Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 00:50:14 Player: Sunrosa Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (187) 935 Value Destroyed (6240) 6240 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (584) 584 TOTAL SCORE: 12279 Bonus ------- High Alert Combat Kills 404 Aligned with FarCom 300 Friendly Fire -120 Cogmind --------- Core Integrity 687/1000 Matter 195/300 Energy 300/300 System Corruption 22% Temperature Cool (12) Movement Walking (112) Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine (fused) > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg (fused) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (6) ------- Gauss Rifle Gauss Rifle Hypervelocity Gauss Cannon > --- INVENTORY (10) --- Light Angular Momentum Engine Reinforced Fission Core Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Matter Filter Layered Heavy Armor Plating > --- WEAPON ----------- AWS/Gauss Assault Cannon Mass Driver Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved VSS Leg High-capacity Matter Pod Gauss Rifle Gauss Rifle Gauss Rifle Improved Proton Missile Launcher [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . Utility 3 | . . . . . . . 1 1 . 1 Weapon 4 | . . . 1 . . . . 1 2 . Parts Attached 143 | 1 8 . 18 15 4 7 24 18 12 36 Power 15 | . 1 . 2 2 . 2 2 . 1 5 Engine 9 | . 1 . 2 1 . 1 1 . 1 2 Core 6 | . . . . 1 . 1 1 . . 3 Reactor . | . . . . . . . . . . . Propulsion 46 | . 1 . 8 6 . 2 9 8 1 11 Treads . | . . . . . . . . . . . Leg 46 | . 1 . 8 6 . 2 9 8 1 11 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | . 2 . 3 1 . 1 7 2 3 9 Device 16 | . 1 . 2 1 . . 5 1 1 5 Storage 2 | . 1 . . . . . 1 . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . 1 . . . . . . . Protection 9 | . . . . . . 1 1 1 2 4 Artifact . | . . . . . . . . . . . Weapon 54 | 1 4 . 5 6 4 2 6 8 7 11 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 28 | 1 4 . 5 6 4 1 2 . . 5 Ballistic Cannon 21 | . . . . . . . 3 7 6 5 Launcher 5 | . . . . . . 1 1 1 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 34 | . . . 8 4 . 3 1 2 2 14 Power 5 | . . . . 1 . 2 . . . 2 Propulsion 8 | . . . 4 1 . . . 1 . 2 Utility 7 | . . . 1 1 . 1 1 1 . 2 Weapon 14 | . . . 3 1 . . . . 2 8 Highest Loss Streak 7 | . . . 7 3 . 2 1 1 2 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 100 95 98 99 97 96 97 94 86 Engine 7 | . 13 14 11 9 . 3 2 7 6 7 Core 2 | . . . . 1 11 7 6 . . 2 Leg 28 | . 27 28 31 32 33 33 36 30 25 22 Device 11 | . 11 14 6 9 11 4 10 18 13 11 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 Protection 3 | . . . . . . 4 3 2 6 4 Ballistic Gun 13 | . 27 28 32 33 32 30 9 4 . 4 Ballistic Cannon 14 | . . . . . . . 16 25 30 21 Launcher 1 | . . . . . . 2 . . 3 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 14 20 20 21 25 28 33 42 50 60 111 Greatest Support 72 | 20 20 20 30 40 40 45 60 72 72 71 Greatest Overweight (x) 2 | . 1 . 1 1 . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 8 10 8 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 9 10 10 10 10 10 10 7 Class Distribution -------------------- 25% | Scavenger-Skirmisher 16% | Executioner 13% | Scavenger-Tank 11% | Mutant 11% | Scavenger-Executioner 10% | Tank 5% | Machinist-Executioner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Executioner | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 7598 | 210 547 68 383 491 . 