Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 18:00:13

Player: HeartGrenade

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (163)     815
Value Destroyed (8540)     8540
Prototype IDs (96)         1920
Alien Tech Used (2)        400
Bonus (7124)               7124
              TOTAL SCORE: 27899

 Bonus
-------
High Alert Combat Kills    703
Follower Combat Kills      879
Entered DSFs               500
Registered with UFD        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      328
Win                        3000
Friendly Fire              -186

 Cogmind 
---------
Core Integrity             489/1600
Matter                     69/300
Energy                     57/100
System Corruption          0%
Temperature                Cool (8)
Movement                   Hovering (36)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (4) --------
                   (None)
>              --- PROPULSION (7) ---
      Improved Linear Gravjet
      Improved Linear Gravjet
  Experimental Q-thruster
>              --- UTILITY (11) -----
               Deep Structural Scanner
      Advanced Terrain Scan Processor
      Advanced Corruption Screen
>              --- WEAPON (3) -------
               Kinetic Spear
               Vortex Lance
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
     Overtuned Huge Scrapsphere
>              --- UTILITY ----------
      Advanced Cooling System
               Huge Storage Unit
               Machine Analyzer
      Enhanced Optical Array
  Experimental Core Analyzer
     Precision Matter Filter
      Improved Transmission Jammer
      Hardened Heavy Armor Plating
               A0-MCA's Component Scanner
               Mapping Drone Bay
>              --- WEAPON -----------
      Advanced KE Penetrator
         Heavy Gauss Cannon
         Heavy Gauss Cannon
>              --- INVENTORY --------
       Armored Medium Treads
     Overtuned Huge Scrapsphere
      Improved Q-thruster
        Cooled Q-thruster
      Advanced Cooling System
      Advanced Coolant Injector
  Experimental Coolant Injector
               Energy Well
               Deep Structural Scanner
               System Restoration Module
    Long-range Tractor Beam
               Transdimensional Reconstructor
     Overtuned Beamcaster
      Enhanced Gauss Cannon
         Heavy Gauss Cannon
         Heavy Gauss Cannon
    Long-range Missile Launcher
               Fusion Bomb Launcher
               Great Axe
               Vortex Lance
               Vortex Lance
[Rating: 159]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Biometal Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    A0-MCA's Component Scanner
  Device                   Scrap Suit
  Storage                  Large Storage Unit
  Processor                A0-MCA's Component Scanner
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Phase Cannon
  Energy Gun               Overtuned Beamcaster
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc 
Slots Evolved              18   | .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Utility                  9    | .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             216  | 4   8   9   3   10  21  4   6   3   6   15  6   3   10  4   9   3   8   3   3   3   11  39  25  
  Power                    20   | .   .   1   1   1   1   .   .   .   .   2   .   .   1   1   .   .   1   .   .   .   .   7   4   
    Engine                 6    | .   .   1   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   6   4   
  Propulsion               54   | 2   2   1   1   6   6   .   .   .   .   5   .   .   3   .   4   1   1   .   .   1   1   11  9   
    Treads                 28   | 2   2   1   1   3   6   .   .   .   .   3   .   .   2   .   3   .   1   .   .   1   1   2   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   
    Wheel                  7    | .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   
  Utility                  75   | .   4   1   .   2   8   2   6   .   2   4   2   1   3   3   4   .   5   1   3   2   4   14  4   
    Device                 45   | .   .   .   .   1   2   1   5   .   .   4   1   1   3   2   2   .   4   1   2   2   3   10  1   
    Storage                3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   3   1   .   .   4   .   1   .   2   .   1   .   .   1   .   .   1   .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   2   6   1   1   6   2   .   3   4   4   4   2   3   .   1   2   1   2   .   .   6   7   8   
    Energy Gun             9    | 1   .   2   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   1   .   .   1   .   .   
    Energy Cannon          10   | .   .   1   1   .   1   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   1   1   
    Ballistic Gun          10   | 1   2   3   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       21   | .   .   .   .   1   3   1   .   1   2   2   .   .   2   .   .   1   1   1   .   .   3   3   .   
    Launcher               12   | .   .   .   .   .   1   .   .   .   2   2   1   1   .   .   .   1   .   .   .   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   
Parts Lost                 70   | .   .   1   .   .   1   .   .   .   3   2   4   1   1   2   .   .   4   .   .   .   8   31  12  
  Power                    11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   7   2   
  Propulsion               22   | .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   1   10  7   
  Utility                  23   | .   .   1   .   .   .   .   .   .   2   .   1   .   1   2   .   .   2   .   .   .   5   8   1   
  Weapon                   14   | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   2   6   2   
  Highest Loss Streak      13   | .   .   1   .   .   1   .   .   .   2   1   1   1   1   1   .   .   2   .   .   .   6   13  6   
  To Critical Strikes      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   .   
Average Slot Usage (%)     85   | .   78  94  100 90  90  100 99  81  91  86  89  80  83  93  88  89  80  69  77  80  80  73  19  
  Engine                   4    | .   .   9   14  5   9   13  13  13  13  4   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   4   5   5   5   9   10  10  6   5   5   4   4   7   2   
  Treads                   19   | .   28  28  28  22  25  26  26  26  22  10  11  11  12  23  17  15  15  15  15  19  19  13  .   
  Wheel                    2    | .   .   .   .   5   .   .   .   .   .   10  9   .   .   .   2   5   5   5   5   4   4   2   .   
  Device                   11   | .   .   .   .   1   12  13  12  13  8   11  16  20  22  22  21  21  21  20  15  19  18  17  .   
  Storage                  7    | .   10  14  14  14  6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   3   .   
