Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 00:07:37

Player: Gitida

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (204)     1020
Value Destroyed (8635)     8635
Prototype IDs (36)         720
Alien Tech Used (4)        800
Bonus (11543)              11543
              TOTAL SCORE: 31418

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    1184
Follower Combat Kills      3095
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Win                        3000
Friendly Fire              -336

 Cogmind 
---------
Core Integrity             1378/1600
Matter                     284/300
Energy                     278/280
System Corruption          8%
Temperature                Hot (249)
Movement                   Flying (29)
Location                   To Fleet Rendezvous

 Parts 
-------
>          --- POWER (3) --------
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION (6) ---
           Impulse Thruster
           Field Propulsion Array
           Field Propulsion Array
           Electron Diverter
>          --- UTILITY (12) -----
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
  Improved Melee Analysis Suite
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
           Graphene Brace
>          --- WEAPON (4) -------
  Enhanced Quantum Rifle
   Compact Mass Driver
>          --- INVENTORY (5) ----
           Quantum Reactor
     Light Quantum Reactor
           Impulse Thruster
     Large Matter Pod (37)
           Gamma Bomb Array

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Impulse Thruster
           Field Propulsion Array
           Field Propulsion Array
           Electron Diverter
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
  Improved Melee Analysis Suite
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
           Quantum Capacitor
           Graphene Brace
>          --- WEAPON -----------
  Enhanced Quantum Rifle
   Compact Mass Driver
>          --- INVENTORY --------
           Quantum Reactor
     Light Quantum Reactor
           Impulse Thruster
     Large Matter Pod
           Gamma Bomb Array
[Rating: 139]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
  Flight Unit              Impulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Core Stripper
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Utility                  10   | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   2   2   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             228  | 6   .   2   5   14  2   49  4   6   5   5   15  7   .   .   2   12  3   14  28  13  36  
  Power                    26   | 1   .   .   .   2   .   4   1   .   1   2   1   .   .   .   .   3   .   1   4   1   5   
    Engine                 8    | 1   .   .   .   2   .   1   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   
    Core                   9    | .   .   .   .   .   .   3   1   .   1   1   .   .   .   .   .   2   .   .   1   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   5   
  Propulsion               58   | 2   .   1   3   10  .   8   2   .   1   1   3   .   .   .   .   2   .   3   6   6   10  
    Treads                 29   | .   .   .   1   8   .   8   2   .   1   1   3   .   .   .   .   2   .   3   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Wheel                  7    | 2   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   9   
  Utility                  68   | 1   .   1   1   1   2   12  1   .   1   2   6   2   .   .   .   6   3   4   6   5   14  
    Device                 47   | .   .   1   1   .   1   9   .   .   .   2   5   2   .   .   .   5   2   3   3   4   9   
    Storage                4    | 1   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   1   1   5   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 2   .   .   1   1   .   25  .   6   2   .   5   5   .   .   2   1   .   6   12  1   7   
    Energy Gun             21   | 1   .   .   .   1   .   8   .   .   .   .   1   .   .   .   .   1   .   2   4   1   2   
    Energy Cannon          7    | .   .   .   .   .   .   2   .   1   .   .   1   1   .   .   .   .   .   2   .   .   .   
    Ballistic Gun          16   | 1   .   .   1   .   .   8   .   1   1   .   1   .   .   .   .   .   .   .   .   .   3   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   3   .   1   
    Launcher               22   | .   .   .   .   .   .   7   .   2   1   .   1   3   .   .   1   .   .   2   4   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   1   4   1   .   
Parts Lost                 77   | .   .   .   2   1   .   24  3   3   .   .   .   .   .   .   1   3   .   10  21  4   5   
  Power                    8    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
  Propulsion               29   | .   .   .   2   1   .   6   2   1   .   .   .   .   .   .   .   2   .   3   8   2   2   
  Utility                  21   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   5   8   1   3   
  Weapon                   19   | .   .   .   .   .   .   13  .   2   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Highest Loss Streak      13   | .   .   .   2   1   .   9   3   2   .   .   .   .   .   .   1   1   .   6   13  2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  96  90  96  88  94  100 96  87  91  93  100 100 100 94  99  96  88  69  44  55  
  Engine                   4    | .   14  14  11  11  11  10  .   .   .   .   4   6   6   6   6   3   5   3   2   .   .   
  Core                     7    | .   .   .   .   .   .   3   14  15  15  15  7   6   6   6   6   6   5   4   3   .   .   
  Treads                   20   | .   .   .   4   22  33  22  23  21  18  23  26  26  26  26  26  23  21  20  12  .   .   
  Wheel                    1    | .   28  28  27  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   14  15  
  Device                   18   | .   .   10  14  17  11  14  15  15  15  14  24  26  26  26  21  28  32  27  19  10  9   
  Storage                  6    | .   14  14  11  11  11  7   7   7   7   7   6   6   6   6   6   5   5   4   2   .   .   
  Processor                9    | .   .   .   .   .   .   10  15  15  15  15  7   6   6   6   6   11  10  7   4   12  18  
  Energy Gun               3    | .   14  14  11  11  11  8   7   1   .   .   1   .   .   .   .   2   5   3   3   .   1   
  Energy Cannon            1    | .   .   .   .   .   .   2   .   4   .   .   .   5   6   6   6   5   5   3   .   .   .   