155 1340 1017 883 2504 Remotely . | . . . . . . . . . . . Salvage Created 7453 | . 494 . 673 500 . 210 1207 766 569 3034 Parts 388 | . 29 . 43 22 . 20 73 31 18 152 Haulers Intercepted 4 | . 2 . . . . . 2 . . . Recyclers Shooed 18 | . 3 . 4 1 . 1 1 1 1 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 134 | . 8 . 12 22 . 9 22 14 7 40 Guns 71 | . 8 . 12 22 . 2 8 . . 19 Cannons 53 | . . . . . . . 14 14 7 18 AOE 10 | . . . . . . 7 . . . 3 Classes Destroyed 18 | . 6 . 2 3 . 1 3 1 . 2 Worker 15 | . 1 . 1 . . . 1 1 . 11 Builder 8 | . . . . . . . 1 2 1 4 Tunneler 1 | . . . . 1 . . . . . . Hauler 4 | . 2 . . . . . 2 . . . Recycler 22 | . 2 . 1 . . 1 3 5 3 7 Operator 3 | . . . 1 . . . 1 . . 1 Watcher 11 | . 3 . . . . . 4 . 2 2 Swarmer 23 | . 6 . . 6 . 7 4 . . . Saboteur 1 | . . . . . . . . . . 1 Grunt 50 | . 2 . 9 3 . . 8 10 3 15 Brawler 2 | . . . . . . . . . . 2 Duelist 4 | . . . . . . . 1 . . 3 Sentry 11 | . . . 3 . . . 7 1 . . Demolisher 1 | . . . . 1 . . . . . . Specialist 2 | . . . . . . . 2 . . . Hunter 11 | . . . . . . 2 . 2 2 5 Programmer 17 | . . . . . . . . 1 2 14 Assembled 12 | . . . . 12 . . . . . . Thug 1 | . . . . 1 . . . . . . Best Kill Streak 7 | . 3 . 7 4 . 7 6 5 3 6 Combat Bots Only 7 | . 3 . 5 4 . 7 5 3 3 4 Max Kills in Single Turn 4 | . 1 . 1 2 . 4 2 2 2 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . 4 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 673 | . 33 . 96 56 . 57 95 84 68 184 Missed 182 | . 7 . 25 9 . 14 31 27 14 55 Damage Taken 8144 | . 234 . 1009 713 . 378 902 750 975 3183 Core 873 | . 34 . 130 108 . 56 34 58 140 313 Absorbed by Shields 491 | . . . . 68 . 59 . 112 180 72 Regen/Repaired (Parts) 78 | . . . 78 . . . . . . . Core Remaining (%) 79 | 100 . 86 . . . 26 93 91 83 . Volleys Fired 433 | . 58 . 45 62 . 22 73 46 31 96 Largest 6 | . 2 . 3 3 . 3 3 4 5 6 Hottest 279 | . 40 . 66 63 . 84 124 175 219 279 Shots Fired 1465 | . 116 . 130 185 . 64 211 183 126 450 Gun 770 | . 116 . 130 185 . 62 80 29 . 168 Cannon 680 | . . . . . . . 129 154 126 271 Launcher 15 | . . . . . . 2 2 . . 11 Special . | . . . . . . . . . . . Kinetic 1450 | . 116 . 130 185 . 62 209 183 126 439 Thermal . | . . . . . . . . . . . Explosive 6 | . . . . . . 2 2 . . 2 Electromagnetic 9 | . . . . . . . . . . 9 Robot Hit Streak 17 | . 11 . 11 6 . 17 10 9 11 8 Robot Miss Streak 8 | . 5 . 3 8 . 3 3 6 4 7 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 7 | . 1 . 3 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Autonomous 88 | . . . . . . . . . . 88 Shots Hit Robots 748 | . 60 . 85 86 . 41 105 95 55 221 Core Hits 378 | . 22 . 36 53 . 22 50 38 28 129 Critical Kills 14 | . 1 . . 1 . . 1 . . 11 Critical Parts Destroyed 23 | . . . . 1 . . 1 . . 21 Critical Strikes 57 | . 1 . . 2 . . 7 4 3 40 Destroy 39 | . 1 . . 2 . . 2 . . 34 Blast 18 | . . . . . . . 5 4 3 6 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16870 | . 803 . 1008 1032 . 602 2444 2208 1444 7329 Guns 7440 | . 782 . 965 995 . 248 929 283 . 3238 Cannons 7656 | . . . . . . . 1474 1790 1359 3033 Explosions 1599 | . . . 32 . . 347 41 126 85 968 Melee . | . . . . . . . . . . . Ramming 175 | . 21 . 11 37 . 7 . 9 . 90 Kinetic 15096 | . 782 . 965 995 . 