rating 69 | 4 6 7 13 20 26 41 56 59 62 64 64 79 87 86 70 2 48 129 144 128 82 On Entrance 47 | . 6 7 8 20 20 29 47 61 61 65 65 65 87 87 79 5 2 54 121 149 12 Naked Turns 383 | . . . . . . . . . . . . . . . 17 302 22 . . 38 4 Heaviest Build 162 | 11 26 29 63 63 66 123 126 129 128 136 136 153 147 147 162 . 32 125 147 127 49 Greatest Support 225 | 40 40 40 40 40 60 63 65 60 60 60 60 103 103 103 103 5 150 225 225 152 225 Greatest Overweight (x) 5 | . . . 1 1 1 1 1 2 2 2 2 2 1 1 3 . . . 5 3 . Average Overweight (x) . | . . . . 1 . 1 1 2 1 1 2 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 5 5 15 15 15 5 Average Capacity 20 | 7 11 15 17 20 20 21 25 25 25 25 25 25 25 25 24 5 5 11 15 14 5 Most Carried 25 | 1 10 10 20 19 20 24 25 25 25 25 25 25 25 25 25 5 5 15 15 15 5 Average Carried 18 | . 4 9 13 19 19 19 24 20 24 24 24 24 25 24 24 4 4 9 14 12 3 Final Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 5 5 5 15 15 5 5 Final Carried 25 | 1 10 9 19 19 20 24 25 23 25 25 23 25 25 25 5 5 4 15 12 4 1 Class Distribution -------------------- 27% | Scavenger-Tank 19% | Scavenger-Gunner 16% | Tank 12% | Gunner 11% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Messiah-Tank | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Matter Collected 8481 | 151 186 91 131 . 287 208 269 161 67 60 15 275 15 70 112 . . 1197 3519 1545 122 Remotely 394 | . . . . . . . . . . . . . . . . . . . 394 . . Salvage Created 14241 | . 248 275 209 . 1624 820 2108 409 221 . 98 672 83 253 62 . . 1642 3162 2101 254 Parts 713 | . 19 25 12 . 92 31 106 15 7 . 1 29 . 15 7 . . 104 145 91 14 Haulers Intercepted 8 | . 1 . 1 . 5 . . . . . . . . . . . . . 1 . . Recyclers Shooed 6 | . . . . . 2 . . . . . . . . . . . . 2 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . 15 3 2 19 . 2 13 . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Combat Hostiles Destroyed 247 | . 5 8 1 . 29 15 40 10 4 . 1 12 1 7 1 . . 21 46 41 5 Melee 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Guns 146 | . 5 8 1 . 18 11 31 6 1 . 1 7 1 3 . . . 21 16 16 . Cannons 43 | . . . . . 8 . . . . . . . . . 1 . . . 27 7 . AOE 50 | . . . . . 2 4 8 4 3 . . 3 . 3 . . . . 1 18 4 Classes Destroyed 24 | . 5 1 2 . 4 3 3 . 1 . . . . 1 . . . 1 3 . . Worker 18 | . 1 . . . 2 2 5 . . . . . . . . . . . 5 3 . Builder 15 | . . . . . 2 . 2 . . . . . . . . . . 2 5 3 1 Tunneler 4 | . . 3 . . 1 . . . . . . . . . . . . . . . . Hauler 8 | . 1 . 1 . 5 . . . . . . . . . . . . . 1 . . Recycler 14 | . 1 . 1 . 2 2 3 . . . . . . . . . . 2 1 2 . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . Watcher 14 | . . . 1 . 3 1 4 . . . . . . . . . . 2 1 2 . Swarmer 67 | . 3 5 . . 14 4 17 2 3 . . . . 4 . . . 5 4 6 . Saboteur 5 | . . . . . . . 1 . . . . . . . . . . 1 2 1 . Grunt 67 | . 2 3 . . 7 6 11 6 . . . 4 . . . . . . 17 11 . Brawler 10 | . . . . . . 1 1 1 . . . 1 . . . . . . 4 2 . Duelist 8 | . . . . . . . 2 . . . 1 . . . . . . . 4 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Sentry 17 | . . . 1 . 6 1 . 1 . . . 1 1 . . . . 4 . 2 . Specialist 8 | . . . . . . . 2 . . . . 1 . . 1 . . 1 . . 3 Hunter 18 | . . . . . 1 . . . . . . 2 . 2 . . . 1 2 10 . Programmer 40 | . . . . . . 3 5 . . . 1 3 . . . . . 8 10 8 2 Heavy 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . . . . . . . 2 . . Executioner 1 | . . . . . . . . . . . . . . . . . . 1 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | . 5 3 1 . 7 6 7 7 3 . 1 4 1 4 1 . . 6 7 8 7 Combat Bots Only 7 | . 2 3 1 . 5 5 5 7 3 . 1 4 1 4 1 . . 4 5 7 5 Max Kills in Single Turn 4 | . 1 2 1 . 3 3 3 2 3 . 1 2 1 2 1 . . 2 3 4 1 Gunslinging 1 | . . 1 . . . . 1 1 . . . . . . . . . 1 . . . Exploded 3 | . . . . . 2 2 3 2 3 . . 2 . 2 . . . . 1 3 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Hostile Shots Fired 2584 | . 18 41 7 . 126 79 157 80 28 . 28 99 10 72 159 25 23 344 586 491 211 Missed 724 | . 6 7 2 . 26 20 51 22 5 . 9 37 4 17 58 13 5 87 119 169 67 Damage Taken 30833 | . 124 355 72 . 1288 750 1901 1153 315 . 362 997 77 587 1490 303 264 2147 8704 7167 2777 Core 3644 | . 32 19 14 . 147 59 116 82 42 . 18 138 . 60 494 303 39 136 522 1051 372 Absorbed by Shields 6197 | . . . . . . . . . . . . 213 74 254 1099 . 23 2224 2200 110 . Reduced by Siege Mode 138 | . . . . . . . . . . . . . . . . . . . 