Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 22:49:21 Player: f_ Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1434) 1434 TOTAL SCORE: 4754 Bonus ------- Pacifist 834 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Makeshift Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Makeshift Power Source Makeshift Hammer Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Cesium-ion Thruster Makeshift Flight Unit > --- UTILITY ---------- Machine Analyzer Sensor Array Makeshift Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Hammer > --- INVENTORY -------- Nuclear Core Scythe [Rating: 35] Favorites ----------- Power Nuclear Core Engine Makeshift Power Source Power Core Nuclear Core Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Sensor Array Device Sensor Array Processor Terrain Scan Processor Hackware Hacking Suite Weapon Scythe Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 25 | . . 2 7 2 2 4 . 6 2 Power 4 | . . . 1 . 1 1 . 1 . Engine 3 | . . . 1 . . 1 . 1 . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 7 | . . 2 4 . . . . 1 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 7 | . . 2 4 . . . . 1 . Utility 11 | . . . 2 1 1 3 . 3 1 Device 3 | . . . 1 . 1 1 . . . Storage . | . . . . . . . . . . Processor 4 | . . . 1 . . . . 2 1 Hackware 4 | . . . . 1 . 2 . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 3 | . . . . 1 . . . 1 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 2 | . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 13 | . . . 2 1 . 6 . . 4 Power . | . . . . . . . . . . Propulsion 7 | . . . 2 . . 3 . . 2 Utility 5 | . . . . 1 . 3 . . 1 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 5 | . . . 2 1 . 5 . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 55 | . . 22 49 78 61 62 30 63 67 Engine 2 | . . . 3 9 1 . . 4 4 Core 1 | . . . . . 5 4 . . . Flight 19 | . . 22 29 36 30 22 7 14 10 Device 8 | . . . 7 9 7 14 7 7 5 Processor 11 | . . . 8 9 7 7 7 18 23 Hackware 6 | . . . . 6 . 6 7 12 15 Impact Weapon 1 | . . . . . . . . 4 4 Slashing Weapon 2 | . . . . 9 7 4 . . 2 Naked Turns 54 | . 44 10 . . . . . . . Heaviest Build 13 | . . . 9 11 11 13 1 8 8 Greatest Support 20 | 3 3 8 20 20 20 20 5 13 13 Greatest Overweight (x) 1 | . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 3 | . . . 1 . 1 2 2 2 3 Average Carried 1 | . . . . . . 1 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 3 | . . . 1 . 1 2 2 2 3 Class Distribution -------------------- 35% | Mutant 28% | Derelict-Mutant 27% | Sprinter 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 398 | 128 . . 13 54 . 133 . 19 51 Remotely . | . . . . . . . . . . Salvage Created . | . . . . . . . . . . Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 258 | . 23 23 77 9 3 27 . . 96 Missed 145 | . 15 11 46 5 3 11 . . 54 Damage Taken 1613 | . 88 108 302 69 . 329 . . 717 Core 1118 | . 88 108 197 14 . 155 . . 556 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 67 | 100 . 21 50 97 . . . . . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . Core Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 16 | . . . . 1 13 1 . . 1 Impact . | . . . . . . . . . . Slashing 16 | . . . . 1 13 1 . . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21 | . 3 14 . 4 . . . . . Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 21 | . 3 14 . 4 . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . . Average Corruption 1 | . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 10 | . 1 7 . 2 . . . . . Shots . | . . . . . . . . . . Rammed 4 | . 1 2 . 1 . . . . . Targets Rammed 4 | . 1 2 . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 13 | . . . 4 13 . . . . . Average Temperature 5 | . . . 2 9 . . . . . Received Heat Transfer 252 | . 18 . 54 36 . 60 . . 84 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 499 | . 53 50 499 266 258 . . . . Initial 210 | . . 20 19 210 118 . . . . Average 147 | . 16 35 208 237 154 . . . . Maximum Alert Level 2 | . . . 2 1 1 . . . . Low Security (%) 70 | 100 100 100 60 . 77 . . . . Level 1 25 | . . . 26 100 22 . . . . Level 2 4 | . . . 13 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . 3 2 4 . . . . Investigation 10 | . 1 . 3 2 4 . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 7 5 33 11 6 10 2 . 27 Peak Tracking Total 20 | . 6 3 18 10 5 11 2 . 20 Tactical Retreats 16 | . 1 1 6 . 1 4 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . 1 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 15 | . 1 . 5 4 4 1 . . . Terminals 14 | . 1 . 5 4 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 49 | . 1 . 17 16 14 1 . . . Successful 10 | . 1 . 2 4 2 1 . . . Failed 39 | . . . 15 12 12 . . . . Catastrophic 12 | . . . 5 2 5 . . . . Database Lockouts . | . . . . . . . . . . Manual 49 | . 1 . 17 16 14 . . 1 . Terminals 48 | . 1 . 17 16 14 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 1 . . 2 . 1 . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . . . 2 2 2 . . . . Terminals 6 | . . . 2 2 2 . . . . Assimilate 4 | . . . 1 1 2 . . . . Botnet 2 | . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . . 5 3 4 . . . . Full Trace Events 10 | . . . 5 2 3 . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 8 | . . . . 1 1 . . 6 . Largest Group 6 | . . . . 1 1 1 . 6 . Highest-Rated Group 203 | . . . . 10 10 10 . 203 . Highest-Rated Ally 41 | . . . . 10 10 10 . 41 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 1127 | 9 44 50 137 38 113 279 84 242 131 Spaces Moved 3013 | 18 86 116 378 124 296 899 239 566 291 Core 190 | 18 86 14 13 . . . . . 