Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.13 @ 20:09:29

Player: ZOT

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (446)      446
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3126

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             166/700
Matter                     245/300
Energy                     31/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Flight Unit
>          --- UTILITY (6) ------
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Signal Interpreter
           Targeting Computer
           System Shield
>          --- WEAPON (2) -------
     Heavy Laser
>          --- INVENTORY (5) ----
           Aluminum Leg
           Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Micro Nuclear Core
>          --- PROPULSION -------
   Armored Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
           Machine Analyzer
           Visual Processing Unit
  Improved Signal Interpreter
           Targeting Computer
  Improved Light Armor Plating
           System Shield
>          --- WEAPON -----------
           Lightning Gun
     Heavy Laser
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
  Improved Flight Unit
           EM Pulse Cannon
     Heavy Assault Rifle
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Kinecellerator
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 6   .   1   11  6   13  
  Power                    6    | 1   .   .   4   .   1   
    Engine                 4    | 1   .   .   3   .   .   
    Core                   2    | .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   2   1   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   2   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  14   | 1   .   1   3   3   6   
    Device                 1    | .   .   .   .   .   1   
    Storage                3    | 1   .   1   .   .   1   
    Processor              7    | .   .   .   3   2   2   
    Hackware               1    | .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   2   2   5   
    Energy Gun             4    | 1   .   .   .   .   3   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          5    | 1   .   .   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 15   | .   .   .   1   .   14  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   5    | .   .   .   1   .   4   
  Highest Loss Streak      11   | .   .   .   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  88  97  92  73  
  Engine                   8    | .   14  14  13  9   4   
  Core                     4    | .   .   .   6   9   2   
  Wheel                    19   | .   28  28  32  19  10  
  Storage                  3    | .   14  17  6   .   .   
  Processor                22   | .   .   .   15  35  27  
  Hackware                 3    | .   .   .   .   .   7   
  Protection               2    | .   .   .   .   .   5   
  Energy Gun               4    | .   14  14  1   .   4   
  Energy Cannon            2    | .   .   .   .   5   3   
  Ballistic Gun            10   | .   14  14  20  12  3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 14  14  34  41  21  24  
  Greatest Support         40   | 26  26  26  38  40  40  
  Greatest Overweight (x)  4    | 2   .   1   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  5   5   
  Average Capacity         6    | 6   8   9   7   5   5   
  Most Carried             10   | 6   7   8   10  5   5   
  Average Carried          4    | 3   6   7   5   3   4   
  Final Capacity           15   | 8   8   15  5   5   5   
  Final Carried            7    | 6   7   7   5   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Jun Mat Min Mat Mat Fac 
Matter Collected           761  | 255 .   23  246 117 120 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            573  | .   .   41  274 117 141 
  Parts                    42   | .   .   3   23  10  6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  17   | .   .   3   5   5   4   
  Guns                     15   | .   .   3   5   4   3   
  Cannons                  1    | .   .   .   .   1   .   
Classes Destroyed          6    | .   .   1   1   .   4   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  7    | .   .   3   .   4   .   
  Sentry                   6    | .   .   .   5   1   .   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                3    | .   .   .   .   .   3   
Best Kill Streak           4    | .   .   3   2   4   3   
  Combat Bots Only         4    | .   .   3   2   4   3   
Max Kills in Single Turn   2    | .   .   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  
Damage Taken               2421 | .    .    87   499  90   1745 
  Core                     670  | .    .    26   76   34   534  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   108  | .    .    .    .    108  .    
Core Remaining (%)         90   | 100  .    89   81   93   .    
Volleys Fired              80   | .    .    6    21   15   38   
  Largest                  2    | .    .    2    2    2    2    
  Hottest                  124  | .    .    60   60   86   124  
Shots Fired                141  | .    .    12   39   30   60   
  Gun                      128  | .    .    12   39   28   49   
  Cannon                   13   | .    .    .    .    2    11   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  83   | .    .    6    38   28   11   
  Thermal                  27   | .    .    .    .    .    27   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          31   | .    .    6    1    2    22   
  Robot Hit Streak         12   | .    .    3    12   2    6    
  Robot Miss Streak        6    | .    .    2    6    5    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    1    3    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           70   | .    .    7    23   9    31   
  Core Hits                32   | .    .    3    10   6    13   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    1    .    2    
    Burn                   2    | .    .    .    .    .    2    
    Destroy                1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1289 | .    .    88   345  194  662  
  Guns                     1066 | .    .    88   345  173  460  
  Cannons                  223  | .    .    .    .    21   202  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  644  | .    .    54   345  173  72   
  Thermal                  320  | .    .    .    .    .    320  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          325  | .    .    34   .    21   270  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        384  | .    .    .    72   64   384  
  Average Temperature      76   | .    .    .    25   14   115  
  Received Heat Transfer   300  | .    .    .    198  .    102  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         740  | .    .    .    .    .    740  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Peak Influence             271  | .   .   85  253 271 205 
  Initial                  123  | .   .   .   33  106 123 
  Average                  132  | .   .   46  144 204 140 
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         65   | 100 100 100 85  30  56  
  Level 1                  34   | .   .   .   14  69  43  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              46   | .   3   3   7   4   29  
  Peak Tracking Total      8    | .   2   3   2   3   8   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Jun Mat Min Mat Mat Fac 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac 
Machines Accessed          16   | .   1   .   3   7   5   
  Terminals                11   | .   1   .   2   5   3   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                42   | .   3   .   9   21  9   
  Successful               25   | .   .   .   6   14  5   
  Failed                   17   | .   3   .   3   7   4   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                34   | .   3   .   8   16  7   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   .   5   .   
  Recycling Units          2    | .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             20   | .   .   .   5   11  4   
  Record                   9    | .   .   .   3   5   1   
  Prototype ID Bank        2    | .   .   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   .   
  Zone Layout              5    | .   .   .   1   2   2   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   1   7   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     32   | .   .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Jun Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Jun Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Jun Mat Min Mat Mat Fac 
Turns Passed               1449 | 71  59  136 309 289 585 
Spaces Moved               1259 | 62  65  122 245 246 519 
  Core                     66   | 14  .   .   .   .   52  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1089 | 48  65  122 245 246 363 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   104  | .   .   .   .   .   104 
  Fastest Speed            40   | 50  90  90  86  86  40  
  Average Speed            89   | 85  90  93  88  93  87  
  Slowest Speed            250  | 150 90  105 105 95  250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       19   | 5   19  34  23  20  16  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac 
Total                      1449 | 79  65  132 304 279 590 
  Wait                     28   | .   .   3   6   6   13  
  Move                     1254 | 61  64  121 244 245 519 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 12  1   1   11  4   6   
  Fast Attach              5    | .   .   .   1   .   4   
  Attach                   22   | 6   .   1   4   4   7   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     10   | .   .   .   6   2   2   
  Drop                     14   | .   .   .   11  2   1   
  Fire                     80   | .   .   6   21  15  38  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory

 History 
---------
 Turn | Location      | Event
   26 | -11/Junkyard  | Discovered new exit (range 15)
   72 | -11/Junkyard  | Entered Materials
  128 | -10/Materials | Discovered new exit (range 5)
  131 | -10/Materials | Entered Mines
  185 | -10/Mines     | Discovered new exit (range 9)
  259 | -10/Mines     | Discovered new exit (range 5)
  267 | -10/Mines     | Entered Materials
  267 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  268 | -9/Materials  | Identified exit to Mines
  419 | -9/Materials  | Build established: Mutant
  571 | -9/Materials  | Discovered new exit (range 5)
  576 | -9/Materials  | Identified exit to Materials
  576 | -9/Materials  | Entered another Materials area
  576 | -8/Materials  | Evolved 2 slots: Utility x2
  718 | -8/Materials  | Repaired Autogun
  788 | -8/Materials  | Identified exit to Storage
  817 | -8/Materials  | Discovered new exit (range 18)
  863 | -8/Materials  | Identified exit to Factory
  865 | -8/Materials  | Entered Factory
  865 | -7/Factory    | Evolved 2 slots: Utility x2
 1240 | -7/Factory    | Assembled infested ambush trap array
 1352 | -7/Factory    | Core integrity fell below 50%
 1363 | -7/Factory    | Lost 11 parts (2p2n3u4w)
 1450 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01362_ G-47 Trooper destroyed. <x2>
01362_ ALERT: Garrison Access compromised, dispatching assault squad.
01362_ Garrison Access disabled.
01362_ Relay Coupler [Swarmer] tumbles out of Garrison Access.
01362_ Relay Coupler [Grunt] tumbles out of Garrison Access.
01362_ Relay Coupler [Specialist] tumbles out of Garrison Access.
01362_ Assembly Bed disabled.
01368_ ALERT: Cargo convoy en route, clear transfer corridor.
01370_ K-01 Serf collects debris.
01378_ Med. Armor Plating destroyed.
01396_ Acquired Hvy. Laser.
01399_ Connecting with Scanalyzer...
01411_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 2L layout...
  Downloaded map data.
01413_ Acquired Com. Battery.
01432_ C-30 ARC bursts open, deploying its payload.
01432_ P-60 Hacker unfolds itself.
01441_ Com. Battery destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          22
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                62
Targeting Accuracy         10
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingContainmentInterpreter
  Manual?         0
Play Time         00:45:16
  Cumulative      26.8 hours
  Start           2023.06.13 @ 17:47:46
  End             2023.06.13 @ 20:09:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04ba1f99-af09-4a14-b053-59abadd5a969