138 . . Redirected to Shielding 166 | . . . . . . . . . . . . . . . . . . . . 166 . Ignored by Resistances 1764 | . . . . . . . . . . . 5 4 . . . . . 1030 518 . 207 Regen/Repaired (Parts) 349 | . . . . . 66 35 . . . . . 77 . . 171 . . . . . . Core Remaining (%) 72 | 100 . 79 . 96 73 91 . . . . 69 . . . . . 96 . 49 . . Volleys Fired 722 | . 19 24 13 . 83 43 78 20 7 . 7 35 4 13 7 3 . 94 170 92 10 Largest 4 | . 2 2 3 . 3 3 3 3 3 . 3 3 3 3 3 1 . 3 3 4 1 Hottest 320 | . 60 85 146 . 210 210 210 210 210 . 210 210 210 210 238 39 . 167 230 320 110 Shots Fired 1832 | . 36 48 38 . 245 125 217 53 17 . 21 99 11 31 21 3 . 230 337 290 10 Gun 1388 | . 36 48 38 . 179 123 208 49 16 . 21 96 11 28 . . . 230 183 122 . Cannon 396 | . . . . . 65 . . . . . . . . . 21 . . . 154 153 3 Launcher 48 | . . . . . 1 2 9 4 1 . . 3 . 3 . 3 . . . 15 7 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 629 | . 19 24 23 . . . . . . . . . . . . . . 161 247 155 . Thermal 1146 | . 17 24 15 . 244 123 208 49 16 . 21 96 11 28 21 . . 69 90 114 . Explosive 48 | . . . . . 1 2 9 4 1 . . 3 . 3 . 3 . . . 15 7 Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . 3 Phasic 6 | . . . . . . . . . . . . . . . . . . . . 6 . Robot Hit Streak 33 | . 5 9 3 . 15 7 12 14 15 . 4 7 8 7 18 . . 14 33 9 6 Robot Miss Streak 9 | . 3 4 4 . 5 3 3 2 1 . 3 3 1 2 1 . . 8 7 9 . Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 2 1 . Secondary Targets 30 | . 1 2 . . 1 2 6 4 . . . 5 . 1 . . . 4 4 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 1 . . . 1 . 1 . . . 1 1 . . Shots Hit Robots 1108 | . 21 30 19 . 147 66 134 40 12 . 13 64 10 19 17 . . 151 221 138 6 Core Hits 623 | . 11 14 9 . 61 36 91 24 10 . 4 24 3 10 3 . . 57 137 113 16 Critical Kills 27 | . . . . . . . . . . . . . . . . . . 4 21 2 . Critical Parts Destroyed 48 | . . . . . . . . . . . . . . . . . . 3 44 1 . Critical Strikes 143 | . . . . . 11 8 15 2 2 . 1 6 . 1 . . . 8 74 15 . Burn 50 | . . . . . 11 8 15 2 2 . 1 6 . 1 . . . . 1 3 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 . Destroy 84 | . . . . . . . . . . . . . . . . . . 8 73 3 . Blast 8 | . . . . . . . . . . . . . . . . . . . . 8 . Melee Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . Impact 4 | . . . . . 4 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39490 | . 259 438 249 . 3418 1967 4329 1457 514 . 417 2052 230 734 484 . . 4961 7372 8815 1794 Guns 21915 | . 259 438 249 . 2292 1717 3225 838 268 . 417 1595 230 462 . . . 4956 2747 2222 . Cannons 8096 | . . . . . 920 . . . . . . . . . 484 . . . 3995 2609 88 Explosions 9362 | . . . . . 206 250 1099 619 246 . . 457 . 272 . . . . 563 3984 1666 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 117 | . . . . . . . 5 . . . . . . . . . . 5 67 . 40 Kinetic 10766 | . 139 218 167 . . . . . . . . . . . . . . 3580 4095 2567 . Thermal 19312 | . 120 220 82 . 3212 1717 3225 838 268 . 417 1595 230 462 484 . . 1376 2934 2132 . Explosive 9075 | . . . . . 206 250 1099 619 246 . . 457 . 272 . . . . 276 3984 1666 Electromagnetic 88 | . . . . . . . . . . . . . . . . . . . . . 88 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 132 | . . . . . . . . . . . . . . . . . . . . 132 . Highest Corruption 81 | . . . . . 1 1 2 2 . . . 8 8 8 8 . . 39 81 11 11 Average Corruption 14 | . . . . . 1 1 1 1 . . . 2 8 8 8 . . 25 52 6 5 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 359 | . . . . . 12 4 14 15 . . . 5 18 34 2 . . 46 175 26 8 Message Errors 70 | . . . . . 2 1 4 4 . . . 3 5 8 1 . . 6 27 7 2 Matter Fused 76 | . . . . . 1 1 4 6 . . . . 5 8 . . . 8 35 6 2 Heat Flow Errors 34 | . . . . . 4 2 2 2 . . . 1 2 4 . . . 2 13 2 . Energy Discharges 39 | . . . . . 3 . 1 . . . . . 1 3 . . . 9 19 1 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Parts Fused 4 | . . . . . 1 . . . . . . 1 . . . . . 1 1 . . Data Loss (minor) 31 | . . . . . 1 . 2 1 . . . . 2 3 1 . . 4 14 2 1 Data Loss (major) 14 | . . . . . . . . 1 . . . . 2 4 . . . 1 5 . 1 Misfires 12 | . . . . . . . 1 1 . . . . . 2 . . . 2 6 . . Alerts 4 | . . . . . . . . . . . . . . 1 . . . . 2 1 . Misdirections 12 | . . . . . . . . . . . . . . . . . . 2 8 2 . Weapon Failures 60 | . . . . . . . . . . . . . 1 1 . . . 11 44 3 . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 699 | . . . . . 