248 2403 2073 1359 6271 Thermal 358 | . . . . . . . . 126 . 232 Explosive 591 | . . . 32 . . 347 41 . . 171 Electromagnetic 650 | . . . . . . . . . 85 565 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . 1 22 Average Corruption 11 | . . . . . . . . . 1 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 186 | . . . . . . . . . 15 171 Message Errors 44 | . . . . . . . . . 4 40 Matter Fused 40 | . . . . . . . . . 4 36 Heat Flow Errors 25 | . . . . . . . . . 3 22 Energy Discharges 24 | . . . . . . . . . 3 21 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . . 1 2 Data Loss (minor) 19 | . . . . . . . . . . 19 Data Loss (major) 8 | . . . . . . . . . . 8 Misfires 10 | . . . . . . . . . . 10 Alerts 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 9 | . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . Overflow Damage 317 | . . . . . . . 24 80 75 138 Projectiles 123 | . . . . . . . 24 22 75 2 Explosions 194 | . . . . . . . . 58 . 136 Melee . | . . . . . . . . . . . Knockbacks 87 | . . . . 1 . . 11 21 16 38 Impact 4 | . . . . 1 . . . . . 3 Kinetic 79 | . . . . . . . 11 20 15 33 Secondary 4 | . . . . . . . . 1 1 2 Self-Inflicted Damage 552 | . . . 97 . . . . 46 29 380 Shots 9 | . . . 1 . . . . 1 1 6 Rammed . | . . . . . . . . . . . Targets Rammed 30 | . 5 . 2 9 . 2 . 1 . 11 Kicked 30 | . 5 . 2 9 . 2 . 1 . 11 Crushed . | . . . . . . . . . . . Highest Temperature 598 | . 2 . 167 79 . 48 544 404 325 598 Average Temperature 118 | . 2 . 62 23 . 20 146 81 112 140 Received Heat Transfer 2131 | . 27 . 489 252 . . 342 357 28 636 Effects 39 | . . . . . . . 4 3 3 29 Shutdowns 7 | . . . . . . . 1 1 . 5 Energy Bleed 6 | . . . . . . . . . . 6 Interference 12 | . . . . . . . 2 . 3 7 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . 1 . 2 Damage (minor) 5 | . . . . . . . 1 1 . 3 Damage (major) 3 | . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . 100 . 150 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1095 | . 147 . 300 202 . 170 271 310 183 1095 Initial 151 | . . . . 72 . . 7 46 151 53 Average 152 | . 38 . 128 74 . 45 125 122 61 308 Maximum Alert Level 3 | . . . 1 1 . . 1 1 . 3 Low Security (%) 76 | 100 100 100 79 76 . 100 85 77 100 47 Level 1 13 | . . . 20 23 . . 14 22 . 20 Level 2 7 | . . . . . . . . . . 24 Level 3 2 | . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . . . 2 . . . 7 6 6 14 Investigation 5 | . . . . . . . . 2 2 1 Extermination 10 | . . . . . . . . 1 2 7 Reinforcement 13 | . . . 2 . . . 6 2 1 2 Assault 5 | . . . . . . . . . 1 4 Garrison 2 | . . . . . . . 1 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 2 . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 10 | . 1 . 1 . . . 5 2 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 206 | . 18 . 22 26 . 10 30 21 10 69 Peak Tracking Total 9 | . 3 . 7 4 . 4 4 4 3 9 Tactical Retreats 14 | . 1 . 1 2 . . 3 1 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 9 | . 2 . . . . . . 1 4 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 35 | . . . 2 . . . 3 4 5 21 Max in Single Turn 6 | . . . 2 . . . 1 2 5 6 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 34 | . 8 . 4 1 1 . 9 3 2 6 Terminals 25 | . 6 . 3 1 . . 8 2 1 4 Fabricators 2 | . . . . . . . . 1 1 . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 4 | . 2 . . . . . 1 . . 