  Ballistic Gun            4    | .   14  14  11  11  11  9   7   10  2   7   2   4   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   1   7   7   6   5   6   6   3   5   5   4   2   .   2   
  Launcher                 1    | .   .   .   .   .   .   .   7   1   .   .   2   3   6   6   8   2   .   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             132  | 13  13  14  17  23  55  69  66  69  71  69  85  86  86  86  86  95  97  132 132 34  54  
  Greatest Support         141  | 20  20  26  36  66  66  69  68  68  71  76  96  96  96  96  96  104 104 141 111 38  45  
  Greatest Overweight (x)  6    | .   .   .   .   .   .   4   .   1   1   .   .   .   .   .   .   .   .   1   6   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Average Capacity         17   | 7   8   8   8   8   16  20  20  20  20  20  20  20  20  20  20  20  20  20  15  5   5   
  Most Carried             20   | 4   7   8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Average Carried          17   | 1   5   7   7   7   13  19  18  19  19  19  19  20  20  20  20  19  19  18  14  4   4   
  Final Capacity           20   | 8   8   8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   
  Final Carried            20   | 4   7   8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  2   5   5   
Scrap Engine Consumption   29   | .   .   .   .   .   22  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Constructs Created       5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Constructs Modified      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 30% | Scavenger-Gunner
 26% | Scavenger-Skirmisher
 14% | Scavenger-Mutant
 14% | Mutant
  4% | Gunner
  4% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
               Mutant | -9/Recycling
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Mutant | -7/Zion
     Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Data Miner
     Scavenger-Gunner | -5/Proximity Caves
               Gunner | -5/Factory
 Scavenger-Skirmisher | -4/Factory
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -3/Quarantine
               Mutant | -2/Research
             Sprinter | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Acc  
Matter Collected           5787 | 211  .    35   81   295  194  1158 300  310  114  271  179  194  24   .    48   546  108  519  561  269  370  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8246 | .    .    .    112  806  458  2767 179  286  .    413  153  262  104  .    360  522  .    1390 434  .    .    
  Parts                    457  | .    .    .    10   41   19   181  10   20   .    16   13   8    5    .    10   31   .    68   25   .    .    
Haulers Intercepted        5    | .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      93   | .    .    .    .    .    .    .    7    16   1    35   .    14   9    .    11   .    .    .    .    .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    .    5    .    .    5    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc 
Combat Hostiles Destroyed  161  | .   .   .   2   14  1   54  11  9   .   9   5   5   2   .   8   10  .   22  9   .   .   
  Guns                     54   | .   .   .   2   14  1   25  2   .   .   1   .   3   .   .   .   1   .   4   1   .   .   
  Cannons                  37   | .   .   .   .   .   .   4   .   2   .   8   3   .   2   .   2   3   .   12  1   .   .   
  AOE                      65   | .   .   .   .   .   .   24  9   7   .   .   2   2   .   .   6   6   .   4   5   .   .   
Classes Destroyed          20   | .   .   .   1   4   1   11  1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Worker                   14   | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   1   4   3   .   .   
  Builder                  11   | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Hauler                   5    | .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  32   | .   .   .   .   .   .   3   11  4   .   1   3   .   .   .   2   5   .   .   3   .   .   
  Grunt                    70   | .   .   .   .   8   .   26  .   4   .   7   1   4   1   .   1   3   .   12  3   .   .   
  Brawler                  5    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   
  Duelist                  8    | .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   
  Protector                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   9    | .   .   .   2   5   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   1   .   4   1   .   .   
  Programmer               18   | .   .   .   .   .   .   10  .   1   .   .   1   .   .   .   .   .   .   4   2   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   .   .   2   4   2   11  7   4   .   5   3   3   1   .   7   6   1   10  7   .   .   
  Combat Bots Only         10   | .   .   .   2   4   1   10  7   4   .   5   3   3   1   .   7   4   .   7   3   .   .   
Max Kills in Single Turn   6    | .   .   .   1   1   1   4   2   3   .   1   3   2   1   .   4   6   1   4   5   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   2   3   .   .   2   1   .   .   4   3   .   2   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Acc  
Hostile Shots Fired        1095  | .    .    .    14   56   .    352  16   38   .    27   15   6    1    .    12   33   .    167  259  12   87   
  Missed                   395   | .    .    .    4    11   .    119  4    15   .    8    5    2    .    .    3    14   .    65   92   5    48   
Damage Taken               13948 | .    .    .    144  739  .    3932 195  469  .    284  154  77   36   .    261  517  43   2043 3573 398  1083 
  Core                     2330  | .    .    .    28   109  .    404  30   75   .    51   21   .    19   .    53   33   23   185  923  154  222  
  Absorbed by Shields      263   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    255  .    8    
  Regen/Repaired (Parts)   99    | .    .    .    .    63   .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    100  .    .    65   .    .    .    .    20   .    .    .    .    89   96   98   .    14   89   86   
Volleys Fired              394   | .    .    .    7    48   20   131  9    18   3    20   7    6    4    .    7    18   4    54   28   .    10   
  Largest                  3     | .    .    .    2    2    2    3    2    3    2    2    2    3    2    .    3    3    3    3    3    .    2    
  Hottest                  381   | .    .    .    70   79   79   171  91   171  93   93   115  168  138  .    174  203  203  233  381  .    131  
Shots Fired                900   | .    .    .    14   96   21   363  13   33   5    37   14   12   8    .    11   41   8    157  56   .    11   
  Gun                      603   | .    .    .    14   96   21   322  5    15   2    17   6    3    .    .    .    7    4    58   27   .    6    
  Cannon                   246   | .    .    .    .    .    .    28   .    10   3    20   7    6    8    .    7    32   4    95   24   .    2    
  Launcher                 51    | .    .    .    .    .    .    13   8    8    .    .    1    3    .    .    4    2    .    4    5    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  449   | .    .    .    7    48   2    209  3    18   5    37   11   6    4    .    2    16   2    53   24   .    2    
  Thermal                  296   | .    .    .    7    48   19   114  2    7    .    .    .    3    4    .    5    16   2    42   21   .    6    
  Explosive                45    | .    .    .    .    .    .    13   8    8    .    .    1    3    .    .    4    2    .    4    2    .    .    