72 . 7 18 . . . . . 2 . . . . 286 313 1 Projectiles 208 | . . . . . 2 . . . . . . . . . . . . . 125 81 . Explosions 491 | . . . . . 70 . 7 18 . . . . . 2 . . . . 161 232 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 47 | . . . . . . . . . . . . . . . . . . . 27 20 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 46 | . . . . . . . . . . . . . . . . . . . 26 20 . Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 231 | . . . . . . . . 11 . . . . . . . . . . 184 36 . Shots 4 | . . . . . . . . 1 . . . . . . . . . . 2 1 . Rammed 22 | . . . . . . . . . . . . . . . . . . 2 7 . 13 Targets Rammed 27 | . . . . . . . 1 . . . . . . . . . . 3 9 . 14 Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 . . Crushed 4 | . . . . . . . 1 . . . . . . . . . . 1 1 . 1 Highest Temperature 598 | . 24 120 63 . 507 358 379 192 78 . 180 196 196 198 493 . . 405 438 598 . Average Temperature 100 | . 14 51 24 . 145 124 93 96 36 . 58 83 96 81 182 . . 58 90 118 . Received Heat Transfer 4150 | . 36 93 24 . 315 135 360 432 20 . 182 207 12 16 555 54 . 132 484 778 315 Effects 19 | . . . . . 3 2 . . . . . . . . 2 . . . 5 7 . Shutdowns 6 | . . . . . . 1 . . . . . . . . 1 . . . 1 3 . Energy Bleed 5 | . . . . . 3 . . . . . . . . . . . . . 2 . . Interference 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Matter Decay 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . 3 . . Total Turns 85 | . . . . . . . . . . . . . . . . . . . 85 . . Longest Duration 72 | . . . . . . . . . . . . . . . . . . . 72 . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . 2 . 1 . . . . 2 . 1 . . . . 1 1 . Combat Hostiles 6 | . . . . . 1 . 1 . . . . 2 . 1 . . . . 1 . . Parts Melted 82 | . 1 1 . . 18 7 25 2 1 . . 12 2 4 . . . . 2 7 . Heat Transferred 30180 | . 275 495 185 . 6660 3219 6179 1517 592 . 703 2923 370 777 707 . . 1665 700 3213 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Peak Influence 1962 | . 142 204 174 . 532 269 813 . . . . 829 . . . . 87 414 1287 1962 1404 Initial 1103 | . . 4 5 . . 160 109 . . . . 259 . . . . 75 39 216 717 1103 Average 436 | . 94 76 97 . 173 141 447 . . . . 335 . . . . 73 187 874 1209 1167 Maximum Alert Level 5 | . . 1 . . 2 1 3 . . . . 3 . . . . . 2 4 5 4 Low Security (%) 42 | 100 100 95 100 100 64 71 31 . . . . 10 . . . . 100 53 . . . Level 1 21 | . . 4 . . 26 28 15 . . . . 74 . . . . . 42 10 . . Level 2 7 | . . . . . 9 . 18 . . . . 9 . . . . . 3 13 . . Level 3 17 | . . . . . . . 34 . . . . 5 . . . . . . 58 41 . Level 4 10 | . . . . . . . . . . . . . . . . . . . 18 44 100 Level 5 . | . . . . . . . . . . . . . . . . . . . . 7 . High Security . | . . . . . . . . . . . . . . . . . . . . 6 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 1 . 1 . 3 5 10 . . . . 8 . . . . . 6 17 10 9 Investigation 5 | . . . 1 . 1 1 1 . . . . . . . . . . . 1 . . Extermination 16 | . . . . . . 2 4 . . . . 2 . . . . . 2 3 2 1 Reinforcement 25 | . 1 . . . 2 2 3 . . . . 3 . . . . . 1 6 3 4 Assault 13 | . . . . . . . 2 . . . . 1 . . . . . . 4 2 4 Garrison 11 | . . . . . . . . . . . . 2 . . . . . 3 3 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . . . . 1 . . . . . . 3 3 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Distress Signals 19 | . 1 . 1 . 5 . 3 . . . . 1 . . 1 . . . 3 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 476 | . 8 9 6 . 49 20 52 12 8 . 12 30 1 11 44 7 6 30 73 60 38 Peak Tracking Total 31 | . 2 3 3 . 6 5 6 7 4 . 5 7 1 4 31 4 6 6 8 8 14 Tactical Retreats 28 | . 1 1 . . 2 1 3 3 . . . . . . 2 4 . 2 5 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Traps Triggered 8 | . 1 . . . 1 1 . . . . . 1 . . . . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . 2 . 14 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Machines Disabled 28 | . . . . . 3 2 3 . 1 . . . . . . . . 1 8 5 5 Max in Single Turn 4 | . . . . . 1 1 1 . 1 . . . . . . . . 1 1 2 4 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Machines Accessed 45 | . 2 . 1 . 13 9 3 1 . . . 2 1 . 6 . 1 1 2 1 2 Terminals 18 | . 2 . 1 . 8 3 2 . . . . . 1 . . . . . . . 1 Fabricators 4 | . . . . . . 2 . . . . . . . . . . 1 . 1 . . Repair Stations 7 | . . . . . 2 1 . . . . . 2 . . . . . . . 1 1 Recycling Units 4 | . . . . . 2 1 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . Total Hacks 108 | . 