Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 00:07:37 Player: Gitida Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (204) 1020 Value Destroyed (8635) 8635 Prototype IDs (36) 720 Alien Tech Used (4) 800 Bonus (11543) 11543 TOTAL SCORE: 31418 Bonus ------- Pacifist 200 High Alert Combat Kills 1184 Follower Combat Kills 3095 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -336 Cogmind --------- Core Integrity 1378/1600 Matter 284/300 Energy 278/280 System Corruption 8% Temperature Hot (249) Movement Flying (29) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Impulse Thruster Field Propulsion Array Field Propulsion Array Electron Diverter > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Graphene Brace > --- WEAPON (4) ------- Enhanced Quantum Rifle Compact Mass Driver > --- INVENTORY (5) ---- Quantum Reactor Light Quantum Reactor Impulse Thruster Large Matter Pod (37) Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array Electron Diverter > --- UTILITY ---------- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Compact Mass Driver > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Impulse Thruster Large Matter Pod Gamma Bomb Array [Rating: 139] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Centrium Leg Wheel Wheel Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Hardened Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 2 2 . 2 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . . . . . 1 . . . . . . 1 . . 1 Utility 10 | . . . 1 . . 2 . . . . 1 . . . . 2 2 1 . . 1 Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Parts Attached 228 | 6 . 2 5 14 2 49 4 6 5 5 15 7 . . 2 12 3 14 28 13 36 Power 26 | 1 . . . 2 . 4 1 . 1 2 1 . . . . 3 . 1 4 1 5 Engine 8 | 1 . . . 2 . 1 . . . 1 1 . . . . 1 . 1 . . . Core 9 | . . . . . . 3 1 . 1 1 . . . . . 2 . . 1 . . Reactor 9 | . . . . . . . . . . . . . . . . . . . 3 1 5 Propulsion 58 | 2 . 1 3 10 . 8 2 . 1 1 3 . . . . 2 . 3 6 6 10 Treads 29 | . . . 1 8 . 8 2 . 1 1 3 . . . . 2 . 3 . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Wheel 7 | 2 . 1 2 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . . . . . . . . . . . . . . . 6 5 9 Utility 68 | 1 . 1 1 1 2 12 1 . 1 2 6 2 . . . 6 3 4 6 5 14 Device 47 | . . 1 1 . 1 9 . . . 2 5 2 . . . 5 2 3 3 4 9 Storage 4 | 1 . . . . 1 . 1 . 1 . . . . . . . . . . . . Processor 12 | . . . . . . 2 . . . . 1 . . . . 1 1 . 1 1 5 Hackware 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . Protection 3 | . . . . 1 . . . . . . . . . . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 . . 1 1 . 25 . 6 2 . 5 5 . . 2 1 . 6 12 1 7 Energy Gun 21 | 1 . . . 1 . 8 . . . . 1 . . . . 1 . 2 4 1 2 Energy Cannon 7 | . . . . . . 2 . 1 . . 1 1 . . . . . 2 . . . Ballistic Gun 16 | 1 . . 1 . . 8 . 1 1 . 1 . . . . . . . . . 3 Ballistic Cannon 8 | . . . . . . . . 1 . . 1 1 . . 1 . . . 3 . 1 Launcher 22 | . . . . . . 7 . 2 1 . 1 3 . . 1 . . 2 4 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . 1 . . 1 1 . . . . . . . 1 4 1 . Parts Lost 77 | . . . 2 1 . 24 3 3 . . . . . . 1 3 . 10 21 4 5 Power 8 | . . . . . . 3 1 . . . . . . . . . . 1 2 1 . Propulsion 29 | . . . 2 1 . 6 2 1 . . . . . . . 2 . 3 8 2 2 Utility 21 | . . . . . . 2 . . . . . . . . 1 1 . 5 8 1 3 Weapon 19 | . . . . . . 13 . 2 . . . . . . . . . 1 3 . . Highest Loss Streak 13 | . . . 2 1 . 9 3 2 . . . . . . 1 1 . 6 13 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 96 90 96 88 94 100 96 87 91 93 100 100 100 94 99 96 88 69 44 55 Engine 4 | . 14 14 11 11 11 10 . . . . 4 6 6 6 6 3 5 3 2 . . Core 7 | . . . . . . 3 14 15 15 15 7 6 6 6 6 6 5 4 3 . . Treads 20 | . . . 4 22 33 22 23 21 18 23 26 26 26 26 26 23 21 20 12 . . Wheel 1 | . 28 28 27 9 . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . 4 14 15 Device 18 | . . 10 14 17 11 14 15 15 15 14 24 26 26 26 21 28 32 27 19 10 9 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 4 2 . . Processor 9 | . . . . . . 10 15 15 15 15 7 6 6 6 6 11 10 7 4 12 18 Energy Gun 3 | . 14 14 11 11 11 8 7 1 . . 1 . . . . 2 5 3 3 . 1 Energy Cannon 1 | . . . . . . 2 . 4 . . . 5 6 6 6 5 5 3 . . . Ballistic Gun 4 | . 14 14 11 11 11 9 7 10 2 7 2 4 . . . . . . . . 1 Ballistic Cannon 3 | . . . . . . . . 1 7 7 6 5 6 6 3 5 5 4 2 . 2 Launcher 1 | . . . . . . . 7 1 . . 2 3 6 6 8 2 . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 13 13 14 17 23 55 69 66 69 71 69 85 86 86 86 86 95 97 132 132 34 54 Greatest Support 141 | 20 20 26 36 66 66 69 68 68 71 76 96 96 96 96 96 104 104 141 111 38 45 Greatest Overweight (x) 6 | . . . . . . 4 . 1 1 . . . . . . . . 