  Electromagnetic          110   | .    .    .    .    .    .    27   .    .    .    .    2    .    .    .    .    7    4    58   9    .    3    
  Robot Hit Streak         15    | .    .    .    13   15   10   14   3    4    1    6    8    7    2    .    8    13   4    12   7    .    7    
  Robot Miss Streak        5     | .    .    .    1    3    1    4    1    5    2    4    2    2    1    .    2    3    2    5    4    .    4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           557   | .    .    .    13   67   19   214  6    20   1    23   10   5    5    .    9    23   5    97   33   .    7    
  Core Hits                446   | .    .    .    5    32   8    173  18   16   .    12   5    12   3    .    36   21   3    71   24   .    7    
  Critical Kills           5     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    .    .    .    6    2    7    .    .    .    3    .    .    .    .    .    .    .    3    2    .    .    
    Burn                   12    | .    .    .    .    5    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Destroy                2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    2    .    .    
Melee Attacks              6     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27065 | .    .    .    135  998  281  6936 804  1411 60   910  607  612  135  .    1245 1508 464  4150 6457 57   295  
  Guns                     7243  | .    .    .    135  998  279  3449 73   103  16   277  91   112  .    .    .    86   50   922  502  .    150  
  Cannons                  5624  | .    .    .    .    .    .    443  .    260  44   625  350  144  135  .    218  586  99   2118 602  .    .    
  Explosions               13801 | .    .    .    .    .    .    3029 731  773  .    .    166  356  .    .    1027 836  315  1110 5313 .    145  
  Melee                    306   | .    .    .    .    .    .    .    .    275  .    .    .    .    .    .    .    .    .    .    31   .    .    
  Ramming                  91    | .    .    .    .    .    2    15   .    .    .    8    .    .    .    .    .    .    .    .    9    57   .    
  Kinetic                  6683  | .    .    .    58   486  30   2341 38   227  60   902  416  166  47   .    60   215  64   940  633  .    .    
  Thermal                  10499 | .    .    .    77   512  249  1621 35   136  .    .    .    90   88   .    158  996  350  1178 4859 .    150  
  Explosive                7524  | .    .    .    .    .    .    2547 731  773  .    .    166  356  .    .    1027 211  .    1110 603  .    .    
  Electromagnetic          1993  | .    .    .    .    .    .    412  .    .    .    .    25   .    .    .    .    86   50   922  353  .    145  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 275   | .    .    .    .    .    .    .    .    275  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    2    2    14   14   14   14   .    .    .    .    .    .    .    .    6    12   .    8    
  Average Corruption       8     | .    .    .    .    2    2    11   14   14   14   .    .    .    .    .    .    .    .    3    7    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Effects                  172   | .    .    .    .    12   11   62   22   33   4    .    .    .    .    .    .    .    .    7    18   .    3    
    Message Errors         44    | .    .    .    .    5    2    18   5    8    2    .    .    .    .    .    .    .    .    1    3    .    .    
    Matter Fused           40    | .    .    .    .    2    2    14   5    5    1    .    .    .    .    .    .    .    .    4    7    .    .    
    Heat Flow Errors       18    | .    .    .    .    .    1    6    3    5    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Energy Discharges      20    | .    .    .    .    2    .    5    3    8    1    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Rejected         3     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      17    | .    .    .    .    2    4    4    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      8     | .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Misfires               7     | .    .    .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Alerts                 3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        10    | .    .    .    .    .    1    6    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    .    .    
Overflow Damage            1230  | .    .    .    .    .    .    32   .    237  .    56   88   15   .    .    .    25   87   66   624  .    .    
  Projectiles              240   | .    .    .    .    .    .    .    .    15   .    56   88   .    .    .    .    25   .    50   6    .    .    
  Explosions               794   | .    .    .    .    .    .    32   .    26   .    .    .    15   .    .    .    .    87   16   618  .    .    
  Melee                    196   | .    .    .    .    .    .    .    .    196  .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 23    | .    .    .    .    .    .    .    .    1    .    3    2    1    .    .    1    1    .    8    6    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    .    .    .    1    .    3    2    1    .    .    1    1    .    7    6    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      1197  | .    .    .    .    .    .    2    .    64   .    .    .    .    .    .    24   .    .    48   1031 28   .    
  Shots                    8     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    2    3    .    .    
