Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 20:03:16 Player: Tmvn Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (19) 95 Value Destroyed (560) 560 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5555 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 39/100 System Corruption 21% Temperature Cool (0) Movement Hovering (100) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg Combat Airjet > --- UTILITY (8) ------ Signal Interpreter Terrain Scan Processor Advanced System Shield Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Medium Storage Unit Tactical Coordination Suite Heavy Mace Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Heavy Treads Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Advanced Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Improved Hacking Suite Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Reinforced Antimatter Reactor Antigrav System Improved Cooling System Tactical Coordination Suite Improved Heavy Armor Plating Rocket Launcher [Rating: 65] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Reinforced Antimatter Reactor Propulsion Wheel Treads Heavy Treads Leg Myomer Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Improved Propulsion Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 1 1 . . Utility 6 | . . 1 . . . 4 1 . . Weapon 1 | . . 1 . . . . . . . Parts Attached 59 | . 6 6 . . 12 9 1 7 18 Power 7 | . . 1 . . 2 1 . 2 1 Engine 3 | . . 1 . . 2 . . . . Core 2 | . . . . . . 1 . 1 . Reactor 2 | . . . . . . . . 1 1 Propulsion 17 | . 2 . . . 2 3 . 2 8 Treads 2 | . . . . . . . . . 2 Leg 3 | . . . . . . . . 1 2 Wheel 3 | . 2 . . . 1 . . . . Hover 5 | . . . . . 1 . . . 4 Flight 4 | . . . . . . 3 . 1 . Utility 16 | . 2 1 . . 3 2 . 3 5 Device 2 | . . . . . 1 . . . 1 Storage 3 | . 1 1 . . . 1 . . . Processor 3 | . 1 . . . . . . . 2 Hackware 4 | . . . . . 1 1 . 1 1 Protection 4 | . . . . . 1 . . 2 1 Artifact . | . . . . . . . . . . Weapon 19 | . 2 4 . . 5 3 1 . 4 Energy Gun 3 | . . 3 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . 2 1 . . 3 . . . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 3 | . . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . . 3 1 . 1 Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 27 | . . . . . 9 2 . . 16 Power 5 | . . . . . 1 2 . . 2 Propulsion 8 | . . . . . 3 . . . 5 Utility 7 | . . . . . . . . . 7 Weapon 7 | . . . . . 5 . . . 2 Highest Loss Streak 11 | . . . . . 8 2 . . 11 Average Slot Usage (%) 77 | . 99 98 100 100 68 50 23 44 52 Engine 7 | . 14 11 11 11 8 6 . . . Core 1 | . . . . . . 4 . 4 2 Wheel 12 | . 23 22 22 22 8 . . . . Flight 1 | . . . . . . 13 . 4 3 Storage 14 | . 14 22 22 22 15 3 5 5 3 Processor 9 | . 13 11 11 11 11 6 5 5 8 Hackware 4 | . . . . . . 6 11 11 15 Protection 1 | . . . . . . . . 4 6 Energy Gun 13 | . . 23 33 33 . . . . . Ballistic Gun 4 | . 28 8 . . 7 . . . . Launcher 1 | . . . . . 8 . . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 10 25 50 50 50 50 27 11 39 50 Greatest Support 38 | 20 26 26 26 26 26 24 3 27 38 Greatest Overweight (x) 15 | . . 1 1 1 15 7 3 2 1 Average Overweight (x) . | . . 1 1 1 2 . 2 . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 8 8 8 8 Average Capacity 11 | 6 6 16 16 16 12 6 8 8 6 Most Carried 16 | 6 7 15 15 16 16 8 8 8 8 Average Carried 10 | 6 5 10 15 15 8 6 7 7 5 Final Capacity 16 | 6 10 16 16 16 4 8 8 8 4 Final Carried 16 | 6 7 15 15 16 3 8 8 8 4 Class Distribution -------------------- 50% | Gunner 26% | Hacker-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Matter Collected 857 | 200 98 70 . 78 239 102 10 60 . Remotely . | . . . . . . . . . . Salvage Created 645 | . 118 88 . . 221 170 19 . 29 Parts 24 | . 9 5 . . 4 2 . . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 13 | . 2 2 . . 7 . . . 2 Guns 5 | . 2 2 . . 1 . . . . Cannons 3 | . . . . . 3 . . . . AOE 5 | . . . . . 3 . . . 2 Classes Destroyed 9 | . 4 1 . . 3 1 . . . Worker 3 | . 1 . . . . 1 1 . . Builder 1 | . 1 . . . . . . . . Recycler 1 | . . . . . . 1 . . . Mechanic 1 | . 1 . . . . . . . . Swarmer 5 | . . . . . 3 . . . 2 Grunt 5 | . 2 1 . . 2 . . . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . 1 . . . . . . . Sentry 1 | . . . . . 1 . . . . Best Kill Streak 6 | . 4 2 . . 6 2 1 . 2 Combat Bots Only 6 | . 2 2 . . 6 . . . 2 Max Kills in Single Turn 2 | . 2 1 . . 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Damage Taken 5089 | . 