  Processor                6    | .   .   .   .   .   6   13  13  13  13  11  10  5   5   5   9   10  10  10  14  14  14  12  2   
  Protection               7    | .   10  13  14  12  8   6   6   6   5   5   5   5   5   4   5   5   4   5   5   4   1   .   .   
  Energy Gun               2    | .   10  4   9   .   .   .   .   .   .   .   2   3   4   .   2   5   5   2   5   4   3   .   .   
  Energy Cannon            6    | .   .   4   4   14  6   6   6   .   6   5   10  10  5   5   5   5   .   .   .   .   .   .   1   
  Ballistic Gun            3    | .   17  19  14  .   3   6   6   .   6   5   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Ballistic Cannon         5    | .   .   .   .   13  6   6   6   .   5   4   .   .   4   11  7   5   5   .   5   4   5   6   .   
Peak Build Rating          159  | 4   7   12  13  20  55  59  60  59  61  87  87  83  101 111 129 129 133 134 134 143 141 159 64  
  Average Rating           65   | 3   6   9   12  13  40  57  59  45  59  82  81  81  86  107 120 128 130 116 131 139 134 127 37  
  On Entrance              72   | .   4   7   12  12  20  55  59  59  59  61  87  80  83  101 110 129 129 132 134 132 139 127 13  
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
Heaviest Build             182  | 3   17  28  26  36  73  73  78  73  82  91  83  81  84  98  152 152 179 170 170 170 170 182 24  
  Greatest Support         112  | 20  40  40  43  43  80  80  80  80  80  24  24  57  112 112 112 81  20  20  20  20  108 112 37  
  Greatest Overweight (x)  8    | .   .   .   .   2   1   .   .   .   1   3   6   6   1   .   7   7   8   8   8   8   8   8   2   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   .   3   3   1   .   .   3   6   7   6   8   8   2   1   .   
Largest Inventory Capacity 25   | 5   10  10  10  15  15  15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  5   
  Average Capacity         14   | 5   8   10  10  10  15  15  15  15  15  15  15  15  15  15  18  25  25  25  25  25  25  22  5   
  Most Carried             25   | 2   10  10  10  15  15  15  15  15  15  15  15  15  15  15  25  25  25  25  25  24  24  25  5   
  Average Carried          14   | .   8   9   9   10  14  14  15  15  14  13  14  15  14  13  16  24  22  24  24  23  21  18  3   
  Final Capacity           25   | 5   10  10  10  15  15  15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  5   5   
  Final Carried            25   | 2   10  9   10  15  15  15  15  15  15  15  15  15  15  13  25  25  21  23  25  24  23  5   .   

 Class Distribution 
--------------------
 38% | Mutant
 17% | Tank
 14% | Scavenger-Tank
  8% | Gunner
  7% | Derelict-Gunner
  7% | Derelict-Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
          Mutant | -9/Recycling
          Mutant | -9/Scraptown
          Gunner | -6/Factory
   Derelict-Tank | -6/Lower Caves
   Derelict-Tank | -6/Lower Caves
 Derelict-Mutant | -6/Data Miner
 Derelict-Gunner | -5/Proximity Caves
 Derelict-Gunner | -5/Factory
            Tank | -5/Upper Caves
            Tank | -5/Upper Caves
            Tank | -5/Warlord
  Scavenger-Tank | -4/Proximity Caves
  Scavenger-Tank | -4/Factory
  Scavenger-Tank | -4/Upper Caves
  Scavenger-Tank | -4/Upper Caves
          Mutant | -4/Zhirov
          Gunner | -3/Proximity Caves
            Tank | -3/Research
  Scavenger-Tank | -3/DSF
          Mutant | -2/Research
          Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Acc  
Matter Collected           5493 | 233  105  222  20   100  286  220  150  .    179  431  507  119  213  185  200  181  293  94   138  .    361  1188 68   
  Remotely                 716  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    716  .    
Salvage Created            6778 | .    238  404  .    .    435  86   125  .    190  870  427  254  219  325  156  256  577  96   338  .    574  1047 161  
  Parts                    293  | .    18   28   .    .    16   4    4    .    7    45   19   4    7    14   8    6    11   1    16   .    17   53   15   
Haulers Intercepted        2    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      96   | .    .    11   .    .    .    4    4    .    7    .    12   3    .    15   .    13   13   .    14   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc 
Combat Hostiles Destroyed  142  | .   7   6   .   .   11  2   3   .   7   17  8   6   3   6   3   4   11  .   5   .   12  19  12  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     28   | .   7   3   .   .   .   1   1   .   .   3   3   .   .   .   .   2   1   .   1   .   2   4   .   
  Cannons                  66   | .   .   2   .   .   7   1   2   .   2   6   3   2   3   6   3   .   8   .   4   .   5   12  .   
  AOE                      39   | .   .   .   .   .   4   .   .   .   5   8   1   4   .   .   .   1   .   .   .   .   4   3   9   
Classes Destroyed          21   | .   4   3   .   .   4   .   .   .   1   4   .   .   2   .   .   .   1   .   .   .   1   1   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Builder                  6    | .   1   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   3   2   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   4   4   12  
  Grunt                    48   | .   4   .   .   .   8   1   .   .   2   4   2   6   2   4   1   4   5   .   4   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   1   .   1   .   1   2   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Hunter                   13   | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   2   6   .   