1 6 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 17 | 7 8 8 8 8 16 20 20 20 20 20 20 20 20 20 20 20 20 20 15 5 5 Most Carried 20 | 4 7 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 17 | 1 5 7 7 7 13 19 18 19 19 19 19 20 20 20 20 19 19 18 14 4 4 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 4 7 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 2 5 5 Scrap Engine Consumption 29 | . . . . . 22 7 . . . . . . . . . . . . . . . Constructs Created 5 | . . . . . . 5 . . . . . . . . . . . . . . . Constructs Modified 3 | . . . . . . 3 . . . . . . . . . . . . . . . Class Distribution -------------------- 30% | Scavenger-Gunner 26% | Scavenger-Skirmisher 14% | Scavenger-Mutant 14% | Mutant 4% | Gunner 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Quarantine Mutant | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Matter Collected 5787 | 211 . 35 81 295 194 1158 300 310 114 271 179 194 24 . 48 546 108 519 561 269 370 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8246 | . . . 112 806 458 2767 179 286 . 413 153 262 104 . 360 522 . 1390 434 . . Parts 457 | . . . 10 41 19 181 10 20 . 16 13 8 5 . 10 31 . 68 25 . . Haulers Intercepted 5 | . . . . 3 . 2 . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . 1 4 . . . . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 93 | . . . . . . . 7 16 1 35 . 14 9 . 11 . . . . . . Prevented 10 | . . . . . . . . . . 5 . . 5 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 161 | . . . 2 14 1 54 11 9 . 9 5 5 2 . 8 10 . 22 9 . . Guns 54 | . . . 2 14 1 25 2 . . 1 . 3 . . . 1 . 4 1 . . Cannons 37 | . . . . . . 4 . 2 . 8 3 . 2 . 2 3 . 12 1 . . AOE 65 | . . . . . . 24 9 7 . . 2 2 . . 6 6 . 4 5 . . Classes Destroyed 20 | . . . 1 4 1 11 1 . . . . . . . . 1 . . 1 . . Worker 14 | . . . . . . 3 . . . . 1 . . . . 2 1 4 3 . . Builder 11 | . . . . . . 7 . . . . . . . . . . . 2 2 . . Hauler 5 | . . . . 3 . 2 . . . . . . . . . . . . . . . Recycler 6 | . . . . . 2 3 . . . . . . . . . 1 . . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Operator 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . Watcher 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . Swarmer 32 | . . . . . . 3 11 4 . 1 3 . . . 2 5 . . 3 . . Grunt 70 | . . . . 8 . 26 . 4 . 7 1 4 1 . 1 3 . 12 3 . . Brawler 5 | . . . . 1 . . . . . . . 1 . . 2 . . 1 . . . Duelist 8 | . . . . . . 3 . . . 1 . . . . 3 . . 1 . . . Protector 3 | . . . . . . 3 . . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . 3 . . Sentry 9 | . . . 2 5 1 . . . . . . . . . 1 . . . . . . Specialist 3 | . . . . . . 3 . . . . . . . . . . . . . . . Hunter 12 | . . . . . . 5 . . . . . . 1 . . 1 . 4 1 . . Programmer 18 | . . . . . . 10 . 1 . . 1 . . . . . . 4 2 . . Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 11 | . . . 2 4 2 11 7 4 . 5 3 3 1 . 7 6 1 10 7 . . Combat Bots Only 10 | . . . 2 4 1 10 7 4 . 5 3 3 1 . 7 4 . 7 3 . . Max Kills in Single Turn 6 | . . . 1 1 1 4 2 3 . 1 3 2 1 . 4 6 1 4 5 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 2 3 . . 2 1 . . 4 3 . 2 3 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Hostile Shots Fired 1095 | . . . 14 56 . 352 16 38 . 27 15 6 1 . 12 33 . 167 259 12 87 Missed 395 | . . . 4 11 . 119 4 15 . 8 5 2 . . 3 14 . 65 92 5 48 Damage Taken 13948 | . . . 144 739 . 3932 195 469 . 284 154 77 36 . 261 517 43 2043 3573 398 1083 Core 2330 | . . . 28 109 . 404 30 75 . 51 21 . 19 . 53 33 23 185 923 154 222 Absorbed by Shields 263 | . . . . . . . . . . . . . . . . . . . 255 . 8 Regen/Repaired (Parts) 99 | . . . . 63 . 36 . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 100 . . 65 . . . . 20 . . . . 89 96 98 . 14 89 86 Volleys Fired 394 | . . . 7 48 20 131 9 18 3 20 7 6 4 . 7 18 4 54 28 . 10 Largest 3 | . . . 2 2 2 3 2 3 2 2 2 3 2 . 3 3 3 3 3 . 2 Hottest 381 | . . . 70 79 79 171 91 171 93 93 115 168 138 . 174 203 203 233 381 . 131 Shots Fired 900 | . . . 14 96 21 363 13 33 5 37 14 12 8 . 11 41 8 157 56 . 11 Gun 603 | . . . 14 96 21 322 5 15 2 17 6 3 . . . 7 4 58 27 . 6 Cannon 246 | . . . . . . 28 . 10 3 20 7 6 8 . 7 32 4 95 24 . 2 Launcher 51 | . . . . . . 13 8 8 . . 1 3 . . 4 2 . 4 5 . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 449 | . . . 7 48 2 209 3 18 5 37 11 6 4 . 2 16 2 53 24 . 2 Thermal 296 | . . . 7 48 19 114 2 7 . . . 3 4 . 5 16 2 42 21 . 6 Explosive 45 | . . . . . . 13 8 8 . . 1 3 . . 4 2 . 4 2 . . Electromagnetic 110 | . . . . . . 27 . . . . 2 . . . . 7 4 58 9 . 3 Robot Hit Streak 15 | . . . 13 15 10 14 3 4 1 6 8 7 2 . 8 13 4 12 7 . 7 Robot Miss Streak 5 | . . . 1 3 1 4 1 5 2 4 2 2 1 . 2 3 2 5 4 . 4 Penetration Max 1 | . . . . . . 1 . . . . . 1 . . . . . . . . . Secondary Targets 6 | . . . . 