Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 18:00:13 Player: HeartGrenade Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (163) 815 Value Destroyed (8540) 8540 Prototype IDs (96) 1920 Alien Tech Used (2) 400 Bonus (7124) 7124 TOTAL SCORE: 27899 Bonus ------- High Alert Combat Kills 703 Follower Combat Kills 879 Entered DSFs 500 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 328 Win 3000 Friendly Fire -186 Cogmind --------- Core Integrity 489/1600 Matter 69/300 Energy 57/100 System Corruption 0% Temperature Cool (8) Movement Hovering (36) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- Improved Linear Gravjet Improved Linear Gravjet Experimental Q-thruster > --- UTILITY (11) ----- Deep Structural Scanner Advanced Terrain Scan Processor Advanced Corruption Screen > --- WEAPON (3) ------- Kinetic Spear Vortex Lance > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Machine Analyzer Enhanced Optical Array Experimental Core Analyzer Precision Matter Filter Improved Transmission Jammer Hardened Heavy Armor Plating A0-MCA's Component Scanner Mapping Drone Bay > --- WEAPON ----------- Advanced KE Penetrator Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Armored Medium Treads Overtuned Huge Scrapsphere Improved Q-thruster Cooled Q-thruster Advanced Cooling System Advanced Coolant Injector Experimental Coolant Injector Energy Well Deep Structural Scanner System Restoration Module Long-range Tractor Beam Transdimensional Reconstructor Overtuned Beamcaster Enhanced Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Long-range Missile Launcher Fusion Bomb Launcher Great Axe Vortex Lance Vortex Lance [Rating: 159] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Biometal Leg Wheel Armored Wheel Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility A0-MCA's Component Scanner Device Scrap Suit Storage Large Storage Unit Processor A0-MCA's Component Scanner Protection Improved Medium Armor Plating Weapon Heavy Phase Cannon Energy Gun Overtuned Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Slots Evolved 18 | . . . . . 8 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 3 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 Propulsion 5 | . . . . . 2 . . . . . . . . . 1 . . . . 1 . . 1 Utility 9 | . . . . . 4 . . . . 2 . . . . 1 . . . . 1 . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 216 | 4 8 9 3 10 21 4 6 3 6 15 6 3 10 4 9 3 8 3 3 3 11 39 25 Power 20 | . . 1 1 1 1 . . . . 2 . . 1 1 . . 1 . . . . 7 4 Engine 6 | . . 1 1 1 1 . . . . . . . 1 . . . . . . . . 1 . Core 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Reactor 13 | . . . . . . . . . . 1 . . . 1 . . 1 . . . . 6 4 Propulsion 54 | 2 2 1 1 6 6 . . . . 5 . . 3 . 4 1 1 . . 1 1 11 9 Treads 28 | 2 2 1 1 3 6 . . . . 3 . . 2 . 3 . 1 . . 1 1 2 . Leg 6 | . . . . . . . . . . . . . 1 . . . . . . . . 5 . Wheel 7 | . . . . 3 . . . . . 2 . . . . 1 1 . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . 1 4 Flight 8 | . . . . . . . . . . . . . . . . . . . . . . 3 5 Utility 75 | . 4 1 . 2 8 2 6 . 2 4 2 1 3 3 4 . 5 1 3 2 4 14 4 Device 45 | . . . . 1 2 1 5 . . 4 1 1 3 2 2 . 4 1 2 2 3 10 1 Storage 3 | . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . Processor 10 | . . . . . 2 1 . . . . . . . . 1 . . . 1 . . 2 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 17 | . 3 1 . . 4 . 1 . 2 . 1 . . 1 . . 1 . . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 2 6 1 1 6 2 . 3 4 4 4 2 3 . 1 2 1 2 . . 6 7 8 Energy Gun 9 | 1 . 2 . . . . . . . . 1 1 1 . 1 . . 1 . . 1 . . Energy Cannon 10 | . . 1 1 . 1 1 . 1 . . 2 . . . . . . . . . 1 1 1 Ballistic Gun 10 | 1 2 3 . . 1 . . 1 . . . . . . . . . . . . . 2 . Ballistic Cannon 21 | . . . . 1 3 1 . 1 2 2 . . 2 . . 1 1 1 . . 3 3 . Launcher 12 | . . . . . 1 . . . 2 2 1 1 . . . 1 . . . . 1 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . . . . . . . 1 . . . 1 3 Parts Lost 70 | . . 1 . . 1 . . . 3 2 4 1 1 2 . . 4 . . . 8 31 12 Power 11 | . . . . . . . . . . 1 . . . . . . 1 . . . . 7 2 Propulsion 22 | . . . . . . . . . 1 1 1 1 . . . . . . . . 1 10 7 Utility 23 | . . 1 . . . . . . 2 . 1 . 1 2 . . 2 . . . 5 8 1 Weapon 14 | . . . . . 1 . . . . . 2 . . . . . 1 . . . 2 6 2 Highest Loss Streak 13 | . . 1 . . 1 . . . 2 1 1 1 1 1 . . 2 . . . 6 13 6 To Critical Strikes 6 | . . . . . . . . . . . . . . . . . 1 . . . 1 4 . Average Slot Usage (%) 85 | . 78 94 100 90 90 100 99 81 91 86 89 80 83 93 88 89 80 69 77 80 80 73 19 Engine 4 | . . 9 14 5 9 13 13 13 13 4 . . 2 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . 4 5 5 5 9 10 10 6 5 5 4 4 7 2 Treads 19 | . 