  Programmer               27   | .   .   .   .   .   1   1   2   .   1   6   4   .   .   2   2   .   1   .   .   .   .   7   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   2   .   .   4   1   2   .   4   10  2   5   2   4   2   3   4   .   4   .   7   5   6   
  Combat Bots Only         7    | .   3   2   .   .   4   1   2   .   4   6   2   5   2   4   2   3   4   .   4   .   7   4   6   
Max Kills in Single Turn   5    | .   2   1   .   .   1   1   1   .   1   5   1   2   2   1   1   1   1   .   1   .   3   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   .   .   1   3   1   2   .   .   .   1   .   .   .   .   3   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Acc  
Hostile Shots Fired        1556  | .    37   64   .    .    53   28   62   .    32   83   88   11   12   73   12   30   145  .    20   4    238  398  166  
  Missed                   491   | .    8    20   .    .    21   6    15   .    8    18   24   2    3    17   6    5    44   .    5    2    110  112  65   
Damage Taken               18440 | .    347  570  .    .    455  120  437  .    457  1320 921  152  254  692  89   448  1709 .    308  34   1726 6023 2378 
  Core                     2868  | .    88   127  .    .    57   .    22   .    24   167  43   13   14   12   .    .    121  .    21   18   294  736  1111 
  Absorbed by Shields      2116  | .    .    .    .    .    .    37   165  .    33   .    300  56   91   225  27   113  293  .    .    12   547  217  .    
  Redirected to Shielding  300   | .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    151  99   .    
  Regen/Repaired (Parts)   469   | .    .    .    .    .    .    .    .    .    .    60   54   14   240  .    10   .    20   10   23   .    38   .    .    
Core Remaining (%)         63    | 100  .    .    .    14   .    .    .    .    87   .    .    .    .    75   .    .    .    .    87   .    76   41   30   
Volleys Fired              470   | .    28   52   .    .    22   4    12   .    17   47   31   8    21   21   5    13   37   12   9    3    33   78   17   
  Largest                  3     | .    2    2    .    .    3    3    3    .    3    3    3    3    3    3    3    3    3    1    2    1    3    3    1    
  Hottest                  261   | .    70   140  .    .    157  168  168  .    168  168  261  261  222  217  217  260  260  100  190  90   247  222  113  
Shots Fired                898   | .    56   90   .    .    47   12   28   .    27   105  55   15   36   42   15   30   69   12   19   3    58   162  17   
  Gun                      325   | .    56   67   .    .    6    4    9    .    5    35   11   2    2    .    .    8    25   12   10   .    30   43   .    
  Cannon                   535   | .    .    23   .    .    34   8    19   .    16   65   41   10   34   42   15   20   44   .    9    3    25   114  13   
  Launcher                 38    | .    .    .    .    .    7    .    .    .    6    5    3    3    .    .    .    2    .    .    .    .    3    5    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  477   | .    28   49   .    .    25   8    21   .    10   58   5    .    13   21   10   8    35   .    9    3    20   154  .    
  Thermal                  383   | .    28   41   .    .    15   4    7    .    11   42   47   12   23   21   5    20   34   12   10   .    35   3    13   
  Explosive                38    | .    .    .    .    .    7    .    .    .    6    5    3    3    .    .    .    2    .    .    .    .    3    5    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    11   15   .    .    24   6    13   .    12   21   6    10   4    6    2    3    9    8    12   .    9    10   2    
  Robot Miss Streak        4     | .    3    3    .    .    2    2    1    .    4    2    3    1    2    3    2    3    3    1    1    .    3    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           533   | .    37   52   .    .    38   9    19   .    12   67   28   12   18   14   6    12   47   11   15   .    39   82   15   
  Core Hits                295   | .    17   18   .    .    41   4    4    .    11   41   13   15   8    9    4    7    17   2    7    .    15   48   14   
  Critical Kills           9     | .    .    3    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    3    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         59    | .    2    3    .    .    .    1    1    .    1    3    1    .    2    2    1    4    7    2    2    .    7    18   2    
    Burn                   11    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    2    .    .    2    .    .    
    Meltdown               2     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                10    | .    .    2    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Blast                  34    | .    .    .    .    .    .    .    1    .    .    2    .    .    2    2    1    1    5    .    2    .    5    13   .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sunder                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Entropic                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23426 | .    389  958  .    .    1524 189  630  .    806  3140 1128 850  741  594  229  617  2390 387  767  .    2088 3572 2427 
  Guns                     5013  | .    389  730  .    .    94   67   198  .    73   609  223  49   26   .    .    171  480  387  236  .    507  774  .    
  Cannons                  11561 | .    .    228  .    .    589  122  432  .    202  1451 639  260  715  594  229  268  1910 .    531  .    1068 2282 41   
  Explosions               6012  | .    .    .    .    .    841  .    .    .    531  1080 249  541  .    .    .    178  .    .    .    .    513  499  1580 
  Melee                    806   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    806  
  Ramming                  34    | .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    17   .    
  Kinetic                  10207 | .    144  477  .    .    447  115  419  .    136  1084 48   .    402  406  145  133  1702 .    531  .    962  3056 .    
  Thermal                  6367  | .    245  481  .    .    236  74   211  .    139  976  814  309  339  188  84   306  688  387  236  .    613  .    41   
  Explosive                6012  | .    .    .    .    .    841  .    .    .    531  1080 249  541  .    .    .    178  .    .    .    .    513  499  1580 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 146   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    146  
  Entropic                 660   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    660  
Highest Corruption         23    | .    .    .    .    .    .    .    1    1    2    7    11   11   11   3    .    .    1    1    1    .    .    23   .    
  Average Corruption       5     | .    .    .    .    .    .    .    1    1    1    4    9    11   11   2    .    .    1    1    1    .    .    9    .    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Corruption Blocked       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Effects                  134   | .    .    .    .    .    .    .    .    3    10   8    28   30   3    11   .    .    1    .    4    .    .    36   .    