  Rammed                   9     | .    .    .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    1    2    .    
Targets Rammed             11    | .    .    .    .    .    1    6    .    .    .    1    .    .    .    .    .    .    .    .    1    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        430   | .    .    .    68   9    114  266  242  430  24   33   32   121  80   .    112  72   40   120  255  57   263  
  Average Temperature      62    | .    .    .    37   3    24   60   90   167  18   19   13   61   43   .    55   40   30   34   129  17   129  
  Received Heat Transfer   2008  | .    .    .    36   240  .    882  .    135  .    90   18   18   .    .    45   63   .    153  214  18   96   
  Effects                  6     | .    .    .    .    .    .    1    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Parts Fried              9     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    5    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             17    | .    .    .    1    1    2    4    .    1    .    2    .    .    .    .    .    1    1    4    .    .    .    
  Heat Transferred         10233 | .    .    .    222  1702 777  3592 74   237  .    .    .    111  111  .    185  794  237  1273 733  .    185  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Acc  
Peak Influence             1231 | .    45   17   87   483  217  845  .    .    .    .    446  .    .    .    .    1231 723  905  924  811  1102 
  Initial                  545  | .    .    17   .    36   187  8    .    .    .    .    57   .    .    .    .    71   545  274  396  519  472  
  Average                  376  | .    25   13   41   263  63   447  .    .    .    .    142  .    .    .    .    769  599  623  404  606  717  
Maximum Alert Level        4    | .    .    .    .    2    1    3    .    .    .    .    2    .    .    .    .    4    3    3    3    3    4    
  Low Security (%)         38   | 100  100  100  100  32   85   25   .    .    .    .    71   .    .    .    .    24   .    .    13   .    .    
  Level 1                  17   | .    .    .    .    61   14   9    .    .    .    .    18   .    .    .    .    .    .    13   59   .    .    
  Level 2                  28   | .    .    .    .    6    .    49   .    .    .    .    10   .    .    .    .    15   82   36   25   72   54   
  Level 3                  11   | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    15   17   49   1    27   45   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    .    .    .    3    .    13   .    .    .    .    9    .    .    .    1    4    .    3    7    3    6    
  Investigation            11   | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    3    .    2    
  Extermination            11   | .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    .    .    1    1    .    2    
  Reinforcement            17   | .    .    .    .    1    .    6    .    .    .    .    1    .    .    .    .    1    .    2    3    2    1    
  Assault                  5    | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Construction Impeded       4    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc 
Distress Signals           15   | .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   2   .   1   3   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              342  | .   3   .   3   25  1   80  10  9   1   21  18  6   7   .   14  26  4   29  26  19  40  
  Peak Tracking Total      17   | .   3   .   3   8   1   12  4   4   1   6   4   3   4   .   7   4   1   8   12  12  17  
  Tactical Retreats        16   | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   2   .   .   2   2   1   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc 
Traps Triggered            5    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc 
Machines Disabled          44   | .   .   .   .   1   .   5   .   .   1   5   2   .   .   .   .   16  5   2   6   .   1   
  Max in Single Turn       11   | .   .   .   .   1   .   3   .   .   1   3   1   .   .   .   .   11  5   1   1   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc 
Machines Accessed          56   | .   2   .   4   7   12  10  .   1   .   1   5   .   .   4   .   2   .   .   4   1   3   
  Terminals                28   | .   2   .   4   5   5   6   .   .   .   .   2   .   .   .   .   .   .   .   2   1   1   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   1   7   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   
Total Hacks                141  | .   4   .   14  13  32  17  .   1   .   1   9   .   .   28  .   5   .   .   10  3   4   
  Successful               89   | .   3   .   7   7   20  9   .   1   .   1   6   .   .   28  .   2   .   .   3   .   2   
  Failed                   51   | .   1   .   7   6   11  8   .   .   .   .   3   .   .   .   .   3   .   .   7   3   2   
    Catastrophic           15   | .   1   .   .   4   2   2   .   .   .   .   3   .   .   .   .   .   .   .   1   .   2   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   101  | .   .   .   6   5   1   3   .   .   .   .   16  .   .   .   .   10  .   .   20  14  26  
  Terminals                62   | .   4   .   14  8   15  10  .   .   .   .   2   .   .   .   .   .   .   .   5   3   1   
  Fabricators              9    | .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          5    | .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          22   | .   .   .   .   3   17  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   2   .   2   
Terminal Hacks             60   | .   3   .   7   1   10  5   .   1   .   1   2   .   .   28  .   .   .   .   1   .   1   
  Record                   18   | .   .   .   2   .   3   1   .   .   .   1   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Open DSF                 3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       13   | .   .   .   .   2   10  .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         6    | .   .   .   .   1   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   
  Terminals                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   1   .   3   8   9   9   .   .   .   .   3   .   .   .   .   2   .   .   2   1   3   
  Full Trace Events        4    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   
  Robots Built             6    | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   148  | .   .   .   .   .   .   49  .   .   .   .   99  .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   53   | .   .   .   .   .   1   .   .   .   16  .   .   .   .   11  .   .   .   .   16  .   9   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Acc  
Total Allies               35    | .    .    .    .    2    .    3    .    .    9    .    5    .    .    .    2    3    .    .    2    8    1    
  Largest Group            9     | .    .    .    .    2    2    3    .    .    9    8    5    4    4    2    4    4    4    4    2    5    1    
  Highest-Rated Group      519   | .    .    .    .    62   62   54   .    .    277  263  251  230  230  182  242  377  377  377  192  519  269  
  Highest-Rated Ally       269   | .    .    .    .    31   31   31   .    .    42   42   167  167  167  167  167  167  167  167  96   122  269  
Zionite Dispatches         9     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    4    2    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    3    2    4    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    3    .    4    
  RETURN                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Ally Attacks               332   | .    .    .    .    16   7    21   .    .    8    70   36   8    5    .    12   34   15   35   23   28   14   
  Total Damage             13852 | .    .    .    .    245  85   402  .    .    174  1172 1709 418  133  .    672  2584 283  945  1004 2262 1764 
  Kills                    108   | .    .    .    .    3    2    6    .    .    1    15   15   4    5    .    2    25   3    3    5    10   9    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   3   .   .   .   .   2   .   1   1   .   2   2   .   .   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   3   .   4   
  Drone Recoveries         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   4   
Zionite Intel Received     10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   3   1   3   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Acc  
Turns Passed               17989 | 68   116  517  134  740  1071 2368 564  745  2486 1638 1285 824  1233 141  470  859  422  466  944  234  664  
Spaces Moved               11302 | 71   142  547  121  398  618  804  324  357  1200 939  699  420  691  86   261  476  246  125  855  533  1389 
  Core                     98    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   .    .    