1 Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 89 | . 24 . 9 4 2 . 25 6 5 14 Successful 37 | . 12 . 4 1 2 . 9 3 2 4 Failed 51 | . 12 . 5 3 . . 15 3 3 10 Catastrophic 13 | . 2 . 2 1 . . 3 3 . 2 Database Lockouts 1 | . . . . . . . 1 . . . Manual 56 | . 15 . 7 4 1 . 19 1 3 6 Terminals 72 | . 21 . 7 4 . . 24 4 3 9 Fabricators 4 | . . . . . . . . 2 2 . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 6 | . 3 . . . . . 1 . . 2 Scanalyzers 3 | . . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 4 . 1 1 2 . 5 1 . 1 Record 2 | . . . . . 2 . . . . . Part Schematic 2 | . . . 1 . . . 1 . . . Robot Analysis 2 | . . . . 1 . . 1 . . . Terminal Index 2 | . 1 . . . . . 1 . . . Alert Level 2 | . 1 . . . . . 1 . . . Unreport Threat 2 | . . . . . . . 1 . . 1 Locate Traps 2 | . 1 . . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 2 . Load Schematic 2 | . . . . . . . . 1 1 . Build 2 | . . . . . . . . 1 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . . 1 . . 1 Report Inventory 4 | . 2 . . . . . 1 . . 1 Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 5 . 1 . . . 3 . . . Terminals 9 | . 5 . 1 . . . 3 . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 8 | . 4 . 1 . . . 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . 1 Used 1 | . . . . . . . 1 . . . Hacking Detections 30 | . 7 . 3 1 . . 8 3 2 6 Full Trace Events 3 | . . . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 1 . . 1 Parts Built 4 | . . . . . . . . 2 2 . Authchips . | . . . . . . . . . . . Time 109 | . . . . . . . . 73 36 . Total Part Build Rating 12 | . . . . . . . . 6 6 . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 2 | . 1 . . 1 . . . . . . Largest Group 1 | . 1 1 1 1 . . . . . . Highest-Rated Group 31 | . 10 10 10 31 . . . . . . Highest-Rated Ally 31 | . 10 10 10 31 . . . . . . Total Orders 4 | . 4 . . . . . . . . . STAY 2 | . 2 . . . . . . . . . FOLLOW 2 | . 2 . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . . . Total Damage 64 | . . . . 64 . . . . . . Kills 2 | . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 2 | . . . . 1 . . 1 . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 14264 | 4 1425 211 550 1340 549 827 2096 1088 1917 4257 Spaces Moved 7886 | 3 964 166 305 848 450 546 1212 641 1125 1626 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 7886 | 3 964 166 305 848 450 546 1212 641 1125 1626 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 112 | 120 120 120 120 120 120 120 112 117 120 112 Average Speed 133 | 120 120 120 122 120 120 120 113 123 120 187 Slowest Speed 260 | 120 190 120 190 190 120 120 120 125 190 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 43 | 2 73 24 22 87 90 77 62 10 17 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 4 . 2 . . . . Spaces Dug 18 | . . . . . . . 10 . . 8 Terrain Destroyed 328 | . . . 18 . . 10 61 35 9 195 Melee . | . . . . . . . . . . . Projectile 116 | . . . . . . . 35 13 9 59 AOE 210 | . . . 18 . . 10 26 22 . 134 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 10729 | 3 1116 178 402 1054 459 685 1787 826 1611 2608 Wait 2029 | . 55 13 11 95 . 98 439 104 428 786 Move 7877 | 2 963 165 304 847 449 546 1211 640 1124 1626 Hop . | . . . . . . . . . . . Pick Up 88 | . 15 . 11 10 1 5 12 6 7 21 Fast Attach 59 | . 7 . 5 2 3 2 12 2 7 19 Attach 29 | . . . 