Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 20:32:02 Player: Wall-e Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (296) 296 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3711 Bonus ------- None Cogmind --------- Core Integrity 975/1000 Matter 248/300 Energy 500/500 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- Wheel Wheel > --- UTILITY (9) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Cloaking Device Propulsion Shielding Improved Medium Armor Plating System Shield > --- WEAPON (2) ------- Heavy Plasma Cannon Great Axe > --- INVENTORY (15) --- Light Ion Engine Light Angular Momentum Engine Neutrino Core Huge Storage Unit Small Battery (100) Improved Sensor Array Improved Medium Armor Plating Flak Gun Heavy Missile Launcher CPS Tube (2) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Cloaking Device Propulsion Shielding Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Plasma Cannon Great Axe > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Neutrino Core Huge Storage Unit Small Battery Improved Sensor Array Improved Medium Armor Plating Flak Gun Heavy Missile Launcher CPS Tube [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 7 | . . . . 7 Weapon . | . . . . . Parts Attached 35 | 8 13 . 2 12 Power 7 | 2 2 . 1 2 Engine 7 | 2 2 . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 3 . . 1 Treads . | . . . . . Leg . | . . . . . Wheel 6 | 2 3 . . 1 Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 5 . . 8 Device 4 | 1 . . . 3 Storage 4 | 1 3 . . . Processor 3 | . 1 . . 2 Hackware 1 | . . . . 1 Protection 3 | . 1 . . 2 Artifact . | . . . . . Weapon 7 | 2 3 . 1 1 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | . 2 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . 1 . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . 1 . . 1 Power . | . . . . . Propulsion 2 | . 1 . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 . . 1 To Critical Strikes . | . . . . . Average Backups 10 | 1 7 9 14 7 Power . | . . 1 1 1 Propulsion 1 | . 1 1 1 . Utility 4 | . 2 4 6 3 Weapon 3 | . 2 3 5 2 Tool/Special . | . . . . . Unused Backups 16 | 2 . . 5 9 Power 3 | . . . . 3 Propulsion 2 | 2 . . . . Utility 3 | . . . . 3 Weapon 7 | . . . 5 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 94 | . 98 100 90 83 Engine 13 | . 14 14 14 5 Wheel 26 | . 27 28 28 16 Device 12 | . 10 13 14 16 Storage 13 | . 14 14 14 5 Protection 1 | . 2 . . 10 Energy Gun 4 | . 11 . . . Energy Cannon 4 | . . . 8 5 Ballistic Gun 13 | . 15 26 10 . Peak Build Rating 54 | 9 10 10 18 54 Average Rating 13 | 6 8 9 14 44 On Entrance 9 | . 9 8 10 18 Naked Turns . | . . . . . Heaviest Build 71 | 14 29 27 41 71 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 2 | . 2 1 2 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 3 11 11 15 13 Average Carried 10 | 1 7 9 14 7 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 3 10 11 14 10 Class Distribution -------------------- 50% | Mutant 42% | Scavenger-Mutant 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -7/Scraptown Assassin | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 661 | 280 198 38 72 73 Remotely . | . . . . . Salvage Created 551 | 215 263 . . 73 Parts 39 | 16 20 . . 3 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 11 | . 10 . . 1 Melee 1 | . . . . 1 Guns 10 | . 10 . . . Classes Destroyed 9 | 3 5 . . 1 Worker 3 | 2 1 . . . Tunneler 5 | 5 . . . . Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 9 | . 9 . . . Grunt 1 | . 1 . . . Sentry 1 | . . . . 1 Best Kill Streak 6 | 5 6 . . 1 Combat Bots Only 6 | . 6 . . 1 Max Kills in Single Turn 2 | 1 2 . . 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 64 | . 56 . . 8 Missed 12 | . 11 . . 1 Hits 52 | . 45 . . 7 Projectile 52 | . 45 . . 7 Damage Taken 618 | . 377 . . 241 Core 131 | . 106 . . 25 Absorbed by Shields . | . . . . . Redirected to Shielding 32 | . . . . 32 Regen/Repaired (Parts) 21 | . 21 . . . Core Remaining (%) 78 | 100 . . 57 . Volleys Fired 73 | 14 58 . . 1 Largest 2 | 2 2 . . 1 Hottest 90 | 90 90 . . 90 Shots Fired 145 | 28 116 . . 1 Gun 144 | 28 116 . . . Cannon 1 | . . . . 1 Launcher . | . . . . . Special . | . . . . . Kinetic 58 | . 58 . . . Thermal 87 | 28 58 . . 1 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | 7 9 . . . Robot Miss Streak 6 | 2 6 . . 1 Penetration Max . | . . . . . Secondary Targets 5 | . 5 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 84 | 19 62 . . 3 Core Hits 31 | 9 20 . . 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | 1 1 . . 1 Burn 2 | 1 1 . . . Sever 1 | . . . . 1 Melee Attacks 16 | . 8 3 . 5 Impact . | . . . . . Slashing 16 | . 8 3 . 5 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 988 | 232 627 . . 129 Guns 859 | 232 627 . . . Cannons . | . . . . . Explosions . | . . . . . Melee 129 | . . . . 129 Ramming . | . . . . . Kinetic 244 | . 244 . . . Thermal 615 | 232 383 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 129 | . . . . 129 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 170 | 140 170 . . 28 Average Temperature 55 | 66 51 . . 21 Received Heat Transfer 69 | . 42 . . 27 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 3 1 . . . Heat Transferred 1831 | 681 1150 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 146 | 15 146 . . 