2 . 4 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 557 | . . . 13 67 19 214 6 20 1 23 10 5 5 . 9 23 5 97 33 . 7 Core Hits 446 | . . . 5 32 8 173 18 16 . 12 5 12 3 . 36 21 3 71 24 . 7 Critical Kills 5 | . . . . 1 . 2 . . . . . . . . . . . 2 . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . Critical Strikes 23 | . . . . 6 2 7 . . . 3 . . . . . . . 3 2 . . Burn 12 | . . . . 5 2 5 . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . 2 . . . . . . . . . . . 2 . . . Destroy 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . Blast 5 | . . . . . . . . . . 2 . . . . . . . 1 2 . . Melee Attacks 6 | . . . . . . . . 4 . . . . . . . . . . 2 . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . 4 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27065 | . . . 135 998 281 6936 804 1411 60 910 607 612 135 . 1245 1508 464 4150 6457 57 295 Guns 7243 | . . . 135 998 279 3449 73 103 16 277 91 112 . . . 86 50 922 502 . 150 Cannons 5624 | . . . . . . 443 . 260 44 625 350 144 135 . 218 586 99 2118 602 . . Explosions 13801 | . . . . . . 3029 731 773 . . 166 356 . . 1027 836 315 1110 5313 . 145 Melee 306 | . . . . . . . . 275 . . . . . . . . . . 31 . . Ramming 91 | . . . . . 2 15 . . . 8 . . . . . . . . 9 57 . Kinetic 6683 | . . . 58 486 30 2341 38 227 60 902 416 166 47 . 60 215 64 940 633 . . Thermal 10499 | . . . 77 512 249 1621 35 136 . . . 90 88 . 158 996 350 1178 4859 . 150 Explosive 7524 | . . . . . . 2547 731 773 . . 166 356 . . 1027 211 . 1110 603 . . Electromagnetic 1993 | . . . . . . 412 . . . . 25 . . . . 86 50 922 353 . 145 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 275 | . . . . . . . . 275 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 2 2 14 14 14 14 . . . . . . . . 6 12 . 8 Average Corruption 8 | . . . . 2 2 11 14 14 14 . . . . . . . . 3 7 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . 6 . Effects 172 | . . . . 12 11 62 22 33 4 . . . . . . . . 7 18 . 3 Message Errors 44 | . . . . 5 2 18 5 8 2 . . . . . . . . 1 3 . . Matter Fused 40 | . . . . 2 2 14 5 5 1 . . . . . . . . 4 7 . . Heat Flow Errors 18 | . . . . . 1 6 3 5 . . . . . . . . . . 2 . 1 Energy Discharges 20 | . . . . 2 . 5 3 8 1 . . . . . . . . . 1 . . Parts Rejected 3 | . . . . 1 . 1 . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 17 | . . . . 2 4 4 4 3 . . . . . . . . . . . . . Data Loss (major) 8 | . . . . . . 3 . 2 . . . . . . . . . 1 1 . 1 Misfires 7 | . . . . . . 2 2 1 . . . . . . . . . . 2 . . Alerts 3 | . . . . . 1 2 . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 10 | . . . . . 1 6 . 1 . . . . . . . . . 1 1 . . Overload Shots 9 | . . . . . . . . . . . . . . . . . . 5 4 . . Overflow Damage 1230 | . . . . . . 32 . 237 . 56 88 15 . . . 25 87 66 624 . . Projectiles 240 | . . . . . . . . 15 . 56 88 . . . . 25 . 50 6 . . Explosions 794 | . . . . . . 32 . 26 . . . 15 . . . . 87 16 618 . . Melee 196 | . . . . . . . . 196 . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . 1 . 3 2 1 . . 1 1 . 8 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . 1 . 3 2 1 . . 1 1 . 7 6 . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 1197 | . . . . . . 2 . 64 . . . . . . 24 . . 48 1031 28 . Shots 8 | . . . . . . . . 2 . . . . . . 1 . . 2 3 . . Rammed 9 | . . . . . . 5 . . . 1 . . . . . . . . 1 2 . Targets Rammed 11 | . . . . . 1 6 . . . 1 . . . . . . . . 1 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Highest Temperature 430 | . . . 68 9 114 266 242 430 24 33 32 121 80 . 112 72 40 120 255 57 263 Average Temperature 62 | . . . 37 3 24 60 90 167 18 19 13 61 43 . 55 40 30 34 129 17 129 Received Heat Transfer 2008 | . . . 36 240 . 882 . 135 . 90 18 18 . . 45 63 . 153 214 18 96 Effects 6 | . . . . . . 1 2 3 . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . 2 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Parts Fried 9 | . . . . . . 1 . . . . . . 1 . . . . 2 5 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 2 . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . Parts Melted 17 | . . . 1 1 2 4 . 1 . 2 . . . . . 1 1 4 . . . Heat Transferred 10233 | . . . 222 1702 777 3592 74 237 . . . 111 111 . 185 794 237 1273 733 . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 8 | . . . . . . . . . . . . . . . . . . . 8 . . Power Chain Reactions 4 | . . . . . . 3 . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Peak Influence 1231 | . 45 17 87 483 217 845 . . . . 446 . . . . 1231 723 905 924 811 1102 Initial 545 | . . 17 . 36 187 8 . . . . 57 . . . . 71 545 274 396 519 472 Average 376 | . 25 13 41 263 63 447 . . . . 142 . . . . 769 599 623 404 606 717 Maximum Alert Level 4 | . . . . 