28 28 28 22 25 26 26 26 22 10 11 11 12 23 17 15 15 15 15 19 19 13 . Wheel 2 | . . . . 5 . . . . . 10 9 . . . 2 5 5 5 5 4 4 2 . Device 11 | . . . . 1 12 13 12 13 8 11 16 20 22 22 21 21 21 20 15 19 18 17 . Storage 7 | . 10 14 14 14 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 . Processor 6 | . . . . . 6 13 13 13 13 11 10 5 5 5 9 10 10 10 14 14 14 12 2 Protection 7 | . 10 13 14 12 8 6 6 6 5 5 5 5 5 4 5 5 4 5 5 4 1 . . Energy Gun 2 | . 10 4 9 . . . . . . . 2 3 4 . 2 5 5 2 5 4 3 . . Energy Cannon 6 | . . 4 4 14 6 6 6 . 6 5 10 10 5 5 5 5 . . . . . . 1 Ballistic Gun 3 | . 17 19 14 . 3 6 6 . 6 5 1 . . . . . . . . . . 2 . Ballistic Cannon 5 | . . . . 13 6 6 6 . 5 4 . . 4 11 7 5 5 . 5 4 5 6 . Peak Build Rating 159 | 4 7 12 13 20 55 59 60 59 61 87 87 83 101 111 129 129 133 134 134 143 141 159 64 Average Rating 65 | 3 6 9 12 13 40 57 59 45 59 82 81 81 86 107 120 128 130 116 131 139 134 127 37 On Entrance 72 | . 4 7 12 12 20 55 59 59 59 61 87 80 83 101 110 129 129 132 134 132 139 127 13 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Heaviest Build 182 | 3 17 28 26 36 73 73 78 73 82 91 83 81 84 98 152 152 179 170 170 170 170 182 24 Greatest Support 112 | 20 40 40 43 43 80 80 80 80 80 24 24 57 112 112 112 81 20 20 20 20 108 112 37 Greatest Overweight (x) 8 | . . . . 2 1 . . . 1 3 6 6 1 . 7 7 8 8 8 8 8 8 2 Average Overweight (x) 1 | . . . . . . . . . . 3 3 1 . . 3 6 7 6 8 8 2 1 . Largest Inventory Capacity 25 | 5 10 10 10 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 5 Average Capacity 14 | 5 8 10 10 10 15 15 15 15 15 15 15 15 15 15 18 25 25 25 25 25 25 22 5 Most Carried 25 | 2 10 10 10 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 24 24 25 5 Average Carried 14 | . 8 9 9 10 14 14 15 15 14 13 14 15 14 13 16 24 22 24 24 23 21 18 3 Final Capacity 25 | 5 10 10 10 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 5 5 Final Carried 25 | 2 10 9 10 15 15 15 15 15 15 15 15 15 15 13 25 25 21 23 25 24 23 5 . Class Distribution -------------------- 38% | Mutant 17% | Tank 14% | Scavenger-Tank 8% | Gunner 7% | Derelict-Gunner 7% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Gunner | -6/Factory Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Mutant | -4/Zhirov Gunner | -3/Proximity Caves Tank | -3/Research Scavenger-Tank | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Matter Collected 5493 | 233 105 222 20 100 286 220 150 . 179 431 507 119 213 185 200 181 293 94 138 . 361 1188 68 Remotely 716 | . . . . . . . . . . . . . . . . . . . . . . 716 . Salvage Created 6778 | . 238 404 . . 435 86 125 . 190 870 427 254 219 325 156 256 577 96 338 . 574 1047 161 Parts 293 | . 18 28 . . 16 4 4 . 7 45 19 4 7 14 8 6 11 1 16 . 17 53 15 Haulers Intercepted 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . 11 . . . 4 4 . 7 . 12 3 . 15 . 13 13 . 14 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Combat Hostiles Destroyed 142 | . 7 6 . . 11 2 3 . 7 17 8 6 3 6 3 4 11 . 5 . 12 19 12 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Guns 28 | . 7 3 . . . 1 1 . . 3 3 . . . . 2 1 . 1 . 2 4 . Cannons 66 | . . 2 . . 7 1 2 . 2 6 3 2 3 6 3 . 8 . 4 . 5 12 . AOE 39 | . . . . . 4 . . . 5 8 1 4 . . . 1 . . . . 4 3 9 Classes Destroyed 21 | . 4 3 . . 4 . . . 1 4 . . 2 . . . 1 . . . 1 1 . Worker 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 . Builder 6 | . 1 . . . 1 . . . . 3 . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . Swarmer 31 | . 3 2 . . . . . . 2 4 . . . . . . . . . . 4 4 12 Grunt 48 | . 4 . . . 8 1 . . 2 4 2 6 2 4 1 4 5 . 4 . . 1 . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 8 | . . . . . 1 . 1 . 1 2 . . . . . . 1 . 1 . . 1 . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . Hunter 13 | . . . . . . . . . . 1 2 . . . . . 2 . . . 2 6 . Programmer 27 | . . . . . 1 1 2 . 1 6 4 . . 2 2 . 1 . . . . 7 . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Subdweller 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 3 2 . . 4 1 2 . 4 10 2 5 2 4 2 3 4 . 4 . 7 5 6 Combat Bots Only 7 | . 3 2 . . 4 1 2 . 4 6 2 5 2 4 2 3 4 . 4 . 7 4 6 Max Kills in Single Turn 5 | . 2 1 . . 1 1 1 . 1 5 1 2 2 1 1 1 1 . 1 . 3 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . . 1 3 1 2 . . . 1 . . . . 3 2 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Hostile Shots Fired 1556 | . 37 64 . . 53 28 62 . 32 83 88 11 12 73 12 30 145 . 20 4 238 398 166 Missed 491 | . 8 20 . . 21 6 15 . 8 18 24 2 3 17 6 5 44 . 5 2 110 112 65 Damage Taken 18440 | . 347 570 . . 455 120 437 . 457 1320 921 152 254 692 89 448 1709 . 308 34 1726 6023 2378 Core 2868 | . 88 127 . . 57 . 22 . 24 167 43 13 14 12 . . 