  Treads                   7651  | .    .    .    .    174  618  803  324  357  1200 939  699  420  691  86   261  476  246  125  232  .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1097  | 62   142  547  121  224  .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2456  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    534  533  1389 
  Fastest Speed            25    | 50   80   80   80   80   160  150  160  163  163  163  165  165  165  165  165  162  162  162  28   25   27   
  Average Speed            137   | 76   80   88   83   114  160  219  162  181  204  163  165  165  165  165  165  163  162  202  88   34   35   
  Slowest Speed            350   | 80   80   90   86   160  160  243  163  245  245  163  165  165  165  165  165  165  162  242  350  117  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    32   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    31   95   15   47   98   26   56   59   90   97   23   49   69   68   49   18   9    5    71   14   42   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     6     | .    .    2    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        16    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    2    .    .    .    .    2    2    4    1    .    3    1    .    .    .    .    .    .    .    .    
Spaces Dug                 1004  | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    1    994  .    .    
Terrain Destroyed          1491  | .    .    .    .    .    .    72   74   65   .    25   8    34   3    .    49   65   14   46   1036 .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               44    | .    .    .    .    .    .    .    .    4    .    6    2    1    3    .    .    5    1    11   11   .    .    
  AOE                      1447  | .    .    .    .    .    .    72   74   61   .    19   6    33   .    .    49   60   13   35   1025 .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Qua  Res  Acc  
Total                      13013 | 83   144  577  142  589  681  1130 351  426  1231 1015 819  541  778  85   292  534  267  251  996  572  1509 
  Wait                     799   | .    .    28   2    105  19   82   8    34   10   30   77   107  84   .    .    7    7    45   49   24   81   
  Move                     11206 | 70   141  546  120  397  617  804  323  356  1199 938  698  419  690  85   260  475  245  124  850  517  1332 
  Hop                      34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    24   
  Pick Up                  153   | 7    3    1    5    11   15   37   3    4    6    6    9    .    .    .    .    12   4    11   9    4    6    
  Fast Attach              85    | 3    .    1    2    4    1    5    .    1    2    3    4    2    .    .    .    3    2    2    15   8    27   
  Attach                   73    | 3    .    .    3    1    .    27   3    2    .    .    3    .    .    .    .    5    1    7    9    4    5    
  Detach                   14    | .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    6    3    2    
  Swap                     72    | .    .    1    .    9    1    17   1    3    3    3    8    5    .    .    2    4    .    5    5    1    4    
  Drop                     134   | .    .    .    3    14   6    21   1    3    8    11   13   2    .    .    .    10   4    3    15   2    18   
  Fire                     394   | .    .    .    7    48   20   131  9    18   3    20   7    6    4    .    7    18   4    54   28   .    10   
  Melee                    6     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Ram                      3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    1    3    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Rewire                   29    | .    .    .    .    .    .    .    3    .    .    3    .    .    .    .    23   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: Mat / Min / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x3)
-4/Factory
-3/Research
-3/Quarantine
-2/Research (discovered 3 exits: *Acc / Tes x2)
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    69 | -11/Scrapyard      | Entered Materials
   153 | -10/Materials      | Discovered new exit (range 8)
   185 | -10/Materials      | Entered Mines
   276 | -10/Mines          | Learned location of Zion (-7)
   300 | -10/Mines          | Build established: Mutant
   343 | -10/Mines          | Discovered new exit (range 8)
   499 | -10/Mines          | Learned Materials security intel
   504 | -10/Mines          | Learned 4 Materials zone layouts
   552 | -10/Mines          | Discovered new exit (range 9)
   623 | -10/Mines          | Learned location of Storage (-9)
   702 | -10/Mines          | Entered Materials
   702 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   703 | -9/Materials       | Identified exit to Materials
   749 | -9/Materials       | Identified exit to Mines
   749 | -9/Materials       | Identified exit to Storage
   836 | -9/Materials       | Entered Storage
  1471 | -9/Storage         | Repaired Imp. Treads
  1492 | -9/Storage         | Build established: Scavenger-Mutant