2 1 3 . . . . 2 . . . . 4 3 3 3 3 4 Low Security (%) 38 | 100 100 100 100 32 85 25 . . . . 71 . . . . 24 . . 13 . . Level 1 17 | . . . . 61 14 9 . . . . 18 . . . . . . 13 59 . . Level 2 28 | . . . . 6 . 49 . . . . 10 . . . . 15 82 36 25 72 54 Level 3 11 | . . . . . . 14 . . . . . . . . . 15 17 49 1 27 45 Level 4 3 | . . . . . . . . . . . . . . . . 44 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . . . . 3 . 13 . . . . 9 . . . 1 4 . 3 7 3 6 Investigation 11 | . . . . . . 2 . . . . 2 . . . . 2 . . 3 . 2 Extermination 11 | . . . . . . 4 . . . . 3 . . . . . . 1 1 . 2 Reinforcement 17 | . . . . 1 . 6 . . . . 1 . . . . 1 . 2 3 2 1 Assault 5 | . . . . 2 . 1 . . . . . . . . 1 . . . . . 1 Garrison 5 | . . . . . . . . . . . 3 . . . . 1 . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Construction Impeded 4 | . . . . . . 2 . . . . . . . . . . . 1 1 . . Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Distress Signals 15 | . . . . 1 . 4 . . . . . . . . . 2 . 1 3 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 342 | . 3 . 3 25 1 80 10 9 1 21 18 6 7 . 14 26 4 29 26 19 40 Peak Tracking Total 17 | . 3 . 3 8 1 12 4 4 1 6 4 3 4 . 7 4 1 8 12 12 17 Tactical Retreats 16 | . . . . 2 . 1 . . . . . . . . 2 . . 2 2 1 6 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Traps Triggered 5 | . . . . 2 . . . 1 . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 2 . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Machines Disabled 44 | . . . . 1 . 5 . . 1 5 2 . . . . 16 5 2 6 . 1 Max in Single Turn 11 | . . . . 1 . 3 . . 1 3 1 . . . . 11 5 1 1 . 1 Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Machines Accessed 56 | . 2 . 4 7 12 10 . 1 . 1 5 . . 4 . 2 . . 4 1 3 Terminals 28 | . 2 . 4 5 5 6 . . . . 2 . . . . . . . 2 1 1 Fabricators 5 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 Repair Stations 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . Recycling Units 9 | . . . . 1 7 . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 Total Hacks 141 | . 4 . 14 13 32 17 . 1 . 1 9 . . 28 . 5 . . 10 3 4 Successful 89 | . 3 . 7 7 20 9 . 1 . 1 6 . . 28 . 2 . . 3 . 2 Failed 51 | . 1 . 7 6 11 8 . . . . 3 . . . . 3 . . 7 3 2 Catastrophic 15 | . 1 . . 4 2 2 . . . . 3 . . . . . . . 1 . 2 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . Manual 101 | . . . 6 5 1 3 . . . . 16 . . . . 10 . . 20 14 26 Terminals 62 | . 4 . 14 8 15 10 . . . . 2 . . . . . . . 5 3 1 Fabricators 9 | . . . . . . 4 . . . . 2 . . . . 2 . . . . 1 Repair Stations 5 | . . . . 2 . 3 . . . . . . . . . . . . . . . Recycling Units 22 | . . . . 3 17 . . . . . 2 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . 3 . . Garrison Access 10 | . . . . . . . . . . . 3 . . . . 3 . . 2 . 2 Terminal Hacks 60 | . 3 . 7 1 10 5 . 1 . 1 2 . . 28 . . . . 1 . 1 Record 18 | . . . 2 . 3 1 . . . 1 . . . 11 . . . . . . . Part Schematic 12 | . . . . . 1 . . . . . . . . 11 . . . . . . . Robot Schematic 4 | . . . . . 1 . . . . . . . . 3 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . 1 1 . . . . . . . 3 . . . . . . . Open Door 4 | . . . . 1 . . . 1 . . . . . . . . . . 1 . 1 Open DSF 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . Load Schematic 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . Build 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 13 | . . . . 2 10 . . . . . 1 . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . . . . Report Inventory 6 | . . . . 1 4 . . . . . 1 . . . . . . . . . . Retrieve Components 6 | . . . . . 6 . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . 2 . . . . . . 1 . . . . 1 . . 1 . 1 Terminals 2 | . . . . 2 . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 Broadcast 1 | . . . . . . . . . . . 1 . . . . . . . . . . Jam 3 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 41 | . 1 . 3 8 9 9 . . . . 3 . . . . 2 . . 2 1 3 Full Trace Events 4 | . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 1 . . . 3 . . . . 3 . . . . 2 . . Robots Built 6 | . . . . . . 3 . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 148 | . . . . . . 49 . . . . 99 . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 6 . . . . 6 . . . . . . . . . . Part Schematics Acquired 53 | . . . . . 1 . . . 16 . . . . 11 . . . . 16 . 9 Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Total Allies 35 | . . . . 2 . 3 . . 9 . 5 . . . 2 3 . . 2 8 1 Largest Group 9 | . . . . 2 2 3 . . 9 8 5 4 4 2 4 4 4 4 2 5 1 Highest-Rated Group 519 | . . . . 62 62 54 . . 277 263 251 230 230 182 242 377 377 377 192 519 269 Highest-Rated Ally 269 | . . . . 31 31 31 . . 