8 3 . 1 1 3 2 11 Detach 3 | . . . . . . . 1 . . 2 Swap 55 | 1 1 . 5 10 1 4 11 13 3 6 Drop 127 | . 12 . 11 16 5 6 27 11 9 30 Fire 433 | . 58 . 45 62 . 22 73 46 31 96 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 29 | . 5 . 2 9 . 1 . 1 . 11 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 3) 837 | -10/Materials | Discovered new exit (range 10) 1161 | -10/Materials | Discovered new exit (range 16) 1430 | -10/Materials | Entered Mines 1430 | -10/Mines | Accompanied by 1 ally 1489 | -10/Mines | Discovered new exit (range 6) 1641 | -10/Mines | Entered Materials 1641 | -9/Materials | Accompanied by 1 ally 1641 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1739 | -9/Materials | Repaired Aluminum Leg 2068 | -9/Materials | Lost 7 parts (4n1u2w) 2115 | -9/Materials | Discovered new exit (range 14) 2191 | -9/Materials | Entered Mines 2355 | -9/Mines | Build established: Scavenger-Gunner 2376 | -9/Mines | Assembled infested the area 2381 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2433 | -9/Mines | Lost 3 parts (1n1u1w) 2506 | -9/Mines | Core integrity fell below 50% 2687 | -9/Mines | Escorted by a lone wolf Derelict 2738 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2875 | -9/Mines | Build established: Scavenger-Tank 3124 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3229 | -9/Mines | Discovered new exit (range 4) 3345 | -9/Mines | Learned location of Storage (-9) 3355 | -9/Mines | Learned 2 Materials zone layouts 3502 | -9/Mines | Discovered new exit (range 7) 3522 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3524 | -9/Mines | Discovered new exit (range 5) 3531 | -9/Mines | Entered Exiles 3563 | -9/Exiles | Met 8R-AWN 3583 | -9/Exiles | Met EX-HEX 3620 | -9/Exiles | Met EX-BIN 3637 | -9/Exiles | Aligned with FarCom system 3638 | -9/Exiles | Given EX-Vault access code 3668 | -9/Exiles | Opened EX-Vault 3676 | -9/Exiles | Found Prototype Ballistic Gun 3676 | -9/Exiles | Identified AWS/Gauss 3751 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3785 | -9/Exiles | Met EX-DEC 3883 | -9/Exiles | Visited The Gauntlet 4064 | -9/Exiles | Discovered new exit (range 14) 4080 | -9/Exiles | Left Exiles lab with AWS/Gauss 4080 | -9/Exiles | Entered Mines 4375 | -8/Mines | Build established: Scavenger-Skirmisher 4756 | -8/Mines | Destroyed 7 combat bots 4899 | -8/Mines | Discovered new exit (range 7) 4907 | -8/Mines | Entered Materials 4907 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5120 | -8/Materials | Garrison activated, responded to threat 6222 | -8/Materials | Discovered new exit (range 13) 6402 | -8/Materials | Central database locked down 6943 | -8/Materials | Discovered new exit (range 15) 7003 | -8/Materials | Entered Factory 7003 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7069 | -7/Factory | Discovered new exit (range 16) 7327 | -7/Factory | Fabricated Assault Cannon? 7798 | -7/Factory | Discovered new exit (range 4) 8035 | -7/Factory | Garrison activated, responded to threat 8091 | -7/Factory | Entered another Factory area 8091 | -6/Factory | Evolved 2 slots: Weapon x2 8201 | -6/Factory | Discovered new exit (range 15) 8379 | -6/Factory | Build established: Executioner 9282 | -6/Factory | Discovered new exit (range 15) 9478 | -6/Factory | Build established: Tank 9562 | -6/Factory | Fabricated Assault Cannon? 