30 Initial 9 | . 9 . . . Average 35 | 3 44 . . 7 Influence Increases 391 | 40 291 . . 60 Destroy 0b10 Robot/C 220 | . 200 . . 20 Destroy 0b10 Robot/NC 60 | 40 20 . . . Destroy Leader 54 | . 44 . . 10 Successful Hack 8 | . 8 . . . Disable Machine 45 | . 15 . . 30 Destroy Structure 4 | . 4 . . . Influence Decreases 391 | 25 263 43 . 60 Entered New Map 28 | . 6 22 . . Time Decay 353 | 25 247 21 . 60 Lost Part 10 | . 10 . . . Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 19 . . 4 Peak Tracking Total 7 | . 7 . . 1 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 3 | . 1 . . 2 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 8 | . 5 1 2 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 14 4 17 . Successful 30 | . 9 4 17 . Failed 5 | . 5 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 10 . . . Terminals 12 | . 12 . . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 22 | . 1 4 17 . Record 21 | . . 4 17 . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 6 . . . Terminals 6 | . 6 . . . Track 2 | . 2 . . . Botnet 3 | . 3 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 5 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 2622 | 54 775 406 1171 216 Sensors 216 | . . . . 216 Terrain 2621 | 54 775 406 1171 215 Cloaking 209 | . . . . 209 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 2953 | 117 1031 418 1171 216 Spaces Moved 2316 | 72 712 203 1163 166 Core 4 | 4 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2312 | 68 712 203 1163 166 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 95 Average Speed 96 | 78 94 95 99 97 Slowest Speed 110 | 80 110 95 110 110 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 71 15 57 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 5 | . . . 5 . Spaces Dug 4 | . 4 . . . Terrain Destroyed 4 | . 4 . . . Melee 4 | . 4 . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 2856 | 101 941 420 1185 209 Wait 357 | . 128 210 . 19 Move 2312 | 71 711 202 1162 166 Hop . | . . . . . Pick Up 28 | 5 7 2 10 4 Fast Attach 17 | 8 3 . 2 4 Attach 9 | . 1 . . 8 Detach 1 | . 1 . . . Swap 20 | . 16 3 1 . Drop 23 | 3 8 . 10 2 Fire 73 | 14 58 . . 1 Melee 16 | . 8 3 . 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sub) -10/Subcaves (discovered 4 exits: Mat x2 / Rec / *Scr) -7/Scraptown -5/Factory (discovered 3 exits: Fac / *Upp x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Met a group of wandering Federalists 288 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 14) 762 | -10/Materials | Discovered new exit (range 8) 823 | -10/Materials | Repaired Lgt. Assault Rifle 841 | -10/Materials | Discovered new exit (range 9) 1141 | -10/Materials | Identified exit to Mines 1148 | -10/Materials | Identified exit to Subcaves 1149 | -10/Materials | Entered Subcaves 1150 | -10/Subcaves | Continued accompanying wandering Federalists (5) 1150 | -10/Subcaves | Approached by a straggling Scientist 1359 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1429 | -10/Subcaves | Build established: Scavenger-Mutant 1509 | -10/Subcaves | Visited Clippyterm 1512 | -10/Subcaves | Identified exit to Materials 1512 | -10/Subcaves | Identified exit to Recycling 1567 | -10/Subcaves | Entered Scraptown 1811 | -7/Scraptown | Visited CPS Storage 1827 | -7/Scraptown | Visited Comm Corps 1880 | -7/Scraptown | Visited UFD Registry 2095 | -7/Scraptown | Visited Awakened 2111 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2118 | -7/Scraptown | Visited Artisan Demo Area 2168 | -7/Scraptown | Visited Cave Peace 2210 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 2212 | -7/Scraptown | Learned 8 Factory zone layouts 2213 | -7/Scraptown | Learned Factory security intel 2241 | -7/Scraptown | Discovered new exit (range 5) 2289 | -7/Scraptown | Build established: Mutant 2738 | -7/Scraptown | Entered Factory 2738 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x7 2739 | -5/Factory | Identified exit to Upper Caves 2739 | -5/Factory | Identified exit to Factory 2837 | -5/Factory | Discovered exit to Upper Caves (range 16) 2954 | -5/Factory | Self-destructed Last Messages --------------- 02859_ Penetrated by Slug. 02878_ Y-64 Sentinel Imp. Medium Armor Plating severed. 02881_ Penetrated by Slug. 02882_ Y-64 Sentinel destroyed. 02884_ Acquired 73 matter. 02886_ Acquired Neutrino Core. 02889_ Acquired Imp. Medium Armor Plating. 02917_ Acquired Angular Momentum Engine. 02919_ Dropped Imp. Deuterium Engine. 02920_ Acquired Angular Momentum Engine. 02925_ Acquired Lgt. Angular Momentum Engine. 02930_ Dropped Imp. Terrain Scanner. 02931_ Acquired Adv. Terrain Scanner. 02945_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2B. 02953_ Triggered Fusion Bomb Trap. 02953_ An explosion rips through the floor. 02953_ Wheel destroyed. 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Assault Rifle | 73% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatInterceptInterrupter Manual? 0 Play Time 00:28:31 Cumulative 528.9 hours Start 2025.07.26 @ 20:04:20 End 2025.07.26 @ 20:32:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 87 Adventurer 8 Explorer 99 Win Type - Total 17 Types 8/1/6/2/0/0/0/0/0/0 Lore% 52 Gallery% 64 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a8ebc1c-8a3b-4a0f-84c1-36cb5cf71621