6 . 5 . 42 18 8 1 . . . 5 1 . 10 . 2 1 4 1 4 Successful 56 | . 3 . 3 . 20 8 3 1 . . . 3 1 . 10 . 1 . 1 . 2 Failed 52 | . 3 . 2 . 22 10 5 . . . . 2 . . . . 1 1 3 1 2 Catastrophic 8 | . 1 . . . 3 3 . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 5 . 5 . 26 4 5 . . 1 . 9 . . . . . 3 23 8 3 Terminals 48 | . 6 . 5 . 25 5 4 . . . . . 1 . . . . . . . 2 Fabricators 10 | . . . . . . 7 . . . . . . . . . . 2 . 1 . . Repair Stations 17 | . . . . . 7 2 . . . . . 5 . . . . . . . 1 2 Recycling Units 12 | . . . . . 7 1 4 . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 3 . . . . . . . . . . . . . 3 . . Garrison Access 4 | . . . . . . 3 . . . . . . . . . . . 1 . . . Terminal Hacks 28 | . 3 . 1 . 7 1 2 1 . . . . 1 . 10 . . . . . 2 Record 11 | . . . . . . . . . . . . . 1 . 8 . . . . . 2 Robot Analysis 9 | . 3 . 1 . 5 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 10 | . . . . . 5 2 . . . . . 3 . . . . . . . . . Scan Component 6 | . . . . . 3 1 . . . . . 2 . . . . . . . . . Repair 4 | . . . . . 2 1 . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . . 2 . 5 3 1 . . . . . . . . . . . . . . Terminals 6 | . . . 2 . 2 1 1 . . . . . . . . . . . . . . Botnet 5 | . . . 1 . 2 1 1 . . . . . . . . . . . . . . Skim 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 3 1 . . . . . . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 . 1 . 12 8 3 . . . . 1 1 . . . 1 1 2 1 2 Full Trace Events 5 | . 1 . . . 2 1 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . 152 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . . . . . . . . . . . . 7 . 4 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 1 . . . . . 1 . . . . . . . . . Time 92 | . . . . . 29 38 . . . . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 4 . . . . . . . . . . 4 2 3 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . Programmers 11 | . . . . . . . 4 . . . . . . . . . . 4 . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . 2 . . . . . . 5 . . . 1 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Total Allies 33 | . . 3 . . . . . 2 . 9 . 6 . . 5 . . 2 3 3 . Largest Group 11 | . . 3 3 2 2 . . 2 2 11 11 8 . . 5 . . 2 2 2 . Highest-Rated Group 355 | . . 40 40 24 24 . . 60 60 355 355 331 . . 277 . . 162 192 244 . Highest-Rated Ally 124 | . . 16 16 16 16 . . 30 30 40 40 85 . . 65 . . 81 124 122 . Zionite Dispatches 6 | . . . . . . . . . . . . 3 . . . . . 1 . 2 . Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 283 | . . . 42 . 10 . . . 6 . 73 70 . . 11 . . 10 50 11 . Total Damage 8511 | . . . 381 . 109 . . . 113 . 1381 2915 . . 492 . . 269 2098 753 . Kills 67 | . . . 5 . . . . . 1 . 16 23 . . 5 . . 2 12 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Robot Analysis Total 9 | . 3 . 1 . 5 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 1 1 1 . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . 1 . . . . . . 6 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Turns Passed 21596 | 55 429 740 473 72 2131 1930 1836 949 678 1983 699 1254 499 952 1656 324 153 972 2257 1023 531 Spaces Moved 8887 | 30 223 394 200 31 712 709 639 267 229 649 209 434 198 367 674 635 117 376 936 479 379 Core 760 | 3 . . . . . . . . . . . . . . 33 599 42 . . 75 8 Treads 7241 | 27 223 394 200 31 712 709 639 267 229 649 209 434 198 367 629 . 75 376 730 . 143 Legs 641 | . . . . . . . . . . . . . . . . . . . 206 380 55 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 197 | . . . . . . . . . . . . . . . . . . . . 24 173 Flight 48 | . . . . . . . . . . . . . . . 12 36 . . . . . Fastest Speed 35 | 50 160 160 160 240 160 240 235 320 240 243 323 242 245 243 35 35 50 160 118 40 40 Average Speed 203 | 149 160 160 197 240 239 240 240 321 283 302 323 243 245 244 229 49 120 160 156 125 92 Slowest Speed 470 | 160 160 160 240 240 240 240 243 323 320 323 323 323 245 245 400 50 160 160 470 320 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 4 42 80 19 20 80 23 21 52 35 89 43 17 38 61 68 63 4 9 92 18 31 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 7 | . . . . 1 . . . . . 1 . . . . 1 1 . . 3 . . Known Exits Taken 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . . 1 4 3 1 . 2 . . . . . . . . Spaces Dug 18 | . . . . . 4 . . . . . . . . . . 12 . . 