Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 15:58:17 Player: SunShine214 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (131) 655 Value Destroyed (3512) 3512 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 10041 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 554 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Armor Plating Light Armor Plating Improved Light Armor Plating Mini Grenade Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Angular-Momentum Engine > --- PROPULSION ------- Treaded Gravmag-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Hvy. EM Shock Construct/C Kinetic Spear > --- INVENTORY -------- Advanced Visual Processing Unit Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Mini Grenade Launcher Improved Plasma Cutter Maul [Rating: 71] Favorites ----------- Power Constructs Engine Constructs Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Constructs Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 2 . . 4 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . 1 . . . . Utility 6 | . . 2 1 . . 2 . . . 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 66 | 7 11 14 14 11 2 4 1 . . 2 Power 7 | 1 1 2 2 1 . . . . . . Engine 7 | 1 1 2 2 1 . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 4 4 5 4 . . . . . . Treads 19 | 2 4 4 5 4 . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 2 3 3 3 2 1 4 . . . 2 Device 7 | 1 1 . 1 . 1 1 . . . 2 Storage 3 | 1 2 . . . . . . . . . Processor 5 | . . 1 . 2 . 2 . . . . Hackware 2 | . . 1 . . . 1 . . . . Protection 3 | . . 1 2 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 3 5 4 4 1 . 1 . . . Energy Gun 9 | 1 3 1 . 4 . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 3 | 1 . 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . 2 2 . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 1 . 1 . . 1 Parts Lost 34 | . 2 3 8 1 2 4 . . . 14 Power 7 | . 1 1 1 . 1 1 . . . 2 Propulsion 9 | . . 1 3 . 1 1 . . . 3 Utility 13 | . 1 1 1 1 . 2 . . . 7 Weapon 5 | . . . 3 . . . . . . 2 Highest Loss Streak 11 | . 1 1 5 1 2 2 . . . 11 To Critical Strikes 1 | . . 1 . . . . . . . . Average Backups 10 | . 7 12 14 14 9 9 8 9 9 9 Power . | . . . . . . . . . . . Propulsion 3 | . 4 6 7 6 1 . . . . . Utility 3 | . . . . 2 3 6 6 6 6 6 Weapon 3 | . 2 5 4 3 3 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 30 | . . 3 2 9 6 . . . . 10 Power 1 | . . . . . 1 . . . . . Propulsion 9 | . . . . 6 3 . . . . . Utility 10 | . . . . 2 1 . . . . 7 Weapon 8 | . . 3 2 1 1 . . . . 1 Tool/Special 2 | . . . . . . . . . . 2 Average Slot Usage (%) 77 | . 98 76 95 99 68 52 67 66 66 57 Engine 7 | . 13 6 8 9 8 4 . 6 6 4 Treads 16 | . 28 21 26 27 10 5 . . 3 4 Device 9 | . 13 11 8 9 9 8 6 6 6 9 Storage 8 | . 14 11 9 9 9 6 6 6 6 4 Processor 10 | . . . 9 16 10 9 20 20 20 16 Hackware 5 | . . 1 9 9 9 4 6 6 6 4 Energy Gun 7 | . 14 12 5 12 9 1 . . . . Energy Cannon 2 | . . 6 7 . . 4 6 6 1 3 Ballistic Gun 2 | . 13 1 1 4 . . . . . . Peak Build Rating 71 | 7 8 16 23 32 45 51 58 58 60 71 Average Rating 33 | 5 7 10 20 30 39 47 55 58 59 62 On Entrance 32 | . 7 7 16 22 32 45 51 58 58 60 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 38 | 12 29 36 38 35 32 35 31 30 30 38 Greatest Support 77 | 40 40 43 64 66 77 77 51 51 51 40 Greatest Overweight (x) 7 | . . . . . 7 . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 14 Most Carried 15 | 1 12 15 15 15 15 10 9 9 9 12 Average Carried 10 | . 