121 . 21 18 294 736 1111 Absorbed by Shields 2116 | . . . . . . 37 165 . 33 . 300 56 91 225 27 113 293 . . 12 547 217 . Redirected to Shielding 300 | . . 50 . . . . . . . . . . . . . . . . . . 151 99 . Regen/Repaired (Parts) 469 | . . . . . . . . . . 60 54 14 240 . 10 . 20 10 23 . 38 . . Core Remaining (%) 63 | 100 . . . 14 . . . . 87 . . . . 75 . . . . 87 . 76 41 30 Volleys Fired 470 | . 28 52 . . 22 4 12 . 17 47 31 8 21 21 5 13 37 12 9 3 33 78 17 Largest 3 | . 2 2 . . 3 3 3 . 3 3 3 3 3 3 3 3 3 1 2 1 3 3 1 Hottest 261 | . 70 140 . . 157 168 168 . 168 168 261 261 222 217 217 260 260 100 190 90 247 222 113 Shots Fired 898 | . 56 90 . . 47 12 28 . 27 105 55 15 36 42 15 30 69 12 19 3 58 162 17 Gun 325 | . 56 67 . . 6 4 9 . 5 35 11 2 2 . . 8 25 12 10 . 30 43 . Cannon 535 | . . 23 . . 34 8 19 . 16 65 41 10 34 42 15 20 44 . 9 3 25 114 13 Launcher 38 | . . . . . 7 . . . 6 5 3 3 . . . 2 . . . . 3 5 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 477 | . 28 49 . . 25 8 21 . 10 58 5 . 13 21 10 8 35 . 9 3 20 154 . Thermal 383 | . 28 41 . . 15 4 7 . 11 42 47 12 23 21 5 20 34 12 10 . 35 3 13 Explosive 38 | . . . . . 7 . . . 6 5 3 3 . . . 2 . . . . 3 5 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 11 15 . . 24 6 13 . 12 21 6 10 4 6 2 3 9 8 12 . 9 10 2 Robot Miss Streak 4 | . 3 3 . . 2 2 1 . 4 2 3 1 2 3 2 3 3 1 1 . 3 4 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 533 | . 37 52 . . 38 9 19 . 12 67 28 12 18 14 6 12 47 11 15 . 39 82 15 Core Hits 295 | . 17 18 . . 41 4 4 . 11 41 13 15 8 9 4 7 17 2 7 . 15 48 14 Critical Kills 9 | . . 3 . . . 1 . . . 1 1 . . . . . . . . . . 3 . Critical Parts Destroyed 3 | . . . . . . . . . 1 . . . . . . . . . . . . 2 . Critical Strikes 59 | . 2 3 . . . 1 1 . 1 3 1 . 2 2 1 4 7 2 2 . 7 18 2 Burn 11 | . 2 . . . . . . . . . . . . . . 3 2 2 . . 2 . . Meltdown 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . Destroy 10 | . . 2 . . . 1 . . 1 1 . . . . . . . . . . . 5 . Blast 34 | . . . . . . . 1 . . 2 . . 2 2 1 1 5 . 2 . 5 13 . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 26 | . . . . . . . . . . . . . . . . . . . . . . . 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Entropic 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23426 | . 389 958 . . 1524 189 630 . 806 3140 1128 850 741 594 229 617 2390 387 767 . 2088 3572 2427 Guns 5013 | . 389 730 . . 94 67 198 . 73 609 223 49 26 . . 171 480 387 236 . 507 774 . Cannons 11561 | . . 228 . . 589 122 432 . 202 1451 639 260 715 594 229 268 1910 . 531 . 1068 2282 41 Explosions 6012 | . . . . . 841 . . . 531 1080 249 541 . . . 178 . . . . 513 499 1580 Melee 806 | . . . . . . . . . . . . . . . . . . . . . . . 806 Ramming 34 | . . . . . . . . . . . 17 . . . . . . . . . . 17 . Kinetic 10207 | . 144 477 . . 447 115 419 . 136 1084 48 . 402 406 145 133 1702 . 531 . 962 3056 . Thermal 6367 | . 245 481 . . 236 74 211 . 139 976 814 309 339 188 84 306 688 387 236 . 613 . 41 Explosive 6012 | . . . . . 841 . . . 531 1080 249 541 . . . 178 . . . . 513 499 1580 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 146 | . . . . . . . . . . . . . . . . . . . . . . . 146 Entropic 660 | . . . . . . . . . . . . . . . . . . . . . . . 660 Highest Corruption 23 | . . . . . . . 1 1 2 7 11 11 11 3 . . 1 1 1 . . 23 . Average Corruption 5 | . . . . . . . 1 1 1 4 9 11 11 2 . . 1 1 1 . . 9 . Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 Effects 134 | . . . . . . . . 3 10 8 28 30 3 11 . . 1 . 4 . . 36 . Message Errors 35 | . . . . . . . . . 3 3 5 10 . 1 . . 1 . 1 . . 11 . Matter Fused 32 | . . . . . . . . 1 2 1 7 8 1 4 . . . . 1 . . 7 . Heat Flow Errors 13 | . . . . . . . . 1 2 . 1 5 1 . . . . . . . . 3 . Energy Discharges 16 | . . . . . . . . . . 2 4 2 . 2 . . . . . . . 6 . Parts Rejected 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 16 | . . . . . . . . 1 3 1 4 1 1 1 . . . . 1 . . 3 . Data Loss (major) 4 | . . . . . . . . . . . 2 . . 1 . . . . . . . 1 . Misfires 4 | . . . . . . . . . . . 1 1 . 1 . . . . 1 . . . . Alerts 3 | . . . . . . . . . . . 1 1 . 1 . . . . . . . . . Weapon Failures 8 | . . . . . . . . . . 1 2 1 . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1056 | . . 11 . . 33 . 47 . 20 96 83 18 26 . 3 42 195 . 41 . 70 174 197 Projectiles 719 | . . 11 . . . . 47 . . 69 73 16 26 . 3 42 195 . 41 . 67 129 . Explosions 274 | . . . . . 33 . . . 20 27 10 2 . . . . . . . . 3 45 134 Melee 63 | . . . . . . . . . . . . . . . . . . . . . . . 63 Knockbacks 76 | . . . . . 12 1 2 . . 3 . . . 4 2 3 14 . 3 . 4 28 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 72 | . . . . . 12 1 2 . . 2 . . . 