2 . . Terrain Destroyed 516 | . . . . . 25 5 22 19 9 . . 18 . 4 1 32 . 11 89 246 35 Melee 4 | . . . . . 4 . . . . . . . . . . . . . . . . Projectile 139 | . . . . . 10 . . . . . . . . . 1 . . 9 51 68 . AOE 348 | . . . . . 11 5 22 19 9 . . 18 . 4 . 32 . . 19 174 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Total 10944 | 37 259 455 252 30 954 842 777 320 245 673 219 564 204 397 770 644 127 555 1390 693 537 Wait 554 | . 7 34 7 . 87 67 24 7 1 4 2 36 3 9 28 1 1 15 136 16 69 Move 8867 | 29 222 393 199 30 711 708 638 266 228 648 208 433 197 366 673 634 116 375 936 478 379 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 162 | 1 9 . 13 . 18 6 13 7 3 5 . 14 . 2 4 . 2 20 27 13 5 Fast Attach 149 | 6 1 2 5 . 5 3 1 . 1 4 . 8 . 2 4 . 4 21 36 30 16 Attach 116 | . . 1 3 . 6 2 6 8 1 1 2 7 . 2 8 3 4 6 24 25 7 Detach 30 | . . . . . 1 1 . . . . . . . . 3 3 . 4 7 9 2 Swap 63 | 1 . . 4 . 14 7 7 2 3 1 . 8 . . . . . . 5 11 . Drop 178 | . 1 1 8 . 25 5 9 3 1 10 . 22 . 3 10 . . 17 36 19 8 Fire 722 | . 19 24 13 . 83 43 78 20 7 . 7 35 4 13 7 3 . 94 170 92 10 Melee 4 | . . . . . 4 . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 26 | . . . . . . . 1 . . . . . . . . . . 3 8 . 14 Escape Stasis 28 | . . . . . . . . . . . . . . . . . . . 1 . 27 Rewire 44 | . . . . . . . . 7 . . . 1 . . 33 . . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 11) 485 | -10/Materials | Entered Mines 607 | -10/Mines | Met a Derelict bent on vengeance 804 | -10/Mines | Discovered new exit (range 8) 883 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1181 | -10/Mines | Identified exit to Subcaves 1193 | -10/Mines | Discovered new exit (range 5) 1225 | -10/Mines | Entered Materials 1225 | -9/Materials | Accompanied by 3 allies 1225 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1444 | -9/Materials | Discovered new exit (range 3) 1698 | -9/Materials | Entered Mines 1698 | -9/Mines | Accompanied by 2 allies 1720 | -9/Mines | Build established: Tank 1727 | -9/Mines | Learned location of Storage (-7) 1742 | -9/Mines | Discovered new exit (range 13) 1770 | -9/Mines | Entered Materials 1770 | -8/Materials | Accompanied by 2 allies 1770 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2068 | -8/Materials | Build established: Scavenger-Tank 2296 | -8/Materials | Discovered new exit (range 5) 2563 | -8/Materials | Repaired Heat Sink 2742 | -8/Materials | Repaired Hrd. Light Armor Plating 3844 | -8/Materials | Discovered new exit (range 16) 3901 | -8/Materials | Entered Factory 3901 | -7/Factory | Evolved 2 slots: Utility x2 4167 | -7/Factory | Build established: Scavenger-Gunner 5060 | -7/Factory | Repaired Imp. Heat Sink 5809 | -7/Factory | Discovered new exit (range 9) 5831 | -7/Factory | Entered another Factory area 5831 | -6/Factory | Evolved 2 slots: Utility x2 6476 | -6/Factory | Build established: Gunner 6881 | -6/Factory | First assault squad dispatched 7190 | -6/Factory | Build established: Scavenger-Gunner 7338 | -6/Factory | Identified exit to Lower Caves 7667 | -6/Factory | Entered Lower Caves 7714 | -6/Lower Caves | Lost 4 parts (1p2n1u) 7723 | -6/Lower Caves | Build established: Gunner 7860 | -6/Lower Caves | Encountered a Warlord checkpoint 8006 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8059 | -6/Lower Caves | Destroyed 7 combat bots 8587 | -6/Lower Caves | Discovered new exit (range 5) 8616 | -6/Lower Caves | Entered another Lower Caves area 8616 | -6/Lower Caves | Accompanied by 2 allies 8900 | -6/Lower Caves | Learned Factory stockpile data 9015 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9282 | -6/Lower Caves | Discovered new exit (range 5) 9294 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9294 | -6/Lower Caves | Entered Zion 9294 | -6/Zion | Accompanied by 2 allies 9318 | -6/Zion | Build established: Scavenger-Gunner 9638 | -6/Zion | Found Prototype Launcher 9638 | -6/Zion | Identified Gui. Missile Launcher 9644 | -6/Zion | Found Gui. Missile Launcher 9968 | -6/Zion | Met Imprinter 10011 | -6/Zion | Build established: Tank 10020 | -6/Zion | Imprinted 10023 | -6/Zion | Declared Zion's savior 10282 | -6/Zion | Received a visual enhancement algorithm 10427 | -6/Zion | Learned Factory stockpile data 11167 | -6/Zion | Gained Derelict followers 