  1497 | -9/Storage         | Met a pair of Derelict thieves
  1539 | -9/Storage         | Used back door to open Recycling access
  1539 | -9/Storage         | Discovered new exit (range 5)
  1576 | -9/Storage         | Entered Recycling
  1576 | -9/Recycling       | Accompanied by 2 allies
  1578 | -9/Recycling       | Found Scrap Engine
  1867 | -9/Recycling       | Build established: Mutant
  2615 | -9/Recycling       | Discovered new exit (range 14)
  2647 | -9/Recycling       | Entered Factory
  2647 | -7/Factory         | Accompanied by 1 ally
  2647 | -7/Factory         | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  2748 | -7/Factory         | Fabricated Gauss Rifle (x2)
  2977 | -7/Factory         | Identified exit to DSF
  2994 | -7/Factory         | Build established: Scavenger-Skirmisher
  3310 | -7/Factory         | Lost 4 parts (1n3w)
  3321 | -7/Factory         | Destroyed 7 combat bots
  3424 | -7/Factory         | Fabricated L-31 Rogue (x3)
  3533 | -7/Factory         | Lost 3 allies
  3560 | -7/Factory         | Build established: Skirmisher
  3615 | -7/Factory         | Cargo convoy interrupted
  3649 | -7/Factory         | Destroyed 10 combat bots
  3658 | -7/Factory         | System corruption reached 10%
  3701 | -7/Factory         | Lost 9 parts (2p3n4w)
  3975 | -7/Factory         | Build established: Scavenger-Skirmisher
  4024 | -7/Factory         | Core integrity fell below 50%
  4068 | -7/Factory         | Found Prototype Device
  4073 | -7/Factory         | Lost 6 parts (1p2u3w)
  4394 | -7/Factory         | Build established: Scavenger-Gunner
  4647 | -7/Factory         | First assault squad dispatched
  5009 | -7/Factory         | Discovered new exit (range 4)
  5013 | -7/Factory         | Identified exit to Lower Caves
  5015 | -7/Factory         | Entered Lower Caves
  5077 | -7/Lower Caves     | Destroyed 7 combat bots
  5082 | -7/Lower Caves     | Lost 3 parts (1p2n)
  5187 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5273 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5335 | -7/Lower Caves     | Identified exit to Lower Caves
  5579 | -7/Lower Caves     | Entered another Lower Caves area
  6178 | -7/Lower Caves     | Discovered new exit (range 16)
  6212 | -7/Lower Caves     | Identified exit to Zion
  6324 | -7/Lower Caves     | Entered Zion
  6427 | -7/Zion            | System corruption cleaned by Quarantine Array
  6555 | -7/Zion            | Discovered new exit (range 15)
  6561 | -7/Zion            | Build established: Scavenger-Mutant
  6753 | -7/Zion            | Learned Factory emergency access door positions
  7038 | -7/Zion            | Learned location of Armory (-4)
  7271 | -7/Zion            | Learned location of Data Miner (-6)
  7296 | -7/Zion            | Learned Factory emergency access door positions
  7494 | -7/Zion            | Gained Derelict followers
  7649 | -7/Zion            | Given A8's code to call for help
  7815 | -7/Zion            | Learned location of Warlord (-5)
  7930 | -7/Zion            | Found Prototype Launcher
  7930 | -7/Zion            | Identified Rocket Array
  8152 | -7/Zion            | Found GAL Module
  8227 | -7/Zion            | Build established: Scavenger-Gunner
  8421 | -7/Zion            | Imprinted
  8423 | -7/Zion            | Declared Zion's savior
  8805 | -7/Zion            | Identified exit to Proximity Caves
  8810 | -7/Zion            | Entered Proximity Caves
  8810 | -6/Proximity Caves | Accompanied by 8 allies
  9103 | -6/Proximity Caves | Spotted B-75 Beast
  9368 | -6/Proximity Caves | Found Alien Artifact
  9368 | -6/Proximity Caves | Identified Dimensional Node Initializer
  9368 | -6/Proximity Caves | Initialized slip node
  9411 | -6/Proximity Caves | Lost 4 allies
  9525 | -6/Proximity Caves | Learned Factory emergency access door positions
  9621 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 10429 | -6/Proximity Caves | Discovered new exit (range 10)
 10444 | -6/Proximity Caves | Identified exit to Factory
 10448 | -6/Proximity Caves | Entered Factory
 10448 | -6/Factory         | Accompanied by 1 ally
 10448 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10449 | -6/Factory         | Identified exit to Lower Caves
 10480 | -6/Factory         | Identified exit to DSF
 10515 | -6/Factory         | Zion hero teleported in (P1-3CE)
 10847 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 10886 | -6/Factory         | Retrieved Zion intel report: Trap Installations
 10887 | -6/Factory         | Zion Resource Resupply teleported in
 11036 | -6/Factory         | Build established: Scavenger-Skirmisher
 11295 | -6/Factory         | Garrison activated, responded to threat
 11370 | -6/Factory         | Fabricated L-31 Rogue (x3)
 11492 | -6/Factory         | Spotted B-75 Beast
 11501 | -6/Factory         | Allies destroyed B-75 Beast
 11612 | -6/Factory         | Discovered exit to Lower Caves (range 15)
 11733 | -6/Factory         | Entered Lower Caves
 11733 | -6/Lower Caves     | Accompanied by 4 allies (P1-3CE)