4 2 2 13 . 3 . 4 27 . Secondary 4 | . . . . . . . . . . 1 . . . . . 1 1 . . . . 1 . Self-Inflicted Damage 331 | . . . . . 74 . . . 17 . 21 34 . . . 41 . . . . 64 . 80 Shots 7 | . . . . . 1 . . . 1 . 1 1 . . . 1 . . . . 1 . 1 Rammed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 852 | . 175 72 . . 285 138 328 189 280 188 300 150 186 143 81 380 444 178 197 . 852 329 24 Average Temperature 107 | . 59 30 . . 88 57 167 104 105 44 108 67 61 70 40 169 170 101 107 . 226 141 13 Received Heat Transfer 1936 | . 204 150 . . 144 21 118 . 69 45 149 48 26 107 27 125 352 . 87 . 48 162 54 Effects 22 | . . . . . . . 2 . . . . . . . . 1 3 . . . 16 . . Shutdowns 3 | . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . . 2 . . . 2 . . Matter Decay 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Robots Melted 5 | . . 1 . . . . . . . . 1 . . . . 1 1 . . . 1 . . Combat Hostiles 5 | . . 1 . . . . . . . . 1 . . . . 1 1 . . . 1 . . Parts Melted 17 | . 2 . . . . . . . . 1 5 . 1 . . 4 2 . 1 . 1 . . Heat Transferred 10015 | . 851 621 . . 481 111 222 . 148 1073 1018 461 352 185 74 748 1272 750 400 . 1211 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Peak Influence 1285 | . 212 . 122 . 299 . . . . 1068 . . . . 405 . . . . 41 337 574 1285 Initial 900 | . . . 66 . . . . . . 900 . . . . . . . . . . 30 186 324 Average 328 | . 78 . 81 . 136 . . . . 888 . . . . 145 . . . . 5 228 326 880 Maximum Alert Level 4 | . 1 . . . 1 . . . . 3 . . . . 2 . . . . . 1 2 4 Low Security (%) 46 | 100 92 . 100 . 94 . . . . . . . . . 39 . . . . 100 47 8 . Level 1 28 | . 7 . . . 5 . . . . . . . . . 56 . . . . . 52 74 5 Level 2 4 | . . . . . . . . . . . . . . . 3 . . . . . . 17 14 Level 3 18 | . . . . . . . . . . 100 . . . . . . . . . . . . 50 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . 28 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 24 | . 3 . . . 2 . . . . 5 . . . . 4 . . . . . 2 6 2 Investigation 8 | . 1 . . . 1 . . . . 1 . . . . 2 . . . . . . 1 2 Extermination 7 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . 4 . Reinforcement 9 | . 2 . . . . . . . . 3 . . . . 1 . . . . . 2 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Distress Signals 11 | . 1 . . . . . . . 1 1 . . 1 . 1 . . . . . . 2 4 Communications Jammed 35 | . . . . . . . . . . . . . . . . . . . . 4 . 31 . Distress Signals 35 | . . . . . . . . . . . . . . . . . . . . 4 . 31 . Times Spotted 281 | . 11 13 . . 16 3 7 . 11 25 15 6 22 9 14 7 12 . 5 3 13 49 40 Peak Tracking Total 12 | . 4 4 . . 7 1 4 . 4 5 5 5 12 4 7 4 5 . 4 3 5 8 11 Tactical Retreats 25 | . . 4 . . 1 . . . . . . . 1 2 . . 1 . . . 1 6 9 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Traps Triggered 7 | . 1 1 . . 3 . . . . 2 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . 2 . . . 1 . . . . 2 . 18 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Machines Disabled 18 | . . . . . 3 . . . 1 2 . . . 1 . . . . . . 1 5 5 Max in Single Turn 2 | . . . . . 2 . . . 1 1 . . . . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Machines Accessed 60 | . 5 . 7 10 5 . . 3 1 5 . . 2 . 3 . . 4 . 4 . 4 7 Terminals 27 | . 5 . 4 . 2 . . . . 1 . . . . 1 . . . . 4 . 3 7 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 7 | . . . 1 . 1 . . . . 2 . . . . 2 . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Total Hacks 219 | . 17 . 39 71 9 . . 21 1 8 . . 2 . 4 . . 16 . 10 . 6 15 Successful 164 | . 6 . 34 71 2 . . 21 1 . . . 2 . 2 . . 16 . 3 . 1 5 Failed 55 | . 11 . 5 . 7 . . . . 8 . . . . 2 . . . . 7 . 5 10 Catastrophic 13 | . 1 . 2 . 1 . . . . . . . . . 1 . . . . 3 . 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 11 . 11 . 2 . . . . 6 . . 1 . 4 . . . . 3 . 1 7 Terminals 68 | . 17 . 14 . 4 . . . . 2 . . . . 1 . . . . 10 . 5 15 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 10 | . . . 1 . 1 . . . . 4 . . . . 3 . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Terminal Hacks 154 | . 5 . 31 71 1 . . 21 1 . . . 2 . . . . 16 . 2 . 1 3 Record 103 | . . . 24 70 . . . 2 1 . . . 1 . . . . 5 . . . . . Part Schematic 14 | . 1 . . . . . . 10 . . . . . . . . . 3 . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 12 | . 1 . 3 . 1 . . 3 . . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 3 . . . . . . . . . . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . 3 . 1 . . . . . . . . . 2 . . . . 1 . . 2 Terminals 6 | . 1 . 2 . . . . . . . . . . . . . . . . 1 . . 2 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 4 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fedlink 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Scrapoids 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 5 . 