7 12 14 14 9 9 8 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 11 13 10 15 10 8 9 9 9 5 Scrap Engine Consumption 59 | . . . . . 29 9 2 . 2 17 Constructs Created 4 | . . . . . 3 1 . . . . Constructs Modified 21 | . . . . . 9 2 1 . 2 7 Class Distribution -------------------- 46% | Mutant 20% | Commander-Mutant 13% | Commander-Construct 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Construct | -8/Recycling Commander-Construct | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Matter Collected 1442 | 268 189 296 205 330 65 30 . . . 59 Remotely . | . . . . . . . . . . . Salvage Created 4586 | 180 856 643 653 824 546 217 . . . 667 Parts 245 | 17 49 52 41 35 27 4 . . . 20 Haulers Intercepted 8 | . 2 1 . 5 . . . . . . Recyclers Shooed 9 | 1 . 3 2 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Combat Hostiles Destroyed 77 | . 15 20 15 9 4 3 . . . 11 Melee 3 | . . . . 2 . . . . . 1 Guns 33 | . 14 8 2 6 3 . . . . . Cannons 12 | . . 1 2 . . 2 . . . 7 AOE 24 | . 1 10 11 . 1 . . . . 1 Classes Destroyed 17 | 2 6 3 . 1 4 . . . . 1 Worker 10 | . 3 . 5 2 . . . . . . Builder 7 | . . 2 3 1 1 . . . . . Tunneler 6 | 4 . 1 1 . . . . . . . Hauler 8 | . 2 1 . 5 . . . . . . Recycler 11 | 1 1 2 3 . 4 . . . . . Mechanic 2 | . . . . 2 . . . . . . Operator 5 | . 2 1 . 2 . . . . . . Watcher 5 | . 2 2 1 . . . . . . . Swarmer 14 | . 3 4 7 . . . . . . . Grunt 40 | . 12 12 6 4 . . . . . 6 Duelist 2 | . . 1 . . . 1 . . . . Sentry 13 | . . 3 2 5 1 2 . . . . Specialist 2 | . . . . . . . . . . 2 Hunter 2 | . . . . . 1 . . . . 1 Programmer 3 | . . . . . 1 . . . . 2 Scientist 1 | . . . . . 1 . . . . . Scrapper 1 | . . . . . 1 . . . . . Best Kill Streak 16 | 2 4 9 16 3 3 1 . . . 3 Combat Bots Only 7 | . 4 7 6 2 2 1 . . . 3 Max Kills in Single Turn 4 | 1 1 3 4 2 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 3 2 . 1 . . . . 1 Melee 1 | . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Hostile Shots Fired 649 | . 101 89 127 37 39 120 2 . 12 122 Missed 205 | . 31 23 45 7 11 49 1 . 1 37 Hits 444 | . 70 66 82 30 28 71 1 . 11 85 Melee 3 | . . . . . . 2 1 . . . Projectile 441 | . 70 66 82 30 28 69 . . 11 85 AOE 3 | . . . . . . 3 . . . . Critical Strikes 20 | . 1 1 3 3 5 1 1 . 2 3 Damage Taken 7546 | . 879 885 1148 493 492 784 34 . 317 2514 Core 2007 | . 226 201 198 15 87 109 . . 130 1041 Absorbed by Shields 118 | . . . . . 41 77 . . . . Regen/Repaired (Parts) 512 | . . . . . 38 111 111 . 91 161 Core Remaining (%) 54 | 100 9 49 . . 45 . . . 71 . Volleys Fired 355 | 10 92 51 43 43 32 28 . . . 56 Largest 2 | 2 2 2 2 2 2 1 . . . 1 Hottest 133 | 70 80 133 133 112 112 64 . . . 66 Shots Fired 569 | 20 184 93 69 81 38 28 . . . 56 Gun 390 | 20 184 52 19 81 34 . . . . . Cannon 142 | . . 28 30 . . 28 . . . 56 Launcher 37 | . . 13 20 . 4 . . . . . Special . | . . . . . . . . . . . Kinetic 122 | 10 89 2 3 18 . . . . . . Thermal 374 | 10 92 78 46 41 34 28 . . . 45 Explosive 37 | . . 13 20 . 4 . . . . . Electromagnetic 36 | . 3 . . 22 . . . . . 11 Robot Hit Streak 21 | 5 12 9 13 20 13 10 . . . 21 Robot Miss Streak 7 | 1 3 7 4 3 2 2 . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 429 | 12 118 77 47 69 30 23 . . . 53 Core Hits 276 | 6 48 83 60 29 15 9 . . . 26 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . 1 1 . 4 1 1 . . . . Burn 7 | . 1 . . 4 1 1 . . . . Meltdown 1 | . . 1 . . . . . . . . Melee Attacks 20 | . . . 1 11 . 1 . . . 7 Impact 13 | . . . 1 11 . 1 . . . . Slashing . | . . . . . . . . . . . Piercing 7 | . . . . . . . . . . 