90 93 . . 1096 407 . . 3403 Core 1527 | . 41 . . . 316 161 . . 1009 Absorbed by Shields 79 | . . . . . . . . . 79 Core Remaining (%) 71 | 100 83 . . . 21 81 . . . Volleys Fired 26 | . 6 3 . . 16 . . . 1 Largest 3 | . 2 3 . . 3 . . . 1 Hottest 135 | . 46 135 . . 135 . . . 33 Shots Fired 58 | . 12 9 . . 36 . . . 1 Gun 45 | . 12 9 . . 24 . . . . Cannon 6 | . . . . . 6 . . . . Launcher 7 | . . . . . 6 . . . 1 Special . | . . . . . . . . . . Kinetic 35 | . 12 . . . 23 . . . . Thermal . | . . . . . . . . . . Explosive 7 | . . . . . 6 . . . 1 Electromagnetic 16 | . . 9 . . 7 . . . . Robot Hit Streak 16 | . 3 10 . . 16 . . . 2 Robot Miss Streak 2 | . 2 2 . . 2 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 39 | . 10 7 . . 18 2 1 . 1 Core Hits 37 | . 8 6 . . 19 1 . . 3 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 7 | . . . . . . 2 1 . 4 Impact 3 | . . . . . . 2 1 . . Slashing 4 | . . . . . . . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1861 | . 418 118 . . 829 178 105 . 213 Guns 539 | . 157 92 . . 290 . . . . Cannons 97 | . . . . . 97 . . . . Explosions 937 | . 261 26 . . 442 . . . 208 Melee 279 | . . . . . . 174 105 . . Ramming 9 | . . . . . . 4 . . 5 Kinetic 445 | . 157 . . . 288 . . . . Thermal 98 | . . 26 . . 72 . . . . Explosive 839 | . 261 . . . 370 . . . 208 Electromagnetic 191 | . . 92 . . 99 . . . . Impact 279 | . . . . . . 174 105 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . . . . . . 21 Average Corruption 10 | . . . . . . . . . 10 Corruption Purged . | . . . . . . . . . . Effects 9 | . . . . . . . . . 9 Message Errors 4 | . . . . . . . . . 4 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 184 | . . . . . . 119 65 . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 184 | . . . . . . 119 65 . . Knockbacks 3 | . . . . . 1 1 1 . . Impact 2 | . . . . . . 1 1 . . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 153 | . . 47 . . 63 2 . . 41 Shots 4 | . . 1 . . 2 . . . 1 Rammed 5 | . . . . . . 2 . . 3 Targets Rammed 5 | . . . . . . 2 . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 203 | . 25 203 . . 165 4 . . 97 Average Temperature 57 | . 15 98 . . 52 4 . . 50 Received Heat Transfer 360 | . 48 6 . . 210 96 . . . Effects 1 | . . 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . 3 1 . . Impact Corruptions 6 | . . . . . . 4 2 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . . 50 . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Peak Influence 137 | . 125 55 21 . . 137 76 26 70 Initial 63 | . . . 21 . . 63 56 26 18 Average 35 | . 33 10 21 . . 78 72 26 17 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . 1 . . . . 1 . 2 Investigation 2 | . . 1 . . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . . . . 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 35 | . 4 2 . . 7 8 2 . 12 Peak Tracking Total 8 | . 3 2 . . 4 7 1 . 8 Tactical Retreats 4 | . . . . . 2 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Traps Triggered 3 | . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Machines Disabled 3 | . 3 . . . . . . . . Max in Single Turn 3 | . 3 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Machines Accessed 6 | . 1 1 . 1 . 1 . . 2 Terminals 2 | . 1 1 . . . . . . . Fabricators 2 | . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 20 | . 1 3 . 6 . 4 . . 6 Successful 15 | . 1 1 . 6 . 3 . . 4 Failed 5 | . . 2 . . . 1 . . 2 Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 1 . . 4 . 6 . . 5 Terminals 4 | . 1 3 . . . . . . . Fabricators 9 | . . . . . . 4 . . 5 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 1 1 . 6 . . . . . Part Schematic 6 | . . . . 6 . . . . . Unreport Threat 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . 2 Load Schematic 2 | . . . . . . 1 . . 1 Build 2 | . . . . . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . 1 Terminals . | . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . 1 Siphon 2 | . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . Parts Built 2 | . . . . . . 1 . . 1 Matter 332 | . . . . . . 142 . . 190 Time 190 | . . . . . . 95 . . 95 Total Part Build Rating 10 | . . . . . . 5 . . 5 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Total Allies 5 | . . . . 4 . . . . 1 Largest Group 4 | . . . . 4 . . . . . Highest-Rated Group 151 | . . . . 151 . . . . . Highest-Rated Ally 39 | . . . . 39 . . . . . Zionite Dispatches 2 | . . . . . . 