4 . 4 . . . . 5 . . . . 1 . . . . 4 . 4 7 Full Trace Events 4 | . . . . . . . . . . 1 . . . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . . . . . . 10 . . . . . . . . . 3 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Total Allies 12 | . . . . . . . . . . . . . 2 . 10 . . . . . . . . Largest Group 10 | . . . . . . . . . . . . . 1 1 10 1 . . . . . . . Highest-Rated Group 476 | . . . . . . . . . . . . . 114 114 476 47 . . . . . . . Highest-Rated Ally 114 | . . . . . . . . . . . . . 114 114 50 47 . . . . . . . Total Orders 10 | . . . . . 1 1 1 . . . . . . 1 . . 1 . 3 1 . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . RETURN 6 | . . . . . . . . . . . . . . 1 . . 1 . 2 1 . 1 . Ally Attacks 145 | . . . . . . . . . . . . . 19 4 109 13 . . . . . . . Total Damage 2669 | . . . . . . . . . . . . . 640 115 1628 286 . . . . . . . Kills 18 | . . . . . . . . . . . . . 6 1 9 2 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . 1 2 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . 2 . 3 . . . . 1 . 1 2 . 1 . 2 1 . . . . . . Drone Launches 24 | . . . . . 6 . 2 . . . . . . 3 . . 3 . 3 3 . 4 . Drone Recoveries 18 | . . . . . 4 . . . . . . . . 3 . . 3 . 3 2 . 3 . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Turns Passed 18910 | 28 908 1206 458 3424 890 635 381 152 944 951 865 700 2098 876 713 377 408 209 447 131 415 1323 371 Spaces Moved 11013 | 29 666 631 276 2294 473 379 204 91 446 550 542 287 849 488 426 236 191 138 250 81 122 663 701 Core 432 | 24 354 . . . . . . . . . . . . . . . . . . . . 48 6 Treads 6539 | 5 312 631 276 1654 473 379 204 91 446 . . 240 849 488 141 1 . . . . 99 250 . Legs 33 | . . . . . . . . . . . . . . . . . . . . . . 33 . Wheels 3106 | . . . . 640 . . . . . 550 542 47 . . 285 235 191 138 250 81 23 124 . Hover 138 | . . . . . . . . . . . . . . . . . . . . . . . 138 Flight 765 | . . . . . . . . . . . . . . . . . . . . . . 208 557 Fastest Speed 23 | 50 50 160 160 105 162 162 162 162 162 135 120 180 165 165 110 140 140 130 150 150 130 37 23 Average Speed 151 | 68 101 160 160 147 162 162 162 162 200 135 139 234 230 165 139 140 149 130 150 150 229 149 34 Slowest Speed 390 | 160 160 160 160 240 255 162 162 162 243 135 180 245 245 165 246 250 150 150 150 150 250 390 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . . . . . . . . . . 7 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 47 | 3 85 37 74 93 14 67 38 69 58 19 75 47 89 63 8 49 37 61 45 4 58 22 27 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 10 | . . 1 1 3 . . . 1 . . . . . . . 1 . 3 . . . . . Known Exits Taken 12 | . . . . . 1 1 1 . 1 1 1 1 . 1 1 1 . . . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . . 1 . . . . 1 . . . 1 1 1 . . . . Scrap Searched 33 | . . . . 6 . 4 7 . 1 . 4 3 . . . 4 . . 4 . . . . Spaces Dug 141 | . . . . . . . 3 . 27 4 17 . 6 11 . 25 . . . 3 16 6 23 Terrain Destroyed 508 | . . 1 . . 13 2 5 . 61 49 51 19 6 28 9 54 18 . 3 3 46 82 58 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Projectile 207 | . . 1 . . . 2 5 . 10 20 20 1 6 28 9 13 18 . 3 3 4 53 11 AOE 296 | . . . . . 13 . . . 51 29 31 18 . . . 41 . . . . 42 29 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res DSF Res Acc Total 12483 | 34 850 736 292 2330 551 391 231 96 471 670 601 301 960 526 537 264 260 162 308 87 218 840 767 Wait 528 | . 126 36 11 1 21 2 6 . . 33 11 3 45 11 68 5 20 4 45 . 45 35 . Move 10964 | 28 665 630 275 2293 472 378 203 90 445 549 541 286 848 487 425 235 190 137 249 80 121 649 688 Hop 12 | . . . . . . . . . . . . . . . . . . . . . . 6 6 Pick Up 114 | 2 14 2 1 9 9 1 . . 1 8 6 . 15 1 16 4 2 2 1 1 5 12 2 Fast Attach 89 | 4 3 5 2 6 10 1 4 3 1 4 . 1 6 . 3 . 1 1 1 . 1 18 14 Attach 66 | . 1 1 . . 5 1 . . 1 4 3 . 2 2 1 1 4 3 . 2 7 19 9 Detach 30 | . . . . 3 . . . . 1 3 . 1 2 . 1 . 1 3 1 . 2 10 2 Swap 63 | . 4 3 1 4 6 2 2 . 4 7 3 2 2 2 5 2 3 . 2 1 3 3 2 Drop 107 | . 9 7 2 13 5 2 4 3 1 7 5 . 19 2 12 4 2 . . . 1 8 1 Fire 470 | . 28 52 . . 22 4 12 . 17 47 31 8 21 21 5 13 37 12 9 3 33 78 17 Melee 26 | . . . . . . . . . . . . . . . . . . . . . . . 