7 Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10121 | 140 1277 2103 2210 1520 729 380 . . . 1762 Guns 4049 | 130 1231 738 298 1155 497 . . . . . Cannons 2373 | . . 286 393 . . 380 . . . 1314 Explosions 3116 | . 30 1076 1511 97 221 . . . . 181 Melee 418 | . . . . 253 . . . . . 165 Ramming 165 | 10 16 3 8 15 11 . . . . 102 Kinetic 811 | 29 456 16 33 277 . . . . . . Thermal 5036 | 101 780 1008 658 678 497 380 . . . 934 Explosive 2808 | . . 1076 1511 . 221 . . . . . Electromagnetic 883 | . 25 . . 297 . . . . . 561 Impact 253 | . . . . 253 . . . . . . Slashing . | . . . . . . . . . . . Piercing 165 | . . . . . . . . . . 165 Highest Corruption 25 | . . 3 . . . . 10 10 10 25 Average Corruption 3 | . . 2 . . . . 10 10 10 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . 12 . . . . 3 . 3 6 Message Errors 6 | . . 2 . . . . 1 . 2 1 Matter Fused 6 | . . 5 . . . . . . . 1 Heat Flow Errors 5 | . . 2 . . . . . . 1 2 Energy Discharges 1 | . . 1 . . . . . . . . Data Loss (minor) 3 | . . 1 . . . . 1 . . 1 Data Loss (major) 3 | . . 1 . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 127 | . . 45 56 22 4 . . . . . Projectiles . | . . . . . . . . . . . Explosions 105 | . . 45 56 . 4 . . . . . Melee 22 | . . . . 22 . . . . . . Knockbacks 2 | . . . . 2 . . . . . . Impact 2 | . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 418 | . 34 81 117 11 30 . . . . 145 Shots 12 | . 1 3 4 1 1 . . . . 2 Rammed 17 | 3 5 1 2 4 2 . . . . . Targets Rammed 18 | 3 5 1 2 5 2 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 498 | 80 357 498 398 171 235 123 . . 198 123 Average Temperature 88 | 30 83 174 111 45 62 58 . . 122 22 Received Heat Transfer 2117 | . 441 402 306 243 200 153 . . 27 345 Effects 12 | . 1 7 4 . . . . . . . Shutdowns 3 | . . 2 1 . . . . . . . Energy Bleed 5 | . 1 3 1 . . . . . . . Interference 4 | . . 2 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Robots Corrupted 3 | . . . . 1 . . . . . 2 Combat Hostiles 3 | . . . . 1 . . . . . 2 Parts Fried 9 | . . . . 2 . . . . . 7 Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted 2 | . . 1 . . . 1 . . . . Combat Hostiles 2 | . . 1 . . . 1 . . . . Parts Melted 30 | 1 5 3 . 6 2 8 . . . 5 Heat Transferred 10269 | 296 2187 1423 1033 1704 1184 962 . . . 1480 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . 2 . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Maximum Alert Level 2 | . . 2 2 2 1 . . . . 1 Low Security (%) 76 | 100 100 43 79 15 90 100 100 100 100 95 Level 1 18 | . . 41 6 69 9 . . . . 4 Level 2 5 | . . 15 13 15 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 490 | 10 124 422 462 490 232 96 7 . 15 240 Initial 188 | . . 29 159 188 174 58 7 . . 7 Average 112 | 2 41 240 177 284 67 34 2 . 2 34 Influence Increases 3638 | 25 452 666 638 740 336 326 . . 15 440 Destroy 0b10 Robot/C 1880 | . 300 400 300 300 180 180 . . . 220 Destroy 0b10 Robot/NC 285 | 25 50 45 65 60 40 . . . . . Destroy Leader 406 | . 68 96 72 100 . 30 . . . 40 Allied During Kill 269 | . . . . 144 74 51 . . . . Successful Hack 81 | . . 7 6 38 18 . . . . 12 Disable Machine 210 | . . 45 30 15 . 15 . . . 105 Destroy Structure 217 | . 4 73 90 8 24 . . . . 18 Advance Influence 50 | . . . . . . 50 . . . . Lose Combat Pursuer 240 | . 30 . 75 75 . . . . 15 45 Influence Decreases 3493 | 25 380 360 569 739 764 326 20 . . 310 Entered New Map 828 | . . 43 219 259 274 12 13 . . 8 Time Decay 1988 | 25 289 287 270 410 410 128 7 . . 162 Lost Part 300 | . . 