1 . . 1 Recon 1 | . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Turns Passed 2725 | 3 236 216 7 951 380 222 143 103 464 Spaces Moved 2874 | 3 216 187 8 949 331 399 90 178 513 Core 375 | . . . . . 118 3 90 3 161 Treads 5 | . . . . . . . . . 5 Legs 35 | 3 31 . . . . . . . 1 Wheels 1501 | . 185 187 8 949 172 . . . . Hover 146 | . . . . . 41 74 . . 31 Flight 812 | . . . . . . 322 . 175 315 Fastest Speed 34 | 120 90 100 100 100 50 34 150 40 40 Average Speed 84 | 120 94 100 100 100 94 45 154 50 69 Slowest Speed 800 | 120 120 100 100 100 800 400 200 150 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 1 47 19 2 88 54 9 4 77 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 6 | . . . . 3 3 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 100 | . 14 6 . . 70 . . . 10 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 100 | . 14 6 . . 70 . . . 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Total 3106 | 2 239 210 7 951 370 436 94 188 609 Wait 60 | . . . . . . 14 1 . 45 Move 2865 | 2 215 186 7 948 330 397 90 177 513 Hop 1 | . . . . . . 1 . . . Pick Up 23 | . 4 9 . 2 2 3 . 1 2 Fast Attach 33 | . 1 3 . . 4 8 . 6 11 Attach 22 | . 2 2 . . 8 1 1 1 7 Detach 15 | . 2 3 . . 1 4 1 1 3 Swap 4 | . 3 1 . . . . . . . Drop 28 | . 6 3 . 1 9 5 . 2 2 Fire 26 | . 6 3 . . 16 . . . 1 Melee 7 | . . . . . . 2 1 . 4 Ram 2 | . . . . . . 1 . . 1 Kick . | . . . . . . . . . . Crush 2 | . . . . . . . . . 2 Escape Stasis 18 | . . . . . . . . . 18 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 3) 239 | -10/Materials | Identified exit to Materials 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 440 | -9/Materials | Discovered new exit (range 9) 449 | -9/Materials | Identified exit to Mines 456 | -9/Materials | Entered Mines 457 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 463 | -9/Mines | Identified exit to Zion 463 | -9/Mines | Entered Zion 526 | -7/Zion | Learned location of Data Miner (-6) 535 | -7/Zion | Build established: Gunner 651 | -7/Zion | Learned Factory emergency access door positions 750 | -7/Zion | Learned location of 1 exit from Factory 1109 | -7/Zion | Imprinted 1111 | -7/Zion | Declared Zion's savior 1393 | -7/Zion | Found CR-A16's Pointy Stick 1401 | -7/Zion | Discovered new exit (range 14) 1413 | -7/Zion | Identified exit to Proximity Caves 1414 | -7/Zion | Entered Proximity Caves 1416 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1518 | -6/Proximity Caves | Lost 8 parts (1p2n5w) 1668 | -6/Proximity Caves | Spotted B-75 Beast 1670 | -6/Proximity Caves | Core integrity fell below 50% 1696 | -6/Proximity Caves | Identified exit to Factory 1771 | -6/Proximity Caves | Learned 4 Factory zone layouts 1794 | -6/Proximity Caves | Entered Factory 1794 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 1795 | -6/Factory | Identified exit to Factory 1970 | -6/Factory | Build established: Mutant 1984 | -6/Factory | Zion Recon squad teleported in 2000 | -6/Factory | Discovered exit to Factory (range 7) 2004 | -6/Factory | Fabricated Beamcaster? 2016 | -6/Factory | Entered another Factory area 2016 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2159 | -5/Factory | Sucked down chute 2159 | -5/Factory | Entered Waste 2159 | -5/Waste | The area was eerily silent 2247 | -5/Waste | Discovered new exit (range 14) 2257 | -5/Waste | Identified exit to Factory 2262 | -5/Waste | Entered Factory 2276 | -5/Factory | Build established: Hacker-Mutant 2385 | -5/Factory | Fabricated Tactical Coordination Suite (x1) 2614 | -5/Factory | Lost 11 parts (2p3n5u1w) 2628 | -5/Factory | System corruption reached 10% 2630 | -5/Factory | Core integrity fell below 50% 2655 | -5/Factory | Core integrity fell below 20% 2682 | -5/Factory | Lost 3 parts (1n1u1w) 2696 | -5/Factory | Zion Hover Resupply teleported in 2726 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02689_ Acquired Arm. Leg. 02695_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : O3-VV7(i)/Fire(3) ] [ 2 : Hover Resupply ] [ 3 : Kinetic Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 02695_ P-70 Sage resets P-70 Sage, system corruption cleaned. 02697_ System corrupted: Matter fused (-10). 02708_ Acquired Cmb. Airjet. 02708_ Shock Absorption System destroyed. 02710_ Acquired Antigrav System. 02715_ Critical hit. 02715_ Antigrav System destroyed. 02723_ PJGBU>ZD#XPFOSM9