    Message Errors         35    | .    .    .    .    .    .    .    .    .    3    3    5    10   .    1    .    .    1    .    1    .    .    11   .    
    Matter Fused           32    | .    .    .    .    .    .    .    .    1    2    1    7    8    1    4    .    .    .    .    1    .    .    7    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    1    2    .    1    5    1    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    .    2    4    2    .    2    .    .    .    .    .    .    .    6    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    .    1    3    1    4    1    1    1    .    .    .    .    1    .    .    3    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    1    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    1    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1056  | .    .    11   .    .    33   .    47   .    20   96   83   18   26   .    3    42   195  .    41   .    70   174  197  
  Projectiles              719   | .    .    11   .    .    .    .    47   .    .    69   73   16   26   .    3    42   195  .    41   .    67   129  .    
  Explosions               274   | .    .    .    .    .    33   .    .    .    20   27   10   2    .    .    .    .    .    .    .    .    3    45   134  
  Melee                    63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
Knockbacks                 76    | .    .    .    .    .    12   1    2    .    .    3    .    .    .    4    2    3    14   .    3    .    4    28   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  72    | .    .    .    .    .    12   1    2    .    .    2    .    .    .    4    2    2    13   .    3    .    4    27   .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    1    .    
Self-Inflicted Damage      331   | .    .    .    .    .    74   .    .    .    17   .    21   34   .    .    .    41   .    .    .    .    64   .    80   
  Shots                    7     | .    .    .    .    .    1    .    .    .    1    .    1    1    .    .    .    1    .    .    .    .    1    .    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        852   | .    175  72   .    .    285  138  328  189  280  188  300  150  186  143  81   380  444  178  197  .    852  329  24   
  Average Temperature      107   | .    59   30   .    .    88   57   167  104  105  44   108  67   61   70   40   169  170  101  107  .    226  141  13   
  Received Heat Transfer   1936  | .    204  150  .    .    144  21   118  .    69   45   149  48   26   107  27   125  352  .    87   .    48   162  54   
  Effects                  22    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    3    .    .    .    16   .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Robots Melted              5     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    1    .    .    
  Combat Hostiles          5     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    1    .    .    
  Parts Melted             17    | .    2    .    .    .    .    .    .    .    .    1    5    .    1    .    .    4    2    .    1    .    1    .    .    
  Heat Transferred         10015 | .    851  621  .    .    481  111  222  .    148  1073 1018 461  352  185  74   748  1272 750  400  .    1211 .    37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Acc  
Peak Influence             1285 | .    212  .    122  .    299  .    .    .    .    1068 .    .    .    .    405  .    .    .    .    41   337  574  1285 
  Initial                  900  | .    .    .    66   .    .    .    .    .    .    900  .    .    .    .    .    .    .    .    .    .    30   186  324  
  Average                  328  | .    78   .    81   .    136  .    .    .    .    888  .    .    .    .    145  .    .    .    .    5    228  326  880  
Maximum Alert Level        4    | .    1    .    .    .    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    1    2    4    
  Low Security (%)         46   | 100  92   .    100  .    94   .    .    .    .    .    .    .    .    .    39   .    .    .    .    100  47   8    .    
  Level 1                  28   | .    7    .    .    .    5    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    52   74   5    
  Level 2                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    17   14   
  Level 3                  18   | .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    50   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Squads Dispatched          24   | .    3    .    .    .    2    .    .    .    .    5    .    .    .    .    4    .    .    .    .    .    2    6    2    
  Investigation            8    | .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    1    2    
  Extermination            7    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    4    .    
  Reinforcement            9    | .    2    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    2    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc 
Distress Signals           11   | .   1   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   2   4   
Communications Jammed      35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   31  .   
  Distress Signals         35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   31  .   
Times Spotted              281  | .   11  13  .   .   16  3   7   .   11  25  15  6   22  9   14  7   12  .   5   3   13  49  40  
  Peak Tracking Total      12   | .   4   4   .   .   7   1   4   .   4   5   5   5   12  4   7   4   5   .   4   3   5   8   11  
  Tactical Retreats        25   | .   .   4   .   .   1   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   1   6   9   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc 
Traps Triggered            7    | .   1   1   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   2   .   .   .   1   .   .   .   .   2   .   18  .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc 
Machines Disabled          18   | .   .   .   .   .   3   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   1   5   5   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc 
Machines Accessed          60   | .   5   .   7   10  5   .   .   3   1   5   .   .   2   .   3   .   .   4   .   4   .   4   7   
  Terminals                27   | .   5   .   4   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   3   7   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                219  | .   17  .   39  71  9   .   .   21  1   8   .   .   2   .   4   .   .   16  .   10  .   6   15  
  Successful               164  | .   6   .   34  71  2   .   .   21  1   .   .   .   2   .   2   .   .   16  .   3   .   1   5   
  Failed                   55   | .   11  .   5   .   7   .   .   .   .   8   .   .   .   .   2   .   .   .   .   7   .   5   10  
    Catastrophic           13   | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   11  .   11  .   2   .   .   .   .   6   .   .   1   .   4   .   .   .   .   3   .   1   7   
  Terminals                68   | .   17  .   14  .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   10  .   5   15  
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   1   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             154  | .   5   .   31  71  1   .   .   21  1   .   .   .   2   .   .   .   .   16  .   2   .   1   3   
  Record                   103  | .   .   .   24  70  .   .   .   2   1   .   .   .   1   .   .   .   .   5   .   .   .   .   .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        12   | .   1   .   3   .   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   
  Terminals                6    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   5   .   4   .   4   .   .   .   .   5   .   .   .   .   1   .   .   .   .   4   .   4   7   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Acc  
Total Allies               12   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    10   .    .    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    10   1    .    .    .    .    .    .    .    