30 80 10 20 20 . . . 140 Lost Ally 286 | . . . . 60 60 166 . . . . Purge Threat 91 | . 91 . . . . . . . . . Squads Dispatched 20 | . 3 2 3 4 . 2 . . . 6 Investigation 5 | . 1 1 1 . . . . . . 2 Extermination 2 | . . . . . . . . . . 2 Reinforcement 9 | . 2 1 2 2 . . . . . 2 Assault 2 | . . . . 2 . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Distress Signals 12 | . 3 2 4 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 148 | . 28 27 23 21 14 7 6 . 2 20 Peak Tracking Total 8 | . 6 7 8 4 7 3 6 . 1 5 Tactical Retreats 12 | . 2 . 3 2 . . 1 . 1 3 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Traps Triggered 6 | . 1 2 . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . 1 . 3 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Machines Disabled 14 | . . 3 2 1 . 1 . . . 7 Max in Single Turn 4 | . . 1 1 1 . 1 . . . 4 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Machines Accessed 32 | . 2 3 2 8 12 1 . 1 . 3 Terminals 22 | . 2 3 2 8 5 . . 1 . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 Total Hacks 67 | . 4 12 5 16 21 2 . 1 . 6 Successful 35 | . 2 2 2 10 14 1 . 1 . 3 Failed 32 | . 2 10 3 6 7 1 . . . 3 Catastrophic 7 | . 1 3 . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 25 | . . 11 4 4 5 . . . . 1 Terminals 51 | . 4 12 5 16 11 . . 1 . 2 Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . . . . . 8 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . . 2 Terminal Hacks 25 | . 2 2 2 10 7 . . 1 . 1 Part Schematic 3 | . . . . . 3 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . Open Door 4 | . . . . 4 . . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 3 | . . 1 1 1 . . . . . . Alert Level 2 | . . . . 1 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Disarm Traps 2 | . . 1 . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Transport Status 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . 1 Release Object 2 | . . . . . 2 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . 7 . . . . . Retrieve Components 7 | . . . . . 7 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 1 2 1 3 6 1 . . . 3 Full Trace Events 6 | . . 2 1 . 1 . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 73 | . . . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . . . 6 Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 27 | . . . . . 27 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Total Allies 18 | . . . . 12 6 . . . . . Largest Group 10 | . . . . 10 9 9 . . . . Highest-Rated Group 182 | . . . . 173 182 161 . . . . Highest-Rated Ally 31 | . . . . 31 31 27 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 123 | . . . . 35 58 30 . . . . Total Damage 1421 | . . . . 301 805 315 . . . . Kills 24 | . . . . 6 12 6 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Active Infowar (turns) 3976 | 16 695 . 402 980 299 98 65 2 90 1329 Optics 1490 | . . . . . . 4 65 2 90 1329 Sensors 1091 | . . . . . . 94 . . . 997 Structural 1681 | . . . 402 980 299 . . . . . Seismic 711 | 16 695 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Turns Passed 6642 | 172 894 700 594 980 1513 286 65 2 90 1346 Spaces Moved 2693 | 82 364 277 268 499 521 156 74 3 56 393 Core 20 | 2 . . . . 3 . . . . 15 Treads 2411 | 80 364 277 268 499 390 128 . . 27 378 Legs . | . . . . . . . . . . . Wheels 128 | . . . . . 128 . . . . . Hover 134 | . . . . . . 