 11759 | -6/Lower Caves     | Identified exit to Lower Caves
 12334 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12557 | -6/Lower Caves     | Entered another Lower Caves area
 12557 | -6/Lower Caves     | Accompanied by 4 allies (P1-3CE)
 12569 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13309 | -6/Lower Caves     | Learned Factory security intel
 13358 | -6/Lower Caves     | Learned location of 1 exit from Factory
 13362 | -6/Lower Caves     | Discovered new exit (range 5)
 13370 | -6/Lower Caves     | Identified exit to Data Miner
 13790 | -6/Lower Caves     | Entered Data Miner
 13790 | -6/Data Miner      | Accompanied by 2 allies (P1-3CE)
 13790 | -6/Data Miner      | Discovered new exit (range 6)
 13802 | -6/Data Miner      | Identified exit to Proximity Caves
 13825 | -6/Data Miner      | Met Data Miner
 13853 | -6/Data Miner      | Learned location of Section 7 (-2)
 13853 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13889 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13931 | -6/Data Miner      | Entered Proximity Caves
 13931 | -5/Proximity Caves | Accompanied by 2 allies (P1-3CE)
 13986 | -5/Proximity Caves | Spotted B-75 Beast
 14008 | -5/Proximity Caves | Allies destroyed B-75 Beast
 14058 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 14085 | -5/Proximity Caves | Destroyed 7 combat bots
 14203 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14369 | -5/Proximity Caves | Build established: Scavenger-Gunner
 14389 | -5/Proximity Caves | Discovered new exit (range 5)
 14400 | -5/Proximity Caves | Identified exit to Factory
 14401 | -5/Proximity Caves | Entered Factory
 14401 | -5/Factory         | Accompanied by 3 allies (P1-3CE)
 14401 | -5/Factory         | Evolved 2 slots: Utility x2
 14402 | -5/Factory         | Identified exit to Factory
 14767 | -5/Factory         | Build established: Gunner
 14964 | -5/Factory         | Spotted B-75 Beast
 14977 | -5/Factory         | Destroyed B-75 Beast
 15006 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 15007 | -5/Factory         | Zion Light squad teleported in
 15219 | -5/Factory         | Discovered exit to Factory (range 9)
 15260 | -5/Factory         | Entered another Factory area
 15260 | -4/Factory         | Accompanied by 4 allies (P1-3CE)
 15260 | -4/Factory         | Evolved 2 slots: Utility x2
 15559 | -4/Factory         | Build established: Scavenger-Skirmisher
 15620 | -4/Factory         | Discovered new exit (range 20)
 15653 | -4/Factory         | Identified exit to Research
 15682 | -4/Factory         | Entered Research
 15682 | -3/Research        | Accompanied by 4 allies (P1-3CE)
 15682 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15766 | -3/Research        | Lost 4 allies
 15884 | -3/Research        | Lost 6 parts (1p1n3u1w)
 15970 | -3/Research        | Destroyed 7 combat bots
 16116 | -3/Research        | Discovered new exit (range 8)
 16132 | -3/Research        | Identified exit to Quarantine
 16148 | -3/Research        | Entered Quarantine
 16460 | -3/Quarantine      | Identified Active Sensor Suite
 16570 | -3/Quarantine      | Found Unknown Launcher
 16602 | -3/Quarantine      | Found Gamma Bomb Array
 16672 | -3/Quarantine      | Scanned by Researcher
 16678 | -3/Quarantine      | Identified Fusion Bomb Launcher
 16681 | -3/Quarantine      | System corruption reached 10%
 16793 | -3/Quarantine      | Found Alien Impact Weapon
 16793 | -3/Quarantine      | Identified Core Stripper
 16857 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 16858 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 16862 | -3/Quarantine      | Lost 13 parts (1p4n5u3w)
 16869 | -3/Quarantine      | Incoming investigation squad redirected
 16871 | -3/Quarantine      | Incoming investigation squad redirected
 16871 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
 16911 | -3/Quarantine      | Found Alien Artifact
 16911 | -3/Quarantine      | Identified Core Reset Matrix
 16911 | -3/Quarantine      | Used Core Reset Matrix
 16915 | -3/Quarantine      | Detected hypermatrix surge
 16915 | -3/Quarantine      | Sensed 6 artifacts in vicinity
 16936 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
 16942 | -3/Quarantine      | Spotted Alpha 7
 16951 | -3/Quarantine      | Found Sigix Terminator
 17043 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 17067 | -3/Quarantine      | Cryocooling Duct disabled
 17078 | -3/Quarantine      | Fired Sigix Terminator
 17079 | -3/Quarantine      | Core integrity fell below 50%
 17082 | -3/Quarantine      | Ambient heat levels rising (+20)
 17082 | -3/Quarantine      | Non-combat units ordered to evacuate
 17086 | -3/Quarantine      | Core integrity fell below 20%
 17091 | -3/Quarantine      | Discovered new exit (range 6)
 17092 | -3/Quarantine      | Identified exit to Research
 17092 | -3/Quarantine      | Entered Research
 17092 | -2/Research        | Evolved 2 slots: Power x1, Weapon x1
 17096 | -2/Research        | Zion Infowar Resupply teleported in
 17116 | -2/Research        | Lost 6 parts (1p3n2u)