42 42 167 167 167 167 167 167 167 167 96 122 269 Zionite Dispatches 9 | . . . . . . . . . . . 2 . . . . 1 . . . 4 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 2 . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . 1 . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 19 | . . . . . . . . . . . . . . . . . 7 3 3 2 4 ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 14 | . . . . . . . . . . . . . . . . . 4 3 3 . 4 RETURN 3 | . . . . . . . . . . . . . . . . . 3 . . . . Ally Attacks 332 | . . . . 16 7 21 . . 8 70 36 8 5 . 12 34 15 35 23 28 14 Total Damage 13852 | . . . . 245 85 402 . . 174 1172 1709 418 133 . 672 2584 283 945 1004 2262 1764 Kills 108 | . . . . 3 2 6 . . 1 15 15 4 5 . 2 25 3 3 5 10 9 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 3 . . . . 2 . 1 1 . 2 2 . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . . 5 3 3 . 4 Drone Recoveries 11 | . . . . . . . . . . . . . . . . . 5 2 . . 4 Zionite Intel Received 10 | . . . . . . . . . . . 2 . . . . 1 . . 3 1 3 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Trap Installations 1 | . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Turns Passed 17989 | 68 116 517 134 740 1071 2368 564 745 2486 1638 1285 824 1233 141 470 859 422 466 944 234 664 Spaces Moved 11302 | 71 142 547 121 398 618 804 324 357 1200 939 699 420 691 86 261 476 246 125 855 533 1389 Core 98 | 9 . . . . . . . . . . . . . . . . . . 89 . . Treads 7651 | . . . . 174 618 803 324 357 1200 939 699 420 691 86 261 476 246 125 232 . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 1097 | 62 142 547 121 224 . 1 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 2456 | . . . . . . . . . . . . . . . . . . . 534 533 1389 Fastest Speed 25 | 50 80 80 80 80 160 150 160 163 163 163 165 165 165 165 165 162 162 162 28 25 27 Average Speed 137 | 76 80 88 83 114 160 219 162 181 204 163 165 165 165 165 165 163 162 202 88 34 35 Slowest Speed 350 | 80 80 90 86 160 160 243 163 245 245 163 165 165 165 165 165 165 162 242 350 117 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . . . . . . . . . . . . . . . 2 8 32 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 31 95 15 47 98 26 56 59 90 97 23 49 69 68 49 18 9 5 71 14 42 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 6 | . . 2 . . . . . . 3 . . . . 1 . . . . . . . Known Exits Taken 16 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 2 . . . . 2 2 4 1 . 3 1 . . . . . . . . Spaces Dug 1004 | . . . . . . . 9 . . . . . . . . . . 1 994 . . Terrain Destroyed 1491 | . . . . . . 72 74 65 . 25 8 34 3 . 49 65 14 46 1036 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 44 | . . . . . . . . 4 . 6 2 1 3 . . 5 1 11 11 . . AOE 1447 | . . . . . . 72 74 61 . 19 6 33 . . 49 60 13 35 1025 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Total 13013 | 83 144 577 142 589 681 1130 351 426 1231 1015 819 541 778 85 292 534 267 251 996 572 1509 Wait 799 | . . 28 2 105 19 82 8 34 10 30 77 107 84 . . 7 7 45 49 24 81 Move 11206 | 70 141 546 120 397 617 804 323 356 1199 938 698 419 690 85 260 475 245 124 850 517 1332 Hop 34 | . . . . . . . . . . . . . . . . . . . 2 8 24 Pick Up 153 | 7 3 1 5 11 15 37 3 4 6 6 9 . . . . 12 4 11 9 4 6 Fast Attach 85 | 3 . 1 2 4 1 5 . 1 2 3 4 2 . . . 3 2 2 15 8 27 Attach 73 | 3 . . 3 1 . 27 3 2 . . 3 . . . . 5 1 7 9 4 5 Detach 14 | . . . . . 1 1 . 1 . . . . . . . . . . 6 3 2 Swap 72 | . . 1 . 9 1 17 1 3 3 3 8 5 . . 2 4 . 5 5 1 4 Drop 134 | . . . 3 14 6 21 1 3 8 11 13 2 . . . 10 4 3 15 2 18 Fire 394 | . . . 7 48 20 131 9 18 3 20 7 6 4 . 7 18 4 54 28 . 10 Melee 6 | . . . . . . . . 4 . . . . . . . . . . 2 . . Ram 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . 1 3 . . . 1 . . . . . . . . 1 . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . 5 . . Rewire 29 | . . . . . . . 3 . . 3 . . . . 23 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat / Min / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 8) 185 | -10/Materials | Entered Mines 276 | -10/Mines | Learned location of Zion (-7) 300 | -10/Mines | Build established: Mutant 343 | -10/Mines | Discovered new exit (range 8) 499 | -10/Mines | Learned Materials security intel 504 | -10/Mines | Learned 4 Materials zone layouts 552 | -10/Mines | Discovered new exit (range 9) 623 | -10/Mines | Learned location of Storage (-9) 702 | -10/Mines | Entered Materials 702 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 703 | -9/Materials | Identified exit to Materials 749 | -9/Materials | Identified exit to Mines 749 | -9/Materials | Identified exit to Storage 836 | -9/Materials | Entered Storage 1471 | -9/Storage | Repaired Imp. Treads 1492 | -9/Storage | Build