28 74 3 29 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 150 145 119 85 85 85 85 50 Average Speed 154 | 157 160 160 159 145 130 112 85 85 158 217 Slowest Speed 400 | 160 160 160 160 150 400 119 85 85 238 338 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 5 62 34 29 91 97 3 77 . 52 10 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 4 | . . . 1 . . . . . . 3 Terrain Destroyed 260 | . 3 85 107 6 52 . . . . 7 Melee 4 | . . . 1 . . . . . . 3 Projectile 1 | . . 1 . . . . . . . . AOE 255 | . 3 84 106 6 52 . . . . 4 Terrain Rammed 17 | . . . . . . . . . . 17 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Total 4603 | 102 504 442 364 664 1328 239 75 2 58 825 Wait 1284 | . 24 80 23 55 712 49 . . . 341 Move 2684 | 81 363 276 267 498 520 156 73 2 55 393 Hop . | . . . . . . . . . . . Pick Up 52 | 1 5 10 6 20 6 . . . . 4 Fast Attach 21 | 7 1 4 2 1 1 3 1 . . 1 Attach 13 | . . 2 7 1 . 2 . . . 1 Detach 5 | . . . . . 3 . 1 . . 1 Swap 40 | . 10 9 7 11 1 . . . . 2 Drop 57 | . 4 9 6 19 16 . . . . 3 Fire 355 | 10 92 51 43 43 32 28 . . . 56 Melee 20 | . . . 1 11 . 1 . . . 7 Ram 18 | . . . . . 2 . . . . 16 Kick . | . . . . . . . . . . . Crush 16 | 3 5 1 2 5 . . . . . . Escape Stasis 3 | . . . . . . . . . 3 . Rewire 35 | . . . . . 35 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 75 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 11) 717 | -10/Materials | Discovered new exit (range 14) 954 | -10/Materials | Discovered new exit (range 16) 1007 | -10/Materials | Core integrity fell below 50% 1028 | -10/Materials | Core integrity fell below 20% 1067 | -10/Materials | Entered another Materials area 1067 | -9/Materials | Evolved 2 slots: Utility x2 1222 | -9/Materials | Destroyed 7 combat bots 1632 | -9/Materials | Core integrity fell below 50% 1653 | -9/Materials | Discovered new exit (range 14) 1669 | -9/Materials | Identified exit to Mines 1767 | -9/Materials | Entered another Materials area 1767 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1980 | -8/Materials | Build established: Scavenger-Mutant 2023 | -8/Materials | Identified exit to Storage 2307 | -8/Materials | Discovered new exit (range 16) 2346 | -8/Materials | Lost 5 parts (1p2n2w) 2361 | -8/Materials | Entered Storage 2612 | -8/Storage | Build established: Mutant 2678 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2784 | -8/Storage | Discovered new exit (range 15) 2955 | -8/Storage | Identified exit to Recycling 2983 | -8/Storage | Build established: Commander-Mutant 3250 | -8/Storage | Used back door to open Recycling access 3263 | -8/Storage | Met a pair of Derelict thieves 3341 | -8/Storage | Entered Recycling 3341 | -8/Recycling | Accompanied by 7 allies 3483 | -8/Recycling | Scanned before Scraplab entrance 3489 | -8/Recycling | Angered Scraplab inhabitants 3618 | -8/Recycling | Core integrity fell below 50% 3642 | -8/Recycling | Found Prototype Device 3642 | -8/Recycling | Identified Scrap Engine 4341 | -8/Recycling | Build established: Commander-Construct 4777 | -8/Recycling | Discovered new exit (range 15) 4854 | -8/Recycling | Entered Factory 4854 | -6/Factory | Accompanied by 9 allies 4854 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4950 | -6/Factory | Garrison activated, responded to threat 5034 | -6/Factory | Lost 8 allies 5140 | -6/Factory | Sucked down chute 5140 | -6/Factory | Entered Waste 5140 | -6/Waste | Spotted C-40 Crusher 5148 | -6/Waste | Spotted C-40 Crusher 5155 | -6/Waste | EMP discharged 5155 | -6/Waste | System corruption reached 10% 5166 | -6/Waste | Spotted C-40 Crusher 