  Highest-Rated Group      476  | .    .    .    .    .    .    .    .    .    .    .    .    .    114  114  476  47   .    .    .    .    .    .    .    
  Highest-Rated Ally       114  | .    .    .    .    .    .    .    .    .    .    .    .    .    114  114  50   47   .    .    .    .    .    .    .    
Total Orders               10   | .    .    .    .    .    1    1    1    .    .    .    .    .    .    1    .    .    1    .    3    1    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    1    .    1    .    
Ally Attacks               145  | .    .    .    .    .    .    .    .    .    .    .    .    .    19   4    109  13   .    .    .    .    .    .    .    
  Total Damage             2669 | .    .    .    .    .    .    .    .    .    .    .    .    .    640  115  1628 286  .    .    .    .    .    .    .    
  Kills                    18   | .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    9    2    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   3   .   .   .   .   1   .   1   2   .   1   .   2   1   .   .   .   .   .   .   
Drone Launches             24   | .   .   .   .   .   6   .   2   .   .   .   .   .   .   3   .   .   3   .   3   3   .   4   .   
  Drone Recoveries         18   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   .   .   3   .   3   2   .   3   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Acc  
Turns Passed               18910 | 28   908  1206 458  3424 890  635  381  152  944  951  865  700  2098 876  713  377  408  209  447  131  415  1323 371  
Spaces Moved               11013 | 29   666  631  276  2294 473  379  204  91   446  550  542  287  849  488  426  236  191  138  250  81   122  663  701  
  Core                     432   | 24   354  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   6    
  Treads                   6539  | 5    312  631  276  1654 473  379  204  91   446  .    .    240  849  488  141  1    .    .    .    .    99   250  .    
  Legs                     33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    
  Wheels                   3106  | .    .    .    .    640  .    .    .    .    .    550  542  47   .    .    285  235  191  138  250  81   23   124  .    
  Hover                    138   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    138  
  Flight                   765   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    208  557  
  Fastest Speed            23    | 50   50   160  160  105  162  162  162  162  162  135  120  180  165  165  110  140  140  130  150  150  130  37   23   
  Average Speed            151   | 68   101  160  160  147  162  162  162  162  200  135  139  234  230  165  139  140  149  130  150  150  229  149  34   
  Slowest Speed            390   | 160  160  160  160  240  255  162  162  162  243  135  180  245  245  165  246  250  150  150  150  150  250  390  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    6    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       47    | 3    85   37   74   93   14   67   38   69   58   19   75   47   89   63   8    49   37   61   45   4    58   22   27   
  Regions Visited          23
    Branch Regions         15
  Pre-discovered Areas     10    | .    .    1    1    3    .    .    .    1    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    1    1    .    1    1    1    1    .    1    1    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    .    1    .    .    .    .    1    .    .    .    1    1    1    .    .    .    .    
Scrap Searched             33    | .    .    .    .    6    .    4    7    .    1    .    4    3    .    .    .    4    .    .    4    .    .    .    .    
Spaces Dug                 141   | .    .    .    .    .    .    .    3    .    27   4    17   .    6    11   .    25   .    .    .    3    16   6    23   
Terrain Destroyed          508   | .    .    1    .    .    13   2    5    .    61   49   51   19   6    28   9    54   18   .    3    3    46   82   58   
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Projectile               207   | .    .    1    .    .    .    2    5    .    10   20   20   1    6    28   9    13   18   .    3    3    4    53   11   
  AOE                      296   | .    .    .    .    .    13   .    .    .    51   29   31   18   .    .    .    41   .    .    .    .    42   29   42   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  DSF  Res  Acc  
Total                      12483 | 34   850  736  292  2330 551  391  231  96   471  670  601  301  960  526  537  264  260  162  308  87   218  840  767  
  Wait                     528   | .    126  36   11   1    21   2    6    .    .    33   11   3    45   11   68   5    20   4    45   .    45   35   .    