 17226 | -2/Research        | Zion Heavy squad teleported in
 17234 | -2/Research        | Zion Hacker squad teleported in
 17275 | -2/Research        | Retrieved Zion intel report: Branch Access
 17275 | -2/Research        | Identified exit to Testing
 17276 | -2/Research        | Zion Heavy squad teleported in
 17288 | -2/Research        | Garrison activated, responded to threat
 17323 | -2/Research        | Discovered new exit (range 6)
 17324 | -2/Research        | Identified exit to Access
 17326 | -2/Research        | Entered Access
 17326 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 17332 | -1/Access          | Lost 3 allies
 17334 | -1/Access          | Zion Experimental squad teleported in
 17408 | -1/Access          | Zion Recon squad teleported in
 17539 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 17625 | -1/Access          | Found Gamma Bomb Array
 17766 | -1/Access          | Retrieved Zion intel report: Emergency Access
 17779 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
 17826 | -1/Access          | First assault squad dispatched
 17836 | -1/Access          | Lost 3 parts (1n2u)
 17851 | -1/Access          | Build established: Sprinter
 17915 | -1/Access          | Found Unknown Device
 17915 | -1/Access          | Identified Quantum Capacitor
 17967 | -1/Access          | Incoming assault squad redirected
 17985 | -1/Access          | Discovered new exit (range 9)
 17988 | -1/Access          | Spotted B-99 Colossus
 17989 | -1/Access          | Spotted B-99 Colossus
 17989 | -1/Access          | Identified exit to Surface
 17990 | ***                | Heading to fleet!

 Last Messages 
---------------
17967_ ALERT: Higher priority target reported, redirecting assault.
17967_ Penetrated by Slug.
17967_ Wave Collapse Detector explodes. <x2>
17967_ Penetrated by Slug.
17968_ U-05 Engineer builds a Wall.
17970_ Penetrated by Slug.
17970_ Slug penetrates Wall. <x2>
17976_ ALERT: Rogue bot located, Programmers report to Access Zone 3X.
17979_ System corrupted: Heat flow error (+257).
17984_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
17985_ Main Access Shell breached.
17985_ EXIT=FOUND
Sealed Heavy Doors opened remotely.
17988_ The Access Shell folds into the floor.
17989_ Terminal disabled.
17989_ Slug penetrates Reinforced Barrier.
17989_ EXIT=IDENTIFIED: SURFACE
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
|   ## !           #??????#             ###????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           119
Energy Generation          65
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             600
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                79
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           5
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
            Dispersion Rifle | -3/Quarantine | Z-intel
                 Force Field | -3/Quarantine | Z-intel
                 HERF Cannon | -3/Quarantine | Z-intel
           Adv. Recalibrator | -3/Quarantine | Z-intel
              Centrium Wheel | -3/Quarantine | Z-intel
          Adv. Hacking Suite | -3/Quarantine | Z-intel
                  Q-thruster | -3/Quarantine | Z-intel
           Lrg. Storage Unit | -3/Quarantine | Z-intel
          Adv. Medium Treads | -3/Quarantine | Z-intel
                       Lance | -3/Quarantine | Z-intel
          Imp. Arc Projector | -3/Quarantine | Z-intel
              Thermal Shield | -3/Quarantine | Z-intel
                  Com. Wheel | -3/Quarantine | Z-intel
                Biometal Leg | -3/Quarantine | Z-intel
          Exp. Hacking Suite | -3/Quarantine | Archive
          Hvy. Proton Cannon | -1/Access     | Z-intel
            Com. Mass Driver | -1/Access     | Z-intel
        Cld. Antigrav System | -1/Access     | Z-intel
      Imp. Matter Compressor | -1/Access     | Z-intel
    Adv. Gravity Neutralizer | -1/Access     | Z-intel
               Gravity Flail | -1/Access     | Z-intel
    Com. Tesla Bomb Launcher | -1/Access     | Z-intel
 Exp. Terrain Scan Processor | -1/Access     | Z-intel
          Exp. Core Analyzer | -1/Access     | Z-intel

 Robot Schematics 
------------------
 B-74 Champion | -3/Quarantine | Archive

 Fabricated
------------
 Gauss Rifle | x2 | -7/Factory | Preloaded
  L-31 Rogue | x3 | -7/Factory 
  L-31 Rogue | x3 | -6/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Stripper
Core Reset Matrix
Sigix Terminator

 Achievements 
--------------
Can't Catch Me
Dodgeball, But With Guns
Freeware
Home At Last?
Sunderer

 Challenges 
------------
None

 Game 
------
Seed              MetaSuperchargedOptics
  Manual?         0
Play Time         03:07:03
  Cumulative      148.9 hours
  Start           2024.03.09 @ 16:31:15
  End             2024.03.17 @ 00:07:37
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          156
  Rogue           156
  Adventurer      0
  Explorer        0
Win Type          2
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             57
Gallery%          60
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dca8aa0f-d679-4fd7-9381-d4134bb0ffd2