59 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2823 | . . 102 365 124 296 899 239 566 232 Fastest Speed 26 | 50 50 37 26 26 26 26 35 35 35 Average Speed 34 | 50 50 38 32 26 26 28 35 41 42 Slowest Speed 115 | 50 50 50 50 26 26 112 35 42 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 15 | . . 3 12 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 30 34 54 16 12 81 50 78 58 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 2 | . 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 . 1 1 . 1 1 1 1 . Scrap Searched 11 | . . . . . . 3 4 2 2 Spaces Dug 15 | . . . . 1 13 1 . . . Terrain Destroyed 15 | . . . . 1 13 1 . . . Melee 15 | . . . . 1 13 1 . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 3053 | 17 86 116 375 127 310 916 238 571 297 Wait 13 | . . . 2 . . 11 . . . Move 2976 | 17 85 109 354 124 295 898 238 565 291 Hop 14 | . . 3 11 . . . . . . Pick Up 1 | . . . 1 . . . . . . Fast Attach 21 | . . 2 7 1 1 3 . 6 1 Attach 2 | . . . . 1 . . . . 1 Detach 3 | . . . . . . 1 . . 2 Swap 2 | . . . . . 1 1 . . . Drop 2 | . . . . . . 1 . . 1 Fire . | . . . . . . . . . . Melee 16 | . . . . 1 13 1 . . 1 Ram 3 | . 1 2 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 10 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Identified exit to Mines 54 | -10/Materials | Entered Mines 60 | -10/Mines | Core integrity fell below 50% 101 | -10/Mines | Discovered new exit (range 9) 104 | -10/Mines | Received a Mining Laser from a helpful Derelict 104 | -10/Mines | Entered Materials 104 | -9/Materials | Evolved 2 slots: Propulsion x2 166 | -9/Materials | Discovered new exit (range 6) 239 | -9/Materials | Discovered new exit (range 7) 241 | -9/Materials | Entered another Materials area 241 | -8/Materials | Evolved 2 slots: Utility x2 262 | -8/Materials | Identified exit to Factory 279 | -8/Materials | Entered Factory 279 | -7/Factory | Evolved 2 slots: Utility x2 388 | -7/Factory | Discovered new exit (range 5) 392 | -7/Factory | Entered Lower Caves 392 | -7/Lower Caves | Accompanied by 1 ally 446 | -7/Lower Caves | Spotted B-75 Beast 647 | -7/Lower Caves | Lost 5 parts (2n3u) 655 | -7/Lower Caves | Discovered new exit (range 10) 660 | -7/Lower Caves | Encountered a Warlord checkpoint 671 | -7/Lower Caves | Entered another Lower Caves area 703 | -7/Lower Caves | Encountered a Warlord checkpoint 746 | -7/Lower Caves | Learned Factory stockpile data 752 | -7/Lower Caves | Discovered new exit (range 9) 755 | -7/Lower Caves | Entered Zion 763 | -7/Zion | Received a visual enhancement algorithm 775 | -7/Zion | Discovered new exit (range 10) 789 | -7/Zion | Gained Derelict followers 845 | -7/Zion | Learned Factory emergency access door positions 850 | -7/Zion | Learned Factory security intel 894 | -7/Zion | Imprinted 896 | -7/Zion | Declared Zion's savior 997 | -7/Zion | Entered Proximity Caves 1070 | -6/Proximity Caves | Spotted B-75 Beast 1097 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1107 | -6/Proximity Caves | Core integrity fell below 50% 1116 | -6/Proximity Caves | Build established: Derelict-Mutant 1124 | -6/Proximity Caves | Core integrity fell below 20% 1128 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 00997_ Found Com. Battery. 00997_ Found Microactuators. 00997_ Found 0b10 Decoder Chip [Skirmisher]. 00997_ Found 28 Matter. 00998_ Acquired 28 matter. 00998_ Discarded Terrain Scan Processor. 00999_ Acquired 0b10 Decoder Chip [Skirmisher]. 01072_ Mak. Flight Unit destroyed. 01096_ Cesium-ion Thruster destroyed. 01096_ Penetrated by Slug. 01099_ Searching scrap... 01099_ Found Hvy. Riot Gun. 01099_ Found Imp. Medium Armor Plating. 01099_ Found Mak. Hammer. 01099_ Found Datajack. 01099_ Found 40 Matter. 01100_ Acquired 23 matter. 01103_ Sensor Array destroyed. 01105_ S-27 Virus springs to life. 01126_ Scythe destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??###??????????####?????####???????????????????? | | ?## ##?????????# ##### ##??????????????????? | | ## ######????# ##?????????????????? | | #????# ##????????????????? | | #????######s ##???????????????? | | //###### #???????### s #???????????????? | | ""???# #??????## ssss #???????????????? | | " "?# #?????## s ##??????????????? | | # #????## s #??????????????? | | # #???## ##??????????????? | | /#### # ##??# ##???????????????? | | $??? # #### ##????????????????? | | ???? + g## #?????????????????? | | ?????+ gg #?????????????????? | | ????# ##?????????????????? | | "" #??# ## ###??????????????????? | | "" ????# ## #### @#????????????????????? | | "? ????# ####??# #???????????????????? | | ??????# #?????## #???????????????????? | | ???????# #### ##??????## #???????????????????? | | ???????# #??###????????####???????????????????? | | ??????? #????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ????? ### ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Evasion (%) 72 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Arc Projector | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaDimensionalDoublenader Manual? 0 Play Time 00:33:19 Cumulative 173.4 hours Start 2024.04.08 @ 22:18:28 End 2024.04.08 @ 22:49:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 154 Adventurer 0 Explorer 5 Win Type - Total 5 Types 2/0/1/2/0/0/0/0/0 Lore% 53 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 83x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62618d1e-1654-4e23-91d9-efd694030494