  Move                     10964 | 28   665  630  275  2293 472  378  203  90   445  549  541  286  848  487  425  235  190  137  249  80   121  649  688  
  Hop                      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    6    
  Pick Up                  114   | 2    14   2    1    9    9    1    .    .    1    8    6    .    15   1    16   4    2    2    1    1    5    12   2    
  Fast Attach              89    | 4    3    5    2    6    10   1    4    3    1    4    .    1    6    .    3    .    1    1    1    .    1    18   14   
  Attach                   66    | .    1    1    .    .    5    1    .    .    1    4    3    .    2    2    1    1    4    3    .    2    7    19   9    
  Detach                   30    | .    .    .    .    3    .    .    .    .    1    3    .    1    2    .    1    .    1    3    1    .    2    10   2    
  Swap                     63    | .    4    3    1    4    6    2    2    .    4    7    3    2    2    2    5    2    3    .    2    1    3    3    2    
  Drop                     107   | .    9    7    2    13   5    2    4    3    1    7    5    .    19   2    12   4    2    .    .    .    1    8    1    
  Fire                     470   | .    28   52   .    .    22   4    12   .    17   47   31   8    21   21   5    13   37   12   9    3    33   78   17   
  Melee                    26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / DSF)
-3/DSF
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    29 | -11/Scrapyard      | Entered Materials
   186 | -10/Materials      | Discovered new exit (range 14)
   222 | -10/Materials      | Discovered new exit (range 15)
   308 | -10/Materials      | Build established: Mutant
   918 | -10/Materials      | Discovered new exit (range 13)
   937 | -10/Materials      | Entered Subcaves
   951 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1025 | -10/Subcaves       | Learned location of Zion (-7)
  1185 | -10/Subcaves       | Learned 2 Materials zone layouts
  1335 | -10/Subcaves       | Core integrity fell below 50%
  1640 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  1674 | -10/Subcaves       | Shifting Twisted Machinery released Spk. Treads
  1831 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1890 | -10/Subcaves       | Discovered new exit (range 13)
  1947 | -10/Subcaves       | Core integrity fell below 20%
  2143 | -10/Subcaves       | Entered Recycling
  2144 | -9/Recycling       | Met a Zionite searching for Scraptown
  2529 | -9/Recycling       | Discovered new exit (range 16)
  2551 | -9/Recycling       | Scanned before Scraplab entrance
  2574 | -9/Recycling       | Entered Scraplab
  2598 | -9/Recycling       | Discovered new exit (range 2)
  2601 | -9/Recycling       | Entered Scraptown
  2991 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
  2995 | -9/Scraptown       | Learned 12 Factory zone layouts
  2999 | -9/Scraptown       | Learned location of 1 exit from Factory
  3068 | -9/Scraptown       | Discovered new exit (range 5)
  3218 | -9/Scraptown       | Visited CPS Storage
  3246 | -9/Scraptown       | Visited Red Mages
  3310 | -9/Scraptown       | Visited Cave Peace
  3669 | -9/Scraptown       | Visited Assassins FH
  3711 | -9/Scraptown       | Visited Cyclists
  3782 | -9/Scraptown       | Visited Comm Corps
  3942 | -9/Scraptown       | Visited UFD Registry
  3947 | -9/Scraptown       | Registered with UFD as "Arcsink"
  4016 | -9/Scraptown       | Entered Cyclist Reading Room
  4108 | -9/Scraptown       | Visited Scrap Suit Storage
  4181 | -9/Scraptown       | Visited A0-MCA Data Center
  4191 | -9/Scraptown       | Given a B rating by A0-MCA
  4220 | -9/Scraptown       | Visited Botcube Research
  4234 | -9/Scraptown       | Found Botcube
  4272 | -9/Scraptown       | Found A0-MCA's Component Scanner
  4385 | -9/Scraptown       | Visited Observation Area
  4469 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
  4511 | -9/Scraptown       | Visited Abandonware Association
  4547 | -9/Scraptown       | Learned abandonware demo "ERRANTS.EXE"
  4547 | -9/Scraptown       | Learned abandonware demo "MELTYB.EXE"
  4577 | -9/Scraptown       | Visited Chapter 10
  4649 | -9/Scraptown       | Visited Scrapoid Research Area
  4698 | -9/Scraptown       | Visited Science Guys
  4762 | -9/Scraptown       | Visited Cartography Club
  5262 | -9/Scraptown       | Found DCF Scrap (31 items)
  5480 | -9/Scraptown       | Learned location of Upper Caves (-4)
  5480 | -9/Scraptown       | Learned 16 Research zone layouts
  5480 | -9/Scraptown       | Learned 4 Access zone layouts
  5480 | -9/Scraptown       | Learned 4 Mines zone layouts
  5480 | -9/Scraptown       | Learned 4 Recycling zone layouts
  5480 | -9/Scraptown       | Learned 20 Upper Caves zone layouts
  5480 | -9/Scraptown       | Learned 24 Upper Caves zone layouts
  5480 | -9/Scraptown       | Learned 8 Proximity Caves zone layouts
  5480 | -9/Scraptown       | Learned Materials emergency access door positions
  5480 | -9/Scraptown       | Learned location of 3 exits from Factory
  5480 | -9/Scraptown       | Learned location of 2 exits from Lower Caves
  5509 | -9/Scraptown       | Found Deep Structural Scanner
  5952 | -9/Scraptown       | Discovered new exit (range 10)
  5967 | -9/Scraptown       | Found Scrap Suit
  5969 | -9/Scraptown       | Found Scrap Suit
  6025 | -9/Scraptown       | Entered Factory
  6025 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
  6026 | -6/Factory         | Identified exit to Lower Caves
  6026 | -6/Factory         | Identified exit to Factory
  6915 | -6/Factory         | Entered Lower Caves
  6915 | -6/Lower Caves     | Accompanied by 1 ally
  6916 | -6/Lower Caves     | Identified exit to Lower Caves
  7396 | -6/Lower Caves     | Spotted B-75 Beast
  7443 | -6/Lower Caves     | Build established: Derelict-Tank
  7550 | -6/Lower Caves     | Entered another Lower Caves area
  7550 | -6/Lower Caves     | Discovered exit to Factory (range 17)
  7551 | -6/Lower Caves     | Identified exit to Data Miner
  7668 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7931 | -6/Lower Caves     | Entered Data Miner