established: Scavenger-Mutant 1497 | -9/Storage | Met a pair of Derelict thieves 1539 | -9/Storage | Used back door to open Recycling access 1539 | -9/Storage | Discovered new exit (range 5) 1576 | -9/Storage | Entered Recycling 1576 | -9/Recycling | Accompanied by 2 allies 1578 | -9/Recycling | Found Scrap Engine 1867 | -9/Recycling | Build established: Mutant 2615 | -9/Recycling | Discovered new exit (range 14) 2647 | -9/Recycling | Entered Factory 2647 | -7/Factory | Accompanied by 1 ally 2647 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2748 | -7/Factory | Fabricated Gauss Rifle (x2) 2977 | -7/Factory | Identified exit to DSF 2994 | -7/Factory | Build established: Scavenger-Skirmisher 3310 | -7/Factory | Lost 4 parts (1n3w) 3321 | -7/Factory | Destroyed 7 combat bots 3424 | -7/Factory | Fabricated L-31 Rogue (x3) 3533 | -7/Factory | Lost 3 allies 3560 | -7/Factory | Build established: Skirmisher 3615 | -7/Factory | Cargo convoy interrupted 3649 | -7/Factory | Destroyed 10 combat bots 3658 | -7/Factory | System corruption reached 10% 3701 | -7/Factory | Lost 9 parts (2p3n4w) 3975 | -7/Factory | Build established: Scavenger-Skirmisher 4024 | -7/Factory | Core integrity fell below 50% 4068 | -7/Factory | Found Prototype Device 4073 | -7/Factory | Lost 6 parts (1p2u3w) 4394 | -7/Factory | Build established: Scavenger-Gunner 4647 | -7/Factory | First assault squad dispatched 5009 | -7/Factory | Discovered new exit (range 4) 5013 | -7/Factory | Identified exit to Lower Caves 5015 | -7/Factory | Entered Lower Caves 5077 | -7/Lower Caves | Destroyed 7 combat bots 5082 | -7/Lower Caves | Lost 3 parts (1p2n) 5187 | -7/Lower Caves | Encountered a Warlord checkpoint 5273 | -7/Lower Caves | Learned location of 1 exit from Factory 5335 | -7/Lower Caves | Identified exit to Lower Caves 5579 | -7/Lower Caves | Entered another Lower Caves area 6178 | -7/Lower Caves | Discovered new exit (range 16) 6212 | -7/Lower Caves | Identified exit to Zion 6324 | -7/Lower Caves | Entered Zion 6427 | -7/Zion | System corruption cleaned by Quarantine Array 6555 | -7/Zion | Discovered new exit (range 15) 6561 | -7/Zion | Build established: Scavenger-Mutant 6753 | -7/Zion | Learned Factory emergency access door positions 7038 | -7/Zion | Learned location of Armory (-4) 7271 | -7/Zion | Learned location of Data Miner (-6) 7296 | -7/Zion | Learned Factory emergency access door positions 7494 | -7/Zion | Gained Derelict followers 7649 | -7/Zion | Given A8's code to call for help 7815 | -7/Zion | Learned location of Warlord (-5) 7930 | -7/Zion | Found Prototype Launcher 7930 | -7/Zion | Identified Rocket Array 8152 | -7/Zion | Found GAL Module 8227 | -7/Zion | Build established: Scavenger-Gunner 8421 | -7/Zion | Imprinted 8423 | -7/Zion | Declared Zion's savior 8805 | -7/Zion | Identified exit to Proximity Caves 8810 | -7/Zion | Entered Proximity Caves 8810 | -6/Proximity Caves | Accompanied by 8 allies 9103 | -6/Proximity Caves | Spotted B-75 Beast 9368 | -6/Proximity Caves | Found Alien Artifact 9368 | -6/Proximity Caves | Identified Dimensional Node Initializer 9368 | -6/Proximity Caves | Initialized slip node 9411 | -6/Proximity Caves | Lost 4 allies 9525 | -6/Proximity Caves | Learned Factory emergency access door positions 9621 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10429 | -6/Proximity Caves | Discovered new exit (range 10) 10444 | -6/Proximity Caves | Identified exit to Factory 10448 | -6/Proximity Caves | Entered Factory 10448 | -6/Factory | Accompanied by 1 ally 10448 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10449 | -6/Factory | Identified exit to Lower Caves 10480 | -6/Factory | Identified exit to DSF 10515 | -6/Factory | Zion hero teleported in (P1-3CE) 10847 | -6/Factory | Retrieved Zion intel report: Guard Positions 10886 | -6/Factory | Retrieved Zion intel report: Trap Installations 10887 | -6/Factory | Zion Resource Resupply teleported in 11036 | -6/Factory | Build established: Scavenger-Skirmisher 11295 | -6/Factory | Garrison activated, responded to threat 11370 | -6/Factory | Fabricated L-31 Rogue (x3) 11492 | -6/Factory | Spotted B-75 Beast 11501 | -6/Factory | Allies destroyed B-75 Beast 11612 | -6/Factory | Discovered exit to Lower Caves (range 15) 11733 | -6/Factory | Entered Lower Caves 11733 | -6/Lower Caves | Accompanied by 4 allies (P1-3CE) 11759 | -6/Lower Caves | Identified exit to Lower Caves 12334 | -6/Lower Caves | Learned location of 1 exit from Factory 12557 | -6/Lower Caves | Entered another Lower Caves area 12557 | -6/Lower Caves | Accompanied by 4 allies (P1-3CE) 12569 | -6/Lower Caves | Encountered a Warlord checkpoint 13309 | -6/Lower Caves | Learned Factory security intel 13358 | -6/Lower Caves | Learned location of 1 exit from Factory 13362 | -6/Lower Caves | Discovered new exit (range 5) 13370 | -6/Lower Caves | Identified exit to Data Miner 13790 | -6/Lower Caves | Entered Data Miner 13790 | -6/Data Miner | Accompanied by 2 allies (P1-3CE) 13790 | -6/Data Miner | Discovered new exit (range 6) 13802 | -6/Data Miner | Identified exit to Proximity Caves 13825 | -6/Data Miner | Met Data Miner 13853 | -6/Data Miner | Learned location of Section 7 (-2) 13853 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13889 | -6/Data Miner | Received God Mode back door access code from Data Miner 13931 | -6/Data Miner | Entered Proximity Caves 13931 | -5/Proximity Caves | Accompanied by 2 allies (P1-3CE) 13986 | -5/Proximity Caves | Spotted B-75 Beast 14008 | -5/Proximity Caves | Allies destroyed B-75 Beast 14058 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14085 | -5/Proximity Caves | Destroyed 7 combat bots 14203 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14369 | -5/Proximity Caves | Build established: Scavenger-Gunner 14389 | -5/Proximity Caves | Discovered new exit (range 5) 14400 | -5/Proximity Caves | Identified exit to Factory 14401 | -5/Proximity Caves | Entered Factory 14401 | -5/Factory | Accompanied by 3 allies (P1-3CE) 14401 | -5/Factory | Evolved 2 slots: Utility x2 14402 | -5/Factory | Identified exit to Factory 14767 | -5/Factory | Build established: Gunner 14964 | -5/Factory | Spotted B-75 Beast 14977 | -5/Factory | Destroyed B-75 Beast 15006 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15007 | -5/Factory | Zion Light squad teleported in 15219 | -5/Factory | Discovered exit to Factory (range 9) 15260 | -5/Factory | Entered another Factory area 15260 | -4/Factory | Accompanied by 4 allies (P1-3CE) 15260 | -4/Factory | Evolved 2 slots: Utility x2 15559 | -4/Factory | Build established: Scavenger-Skirmisher 15620 | -4/Factory | Discovered new exit (range 20) 15653 | -4/Factory | Identified exit to Research 15682 | -4/Factory | Entered Research 15682 | -3/Research | Accompanied by 4 allies (P1-3CE) 15682 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15766 | -3/Research | Lost 4 allies 15884 | -3/Research | Lost 6 parts (1p1n3u1w) 15970 | -3/Research | Destroyed 7 combat bots 16116 | -3/Research | Discovered new exit (range 8) 16132 | -3/Research | Identified exit to Quarantine 16148 | -3/Research | Entered Quarantine 16460 | -3/Quarantine | Identified Active Sensor Suite 16570 | -3/Quarantine | Found Unknown Launcher 16602 | -3/Quarantine | Found Gamma Bomb Array 16672 | -3/Quarantine | Scanned by Researcher 16678 | -3/Quarantine | Identified Fusion Bomb Launcher 16681 | -3/Quarantine | System corruption reached 10% 16793 | -3/Quarantine | Found Alien Impact Weapon 16793 | -3/Quarantine | Identified Core Stripper 16857 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 16858 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 16862 | -3/Quarantine | Lost 13 parts (1p4n5u3w) 16869 | -3/Quarantine | Incoming investigation squad redirected 16871 | -3/Quarantine | Incoming investigation squad redirected 16871 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 16911 | -3/Quarantine | Found Alien Artifact 16911 | -3/Quarantine | Identified Core Reset Matrix 16911 | -3/Quarantine | Used Core Reset Matrix 16915 | -3/Quarantine | Detected hypermatrix surge 16915 | -3/Quarantine | Sensed 6 artifacts in vicinity 16936 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 16942 | -3/Quarantine | Spotted Alpha 7 16951 | -3/Quarantine | Found Sigix Terminator 17043 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 17067 | -3/Quarantine | Cryocooling Duct disabled 17078 | -3/Quarantine | Fired Sigix Terminator 17079 | -3/Quarantine | Core integrity fell below 50% 17082 | -3/Quarantine | Ambient heat levels rising (+20) 17082 | -3/Quarantine | Non-combat units ordered to evacuate 17086 | -3/Quarantine | Core integrity fell below 20% 17091 | -3/Quarantine | Discovered new exit (range 6) 17092 | -3/Quarantine | Identified exit to Research 17092 | -3/Quarantine | Entered Research 17092 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 17096 | -2/Research | Zion Infowar Resupply teleported in 17116 | -2/Research | Lost 6 parts (1p3n2u) 17226 | -2/Research | Zion Heavy squad teleported in 17234 | -2/Research | Zion Hacker squad teleported in 17275 | -2/Research | Retrieved Zion intel report: Branch Access 17275 | -2/Research | Identified exit to Testing 17276 | -2/Research | Zion Heavy squad teleported in 17288 | -2/Research | Garrison activated, responded to threat 17323 | -2/Research | Discovered new exit (range 6) 17324 | -2/Research | Identified exit to Access 17326 | -2/Research | Entered Access 17326 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17332 | -1/Access | Lost 3 allies 17334 | -1/Access | Zion Experimental squad teleported in 17408 | -1/Access | Zion Recon squad teleported in 17539 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17625 | -1/Access | Found Gamma Bomb Array 17766 | -1/Access | Retrieved Zion intel report: Emergency Access 17779 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17826 | -1/Access | First assault squad dispatched 17836 | -1/Access | Lost 3 parts (1n2u) 17851 | -1/Access | Build established: Sprinter 17915 | -1/Access | Found Unknown Device 17915 | -1/Access | Identified Quantum Capacitor 17967 | -1/Access | Incoming assault squad redirected 17985 | -1/Access | Discovered new exit (range 9) 17988 | -1/Access | Spotted B-99 Colossus 17989 | -1/Access | Spotted B-99 Colossus 17989 | -1/Access | Identified exit to Surface 17990 | *** | Heading to fleet! Last Messages --------------- 17967_ ALERT: Higher priority target reported, redirecting assault. 17967_ Penetrated by Slug. 17967_ Wave Collapse Detector explodes. 17967_ Penetrated by Slug. 17968_ U-05 Engineer builds a Wall. 17970_ Penetrated by Slug. 17970_ Slug penetrates Wall. 17976_ ALERT: Rogue bot located, Programmers report to Access Zone 3X. 17979_ System corrupted: Heat flow error (+257). 17984_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 17985_ Main Access Shell breached. 17985_ EXIT=FOUND Sealed Heavy Doors opened remotely. 17988_ The Access Shell folds into the floor. 17989_ Terminal disabled. 17989_ Slug penetrates Reinforced Barrier. 17989_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ## ! #??????# ###????????? | | ## #??????? ????????????? | | ## #????????# # ????????????? | | ## #?????????##### ##?????????????? | | ## #??????????????###??????????????? | | ## #???????????????????????????????? | | ################???????????????????????????????? | | ####### #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ! ####### #??????????????????????????????????? | | ####?????## ##??????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##################??????????? | | ??????????# """T""" ??????????? | | ??????????# """ "" BB ?????????? | | ??????????# BB ?????????? | | ??????????# ????????? | | ??????????# "" ????????? | | ??????????# @" ????????? | | ????+?????# ????????? | | ??????????# BB ????????? | | ??????????# BB ?????????? | | ??????????# ?????????? | | ??????????# ####### ##################??????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 65 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Dispersion Rifle | -3/Quarantine | Z-intel Force Field | -3/Quarantine | Z-intel HERF Cannon | -3/Quarantine | Z-intel Adv. Recalibrator | -3/Quarantine | Z-intel Centrium Wheel | -3/Quarantine | Z-intel Adv. Hacking Suite | -3/Quarantine | Z-intel Q-thruster | -3/Quarantine | Z-intel Lrg. Storage Unit | -3/Quarantine | Z-intel Adv. Medium Treads | -3/Quarantine | Z-intel Lance | -3/Quarantine | Z-intel Imp. Arc Projector | -3/Quarantine | Z-intel Thermal Shield | -3/Quarantine | Z-intel Com. Wheel | -3/Quarantine | Z-intel Biometal Leg | -3/Quarantine | Z-intel Exp. Hacking Suite | -3/Quarantine | Archive Hvy. Proton Cannon | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Imp. Matter Compressor | -1/Access | Z-intel Adv. Gravity Neutralizer | -1/Access | Z-intel Gravity Flail | -1/Access | Z-intel Com. Tesla Bomb Launcher | -1/Access | Z-intel Exp. Terrain Scan Processor | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Robot Schematics ------------------ B-74 Champion | -3/Quarantine | Archive Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded L-31 Rogue | x3 | -7/Factory L-31 Rogue | x3 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Core Stripper Core Reset Matrix Sigix Terminator Achievements -------------- Can't Catch Me Dodgeball, But With Guns Freeware Home At Last? Sunderer Challenges ------------ None Game ------ Seed MetaSuperchargedOptics Manual? 0 Play Time 03:07:03 Cumulative 148.9 hours Start 2024.03.09 @ 16:31:15 End 2024.03.17 @ 00:07:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type 2 Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 60 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dca8aa0f-d679-4fd7-9381-d4134bb0ffd2