11222 | -6/Zion | Discovered new exit (range 15) 11228 | -6/Zion | Given A8's code to call for help 11277 | -6/Zion | Entered Proximity Caves 11277 | -5/Proximity Caves | Accompanied by 11 allies 11635 | -5/Proximity Caves | Learned Factory emergency access door positions 11960 | -5/Proximity Caves | Discovered new exit (range 5) 11976 | -5/Proximity Caves | Entered Factory 11976 | -5/Factory | Accompanied by 6 allies 11976 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12405 | -5/Factory | Lost 3 allies 12641 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12642 | -5/Factory | Zion Recon squad teleported in 12745 | -5/Factory | Zion Fire squad teleported in 12868 | -5/Factory | Repaired Angular Momentum Engine 12916 | -5/Factory | P-70 Sage assimilated allied IC-YGQ(i) 12983 | -5/Factory | Zion Heavy squad teleported in 13072 | -5/Factory | Garrison activated, responded to threat 13129 | -5/Factory | Lost 5 allies 13174 | -5/Factory | Discovered new exit (range 16) 13176 | -5/Factory | First assault squad dispatched 13230 | -5/Factory | Entered Upper Caves 13305 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13445 | -5/Upper Caves | Build established: Scavenger-Tank 13702 | -5/Upper Caves | Discovered new exit (range 12) 13729 | -5/Upper Caves | Entered another Upper Caves area 13730 | -5/Upper Caves | Identified exit to Warlord 13769 | -5/Upper Caves | Spotted B-75 Beast 14089 | -5/Upper Caves | Destroyed B-75 Beast 14676 | -5/Upper Caves | Ambushed by wild Derelicts 14681 | -5/Upper Caves | Entered Warlord 14792 | -5/Warlord | System corruption cleaned by Quarantine Array 14980 | -5/Warlord | Build established: Scavenger-Mutant 15390 | -5/Warlord | Rebuked by Warlord 15415 | -5/Warlord | Warlord's base attacked by MAIN.C 15559 | -5/Warlord | Learned Factory scanalyzer intel 15562 | -5/Warlord | Learned 4 Armory zone layouts 15562 | -5/Warlord | Learned 4 Armory zone layouts 15567 | -5/Warlord | Learned location of Testing (-3) 15567 | -5/Warlord | Learned Research trap positions 15765 | -5/Warlord | Warlord forces counterattacked 15903 | -5/Warlord | Found Prototype Energy Gun 15903 | -5/Warlord | Identified Vortex Rail 15909 | -5/Warlord | Found Vortex Rail 15920 | -5/Warlord | Found Prototype Energy Cannon 15924 | -5/Warlord | Found Prototype Energy Cannon 16090 | -5/Warlord | Warlord base infiltrated, sounded retreat 16107 | -5/Warlord | Spotted Executioner 16114 | -5/Warlord | Lost 3 allies 16207 | -5/Warlord | Opened side exit 16247 | -5/Warlord | Spotted B-86 Titan 16256 | -5/Warlord | Spotted B-75 Beast 16315 | -5/Warlord | Released all parts (13) 16315 | -5/Warlord | Spotted Striker 16316 | -5/Warlord | Spotted Executioner 16317 | -5/Warlord | Spotted Striker 16323 | -5/Warlord | Core integrity fell below 50% 16324 | -5/Warlord | Spotted Striker 16334 | -5/Warlord | Discovered new exit (range 12) 16337 | -5/Warlord | Entered Proximity Caves 16341 | -4/Proximity Caves | Lost 5 parts (2n2u1w) 16350 | -4/Proximity Caves | Lost 3 allies 16350 | -4/Proximity Caves | Spotted B-86 Titan 16366 | -4/Proximity Caves | Core integrity fell below 20% 16409 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16519 | -4/Proximity Caves | Learned location of Armory (-4) 16624 | -4/Proximity Caves | Build established: Mutant 16659 | -4/Proximity Caves | Discovered new exit (range 3) 16661 | -4/Proximity Caves | Entered Factory 16661 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16663 | -4/Factory | Loaded intel: 4 scanalyzer locations 16759 | -4/Factory | Found Prototype Processor 16759 | -4/Factory | Identified Exp. Melee Analysis Suite 16770 | -4/Factory | Discovered new exit (range 15) 16805 | -4/Factory | Discovered new exit (range 5) 16814 | -4/Factory | Entered Research 16814 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16815 | -3/Research | Loaded intel: 71 trap records 16872 | -3/Research | Zion Hacker squad teleported in 16881 | -3/Research | Found Quantum Capacitor 16941 | -3/Research | Found Prototype Device 16941 | -3/Research | Identified Exp. Focal Shield 17075 | -3/Research | System corruption reached 10% 17250 | -3/Research | Cargo convoy interrupted 17250 | -3/Research | Spotted Executioner 17318 | -3/Research | Destroyed Executioner 17365 | -3/Research | Found Prototype Processor 17365 | -3/Research | Identified Exp. Core Analyzer 17553 | -3/Research | Build established: Scavenger-Tank 17572 | -3/Research | Garrison activated, responded to threat 17576 | -3/Research | System corruption reached 30% 17763 | -3/Research | Discovered new exit (range 10) 17786 | -3/Research | Entered Testing 17810 | -3/Testing | Lost 3 parts (1p1u1w) 17819 | -3/Testing | Found Prototype Protection 17819 | -3/Testing | Identified Centrium Heavy Armor Plating 17825 | -3/Testing | Found Centrium Heavy Armor Plating 17828 | -3/Testing | Found Centrium Heavy Armor Plating 17869 | -3/Testing | Enhanced Grunt warped into view, answering call for help 17869 | -3/Testing | Enhanced Grunt warped into view, answering call for help 17920 | -3/Testing | Found Prototype Launcher 17966 | -3/Testing | Found Prototype Ballistic Cannon 17966 | -3/Testing | Identified Perforator 17985 | -3/Testing | Garrison activated, responded to threat 18001 | -3/Testing | Found Prototype Device 18001 | -3/Testing | Identified Exp. Thermal Shield 18263 | -3/Testing | Spotted PL-BASIA32PLP 18380 | -3/Testing | Rewired PL-BASIA32PLP 18412 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 18514 | -3/Testing | Scanned by Researcher 18674 | -3/Testing | Retrieved Zion intel report: Active Terminals 18695 | -3/Testing | Retrieved Zion intel report: Active Garrisons 18802 | -3/Testing | Retrieved Zion intel report: Emergency Access 18914 | -3/Testing | Retrieved Zion intel report: Guard Positions 18963 | -3/Testing | Found Heavy Servo Lattice 19031 | -3/Testing | Found Prototype Device 19031 | -3/Testing | Identified Exp. Hardlight Generator 19111 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 19201 | -3/Testing | Spotted Striker 19224 | -3/Testing | Spotted Striker 19230 | -3/Testing | Identified Hellfire Missile Launcher 19256 | -3/Testing | Build established: Scavenger-Gunner 19295 | -3/Testing | Terminal network hard line cut 19309 | -3/Testing | Spotted Alpha 7 19339 | -3/Testing | Destroyed Striker 19355 | -3/Testing | Destroyed Striker 19410 | -3/Testing | Destroyed Alpha 7 19414 | -3/Testing | Lost 5 parts (2p2n1u) 19442 | -3/Testing | Stole the SGEMP Prototype 19454 | -3/Testing | Found Prototype Ballistic Gun 19536 | -3/Testing | First assault squad dispatched 19666 | -3/Testing | Core integrity fell below 50% 19684 | -3/Testing | Lost 15 parts (1p4n7u3w) 19775 | -3/Testing | Found Unknown Launcher 19852 | -3/Testing | Build established: Scavenger-Mutant 20034 | -3/Testing | Discovered new exit (range 4) 20043 | -3/Testing | Entered Research 20043 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 20044 | -2/Research | Identified exit to Access 20045 | -2/Research | Identified Multirail 20047 | -2/Research | Identified Fusion Bomb Launcher 20125 | -2/Research | Zion Heavy squad teleported in 20230 | -2/Research | Found Prototype Protection 20230 | -2/Research | Identified Zio. Weapon Casing 20312 | -2/Research | Spotted B-90 Cyclops 20319 | -2/Research | Allies destroyed B-90 Cyclops 20346 | -2/Research | Garrison activated, responded to threat 20371 | -2/Research | Zion Hacking Resupply teleported in 20440 | -2/Research | Destroyed 7 combat bots 20454 | -2/Research | Lost 5 parts (1p2n2u) 20492 | -2/Research | Lost 3 parts (2n1u) 20793 | -2/Research | First assault squad dispatched 20795 | -2/Research | Lost 5 parts (1n3u1w) 20868 | -2/Research | Lost 9 parts (3p2n2u2w) 20964 | -2/Research | Destroyed 7 combat bots 20997 | -2/Research | High security lockdown imminent 21002 | -2/Research | Core integrity fell below 50% 21002 | -2/Research | System corruption reached 10% 21018 | -2/Research | Released all parts (4) 21032 | -2/Research | Lost 14 parts (2p3n5u4w) 21050 | -2/Research | Spotted B-90 Cyclops 21060 | -2/Research | Discovered new exit (range 15) 21066 | -2/Research | Entered Quarantine 21101 | -2/Quarantine | Found Alien Artifact 21101 | -2/Quarantine | Identified Core Reset Matrix 21101 | -2/Quarantine | Used Core Reset Matrix 21105 | -2/Quarantine | Detected hypermatrix surge 21105 | -2/Quarantine | Sensed 12 artifacts in vicinity 21199 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 21260 | -2/Quarantine | Found Prototype Launcher 21260 | -2/Quarantine | Identified Gui. Micro-nuke Launcher 21263 | -2/Quarantine | Found Gui. Micro-nuke Launcher 21365 | -2/Quarantine | First assault squad dispatched 21440 | -2/Quarantine | Warped through subspace 21470 | -2/Quarantine | Lost 3 parts (1u2w) 21489 | -2/Quarantine | Core integrity fell below 20% 21593 | -2/Quarantine | Released all parts (7) 21597 | -2/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 21576_ E-15 Imp destroyed. 