  7933 | -6/Data Miner      | Discovered new exit (range 6)
  7964 | -6/Data Miner      | Met Data Miner
  7998 | -6/Data Miner      | Learned location of Section 7 (-2)
  7998 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8019 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8083 | -6/Data Miner      | Entered Proximity Caves
  8110 | -5/Proximity Caves | Found Alien Artifact
  8205 | -5/Proximity Caves | Spotter reported a threat
  8205 | -5/Proximity Caves | Spotter reported a threat
  8363 | -5/Proximity Caves | Learned 4 Factory zone layouts
  8447 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8528 | -5/Proximity Caves | Spotter reported a threat
  8627 | -5/Proximity Caves | Spotter reported a threat
  8847 | -5/Proximity Caves | Build established: Derelict-Gunner
  8958 | -5/Proximity Caves | Spotter reported a threat
  8959 | -5/Proximity Caves | Discovered exit to Factory (range 10)
  9011 | -5/Proximity Caves | Spotter reported a threat
  9027 | -5/Proximity Caves | Entered Factory
  9027 | -5/Factory         | Evolved 2 slots: Utility x2
  9028 | -5/Factory         | Identified exit to Upper Caves
  9029 | -5/Factory         | Identified exit to Factory
  9327 | -5/Factory         | Search patrols dispatched
  9627 | -5/Factory         | Search patrols dispatched
  9927 | -5/Factory         | Search patrols dispatched
  9970 | -5/Factory         | Spotted B-75 Beast
  9978 | -5/Factory         | Entered Upper Caves
  9979 | -5/Upper Caves     | Identified exit to Upper Caves
  9984 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10614 | -5/Upper Caves     | System corruption reached 10%
 10843 | -5/Upper Caves     | Entered another Upper Caves area
 10844 | -5/Upper Caves     | Identified exit to Warlord
 10851 | -5/Upper Caves     | Learned 4 Factory zone layouts
 10916 | -5/Upper Caves     | Build established: Tank
 10987 | -5/Upper Caves     | Learned Factory interactive machine intel
 11543 | -5/Upper Caves     | Entered Warlord
 11627 | -5/Warlord         | System corruption cleaned by Quarantine Array
 12727 | -5/Warlord         | Rebuked by Warlord
 12749 | -5/Warlord         | Opened Warlord's prototype stash
 12752 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12783 | -5/Warlord         | Found Vortex Chain Reactor
 13084 | -5/Warlord         | Found Vortex Lance
 13088 | -5/Warlord         | Found Vortex Lance
 13102 | -5/Warlord         | Warlord forces counterattacked
 13303 | -5/Warlord         | Botcube activated
 13325 | -5/Warlord         | Botcube completed mutation into hovering form, armed with 2 guns.
 13328 | -5/Warlord         | Spotted Striker
 13335 | -5/Warlord         | Found Hvy. Autocannon
 13427 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 13429 | -5/Warlord         | Spotted Executioner
 13438 | -5/Warlord         | Allies destroyed Executioner
 13490 | -5/Warlord         | Found Botcube
 13553 | -5/Warlord         | Botcube activated
 13564 | -5/Warlord         | Found Exp. Core Analyzer
 13577 | -5/Warlord         | Botcube completed mutation into legged form, armed with 2 guns.
 13623 | -5/Warlord         | Discovered new exit (range 13)
 13641 | -5/Warlord         | Entered Proximity Caves
 13641 | -4/Proximity Caves | Accompanied by 1 ally
 13812 | -4/Proximity Caves | Spotted B-86 Titan
 13815 | -4/Proximity Caves | Lost 4 allies
 13894 | -4/Proximity Caves | Build established: Scavenger-Tank
 14517 | -4/Proximity Caves | Entered Factory
 14517 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14518 | -4/Factory         | Identified exit to Upper Caves
 14518 | -4/Factory         | Identified exit to Armory
 14520 | -4/Factory         | Loaded intel: 54 interactive machine locations
 14684 | -4/Factory         | Scrapoid reinforcements arrived
 14712 | -4/Factory         | Scrapoid reinforcements arrived
 14873 | -4/Factory         | Lost 6 allies
 14888 | -4/Factory         | P-70 Sage assimilated allied 04F02-D
 14907 | -4/Factory         | Found Scrap Suit
 15230 | -4/Factory         | Entered Upper Caves
 15230 | -4/Upper Caves     | Accompanied by 3 allies
 15231 | -4/Upper Caves     | Identified exit to Upper Caves
 15400 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15503 | -4/Upper Caves     | Learned Research non-interactive machine intel
 15607 | -4/Upper Caves     | Entered another Upper Caves area
 15834 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15994 | -4/Upper Caves     | Discovered new exit (range 13)
 16015 | -4/Upper Caves     | Entered Zhirov
 16015 | -4/Zhirov          | Discovered new exit (range 3)
 16040 | -4/Zhirov          | Met Zhirov
 16065 | -4/Zhirov          | Learned location of Quarantine (-2)
 16065 | -4/Zhirov          | Learned location of Testing (-3)
 16070 | -4/Zhirov          | Learned location of Command (-1)
 16078 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16101 | -4/Zhirov          | Found Alien Artifact
 16101 | -4/Zhirov          | Identified Integrated Dissipator
 16101 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 16117 | -4/Zhirov          | Found Alien Artifact
 16224 | -4/Zhirov          | Entered Proximity Caves
 16514 | -3/Proximity Caves | Build established: Gunner
 16591 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16650 | -3/Proximity Caves | Discovered new exit (range 14)
 16671 | -3/Proximity Caves | Entered Research
 16671 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 16672 | -3/Research        | Identified exit to Research
 16673 | -3/Research        | Loaded intel: 59 non-interactive machine locations
 16800 | -3/Research        | Identified exit to DSF
 16802 | -3/Research        | Entered DSF
 16822 | -3/DSF             | Discovered exit to Research (range 21)
 16844 | -3/DSF             | Additional patrols routed to DSF
 17018 | -3/DSF             | Sterilization system engaged
 17038 | -3/DSF             | Ambient heat levels rising (+10)
 17044 | -3/DSF             | Destroyed 7 combat bots
 17046 | -3/DSF             | Lost 6 parts (1n3u2w)
 17053 | -3/DSF             | Ambient heat levels rising (+10)