26 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Crush 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . Rewire 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / DSF) -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 29 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 14) 222 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 918 | -10/Materials | Discovered new exit (range 13) 937 | -10/Materials | Entered Subcaves 951 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1025 | -10/Subcaves | Learned location of Zion (-7) 1185 | -10/Subcaves | Learned 2 Materials zone layouts 1335 | -10/Subcaves | Core integrity fell below 50% 1640 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1674 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1831 | -10/Subcaves | Ambushed by Subdweller buried in earth 1890 | -10/Subcaves | Discovered new exit (range 13) 1947 | -10/Subcaves | Core integrity fell below 20% 2143 | -10/Subcaves | Entered Recycling 2144 | -9/Recycling | Met a Zionite searching for Scraptown 2529 | -9/Recycling | Discovered new exit (range 16) 2551 | -9/Recycling | Scanned before Scraplab entrance 2574 | -9/Recycling | Entered Scraplab 2598 | -9/Recycling | Discovered new exit (range 2) 2601 | -9/Recycling | Entered Scraptown 2991 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2995 | -9/Scraptown | Learned 12 Factory zone layouts 2999 | -9/Scraptown | Learned location of 1 exit from Factory 3068 | -9/Scraptown | Discovered new exit (range 5) 3218 | -9/Scraptown | Visited CPS Storage 3246 | -9/Scraptown | Visited Red Mages 3310 | -9/Scraptown | Visited Cave Peace 3669 | -9/Scraptown | Visited Assassins FH 3711 | -9/Scraptown | Visited Cyclists 3782 | -9/Scraptown | Visited Comm Corps 3942 | -9/Scraptown | Visited UFD Registry 3947 | -9/Scraptown | Registered with UFD as "Arcsink" 4016 | -9/Scraptown | Entered Cyclist Reading Room 4108 | -9/Scraptown | Visited Scrap Suit Storage 4181 | -9/Scraptown | Visited A0-MCA Data Center 4191 | -9/Scraptown | Given a B rating by A0-MCA 4220 | -9/Scraptown | Visited Botcube Research 4234 | -9/Scraptown | Found Botcube 4272 | -9/Scraptown | Found A0-MCA's Component Scanner 4385 | -9/Scraptown | Visited Observation Area 4469 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4511 | -9/Scraptown | Visited Abandonware Association 4547 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 4547 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 4577 | -9/Scraptown | Visited Chapter 10 4649 | -9/Scraptown | Visited Scrapoid Research Area 4698 | -9/Scraptown | Visited Science Guys 4762 | -9/Scraptown | Visited Cartography Club 5262 | -9/Scraptown | Found DCF Scrap (31 items) 5480 | -9/Scraptown | Learned location of Upper Caves (-4) 5480 | -9/Scraptown | Learned 16 Research zone layouts 5480 | -9/Scraptown | Learned 4 Access zone layouts 5480 | -9/Scraptown | Learned 4 Mines zone layouts 5480 | -9/Scraptown | Learned 4 Recycling zone layouts 5480 | -9/Scraptown | Learned 20 Upper Caves zone layouts 5480 | -9/Scraptown | Learned 24 Upper Caves zone layouts 5480 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 5480 | -9/Scraptown | Learned Materials emergency access door positions 5480 | -9/Scraptown | Learned location of 3 exits from Factory 5480 | -9/Scraptown | Learned location of 2 exits from Lower Caves 5509 | -9/Scraptown | Found Deep Structural Scanner 5952 | -9/Scraptown | Discovered new exit (range 10) 5967 | -9/Scraptown | Found Scrap Suit 5969 | -9/Scraptown | Found Scrap Suit 6025 | -9/Scraptown | Entered Factory 6025 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 6026 | -6/Factory | Identified exit to Lower Caves 6026 | -6/Factory | Identified exit to Factory 6915 | -6/Factory | Entered Lower Caves 6915 | -6/Lower Caves | Accompanied by 1 ally 6916 | -6/Lower Caves | Identified exit to Lower Caves 7396 | -6/Lower Caves | Spotted B-75 Beast 7443 | -6/Lower Caves | Build established: Derelict-Tank 7550 | -6/Lower Caves | Entered another Lower Caves area 7550 | -6/Lower Caves | Discovered exit to Factory (range 17) 7551 | -6/Lower Caves | Identified exit to Data Miner 7668 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7931 | -6/Lower Caves | Entered Data Miner 7933 | -6/Data Miner | Discovered new exit (range 6) 7964 | -6/Data Miner | Met Data Miner 7998 | -6/Data Miner | Learned location of Section 7 (-2) 7998 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8019 | -6/Data Miner | Received God Mode back door access code from Data Miner 8083 | -6/Data Miner | Entered Proximity Caves 8110 | -5/Proximity Caves | Found Alien Artifact 8205 | -5/Proximity Caves | Spotter reported a threat 8205 | -5/Proximity Caves | Spotter reported a threat 8363 | -5/Proximity Caves | Learned 4 Factory zone layouts 8447 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8528 | -5/Proximity Caves | Spotter reported a threat 8627 | -5/Proximity Caves | Spotter reported a threat 8847 | -5/Proximity Caves | Build established: Derelict-Gunner 8958 | -5/Proximity Caves | Spotter reported a threat 8959 | -5/Proximity Caves | Discovered exit to Factory (range 10) 9011 | -5/Proximity Caves | Spotter reported a threat 9027 | -5/Proximity Caves | Entered Factory 9027 | -5/Factory | Evolved 2 slots: Utility x2 9028 | -5/Factory | Identified exit to Upper Caves 9029 | -5/Factory | Identified exit to Factory 9327 | -5/Factory | Search patrols dispatched 9627 | -5/Factory | Search patrols dispatched 9927 | -5/Factory | Search patrols dispatched 9970 | -5/Factory | Spotted B-75 Beast 9978 | -5/Factory | Entered Upper Caves 9979 | -5/Upper Caves | Identified exit to Upper Caves 9984 | -5/Upper Caves | Encountered a Warlord checkpoint 10614 | -5/Upper Caves | System corruption reached 10% 10843 | -5/Upper Caves | Entered another Upper Caves area 10844 | -5/Upper Caves | Identified exit to Warlord 10851 | -5/Upper Caves | Learned 4 Factory zone layouts 10916 | -5/Upper Caves | Build established: Tank 10987 | -5/Upper Caves | Learned Factory interactive machine intel 11543 | -5/Upper Caves | Entered Warlord 11627 | -5/Warlord | System corruption cleaned by Quarantine Array 12727 | -5/Warlord | Rebuked by Warlord 12749 | -5/Warlord | Opened Warlord's prototype stash 12752 | -5/Warlord | Warlord's base attacked by MAIN.C 12783 | -5/Warlord | Found Vortex Chain Reactor 13084 | -5/Warlord | Found Vortex Lance 13088 | -5/Warlord | Found Vortex Lance 13102 | -5/Warlord | Warlord forces counterattacked 13303 | -5/Warlord | Botcube activated 13325 | -5/Warlord | Botcube completed mutation into hovering form, armed with 2 guns. 13328 | -5/Warlord | Spotted Striker 13335 | -5/Warlord | Found Hvy. Autocannon 13427 | -5/Warlord | Warlord base infiltrated, sounded retreat 13429 | -5/Warlord | Spotted Executioner 13438 | -5/Warlord | Allies destroyed Executioner 13490 | -5/Warlord | Found Botcube 13553 | -5/Warlord | Botcube activated 13564 | -5/Warlord | Found Exp. Core Analyzer 13577 | -5/Warlord | Botcube completed mutation into legged form, armed with 2 guns. 13623 | -5/Warlord | Discovered new exit (range 13) 13641 | -5/Warlord | Entered Proximity Caves 13641 | -4/Proximity Caves | Accompanied by 1 ally 13812 | -4/Proximity Caves | Spotted B-86 Titan 13815 | -4/Proximity Caves | Lost 4 allies 13894 | -4/Proximity Caves | Build established: Scavenger-Tank 14517 | -4/Proximity Caves | Entered Factory 14517 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14518 | -4/Factory | Identified exit to Upper Caves 14518 | -4/Factory | Identified exit to Armory 14520 | -4/Factory | Loaded intel: 54 interactive machine locations 14684 | -4/Factory | Scrapoid reinforcements arrived 14712 | -4/Factory | Scrapoid reinforcements arrived 14873 | -4/Factory | Lost 6 allies 14888 | -4/Factory | P-70 Sage assimilated allied 04F02-D 14907 | -4/Factory | Found Scrap Suit 15230 | -4/Factory | Entered Upper Caves 15230 | -4/Upper Caves | Accompanied by 3 allies 15231 | -4/Upper Caves | Identified exit to Upper Caves 15400 | -4/Upper Caves | Encountered a Warlord checkpoint 15503 | -4/Upper Caves | Learned Research non-interactive machine intel 15607 | -4/Upper Caves | Entered another Upper Caves area 15834 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15994 | -4/Upper Caves | Discovered new exit (range 13) 16015 | -4/Upper Caves | Entered Zhirov 16015 | -4/Zhirov | Discovered new exit (range 3) 16040 | -4/Zhirov | Met Zhirov 16065 | -4/Zhirov | Learned location of Quarantine (-2) 16065 | -4/Zhirov | Learned location of Testing (-3) 16070 | -4/Zhirov | Learned location of Command (-1) 16078 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16101 | -4/Zhirov | Found Alien Artifact 16101 | -4/Zhirov | Identified Integrated Dissipator 16101 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16117 | -4/Zhirov | Found Alien Artifact 16224 | -4/Zhirov | Entered Proximity Caves 16514 | -3/Proximity Caves | Build established: Gunner 16591 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16650 | -3/Proximity Caves | Discovered new exit (range 14) 16671 | -3/Proximity Caves | Entered Research 16671 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16672 | -3/Research | Identified exit to Research 16673 | -3/Research | Loaded intel: 59 non-interactive machine locations 16800 | -3/Research | Identified exit to DSF 16802 | -3/Research | Entered DSF 16822 | -3/DSF | Discovered exit to Research (range 21) 16844 | -3/DSF | Additional patrols routed to DSF 17018 | -3/DSF | Sterilization system engaged 17038 | -3/DSF | Ambient heat levels rising (+10) 17044 | -3/DSF | Destroyed 7 combat bots 17046 | -3/DSF | Lost 6 parts (1n3u2w) 