21577_ B-74 Champion suffers critical hit (Burn). 21579_ Held in stasis. 21579_ C-65 Expert is analyzing... 21583_ C-65 Expert misfires. 21585_ Slammed into G-73 Enforcer. 21585_ Triggered Segregator Trap. 21585_ Arcs of energy rise from the floor. 21586_ Slammed into B-74 Champion. 21587_ System corrupted: Matter fused (-10). 21587_ R-10 Processor collects Unknown Slashing Weapon. 21588_ Slammed into B-74 Champion. 21591_ K-01 Serf cleans the Biostasis Chamber. 21593_ Released Biometal Heavy Treads. 21593_ Released Thermal Shield. 21593_ Released Adv. ECM Suite. 21593_ Released Biometal Heavy Treads. 21593_ Released Adv. Launcher Guidance Computer. 21593_ Released Hvy. Disruptor Cannon. 21594_ M-36 Artificer repairs B-74 Champion. Map ----- +----------------------------------------------------+ | # ] #????????????????????????????????????? | | #####+##########??????????????????????????????? | | +?????????????????????????????? | | #######????????????????????????????????? | | """" ############??????????????????????????? | | """ """S""" #??????????????????????????? | | " """ """ #??????????????????????????? | | "" #??????????????????????????? | | "" #??????????????????????????? | | = ] #??????????????????????????? | | !=[]] #??????????????????????????? | | =]] #??????????????????????????? | | ############??????????????????????????? | | " #!!"""!!#????????????????????????????? | | ##!"" ""!#????????????????????????????? | | ###"" ""#????????????????????????????? | | #?#" T#????????????????????????????? | | #?# #????????????????????????????? | | %| ### #????????????????????????????? | | % " ###/#############+####????????????????? | | % g #????????????????? | | +????????????????? | | #????????????????? | | #######????????????????? | | ########+############# #??????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????# g#??????????????????????? | | ?????????????????????#R ##############?????????? | | ?????????????????????#A # #?????????? | | ?????????????????????# m # """S"""???????????? | | ?????????????????????# g # """ """ #?????????? | | ####???############### g # #?????????? | | "" #???# Aggb!] #?????????? | | R""#???# #== #?????????? | | ""##### g +!=""" """ #?????????? | | # R # """ """ #?????????? | | # ############# # """ """ ?#?????????? | | # #???????????#m# ?????????????? | | " """ # #???????????# # ?????????????? | | " """ # #???????????# # ?????????????? | | " """ + ###########?#c##########?????????????? | | # # #?#=#??????????????????????? | | " """ # + #?#|#??????????????????????? | | " """ # # #?# "#########?????????????? | | " """ # # #?# $=!! #?????????????? | | # # """"" #?########## #?????????????? | | # # """"" #???######## #?????????????? | | ######## # """"" #???#"""""## #?????????????? | | ???????# # #???#"""""##=#?????????????? | | ???????# ###########???#"" ""##=#?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 100 Energy Generation 72 Energy Capacity 1150 Matter Stores 800 Matter Capacity 900 Sight Range 22 Terrain Scan Density 210 ECM Strength 2 Power Amplification 30 EM Shielding 4 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 67 Targeting Accuracy 14 Launcher Accuracy 40 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Exp. Core Analyzer | -2/Quarantine | Archive Exp. Biometal Medium Treads | -2/Quarantine | Archive Hvy. Wave Gun | -2/Quarantine | Archive Exp. Myomer Leg | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- Charge!!! Challenges ------------ None Game ------ Seed HellfireVortexLaser Manual? 0 Play Time 02:26:40 Cumulative 205.1 hours Start 2024.09.25 @ 23:21:57 End 2024.09.26 @ 01:49:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a38526e6-d928-4604-a396-e060444b0e30