 17068 | -3/DSF             | Ambient heat levels rising (+10)
 17083 | -3/DSF             | Ambient heat levels rising (+10)
 17098 | -3/DSF             | Ambient heat levels rising (+10)
 17113 | -3/DSF             | Ambient heat levels rising (+10)
 17128 | -3/DSF             | Ambient heat levels rising (+10)
 17143 | -3/DSF             | Ambient heat levels rising (+10)
 17158 | -3/DSF             | Ambient heat levels rising (+10)
 17173 | -3/DSF             | Ambient heat levels rising (+10)
 17188 | -3/DSF             | Ambient heat levels rising (+10)
 17203 | -3/DSF             | Ambient heat levels rising (+10)
 17217 | -3/DSF             | Entered Research
 17217 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 17218 | -2/Research        | Identified exit to Access
 17778 | -2/Research        | Found Fusion Bomb Launcher
 17822 | -2/Research        | Spotted B-90 Cyclops
 17874 | -2/Research        | Build established: Infiltrator-Gunner
 18080 | -2/Research        | System corruption reached 10%
 18110 | -2/Research        | Lost 3 parts (1p2u)
 18117 | -2/Research        | Identified Transdimensional Reconstructor
 18117 | -2/Research        | Warped through subspace
 18246 | -2/Research        | Lost 10 parts (2p3n2u3w)
 18403 | -2/Research        | Released all parts (7)
 18433 | -2/Research        | Lost 13 parts (3p5n2u3w)
 18465 | -2/Research        | Core integrity fell below 50%
 18516 | -2/Research        | Build established: Mutant
 18540 | -2/Research        | Entered Access
 18540 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 18645 | -1/Access          | Lost 3 parts (1n1u1w)
 18647 | -1/Access          | Core integrity fell below 50%
 18840 | -1/Access          | Identified exit to Surface
 18876 | -1/Access          | Lost 6 parts (1p4n1w)
 18911 | ***                | Escaped!

 Last Messages 
---------------
18864_ Acquired Imp. Linear Gravjet. <x2>
18869_ Acquired Prototype Piercing Weapon.
18871_ Identified Kinetic Spear.
18872_ Adv. Corruption Screen intercepted 1%
  system corruption. <x2>
18877_ P-80 Master suffers critical hit
  (Impale).
18877_ Destroyed Imp. Antigrav System.
18880_ Slug penetrates Wall.
18882_ Antigrav System destroyed.
18882_ Adv. Corruption Screen intercepted 1%
  system corruption.
18883_ Slug penetrates Wall. <x3>
18897_ Connecting with Terminal...
18897_ ALERT: Suspicious activity at Terminal
  A001. Dispatching Investigation squad.
18905_ Sealed Barrier breached.
18905_ Lgt. Particle Reactor destroyed.
18905_ Terminal disabled.
18908_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
| ?############????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
| ?############????????????????????????????????????? |
| ###########??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
| ########  #??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  ########## ????????????????????????????? |
| ???????#  ########## ????????????????????????????? |
| ???????#  ########## ????????????????????????????? |
| ????   #  ##########"""??????????????????????????? |
| ????"  #  #      ###"""??????????????????????????? |
| ??"""  #  #      ###"""??????????????????????????? |
| ??     #  #      ###"""??????????????????????????? |
| ??     #  #      ###   ??????????????????????????? |
| ####+###  #   /  ###  """"""?????????????????????? |
|           #  =/  ###  "    "?????????????????????? |
|           +      ###  " "" "  ### ???????????????? |
| #######   #      ###  " "@ "  ### ???????????????? |
| ???   #   #      ###  "    "  ### ???????????????? |
| ???   #   #    ! ###  " """"  ### ???????????????? |
| ???   #   #      ###          ### ???????????????? |
| ???"  #   #      ###          ### ???????????????? |
| ???"  #   #      ##""" """"""""## ???????????????? |
| ???"  #   "#########""        ### ???????????????? |
| ???"  #   ##########""        ### ???????????????? |
| ???"  #   ##########"         ### ???????????????? |
|       #   ##########T         ### ???????????????? |
|       #   ##########""        ### ???????????????? |
|       #   ##########""        ### ???????????????? |
| ###+###    #########""        #####+#####????????? |
|                                          ????????? |
|                                          ????????? |
|            ########################+#+###????????? |
|            ######################        ????????? |
|    !!      ##############       #        ????????? |
|    !!      ##############       #  """"" ????????? |
|    !!      ####??????????????????????????????????? |
|            ####??????????????????????????????????? |
|        *       ??????????????????????????????????? |
|                ??????????????????????????????????? |
|  #######+######??????????????????????????????????? |
| #####         #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Coolant Potential          120
Energy Generation          73
Energy Capacity            780
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       210
Jamming Range              14
Corruption Block           20
Armor Coverage             600
Core Shielding             30
Propulsion Shielding       90
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                65
Targeting Accuracy         8
Core Analysis              8
Recoil Reduction           4
Matter Filtering           50

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
        Imp. KE Penetrator | -6/Data Miner | Free
          Impulse Thruster | -6/Data Miner | Free
  Adv. Transmission Jammer | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
          Adv. Force Field | -6/Data Miner | Free
          Particle Reactor | -6/Data Miner | Free
         Assault Drone Bay | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallChipBay
  Manual?         0
Play Time         03:33:32
  Cumulative      375.2 hours
  Start           2024.08.07 @ 15:36:20
  End             2024.08.12 @ 18:00:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          0
  Total           19
  Types           6/2/6/1/2/0/1/1/0
Lore%             65
Gallery%          79
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0199ccaa-ba9f-424d-add5-7be822ab9ffc