10008 | -6/Factory | Entered another Factory area 10008 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10206 | -5/Factory | Build established: Machinist-Executioner 10730 | -5/Factory | Crushed by falling debris 10730 | -5/Factory | System corruption reached 10% 10761 | -5/Factory | Lost 4 parts (1p1n2w) 11035 | -5/Factory | Build established: Tank 11439 | -5/Factory | Build established: Executioner 12947 | -5/Factory | Build established: Scavenger-Executioner 13908 | -5/Factory | First assault squad dispatched 14176 | -5/Factory | Lost 4 parts (1p1n1u1w) 14265 | -5/Factory | Self-destructed Last Messages --------------- 14228_ G-50 Soldier destroyed. 14228_ Slug penetrates Wall. 14233_ Acquired 50 matter. 14235_ Acquired Carbon-fiber Leg. 14240_ K-01 Serf collects debris. 14241_ Acquired 102 matter. 14242_ VGU 7 U5VVNLWK 14260_ HJLEFQWLIIVPV YRWQP%0O:60E0 14260_ U-05 Engineer lays Concrete. 14265_ C-30 ARC bursts open, deploying its payload. 14265_ G-67 Veteran unfolds itself. 14265_ L-41 Fighter unfolds itself. 14265_ G-50 Soldier unfolds itself. 14265_ I-47 Archangel unfolds itself. 14265_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ????????????????%????????????????????????????????? | | ????????????????+????????????????????????????????? | | ????????????????=????????????????????????######### | | ????????????????%????????????????????????# =! | | ???????????????? ????????????????????????# =! | | ############???# ????????????????????????# = | | % % #???????????????????????#"" | | ######## #??# #???????????????????????#"F """ | | ???????# ??????# #?????###########???????#""=""""" | | ????####+##+####%#?????# #???????#""= """ | | ???? #=#?#####;;;; ##??????# !=]** = | | ?????"""" #%#?# " ##?????#######+# | | ###??"""" #%#?# "" @ #????????##! *! | | #??"""" #|### "" #?????????#[![! | | " #??"""" != !"= !# #?????????# ! | | " #??"""" != +*=!# ##?????????# | | " # """" !!%% # # u #?????????# | | " # """" ] #% # ! #?????????### # | | " # # # u ; ##???#???????# # | | " # [ * # C # ; #???????????## # | | # #w g# g ###?????##??#?#! | | ### ! %# !ggl u #?????????????# | | #?##############!]*# i #?????????????# | | ##### #???##]%g###########+##?????????????#### | | "" ######/=/#?????? #????????????????? | | T" % =[%%!#???# #????????######### | | ###*%*!=*##??# """""" #????????# | | ##### #?# =%= = #??# """""" #????????# ####### | | #???###+##### =*=%%*#??# """""" #????????# #?????? | | #???# ## = =!#??# """ "" #????????# #????#? | | ????# """ "# [ # ??# #????????# #?????? | | ????# """ ## % % " ??# #???????## #?????? | | ????# """ ## ! "##?# ] #???????## #?????? | | ????# ## [ "########+######?????## ####### | | ????# ##% ! ######## # | | ????###+##### % ! # | | ??????# #??## * ######"### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 59 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Mass Driver | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Assault Cannon | x2 | -7/Factory Assault Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorPlasmaMinigun Manual? 0 Play Time 02:37:26 Cumulative 30.9 hours Start 2024.04.21 @ 20:56:22 End 2024.04.22 @ 00:50:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c184551b-92f1-412b-889e-c69d46c75150