17053 | -3/DSF | Ambient heat levels rising (+10) 17068 | -3/DSF | Ambient heat levels rising (+10) 17083 | -3/DSF | Ambient heat levels rising (+10) 17098 | -3/DSF | Ambient heat levels rising (+10) 17113 | -3/DSF | Ambient heat levels rising (+10) 17128 | -3/DSF | Ambient heat levels rising (+10) 17143 | -3/DSF | Ambient heat levels rising (+10) 17158 | -3/DSF | Ambient heat levels rising (+10) 17173 | -3/DSF | Ambient heat levels rising (+10) 17188 | -3/DSF | Ambient heat levels rising (+10) 17203 | -3/DSF | Ambient heat levels rising (+10) 17217 | -3/DSF | Entered Research 17217 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17218 | -2/Research | Identified exit to Access 17778 | -2/Research | Found Fusion Bomb Launcher 17822 | -2/Research | Spotted B-90 Cyclops 17874 | -2/Research | Build established: Infiltrator-Gunner 18080 | -2/Research | System corruption reached 10% 18110 | -2/Research | Lost 3 parts (1p2u) 18117 | -2/Research | Identified Transdimensional Reconstructor 18117 | -2/Research | Warped through subspace 18246 | -2/Research | Lost 10 parts (2p3n2u3w) 18403 | -2/Research | Released all parts (7) 18433 | -2/Research | Lost 13 parts (3p5n2u3w) 18465 | -2/Research | Core integrity fell below 50% 18516 | -2/Research | Build established: Mutant 18540 | -2/Research | Entered Access 18540 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 18645 | -1/Access | Lost 3 parts (1n1u1w) 18647 | -1/Access | Core integrity fell below 50% 18840 | -1/Access | Identified exit to Surface 18876 | -1/Access | Lost 6 parts (1p4n1w) 18911 | *** | Escaped! Last Messages --------------- 18864_ Acquired Imp. Linear Gravjet. 18869_ Acquired Prototype Piercing Weapon. 18871_ Identified Kinetic Spear. 18872_ Adv. Corruption Screen intercepted 1% system corruption. 18877_ P-80 Master suffers critical hit (Impale). 18877_ Destroyed Imp. Antigrav System. 18880_ Slug penetrates Wall. 18882_ Antigrav System destroyed. 18882_ Adv. Corruption Screen intercepted 1% system corruption. 18883_ Slug penetrates Wall. 18897_ Connecting with Terminal... 18897_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 18905_ Sealed Barrier breached. 18905_ Lgt. Particle Reactor destroyed. 18905_ Terminal disabled. 18908_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ?############????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ?############????????????????????????????????????? | | ###########??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ######## #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# ########## ????????????????????????????? | | ???????# ########## ????????????????????????????? | | ???????# ########## ????????????????????????????? | | ???? # ##########"""??????????????????????????? | | ????" # # ###"""??????????????????????????? | | ??""" # # ###"""??????????????????????????? | | ?? # # ###"""??????????????????????????? | | ?? # # ### ??????????????????????????? | | ####+### # / ### """"""?????????????????????? | | # =/ ### " "?????????????????????? | | + ### " "" " ### ???????????????? | | ####### # ### " "@ " ### ???????????????? | | ??? # # ### " " ### ???????????????? | | ??? # # ! ### " """" ### ???????????????? | | ??? # # ### ### ???????????????? | | ???" # # ### ### ???????????????? | | ???" # # ##""" """"""""## ???????????????? | | ???" # "#########"" ### ???????????????? | | ???" # ##########"" ### ???????????????? | | ???" # ##########" ### ???????????????? | | # ##########T ### ???????????????? | | # ##########"" ### ???????????????? | | # ##########"" ### ???????????????? | | ###+### #########"" #####+#####????????? | | ????????? | | ????????? | | ########################+#+###????????? | | ###################### ????????? | | !! ############## # ????????? | | !! ############## # """"" ????????? | | !! ####??????????????????????????????????? | | ####??????????????????????????????????? | | * ??????????????????????????????????? | | ??????????????????????????????????? | | #######+######??????????????????????????????????? | | ##### #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 120 Energy Generation 73 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Jamming Range 14 Corruption Block 20 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SmallChipBay Manual? 0 Play Time 03:33:32 Cumulative 375.2 hours Start 2024.08.07 @ 15:36:20 End 2024.08.12 @ 18:00:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type 0 Total 19 Types 6/2/6/1/2/0/1/1/0 Lore% 65 Gallery% 79 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0199ccaa-ba9f-424d-add5-7be822ab9ffc