5168 | -6/Waste | Spotted C-40 Crusher 5175 | -6/Waste | Spotted C-40 Crusher 5182 | -6/Waste | Spotted C-40 Crusher 5188 | -6/Waste | Discovered new exit (range 20) 5204 | -6/Waste | Identified exit to Factory 5205 | -6/Waste | Entered Factory 5207 | -6/Factory | Identified exit to DSF 5207 | -6/Factory | Entered DSF 5249 | -6/DSF | Discovered new exit (range 19) 5275 | -6/DSF | Additional patrols routed to DSF 5295 | -6/DSF | Identified exit to Factory 5297 | -6/DSF | Entered Factory 5297 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5371 | -5/Factory | Build established: Mutant 5679 | -5/Factory | Discovered new exit (range 5) 5689 | -5/Factory | Identified exit to Upper Caves 6165 | -5/Factory | Fabricated Adv. Treads (x2) 6630 | -5/Factory | Core integrity fell below 50% 6637 | -5/Factory | System corruption reached 10% 6638 | -5/Factory | Core integrity fell below 20% 6643 | -5/Factory | Core destroyed Last Messages --------------- 06637_ System corrupted by crushing effect (+2). 06637_ Destabilizing: System corrupted (+2). 06637_ Destabilizing: Core damaged (-50). 06638_ Slammed into Wall. 06638_ Destabilizing: System corrupted (+2). 06638_ Destabilizing: Core damaged (-10). 06639_ Slammed into Wall. 06639_ Broken Adv. Visual Processing Unit destroyed. 06639_ System corrupted by crushing effect (+4). 06640_ Slammed into Wall. 06640_ Broken Adv. Targeting Computer destroyed. 06640_ System corrupted by crushing effect (+4). 06641_ Slug penetrates Wall. 06641_ Knocked back. 06641_ Penetrated by Slug. 06642_ Slammed into Wall. 06642_ Destabilizing: Core damaged (-10). 06643_ Slammed into Wall. 06643_ Destabilizing: Core damaged (-50). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????########################### | | ???????????????????????# # % | | ???????????????????????# "" | | ???????????????????????# # " " "" | | ??????????#####????????# # " " "" | | ??????????# ??????# %! ""G"" "" | | ??????????# //!????# | | ??????????# /[! ??# %!% "####+### | | ??????????# /!! # !!% | | ??????????# # =%!/! # ### | | ??????????# ########"+######## #?? | | ??????????# ###???# /%[ #?? | | ??????????# "" ???????# =% #############?? | | ??????????# "" ????????# #?????????????? | | ??????????# "" ???####### #?????????????? | | ??????????# " ???+ % #?????????????? | | ??????????# ? ????####### #?????????????? | | ???????????#####+#?????????### % ###???????????? | | ???????????# ????????# x #???????????? | | ?????????? ######;H % #???????????? | | ?????????? @ % #???????????? | | ?????????? % % #???????????? | | ?????????? Y | +???????????? | | ?????????? #???????????? | | ??????????? #???????????? | | ??????????? ####### #???????????? | | ???????????? ??????# #???????????? | | ????????????## #???????######## ##???????????? | | ?????????????# w???????????????? #????????????? | | ?????????????# ????????????????? #????????????? | | ?????????????# ???????????????????#????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Recycling | Hacked Lgt. Armor Plating | -8/Recycling | Hacked Imp. Weapon Shielding | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -5/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipAerolevDrivehammer Manual? 0 Play Time 00:38:37 Cumulative 255.0 hours Start 2026.09.17 @ 15:18:27 End 2026.09.17 @ 15:58:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 366 Rogue 366 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96db09a5-61d8-40ee-8396-1787e7f75351